I don't like that idea. There shouldn't be colored magic. It's a D&D campaign. Just because it's set in the world of an MTG story doesn't mean there have to be rules for colored magic.
Also, to me it's sounding more and more like Soron is the one who should do the campaign. He seems to have some good ideas and has been helping to create the basis of the entire game. My vote goes to Soron as Ravnica DM.
I disagree though. The guilds are built around pairs of colored magic, so it would make sense to me that colored magic should play some part here.
I think The Mad Tapper is on to a great idea there.
I also like the idea of everybody starting out as guild mages, but I think that things like Wojek should be available as prestige classes.
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I disagree though. The guilds are built around pairs of colored magic, so it would make sense to me that colored magic should play some part here.
Wrong, the guilds are built around the flavor that comes from the colors which they represent. While this may sound like nitpicking, it's simply true that the izzet get no hasty stuff since they do no embody the full aspect of red. They embody the combined filosofy of each color they are in, put it in a blender and out came the guilds.
So it's perfectly fine to create a character with the same characteristics as a certain guild, but he does not have to be color-aligned immediately.
And if simic doesn't get transmutation, i feel terribly wronged The Mad Tapper.
Transmutation, Divination, and Enchantment would be available to all guildmages under that setup, so your Simic guys could feel free to transmute to their heart's content.
I don't think the guilds should be limited by what spells they can and cannot take--but rather they are limited by what specialization their wizards make. Simic guild members can become Transmuters, but Orzhov can't (Necromancy all the way babe)
I don't think the guilds should be limited by what spells they can and cannot take--but rather they are limited by what specialization their wizards make. Simic guild members can become Transmuters, but Orzhov can't (Necromancy all the way babe)
I agree.
I mean. I could even see things like a Lawful Rogue working for the Boros as a investigator.
DnD 3rd is about being able to play Orc Wizards if you want.
This game should be with the storyline of Rav, but the mechanics of 3rd. So, just because in magic your limited in what colors you can play, that does not mean that in Rav DnD you would be limited in what spells you could cast.(But it would limit your alignment and specializations as a wizards)
I think it would be more like choosing a religion. (I guess you could be one alignment off... but it would be better if you where exactly on)
If i was running the game, it would be level 10. Good from the DMG for a level ten(its high arcane setting) Core books +'completes.' People would tell me what guild and class they are and I would give the extra abilities/items based on that(probably from my other post). DM's choice.
(Stats would be 4D6 take the 3 highest, 6 times, than 2d12 and 1d20) out of that you take the 6 highest and assign.... because I am crazy.
All my advancers are always dungeon crawls. I am not sure if thats what people want in a online game.
well, whoever is gonna start this up, I would love for it to be my rookie initiation in the wondrous world of d20. All the reading and stuff has given me some basic understanding, but playing would be the best way to learn i guess.
Orzhov necromancers? Didn't they only raise spirits and reform the corpses in thrulls like aluminium cans formed into a car instead of pure necromancy? For that, you might want to turn to the Golgari.
There's different uses for necromancy besides reanimating corpses. Dealing with souls and creating 'thrulls' is necromancy/conjuration, which is right up Orzhov's alley.
Well. I would think Rakdos is CE and Selesnya is NG.
So, since you would not want people of those differing alignments in the part together ANY WAY.....
I would find the Guild system to be no more restrictive than the alignment system.
I disagree with that sentiment, Soron. An alignment system shouldn't be restrictive at all, but a guideline for behavior. I've run a party with a CE Bard, a NG cleric, a CN sorcerer, NE Rogue and CG Ranger--they had their disagreements but they got along for the good of the adventure. With a guild system, there ARE restrictions. There are rules that the guilds no doubt set forth, and laws in the city, as well as cultural separations (Selesnya Elves and Gruul Goblins don't really get along). Not to mention translating a novel series/Magic expansion is difficult.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
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Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
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I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
I disagree with that sentiment, Soron. An alignment system shouldn't be restrictive at all, but a guideline for behavior. I've run a party with a CE Bard, a NG cleric, a CN sorcerer, NE Rogue and CG Ranger--they had their disagreements but they got along for the good of the adventure. With a guild system, there ARE restrictions. There are rules that the guilds no doubt set forth, and laws in the city, as well as cultural separations (Selesnya Elves and Gruul Goblins don't really get along). Not to mention translating a novel series/Magic expansion is difficult.
Well. I stand by my statement. Its should be no more (or less) restrictive than the aliment system. LG and CE can work together than Rakdos and Boros should be able to.(One of my first expenses with DnD was playing a NE wizard and getting killed by the Paladin as soon as we were alone.)
If the party CAN behave, then I would see no problem with it. But every time I ran a game, someone always played a Paladin, and would start looking for reasons to kill any evil party members.
I have no problem with evil and good working together... but my players always have. (last time I ran a evil game everyone started killing each other in the 5th game...) I AM a DM that likes messing with people, but the party was NOT treading the blackguard well, and he was (from his back-story) under-pressure from his god and ex-god. I was just playing the God's parts.
I tend to mess with the party. If they are not together, I will find the cracks and push(as I would expect smart NPC's would. Which is why I do like it if everyone is on the same page.)
Because now everyone but Soron has agreed that Soron is running a game, i'll make this a lil' bit easier for him and write out who have joined already. (Yes, i am pressuring you. :p)
1. Wuffles (Something. He WAS the first to join it.)
2. Caex (Something, again)
3. AoK/Jen (Golgari Druid propably.)
4. Daftmouse (Dimir-ish.)
5. Amadi (Rakdos Nutzo or Izzet crazymage.)
6. Casual Chaos Rules (Dunnoh.)
In order. If anyone got missed out, notify me and i'll ad ya.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Alright. I have run games with 8, but since I can't yell online. I think 4-5 will be more than enough.
BUt I am warning people. I can't type, and I tend to run games "off the cuff" so I would think that this could make things SUCK.
I would like to run a one shot game to get used to this.
So... To recap:
Core books+ Completes
level 10
Dice rolling for stats-[4d6(taking the 3 highest) 6 times; 2d12; 1d20]<- taking the best 6. I will allow re-rolls.
Stating gold from DMG. 49,000.
Once you choose class and Guild I will give you extra abilities/items based on the guild, and class.
High arcane game. So, very little starting restrictions. (but nothing too broken.. ok?)
What. Is there any other way to run campaigns other than "Off the Cuff"? I tried thinking ahead once, and seriously.. It doesn't work as genuinely as you'd think.. Players just don't cooperate.
However, i think creating another thread for character creation is in order. Anyways, i just roll my stats here to get my brain working on what i wanna do.
Stat 1: 4d6
Dice Roller4 D6s rolled
2
5
5
6
Stat 2: 4d6
Dice Roller4 D6s rolled
4
3
4
4
Stat 3: 4d6
Dice Roller4 D6s rolled
4
1
1
6
Stat 4: 4d6
Dice Roller4 D6s rolled
5
4
3
6
Stat 5: 4d6
Dice Roller4 D6s rolled
5
4
1
6
Stat 6: 4d6
Dice Roller4 D6s rolled
4
3
1
1
Stat 7: 2d12
Dice Roller2 D12s rolled
5
2
Stat 8: 1d20
Dice Roller1 D20 rolled
2
EDIT: 15, 13, 13, 11, 12, 17. Pretty good if you ask me.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
I see someone who has applied but isn't on the list there, mister Amadi!
Is this because of that flavor discussion ?:p
I would like to try out for a neutral Simic Guildmage. Little help in creating my first little dude would be required of course, but I'd really love to get involved.
I loaned the core books and some other stuff from a friend today, so I think im set to go
It's propably because your posts have content, and therefore are too full of stuff and i just run through them fast. Propably missing the /in in the process.
EDIT: Any chance for allowing magic of incarnum, pleasepleaseplease?
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Azorius: Their Parun died many thousands of years ago having been Azor the First, a normal human. However their guild leader is the Grand Arbiter who currently is Leon the ?.
Orzhov: Ghost council, Obzedat, I believe got dispearsed when the Schism was destroyed.
Boros: Razia died and Feather is the current guildleader.
Selesnya: Mat'Selesnya was killed by Szadek, however the Chorus still exists with many members remaining including Biracazir, Voja's great grand-son?.
Dimir: Szadek is dead and a ghost he still leads Dimir along with a large portion of the spirits on Ravnica however Dimir is no longer an official Guild
Izzet: There is no evidence to support or deny this however I believe that Niv-Mizzet died and all of his comments about being bored when fighting the Nephilim were just to cover his pride and make sure that none of his guild member thought him weak.
Simic: No info is ever given on the Parun to my knowledge. I think Momir-Vig is dead and if he is not he is in prison. I believe that Simic's days of self experimentation are over, I believe this because it was only because of Momir that they did it in the first place. All cytoplast is gone, it is part of Kraj now.
Rakdos: Rakdos is taking a nap in a lava pit.
Golgari: Svogithir is dead I believe, if not he is in Savra's body. The current leader is Jarad, a zombified Devarkian elf, the brother of Savra.
Gruul: Cisarzim the Parun is long dead. The Gruul clans have never had a true leader since then.
On Dimir's Alignment:
Dimir is written into the Guildpact specificly to attempt to destroy it, they must stay secret or else they break the Guildpact which of course is what they want to do but they stay secret anyway because they are not supposed to break the Guildpact like that. Are you trying to tell me that is some lawful ********?
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Break, O Earth.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
I disagree though. The guilds are built around pairs of colored magic, so it would make sense to me that colored magic should play some part here.
I think The Mad Tapper is on to a great idea there.
I also like the idea of everybody starting out as guild mages, but I think that things like Wojek should be available as prestige classes.
There is an imposter among us...
Wrong, the guilds are built around the flavor that comes from the colors which they represent. While this may sound like nitpicking, it's simply true that the izzet get no hasty stuff since they do no embody the full aspect of red. They embody the combined filosofy of each color they are in, put it in a blender and out came the guilds.
So it's perfectly fine to create a character with the same characteristics as a certain guild, but he does not have to be color-aligned immediately.
Transmutation, Divination, and Enchantment would be available to all guildmages under that setup, so your Simic guys could feel free to transmute to their heart's content.
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The Fiasco Corporation - Town Reporter - Loss
Doomsday Mafia - Mafia Roleblocker - Win
Battle Royale Mafia - Serial Daykiller - Loss
Danger City Mafia - Vanilla Town - Win
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I agree.
I mean. I could even see things like a Lawful Rogue working for the Boros as a investigator.
DnD 3rd is about being able to play Orc Wizards if you want.
This game should be with the storyline of Rav, but the mechanics of 3rd. So, just because in magic your limited in what colors you can play, that does not mean that in Rav DnD you would be limited in what spells you could cast.(But it would limit your alignment and specializations as a wizards)
I think it would be more like choosing a religion. (I guess you could be one alignment off... but it would be better if you where exactly on)
If i was running the game, it would be level 10. Good from the DMG for a level ten(its high arcane setting) Core books +'completes.' People would tell me what guild and class they are and I would give the extra abilities/items based on that(probably from my other post). DM's choice.
(Stats would be 4D6 take the 3 highest, 6 times, than 2d12 and 1d20) out of that you take the 6 highest and assign.... because I am crazy.
All my advancers are always dungeon crawls. I am not sure if thats what people want in a online game.
Orzhov necromancers? Didn't they only raise spirits and reform the corpses in thrulls like aluminium cans formed into a car instead of pure necromancy? For that, you might want to turn to the Golgari.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
So, since you would not want people of those differing alignments in the part together ANY WAY.....
I would find the Guild system to be no more restrictive than the alignment system.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Alignment system could be ripped straight from Eberron; I really like the way they work things.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
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Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Well. I stand by my statement. Its should be no more (or less) restrictive than the aliment system. LG and CE can work together than Rakdos and Boros should be able to.(One of my first expenses with DnD was playing a NE wizard and getting killed by the Paladin as soon as we were alone.)
If the party CAN behave, then I would see no problem with it. But every time I ran a game, someone always played a Paladin, and would start looking for reasons to kill any evil party members.
I have no problem with evil and good working together... but my players always have. (last time I ran a evil game everyone started killing each other in the 5th game...) I AM a DM that likes messing with people, but the party was NOT treading the blackguard well, and he was (from his back-story) under-pressure from his god and ex-god. I was just playing the God's parts.
I tend to mess with the party. If they are not together, I will find the cracks and push(as I would expect smart NPC's would. Which is why I do like it if everyone is on the same page.)
1. Wuffles (Something. He WAS the first to join it.)
2. Caex (Something, again)
3. AoK/Jen (Golgari Druid propably.)
4. Daftmouse (Dimir-ish.)
5. Amadi (Rakdos Nutzo or Izzet crazymage.)
6. Casual Chaos Rules (Dunnoh.)
In order. If anyone got missed out, notify me and i'll ad ya.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
BUt I am warning people. I can't type, and I tend to run games "off the cuff" so I would think that this could make things SUCK.
I would like to run a one shot game to get used to this.
So... To recap:
Core books+ Completes
level 10
Dice rolling for stats-[4d6(taking the 3 highest) 6 times; 2d12; 1d20]<- taking the best 6. I will allow re-rolls.
Stating gold from DMG. 49,000.
Once you choose class and Guild I will give you extra abilities/items based on the guild, and class.
High arcane game. So, very little starting restrictions. (but nothing too broken.. ok?)
However, i think creating another thread for character creation is in order. Anyways, i just roll my stats here to get my brain working on what i wanna do.
Stat 2: 4d6
Stat 3: 4d6
Stat 4: 4d6
Stat 5: 4d6
Stat 6: 4d6
Stat 7: 2d12
Stat 8: 1d20
EDIT: 15, 13, 13, 11, 12, 17. Pretty good if you ask me.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
I like new players too. If anyone wants help making them. (lvl 10 would be hard for a new guy)
Is this because of that flavor discussion ?:p
I would like to try out for a neutral Simic Guildmage. Little help in creating my first little dude would be required of course, but I'd really love to get involved.
I loaned the core books and some other stuff from a friend today, so I think im set to go
EDIT: Any chance for allowing magic of incarnum, pleasepleaseplease?
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Either way, I'm going with a Golgari Dread Necromancer.
{Magic: The RPG}
<- Making guys
Normal... No Gestalt
I love necromancers. But only base books+completes
Azorius: Their Parun died many thousands of years ago having been Azor the First, a normal human. However their guild leader is the Grand Arbiter who currently is Leon the ?.
Orzhov: Ghost council, Obzedat, I believe got dispearsed when the Schism was destroyed.
Boros: Razia died and Feather is the current guildleader.
Selesnya: Mat'Selesnya was killed by Szadek, however the Chorus still exists with many members remaining including Biracazir, Voja's great grand-son?.
Dimir: Szadek is dead and a ghost he still leads Dimir along with a large portion of the spirits on Ravnica however Dimir is no longer an official Guild
Izzet: There is no evidence to support or deny this however I believe that Niv-Mizzet died and all of his comments about being bored when fighting the Nephilim were just to cover his pride and make sure that none of his guild member thought him weak.
Simic: No info is ever given on the Parun to my knowledge. I think Momir-Vig is dead and if he is not he is in prison. I believe that Simic's days of self experimentation are over, I believe this because it was only because of Momir that they did it in the first place. All cytoplast is gone, it is part of Kraj now.
Rakdos: Rakdos is taking a nap in a lava pit.
Golgari: Svogithir is dead I believe, if not he is in Savra's body. The current leader is Jarad, a zombified Devarkian elf, the brother of Savra.
Gruul: Cisarzim the Parun is long dead. The Gruul clans have never had a true leader since then.
On Dimir's Alignment:
Dimir is written into the Guildpact specificly to attempt to destroy it, they must stay secret or else they break the Guildpact which of course is what they want to do but they stay secret anyway because they are not supposed to break the Guildpact like that. Are you trying to tell me that is some lawful ********?
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei