Notes: Hand #10 was legal but attempted to use a combo that didn't exist.
1-2: 6: Act exiles Serenity and Halo. Archetype outraces Seal.
1-4: 6: Removal clears a path for Archetype to enter the battlefield under AD's control, and then Archetype wins. Various enchantments trade to prevent infinite chump-blocks.
1-8: 0: Two tokens every two turns holds off Archetype while excess tokens push through.
2-4: 6: HQ has more relevant cards.
2-8: 2: Surgery + Seal + Seal trade with Oath + Aura + Aura every three turns.
4-8: 0: Tom plays Oath and Auras and lets them sit in play. NJ casts Seal (destroy Aura), O-Ring (target Seal, sacrificed in response), Auramancy, and Chimera. Tom draws Aura and destroys Auramancy. NJ draws Seal. Tom draws Aura and destroys Chimera, then attacks. The only way for NJ to remove token is O-Ring, destroy O-Ring, O-Ring, which is too inefficient.
Every card submitted must have a cmc of 5 or more. No lands, no leylines, just big old fashioned battle cruisers. The things that get around the rule don't kill in time for turn 5 to roll around.
Private Mod Note
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1| X 6 0 6 6 6 0 0 3 6 | 32 | 356
2| 0 X 0 6 6 6 0 2 0 6 | 26 | 289
3| 6 6 X 6 6 6 6 6 6 6 | 54 | 600
4| 0 0 0 X 6 2 0 0 0 6 | 14 | 156
5| 0 0 0 0 X 6 3 0 0 6 | 14 | 156
6| 0 0 0 2 0 X 0 6 0 6 | 14 | 156
7| 6 6 0 6 3 6 X 6 0 6 | 34 | 378
8| 6 2 0 6 6 0 0 X 0 6 | 26 | 289
9| 3 6 0 6 6 6 6 6 X 6 | 44 | 489
0| 0 0 0 0 0 0 0 0 0 X | 00 | 000
Notes: Hand #10 was legal but attempted to use a combo that didn't exist.
1-2: 6: Act exiles Serenity and Halo. Archetype outraces Seal.
1-4: 6: Removal clears a path for Archetype to enter the battlefield under AD's control, and then Archetype wins. Various enchantments trade to prevent infinite chump-blocks.
1-8: 0: Two tokens every two turns holds off Archetype while excess tokens push through.
2-4: 6: HQ has more relevant cards.
2-8: 2: Surgery + Seal + Seal trade with Oath + Aura + Aura every three turns.
4-8: 0: Tom plays Oath and Auras and lets them sit in play. NJ casts Seal (destroy Aura), O-Ring (target Seal, sacrificed in response), Auramancy, and Chimera. Tom draws Aura and destroys Auramancy. NJ draws Seal. Tom draws Aura and destroys Chimera, then attacks. The only way for NJ to remove token is O-Ring, destroy O-Ring, O-Ring, which is too inefficient.
Mogg wins the round.
BWTeysa, Orzhov Scion
GWRhys the Redeemed
GUKruphix, God of Horizons
GRXenagos, God of Revels
GThrun, the Last Troll
GStompy