Okay, I am trying to design a character using the Pathfinder System for a campaign that I am part of. The character will be starting at either level 6 or 7 (probably level 6). I want to create a Divine Caster because the Campaign Setting is sorely lacking in high level Divine Spellcasters. I have already decided that the race I want to choose is probably going to be the Aasimar.
Class options for a divine spellcaster include the Cleric, Oracle, Paladin, and Inquisitor. I would prefer an Oracle or a Cleric due to the two of them being straight up Divine Casters, while the other two are partially warriors.
The Core Rulebook and Advanced Players Guide are both allowed in their entirety, certain aspects of Ultimate Combat, and Ultimate Magic are forbidden (such as Words of Power and Spellblight). The Custom Race rules from the Advanced Race guide are out of bounds, however most of the race modifications to existing races are allowed within reason.
Any help coming up with a character would be appreciated.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Man, Pathfinder is weird. I'd probably take at least 16 into wisdom and 14 into constitution. Leftover points into charisma if it plays a role in the class variant you use, or if not bump up wisdom to 18 by dumping intelligence or something.
I was actually thinking of going with an Oracle which I believe utilizes Charisma as it's primary ability score. If only because according to a lot of people I have heard, the Life Mystery Oracle is actually a teency bit better at healing characters than an equal level Cleric.
Also there is the fact that the Heavens Mystery Oracle can be just down right annoyingly OP as a friend of mine once pointed out to me (though I am not certain I want to invest everything that is necessary in order to invest into the character to make it OP).
Private Mod Note
():
Rollback Post to RevisionRollBack
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
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Class options for a divine spellcaster include the Cleric, Oracle, Paladin, and Inquisitor. I would prefer an Oracle or a Cleric due to the two of them being straight up Divine Casters, while the other two are partially warriors.
The Core Rulebook and Advanced Players Guide are both allowed in their entirety, certain aspects of Ultimate Combat, and Ultimate Magic are forbidden (such as Words of Power and Spellblight). The Custom Race rules from the Advanced Race guide are out of bounds, however most of the race modifications to existing races are allowed within reason.
Any help coming up with a character would be appreciated.
with 20 points to purchase. Ability scores can't be dropped below 7 or raised above 18 prior to racial bonuses.
Also, that website has the rules to pretty much every book in the game, even some fan made stuff on it.
Also there is the fact that the Heavens Mystery Oracle can be just down right annoyingly OP as a friend of mine once pointed out to me (though I am not certain I want to invest everything that is necessary in order to invest into the character to make it OP).