I've filled up the roster. Sign-ups are now closed.
Groundrules:
We will start at level 16. Standard wealth for that level (260,000 gold). Also, when purchasing items, no single item may cost more than 30% (78,000 gold) of your total wealth.
Your character needs to have a backstory along with allies, enemies, family, friends, contacts, stuff like that. It doesn't have to be super detailed. Childhood, upbringing, training, and notable moments will do. If you want to go into more detail, that's just fine. There will also be a specific piece of background information I'll be asking you to include in your backstory, and will be manditory for everyone. I'll elaborate on this later.
When writing your bio, please include at least one of each of the following: Living Family, Enemies, Contacts, and Friends.
We'll be using AoK's HP system. Full HP for odd levels, half HP for even, adding Con as usual.
Sorcerer's get Eschew Materials as a bonus feat at 1st level, and bonus feats exactly like a Wizard.
Sorcerers can take Draconic feats in place of the normal bonus Wizard feats.
Wizards, and only Wizards, can take Spell Focus, Improved Spell Focus, Spell Penetration, Greater Spell Penetration, and Augment Summoning as bonus feats in addition to their normal bonus feats.
Vorpal will not decapitate enemies on a natural 20, but will instead double your critical hit damage. So if a weapon would do x3 on a critical, a vorpal version of that weapon would do x6. And the enchantment price equivilant is reduced to +3 instead of +5.
No non-standard races, and no races with a level adjustment.
No custom items. Don't even ask. I'll say no, and tell you to read the rules more carefully next time. By custom items, I mean items with unique abilities or items that can't be created by using the standard item-creation rules.
No Legacy items or aritfacts. See above.
No items with a non-enhancement bonus to an ability score. See above.
There will be a limited selection of non-prestige classes to choose from. These are:
-All 3.5 Player's Handbook base classes
-Dragonfire Adept
-Ninja
-Archivist
-Scout
-Sage
-Swashbuckler
-Warlock
-Swordsage
-Warblade
-Crusader
I'll be more lenient with PrC's. Just run it by me and I'll probably approve it.
I'm the DM. I reserve the right to mod-kill characters, god-mod characters, or do anything else to your characters that I see fit. Which brings me to another point: I'm the DM. Please don't argue with me about something that doesn't make sense to you. I know what I'm doing. Trust me.
That said, I'm only human, and as a human, I make mistakes. If you see something that looks like a mistake on my part, feel free to point it out. If it is a mistake, I'll correct it. If it's something deliberate, I'll let you know with a cryptic remark.
I'd prefer only people who have D&D experience. This won't be a beginner's game.
I've got a reputation as a somewhat "brutal" DM. By that, I mean that I won't pull my punches. Your enemies want you D-E-A-D dead. They will do anything in their power to make it happen. If that means throwing an entire army at you, then that's exactly what they'll do.
32-point Mamelon Point Buy system for ability scores.
Your character must be of good alignment. That's a very important aspect of this game.
EDIT: If you're on the "confirmed players" list, feel free to post in this thread.
Leadership is not allowed. Too much trouble/game breakery.
I might edit this post with updates as I think of them, so check back here often. I'll also post again with a brief intro and small background info, along with the manditory background information I'll need each character to have.
Edits:
While this game will have plenty of combat and puzzles and action, there will be a pretty strong social aspect to it as well. And that's not just interacting with NPCs. Investigating, intrigue, and mystery will all have a place here. So while maximizing your combat potential is a perfectly legitimate way to play, a few social skills might benefit you at one point or another.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Sorry, no Incarnum. I remember past games all too well.
I was just about to add Warlock to the list of approved base classes, so that's a yes. Eldritch Disciple... that's a solid maybe. Deities work a bit differently in this game, and as such Clerics, Paladins, and other divine casters which require a deity are going to be reworked a bit.
Also, give me a second to write up the required background info I'll need in all characters' bios. I'll stick in a bit of background info about the game as well.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Federick I, the king of a struggling kingdom called Estark (;)) has died suddenly. It appears he died of natural causes, but rumors swirl of poison or magic.
He had no successor since his son, Federick II, was killed in battle against northern barbarians five years ago and his wife died of grief soon after. Since Federick's son was killed, he became reclusive and paranoid. He trusted only a handful of people. After his death, the kingdom has fallen into near-anarchy.
Nobles and lords, both foreign and domestic, maneuver politically and militarilly to seize the throne, while the commoners suffer through the chaos the king's death brought. The king's most loyal subjects, which includes the PCs, royal guards, nobles, and anyone else rich enough to afford it flee Estark's capitol, Twin Bay, by ship. After the king's death, they are aware that they have become obsticles to the machinations of the ambitious nobles and will surely be killed.
Each of your characters (and a few NPCs) were the only people Federick trusted before his death. You were integral members of his court, loyal subjects to his rule, and more importantly his friends. As such, each player will need to explain their position in Federick's court, and what they did to earn his trust.
Joining you on your exodus from Estark will be the only three other people Federick trusted:
-Fideas, the king's best friend and most trusted spy, courier, and assassin.
-Hector, the king's personal bodyguard, military advisor, and captain of the royal guard.
-Etos, the king's magic teacher and confidant, the court wizard and scholar, and the kingdom's social advisor.
The game will start as the PCs and NPCs board the ship that will take them from Twin Bay.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I might consider chaging it to buyoff up to +1 LA.
Problem is that buyoff basically means there's no reason to choose a standard race over a race with LA. I might give out a bonus feat or a little extra gold to anyone who chooses a non-LA race over a bought-off LA race.
Or maybe there will be no buyoff and you have a race with up to +1 LA but you'll start off at level 15 instead of 16. Still thinking about it.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
No martial adepts? *Cries for the warblade* Melee characters will either be cheesy or suck.
Actually, feel free to play a martial adept if you want. I pretty much copy-pasted the rules post from one of my other games. That game was quite a bit more restrictive than this one, and I forgot to add in several classes which are allowed.
Flaws and traits? Nope
Multiclassing penalties? No, unless you take a ridiculous amount of classes and can't logically explain why you have them.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
In the ToB, there is a suggested variant for the Swordsage, where by removing armor proficiencies and moving the hit dice down to a d6, the swordsage can learn Abjuration, Evocation, and Transmutation spells off the wizard/sorcerer list in place of maneuvers (as Spell-Like abilities). Would this be allowed? If so, would prestige classes that advance martial maneuvers also allow me to take spells? (btw, it's still way less broken than a full caster)
In the ToB, there is a suggested variant for the Swordsage, where by removing armor proficiencies and moving the hit dice down to a d6, the swordsage can learn Abjuration, Evocation, and Transmutation spells off the wizard/sorcerer list in place of maneuvers (as Spell-Like abilities). Would this be allowed? If so, would prestige classes that advance martial maneuvers also allow me to take spells? (btw, it's still way less broken than a full caster)
Can you give me a page number so I can take a look at the variant? I've scanned the ToB repeatedly but can't seem to find it.
After I read it over it I'll let you know.
PS: I'm having so much fun designing NPCs for this game.
@Sep: You can play an Eldritch Disciple. I'll post the info about how deities are different in this game today sometime.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Ok so most likely will be playing a Human then, extra feat and added skill points dont hurt :p.
Will get to work on the sheet soonish, have some stuff to get done first for classes (did i mention i recently became a Teach. Assist. for Spanish Class? yay me!)
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Well, it really depends on what you want to do; either a second arcane caster, or a glass-cannon-ish character. Actually, you could even do a support role like bard, or something else random like that.
Caex the Players Handbook doesn't say, so I thought I would ask here. But what are your rules regarding Equipment (specifically Armor and Clothing) and the Wild Shape ability?
Private Mod Note
():
Rollback Post to RevisionRollBack
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
It really just depends on what you want to do. We've got most of the basics covered. Don't worry about filling a specific roll the party needs. Just play what is interesting to you.
Caex the Players Handbook doesn't say, so I thought I would ask here. But what are your rules regarding Equipment (specifically Armor and Clothing) and the Wild Shape ability?
Actually:
Quote from SRD »
Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Looks good to me at first glance. I'd keep the Reincarnate spell, since death is somewhat permanent for players. If your character dies, I'm probably not going to let you make a new one.
Fortunately, I made a friendly NPC who can resurrect dead characters so players don't drop if they die.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Groundrules:
We will start at level 16. Standard wealth for that level (260,000 gold). Also, when purchasing items, no single item may cost more than 30% (78,000 gold) of your total wealth.
Your character needs to have a backstory along with allies, enemies, family, friends, contacts, stuff like that. It doesn't have to be super detailed. Childhood, upbringing, training, and notable moments will do. If you want to go into more detail, that's just fine. There will also be a specific piece of background information I'll be asking you to include in your backstory, and will be manditory for everyone. I'll elaborate on this later.
When writing your bio, please include at least one of each of the following: Living Family, Enemies, Contacts, and Friends.
We'll be using AoK's HP system. Full HP for odd levels, half HP for even, adding Con as usual.
Sorcerer's get Eschew Materials as a bonus feat at 1st level, and bonus feats exactly like a Wizard.
Sorcerers can take Draconic feats in place of the normal bonus Wizard feats.
Wizards, and only Wizards, can take Spell Focus, Improved Spell Focus, Spell Penetration, Greater Spell Penetration, and Augment Summoning as bonus feats in addition to their normal bonus feats.
Vorpal will not decapitate enemies on a natural 20, but will instead double your critical hit damage. So if a weapon would do x3 on a critical, a vorpal version of that weapon would do x6. And the enchantment price equivilant is reduced to +3 instead of +5.
No non-standard races, and no races with a level adjustment.
No custom items. Don't even ask. I'll say no, and tell you to read the rules more carefully next time. By custom items, I mean items with unique abilities or items that can't be created by using the standard item-creation rules.
No Legacy items or aritfacts. See above.
No items with a non-enhancement bonus to an ability score. See above.
There will be a limited selection of non-prestige classes to choose from. These are:
-All 3.5 Player's Handbook base classes
-Dragonfire Adept
-Ninja
-Archivist
-Scout
-Sage
-Swashbuckler
-Warlock
-Swordsage
-Warblade
-Crusader
I'll be more lenient with PrC's. Just run it by me and I'll probably approve it.
I'm the DM. I reserve the right to mod-kill characters, god-mod characters, or do anything else to your characters that I see fit. Which brings me to another point: I'm the DM. Please don't argue with me about something that doesn't make sense to you. I know what I'm doing. Trust me.
That said, I'm only human, and as a human, I make mistakes. If you see something that looks like a mistake on my part, feel free to point it out. If it is a mistake, I'll correct it. If it's something deliberate, I'll let you know with a cryptic remark.
I'd prefer only people who have D&D experience. This won't be a beginner's game.
I've got a reputation as a somewhat "brutal" DM. By that, I mean that I won't pull my punches. Your enemies want you D-E-A-D dead. They will do anything in their power to make it happen. If that means throwing an entire army at you, then that's exactly what they'll do.
32-point Mamelon Point Buy system for ability scores.
Your character must be of good alignment. That's a very important aspect of this game.
Confirmed Players-
Sepiriel- Vaelaelal
DalkonCledwin- Lily
Talore- Taikavoima
Cabal_Chan- Borotur
EDIT: If you're on the "confirmed players" list, feel free to post in this thread.
Leadership is not allowed. Too much trouble/game breakery.
I might edit this post with updates as I think of them, so check back here often. I'll also post again with a brief intro and small background info, along with the manditory background information I'll need each character to have.
Edits:
While this game will have plenty of combat and puzzles and action, there will be a pretty strong social aspect to it as well. And that's not just interacting with NPCs. Investigating, intrigue, and mystery will all have a place here. So while maximizing your combat potential is a perfectly legitimate way to play, a few social skills might benefit you at one point or another.
{Magic: The RPG}
Character right now is scheduled to be a Warlock 3/ Cleric 3/ Eldritch Disciple 10.
Just to clarify Incarnum isnt allowed right?
I was just about to add Warlock to the list of approved base classes, so that's a yes. Eldritch Disciple... that's a solid maybe. Deities work a bit differently in this game, and as such Clerics, Paladins, and other divine casters which require a deity are going to be reworked a bit.
Also, give me a second to write up the required background info I'll need in all characters' bios. I'll stick in a bit of background info about the game as well.
{Magic: The RPG}
He had no successor since his son, Federick II, was killed in battle against northern barbarians five years ago and his wife died of grief soon after. Since Federick's son was killed, he became reclusive and paranoid. He trusted only a handful of people. After his death, the kingdom has fallen into near-anarchy.
Nobles and lords, both foreign and domestic, maneuver politically and militarilly to seize the throne, while the commoners suffer through the chaos the king's death brought. The king's most loyal subjects, which includes the PCs, royal guards, nobles, and anyone else rich enough to afford it flee Estark's capitol, Twin Bay, by ship. After the king's death, they are aware that they have become obsticles to the machinations of the ambitious nobles and will surely be killed.
Each of your characters (and a few NPCs) were the only people Federick trusted before his death. You were integral members of his court, loyal subjects to his rule, and more importantly his friends. As such, each player will need to explain their position in Federick's court, and what they did to earn his trust.
Joining you on your exodus from Estark will be the only three other people Federick trusted:
-Fideas, the king's best friend and most trusted spy, courier, and assassin.
-Hector, the king's personal bodyguard, military advisor, and captain of the royal guard.
-Etos, the king's magic teacher and confidant, the court wizard and scholar, and the kingdom's social advisor.
The game will start as the PCs and NPCs board the ship that will take them from Twin Bay.
{Magic: The RPG}
Ah, here it is:
{Magic: The RPG}
Problem is that buyoff basically means there's no reason to choose a standard race over a race with LA. I might give out a bonus feat or a little extra gold to anyone who chooses a non-LA race over a bought-off LA race.
Or maybe there will be no buyoff and you have a race with up to +1 LA but you'll start off at level 15 instead of 16. Still thinking about it.
{Magic: The RPG}
When I get to school (3 spares woot) I'll get started!
Flaws and traits?
Multiclassing penalties?
Incantatrix?
Dweomerkeeper?
Planar Shepard?
*more later*
Actually, feel free to play a martial adept if you want. I pretty much copy-pasted the rules post from one of my other games. That game was quite a bit more restrictive than this one, and I forgot to add in several classes which are allowed.
{Magic: The RPG}
In the ToB, there is a suggested variant for the Swordsage, where by removing armor proficiencies and moving the hit dice down to a d6, the swordsage can learn Abjuration, Evocation, and Transmutation spells off the wizard/sorcerer list in place of maneuvers (as Spell-Like abilities). Would this be allowed? If so, would prestige classes that advance martial maneuvers also allow me to take spells? (btw, it's still way less broken than a full caster)
Can you give me a page number so I can take a look at the variant? I've scanned the ToB repeatedly but can't seem to find it.
After I read it over it I'll let you know.
PS: I'm having so much fun designing NPCs for this game.
@Sep: You can play an Eldritch Disciple. I'll post the info about how deities are different in this game today sometime.
{Magic: The RPG}
Even if you have a bunch of items, just invest in a Bag of Holding and you never have to worry about encumbrance again.
{Magic: The RPG}
Yeah and risk galactic meltdown when the bag of holding is accidentally ruptured by something?
EDIT: sorry I had a DM who did that once....
Or, alternatively, buy a Handy Haversack. It's even more useful than a Bag of Holding, if you're storing items that you need to quickly access.
{Magic: The RPG}
Will get to work on the sheet soonish, have some stuff to get done first for classes (did i mention i recently became a Teach. Assist. for Spanish Class? yay me!)
Sepiriel is a divinecaster/glass cannon
EDIT: Dalkon is divine caster/tank
I like playing arcane casters.
I'll grab that page # in an hour.
(Siggy adapted, DarkHunter1357 (deviantART))
Well, it really depends on what you want to do; either a second arcane caster, or a glass-cannon-ish character. Actually, you could even do a support role like bard, or something else random like that.
It really just depends on what you want to do. We've got most of the basics covered. Don't worry about filling a specific roll the party needs. Just play what is interesting to you.
Actually:
{Magic: The RPG}
I would like to before the adventure starts roll to see if I can teach my Animal the following Tricks:
Down (Handle Animal DC 15)
Guard (Handle Animal DC 15)
Stay (Handle Animal DC 15)
and Track (Handle Animal DC 20)
Would that be okay with you Caex?
Fortunately, I made a friendly NPC who can resurrect dead characters so players don't drop if they die.
{Magic: The RPG}