So I'm thinking about running a Wheel of Time campaign. A very special Wheel of Time campaign that takes place in the Seventh Age (and consequently, bears little resemblance to the world of the books). With the nifty features of starting at level 20 and being gestalt. And some other nifty things also (much of it per usual, plus some adaptations of other material). I want about 4-5 players.
I have some notes already, and it's an easy world to work with. But, does anyone want to play a game like that? Or should I say, does anyone want to be under a merciless DM while they play weaker than average casters?
Edit: So now we're considering a normal 3.5 epic gestalt game. I will run this game so long as someone returns the favor.
The beauty of setting the game in a different Age is there will be few references to the books because all that stuff has been lost to history. So the worst case scenario is if I make some obscure reference, your character wont be able to metagame.
I've never read any of the Wheel of Time. Think I'd be able to handle this, or would my lack of knowledge of the world give me more trouble than it's worth?
If I do play, can I take the Spellfire Wielder feat and Spellfire Channeler PrC from Forgotten Realms?
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
You'll also need to use the Wheel of Time roleplaying game text, which has its own set of classes and such (i.e., it's d20 but not D&D). I do allow for some adaptations of other source material, you'll just have to change some of the terminology in the case of spellfire I think it'll be fine.
Other than that, it should be like making a character for any other campaign that you don't know a whole lot about. Knowledge rolls usually smooth things over, or at least, that's how I like to handle it.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
If I do play, can I take the Spellfire Wielder feat and Spellfire Channeler PrC from Forgotten Realms?
That's the class I played in some of the older campaign. Asylum? The True Neutral fellow who couldn't stand your goodie-good party.
Highly recommended. Shoots lazer worth thousands of damage and doesn't afraid of anything. Optimal for playing Doctor Octogonapus. Because, you know, you will feel like you can do that. And you probably can.
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I'll drop into a reserve spot, meaning that if you get enough players without me, I'll gladly step over, because it seems like I'm getting to some campaigns at last. If you can't get this filled, I can play.
And no, I don't know an effing thing about WoT.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
So, doing some light wiki research, the Seventh Age is ridiculously far into the future, compared to the novels. So it seems that the only real connection would be the magic system, unless one suspends disbelief (not that hard, really) enough that the world in general would work the same as it did in the Third Age (novel times), i.e. the whole quasi-medieval thing and such.
Yes, that's correct. It's an indefinite time in the future, and in the past. I was thinking a bit more of an ancient setting, on the verge of a medieval period.
Unfortunately, I don't have access to any of the WOT d20 material.
I'd be interested in playing in a normal 3.5 campaign, however. Perhaps you could base it on the WOT world and just transplant normal D&D classes into it and maybe add in some skills and feats from the WOT material? I don't know enough about the world to know if that would work, but I'd be interested in it if you did.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I don't think it would work. It would be like a 3.5 campaign that was restricted to very, very few classes. Like, fighter, rogue, the martial adepts, sage, maybe binder and artificer (stretching it a bit, but binders would be added on the basis of eldritch abominations being prevalent in this campaign to replace shadowspawn, artificers as channelers that make ter'angreal). And that's it.
A more normalish 3.5 campaign would probably work better. But I don't have any ideas for that right now. Though I'd love to play an epic gestalt game.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I Would totally get behind playing a game set in Ravenloft. That along with Dragonlance is one of my two favorite campaign settings. Though Raveloft for vastly different reasons from Dragonlance (unless we are talking about Sithicus, which kind of counts as a psuedo-dragonlance setting).
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
The Tomb is a brutal setting but it is miles and leagues more balanced than Ravenloft, Ravenloft is a setting where the sole premise is you are not supposed to survive (in fact the act of survival is deemed a mistake on the DM's part :p), it is akin to Darksun in that manner.
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
The Tomb is a brutal setting but it is miles and leagues more balanced than Ravenloft, Ravenloft is a setting where the sole premise is you are not supposed to survive (in fact the act of survival is deemed a mistake on the DM's part :p), it is akin to Darksun in that manner.
Don't Rest Your Head does one better. The players will not survive. At least not as sane people capable of normal sleep patterns.. Or if they do, the DM did something wrong.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
I think the idea is that we want a TPK possible setting, i mean FR/DL/Eberron/Grayhawk are all fun settings but they aren't settings that are designed around the lack of survivability.
And no i am well aware that you and Caex can cook a truly frightening game and that you guys actually restraint yourselves in regards to TPK scenarios, just saying being in a setting where the fear of TPK is pronounced without the DM doing anything seems like a fun thing ya know?
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Normal, non-gestalt, 3d6 stats. Multiclass penalty enforced, roll HP.
EDIT: Also follow the DMG rules, throwing ECL+5 CR encounters at the party every once in a while.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Don't say such things. I think I threw up in my mouth a little bit. :S
Core-only.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Join Planar Chaos, A Colo clan
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
The deal is that someone has to also open an epic gestalt campaign for me to play in. And um, probably a few other people since this sort of campaign sells slots like hotcakes.
To tell the truth, there is a particular flavor of campaign I was THINKING of running. However it would have some VERY strict rules about a few things, and I would be very interested to see how effectively people play within the guidelines of those rules. If people are interested in giving my strictness in character creation a go, then I will absolutely run a campaign for you ASA.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
I get the impression that you mean that we would be looking at something like the pre-built party structure similar to what you did for your Dragonlance campaign. Strict may or may not be a problem for me depending on what the options are.
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So I'm thinking about running a Wheel of Time campaign. A very special Wheel of Time campaign that takes place in the Seventh Age (and consequently, bears little resemblance to the world of the books). With the nifty features of starting at level 20 and being gestalt. And some other nifty things also (much of it per usual, plus some adaptations of other material). I want about 4-5 players.
I have some notes already, and it's an easy world to work with. But, does anyone want to play a game like that? Or should I say, does anyone want to be under a merciless DM while they play weaker than average casters?
Edit: So now we're considering a normal 3.5 epic gestalt game. I will run this game so long as someone returns the favor.
If I do play, can I take the Spellfire Wielder feat and Spellfire Channeler PrC from Forgotten Realms?
{Magic: The RPG}
This is a good place to start:
http://wot.wikia.com/wiki/One_Power
You'll also need to use the Wheel of Time roleplaying game text, which has its own set of classes and such (i.e., it's d20 but not D&D). I do allow for some adaptations of other source material, you'll just have to change some of the terminology in the case of spellfire I think it'll be fine.
Other than that, it should be like making a character for any other campaign that you don't know a whole lot about. Knowledge rolls usually smooth things over, or at least, that's how I like to handle it.
{Magic: The RPG}
That's the class I played in some of the older campaign. Asylum? The True Neutral fellow who couldn't stand your goodie-good party.
Highly recommended. Shoots lazer worth thousands of damage and doesn't afraid of anything. Optimal for playing Doctor Octogonapus. Because, you know, you will feel like you can do that. And you probably can.
----------
I'll drop into a reserve spot, meaning that if you get enough players without me, I'll gladly step over, because it seems like I'm getting to some campaigns at last. If you can't get this filled, I can play.
And no, I don't know an effing thing about WoT.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Yes, that's correct. It's an indefinite time in the future, and in the past. I was thinking a bit more of an ancient setting, on the verge of a medieval period.
That was the plan.
Otherwise, the thread can be closed.
I'd be interested in playing in a normal 3.5 campaign, however. Perhaps you could base it on the WOT world and just transplant normal D&D classes into it and maybe add in some skills and feats from the WOT material? I don't know enough about the world to know if that would work, but I'd be interested in it if you did.
{Magic: The RPG}
A more normalish 3.5 campaign would probably work better. But I don't have any ideas for that right now. Though I'd love to play an epic gestalt game.
{Magic: The RPG}
I was thinking about doing an Eberron campaign since I vaguely recall Yukora saying he wanted one of those. Or was it just action points?
My rough concept involved lots of mind-warping cosmic horrors and such.
Honestly, its like the perfect setting for Caex and ASA since it is designed with TPK in mind
I Would totally get behind playing a game set in Ravenloft. That along with Dragonlance is one of my two favorite campaign settings. Though Raveloft for vastly different reasons from Dragonlance (unless we are talking about Sithicus, which kind of counts as a psuedo-dragonlance setting).
The Tomb is a brutal setting but it is miles and leagues more balanced than Ravenloft, Ravenloft is a setting where the sole premise is you are not supposed to survive (in fact the act of survival is deemed a mistake on the DM's part :p), it is akin to Darksun in that manner.
Don't Rest Your Head does one better. The players will not survive. At least not as sane people capable of normal sleep patterns.. Or if they do, the DM did something wrong.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Also: edited thread accordingly.
I think the idea is that we want a TPK possible setting, i mean FR/DL/Eberron/Grayhawk are all fun settings but they aren't settings that are designed around the lack of survivability.
And no i am well aware that you and Caex can cook a truly frightening game and that you guys actually restraint yourselves in regards to TPK scenarios, just saying being in a setting where the fear of TPK is pronounced without the DM doing anything seems like a fun thing ya know?
Normal, non-gestalt, 3d6 stats. Multiclass penalty enforced, roll HP.
EDIT: Also follow the DMG rules, throwing ECL+5 CR encounters at the party every once in a while.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Don't say such things. I think I threw up in my mouth a little bit. :S
Core-only.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Which Final Fantasy Character Are You?
Outbreak
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
The deal is that someone has to also open an epic gestalt campaign for me to play in. And um, probably a few other people since this sort of campaign sells slots like hotcakes.
I get the impression that you mean that we would be looking at something like the pre-built party structure similar to what you did for your Dragonlance campaign. Strict may or may not be a problem for me depending on what the options are.