Custom PrCs for my campaign. I'm kind of going for a "Knight Templar meets Jedi" feel for them. Armorless warriors who are masters with their weapons and go around beating the holy hell out of evil.-
Diamond Crusader
Hit Dice: d8
Requirements:
To qualify to become a Diamond Crusader, a character must fulfill all the following criteria.
Weapon and Armor Proficiency
Diamond Crusaders gain no proficiency with any weapon or armor.
Divine Adept
The character's Diamond Crusader level stacks with Monk levels for Flurry of Blows, AC Bonus, and Unarmed Damage, and Paladin levels for Smite Evil and Lay on Hands.
The character can freely multiclass between Paladin, Diamond Crusader, and Monk levels.
Diamond Swordsman
As long as the character is wearing no armor and wields only a longsword, he may use his Unarmed damage in place of his weapon's normal base damage (weapon enhancement bonuses and weapon enchantments still apply). His longsword is considered a special Monk weapon for use in Flurry of Blows and Ki Strike.
He also gets a +1 bonus to attack and damage with his longsword.
At level 3, this bonus increases to +2. At level 5, it increases to +3.
Diamond Defense
At level 2, as long as the character is wearing no armor and wields only a longsword, he gains a +1 Dodge bonus to his armor class. At level 4, this bonus increases to +2. He also gains a +1 Divine bonus to his armor class against evil creatures. At level 4, this bonus increases to +2.
Smiting Flurry
At level 3, the character may distribute the attack and damage bonus from Smite Evil among any number of his attacks when using Flurry of Blows. All attacks in the Flurry are considered Good for the purpose of bypassing damage reduction.
Blade Master
At level 5, the character gains a damage bonus equal to his Wisdom modifier when using his longsword. He also gains an additional attack at his highest base attack bonus when using Flurry of Blows with his longsword.
Diamond Knight
Hit Dice: d10
Requirements:
To qualify to become a Diamond Knight, a character must fulfill all the following criteria.
Weapon and Armor Proficiency
Diamond Knights gain no proficiency with any weapons or armor.
Warrior Adept
The character's Diamond Knight levels stack with his Monk levels for Flurry of Blows, Unarmed Strike damage, armor bonus, and unarmored speed bonus. His Diamond Knight levels also stack with any other Fighter, Barbarian, or Ranger levels (choose one) for determining feats and abilities.
The character may freely multiclass between Monk, Diamond Knight, and Fighter, Barbarian, or Ranger (choose one).
Knightly Weapon
The character chooses a weapon he has the Weapon Focus feat with. That weapon is considered his Knightly Weapon. This weapon counts as a Monk special weapon. He can use his Unarmed damage in place of his weapon's normal base damage (weapon enhancement bonuses and weapon enchantments still apply to attacks).
Diamond Guard
The Diamond Knight gains Damage Reduction 2/-, and gets a +2 deflection bonus against ranged attacks when unarmored and wielding his Knightly Weapon. The Damage Reduction This bonus increases to DR 4/- and +4 deflection at level 3. It increases to DR 6/- and +6 deflection at level 5
Bonus Feat
At levels 2 and 4, the Diamond Knight learns any feat from the Fighter bonus feat list that he qualifies for.
Diamond Offense
As long as the Diamond Knight is unarmored and wielding only his Knightly Weapon, he gets a +1 bonus on attack damage, and an additional +1 bonus to attack damage when using Flurry of Blows.
At level 4, this bonus increases to +2.
Sentinel
The Diamond Knight can no longer be affected by mind-affecting spells or abilities, and gains a +4 bonus on saves against spells of the Illusion school of magic.
Knight Lord
The Diamond Knight adds his Wisdom modifier to damage he deals with his Knightly Weapon, adds his Charisma modifier to his armor class, and adds his Dexterity modifier to his attack rolls with his Knightly Weapon (even if that weapon already uses his Dexterity modifier).
Diamond Shadow
Hit Dice: d6
Requirements:
To qualify to become a Diamond Shadow, a character must fulfill all the following criteria.
Weapon and Armor Proficiency
Diamond Shadows gain no proficiency with any weapon or armor.
Shadow Adept
The character's Diamond Shadow level stacks with Monk levels for Flurry of Blows, AC Bonus, Movement Speed, and Unarmed Damage. And Rogue/Ninja/Scout (choose one) levels for Sneak Attack/Sudden Strike/Skirmish.
The character can freely multiclass between Rogue, Diamond Shadow, and Monk levels.
Diamond Knife
The character can replace their focused weapon's base damage with their Unarmed Strike damage. His focused weapon his considered a special Monk weapon.
Additionally, the character gets a +1 bonus to Move Silently, Hide, and Search checks. This bonus increases to +2 at level 3, and +3 at level 5.
The character also gets a +1 damage per dice rolled bonus when hitting with Sneak Attack/Sudden Strike/Skirmish. For example, if the Diamond Shadow's sneak attack was +4d6, it would become 4d6+4.
This bonus increases to +2 at level 3, and to +3 at level 5.
Vicious Stab
When making a Sneak Attack, the Diamond Shadow automatically uses Stunning Fist without expending a use of Stunning Fist. If the Stunning Fist attack succeeds, the target drops prone in addition to being stunned.
When making a Stunning Fist attack, the Diamond Shadow may subtract Xd6 from his Sneak Attack damage, up to his full Sneak Attack damage, to add 2 to the DC of the Stunning Fist. The damage reduction lasts for 2 rounds.
Vicious Flurry
When using Flurry of Blows, the Diamond Shadow may expend any number of Stunning Fist attacks and Sneak Attack dice to add +1d4 damage to the total damage of the attack for each Stunning Fist and Sneak Attack expended. The Sneak Attack damage is reduced for 2 turns.
Black Diamond
The character adds his Dexterity modifier to damage with his focused weapon, adds his Wisdom modifier to attack rolls with his focused weapon, and his Intelligence modifier to all Sneak Attack/Sudden Strike/Skirmish damage.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Hit Dice: d8
Requirements:
To qualify to become a Diamond Crusader, a character must fulfill all the following criteria.
Skills
Knowledge (Religion) 8 ranks, Knowledge (Arcana) 8 ranks, Diplomacy 8 ranks, Sense Motive 8 ranks.
Feats and Abilities
Improved Unarmed Strike, Weapon Focus- Longsword, Smite Evil, Flurry of Blows, Divine Grace
Alignment
Any Good
Class Skills
Balance (Dex), Climb (Str), Diplomacy (Cha), Heal (Wis), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), Tumble (Dex).
Skill Points at Each Level
4 + Int modifier
Diamond Crusader Table
Level......BAB......Fort/Ref/Will......Special
1...........+0.......+2/+2/+2..........Divine Adept, Diamond Swordsman +1
2...........+1.......+3/+3/+3..........Diamond Defense +1
3...........+2.......+3/+3/+3..........Diamond Swordsman +2, Smiting Flurry
4...........+3.......+4/+4/+4..........Diamond Defense +2
5...........+3.......+4/+4/+4..........Diamond Swordsman +3, Blade Master
Class Features
Weapon and Armor Proficiency
Diamond Crusaders gain no proficiency with any weapon or armor.
Divine Adept
The character's Diamond Crusader level stacks with Monk levels for Flurry of Blows, AC Bonus, and Unarmed Damage, and Paladin levels for Smite Evil and Lay on Hands.
The character can freely multiclass between Paladin, Diamond Crusader, and Monk levels.
Diamond Swordsman
As long as the character is wearing no armor and wields only a longsword, he may use his Unarmed damage in place of his weapon's normal base damage (weapon enhancement bonuses and weapon enchantments still apply). His longsword is considered a special Monk weapon for use in Flurry of Blows and Ki Strike.
He also gets a +1 bonus to attack and damage with his longsword.
At level 3, this bonus increases to +2. At level 5, it increases to +3.
Diamond Defense
At level 2, as long as the character is wearing no armor and wields only a longsword, he gains a +1 Dodge bonus to his armor class. At level 4, this bonus increases to +2. He also gains a +1 Divine bonus to his armor class against evil creatures. At level 4, this bonus increases to +2.
Smiting Flurry
At level 3, the character may distribute the attack and damage bonus from Smite Evil among any number of his attacks when using Flurry of Blows. All attacks in the Flurry are considered Good for the purpose of bypassing damage reduction.
Blade Master
At level 5, the character gains a damage bonus equal to his Wisdom modifier when using his longsword. He also gains an additional attack at his highest base attack bonus when using Flurry of Blows with his longsword.
Hit Dice: d10
Requirements:
To qualify to become a Diamond Knight, a character must fulfill all the following criteria.
Skills
Knowledge (Religion) 8 ranks, Knowledge (Arcana) 8 ranks, Intimidate 8 ranks
Feats and Abilities
Improved Unarmed Strike, Weapon Focus- Chosen Weapon (not unarmed), Flurry of Blows, Combat Reflexes
Alignment
Any good or neutral
Class Skills
Balance (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), Tumble (Dex).
Skill Points at Each Level
4 + Int modifier
Diamond Knight Table
Level......BAB......Fort/Ref/Will......Special
1...........+1.......+2/+2/+2..........Diamond Guard +1, Warrior Adept, Knightly Weapon
2...........+2.......+3/+3/+3..........Diamond Offense +1, Bonus Feat
3...........+3.......+3/+3/+3..........Diamond Guard +2, Sentinel
4...........+4.......+4/+4/+4..........Diamond Offense +2, Bonus Feat
5...........+5.......+4/+4/+4..........Diamond Guard +3, Knight Lord
Class Features
Weapon and Armor Proficiency
Diamond Knights gain no proficiency with any weapons or armor.
Warrior Adept
The character's Diamond Knight levels stack with his Monk levels for Flurry of Blows, Unarmed Strike damage, armor bonus, and unarmored speed bonus. His Diamond Knight levels also stack with any other Fighter, Barbarian, or Ranger levels (choose one) for determining feats and abilities.
The character may freely multiclass between Monk, Diamond Knight, and Fighter, Barbarian, or Ranger (choose one).
Knightly Weapon
The character chooses a weapon he has the Weapon Focus feat with. That weapon is considered his Knightly Weapon. This weapon counts as a Monk special weapon. He can use his Unarmed damage in place of his weapon's normal base damage (weapon enhancement bonuses and weapon enchantments still apply to attacks).
Diamond Guard
The Diamond Knight gains Damage Reduction 2/-, and gets a +2 deflection bonus against ranged attacks when unarmored and wielding his Knightly Weapon. The Damage Reduction This bonus increases to DR 4/- and +4 deflection at level 3. It increases to DR 6/- and +6 deflection at level 5
Bonus Feat
At levels 2 and 4, the Diamond Knight learns any feat from the Fighter bonus feat list that he qualifies for.
Diamond Offense
As long as the Diamond Knight is unarmored and wielding only his Knightly Weapon, he gets a +1 bonus on attack damage, and an additional +1 bonus to attack damage when using Flurry of Blows.
At level 4, this bonus increases to +2.
Sentinel
The Diamond Knight can no longer be affected by mind-affecting spells or abilities, and gains a +4 bonus on saves against spells of the Illusion school of magic.
Knight Lord
The Diamond Knight adds his Wisdom modifier to damage he deals with his Knightly Weapon, adds his Charisma modifier to his armor class, and adds his Dexterity modifier to his attack rolls with his Knightly Weapon (even if that weapon already uses his Dexterity modifier).
Diamond Shadow
Hit Dice: d6
Requirements:
To qualify to become a Diamond Shadow, a character must fulfill all the following criteria.
Skills
Knowledge (Religion) 8 ranks, Knowledge (Arcana) 8 ranks, Move Silently 8 ranks, Hide 8 ranks, Open Lock 8 ranks.
Feats and Abilities
Improved Unarmed Strike, Sneak Attack/Sudden Strike/Skirmish, Weapon Focus- Any light weapon, Dodge, Flurry of Blows, Stunning Fist
Alignment
Any good or any neutral
Class Skills
Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Listen (Wis), Open Lock (Dex), Search (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex).
Skill Points at Each Level
6 + Int modifier
Diamond Shadow Table
Level......BAB......Fort/Ref/Will......Special
1...........+0.......+2/+2/+2..........Diamond Knife +1, Shadow Adept
2...........+1.......+3/+3/+3..........Vicious Stab
3...........+2.......+3/+3/+3..........Diamond Knife +2
4...........+3.......+4/+4/+4..........Vicious Flurry
5...........+3.......+4/+4/+4..........Diamond Knife +3, Black Diamond
Class Features
Weapon and Armor Proficiency
Diamond Shadows gain no proficiency with any weapon or armor.
Shadow Adept
The character's Diamond Shadow level stacks with Monk levels for Flurry of Blows, AC Bonus, Movement Speed, and Unarmed Damage. And Rogue/Ninja/Scout (choose one) levels for Sneak Attack/Sudden Strike/Skirmish.
The character can freely multiclass between Rogue, Diamond Shadow, and Monk levels.
Diamond Knife
The character can replace their focused weapon's base damage with their Unarmed Strike damage. His focused weapon his considered a special Monk weapon.
Additionally, the character gets a +1 bonus to Move Silently, Hide, and Search checks. This bonus increases to +2 at level 3, and +3 at level 5.
The character also gets a +1 damage per dice rolled bonus when hitting with Sneak Attack/Sudden Strike/Skirmish. For example, if the Diamond Shadow's sneak attack was +4d6, it would become 4d6+4.
This bonus increases to +2 at level 3, and to +3 at level 5.
Vicious Stab
When making a Sneak Attack, the Diamond Shadow automatically uses Stunning Fist without expending a use of Stunning Fist. If the Stunning Fist attack succeeds, the target drops prone in addition to being stunned.
When making a Stunning Fist attack, the Diamond Shadow may subtract Xd6 from his Sneak Attack damage, up to his full Sneak Attack damage, to add 2 to the DC of the Stunning Fist. The damage reduction lasts for 2 rounds.
Vicious Flurry
When using Flurry of Blows, the Diamond Shadow may expend any number of Stunning Fist attacks and Sneak Attack dice to add +1d4 damage to the total damage of the attack for each Stunning Fist and Sneak Attack expended. The Sneak Attack damage is reduced for 2 turns.
Black Diamond
The character adds his Dexterity modifier to damage with his focused weapon, adds his Wisdom modifier to attack rolls with his focused weapon, and his Intelligence modifier to all Sneak Attack/Sudden Strike/Skirmish damage.
{Magic: The RPG}
NPC stats for my campaigns:
Champions-
Sari Pollof (Sorry Yukora)
More to come
{Magic: The RPG}