These are the signups for the latest base version of WitchHunt, a game for 12 players.
WitchHunt is an open, flipless setup (no role/alignment reveal on death) that has been run many times on other sites, to great success. The creator of the setup is Chocolate Pi, so I'm just going to blatantly rip off of his rules and stuff.
WitchHunt is a game in which two factions each seek to control their town by killing off the other: The Villagers and the Witches. There are fewer members of the Witch team, but their identities are secret. Whichever team successfully kills all of their opponents wins.
The game continuously marches through a daily cycle split into two phases: day and night. The length of each game’s cycle will be a strict 14 day period for days, and 48/72 hours for nights. Each phase has an announced deadline, at which point the game automatically transitions to the next phase.
During night, players may not make public discussion and any actions taken are private from other living players. Each night, the Coven of Witches selects a target to kill. Additionally, the Coven may chat privately at this time.
This kill is announced at the start of the next day. During day, living players may make open discussion and decide on a target of their own to lynch. Any living player may vote for any other living player, and a true majority (more than half) is required to lynch.
During this discussion, it may prove important to conceal information or lie. There is no restriction to what players can say or claim! Lies are normally weapons of the Witch team, but anyone can say anything in pursuit of their team’s victory.
Note that unlike some other games, there is no "card flip" (announcement of the player's identity) on death! Which team they were working for remains a mystery!
There will be a brief "pre-game" period where players will confirm their roles, and the Witches can trade characters and plan. Day 1 then will begin immediately.
The game ends when one side has completely eliminated the other, or when this is inevitable. (For example, Witches typically win when at least half the remaining players are Witches, because it is then impossible for Villagers to out-vote and lynch them.)
Witches win all ties or stalemates.
Player Assignments (Character and Type)
Each player is given two assignments: a unique character, and a non-unique team type.
Unique characters provide every player with a special, unique ability of some sort. These abilities may be offensive or defensive, mechanical or informational. Powers granted by your character only apply while you are alive.
Team type is separate from character, and determines what team the player is on. There are only two teams.
Village Player Types:
Village Peasant (7):
This is the most common player type. Villagers are simply trying to hunt down the Witches and use their character to help the Village do so.
Village Clergy (2):
The most powerful characters are considered “holy” and have gold cards. These characters are reserved for the Village Clergy, and cannot be any other player type.
(Being a Village Clergy have no other unique function besides getting a reserved character.)
Witch Player Types:
Witch (3):
Witches start in the Coven. They know each other from the start of the game, and vote as a group in the Witch Coven each night to kill a target.
Remember: Holy characters aside, any characters can be any player type - Villager or Witch!
Important Information
The Characters
Villager Clergy get one of these two characters:
All other types of players in this game get one of the following characters:
In addition, the Witch Team has the following at its disposal:
Dead Players
Dead players may no longer communicate or vote with living players. They also may no longer utilize their character abilities. Dead players may communicate with each other freely, and may watch the game unfold.
However, dead players are NOT eliminated from the game! Instead they continue to serve their side as an Angel or Demon.
Angels and Demons
All dead Villagers are Angels and all dead Witches are Demons. There is an Angel QT and a Demon QT.
Angels and Demons get to select an action each night, with Demons picking first.
The Angels and Demons each have 3 options to choose from, but the options unlock gradually over the first few nights.
Protection: Select a target to protect from a kill tonight.
Nemesis: Select a target in the Witch Coven to mark. As long as at least one marked player is alive, Angels may make an extra action each night.
Piercing Protection: Select a target to protect from a kill tonight. This ignores any curses, but the Angels may never protect this target again.
Shenanigans: Select a target to haunt. If the Priest checks this target tonight, the result will be incorrect.
Curse: Select a target to curse. The Angels cannot protect this target tonight.
Fake Death Potion: The Witch Coven is given the Fake Death Potion. They may use it tonight, or save it for a future night.
The Witch Coven may use this once on any night to make an extra fake kill. (The target always survives)
Angels and Demons vote by simple plurality, so dead players who do not wish to continue participating can do so with minimal consequence. Since Angels and Demons see all events that take place in the game and may discuss the game freely with each other, they can continue to have a massive impact on the game’s ultimate outcome!
Q&A
How does protection work exactly?
Things that give protection are worded 'protected from a kill', meaning they protect from a single kill that night. Protection does stack, so if you have two sources of protection (say you are the Recluse and Angels target you), you can survive two kills in the same night.
How are night actions resolved?
Demons curse votes and any special cards are due halfway through night.
Everything else, including Angels, is due at the end of night.
Explain how Witches can trade characters?
During pregame, the moderator may let Witches may trade characters among themselves if they feel it would mitigate "meta"-based trends. This is a privilege, not a right. Witches will only be allowed to trade both characters with another Witch--they may not actively optimize characters into new combinations.
Is killing two people with Last Stand optional? Is it announced?
Yes, you can kill only one person; the town is not told when there is only one Witch left.
Is the deal random?
Yes, completely.
Before signing up, it's important to note that mafia games require an extended time commitment. Please only sign-up if you foresee yourself being able to participate for the next several months, and being able to post during that period, on average, at least once every 48 hours, without many absences of 3 or more days.
In addition, priority will be given to those who have not played WitchHunt before. This is to ensure that we can stress test this game with an entirely new playerbase.
To join, type /in
To replace, type /replace
To spectate, type /spectate
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I don't have any hard numbers on this, but I'm targeted more often than a black guy driving a beat-up sedan with a broken tail-light and no license plate, and Cy's well aware of that.
These are the signups for the latest base version of WitchHunt, a game for 12 players.
WitchHunt is an open, flipless setup (no role/alignment reveal on death) that has been run many times on other sites, to great success. The creator of the setup is Chocolate Pi, so I'm just going to blatantly rip off of his rules and stuff.
Here's a link to expanded rules, etc, and such.
Overview
WitchHunt is a game in which two factions each seek to control their town by killing off the other: The Villagers and the Witches. There are fewer members of the Witch team, but their identities are secret. Whichever team successfully kills all of their opponents wins.
The game continuously marches through a daily cycle split into two phases: day and night. The length of each game’s cycle will be a strict 14 day period for days, and 48/72 hours for nights. Each phase has an announced deadline, at which point the game automatically transitions to the next phase.
During night, players may not make public discussion and any actions taken are private from other living players. Each night, the Coven of Witches selects a target to kill. Additionally, the Coven may chat privately at this time.
This kill is announced at the start of the next day. During day, living players may make open discussion and decide on a target of their own to lynch. Any living player may vote for any other living player, and a true majority (more than half) is required to lynch.
During this discussion, it may prove important to conceal information or lie. There is no restriction to what players can say or claim! Lies are normally weapons of the Witch team, but anyone can say anything in pursuit of their team’s victory.
Note that unlike some other games, there is no "card flip" (announcement of the player's identity) on death! Which team they were working for remains a mystery!
There will be a brief "pre-game" period where players will confirm their roles, and the Witches can trade characters and plan. Day 1 then will begin immediately.
The game ends when one side has completely eliminated the other, or when this is inevitable. (For example, Witches typically win when at least half the remaining players are Witches, because it is then impossible for Villagers to out-vote and lynch them.)
Witches win all ties or stalemates.
Player Assignments (Character and Type)
Each player is given two assignments: a unique character, and a non-unique team type.
Unique characters provide every player with a special, unique ability of some sort. These abilities may be offensive or defensive, mechanical or informational. Powers granted by your character only apply while you are alive.
Team type is separate from character, and determines what team the player is on. There are only two teams.
Village Player Types:
Village Peasant (7):
This is the most common player type. Villagers are simply trying to hunt down the Witches and use their character to help the Village do so.
Village Clergy (2):
The most powerful characters are considered “holy” and have gold cards. These characters are reserved for the Village Clergy, and cannot be any other player type.
(Being a Village Clergy have no other unique function besides getting a reserved character.)
Witch Player Types:
Witch (3):
Witches start in the Coven. They know each other from the start of the game, and vote as a group in the Witch Coven each night to kill a target.
Remember: Holy characters aside, any characters can be any player type - Villager or Witch!
Important Information
The Characters
Villager Clergy get one of these two characters:
All other types of players in this game get one of the following characters:
In addition, the Witch Team has the following at its disposal:
Dead Players
Dead players may no longer communicate or vote with living players. They also may no longer utilize their character abilities. Dead players may communicate with each other freely, and may watch the game unfold.
However, dead players are NOT eliminated from the game! Instead they continue to serve their side as an Angel or Demon.
Angels and Demons
All dead Villagers are Angels and all dead Witches are Demons. There is an Angel QT and a Demon QT.
Angels and Demons get to select an action each night, with Demons picking first.
The Angels and Demons each have 3 options to choose from, but the options unlock gradually over the first few nights.
Protection: Select a target to protect from a kill tonight.
Nemesis: Select a target in the Witch Coven to mark. As long as at least one marked player is alive, Angels may make an extra action each night.
Piercing Protection: Select a target to protect from a kill tonight. This ignores any curses, but the Angels may never protect this target again.
Shenanigans: Select a target to haunt. If the Priest checks this target tonight, the result will be incorrect.
Curse: Select a target to curse. The Angels cannot protect this target tonight.
Fake Death Potion: The Witch Coven is given the Fake Death Potion. They may use it tonight, or save it for a future night.
The Witch Coven may use this once on any night to make an extra fake kill. (The target always survives)
Angels and Demons vote by simple plurality, so dead players who do not wish to continue participating can do so with minimal consequence. Since Angels and Demons see all events that take place in the game and may discuss the game freely with each other, they can continue to have a massive impact on the game’s ultimate outcome!
Q&A
How does protection work exactly?
Things that give protection are worded 'protected from a kill', meaning they protect from a single kill that night. Protection does stack, so if you have two sources of protection (say you are the Recluse and Angels target you), you can survive two kills in the same night.
How are night actions resolved?
Demons curse votes and any special cards are due halfway through night.
Everything else, including Angels, is due at the end of night.
Explain how Witches can trade characters?
During pregame, the moderator may let Witches may trade characters among themselves if they feel it would mitigate "meta"-based trends. This is a privilege, not a right. Witches will only be allowed to trade both characters with another Witch--they may not actively optimize characters into new combinations.
Is killing two people with Last Stand optional? Is it announced?
Yes, you can kill only one person; the town is not told when there is only one Witch left.
Is the deal random?
Yes, completely.
Before signing up, it's important to note that mafia games require an extended time commitment. Please only sign-up if you foresee yourself being able to participate for the next several months, and being able to post during that period, on average, at least once every 48 hours, without many absences of 3 or more days.
In addition, priority will be given to those who have not played WitchHunt before. This is to ensure that we can stress test this game with an entirely new playerbase.
To join, type /in
To replace, type /replace
To spectate, type /spectate
(/in)
1. Antny223 (p)
2. Cantripmancer (p)
3. Taredas (p)
4. KamikazeArchon (p)
5. Tanarin (p)
6. iRebel (p)
7. Kosakosa (p)
8. Generic (p)
9. Iso (p)
10. Archmage Eternal (p)
11. Eshnolat (p)
12. KoolKoal (p)
(/replace)
1. Iso
2. 7hawk77
3. Sir Karn
(/spectate)
1. Voxxicus
2. fulcrum
3. Bolly
4. Cythare
5. DCIII
6. NeonFrequency
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Question: do demons still see the coven chat?
Each time a Witch dies, a new QT will be sent out to the remaining members of the coven and the old QT is abandoned.
Awesome setup.
most OPed role for me
EDIT: Nevermind, clergy, right...
The Town consists of 2 Village Clergy, which are always the Priest and Acolyte (the two Holy roles), and 7 Village Peasants.
The Coven consists of 3 Witches.
The 10 non-Holy roles are randomized between the 7 Village Peasants and the 3 Witches.
This is going to be fun.
Outdated Mafia Stats
It's still mafia, except once you die you can still help your faction as an Angel or a Demon.
/replace for if this game goes long. Sweet setup.
Draft my cube! (630 cards)
Town Win % = 75%
Mafia Win % = 75%
Overall Win % = 75%
Completed Game Log
2014: Best Mafia Performance (Group)
2014: Most Improved Player
2014: Best Town Player
2014: Best Overall Player
So /in on this one.
0 Games ATM.
Come join us in the MTGSalvation chat ||| My trade thread. ||| My Personal Modern Blog: The Fetchlands
1 game.now zero games.Simply cannot pass up on this one.
UUU Azami, Lady of Scrolls
RRR Diaochan, Artful Beauty
UR(U/R) Tibor, Lumia, & Melek (WIP)
Mafia Stats
More people should join. I'll close this in 72 hours or if the game reaches 12 people, whatever comes first.
/in hard, zero games.
Need more people. Fun setup!
i alrady have dibs on preist, you can be alcodite