Are you using your new magical ax and if so did you remember the +1s? It matters because it's a +1 magical ax and one more damage will kill the cultist and let you cleave into the next one, but it mainly matters for flavor.
Are you prerolling round 2 or changing round 1 in response to the cultists' actions? Because that second roll is a one-shot kill.
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Are you using your new magical ax and if so did you remember the +1s? It matters because it's a +1 magical ax and one more damage will kill the cultist and let you cleave into the next one, but it mainly matters for flavor.
Yeah, I counted the +1's. I'm not raging though, so my damage is 1 less than it has been because I get a +2 damage while raging
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I'm just clarifying that the half-orc that is attacking me in the first round is the target of the Hunter's Mark I cast in round 1. The rolls in 1227 are for Round 2, since I missed the first round. It's assuming I don't die this round or something.
I guess if I obliterate that guy, I transfer the Mark to the other person attacking me.
Round 1 B
Lucial stabs the cultist in front of him, dealing 5 damage. Korvat lands a mighty blow with his ax, gravely wounding the female human attacking Reed for 8 damage. Emeryn strikes with her blade, but the blow is only glancing. Dieknuh delivers a killing blow to the human cultist in front of her. As Reed pulls away from his assailants, they take the opportunity to strike but both miss. Reed in turn throws a dagger at the human who attacked him, killing her.
End of Round 1
Two cultists remain asleep. The two who were chanting have realized what's going on, and will be attacking in round 2. Of the remaining cultists:
vs. Paravrax: a male tiefling and a female half-orc
vs. Strathalmere: a male dwarf and a female half-orc
vs. Reed/Korvat: A male tiefling
vs. Lucial: A male dwarf (wounded for 5 damage)
vs. Emeryn: A female dwarf and a male half-orc
As for the party: Damage Taken
Paravrax: 4 damage
Lucial: 4 damage
Strathalmere: 4 damage
The only people I don't see a round 2 from yet are Dieknuh and Korvat, so let's get this party started:
Round 2
Strathalmere swings both his weapons at the half-orc. The cultist moves to block the handax, leaving her wide open for a strike from the sword for 6 damage. Paravrax does his lightning breath for 4 damage each to the two cultists in front of him as well as the two who just joined the fight this round.
Staggered from the shocking turn of events, both try to strike back at him; the tiefling misses, while the half-orc hits for 4 damage. The two facing Strathalmere move to attack; the half-orc tries to strike, but the wound limits her strength and she is unable to hit. The dwarf not only fails to strike, he drops his weapon. The male tiefling, having just witnessed a barbarian bury an ax in his partner, attempts to hit Korvat. Like throwing a pebble at a mountain, his attack does nothing. Emeryn's two assailants similarly have no luck wounding her. The two cultists just joining the fight split up, avoiding the strange lightning-spouting-dragon-man to target his companions. The male halfling slashes Korvat in the shin, dealing 4 damage, while the male dwarf runs towards Dieknuh. In his haste, however, he drops his scimitar.
The remaining cultist continues to assault Lucial, hitting the elf for 4 damage. He leaves himself wide open, however, and Lucial strikes back with perfect accuracy, critically wounding his assailant, who falls dead at his feet.
Once Korvat and Dieknuh have made their rolls, we'll finish out Round 2.
I believe that the "cleave" portion of the Great Weapon Fighting Feat allows me to make an extra attack as a Bonus Action when I kill or crit. That means I could, in theory, make another attack after moving, yes? If so, rolls against the half-orc on Paravax
To Hit
Dice Roller1 D20 rolled with a +7 modifier
18 + 7
Damage
Dice Roller1 D12 rolled with a +5 modifier
11 + 5
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Paravrax hisses at the half-orc, briefly considers shooting fire at the Tiefling, and thinks better of it. He reaches out for the tiefling to deliver a shocking caress.
Hit:
Dice Roller1 D20 rolled with a +5 modifier
11 + 5
Damage:
Dice Roller1 D8 rolled
8
Notes: Edited to clarify which of the two I was attacking.
Dieknuh raises her hammer high, ready to accept the scimitar-wielding cultist's charge. Watching said cultist completely fumble however, she decides against attacking. Making an annoyed clicking sound, the dwarf impatiently throws a bolt of fire at another combatant. She then stares at the cultist who fumbled their scimitar, daring them to pick it up.
Fire Bolt at one of the other cultists, preferably a wounded one.
Attack
Tried to maek post and the site apparently ate it while I was trying to quote Wildfire to confirm that Great Weapon Fighting does work that way so feel free to murder multiple dudes, so we get barebones resolution to move things along:
Round 2b
Combat happens. When everything shakes out here's who's left on Team Cultists:
Two cultists remain asleep. Of the remaining cultists:
vs. Strathalmere: a male dwarf
vs. Emeryn: A female dwarf
vs. Dieknuh: A male dwarf (4 damage)
All other cultists are dead.
The Party:
Paravrax: 8 damage total
Lucial: 8 damage total
Strathalmere: 4 damage total
Korvat: 4 damage total
Emeryn extracts her blade from the half-orc cultist just in time to parry a blow from her other assailant, a dwarf woman. The blade shines again, eager to drive forward, and Emeryn kicks the dwarf back, bringing the greatsword down over her head.
Transfer Hunter's Mark to the other attacker as bonus.
Attack
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The air is pierced by a primal scream. The sound is so loud that it shakes the very foundations of the temple. It encompasses all the sorrow and despair that has ever been and will ever be a part of Ar Ais. It's as though the world itself is mourning to loss of something precious. The cultists each grab their heads in pain, then collapse, dead.
Everyone make a Wisdom save. On a fail, you take 9 psychic damage. On a success, you take 4 psychic damage.
When the scream has ended, the temple is left in a eerie silence. The quiet only lasts for a moment before laughter begins to echo from the altar.
"It is done!" a man shouts, continuing to laugh. "With this angel's blood, we have the key to opening a portal to the Infernal Prison. It is time to begin the final rite."
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I'll roll for both rounds.
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I guess if I obliterate that guy, I transfer the Mark to the other person attacking me.
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Lucial stabs the cultist in front of him, dealing 5 damage. Korvat lands a mighty blow with his ax, gravely wounding the female human attacking Reed for 8 damage. Emeryn strikes with her blade, but the blow is only glancing. Dieknuh delivers a killing blow to the human cultist in front of her. As Reed pulls away from his assailants, they take the opportunity to strike but both miss. Reed in turn throws a dagger at the human who attacked him, killing her.
End of Round 1
Two cultists remain asleep. The two who were chanting have realized what's going on, and will be attacking in round 2. Of the remaining cultists:
As for the party:
Damage Taken
Paravrax: 4 damage
Lucial: 4 damage
Strathalmere: 4 damage
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Round 2
Strathalmere swings both his weapons at the half-orc. The cultist moves to block the handax, leaving her wide open for a strike from the sword for 6 damage. Paravrax does his lightning breath for 4 damage each to the two cultists in front of him as well as the two who just joined the fight this round.
Staggered from the shocking turn of events, both try to strike back at him; the tiefling misses, while the half-orc hits for 4 damage. The two facing Strathalmere move to attack; the half-orc tries to strike, but the wound limits her strength and she is unable to hit. The dwarf not only fails to strike, he drops his weapon. The male tiefling, having just witnessed a barbarian bury an ax in his partner, attempts to hit Korvat. Like throwing a pebble at a mountain, his attack does nothing. Emeryn's two assailants similarly have no luck wounding her. The two cultists just joining the fight split up, avoiding the strange lightning-spouting-dragon-man to target his companions. The male halfling slashes Korvat in the shin, dealing 4 damage, while the male dwarf runs towards Dieknuh. In his haste, however, he drops his scimitar.
The remaining cultist continues to assault Lucial, hitting the elf for 4 damage. He leaves himself wide open, however, and Lucial strikes back with perfect accuracy, critically wounding his assailant, who falls dead at his feet.
Once Korvat and Dieknuh have made their rolls, we'll finish out Round 2.
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Korvat strides up to the cultists attacking Reed and calmly swings his axe at neck level.
To-Hit
Damage
If this hits and kills, move to the pair engaging Paravax.
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I believe that the "cleave" portion of the Great Weapon Fighting Feat allows me to make an extra attack as a Bonus Action when I kill or crit. That means I could, in theory, make another attack after moving, yes? If so, rolls against the half-orc on Paravax
To Hit
Damage
Currently Playing:
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Paravrax hisses at the half-orc, briefly considers shooting fire at the Tiefling, and thinks better of it. He reaches out for the tiefling to deliver a shocking caress.
Damage:
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Attack
Damage
Round 2b
Combat happens. When everything shakes out here's who's left on Team Cultists:
Two cultists remain asleep. Of the remaining cultists:
All other cultists are dead.
The Party:
Paravrax: 8 damage total
Lucial: 8 damage total
Strathalmere: 4 damage total
Korvat: 4 damage total
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Short sword
attack
Damage
hand axe
Damage
- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
The Crafters' Rules Guru
hand axe
Damage
- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
The Crafters' Rules Guru
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
Paravrax smiles at Korvat and turns to the dwarf assaulting Strathalmere, shooting him in the back with a bolt of fire.
Damage:
EDIT: Lame
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Attack
Damage
2d6+5 + 1d6 Hunter's Mark = 17 damage
Attack
Damage
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2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
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The air is pierced by a primal scream. The sound is so loud that it shakes the very foundations of the temple. It encompasses all the sorrow and despair that has ever been and will ever be a part of Ar Ais. It's as though the world itself is mourning to loss of something precious. The cultists each grab their heads in pain, then collapse, dead.
Everyone make a Wisdom save. On a fail, you take 9 psychic damage. On a success, you take 4 psychic damage.
When the scream has ended, the temple is left in a eerie silence. The quiet only lasts for a moment before laughter begins to echo from the altar.
"It is done!" a man shouts, continuing to laugh. "With this angel's blood, we have the key to opening a portal to the Infernal Prison. It is time to begin the final rite."
@_kaburi_ on Twitter
Special thanks to Serrot_29 for Catbug'mrakul!
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath