Specifics: Starting level: 3 Stats: 28 point buy HP: Full on odd, half on even. Flaws?: One, and it must affect your character. Other: Fractional BaB, ask. Players: 4-5
Fluff:
A hideous disease has struck your village, Brunswick. A place you have always lived in, a home to you, although a bit primitive and disconnected from other civilization due to having a large swamp on one side and mountains on other. Many have fallen sick, including some of your relatives. Infact, you are the few ones left healthy, and as such the village elder has asked you to travel to the closest city, which lies across the border between your country and theirs. This journey is no easy one, but the village elder has supplied you with uncontaminated food, which he said he had prayed to be more nourishing and keep you marching for longer, and an old rusty compass that should approximately show you the right direction.
Rest is up to you, can you save your home village before everyone is dead, your friends, brothers, parents, lovers?
Stuff to know: This campaign will have somewhat of a horror theme, so if you are not ready to lose a few night's sleep, don't join, just to be sure.
I like combat lethal, this means that your characters are at risk of dying for most of the time.
This campaign will use a sanity system, that is not very cool friend at all. It is very possible you will go insane.
Your characters have lived in a small village for their lifes. Make them feel like it. A wizard might be okay, but artificer is pushing it a bit too far. Your characters will not have any real knowledge of the outside world, either.
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():
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
"And the dark halls echoed: Jooooooiiiiin uuussssssssss!"
In dire need of players here. Come on, I know you all want your fair share of gritty fantasy to counterbalance the heroic one we always have around.
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():
Rollback Post to RevisionRollBack
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
I would be interested in joining this adventure... but I must request some assistance in coming up with a character as it has been some time since I created my last D&D character
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():
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
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Starting level: 3
Stats: 28 point buy
HP: Full on odd, half on even.
Flaws?: One, and it must affect your character.
Other: Fractional BaB, ask.
Players: 4-5
Fluff:
A hideous disease has struck your village, Brunswick. A place you have always lived in, a home to you, although a bit primitive and disconnected from other civilization due to having a large swamp on one side and mountains on other. Many have fallen sick, including some of your relatives. Infact, you are the few ones left healthy, and as such the village elder has asked you to travel to the closest city, which lies across the border between your country and theirs. This journey is no easy one, but the village elder has supplied you with uncontaminated food, which he said he had prayed to be more nourishing and keep you marching for longer, and an old rusty compass that should approximately show you the right direction.
Rest is up to you, can you save your home village before everyone is dead, your friends, brothers, parents, lovers?
Stuff to know:
This campaign will have somewhat of a horror theme, so if you are not ready to lose a few night's sleep, don't join, just to be sure.
I like combat lethal, this means that your characters are at risk of dying for most of the time.
This campaign will use a sanity system, that is not very cool friend at all. It is very possible you will go insane.
Your characters have lived in a small village for their lifes. Make them feel like it. A wizard might be okay, but artificer is pushing it a bit too far. Your characters will not have any real knowledge of the outside world, either.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
In dire need of players here. Come on, I know you all want your fair share of gritty fantasy to counterbalance the heroic one we always have around.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Thanks to Halinn for helping me complete the character.
Few more to go! *casts summon players rank IIX*
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.