"Surviving" Is all the man answered before he released Tiran. "I couldn't take the risk that you were more of them." He said as he indicated the fallen man with his blade, which sat between a shortsword and longsword in length, featured a nastily sharp, curved edge, black fine leather handle, and was adorned with a silver swooping hawk on its pommel. The blade was obviously castle-forged by a master smith.
Tiran stumbles back a step, and rubs his neck where the steel was for a second before continuing. "There was one who looked like a magic-user. He was dead before we arrived. The woman and her two lackeys escaped after murdering our companion," he explains, motioning his head towards Cale's dead body slumped over his shoulder. "Nearly killed one of them, but I imagine he'll survive."
"Look," Tiran continues, "we just want to grab one of these tiles and get out of here, to rest up and bury our friend. You should join us. There is strength in numbers."
Erik nodded. "If nothing else, we have a common enemy, and I fear you'd be at a disadvantage should they try and finish the job they started if they found you."
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
The man nodded once, and started to approach the man on the ground before stopping and turning to Tiran. "I mean to retrieve my scabbard. You don't need to worry about my blade again, so I hope you show me the same courtesy."
As the man cautiously approached the fallen brigand, he continued "They took my possessions from me before locking me in this place. This fool found my blade to be to his liking, however, so my most essential equipment remained close." The man fumbled with an ornate sheath on the man's belt, leather died black with a silver mouth. The length of the scabbard was inlaid with oval jets and lined with silver stitching.
"Did any of you happen upon where they kept the rest of my belongings? I do not fancy leaving here in this state if it can be avoided."
The man nodded. "Well, let's grab the title and get moving. Should our collectors double back, they will have us in a terrible position. I can only hope we find my gear along the way."
The man turned to Tiran. "I would ask for a cloak in the interim, but considering our introduction, I doubt that would be proper." The slightest smirk formed on the man's face.
Just waiting for you to reply to someone that was speaking to you
Tiran moves to pry a tile from the floor beneath him, but then pauses at the obvious lack of mobility and carrying capacity Cale's body affords him "Can someone else grab one? Little occupied."
Strength check is unnecessary. The floor is old and the tiles are perfectly loose.
I'm gonna go ahead and assume you don't want one covered in blood.
The tile comes up without much effort, though it weighs about thirty pounds. The entire tile is made of some kind of dark blue stone. On the front a silver crescent moon is carved into the center. There must have been some kind of plaster sealing the tile onto the floor at some point in the past, because it crumbles from the edges and produces a dusty cloud when it hits the floor.
When Disell pulls up the tile, Tiran feels something odd. It's a slight tug of pressure on Cale's body, as though a gust of wind had slightly buffered it. The only reason Tiran felt it at all was because his center of balance is off from carrying his fallen companion.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Tiran quickly regains his balance, and while puzzled, doesn't mention anything about the strange phenomenon that might have just occurred. "Right then, let's get out of here," he says to the party.
The man takes the cloak from Erik, wraps it around himself the best he can, and uses the fallen captor's sword belt to hold it all in place. "Thank you, Erik, was it? This will serve, but I would be pleased if we happened upon my actual equipment and provisions before we get out of this place entirely."
At Tiran's urging, the man nodded. "I'm ready to be moving again, if nothing else."
The group, with their newfound traveling companion, leave the dimly-lit rooms and move into the hallway again. As they move down the hall Tiran's balance is slightly thrown off by Cale's body, once again seemingly buffered by an unfelt breeze. The effect grows stronger the further down the hall and closer to the main chamber the party gets.
In the play of light and shadow from the flickering torches, just as they reach the end of the hall and emerge into the room where Vanessa and her cohorts fled, for just a moment it almost looks like Cale's limp arm twitches out of rhythm with Tiran's step.
While Tiran is distracted by Cale, Erik and Disell notice that the dead wizard, his throat still torn out and his clothes still stained with dark dried blood, is laying several feet from where he was originally sitting. From leaning up against the raised platform near the altar, the corpse is now about halfway across the room near the circular pool.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Erik readies his weapon, uneasy with the situation at hand. Erik tried to recall his studies for anything that could cause this kind of reaction in the dead...
Knowledge (Religion) for what might cause the dead to become (semi)ambulatory.
Dice Roller1 D20 rolled with a +10 modifier
14 + 10
Knowledge (arcana) to determine any magical causes
Dice Roller1 D20 rolled with a +8 modifier
11 + 8
Knowledge (Nature) to see if I can recall any poisons/herbal causes (reaching, I know..)
This isn't supposed to be a horror-themed game, right? I dunno, I kind of get creeped out by things like this a lot more easily than I used to. It is not the most comfortable thing to roleplay.
There's one thing I forgot to mention in the description that should've been there: There's a trail of smeared blood on the floor from where the body was to where it is now, as though it were dragged along the ground.
I'll give KK a day or so more to make any checks he wants to make.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
looooovely. I do hope things don't become more off-putting than twitching corpses. I'm completely fine with undead as enemies and things like that, but it is the little details that squick me out
Necromancy is the most obvious answer to what would make a corpse start moving on its own, though there are just too many spells to know exactly which might cause this. It could also be some kind of enchantment or curse on the Temple itself (something quite common in the oldest abandoned places of worship), though again there are too many variables to be absolutely certain. It could also be some kind of Evocation, if the bloody drag marks are any indication. A force spell could have moved the body without leaving a trace, as could some kind of telekinetic manipulation.
As far as Erik knows, there are no herbs that can cause reanimation of the dead.
Disell, going for the more direct approach, scans the area for someone living who may have moved the corpse. While Erik is distracted in thought, Disell's gaze sweeps the room but she sees nothing. However when she looks back at the body, she notices it's moved a few more inches. Studying it more closely, she can actually see the dead man slowly being dragged across the floor by some unseen force.
The pressure on Cale's body is slowly increasing as well. Their companion's lifeless limbs are actually beginning to move from vertical and limp to horizontal, as though being pulled by an invisible rope. Soon Tiran won't be able to keep hold of him without being dragged along.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Disell mutters a phrase and waves her hand, palm outward, in front of her eyes, granting herself the ability to see magical energies. She focuses on the body and in the direction it seems to be pulled.
Cast detect magic
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
"Now, what became of my captors?"
"Look," Tiran continues, "we just want to grab one of these tiles and get out of here, to rest up and bury our friend. You should join us. There is strength in numbers."
The creator of Maro's Magic 8-Ball!
Bump.
{Magic: The RPG}
As the man cautiously approached the fallen brigand, he continued "They took my possessions from me before locking me in this place. This fool found my blade to be to his liking, however, so my most essential equipment remained close." The man fumbled with an ornate sheath on the man's belt, leather died black with a silver mouth. The length of the scabbard was inlaid with oval jets and lined with silver stitching.
"Did any of you happen upon where they kept the rest of my belongings? I do not fancy leaving here in this state if it can be avoided."
The creator of Maro's Magic 8-Ball!
The man turned to Tiran. "I would ask for a cloak in the interim, but considering our introduction, I doubt that would be proper." The slightest smirk formed on the man's face.
The creator of Maro's Magic 8-Ball!
I'm gonna go ahead and assume you don't want one covered in blood.
When Disell pulls up the tile, Tiran feels something odd. It's a slight tug of pressure on Cale's body, as though a gust of wind had slightly buffered it. The only reason Tiran felt it at all was because his center of balance is off from carrying his fallen companion.
{Magic: The RPG}
At Tiran's urging, the man nodded. "I'm ready to be moving again, if nothing else."
The creator of Maro's Magic 8-Ball!
In the play of light and shadow from the flickering torches, just as they reach the end of the hall and emerge into the room where Vanessa and her cohorts fled, for just a moment it almost looks like Cale's limp arm twitches out of rhythm with Tiran's step.
While Tiran is distracted by Cale, Erik and Disell notice that the dead wizard, his throat still torn out and his clothes still stained with dark dried blood, is laying several feet from where he was originally sitting. From leaning up against the raised platform near the altar, the corpse is now about halfway across the room near the circular pool.
{Magic: The RPG}
Knowledge (Religion) for what might cause the dead to become (semi)ambulatory.
Knowledge (arcana) to determine any magical causes
Knowledge (Nature) to see if I can recall any poisons/herbal causes (reaching, I know..)
The creator of Maro's Magic 8-Ball!
There's one thing I forgot to mention in the description that should've been there: There's a trail of smeared blood on the floor from where the body was to where it is now, as though it were dragged along the ground.
I'll give KK a day or so more to make any checks he wants to make.
{Magic: The RPG}
As far as Erik knows, there are no herbs that can cause reanimation of the dead.
Disell, going for the more direct approach, scans the area for someone living who may have moved the corpse. While Erik is distracted in thought, Disell's gaze sweeps the room but she sees nothing. However when she looks back at the body, she notices it's moved a few more inches. Studying it more closely, she can actually see the dead man slowly being dragged across the floor by some unseen force.
The pressure on Cale's body is slowly increasing as well. Their companion's lifeless limbs are actually beginning to move from vertical and limp to horizontal, as though being pulled by an invisible rope. Soon Tiran won't be able to keep hold of him without being dragged along.
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!