Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Tiran, Cale, Disell, and Erik slowly make their way up the sloped tunnel leading to the next cavern. The ground is slick with condensation and blood, and the going is hard. Cale seems to be having an easier time of it than anyone else, and assists them in reaching the top with nobody tumbling back down.
The air in this cavern is different: It's not the humid, stale air of the underground. There must be an exit nearby, giving this room some ventilation.
The room itself is similar to the previous several rooms Unworked stone walls and floor with the ceiling shrouded in shadow above. On one wall across the cavern, however, there is a stone panel carved into the wall. It's almost identical to the one that was etched into the wall of the spider's lair, about two feet square and covered in indecipherable script and whirling symbols.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Tiran grunts from the climb. "More bloody scribbling, and not a tile in sight!" He looks around for another exit to this room, if there is the hint of fresh air.
The cavern doesn't appear to have another tunnel leading out of it. At least not at eye level. After a minute of searching, Cale's torch illuminates the source of the fresh air: An opening, about twenty feet off the ground near the back of the cavern, about four feet across and roughly circular in shape. It's quite difficult to see in the light of the torch where the opening leads, but the slight breeze of icy air flowing down from it indicates that it links this cavern to the outside somewhere. There's no apparent moonlight in the opening, so it probably doesn't open directly to the wilderness.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Disell sighed. Her feet were really starting to hurt. "The other items had better be a lot more simple to find than this tile." she grumped as she eyed the climb they'd be making.
Private Mod Note
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
I just realized my description of the chamber doesn't quite convey what I wanted.
The chamber isn't sloped. It's flat, with (more or less) straight walls. The opening is 20 feet up a wall. Unless someone has a grapling hook, climbing rope, pointy metal spikes, and a fly spell there's not much you can do to get up there. The walls are too smooth to try to manually climb.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Tiran finishes his investigation, to no avail. "Still no tiles... nothing for it then to go back. Far back, to where there was the one passage we've yet to explore. There must be tiles around here somewhere!''
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Just got to get everything figured out and we'll be good.
The group, disheartened and annoyed at their lack of success, trudges back through the caverns. They eventually reach the long straight tunnel that they didn't explore earlier.
The uphill-running stream bubbles merrily, a contrast to the sullen gloom of the dark, downward-sloped passage before them. Just at the edge of their hearing, a small sound can be heard off in the dark. It's... metallic, almost. A faint, occasional clanking sound, as though someone were striking the walls of the cavern with a piece of steel. This is followed by an unidentifiable twanging noise, like the strumming of a single, extremely tight lute chord.
Mixed in with these noises, there is one familiar sound: The shuffle and squeak they encountered at the entrance of the cave. More rats.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Tiran follows along. The tension of the underground was getting to him, making his steps uneasy. He was used to dramatic landscapes and tales of glorious battles, not skulking around with the rats and spiders.
The tunnel is very long. Several hundred yards at a mild downward grade. Erik and Disell make sure to muffle their footsteps as best they can, while Tiran trails behind with steely tension in his spine.
As they progress, the tunnel changes. From organic stone, worn and shaped by water in ages past the walls begin to smooth into something manufactured. The floor and walls and ceiling flatten and square off. After about five minutes of walking, the adventurers are now travelling through an actual stone hallway, albeit still sloped down with the odd stream ignoring the laws of physics nearby. Along the walls, stone protrusions jut out every so often at shoulder level. After seeing several of them at regular intervals, their use becomes obvious: They're designed to hold torches. A cursory examination shows a hole drilled into the stone at an angle where a torch could be placed securely. Most of them are worn or broken or cracked; a testament to how long this place has been abandoned.
The sound changes as well, in those first few minutes of walking. As the group gets closer, the squeak of the rats becomes more frenzied. The clanging of metal more rapid and the steely twang more pronounced. Soon after, they hear something entirely out of place in the empty catacombs: Voices. Shouting, to be precise.
There's too much of an echo from the other sounds to tell what's being said aside from a few words.
"Here... ... ... again!"
"... ... the barricades..."
"Son of a... ... ... is hurt!"
"... ... ... more of this! ... ... ... overrun."
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
"What on earth?" Tiran starts, now firmly put off guard by the voices. He quickly realizes that the shouting and ringing of steel must mean a battle of some sort. "Come on, we need to see what is happening!" he shouts, rallying the others to hurry to the origin of the sounds with him.
EDIT: Oh, and apparently I'm Colosseum Poster of the Year! Thanks for the nomination!
{Magic: The RPG}
The air in this cavern is different: It's not the humid, stale air of the underground. There must be an exit nearby, giving this room some ventilation.
The room itself is similar to the previous several rooms Unworked stone walls and floor with the ceiling shrouded in shadow above. On one wall across the cavern, however, there is a stone panel carved into the wall. It's almost identical to the one that was etched into the wall of the spider's lair, about two feet square and covered in indecipherable script and whirling symbols.
{Magic: The RPG}
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!
The chamber isn't sloped. It's flat, with (more or less) straight walls. The opening is 20 feet up a wall. Unless someone has a grapling hook, climbing rope, pointy metal spikes, and a fly spell there's not much you can do to get up there. The walls are too smooth to try to manually climb.
{Magic: The RPG}
Spot
OOC: Aaaaand I spend fifteen minutes staring at a wall. Glorious.
The creator of Maro's Magic 8-Ball!
Friend visiting from California=back home.
My time=free.
This game=full steam ahead.
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!
Caex, if you want to discuss my intro, please hit me up.
Just got to get everything figured out and we'll be good.
The uphill-running stream bubbles merrily, a contrast to the sullen gloom of the dark, downward-sloped passage before them. Just at the edge of their hearing, a small sound can be heard off in the dark. It's... metallic, almost. A faint, occasional clanking sound, as though someone were striking the walls of the cavern with a piece of steel. This is followed by an unidentifiable twanging noise, like the strumming of a single, extremely tight lute chord.
Mixed in with these noises, there is one familiar sound: The shuffle and squeak they encountered at the entrance of the cave. More rats.
{Magic: The RPG}
Move Silently
The creator of Maro's Magic 8-Ball!
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!
Move Silently:
As they progress, the tunnel changes. From organic stone, worn and shaped by water in ages past the walls begin to smooth into something manufactured. The floor and walls and ceiling flatten and square off. After about five minutes of walking, the adventurers are now travelling through an actual stone hallway, albeit still sloped down with the odd stream ignoring the laws of physics nearby. Along the walls, stone protrusions jut out every so often at shoulder level. After seeing several of them at regular intervals, their use becomes obvious: They're designed to hold torches. A cursory examination shows a hole drilled into the stone at an angle where a torch could be placed securely. Most of them are worn or broken or cracked; a testament to how long this place has been abandoned.
The sound changes as well, in those first few minutes of walking. As the group gets closer, the squeak of the rats becomes more frenzied. The clanging of metal more rapid and the steely twang more pronounced. Soon after, they hear something entirely out of place in the empty catacombs: Voices. Shouting, to be precise.
There's too much of an echo from the other sounds to tell what's being said aside from a few words.
"Here... ... ... again!"
"... ... the barricades..."
"Son of a... ... ... is hurt!"
"... ... ... more of this! ... ... ... overrun."
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!