Eve's Horizon. It was nearly the dirtiest bar on Echo Prime. The mingled dust and grit of more than a dozen neighboring worlds was ground deep into the cracks and crannies of the worn, gun-metal grey flooring. The glasses, mismatched, stacked in untidy heaps behind the counter, were smudged with oil, grease, and spit. Low, clouded light filtered through smoke and steam, obscuring as much as illuminating. It was not a bar where you went to sate a common appetite, or find a kindred soul. It was the kind of bar you went to, to get yourself hopelessly lost, time slipping through numbed fingers, numbed minds, like water spilling through the vacuum of blackest space. It was six streets from the starport terminal, and down nine levels from the surface plates and landing strips of the bustling, working city. Warmth seeped languorously from floor-plates dotted throughout the room, staving off the creeping chill that would sweep over the city from its outer edges to its core in less than three hours, if the city's reactors came undone. Light-years from humanity's distant origin, scattered pockets of life clung tenaciously to harbors of rock and metal and steel, balanced on the razor's edge separating dirt and the shadowed and star-strewn sky.
It was not the first time Marlow had darkened the doorway of Eve's Horizon. Once every few months, he would arrive, order a drink, meet briefly with hard-eyed men with slow stares, and a freighter would take on a load of cargo, which Earth Authority customs would pointedly ignore, as they had been well paid to do.
Dirk Marlow sat at his usual table, ordered his usual drink, and waited. Someone else entered the bar - not a regular. Earth Authority uniform. Nobody quite met her eyes. Marlow stared into his drink.
She lowered her voice. "Look, Dirk, I can't go through with this one."
Marlow swirled the ice in his drink. "Having second thoughts about getting in bed with the rebellion?"
She gave him a level look. "No. And don't be an ********, Marlow. We've been through plenty, and I've put my ass on the line for you more times than I count. But you need to be straight with me, this time. I need to know what I'm getting into."
"It's just another shipment."
"It is NOT just another shipment. Don't pull that on me. Arms for the rebellion - I can live with that on my conscience. But what you're shipping - sophisticated genetic splicers, DNA readers, viral recoding cultures - I don't like what that looks like, Dirk."
"And what do you think that looks like?"
"A pile of a trillion dead bodies, hatching flies. That's what it looks like to me. You people always said this rebellion was for the common man. If you start-"
"Start what? Start killing off entire planets? Have the news reports say it was all just a freak virus? Yeah, it'd be just terrible if somebody got up to that." Marlow's fist tightened involuntarily. "You know, sometimes I don't know how you bring yourself to put on that uniform ever day and see yourself in the mirror."
"That's bull*****. You know what I've done for you. And it wasn't just for the money. And it wasn't your charming personality, either. You wanna talk about looking in the mirror? That's fresh, coming from someone who wants to remake himself into a mass murderer."
"You really think that's what I'm up to? Do you really know me that little?"
She paused. "It looks bad, Marlow. And I don't know all the people you work with. I can't just rubber stamp this and let it pass. We both know that things can't stay as they are. The people won't stand for being ordered how to live their lives from people who live a hundred thousand light years away, with no real say. The five party system is broken, and we all know it. But if it comes down to it, I don't what that kind of blood on my hands, and I hope you and your friends don't, either. So why don't you tell me what this is really about, if you can. Because if you can't, that cargo isn't going to move. Not unless you want to shoot your way out."
"I can't. It's too big, and I'm just an errand boy. They say jump, I jump. But I trust them, and so should you. We've never let you down."
She shook her head. "No. No, Marlow. You know more than you're letting on. You're not just some provincial chief. I've seen the way your men look at you, the way they jump. You know more about what's going on out there than even I do. There's more to you than that. Way more."
An edge crept into his voice. "And if I say no? You going to beat it out of me? Disappear me into some lightless vacuum capsule, fire me into the sun?" He moved to get up.
"Marlow. Stop." She slammed her hand down over his. "Look, I know we've had our rough patches. But we've had some good times too, haven't we? I've watched your back this long. And I've been trusting you, for a long time. It's time for a little bit of that to come around. Make me believe, Marlow. That's all I ask." She let go of his hand.
His eyes bored a hole in the table. Then he let out a deep breath.
"The rebellion is finished, Kate. It's over. In the last week, they've wiped twelve more planets off the map. One in a thousand survives the virus, and those that survive that are rounded up into camps and disposed of. Children, too. No witnesses, no questions. Every time we win, they burn us to the ground. They will never, ever let us hold territory of our own. Not even if it means wiping a quarter of the human race from existence to stop us."
Hands shaking, he drained his glass to the last drop. She waited for him go on. "We can't let them do that, but we can't give up, either. So we have to look to the future. Lay the groundwork for a blow they'll never see coming, and never come back from. Someday, years from now, maybe decades, when their guard is down. They still think they're fighting flesh and blood. They think we're fighting for power. They don't realize that they're fighting an idea, and ideas are immortal. You plant the right ideas in someone's head, and you control them. That's what this is about. Not killing. Control."
He met her eyes. "That's all that I can say and more. Is it good enough?"
The corner of her mouth turned down as she thought. She let out a breath. "Good enough."
Quote from Initial Briefing »
Disinheritance is a game for 16 players. Players will vote not only for who they believe the most likely mafia player is, but will also vote publicly for players who they wish to "empower" [Formatted Empower: Azrael], granting those players access to new, more powerful, and more exotic night abilities. Multiple players will be empowered each day, and will receive an empowerment score equal to the number of players voting to empower them at the end of day. This system will emphasize the importance of behavioral analysis and deception more than ever before, directly linking each group's talent in the game's fundamental core skills to the effectiveness of both groups during the night period. In addition, both groups will have unparalleled flexibility and variety in strategic options at their disposal during the night period, if they are able to coordinate their (and their opponents') empower votes effectively.
To facilitate this greater cooperation, strategy, and trickery, this game will permit all players to select (at least) one player, one time, day or night, and establish a permanent one-way communication link with that player. The sole restrictions are the inability to quote role PMs/mod PMs, and that the mod must be copied on all messages. To creative and cunning minds, this should present a tremendous opportunity to exploit.
In addition, the game offers the capacity for an unlimited number of "spectator" slots. Spectators will be assigned alignments, may freely comment on the game within a separate, publicly visible game thread, will share the ability to select a player to communicate with one-way, and will be capable of affecting the game through contributing analysis, advice, and disinformation. They are exempt from activity requirements, and they do not have setup access, they may not vote for players, and spectators are not assigned special abilities, nor do they count as hidden players or hydra accounts. They can be targeted.
Like previous Azrael games, this game pushes boundaries and expectations and seeks to push the envelope of what we think of as possible within a mafia game, with an arsenal of twists and traps at the players' disposal. Unlike certain Azrael games, elegance, restraint, and clarity, were the guiding principles of this design. The emphasis is on player vs. player - not players vs. the setup, or the mod.
Hold on to your butts - the final game of the specialty queue is about to commence, and it's going to be a ride.
Disinheritance Special Rule - Empowerment
-In addition to voting, players may vote to empower one another, using the format Empower: Azrael. You may not vote to empower yourself. At the end of each day, each player will receive an empowerment score equal to the number of players voting to empower him or her at the end of day. In order to use their abilities, a player must have a score at least as high as the required empowerment score.
-Using an ability consumes the number of empowerments required to activate it.
-If you have to access to multiple abilities, you may choose to any of them that you can afford, but you may only active one ability at a time. The mafia is permitted to use abilities and to kill at the same time.
-You do not have to immediately use your empowerment score; they can be saved.
-If you die, your saved empowerments go poof, and are wasted.
-Once per game per player, empowerments may be transferred from one player to another, triggering at the end of the night period, if that player is still alive. Players with mafia alignment may freely transfer their empowerment scores at any time.
-Unless otherwise stated, players begin the game with zero empowerment.
-It is possible to gain permanent empowerments, which are not expended when activating empowerments. Permanent empowerments cannot be transferred.
-If the recipient of an empowerment transfer is killed, the empowerments revert to the sender and the sender may attempt another transfer on a subsequent night. If the sender is killed during an attempted transfer, the empowerments go poof.
Disinheritance Special Rule - One-way Chat
All players and spectators may select one player, one time, day or night, and establish a permanent one-way communication link with that player (certain players might be allowed to create more than one link). PM the moderator for approval prior to initiating chat. You may not continuing chatting after the player has died. You may target spectators with this ability. The moderator must be copied on all communications.
Disinheritance Special Rule - Spec Ops Spectators
Spec Ops spectators will be assigned alignments, may freely comment on the game within a separate, publicly visible game thread, will share the ability to select a player to communicate with one-way, and will be capable of affecting the game through contributing analysis, advice, and disinformation. They are exempt from activity requirements, and they do not have setup access, they may not vote for players, and spectators are not assigned special abilities, nor do they count as hidden players or hydra accounts, and Spec Ops players are not factored into town or mafia win conditions. They can be targeted. Players cannot post in the Spec Ops thread, and Spec Ops Spectators may not post in the player thread.
(Additional Rules) This game may or may not have utilized role randomization to distribute many of the roles or abilities between alignments. As such, it is highly recommended that you utilize behavioral analysis, rather than role analysis. Don't edit your posts. Don't crypto-claim/acronym claim or utilize any other tactics based around encrypting role PM data. Don't quote your role PM or any mod PMs. Run paraphrases by me, if in doubt. Don't talk about games in progress. These rules applies to all your communications, not just the public thread. When you're dead, cease all communications regarding the game. If information in your role PM or a mod communication conflicts with any of the above rules, the information in your role or mod communication controls.
Unless otherwise stated, all abilities that do not specify use by day or night, are usable only by night.
Xyre
Name: Jane Derring
Alignment: Town
Dossier: The leader of the Rebel's Inheritance Project, you were killed by Earth Authority agents en route to your assignment. Prior to your death, you were responsible for managing and coordinating the team's progress towards its top-secret objective, and ensuring their safety.
0- Target player gains 1 empowerment.
2- Bus Driver - Switch the targets of two target players.
4- Mass roleblock all non-kill abilities. You may only activate this ability once per game.
"Good evening. Lieutenant Kate Lockwell, I presume?"
Lieutenant Lockwell looked up sharply from the stack of virtual documents on her standard-issue Earth Authority computer desk. A woman with straight, raven-black hair, white blouse, and dark blouse was standing at her door. Kate frowned. The door had been locked, and she had no appointments scheduled this evening. In fact, she had just been about to turn in for the day.
"Yes, may I help you?"
"You may." came the flat reply. An authentication badge-com flipped open, projected blood-red letters across the office. Earth Authority, Internal Affairs, Loyalty Division. "One way, or the other."
Lockwell's eyebrows narrowed. Her hand reflexively moved closer to the holster at her waist. "I don't see-"
"Stop. Tell me everything you know about Dirk Marlow."
Lockwell's hand went the rest of the way towards her holster. Too slow. Far, far too slow.
It was quite some time before the screams faded, and a handful of figures filed out the doors of the Earth Authority Customs Office of Echo Prime. And by then, they had all the answers they needed.
---
Directly below the landing decks on Echo Prime, lay the warehouse district, a labyrinthine warren of passages, enclosed compartments, towering shelves and crates, and low light. The occasional load of pallets brushing past on their way to a far distant star, changing ships. A thin, bookish young woman with spectacles made her way down the corridor.
"Well, aren't you a sight for sore eyes." A broad-shouldered man leaning against the door to a warehouse greeted her. "Everyone's waiting on you."
"My equipment? It made it through?"
"So far, so good. Everything's here, and your lab is waiting. Ship leaves within the hour, just running through their final maintenance check now. Come on."
He keyed the entry door open, and gestured for her to enter first. Inside, tall stacks of crates loomed towards the ceiling. A squat, industrial freighter rested on the deck above, connected to this floor via a freight elevator. A motley collection of academics and rougher, seedier-looking types were gathered near the elevator tower, perhaps 60 in all. The other two joined them, and nodded in greeting.
An unusually tall woman with flowing long hair gestured for them to join her. "We're almost ready to depart. Are you sure that no one followed you? We've been intercepting an unusual number of coded frequences on Earth Authority channels."
The newcomers glanced at one another. "No, I'm sure I wasn't followed."
"I hope you're right. If this effort fails, then the entire Rebellion will have been for nothing." The woman's eyes suddenly narrowed, staring off into the distance. Then, widened in horror.
"They're here!!!"
It was her last words, before a flash of light caught her in the shoulder, spinning her around, and reducing the top half of her body into a charred and blackened mess.
A torrent of laser-fire erupted, felling many of the rebels instantly. The survivors scattered and hit the deck. Some returned fire back into the dark, but their return fire was largely blind in the dock's twilight.
The remainder made their way towards the freight elevator. A single, sickening realization roiled beneath the panic of their efforts to survive. They were betrayed.
All role PMs have been issued. When you have read your role PM, you may begin posting. Good luck.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Looking forward to a good game, where I don't lose at the last moment due to completely unpredictable events out of my control.
Private Mod Note
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Rollback Post to RevisionRollBack
Quote from Bateleur »
Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
It went well! We received rave reviews from all of our guests, and everyone danced all night, so we did something right (probably the live band and prioritizing the flavor of the cake over the look of it)!
It went well! We received rave reviews from all of our guests, and everyone danced all night, so we did something right (probably the live band and prioritizing the flavor of the cake over the look of it)!
@DV: Why do you think that people in the spectator chat even have wincons?
It literally says "share information, analysis and disinformation".
Unvote Vote Bur
Vote D_V
Not sure how Bur's post could be interpreted as anything other than failing to read the rules, given that the rules make it plainly obvious that spectators are assigned alignments.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
his game may or may not have utilized role randomization to distribute many of the roles or abilities between alignments. As such, it is highly recommended that you utilize behavioral analysis, rather than role analysis.
Why I am loving this game already. Good man Azrael.
I think Manders is Town because she asked to be Town and it's her first game back and Az wouldn't be so mean to make her scum after that. Also, she seemed too excited in #14 to have rolled scum.
Easy game.
Private Mod Note
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Rollback Post to RevisionRollBack
Quote from Bateleur »
Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
I think Manders is Town because she asked to be Town and it's her first game back and Az wouldn't be so mean to make her scum after that. Also, she seemed too excited in #14 to have rolled scum.
Easy game.
I'm not sure what to make of you just yet. IGMEOY.
I think Manders is Town because she asked to be Town and it's her first game back and Az wouldn't be so mean to make her scum after that. Also, she seemed too excited in #14 to have rolled scum.
Easy game.
I was about to write a post arguing that she might just be generically excited that it's her first game back, but then thought that scum would probably be intimidated (for the same reason), especially with the solid player base. Maybe that's going too many levels deep?
I think Manders is Town because she asked to be Town and it's her first game back and Az wouldn't be so mean to make her scum after that. Also, she seemed too excited in #14 to have rolled scum.
Easy game.
I'm not sure what to make of you just yet. IGMEOY.
On the other hand, I don't like this post. I'm not sure anyone really knows what to make of anyone with so few posts, so why bother saying it? Why not discuss the post in question instead?
I think Manders is Town because she asked to be Town and it's her first game back and Az wouldn't be so mean to make her scum after that. Also, she seemed too excited in #14 to have rolled scum.
Easy game.
Okay, I can almost swear I recognize this post. Who are you quoting, here?
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I think Manders is Town because she asked to be Town and it's her first game back and Az wouldn't be so mean to make her scum after that. Also, she seemed too excited in #14 to have rolled scum.
Easy game.
Okay, I can almost swear I recognize this post. Who are you quoting, here?
I think Manders is Town because she asked to be Town and it's her first game back and Az wouldn't be so mean to make her scum after that. Also, she seemed too excited in #14 to have rolled scum.
Easy game.
I'm not sure what to make of you just yet. IGMEOY.
On the other hand, I don't like this post. I'm not sure anyone really knows what to make of anyone with so few posts, so why bother saying it? Why not discuss the post in question instead?
Unvote. Vote MandersW
Because I'm keeping my exact thoughts about his post to myself, but wanted it on record that I had reservations about his post.
I think Manders is Town because she asked to be Town and it's her first game back and Az wouldn't be so mean to make her scum after that. Also, she seemed too excited in #14 to have rolled scum.
Easy game.
Okay, I can almost swear I recognize this post. Who are you quoting, here?
No one intentionally. This is 100% me.
Private Mod Note
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Rollback Post to RevisionRollBack
Quote from Bateleur »
Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
oh, and vaimes is scum because that opening post is psyching himself up to post a bunch in spec ops rather than holding himself back from just *****posting.
strong vaimes-specific mindset tell.
-Once per game per player, empowerments may be transferred from one player to another, triggering at the end of the night period, if that player is still alive. Players with mafia alignment may freely transfer their empowerment scores at any time.
Is terrible. I already PM'd our illustrious Mod. to complain about it. Unless the Mafia empowerment powers completely suck, it is such a huge advantage to swing points around at instant speed and with perfect knowledge. I know from what I am speaking of on this. I had a similar (though I think even less busted) mechanic in my Points Mafia game back in the day, and it did not end up working out well.
I know, the Mafia don't get these points at all unless people are voting them (though they can always vote themselves) so there's some case to be made the Town could deserve what it gets there, but I'm concerned.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Bateleur »
Ambush Krotiq makes me laugh so much. I keep rereading the card and it keeps not having Flash. In what sense is this an ambush again? I just have visions of this huge Krotiq poorly concealed in some bushes, feeling slightly sad that his carefully planned ambushes never seem to work.
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The Year 2383, 130 Years Before the Inheritance Incident
Eve's Horizon. It was nearly the dirtiest bar on Echo Prime. The mingled dust and grit of more than a dozen neighboring worlds was ground deep into the cracks and crannies of the worn, gun-metal grey flooring. The glasses, mismatched, stacked in untidy heaps behind the counter, were smudged with oil, grease, and spit. Low, clouded light filtered through smoke and steam, obscuring as much as illuminating. It was not a bar where you went to sate a common appetite, or find a kindred soul. It was the kind of bar you went to, to get yourself hopelessly lost, time slipping through numbed fingers, numbed minds, like water spilling through the vacuum of blackest space. It was six streets from the starport terminal, and down nine levels from the surface plates and landing strips of the bustling, working city. Warmth seeped languorously from floor-plates dotted throughout the room, staving off the creeping chill that would sweep over the city from its outer edges to its core in less than three hours, if the city's reactors came undone. Light-years from humanity's distant origin, scattered pockets of life clung tenaciously to harbors of rock and metal and steel, balanced on the razor's edge separating dirt and the shadowed and star-strewn sky.
It was not the first time Marlow had darkened the doorway of Eve's Horizon. Once every few months, he would arrive, order a drink, meet briefly with hard-eyed men with slow stares, and a freighter would take on a load of cargo, which Earth Authority customs would pointedly ignore, as they had been well paid to do.
Dirk Marlow sat at his usual table, ordered his usual drink, and waited. Someone else entered the bar - not a regular. Earth Authority uniform. Nobody quite met her eyes. Marlow stared into his drink.
She lowered her voice. "Look, Dirk, I can't go through with this one."
Marlow swirled the ice in his drink. "Having second thoughts about getting in bed with the rebellion?"
She gave him a level look. "No. And don't be an ********, Marlow. We've been through plenty, and I've put my ass on the line for you more times than I count. But you need to be straight with me, this time. I need to know what I'm getting into."
"It's just another shipment."
"It is NOT just another shipment. Don't pull that on me. Arms for the rebellion - I can live with that on my conscience. But what you're shipping - sophisticated genetic splicers, DNA readers, viral recoding cultures - I don't like what that looks like, Dirk."
"And what do you think that looks like?"
"A pile of a trillion dead bodies, hatching flies. That's what it looks like to me. You people always said this rebellion was for the common man. If you start-"
"Start what? Start killing off entire planets? Have the news reports say it was all just a freak virus? Yeah, it'd be just terrible if somebody got up to that." Marlow's fist tightened involuntarily. "You know, sometimes I don't know how you bring yourself to put on that uniform ever day and see yourself in the mirror."
"That's bull*****. You know what I've done for you. And it wasn't just for the money. And it wasn't your charming personality, either. You wanna talk about looking in the mirror? That's fresh, coming from someone who wants to remake himself into a mass murderer."
"You really think that's what I'm up to? Do you really know me that little?"
She paused. "It looks bad, Marlow. And I don't know all the people you work with. I can't just rubber stamp this and let it pass. We both know that things can't stay as they are. The people won't stand for being ordered how to live their lives from people who live a hundred thousand light years away, with no real say. The five party system is broken, and we all know it. But if it comes down to it, I don't what that kind of blood on my hands, and I hope you and your friends don't, either. So why don't you tell me what this is really about, if you can. Because if you can't, that cargo isn't going to move. Not unless you want to shoot your way out."
"I can't. It's too big, and I'm just an errand boy. They say jump, I jump. But I trust them, and so should you. We've never let you down."
She shook her head. "No. No, Marlow. You know more than you're letting on. You're not just some provincial chief. I've seen the way your men look at you, the way they jump. You know more about what's going on out there than even I do. There's more to you than that. Way more."
An edge crept into his voice. "And if I say no? You going to beat it out of me? Disappear me into some lightless vacuum capsule, fire me into the sun?" He moved to get up.
"Marlow. Stop." She slammed her hand down over his. "Look, I know we've had our rough patches. But we've had some good times too, haven't we? I've watched your back this long. And I've been trusting you, for a long time. It's time for a little bit of that to come around. Make me believe, Marlow. That's all I ask." She let go of his hand.
His eyes bored a hole in the table. Then he let out a deep breath.
"The rebellion is finished, Kate. It's over. In the last week, they've wiped twelve more planets off the map. One in a thousand survives the virus, and those that survive that are rounded up into camps and disposed of. Children, too. No witnesses, no questions. Every time we win, they burn us to the ground. They will never, ever let us hold territory of our own. Not even if it means wiping a quarter of the human race from existence to stop us."
Hands shaking, he drained his glass to the last drop. She waited for him go on. "We can't let them do that, but we can't give up, either. So we have to look to the future. Lay the groundwork for a blow they'll never see coming, and never come back from. Someday, years from now, maybe decades, when their guard is down. They still think they're fighting flesh and blood. They think we're fighting for power. They don't realize that they're fighting an idea, and ideas are immortal. You plant the right ideas in someone's head, and you control them. That's what this is about. Not killing. Control."
He met her eyes. "That's all that I can say and more. Is it good enough?"
The corner of her mouth turned down as she thought. She let out a breath. "Good enough."
Disinheritance Special Rule - Empowerment
-In addition to voting, players may vote to empower one another, using the format Empower: Azrael. You may not vote to empower yourself. At the end of each day, each player will receive an empowerment score equal to the number of players voting to empower him or her at the end of day. In order to use their abilities, a player must have a score at least as high as the required empowerment score.
-Using an ability consumes the number of empowerments required to activate it.
-If you have to access to multiple abilities, you may choose to any of them that you can afford, but you may only active one ability at a time. The mafia is permitted to use abilities and to kill at the same time.
-You do not have to immediately use your empowerment score; they can be saved.
-If you die, your saved empowerments go poof, and are wasted.
-Once per game per player, empowerments may be transferred from one player to another, triggering at the end of the night period, if that player is still alive. Players with mafia alignment may freely transfer their empowerment scores at any time.
-Unless otherwise stated, players begin the game with zero empowerment.
-It is possible to gain permanent empowerments, which are not expended when activating empowerments. Permanent empowerments cannot be transferred.
-If the recipient of an empowerment transfer is killed, the empowerments revert to the sender and the sender may attempt another transfer on a subsequent night. If the sender is killed during an attempted transfer, the empowerments go poof.
Disinheritance Special Rule - One-way Chat
All players and spectators may select one player, one time, day or night, and establish a permanent one-way communication link with that player (certain players might be allowed to create more than one link). PM the moderator for approval prior to initiating chat. You may not continuing chatting after the player has died. You may target spectators with this ability. The moderator must be copied on all communications.
Disinheritance Special Rule - Spec Ops Spectators
Spec Ops spectators will be assigned alignments, may freely comment on the game within a separate, publicly visible game thread, will share the ability to select a player to communicate with one-way, and will be capable of affecting the game through contributing analysis, advice, and disinformation. They are exempt from activity requirements, and they do not have setup access, they may not vote for players, and spectators are not assigned special abilities, nor do they count as hidden players or hydra accounts, and Spec Ops players are not factored into town or mafia win conditions. They can be targeted. Players cannot post in the Spec Ops thread, and Spec Ops Spectators may not post in the player thread.
(Additional Rules) This game may or may not have utilized role randomization to distribute many of the roles or abilities between alignments. As such, it is highly recommended that you utilize behavioral analysis, rather than role analysis. Don't edit your posts. Don't crypto-claim/acronym claim or utilize any other tactics based around encrypting role PM data. Don't quote your role PM or any mod PMs. Run paraphrases by me, if in doubt. Don't talk about games in progress. These rules applies to all your communications, not just the public thread. When you're dead, cease all communications regarding the game. If information in your role PM or a mod communication conflicts with any of the above rules, the information in your role or mod communication controls.
Unless otherwise stated, all abilities that do not specify use by day or night, are usable only by night.
Xyre
Name: Jane Derring
Alignment: Town
Dossier: The leader of the Rebel's Inheritance Project, you were killed by Earth Authority agents en route to your assignment. Prior to your death, you were responsible for managing and coordinating the team's progress towards its top-secret objective, and ensuring their safety.
0- Target player gains 1 empowerment.
2- Bus Driver - Switch the targets of two target players.
4- Mass roleblock all non-kill abilities. You may only activate this ability once per game.
3 Players:
Axelrod
Cythare
Megiddo
Cold Storage:
Bur - Town - Lynched Day 1
Sir Chris - Town - Nightkilled Night 1
Tordeck - Town - Daykilled Day 2
Iso - Mafia - Lynched Day 2
DV - Town - Daykilled Day 3
GJ - Mafia - Lynched Day 3
Shadowlancer - Town - Nightkilled Night 3
Anaklusmos - Town - Daykilled Day 4
Wildfire - Mafia - Lynched Day 4.
Cyan - Town - Nightkilled Night 4
Tomsloger - Town - Nightkilled Night 4
Mandershex - Town - Lynched Day 5
Tammy - Town - Modkilled Day 6
DoTArchon, replacing Zomgarcwind and TheIceMan - Nightkilled Night 6
Endgame
Spare Parts:
Special Ops:
http://www.mtgsalvation.com/forums/forum-games/mafia/763635-spec-ops-spectator-thread-thread-closed
"Good evening. Lieutenant Kate Lockwell, I presume?"
Lieutenant Lockwell looked up sharply from the stack of virtual documents on her standard-issue Earth Authority computer desk. A woman with straight, raven-black hair, white blouse, and dark blouse was standing at her door. Kate frowned. The door had been locked, and she had no appointments scheduled this evening. In fact, she had just been about to turn in for the day.
"Yes, may I help you?"
"You may." came the flat reply. An authentication badge-com flipped open, projected blood-red letters across the office. Earth Authority, Internal Affairs, Loyalty Division. "One way, or the other."
Lockwell's eyebrows narrowed. Her hand reflexively moved closer to the holster at her waist. "I don't see-"
"Stop. Tell me everything you know about Dirk Marlow."
Lockwell's hand went the rest of the way towards her holster. Too slow. Far, far too slow.
It was quite some time before the screams faded, and a handful of figures filed out the doors of the Earth Authority Customs Office of Echo Prime. And by then, they had all the answers they needed.
---
Directly below the landing decks on Echo Prime, lay the warehouse district, a labyrinthine warren of passages, enclosed compartments, towering shelves and crates, and low light. The occasional load of pallets brushing past on their way to a far distant star, changing ships. A thin, bookish young woman with spectacles made her way down the corridor.
"Well, aren't you a sight for sore eyes." A broad-shouldered man leaning against the door to a warehouse greeted her. "Everyone's waiting on you."
"My equipment? It made it through?"
"So far, so good. Everything's here, and your lab is waiting. Ship leaves within the hour, just running through their final maintenance check now. Come on."
He keyed the entry door open, and gestured for her to enter first. Inside, tall stacks of crates loomed towards the ceiling. A squat, industrial freighter rested on the deck above, connected to this floor via a freight elevator. A motley collection of academics and rougher, seedier-looking types were gathered near the elevator tower, perhaps 60 in all. The other two joined them, and nodded in greeting.
An unusually tall woman with flowing long hair gestured for them to join her. "We're almost ready to depart. Are you sure that no one followed you? We've been intercepting an unusual number of coded frequences on Earth Authority channels."
The newcomers glanced at one another. "No, I'm sure I wasn't followed."
"I hope you're right. If this effort fails, then the entire Rebellion will have been for nothing." The woman's eyes suddenly narrowed, staring off into the distance. Then, widened in horror.
"They're here!!!"
It was her last words, before a flash of light caught her in the shoulder, spinning her around, and reducing the top half of her body into a charred and blackened mess.
A torrent of laser-fire erupted, felling many of the rebels instantly. The survivors scattered and hit the deck. Some returned fire back into the dark, but their return fire was largely blind in the dock's twilight.
The remainder made their way towards the freight elevator. A single, sickening realization roiled beneath the panic of their efforts to survive. They were betrayed.
All role PMs have been issued. When you have read your role PM, you may begin posting. Good luck.
With 16 alive, it's 9 votes to lynch.
vote cyan
God that vote is opportunistic.
I can't tell if this is serious or not.
That's unfortunate for me.
I'm always serious when it comes to lynching Tom.
Hey buddy
I mean its not really a stretch but just in case nobody thought of that there you go.
Also I really want to yolo do my talk talk thing. But I will wait.
Also spec ops make some posts like a lot of them please. For reasons, I need to figure out which ones are more town.
Tom you're wrong. Vaimes is town and Ghosting is scum.
I hope silver is town.
Please be town.
This is the best game ever if Silver is town and can't be messed with.
He was 13th player to sign-up.
@DV: Why do you think that people in the spectator chat even have wincons?
It literally says "share information, analysis and disinformation".
Unvote Vote Bur
So, instead, I have a present for Manders:
That's for being gone for so long.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I'm super excited. This game is going to be so fun!! Thanks, Azzikins!!!
D_V's making me laugh.
Hi Cyan!!
Vote: Seppel
Show yourself!
Vote Tom
The Family
Fool me once, etc. etc.
Looking forward to a good game, where I don't lose at the last moment due to completely unpredictable events out of my control.
You know why.
Let's try it then shall we?
@Mod: is this sort of quoting between threads allowed?
For last time.
Draft my cube! (630 cards)
Hey how was your wedding?
Draft my cube! (630 cards)
Awesome
Vote D_V
Not sure how Bur's post could be interpreted as anything other than failing to read the rules, given that the rules make it plainly obvious that spectators are assigned alignments.
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
Don't be a lurking bastard, and we won't have problems.
Vote Cythare
(I would have done the same thing in your shoes. I hope the wedding was awesome!)
The GJ way path to no lynching:
Why I am loving this game already. Good man Azrael.
The GJ way path to no lynching:
The GJ way path to no lynching:
Permitted. However, when in doubt, I'd advise everyone to clear such matters with me, first.
Okay cool. I didn't even think about it and will be cautious in the future. Thanks!
Is this going to be Trigger Happy all over again??!!?
The GJ way path to no lynching:
Trigger happy picked up pretty well, but I'm also in 2 other games and will be trying to split my time between them.
I don't remember you being so impatient. What's your hurry?
FYI I will NOT be as active as I used to be. So don't expect me to be.
I found my second wind for mafia. Check my post activities for the last two games. MU gave me my energy back. And then I put on some masks.
Down the line, I might need you to break apart my triple posts.
The GJ way path to no lynching:
You can count on me!
I think Manders is Town because she asked to be Town and it's her first game back and Az wouldn't be so mean to make her scum after that. Also, she seemed too excited in #14 to have rolled scum.
Easy game.
EH I'm not worried enough to research. Just thought it was odd.
I'm not sure what to make of you just yet. IGMEOY.
Axel + Wolf
The GJ way path to no lynching:
Like, you guys realize I get a bigger and bigger NK target on me the more obv-town I am, right?
RIGHT?!
I'd like to SURVIVE for at LEAST a couple of Days. Sheesh!!
I was about to write a post arguing that she might just be generically excited that it's her first game back, but then thought that scum would probably be intimidated (for the same reason), especially with the solid player base. Maybe that's going too many levels deep?
On the other hand, I don't like this post. I'm not sure anyone really knows what to make of anyone with so few posts, so why bother saying it? Why not discuss the post in question instead?
Unvote. Vote MandersW
Did you miss the rules update?
Okay, I can almost swear I recognize this post. Who are you quoting, here?
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
I did and chose to purposefully ignore it.
The GJ way path to no lynching:
Because I'm keeping my exact thoughts about his post to myself, but wanted it on record that I had reservations about his post.
Don't worry. It's not like it's a super strong Town read anyway
Maybe I missed the rules update? What rules update? Does it concern multi-posting?
No one intentionally. This is 100% me.
@iso
does DV being a troll mean anything wrt his alignment? well if they dont NK me, youll probably be fine
also triple posting is legal now.
strong vaimes-specific mindset tell.
bam.
This rule:
Is terrible. I already PM'd our illustrious Mod. to complain about it. Unless the Mafia empowerment powers completely suck, it is such a huge advantage to swing points around at instant speed and with perfect knowledge. I know from what I am speaking of on this. I had a similar (though I think even less busted) mechanic in my Points Mafia game back in the day, and it did not end up working out well.
I know, the Mafia don't get these points at all unless people are voting them (though they can always vote themselves) so there's some case to be made the Town could deserve what it gets there, but I'm concerned.