The Emerald Isle, a small, mist-shrouded island in the middle of the sea looms before The Seafoam. The large cargo ship is on her way to make a delivery of supplies to the remote settlement. The ship is larger than those that usually make port at the small dock. But Lord Markam and his entourage have almost doubled the population of the small community, necessitating larger deliveries of supplies.
Four figures stand on the bow of the ship as she fights her way through the rough January seas toward the island. Disell, Erik, Cale, and Tiran can't feel the freezing spray as it bursts over the sides of the ship's rails. The sailors working the sails aren't so lucky. They give the four adventurers resentful looks while they do all the work. The ship's captain, Davies, merely shouts at his crew and they get back to work.
The thick fog from the sea clings to the island as though held there by some invisible net, while darkening skies above promise freezing rain within the hour. The island sits in the northern seas: near enough to the equator to avoid snow even in the winter months, but not tropical enough to stay warm year-round.
After several minutes, The Seafoam slides into the tiny dock. Davies and his crew more or less ignore the four adventurers; they're more interested in quickly unloading their cargo before the icy rain starts.
Looming just outside visual range, several stone and wooden buildings are set parallel to the wide stone street running from the dock further into the small island.
At the dock, a tall red-haired woman waves to the companions.
"You're here for the contest, correct," she calls over the voices of the sailors. "I'm here on behalf of Lord Markam. I'm to give you all the information you'll need about the contest and the island before the games begin."
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Erik's reverie was broken by the woman. He spent a good half hour just staring out to the sea, watching the light sparkle on the waves. "Oh...um...yes. Yes, I am. My name is Erik. Erik Levine." He said, adjusting his glasses nervously.
The woman makes a note of Erik's name on a piece of paper. She seems to have several more papers tucked under one arm.
"Welcome to the Emerald Isle, Erik. My name is Margaret. I'll be answering your questions about the contest. And if you want, I can give you a quick tour of this fine little community." She waves her arm in the general direction of the quiet, misty town as the sound of stormy, crashing seas fills the the background with their roar. The dramatic effect is somewhat lessened as a passing sailor drops a wooden crate on his foot and lets out an impressive string of foul words.
Margaret turns back to the group, pointedly ignoring the sailor. "Erm... Yes... Where was I? Oh yes, introductions. If you will please each give me your names so I can make a record for Lord Markam... And will you be competing as a group, or individually?"
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Tiran hops down on the dock, taking in the smells of the city. There is nothing like the salty tang of the sea, but it is definitely something he could get away from, after the long trekking he has already done.
With a simple bow, he announces: "I am called Tiran; I have travelled many miles." He smiles, and adds, "I would be delighted if you showed us around, my lady."
Disell moves as gracefully as she can manage from the ship. She'd never ridden a boat before, nor seen the ocean, and she had found herself getting queasy. Thankfully, the voyage never got rough enough for her to heave her lunch over the railings.
She sighs happily at the feel of the trustworthy dock, and steps up to Margaret. "My name is Disell," she chimes in, "And we have agreed to compete together."
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
"I... I...um.....Cale... yes...sorry?" is all he manages to say as he moves out of the boat the bow at his back feeling very clumsy and awkward, the dagger was doing better strapped at his side except for the occasional pinch when he bent in certain ways, but he had no idea if taking them off or even getting rid of them was an option so he was not about to try.
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
As the group gets closer, they see that Margaret is a pleasant-looking human woman of perhaps 40 years. She smiles at Tiran as she writes the names given to her, then makes a few more notes on her papers. "A gentleman? How refreshing to see a young man with manners. I'd be happy to give you a tour. But first I'm sure you're curious about this contest."
Margaret looks out over the dock, even though she can't see more than ten feet beyond it. "I think we can safely say you'll be the last contestants to arrive. It was actually supposed to start yesterday, but Lord Markam insisted we wait a day to give any late arrivals a chance to show up. I'm glad he decided to wait. The more the merrier."
She roots around in her stack of papers. "Ah, here we are."
She clears her throat, holds an official-looking letter, then reads "Dear contestants, welcome to the Emerald Isle Scavenger Hunt. In this contest, you are tasked with finding six items before any of the other contestants do so. As you already know, the winner of this contest will be awarded a fabulous prize: Lordship over Castle Harmony and the surrounding land of Harmondale. While this contest is meant in good fun, it will also be challenging. The Emerald Isle is full of mystery and perhaps even danger. So be careful. And good luck."
Margaret clears her throat again, more softly. "Here is the list of items you are required to find."
She hands out a piece of parchment to each person.
Emerald Isle Scavenger Hunt
-A healing potion
-A large seashell
-A masterwork longbow
-A musical instrument
-A wide-brimmed hat
-A floor tile from the Temple of the Moon
When you find one of these items, bring it to Lord Markam's manor for Judge Mayhew to collect and mark off this list.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
In ancient times, before people worshipped the modern gods, there were two major religions. The Church of the Sun and the Church of the Moon.
They were constantly at war with one another, and the conflict lasted centuries. They eventually wiped each other out, but many of the ruins of their holy places remain.
"Yes, the Temple of the Moon," Margaret says pleasantly. "There's an old ruin built into a hill just north of town. It leads underground and into the Temple."
She lowers her voice. "Please don't mistake it for the cave on the northern shore. Several contestants have gone missing and someone claims to have seen them headed that way before they vanished. Nobody who lives on the island will tell us where the cave goes or what's inside. They all simply warn us to stay away and refuse to say any more."
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Disell reads the list carefully and covertly eyes Tiran's horn. "Are there any rules against turning in personal belongings rather than items we find on the island?"
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Margaret's eyes also glance toward Tiran's musical instrument. "Unfortunately yes. We had to make sure nobody had an unfair advantage. If one of the contestants had luckily brought one of the items, they would jump ahead of everyone else in the contest without any of the work."
"We have several anti-cheating measures in place to make sure any less honest contenstants are discovered and disqualified. However, purchasing some of the items on the list does not count a cheating. If you see one of the items in a store, by all means, buy it before another contestant does." She turns and looks up the cobbled, shrouded street. "Would you like the tour of the town now? I can answer your questions as we walk."
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Tiran holds his horn close to his breast, with a look of mild discomfort. "This horn is an ancestral heirloom, I would never pawn it off." He readjusts its position behind his arm, pulling at the cord wrapped around it and his arm, positioned so tha it can be grabbed with ease using either arm and then dropped.
He turns his attention back to Margaret, and says "Yes, I would love to walk with you" with another goateed smile.
"We'll walk right up the street in the center of town. I'll point out important landmarks as we walk." Margaret starts up the foggy streets. As she walks, the buildings on either side of the street come into hazy view.
"The first building on the left is the tavern," she says as she points to the largest building in the row. The whole two-story building is made of stone, even the roof. Only the shutters are wooden. "Most of our contestants are staying here. The food is good and the prices are fair."
Margaret points to a pair of large buildings on the opposite side of the street. They are seperated by several buildings that appear to be homes. Like the tavern, they are grey stone structures. "Across from the tavern, you will find the weaponsmith and the armorer. If you need to get something repaired or buy some new equipment, you'll find all the basics there."
She motions further up the road into the mist, then starts walking north deeper into the town.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
"I... I.... I think...." Cale begins to say when he notices that the group begins to move "....i would like to rest?" he follows the group hurriedly not sure what to say now that they started moving
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
"Er...yes, please, I would love to see what this town has to offer...thank you." Erik said thoughtfully...he hoped he was able to help his de facto team...that his years in the library wouldn't hinder them...
Continuing up the wide road, Margaret points out the residences on either side of the street. They all appear to be mostly stone, with sturdy wooden roofs and heavy wooden shutters. They're also all two storied, which margaret explains. Each level is a seperate home, so that the people of the island can have a larger population while taking up half the space.
At the end of the street, the road splits into a T shape. The lane slopes up a hill on the left-hand branch, and the shadows of several indistinct buildings are visible. "Up that way are several more shops, and the local representatives of the Mage's Consortium. You'll find general goods, along with some minor magical items if you've got extra money to spend."
She points down the right side of the T at some unknown destination hidden in the fog. "Down that way, you'll find Lord Markam's temporary headquarters, along with the judge of the contest. When you find one of the listed items, bring it there are the judge will confirm it and officially mark it off your list."
Beyond the T, several yards forward and just within view, a large pond sits serenely. "Just past the pond, you'll find the healer's tents. There is also a small shrine for anyone with religious leanings to pray. Normally I'd give you a more detailed walk-through of the town, but Lord Markam will want to know the last contestants have arrived. I believe the contest will begin within the hour now that you're here."
"If you will please excuse me..." Margaret gives the group a bow of her head, and walks off down the road leading right, presumably to Lord Markam's headquarters.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
"I figure we have time for a little shopping before heading over to Lord Markam's headquarters," Tiran says, thinking aloud. "I'd like to see about getting some equipment if we're going to be romping around the isle."
Specifically a heavy wooden shield and some basic travelling gear, seeing as how I didn't buy any. Is there a quick option for mundane stuff like food, sleeping stuff, etc. or should I make a detailed list?
Well, you could always just copy the list of gear from someone else's character sheet. Just look at the amount of gold they have left and you'll know how much that stuff costs. You can RP going into the general goods shop and buying it.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
The group starts up the hill toward the shops. As they walk, the road rises and turns right and then left, and the buildings come into view. They are seperated into several groups, with the large shops as the central building and homes surrounding them.
Conveniently, each shop has a sign in the front. The two that are nearest and visible in the fog are "The Emerald Alchemist" and "General Store". The Emerald Alchemist is a round stone spire, three stories high. The General Store is a simple, two-storied building. The Emerald Alchemist sits on the left-hand side of the street, while the General Store is at the start of the straight street, to the right of the party just before they turn left and onto the straight road at the top of the hill.
On the left, behind the Emerald Alchemist, the ground sharply drops into a small cliff and down to the ocean below. Several adults and children are walking from the general store. One tall man of middle age is just leaving the Emerald Alchemist. He wears a fine fur cloak and midnight blue robes. With one hand he carries a long staff, carved with arcane sigils. In the other, he holds a wooden case with a metal handle, where the tops of several potion bottles can be seen.
He sees the group, and raises one eyebrow as he studies them. After a moment, he turns and continues further up the path and soon vanishes into the fog.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Tiran pops into the general store to buy some basic supplies, then to the armorer to buy a heavy wooden shield. While purchasing his equipment, he makes some small talk and tries to find out more about the isle and the contest.
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Dice Roller1 D20 rolled with a +3 modifier
14 + 3
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KoolKoal- Disell
GigaGuess- Erik
Yukora- Roland, replacing
Sepiriel- CaleTalore- Tiran
Four figures stand on the bow of the ship as she fights her way through the rough January seas toward the island. Disell, Erik, Cale, and Tiran can't feel the freezing spray as it bursts over the sides of the ship's rails. The sailors working the sails aren't so lucky. They give the four adventurers resentful looks while they do all the work. The ship's captain, Davies, merely shouts at his crew and they get back to work.
The thick fog from the sea clings to the island as though held there by some invisible net, while darkening skies above promise freezing rain within the hour. The island sits in the northern seas: near enough to the equator to avoid snow even in the winter months, but not tropical enough to stay warm year-round.
After several minutes, The Seafoam slides into the tiny dock. Davies and his crew more or less ignore the four adventurers; they're more interested in quickly unloading their cargo before the icy rain starts.
Looming just outside visual range, several stone and wooden buildings are set parallel to the wide stone street running from the dock further into the small island.
At the dock, a tall red-haired woman waves to the companions.
"You're here for the contest, correct," she calls over the voices of the sailors. "I'm here on behalf of Lord Markam. I'm to give you all the information you'll need about the contest and the island before the games begin."
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!
"Welcome to the Emerald Isle, Erik. My name is Margaret. I'll be answering your questions about the contest. And if you want, I can give you a quick tour of this fine little community." She waves her arm in the general direction of the quiet, misty town as the sound of stormy, crashing seas fills the the background with their roar. The dramatic effect is somewhat lessened as a passing sailor drops a wooden crate on his foot and lets out an impressive string of foul words.
Margaret turns back to the group, pointedly ignoring the sailor. "Erm... Yes... Where was I? Oh yes, introductions. If you will please each give me your names so I can make a record for Lord Markam... And will you be competing as a group, or individually?"
{Magic: The RPG}
With a simple bow, he announces: "I am called Tiran; I have travelled many miles." He smiles, and adds, "I would be delighted if you showed us around, my lady."
She sighs happily at the feel of the trustworthy dock, and steps up to Margaret. "My name is Disell," she chimes in, "And we have agreed to compete together."
Margaret looks out over the dock, even though she can't see more than ten feet beyond it. "I think we can safely say you'll be the last contestants to arrive. It was actually supposed to start yesterday, but Lord Markam insisted we wait a day to give any late arrivals a chance to show up. I'm glad he decided to wait. The more the merrier."
She roots around in her stack of papers. "Ah, here we are."
She clears her throat, holds an official-looking letter, then reads "Dear contestants, welcome to the Emerald Isle Scavenger Hunt. In this contest, you are tasked with finding six items before any of the other contestants do so. As you already know, the winner of this contest will be awarded a fabulous prize: Lordship over Castle Harmony and the surrounding land of Harmondale. While this contest is meant in good fun, it will also be challenging. The Emerald Isle is full of mystery and perhaps even danger. So be careful. And good luck."
Margaret clears her throat again, more softly. "Here is the list of items you are required to find."
She hands out a piece of parchment to each person.
-A healing potion
-A large seashell
-A masterwork longbow
-A musical instrument
-A wide-brimmed hat
-A floor tile from the Temple of the Moon
When you find one of these items, bring it to Lord Markam's manor for Judge Mayhew to collect and mark off this list.
{Magic: The RPG}
"I...i..." he tries to say something but he is just not sure how to talk to this people.
OOC: Roll to see if I know what that is?
Knowledge (Religion)
The creator of Maro's Magic 8-Ball!
They were constantly at war with one another, and the conflict lasted centuries. They eventually wiped each other out, but many of the ruins of their holy places remain.
She lowers her voice. "Please don't mistake it for the cave on the northern shore. Several contestants have gone missing and someone claims to have seen them headed that way before they vanished. Nobody who lives on the island will tell us where the cave goes or what's inside. They all simply warn us to stay away and refuse to say any more."
{Magic: The RPG}
"We have several anti-cheating measures in place to make sure any less honest contenstants are discovered and disqualified. However, purchasing some of the items on the list does not count a cheating. If you see one of the items in a store, by all means, buy it before another contestant does." She turns and looks up the cobbled, shrouded street. "Would you like the tour of the town now? I can answer your questions as we walk."
{Magic: The RPG}
He turns his attention back to Margaret, and says "Yes, I would love to walk with you" with another goateed smile.
"We'll walk right up the street in the center of town. I'll point out important landmarks as we walk." Margaret starts up the foggy streets. As she walks, the buildings on either side of the street come into hazy view.
"The first building on the left is the tavern," she says as she points to the largest building in the row. The whole two-story building is made of stone, even the roof. Only the shutters are wooden. "Most of our contestants are staying here. The food is good and the prices are fair."
Margaret points to a pair of large buildings on the opposite side of the street. They are seperated by several buildings that appear to be homes. Like the tavern, they are grey stone structures. "Across from the tavern, you will find the weaponsmith and the armorer. If you need to get something repaired or buy some new equipment, you'll find all the basics there."
She motions further up the road into the mist, then starts walking north deeper into the town.
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!
At the end of the street, the road splits into a T shape. The lane slopes up a hill on the left-hand branch, and the shadows of several indistinct buildings are visible. "Up that way are several more shops, and the local representatives of the Mage's Consortium. You'll find general goods, along with some minor magical items if you've got extra money to spend."
She points down the right side of the T at some unknown destination hidden in the fog. "Down that way, you'll find Lord Markam's temporary headquarters, along with the judge of the contest. When you find one of the listed items, bring it there are the judge will confirm it and officially mark it off your list."
Beyond the T, several yards forward and just within view, a large pond sits serenely. "Just past the pond, you'll find the healer's tents. There is also a small shrine for anyone with religious leanings to pray. Normally I'd give you a more detailed walk-through of the town, but Lord Markam will want to know the last contestants have arrived. I believe the contest will begin within the hour now that you're here."
"If you will please excuse me..." Margaret gives the group a bow of her head, and walks off down the road leading right, presumably to Lord Markam's headquarters.
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!
She walks away toward where Margaret said the shops for general goods are located.
Conveniently, each shop has a sign in the front. The two that are nearest and visible in the fog are "The Emerald Alchemist" and "General Store". The Emerald Alchemist is a round stone spire, three stories high. The General Store is a simple, two-storied building. The Emerald Alchemist sits on the left-hand side of the street, while the General Store is at the start of the straight street, to the right of the party just before they turn left and onto the straight road at the top of the hill.
On the left, behind the Emerald Alchemist, the ground sharply drops into a small cliff and down to the ocean below. Several adults and children are walking from the general store. One tall man of middle age is just leaving the Emerald Alchemist. He wears a fine fur cloak and midnight blue robes. With one hand he carries a long staff, carved with arcane sigils. In the other, he holds a wooden case with a metal handle, where the tops of several potion bottles can be seen.
He sees the group, and raises one eyebrow as he studies them. After a moment, he turns and continues further up the path and soon vanishes into the fog.
{Magic: The RPG}
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