Is it strange that I panic slightly at all your OOC comments, even the ones that seem innocent enough? For some reason I'm always reminded of a cat toying with a small group of mice right before it summons a bunch of liches to devour them all.
On a completely unrelated note: Has anyone ever tried taking the Master Specialist PrC from Complete Mage? I was looking at it and it seemed interesting enough, but I don't know if it's got enough goodies for me to invest a few levels in or not.
"Well that's comforting," Shal complains to the nearest wall, in a voice low enough to not carry to either the guards or her companions. Insulted by the wall's stony silence, Shal hurries to catch up to Orell and Baendurn.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I think how good master specialist is depends on what your specialty is. I don't think it's particularly good for abjurers. Of course, that's mainly because there's a slew of other prestige classes that are way better for abjurers. Like incantatrix, for example.
Finally you come upon the tall, ornate doors of the castle, brass rings stylized to appear to be a serpent biting its own tail set in the wood as knockers. They bang thunderously against the door as you utilize them.
After a long moment, the left door creaks open to reveal a broadly grinning face and gleaming, feverish eyes. With every passing moment his smile seems to grow wider and wider until it seems larger than his own face and more imposing than the tall doors themselves, more like unto a gruesome rictus than a smile. The massive teeth look ready to swallow you up as he speaks.
“Hello, welcome to Castle Alhurst,” The man says in a sickly-sweet voice, every word uttered with the same tone of mindless bliss that you can't be sure is the conceit of friendliness or altogether more sinister; “May I ask who you are and what your business is here?”
"You may ask us." Tal'mek states. "But perhaps it would be easier to tell you, or perhaps even easier, atleast on our part to show you." he continues, drawing his letter from his garment, handing it to the man. "Also, I'd find it more pleasing if you did not speak." Tel'mak remarks.
I'm doing my spells right now and if any of you have suggetsions, either now or later on,let me know any time
Join Planar Chaos, A Colo clan
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
So I don't have any of my D&D books, and I won't for a few days at the very least. Guess Shal is going to be restricted to pure spellcasting for a while.
Shal gives Tal'mek a look of disapproval. Two of my companions don't have any social skills. At least Orell has shown he has basic manners.
She doesn't say anything to the creepy man, nor voice her disapproval of Tal'mek's treatment of him, however. She simply folds her arms and stands a bit behind Tal'mek, waiting for a response.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Join Planar Chaos, A Colo clan
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
The servant seems completely unperturbed by Tal'Mek, reading the document excitedly, his eyes moving so fast they seem to spin in their sockets.
“Ah, yes,” He smiles brightly; “The Baron mentioned you might come. I am Yalweb. Please enter.”
Yalweb opens the door wider, his black-and-gold livery glinting in the daylight as he presents an exact bow and his plastered smile. The corridors within the castle are drafty and dimly lit; the tapestries and rugs, once fine, are now caked with layers of dust and moisture. The air smells slightly of mildew.
“It's been some time since we have had any visitors,” Yalweb coos, his eyes glittering and hardly leaving their watch of you for more than a moment; “I imagine there will be much excitement at your arrival.”
The doors are now closed, though you saw and heard no motion from them. The servant pays them no mind and walks forward, taking up a rusty lantern.
“It may be a bit before we are able to find the Baron,” Yalweb says in his bland timbre; “The Castle sometimes has a mind of its own.”
Baendurn grunts slightly in discomfort, leaving his right hand resting on the "pommel" of a warfan, and his left hand resting on the hem of his dueling cloak. Never trust a lunatic with the time of day.
The castle sometimes has a mind of it's own? Orell wonders what could cause the Baron to keep on this man who believes the castle could be alive. Certainly strange things have been happening in this area, but buildings are buildings. However, Orell once again finds his logical arguments do not soothe him.
As he follows Yalweb, Orell speaks up to keep silence at bay, "A few guardsmen told us about something called a Weirding that has been plaguing the area. Is this what the Baron is hoping we can deal with?"
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
“I'm afraid it is most urgent that I get you to the Baron rather than discuss questions,” Yalweb says with a cheerful smile, then continues to walk on.
The hallways seem like a spidery labyrinth, Yalweb navigating them with a ceaseless grin and precise steps. The walking seems to go on forever until turn after turn it feels like you have become completely lost in the castle.
Along the way you cross the path of a stern-faced woman, her hair set in a severe bun, her eyes hard and icy and her mouth a thin line of disapproval. She wears a flowing, silvery-white dress with a flaming crimson skull embroidered on her breast. At her hip is a dagger in an intricately worked silver sheath set with rubies and garnets.
"You," She says in frigid tones; "You are strangers to the castle. Your impurity must be cleansed at once."
Yalweb bows to the priestess, his grin looking a bit closer to a deathly grimace than usual.
"Yes, Lady Thecla," He says obsequiously; "I'm sure the Baron will see to it after their appointment."
Thecla nearly quakes at this, her eyes opening wide in fiery outrage.
"Fine," She snaps angrily; "You will see them to my temple at once."
She storms off and Yalweb walks on for a time, then pauses. The walls reverberate with a deep rumbling that you can feel in your bones.
Visibly disturbed by the encounter with the priestess, Baendurn asks "What in the Nine Hells does she mean?" The question is posed in such a way that it could either be directed at the other party members or to the guide.
Tal'mek sighs as the butler takes the lantern, withdrawing one of his glow globes and causing it to illuminate the hallways. As the labrynth continues, he wonders if there is, in fact another soul in this building.
Tal'mek's thoughts are withdrawn when the party falls upon the priestess. He remains politely quiet as the butler speaks to the woman.
"The audacity to call me impure... How self rightoues they are in this town." Tal'mek comments as the priestess walks away, making sure he is loud enough that she hears. "Will we encounter more overzealous concubines in this castle?" he asks the would-be guide.
Join Planar Chaos, A Colo clan
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Webcomic binging on the Keychain of Creation all day. Really makes me want to play Exalted.
Shal recalls that Wee Jas uses a flaming skull as her symbol. The witch goddess is strongly associated with magic, particularly necromancy, and many wizards have been initiated into her mysteries who later produced necromantic works, whether treatises, spells or artifacts under her influence. Historically, the cult of Wee Jas has been very strict, with the clergy especially concerned with the rites of burial and purification. The goddess is very concerned with everything having its right place in the order of the world, and when people become unruly she is inclined to clean things up with death and restart the lawful cycle anew. The followers of Wee Jas are also quite wealthy; they lend money which the indebted repay through labor as undead after their death.
Edit: Also, the castle just shook hard enough to shake you guys, in case you didn't catch it the first time.
Same knowledge attempt as Shal just made for Orell.
Religion:
Dice Roller1 D20 rolled with a +7 modifier
1 + 7
Arcana:
Dice Roller1 D20 rolled with a +7 modifier
9 + 7
Orell instinctively reaches out to put a steadying hand on the wall next to him, though the floor isn't shaking hard enough to make him lose his balance. His mind races momentarily, but he keeps his composure at least well enough not to babble a "What was that?" at the group.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Orell knows more or less what Shal does, but his knowledge on the finer details of the religious cult is surprisingly lacking.
I'm going to assume you all chose not to comment. In which case, moving on...
Yalweb takes no more note of the shake than anyone else and walks on decidedly in the opposite direction of Thecla.
“Well, we are getting closer,” Yalweb pipes up suddenly after a time, his eyes sparking with a fey light; “At least the last time I passed by this way...”
Again a loud shudder in the hall cuts the feverishly happy servant off midsentence. The walls themselves seem to vibrate and groan. Then another shudder comes and everything goes black for a moment.
Slowly, an eerily glowing mist seems to fill a vault-like chamber, in a completely different place than you were before. Everything that you can see appears distorted and surreal, a shadowy and dream-like vision of the castle. The walls melt like wax, quiver like flesh, and groan ominously. With a look down you see only empty darkness below your feet, as though you were walking on air. Yalweb is nowhere to be seen.
“Oh dear,” Yalweb's voice sounds in the chamber. It sounds strange, as though you were hearing it underwater (not to mention, of course, its characteristic lack of concern); “That's the second time this week! You'll have to find your way out of the Weirding. Just watch out for the dead people.” After that, you hear nothing.
So can we still see each other, it is just Yalweb who has disappeared?
Spot then Listen in case there is anything to the Weirding aside from the obvious lack of reality.
Dice Roller1 D20 rolled with a +18 modifier
13 + 18
Dice Roller1 D20 rolled with a +18 modifier
7 + 18
If it hadn't been such a gradual process, Orell probably would have fallen over in shock. He reaches up to pet the wolf skin around his neck, discovering first whether he and his possessions feel the same as always.
"The dead have already been punished for their wickedness." Vraid states calmly, "We should not fear, any dead who would fight us have already been slain once and we can happily remove their taint from whatever plane this is as well.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Baendurn can tell that the entire area has a magical effect over it of overwhelming power. It is difficult to distinguish any other effects. You may roll Spellcraft if you wish.
Orell can see his companions. There are four different doorways out of the chamber; the halls they lead into are obscured. He can hear lots of moaning, shrieks and rumbling coming from everywhere, though it's difficult to tell if it is not just the castle itself emitting these noises.
"Well, this is... incredibly disconcerting," Shal says calmly, even while on the inside she's shaking like a leaf in a hurricane.
She pulls out her rapier once again, and pokes it next to one of her feet to see if they are walking on a solid invisible surface or if they are somehow walking on air.
"I wonder if this is a planar phenomenon," she says to her companions, forced calm and nonchalance in her voice, as though being trapped in a strange and potentially dangerous haunted place is nothing new to her.
Knowledge: Arcana check relating to strange planar activity, particularly relating to the planes where the dead go.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Tal'mek settles Rish (his tiger), as she growls at the darkness around her. Holding his glowglobe aloft, he checks to see if it is emitting any light or if this "weirding" is affecting all light sources. He checks another to be sure. He then Directs risha to see if she can smell anything, as he himself takes a wiff of the air to see if he can find any incling of where the party is... or if there is any danger around.
Note: I have scent, as does my tiger, the range for detecting something is 30 feet, double if a strong scent (smoke, garbage), triple if rediculously strong (skunk, trog), double if downwind, half if upwind...
verbalizing of actions waiting for response.
Join Planar Chaos, A Colo clan
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
Baendurn can tell that the aura includes evocation magic.
The light from the glowglobe reflects off the wall and mist but does not touch the dark areas.
Have I mentioned the whole place reeks to high heaven? Yeah. Putrid flesh, formaldehyde, brimstone and similar chemical substances, greasy metallic notes, other unpleasant and unnatural smelling things. It's fairly uniform in all directions and overpowers everything else.
Shal looks at her companions. "This place might be magically summoned. I wonder if I could destroy a part of it with magic. I'd prefer not to try before I know more though."
Shal decides to experiment with the limitations of this area, as well as the movement possibilities. She places one foot forward and up, as though preparing to climb up a staircase. She then takes the step, hoping she doesn't tumble head over heels.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I'm snickering a bit at Shal's ambitions.
Bonus XP:
Caex: +25
Talore: +15
KK: +15
Id_Ego: +10
Is it strange that I panic slightly at all your OOC comments, even the ones that seem innocent enough? For some reason I'm always reminded of a cat toying with a small group of mice right before it summons a bunch of liches to devour them all.
On a completely unrelated note: Has anyone ever tried taking the Master Specialist PrC from Complete Mage? I was looking at it and it seemed interesting enough, but I don't know if it's got enough goodies for me to invest a few levels in or not.
{Magic: The RPG}
I think how good master specialist is depends on what your specialty is. I don't think it's particularly good for abjurers. Of course, that's mainly because there's a slew of other prestige classes that are way better for abjurers. Like incantatrix, for example.
Finally you come upon the tall, ornate doors of the castle, brass rings stylized to appear to be a serpent biting its own tail set in the wood as knockers. They bang thunderously against the door as you utilize them.
After a long moment, the left door creaks open to reveal a broadly grinning face and gleaming, feverish eyes. With every passing moment his smile seems to grow wider and wider until it seems larger than his own face and more imposing than the tall doors themselves, more like unto a gruesome rictus than a smile. The massive teeth look ready to swallow you up as he speaks.
“Hello, welcome to Castle Alhurst,” The man says in a sickly-sweet voice, every word uttered with the same tone of mindless bliss that you can't be sure is the conceit of friendliness or altogether more sinister; “May I ask who you are and what your business is here?”
Which Final Fantasy Character Are You?
Outbreak
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
She doesn't say anything to the creepy man, nor voice her disapproval of Tal'mek's treatment of him, however. She simply folds her arms and stands a bit behind Tal'mek, waiting for a response.
{Magic: The RPG}
Which Final Fantasy Character Are You?
Outbreak
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
“Ah, yes,” He smiles brightly; “The Baron mentioned you might come. I am Yalweb. Please enter.”
Yalweb opens the door wider, his black-and-gold livery glinting in the daylight as he presents an exact bow and his plastered smile. The corridors within the castle are drafty and dimly lit; the tapestries and rugs, once fine, are now caked with layers of dust and moisture. The air smells slightly of mildew.
“It's been some time since we have had any visitors,” Yalweb coos, his eyes glittering and hardly leaving their watch of you for more than a moment; “I imagine there will be much excitement at your arrival.”
The doors are now closed, though you saw and heard no motion from them. The servant pays them no mind and walks forward, taking up a rusty lantern.
“It may be a bit before we are able to find the Baron,” Yalweb says in his bland timbre; “The Castle sometimes has a mind of its own.”
As he follows Yalweb, Orell speaks up to keep silence at bay, "A few guardsmen told us about something called a Weirding that has been plaguing the area. Is this what the Baron is hoping we can deal with?"
The hallways seem like a spidery labyrinth, Yalweb navigating them with a ceaseless grin and precise steps. The walking seems to go on forever until turn after turn it feels like you have become completely lost in the castle.
Along the way you cross the path of a stern-faced woman, her hair set in a severe bun, her eyes hard and icy and her mouth a thin line of disapproval. She wears a flowing, silvery-white dress with a flaming crimson skull embroidered on her breast. At her hip is a dagger in an intricately worked silver sheath set with rubies and garnets.
"You," She says in frigid tones; "You are strangers to the castle. Your impurity must be cleansed at once."
Yalweb bows to the priestess, his grin looking a bit closer to a deathly grimace than usual.
"Yes, Lady Thecla," He says obsequiously; "I'm sure the Baron will see to it after their appointment."
Thecla nearly quakes at this, her eyes opening wide in fiery outrage.
"Fine," She snaps angrily; "You will see them to my temple at once."
She storms off and Yalweb walks on for a time, then pauses. The walls reverberate with a deep rumbling that you can feel in your bones.
Tal'mek's thoughts are withdrawn when the party falls upon the priestess. He remains politely quiet as the butler speaks to the woman.
"The audacity to call me impure... How self rightoues they are in this town." Tal'mek comments as the priestess walks away, making sure he is loud enough that she hears. "Will we encounter more overzealous concubines in this castle?" he asks the would-be guide.
Which Final Fantasy Character Are You?
Outbreak
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
Arcana
History
{Magic: The RPG}
Webcomic binging on the Keychain of Creation all day. Really makes me want to play Exalted.
Shal recalls that Wee Jas uses a flaming skull as her symbol. The witch goddess is strongly associated with magic, particularly necromancy, and many wizards have been initiated into her mysteries who later produced necromantic works, whether treatises, spells or artifacts under her influence. Historically, the cult of Wee Jas has been very strict, with the clergy especially concerned with the rites of burial and purification. The goddess is very concerned with everything having its right place in the order of the world, and when people become unruly she is inclined to clean things up with death and restart the lawful cycle anew. The followers of Wee Jas are also quite wealthy; they lend money which the indebted repay through labor as undead after their death.
Edit: Also, the castle just shook hard enough to shake you guys, in case you didn't catch it the first time.
Religion:
Orell knows more or less what Shal does, but his knowledge on the finer details of the religious cult is surprisingly lacking.
I'm going to assume you all chose not to comment. In which case, moving on...
Yalweb takes no more note of the shake than anyone else and walks on decidedly in the opposite direction of Thecla.
“Well, we are getting closer,” Yalweb pipes up suddenly after a time, his eyes sparking with a fey light; “At least the last time I passed by this way...”
Again a loud shudder in the hall cuts the feverishly happy servant off midsentence. The walls themselves seem to vibrate and groan. Then another shudder comes and everything goes black for a moment.
Slowly, an eerily glowing mist seems to fill a vault-like chamber, in a completely different place than you were before. Everything that you can see appears distorted and surreal, a shadowy and dream-like vision of the castle. The walls melt like wax, quiver like flesh, and groan ominously. With a look down you see only empty darkness below your feet, as though you were walking on air. Yalweb is nowhere to be seen.
“Oh dear,” Yalweb's voice sounds in the chamber. It sounds strange, as though you were hearing it underwater (not to mention, of course, its characteristic lack of concern); “That's the second time this week! You'll have to find your way out of the Weirding. Just watch out for the dead people.” After that, you hear nothing.
Spot then Listen in case there is anything to the Weirding aside from the obvious lack of reality.
"The dead have already been punished for their wickedness." Vraid states calmly, "We should not fear, any dead who would fight us have already been slain once and we can happily remove their taint from whatever plane this is as well.
Baendurn can tell that the entire area has a magical effect over it of overwhelming power. It is difficult to distinguish any other effects. You may roll Spellcraft if you wish.
Orell can see his companions. There are four different doorways out of the chamber; the halls they lead into are obscured. He can hear lots of moaning, shrieks and rumbling coming from everywhere, though it's difficult to tell if it is not just the castle itself emitting these noises.
She pulls out her rapier once again, and pokes it next to one of her feet to see if they are walking on a solid invisible surface or if they are somehow walking on air.
"I wonder if this is a planar phenomenon," she says to her companions, forced calm and nonchalance in her voice, as though being trapped in a strange and potentially dangerous haunted place is nothing new to her.
{Magic: The RPG}
Shal almost tumbles midair as the rapier keeps going past her feet. So, floating.
You need knowledge (the planes) for what you're asking for. But your arcana roll informs you that it might be artificially created through magic.
verbalizing of actions waiting for response.
Which Final Fantasy Character Are You?
Outbreak
Generation B1: The first time you see this, copy and paste it into your sig and add 1 to the generation. social experiment.
Baendurn can tell that the aura includes evocation magic.
The light from the glowglobe reflects off the wall and mist but does not touch the dark areas.
Have I mentioned the whole place reeks to high heaven? Yeah. Putrid flesh, formaldehyde, brimstone and similar chemical substances, greasy metallic notes, other unpleasant and unnatural smelling things. It's fairly uniform in all directions and overpowers everything else.
Shal decides to experiment with the limitations of this area, as well as the movement possibilities. She places one foot forward and up, as though preparing to climb up a staircase. She then takes the step, hoping she doesn't tumble head over heels.
{Magic: The RPG}