Unless multiple players start searching for keys lol. Now Iso can win.
In all seriousness, I have no interest in breaking the game this early
And at any rate, we'll always be in a position to create the "skeleton juggernaut seeker" at will (with ~89% probability, anyway) -- whenever a seeker is on the same island as the keymaster, he challenges the keymaster; the first seeker to win the challenge performs every remaining action in the game while the other seekers keep moving to stay off the same island as the keymaster. Really, the skeleton key has nothing to do with it since only the challenge immunity matters.
Some ideas to ruin plans like that in the future:
* Immunity is lost when the player opens a chest
* players can pass a key to someone on the same island
Unless multiple players start searching for keys lol. Now Iso can win.
In all seriousness, I have no interest in breaking the game this early
And at any rate, we'll always be in a position to create the "skeleton juggernaut seeker" at will (with ~89% probability, anyway) -- whenever a seeker is on the same island as the keymaster, he challenges the keymaster; the first seeker to win the challenge performs every remaining action in the game while the other seekers keep moving to stay off the same island as the keymaster. Really, the skeleton key has nothing to do with it since only the challenge immunity matters.
It's ok now because of the skeleton key that the juggernaut will get. But if a third digs up a key, then we're in trouble: Iso can camp a chest that needs to be opened with a key that the juggernaut can't get because someone else dug it up.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Unless multiple players start searching for keys lol. Now Iso can win.
In all seriousness, I have no interest in breaking the game this early
And at any rate, we'll always be in a position to create the "skeleton juggernaut seeker" at will (with ~89% probability, anyway) -- whenever a seeker is on the same island as the keymaster, he challenges the keymaster; the first seeker to win the challenge performs every remaining action in the game while the other seekers keep moving to stay off the same island as the keymaster. Really, the skeleton key has nothing to do with it since only the challenge immunity matters.
It's ok now because of the skeleton key that the juggernaut will get. But if a third digs up a key, then we're in trouble: Iso can camp a chest that needs to be opened with a key that the juggernaut can't get because someone else dug it up.
I'm assuming Iso can't camp though, since he always has to take a move?
As in he can challenge players that move to an island to unlock a chest by moving back to the island, but not before they unlock the chest.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
In all seriousness, I have no interest in breaking the game this early
And at any rate, we'll always be in a position to create the "skeleton juggernaut seeker" at will (with ~89% probability, anyway) -- whenever a seeker is on the same island as the keymaster, he challenges the keymaster; the first seeker to win the challenge performs every remaining action in the game while the other seekers keep moving to stay off the same island as the keymaster. Really, the skeleton key has nothing to do with it since only the challenge immunity matters.
Anyway...
I like this.
It's ok now because of the skeleton key that the juggernaut will get. But if a third digs up a key, then we're in trouble: Iso can camp a chest that needs to be opened with a key that the juggernaut can't get because someone else dug it up.
TMCT finds the blue key.
-
I move to island 3.
-
INVENTORIES:
Iso: Skeleton Key
Wheat: Green Key
godot: Nothing
Rhand: Nothing
TMCT: Blue Key
-
ISLANDS:
1: Nobody
2: Wheat
3: godot, Iso, green chest
4: Rhand, yellow chest
5: TMCT
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I'm assuming Iso can't camp though, since he always has to take a move?
As in he can challenge players that move to an island to unlock a chest by moving back to the island, but not before they unlock the chest.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
The strategizing is all up to you guys for how long the responses are! But if you all concur that this isn't the correct categorization for this game.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Fair enough, but Rhand's right. Maybe the game could be structured to allow players to take turns in any order?
Ultimately, I think it's easier to keep track of this way, though.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I also think Wheat might have forgotten that this game exists
I dig up a chest.
-
INVENTORIES:
Iso: Skeleton Key
Wheat: Green Key
godot: Nothing
Rhand: Nothing
TMCT: Blue Key
-
ISLANDS:
1: Nobody
2: Wheat, orange chest
3: godot, Iso, green chest
4: Rhand, yellow chest
5: TMCT
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
-
INVENTORIES:
Iso: Skeleton Key
Wheat: Green Key
godot: Nothing
Rhand: Yellow Key
TMCT: Blue Key
-
ISLANDS:
1: godot
2: Wheat, orange chest
3: Iso, green chest
4: Rhand, yellow chest
5: TMCT
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Island 1: Blue chest, since the blue chest isn't on the same island as the blue key I assume.
Island 5: Whatever the last color is chest (Red?)
I can't tell which island has which key by this method, however.
eh I'm kinda curious about this now
/dig for chest
As I said, chests and keys are randomly distributed.
-
INVENTORIES:
Iso: Skeleton Key
Wheat: Green Key
godot: Nothing
Rhand: Yellow Key
TMCT: Blue Key
-
ISLANDS:
1: godot
2: Wheat, orange chest
3: Iso, green chest
4: Rhand, yellow chest
5: TMCT, blue chest
-
GEE I WONDER WHERE THE RED CHEST IS
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
right then, my bad