You are also free to edit your actions depending on what happens in the round before you. So it's safe to post a pre-emptive action as part of saving time.
For those of you catching up (Alacar), just post your first and second round actions in one post if needed.
Ventas and Amarra are hiding behind a large rock about fifteen feet from the treeline.
"HAMA ARI SHUBA!" One of the creatures shouts in a guttural voice.
"AIEEEEE!" All in unison the creatures scream. Three of the six run out from the jungle with large knives bared.
They are short, no more than four feet tall, with snarling wooden masks hiding their faces. Their bodies are mostly blue though swirls of lurid green dominate their swollen abdomens.
As they launch into melee, they snap their razor-sharp teeth suggestively.
Hey Sep, where is the race Skarn from? I wanna go check them out, but can't think of where they would be.
EDIT:
Ventas maneuvers the invisible plane of force between him and the creature, deflecting its attack.
He takes a step back, calling on his weather magic as he points his palm toward the creature that attacked him. A crackling bluish orb forms in his palm, then suddenly shoots out toward the little creature.
Ventas takes a 5-foot step, then casts Lesser Orb of Electricity on the little bastard who attacked him.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
ASA i just noticed the dice tags for the sense motive was wrong, edited it and rolled a 24 does this give me any new information? Also due to the nature of Rovanam he did nothing on the first round to see who needed most help
As the dart grazes Rovanam he cannot help but feel rage, to think a mere worm would try and harm its betters is unheard of, he must teach this ants not to think above their station.
With fluidity and grace, something in complete contrast to his Marut appearance, Rovanam darts himself towards the closest creature, and attempts to show it his "darts" have a stronger bite
So hopefully any creature is within 30ft so i can move there and do a Flurry with my spikes.
Flurry:
Dice Roller2 D20s rolled with a +1 modifier
11 + 1
12 + 1
Damage 1:
Dice Roller1 D6 rolled with a +3 modifier
1 + 3
Damage 2:
Dice Roller1 D6 rolled with a +3 modifier
3 + 3
EDIT: HOLY!!!!! This rolls are complete CRAP!
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
They seem to be using very basic tactics. Half are engaging in melee to tie up enemy shooters while the other half are shooting from cover. The nature of these tactics make it hard to get at the dart shooters without taking a lot of damage.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
"Funny bastards. Splashy even." Zan says, as he takes a step backwards and throws his daggers at the one that was attacking him. "Try to keep some distance when you kill them.", he speaks, dodging the dart flying at him.
5ft-step backwards.
Dice Roller2 D20s rolled with a +1 modifier
7 + 1
18 + 1
Damage: 1d4+2 for each.
Dice Roller2 D4s rolled with a +2 modifier
2 + 2
1 + 2
Private Mod Note
():
Rollback Post to RevisionRollBack
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
From his position in the sand, Ashruevul starts muttering a divine incantation. A rift from the upper planes opens up, and a powerful celestial badger appears; with another cloud of smoke infront of Ashruevul. "Go kill those enemies!" The otherworldy bager charges, and attacks one of the melee types. Then Ashruevul gets up incase one of the melee warriors attacks him.
Summon Monster I (Celestial Badger) a ways infront of me, cloudy conjuration 5ft infront of me, Badger acts on my initiative, charges (the most dangerous) melee type.
Celestial Badger, Augmented, Raging
Size/Type: Small Magical Beast (Extraplanar)
Hit Dice: 1d8+6 (10 hp)
Initiative: +3
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 13 (+1 size, +3 Dex, +1 natural, -2 rage), touch 12, flat-footed 10
Base Attack/Grapple: +0/–1
Attack: Claw +8 melee (1d2+3)
Full Attack: 2 claws +8 melee (1d2+3) and bite +1 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage, Smite Evil 1/day
Special Qualities: Low-light vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 6, scent
Saves: Fort +8, Ref +5, Will +3
Abilities: Str 16, Dex 17, Con 23, Int 3, Wis 12, Cha 6
Skills: Balance +5, Escape Artist +7 +9, Listen +3, Spot +3
Feats: Agile, Track, Weapon Finesse
Environment: Temperate forests in any good-aligned plane
Organization: Solitary, pair, or cete (3–5)
Challenge Rating: 1/2
Treasure: None
Alignment: Always good (any)
Advancement: 2 HD (Small)
Level Adjustment: —
Attack (add +2 for charge, thanks Amadi)
Dice Roller1 D20 rolled with a +8 modifier
7 + 8
Damage (add +1 if Smite works)
Dice Roller1 D2 rolled with a +3 modifier
1 + 3
BOOM! He's sticking around for 3 more rounds. I stand up afterwards (Rapid Conjuration puts SM1 at a standard action)
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
You are also free to edit your actions depending on what happens in the round before you. So it's safe to post a pre-emptive action as part of saving time.
For those of you catching up (Alacar), just post your first and second round actions in one post if needed.
Ventas and Amarra are hiding behind a large rock about fifteen feet from the treeline.
"HAMA ARI SHUBA!" One of the creatures shouts in a guttural voice.
"AIEEEEE!" All in unison the creatures scream. Three of the six run out from the jungle with large knives bared.
They are short, no more than four feet tall, with snarling wooden masks hiding their faces. Their bodies are mostly blue though swirls of lurid green dominate their swollen abdomens.
As they launch into melee, they snap their razor-sharp teeth suggestively.
Ranged Attack (Rovanam):
Damage:
Ranged Attack (Zan):
Damage:
Ranged Attack (Charir):
Damage:
Attack (Amarra):
Damage:
Attack (Ventas):
Damage:
Attack (Charir):
Damage:
Ventas maneuvers the invisible plane of force between him and the creature, deflecting its attack.
He takes a step back, calling on his weather magic as he points his palm toward the creature that attacked him. A crackling bluish orb forms in his palm, then suddenly shoots out toward the little creature.
Ranged Touch attack:
Damage:
Ugh. I hate level 1.
{Magic: The RPG}
Well, I can't give you your sense motive result because you broke the code.
And your good escape artist roll will not help you right now.
Everything else was fail, which was particularly sensible for initiative given you late start.
ASA i just noticed the dice tags for the sense motive was wrong, edited it and rolled a 24 does this give me any new information? Also due to the nature of Rovanam he did nothing on the first round to see who needed most help
As the dart grazes Rovanam he cannot help but feel rage, to think a mere worm would try and harm its betters is unheard of, he must teach this ants not to think above their station.
With fluidity and grace, something in complete contrast to his Marut appearance, Rovanam darts himself towards the closest creature, and attempts to show it his "darts" have a stronger bite
Flurry:
Damage 1:
Damage 2:
EDIT: HOLY!!!!! This rolls are complete CRAP!
They seem to be using very basic tactics. Half are engaging in melee to tie up enemy shooters while the other half are shooting from cover. The nature of these tactics make it hard to get at the dart shooters without taking a lot of damage.
Amarra (24)
Native #1 (22)Ashruevul (22)
Native #5 (22)Native #6 (20)Zan (17)
Luna (#13)
Native #2 (11)Native #3 (11)Ventas (8)
Alacar (8)
Native #4 (7)
Charir (4)
Rovaram (3)
Damage:
Waiting to see results before continuing.
The bulbous stomach of the creature then ruptures, spraying both with acid.
Reflex for half, DC is 13.
Damage (Acid), Amarra:
Damage (Acid), Ventas:
Unfair.
Reflex save:
{Magic: The RPG}
{Magic: The RPG}
"Let's see what you can do, Sparky."
Five exploding bastards now.
That's just mean.
{Magic: The RPG}
I will refrain from actions until i can tell whether or not i can survive another dice failure (so basically until the blue bastards attack once more)
Ain't no closet about it, baby.
* Ain Soph Aur cracks whip
Damage: 1d4+2 for each.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Around the two, a large fog bank billows from Ventas' outstretched hand, spreading over 20 feet in a rough square.
{Magic: The RPG}
Size/Type: Small Magical Beast (Extraplanar)
Hit Dice: 1d8+6 (10 hp)
Initiative: +3
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 13 (+1 size, +3 Dex, +1 natural, -2 rage), touch 12, flat-footed 10
Base Attack/Grapple: +0/–1
Attack: Claw +8 melee (1d2+3)
Full Attack: 2 claws +8 melee (1d2+3) and bite +1 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage, Smite Evil 1/day
Special Qualities: Low-light vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 6, scent
Saves: Fort +8, Ref +5, Will +3
Abilities: Str 16, Dex 17, Con 23, Int 3, Wis 12, Cha 6
Skills: Balance +5, Escape Artist +7 +9, Listen +3, Spot +3
Feats: Agile, Track, Weapon Finesse
Environment: Temperate forests in any good-aligned plane
Organization: Solitary, pair, or cete (3–5)
Challenge Rating: 1/2
Treasure: None
Alignment: Always good (any)
Advancement: 2 HD (Small)
Level Adjustment: —
Damage (add +1 if Smite works)
BOOM! He's sticking around for 3 more rounds. I stand up afterwards (Rapid Conjuration puts SM1 at a standard action)
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
"YAMA IGNA DABBA KOBOLD!"
Licking their lips, they scurry over to take the seemingly unconscious body, hands and feet, and make their way towards the treeline.