First of all, glad that so many people got on board with Season Three - I'm glad I didn't have to quietly bury 5CB in the backyard and pretend I never volunteered. So thank you, all of you, for submitting, and please do take a crack at breaking the special format for this week!
1) Promatim - No Takebacks
2) Madmanquail - Yo - Here's a deck
3) dasheiff - moggcenn
4) Feyd_Ruin - WhammWhamme Approves
5) WhammWhamme - I like shuffling
6) froffenhoffer - Trapped
7-8) Draco, halinn, Gamermk, Naphtali - Netdecks!
Player of the Month Standings:
To be determined once people check my work.
[/spoiler]
I think this week saw some excellent creativity, as well as a bizarre massive comeback for Commandeer. Damn it. My deck powers through FOIL... but seriously, Promatim and Madmanquail have pretty cool decks (especially apparent second place finisher Madmanquail - Nether Void has not, I believe, previously had a deck it worked in), and deserve the win for superior creativity!
This week's special format is COMMANDER WEEK!
Each deck must include a single legendary creature who is the Commander (and works the same as an ordinary Commander in the format formerly known as EDH). Deck construction restrictions apply as for the normal Commander format, except your deck is still 5 cards (plus the Commander) and may not include cards outside his/her/its colours.
Decks that fail to submit a Commander will be assigned AtogAtog, because everybody loves family meals.
Karakas is banned this week.
Resources
[spoiler] Rules
[spoiler]
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player.
1.5a. Each player is the starting player once per match.
1.5b. If no player can win, the game is a draw.
1.5c. Games are played with perfect information.
1.5d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator.
2.1a. A player may submit multiple decks, but only the most recent deck is counted.
2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
2.1d. Players are expected to name their decks. In the event they do not do so, the moderator may, at their discretion, name it whatever strikes their fancy.
2.2. Decks are subject to some restrictions.
2.2a. A player may not submit a deck that can – against any deck – win the game or force more than one card in an opponent's hand to change zones before an opponent's second turn.
2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:
2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially.
2.3. Points determine tournament standings.
2.3a. Players are ranked – first to last – in order of decreasing number of points.
2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 3 is a game win, 1 a drawn game, and 0 a game loss. 2 may be used instead of 3 to denote a split match. A player's points are listed at the end of his or her row.
2.4. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down).
For example, twenty-five players are divided into heats of twelve and thirteen.
2.4a. Except in the finals, a player only plays against players in his heat.
2.4b. The top four players of each heat advance to the finals, where they play again (with the same decks).
2.4c. Tiebreakers for advancement to the finals are as follows: number of matches in which a player wins both games, number of game wins, points scored against higher-scoring decks. If a tie is unresolved, the tied decks advance.
2.5. The player with the most POTM points over the course of a month is the Player of the Month.
2.5a. A month includes all rounds for which decks are due during that month.
2.5b. The top eight players – or more, if players are tied for the final spot – of rounds of less than twenty players, all players in rounds of eight or fewer players, and all players in the finals of rounds of twenty or more players earn POTM points according to their rank; The player with the highest score earns 8 POTM points, and each subsequent player earns one point less than the previous player, but can't earn less than 0 POTM points. Tied players earn equal points but are counted as separate players when calculating the points of other players.
[/spoiler] Rounds
[spoiler] Rounds
Season 3:
Promatim - 1
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
1 v. 5: On the play, 1 plays Black Lotus + Channel + Ulamog (who gets Mindbreak trapped)... and then plays Lich's Mirror, resetting their life total to 20. Then the other player plays Ulamog, then 1 does nothing, then 5 swings for 10, then 1 resets their life total to 20... and it's a draw forever more.
You missed the ability to never play OUT Mirror and simply use it to go back to 20 every turn.
And actually, this works on the play AND on the draw, so it should be 2-2. (neither can replay Ulamog if he gets legend-ruled, since he costs 10 life to play).
5 v 10 should be a draw, correct; oops.
2 v 5 is a draw; if 5 waits until 2 drops ensnaring bridge, it can Ulamog away the bridge and swing before the reshuffled bridge can be redrawn (since it's always under the Elixer)
2 v 5 is a draw; if 5 waits until 2 drops ensnaring bridge, it can Ulamog away the bridge and swing before the reshuffled bridge can be redrawn (since it's always under the Elixer)
...and the other half of the reason is that if I play a land whilst holding Bridge 5 can cast Ulamog and blow up the land. If the land was City of Traitors then I can't get it back (and therefore cannot cast Reactor). If the land was Workshop then I cannot cast Bridge immediately and so I lose to Annihilator.
I therefore play no lands until the turn I want to drop Bridge. Since it's never safe for me to drop Bridge, it's a standoff.
Private Mod Note
():
Rollback Post to RevisionRollBack
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
Reccommend you at least CARDS taggify the decks. I know that formatting them fully out of the myriad ways people send them in is a pain, but you should at least do that
After Ulamog is mindbroken, 1 pays more life to Channel to play out Lich's Mirror, then pays the rest of his life to lose the game - now 1 has nothing on the battlefield, all cards apart for Ulamog in hand (Ulamog is Exiled), nothing in the graveyard, 20 life.
1 can now, at any time, repeat this method in order to reset himself. Ulamog can't kill in one turn, and so, draw.
9 Black Lotus
4 Ulamog, The Infinite Gyre
4 Channel
3 Mindbreak Trap
3 Karakas
3 Elixir Of Immortality
3 City Of Traitors
2 Snapback
2 Grand Arbiter Augustin Iv
2 Commandeer
2 Ajani Vengeant
I'd rather not, now that Wizards uses commas in card names (Ulamog, especially). So... unless you're volunteering to mod it, you're going to have to deal with my formatting it my way.
So if I want AtogAtog I get to play 6CB against everyone else's 5CB?
...no? That bit about AtogAtog is in case (as has happened before) someone doesn't realise there's a special format going on and submits a normal deck.
Everybody is playing 6CB, anyway; 5 and a legend. Picking AtogAtog as your legend is probably not the best possible choice. (it does, however, ensure your deck won't be illegal)
...no? That bit about AtogAtog is in case (as has happened before) someone doesn't realise there's a special format going on and submits a normal deck.
Everybody is playing 6CB, anyway; 5 and a legend. Picking AtogAtog as your legend is probably not the best possible choice. (it does, however, ensure your deck won't be illegal)
This was not something understood by me. Commander decks are 99 cards and 1 general (100) so I assumed that commander 5CB would be 4 cards and 1 general (5).
Thanks for clearing that up, though. That makes this a little easier...
--
Edit: Ah, I see that you explained in your post. "Plus" didn't register in my brain.
I can snapback Student anytime he has 2 or more counters to give myself enough time to cast Quagnoth (I'll still have 9 life). Commandeering my snapback doesn't do anything since Student is the only legal target, and my Quagnoth can't be snapback'd by him. Once quag hits, its a stalemate. A 4/4 doublestriker vs a 4/5 just kill eachother, so I hold back to block a tie.
Commandeer lotus. Without black from lotus, he can't nether void. With my newly acquired lotus mana, my Quag hits the same as his thrun. After that, its a tie. If I start swinging, he can block once, regen, and then go offensive. Him hitting first means I lose, so I sit back and block a tie. If he goes with Factory too, then I can block and kill it, taking only 1 hit from Thrun, and go back to blocking him.
If he doesn't lotus, I take 3 hits, drop Quag. He can factory in 1 more hit, putting me to 4, but then its stalemate again.
----
Edit:
Re: Commanders
For those who don't know EDH, your 6th card commander starts in the Command zone, not your hand.
Anytime he would be put into the graveyard or exile, you may put him into your command zone instead.
You may cast him anytime you normally could from this zone.
However, he costs more to cast for each time you've cast him before.
IE: Isamaru costs the first time you cast from the command zone.
If he dies, you can put him back in the command zone.
Then he costs 2W to cast him a 2nd time.
Then it's 4W. Then 6W.. etc.
You may choose not to put him in the command zone, should he die.
Note that unsummon effects, library effects, etc, still work on him.
Since it's in the command zone, though, you can't be forced to discard him, and you can't exile him for your Commandeer.
Results:
[spoiler]
1) WhammWhamme - I like shuffling
2) bateleur - My Pet Deck, Let Me Show You It!
3) Draco - Karakakekeke
4) Halinn - Generic Netdeck #6
5) froffenhoffer - Trapped
6) Reyemile - Glowman!
7) Gamermk - Dirty Theft
8) Promatim - No Takebacks
9) dasheiff - moggcenn
10) Feyd_Ruin - WhammWhamme Approves
11)Madmanquail - Yo - Here's a deck
12) Naphtali - Don't have time for anything but a netdeck this week I'm afraid.
X 1 2 3 4 5 6 7 8 9 0 1 2
1 X 6 3 3 4 3 6 0 0 0 3 6 = 30
2 0 X 0 0 2 6 2 2 2 2 1 2 = 19
3 3 6 X 2 4 6 0 0 3 2 0 0 = 24
4 3 6 2 X 4 6 0 0 3 2 0 0 = 24
5 1 2 1 1 X 3 6 6 3 0 3 6 = 29
6 3 0 0 0 3 X 0 0 0 1 0 0 = 5
7 0 2 6 6 0 6 X 0 0 0 3 2 = 24
8 6 2 6 6 0 6 6 X 6 6 0 6 = 50
9 6 2 3 3 3 6 6 0 X 6 3 6 = 40
0 6 2 2 2 6 4 6 0 0 X 0 6 = 34
1 3 4 6 6 3 6 3 6 3 6 X 3 = 44
2 0 2 6 6 0 6 2 0 0 0 3 x = 24
1) Promatim - No Takebacks
2) Madmanquail - Yo - Here's a deck
3) dasheiff - moggcenn
4) Feyd_Ruin - WhammWhamme Approves
5) WhammWhamme - I like shuffling
6) froffenhoffer - Trapped
7-8) Draco, halinn, Gamermk, Naphtali - Netdecks!
Player of the Month Standings:
To be determined once people check my work.
[/spoiler]
I think this week saw some excellent creativity, as well as a bizarre massive comeback for Commandeer. Damn it. My deck powers through FOIL... but seriously, Promatim and Madmanquail have pretty cool decks (especially apparent second place finisher Madmanquail - Nether Void has not, I believe, previously had a deck it worked in), and deserve the win for superior creativity!
This week's special format is COMMANDER WEEK!
Each deck must include a single legendary creature who is the Commander (and works the same as an ordinary Commander in the format formerly known as EDH). Deck construction restrictions apply as for the normal Commander format, except your deck is still 5 cards (plus the Commander) and may not include cards outside his/her/its colours.
Decks that fail to submit a Commander will be assigned AtogAtog, because everybody loves family meals.
Karakas is banned this week.
Resources
[spoiler]
Rules
[spoiler]
0. Overview
Five Card Blind (5CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit five-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.
1. Game Rules
1.1. Except for the changes described in these rules, games follow the rules of Magic.
1.2. Players' decks contain exactly five cards, which begin the game in hand. Players do not mulligan or sideboard.
1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.
1.4. A random effect produces the result that least benefits the owner of the source of the effect.
1.5. Each player plays two games (one match) against each other player. 2. Tournament Rules
2.1. Players submit their decks to the 5CB moderator. 2.2. Decks are subject to some restrictions. 2.3. Points determine tournament standings. 2.4. In rounds of twenty or more players, players are divided randomly into equally-sized heats of n players, where n is the number of players divided by ten (rounded down). 2.5. The player with the most POTM points over the course of a month is the Player of the Month. [/spoiler]
Rounds
[spoiler]
Rounds
Season 3:
Promatim - 1
POTM
As of now, none for Season 3
[/spoiler][/spoiler]
Articles
[spoiler]
Dom Camus
Five Card Blind
Nick Chandler-Klein
Three Card Blind: A Whole Different Format (Part 1)
Three Card Blind: A Whole Different Format (Part 2)
Three Card Blind: A Whole Different Format (Part 3)
Alex Hoffman
Going Blind: A First Look at Lands
Going Blind: A Non-Basic Approach
Going Blind: Metagaming – Being Overly Analytical
Going Blind: Metagaming #2 – All Decked Out
Going Blind: XCB Metagaming – A Prolonged Conclusion
Forum Articles
[spoiler]
Madmanquail
5CB Strategy
Mogg
5CB Strategy
[/spoiler][/spoiler][/spoiler]
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
...except I didn't get voted in. But it's okay, the deck names get in anyway.
You missed the ability to never play OUT Mirror and simply use it to go back to 20 every turn.
And actually, this works on the play AND on the draw, so it should be 2-2. (neither can replay Ulamog if he gets legend-ruled, since he costs 10 life to play).
5 v 10 should be a draw, correct; oops.
2 v 5 is a draw; if 5 waits until 2 drops ensnaring bridge, it can Ulamog away the bridge and swing before the reshuffled bridge can be redrawn (since it's always under the Elixer)
...and the other half of the reason is that if I play a land whilst holding Bridge 5 can cast Ulamog and blow up the land. If the land was City of Traitors then I can't get it back (and therefore cannot cast Reactor). If the land was Workshop then I cannot cast Bridge immediately and so I lose to Annihilator.
I therefore play no lands until the turn I want to drop Bridge. Since it's never safe for me to drop Bridge, it's a standoff.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
My blog.
Bazaar of Baghdad, Ulamog, the Infinite Gyre, Black Lotus, Channel, Lich's Mirror
1 can now, at any time, repeat this method in order to reset himself. Ulamog can't kill in one turn, and so, draw.
My blog.
9 Black Lotus
4 Ulamog, The Infinite Gyre
4 Channel
3 Mindbreak Trap
3 Karakas
3 Elixir Of Immortality
3 City Of Traitors
2 Snapback
2 Grand Arbiter Augustin Iv
2 Commandeer
2 Ajani Vengeant
I'd rather not, now that Wizards uses commas in card names (Ulamog, especially). So... unless you're volunteering to mod it, you're going to have to deal with my formatting it my way.
I'll take a stab at adding in card tags though.
...no? That bit about AtogAtog is in case (as has happened before) someone doesn't realise there's a special format going on and submits a normal deck.
Everybody is playing 6CB, anyway; 5 and a legend. Picking AtogAtog as your legend is probably not the best possible choice. (it does, however, ensure your deck won't be illegal)
This was not something understood by me. Commander decks are 99 cards and 1 general (100) so I assumed that commander 5CB would be 4 cards and 1 general (5).
Thanks for clearing that up, though. That makes this a little easier...
--
Edit: Ah, I see that you explained in your post. "Plus" didn't register in my brain.
Commandeer / Snapback / Mindbreak Trap / Hollow Trees / Quagnoth
vs
8) Promatim - No Takebacks
Commandeer / Snapback / Mindbreak Trap / Student of Warfare / Plains
Listed: 0-6 Prom
Suggested: 2-2
I can snapback Student anytime he has 2 or more counters to give myself enough time to cast Quagnoth (I'll still have 9 life). Commandeering my snapback doesn't do anything since Student is the only legal target, and my Quagnoth can't be snapback'd by him. Once quag hits, its a stalemate. A 4/4 doublestriker vs a 4/5 just kill eachother, so I hold back to block a tie.
1
(L1) F@19
2
(L2) F@16
3
(L3) F@13
4
Snapback. Recast Student
5
(L1) F@12
6
(L2) F@9
Quagnoth
vs
11)Madmanquail - Yo - Here's a deck
Black Lotus / Mishra's Factory / Nether Void / Thrun, The Last Troll / Saltcrusted Steppe
Listed: 0-6 Mad
Suggested: 2-2
Commandeer lotus. Without black from lotus, he can't nether void. With my newly acquired lotus mana, my Quag hits the same as his thrun. After that, its a tie. If I start swinging, he can block once, regen, and then go offensive. Him hitting first means I lose, so I sit back and block a tie. If he goes with Factory too, then I can block and kill it, taking only 1 hit from Thrun, and go back to blocking him.
If he doesn't lotus, I take 3 hits, drop Quag. He can factory in 1 more hit, putting me to 4, but then its stalemate again.
----
Edit:
Re: Commanders
For those who don't know EDH, your 6th card commander starts in the Command zone, not your hand.
Anytime he would be put into the graveyard or exile, you may put him into your command zone instead.
You may cast him anytime you normally could from this zone.
However, he costs more to cast for each time you've cast him before.
IE:
Isamaru costs the first time you cast from the command zone.
If he dies, you can put him back in the command zone.
Then he costs 2W to cast him a 2nd time.
Then it's 4W. Then 6W.. etc.
You may choose not to put him in the command zone, should he die.
Note that unsummon effects, library effects, etc, still work on him.
Since it's in the command zone, though, you can't be forced to discard him, and you can't exile him for your Commandeer.
No longer staff here.