Only item I have so far that's somewhat unusual is the falchion. Everything else so far is strictly canonical. The high critical property is an adaptation to the AoK vorpal variant. Since you haven't said you wanted to use this variant I just gave the ability a different name (hence "high critical"). It is worth a +3 enhancement bonus, and it doubles your critical hit multiplier. It's fairer than the vorpal quality but in many cases will have the same result. It's also made out of the resin material, which is described in Fiend Folio under the Kaorti entry (its effect is making the weapon's normal critical hit multiplier x4). Obviously the character is built to make really huge critical hits, which is not at all useful against undead, oozes, plants, etc. But it's mostly for fun and it's "epicness."
Right now I'm doing some research on different things in order to come up with a sufficiently realistic back story, which is something I like to do with my characters. That in and of itself may take a few days including the writing process.
To increase the multiplier by +1 the sharpness property is needed, +3 enhancement bonus, to increase the multiplier by +2 use the vorpal property
I'll also be sending you descriptions of epic spells I would like to create for my character.
I see no problem with this class right now. I reserve the right to change my mind if it is considered BROKEN later in the campaign, but I like it and may very well use it in my future campaigns
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
If you would care to look, sir DM, my sheet is well on the way to completion.
Including a story.
Yes, but from what I hear from all the players about on the site, you building a ARCANE CASTER should not be an issue. In fact, based on what I heard, you were rather SLOW in your making of the character. I figured you would have been done already
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
I am stuck between whether or not I want to go for a fighter or a barbarian.
Either way, I'll end up with war hulk and legendary dreadnought after epic hits.
What would our DM suggest?
For a Warhulk, I always recommend Barbarian, because its the beats that matter. Also, i suggest Barbarian 20/Warhulk 10/L. Dreadnaught 10/Frenzied Berserker 10 can't wait to see how much damage you do then
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
I would go Goliath, but they're not fitting the flavor of what I want.
I am going to treat this character somewhat like a Jund Human.
Hmm, to take full advantage of Titan Body, can I get a weapon that's two sizes too big now, and then have a penalty to swing with it?
I was to take full advantage of my eventual class abilities, but I also want to make the specific weapon my charatcer is going to wield very important to them, so buying a bigger one some day just won't make sense.
Then again, this character has 52 strength before I even rage, so it's not like some extra metal would really weigh him down.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
I would go Goliath, but they're not fitting the flavor of what I want.
I am going to treat this character somewhat like a Jund Human.
Hmm, to take full advantage of Titan Body, can I get a weapon that's two sizes too big now, and then have a penalty to swing with it?
I was to take full advantage of my eventual class abilities, but I also want to make the specific weapon my charatcer is going to wield very important to them, so buying a bigger one some day just won't make sense.
Then again, this character has 52 strength before I even rage, so it's not like some extra metal would really weigh him down.
Jotun Brood is a feat that grants powerful build quality, its really good
Yes, I will allow you to have a weapon too big for you now, and you'll just have a penalty at the moment, thats fine for flavor and roleplay, i like the story explanation for that and i'll go with it for now.
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
But, between you, AoK and me at least the damage output is huge. And I didn't even try to optimize my character, which I wouldn't know how to do since it's melee.
Necromancy [Evil]
Spellcraft DC: 60 (23 base +4 (ad hoc animate lich) +20 (up to 40 HD animated) +25 (80 HD controllable) +18 (1 round casting time) -20 (Burn 2,000 xp on casting))
Components: V, S
Casting Time: 1 round
Range: Touch
Target: One or more creatures touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Upon casting this spell, the body of a touched creature with 20 HD to 40 HD is reanimated as a lich. The lich is under the control of the caster, and follows his or her express commands. The caster can control up to 80 HD of liches in this matter. If the caster goes over his command limit, the newly created lich falls under the caster's control, and one of the other liches falls out of his control (caster chooses which lich falls out of control).
Since a lich must have a phylactery, the caster of this spell is considered the reanimated lich's phylactery for purposes of permanent destruction.
XP: 2,000.
To Develop- 540,000 gp; 21,600 XP; 11 days; Seeds: Animate Dead (23). Factors: +4 (ad hoc animate lich), +20 (raise up to 40 HD per casting), +25 (control up to 80 HD of undead), +18 (reduce casting time to 1 round). Mitigating Factors: -20 (burn 2,000 XP per casting), -10 (10d6 backlash damage)
Necromancy [Evil]
Spellcraft DC: 62
Components: V, S
Casting Time: 1 round
Range: Touch
Target: One or more creatures touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Upon casting this spell, the body of a touched creature with 20 HD to 40 HD is reanimated as a vampire. The vampire is under the control of the caster, and follows his or her spoken commands. The caster can control up to 80 HD of vampires in this matter. If the caster goes over his command limit, the newly created vampire falls under the caster's control, and one of the other vampires falls out of his control (caster chooses which vampire falls out of control).
XP: 2,000
Backlash: 10d6
To Develop- 558,000 gp; 22,320 XP; 11 days; Seeds: Animate Dead (23). Factors: +6 (animate vampire), +20 (raise up to 40 HD per casting), +25 (control up to 80 HD of undead), +18 (reduce casting time to 1 round). Mitigating Factors: -20 (burn 2,000 XP per casting), -10 (10d6 backlash damage)
One of Avatar of Kokusho's creations I'd like to use:
Forceward Abjuration, Conjuration [Creation, Force] Spellcraft DC: 45 Components: v, S Casting Time: 10 minutes Range: Touch Target: One creature or object Duration: Permanent Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) To Develop: 405,000gp; 9 days; 16,200xp. Seeds: armor (14), ward (14). Factors: +16 additional armor bonus (+32 DC), immunity to specific effect (+11 DC), permanent duration (x5 DC). Mitigating Factors: Burn 2,500xp (-25 DC), increase casting time to 10 minutes (-20DC) additional caster contributing 9th level spell slot (-17 DC)
Basically gives a +20 armor bonus as mage armor, but makes you completely immune to disintegrate as well.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
God hearing you guys talk i feel completely inefficient now going to work on things today and start sketching some items. story i already have an idea on but i will write it down once all the other stuff is taken care of since for me items demand the most time and pain
Private Mod Note
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
I have become suddenly sick with a chest/sinus cold, so my sheet will take longer than the others.
edit: I'm curious--do I really have to waste 2 feats on getting medium and heavy armor proficiencies to qualify for Spellsword at 7th level, or be forced to take 2 Fighter levels instead of Ranger?
Necromancy [Evil]
Spellcraft DC: 60 (23 base +4 (ad hoc animate lich) +20 (up to 40 HD animated) +25 (80 HD controllable) +18 (1 round casting time) -20 (Burn 2,000 xp on casting))
Components: V, S
Casting Time: 1 round
Range: Touch
Target: One or more creatures touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Upon casting this spell, the body of a touched creature with 20 HD to 40 HD is reanimated as a lich. The lich is under the control of the caster, and follows his or her express commands. The caster can control up to 80 HD of liches in this matter. If the caster goes over his command limit, the newly created lich falls under the caster's control, and one of the other liches falls out of his control (caster chooses which lich falls out of control).
Since a lich must have a phylactery, the caster of this spell is considered the reanimated lich's phylactery for purposes of permanent destruction.
XP: 2,000.
To Develop- 540,000 gp; 21,600 XP; 11 days; Seeds: Animate Dead (23). Factors: +4 (ad hoc animate lich), +20 (raise up to 40 HD per casting), +25 (control up to 80 HD of undead), +18 (reduce casting time to 1 round). Mitigating Factors: -20 (burn 2,000 XP per casting), -10 (10d6 backlash damage)
Necromancy [Evil]
Spellcraft DC: 62
Components: V, S
Casting Time: 1 round
Range: Touch
Target: One or more creatures touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Upon casting this spell, the body of a touched creature with 20 HD to 40 HD is reanimated as a vampire. The vampire is under the control of the caster, and follows his or her spoken commands. The caster can control up to 80 HD of vampires in this matter. If the caster goes over his command limit, the newly created vampire falls under the caster's control, and one of the other vampires falls out of his control (caster chooses which vampire falls out of control).
XP: 2,000
Backlash: 10d6
To Develop- 558,000 gp; 22,320 XP; 11 days; Seeds: Animate Dead (23). Factors: +6 (animate vampire), +20 (raise up to 40 HD per casting), +25 (control up to 80 HD of undead), +18 (reduce casting time to 1 round). Mitigating Factors: -20 (burn 2,000 XP per casting), -10 (10d6 backlash damage)
One of Avatar of Kokusho's creations I'd like to use:
Forceward Abjuration, Conjuration [Creation, Force] Spellcraft DC: 45 Components: v, S Casting Time: 10 minutes Range: Touch Target: One creature or object Duration: Permanent Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) To Develop: 405,000gp; 9 days; 16,200xp. Seeds: armor (14), ward (14). Factors: +16 additional armor bonus (+32 DC), immunity to specific effect (+11 DC), permanent duration (x5 DC). Mitigating Factors: Burn 2,500xp (-25 DC), increase casting time to 10 minutes (-20DC) additional caster contributing 9th level spell slot (-17 DC)
Basically gives a +20 armor bonus as mage armor, but makes you completely immune to disintegrate as well.
The FORCEWARD is alright, allow me time to configure the others and i'll get back to you. Check this post for the edit tonight or tomorrow.
I have become suddenly sick with a chest/sinus cold, so my sheet will take longer than the others.
edit: I'm curious--do I really have to waste 2 feats on getting medium and heavy armor proficiencies to qualify for Spellsword at 7th level, or be forced to take 2 Fighter levels instead of Ranger?
You have until Sunday at least, but possibly until mid-next week. Also, did you see my modification to the swiftblade?
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
Bonus Squaredx2000
To increase the multiplier by +1 the sharpness property is needed, +3 enhancement bonus, to increase the multiplier by +2 use the vorpal property
I see no problem with this class right now. I reserve the right to change my mind if it is considered BROKEN later in the campaign, but I like it and may very well use it in my future campaigns
Fall of the Draco King Notes
My Characters:
Also, looking at my item, I realized I was using the epic pricing for no reason. So I have a ton more cash.
Unfortunetly that is one of the few things that do not stack in my worlds, you get the better, think of it like the MIC with synergy bonuses
Fall of the Draco King Notes
My Characters:
I ask because I am absolutely confused.
I believe he's saying that in his campaign:
Vorpal is a +5 bonus that increases your critical hit multiplier by +2. As opposed to doubling it.
My vorpal variant. The plus value is a +5, but it increases the critical multiplier by 2
He is correct
I'm still waiting to hear about or see some of these characters. It seems the possibilites are a bit much for all of you
Fall of the Draco King Notes
My Characters:
Including a story.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Either way, I'll end up with war hulk and legendary dreadnought after epic hits.
What would our DM suggest?
Yes, but from what I hear from all the players about on the site, you building a ARCANE CASTER should not be an issue. In fact, based on what I heard, you were rather SLOW in your making of the character. I figured you would have been done already
Fall of the Draco King Notes
My Characters:
For a Warhulk, I always recommend Barbarian, because its the beats that matter. Also, i suggest Barbarian 20/Warhulk 10/L. Dreadnaught 10/Frenzied Berserker 10 can't wait to see how much damage you do then
Add Goliath as the race with Jotun Brood feat
Fall of the Draco King Notes
My Characters:
I would go Goliath, but they're not fitting the flavor of what I want.
I am going to treat this character somewhat like a Jund Human.
Hmm, to take full advantage of Titan Body, can I get a weapon that's two sizes too big now, and then have a penalty to swing with it?
I was to take full advantage of my eventual class abilities, but I also want to make the specific weapon my charatcer is going to wield very important to them, so buying a bigger one some day just won't make sense.
Then again, this character has 52 strength before I even rage, so it's not like some extra metal would really weigh him down.
The classes and feats were simplicity itself. Spending ten million gold, not so much.
I'm an archmage, not an artificer.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Jotun Brood is a feat that grants powerful build quality, its really good
Yes, I will allow you to have a weapon too big for you now, and you'll just have a penalty at the moment, thats fine for flavor and roleplay, i like the story explanation for that and i'll go with it for now.
I know your not an artificer. Your a blaster, something far from simple, actually nevermind, its VERY SIMPLE
Fall of the Draco King Notes
My Characters:
You fail to realize the power of metamagic in the hands of one skilled in its use.
Or maybe not.
Whichever.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
-4 penalty on attack rolls
I know full well the power of meta-magic
Fall of the Draco King Notes
My Characters:
You may have to create monsters with 10,000 hp for this party. I did that once so that it would take Yukora a few rounds to kill it.
But, between you, AoK and me at least the damage output is huge. And I didn't even try to optimize my character, which I wouldn't know how to do since it's melee.
EDIT: Character Sheet
Epic spells for DM approval.
Necromancy [Evil]
Spellcraft DC: 60 (23 base +4 (ad hoc animate lich) +20 (up to 40 HD animated) +25 (80 HD controllable) +18 (1 round casting time) -20 (Burn 2,000 xp on casting))
Components: V, S
Casting Time: 1 round
Range: Touch
Target: One or more creatures touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Upon casting this spell, the body of a touched creature with 20 HD to 40 HD is reanimated as a lich. The lich is under the control of the caster, and follows his or her express commands. The caster can control up to 80 HD of liches in this matter. If the caster goes over his command limit, the newly created lich falls under the caster's control, and one of the other liches falls out of his control (caster chooses which lich falls out of control).
Since a lich must have a phylactery, the caster of this spell is considered the reanimated lich's phylactery for purposes of permanent destruction.
XP: 2,000.
To Develop- 540,000 gp; 21,600 XP; 11 days; Seeds: Animate Dead (23). Factors: +4 (ad hoc animate lich), +20 (raise up to 40 HD per casting), +25 (control up to 80 HD of undead), +18 (reduce casting time to 1 round). Mitigating Factors: -20 (burn 2,000 XP per casting), -10 (10d6 backlash damage)
Necromancy [Evil]
Spellcraft DC: 62
Components: V, S
Casting Time: 1 round
Range: Touch
Target: One or more creatures touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Upon casting this spell, the body of a touched creature with 20 HD to 40 HD is reanimated as a vampire. The vampire is under the control of the caster, and follows his or her spoken commands. The caster can control up to 80 HD of vampires in this matter. If the caster goes over his command limit, the newly created vampire falls under the caster's control, and one of the other vampires falls out of his control (caster chooses which vampire falls out of control).
XP: 2,000
Backlash: 10d6
To Develop- 558,000 gp; 22,320 XP; 11 days; Seeds: Animate Dead (23). Factors: +6 (animate vampire), +20 (raise up to 40 HD per casting), +25 (control up to 80 HD of undead), +18 (reduce casting time to 1 round). Mitigating Factors: -20 (burn 2,000 XP per casting), -10 (10d6 backlash damage)
One of Avatar of Kokusho's creations I'd like to use:
Forceward
Abjuration, Conjuration [Creation, Force]
Spellcraft DC: 45
Components: v, S
Casting Time: 10 minutes
Range: Touch
Target: One creature or object
Duration: Permanent
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 405,000gp; 9 days; 16,200xp. Seeds: armor (14), ward (14). Factors: +16 additional armor bonus (+32 DC), immunity to specific effect (+11 DC), permanent duration (x5 DC). Mitigating Factors: Burn 2,500xp (-25 DC), increase casting time to 10 minutes (-20DC) additional caster contributing 9th level spell slot (-17 DC)
Basically gives a +20 armor bonus as mage armor, but makes you completely immune to disintegrate as well.
{Magic: The RPG}
edit: I'm curious--do I really have to waste 2 feats on getting medium and heavy armor proficiencies to qualify for Spellsword at 7th level, or be forced to take 2 Fighter levels instead of Ranger?
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
The FORCEWARD is alright, allow me time to configure the others and i'll get back to you. Check this post for the edit tonight or tomorrow.
You have until Sunday at least, but possibly until mid-next week. Also, did you see my modification to the swiftblade?
Fall of the Draco King Notes
My Characters: