My IRL roleplaying group is going to be starting a Pathfinder game soon, and we're about to start purchasing the books for it. I was wondering which 3 books you guys would consider to be the most indispensable for it?
We've all played DND 3.5 for awhile, so we know all the rules.
I would suggest the bolded books, as they probably give the most design space for campaigns and characters, even if you know the rules already. (Though there have been tweaks in pathfinder, so it differs a little from 3.5. So you may still need to review the rules.)
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Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
I would suggest the bolded books, as they probably give the most design space for campaigns and characters, even if you know the rules already. (Though there have been tweaks in pathfinder, so it differs a little from 3.5. So you may still need to review the rules.)
Thanks man, that helps a lot.
For some reason I thought Pathfinder had been going a lot longer. That makes purchasing stuff pretty easy.
Pathfinder rules are a variant of 3.5 so it doesn't take too long to pick them up if you're well versed in 3.5. Those three books are definitely the best to pick up and if you're looking for a good adventure path to run (if you don't feel like making a custom campaign) I highly recommend the Kingmaker modules. Excellently written and the adventure itself is just really cool.
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My IRL roleplaying group is going to be starting a Pathfinder game soon, and we're about to start purchasing the books for it. I was wondering which 3 books you guys would consider to be the most indispensable for it?
We've all played DND 3.5 for awhile, so we know all the rules.
Pathfinder RPG Core Rulebook
Advanced Player’s Guide
GameMastery Guide
Bestiary
I would suggest the bolded books, as they probably give the most design space for campaigns and characters, even if you know the rules already. (Though there have been tweaks in pathfinder, so it differs a little from 3.5. So you may still need to review the rules.)
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
For some reason I thought Pathfinder had been going a lot longer. That makes purchasing stuff pretty easy.
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