ok so this is my elf deck i have been constantly building i havent tested it since my last revision but i like getting feed back on my decks wether ive tested them or not. Since i first built it my friends i play with when im home hate it due to the mass token build i get so they started to build decks just to go up against it lol. but i just want to post it on here. i use Lackeyccg which is a free program to build decks and play online all for free. i find it useful as a deck building program since it has every card ever printed. so here it is:
Creatures:
4 Immaculate Magistrate
4 Lys Alana Huntmaster
4 Elvish Warrior
2 Elvish Archdruid
2 Wellwisher
4 Nissa's Chosen
1 Rhys the Exiled
4 Imperious Perfect
1 Jagged-Scar Archers
2 Oracle of Mul Daya
Spells:
4 Parallel Lives
2 Doubling Season
2 Coat of Arms
1 Nissa Revane
4 Elvish Promenade
Land:
23 Forest
1 Wirewood Lodge
This doesn't really seem competive for legacy, and looks more like a casual deck. If it really is for legacy, then...
What do you do if you go up against Belcher, Reanimator or Storm?
What do you do if your opponent destroys or counters your creatures?
What do you do when your opponent has any creature that causes you to be unable to win?
If the deck is just for playing with your friends, you should probably take it to the casual forum.
They left out the part where Yawgmoth is resurrected,but has been cleansed as Yawgmoth the Redeemed,and now must awaken Chromium so that Karn can fuse with him and create what can only be known as : the ultimate taco.
this is true but for the most part i get quite a few creatures out before most players have a chance to retaliate and by then i have their life down quite a bit. the only decks ive had an issue with are burn decks really i havent really been able to really play anyone else but my friends and family due to it being a legacy deck and not standard. it may seem as a casual deck but at the same time it isnt as easy to beat as it seems.
it may seem as a casual deck but at the same time it isnt as easy to beat as it seems.
You'd think so, but you have to compare it to other legacy decks. You don't have any acceleration besides two Elvish Archdruids, so you're stuck playing a lot of your cards on turns 5 and 6 (Doubling Season, Coat of Arms). They don't win the game for you on that turn, so you're waiting another turn to seal the proverbial deal.
Meanwhile, storm combo and dredge have won the game 5 turns ago. Stoneblade wraths you or plays hibernation and smirks. Other elf decks have dealt you lethal damage on turn 4. Etc, etc, etc.
On that note, you may want to look at two other threads on the boards here: NO (Natural Order) Elves and Combo Elves. Read those, gain a little understanding of the power level of legacy, and revise accordingly.
also true most of my creatures take 4 mana or more as i have said i am constantly building this deck im not even sure if i will ever stop either lol but i appreciate the feed back no matter good or bad its what helps me improve. if y'all have any suggestions as well i take everything for consideration.
ok so if you guys can give me suggestions of what to change in this deck i know more mana creatures like llanowar elves and such would be helpful or rampart growth cause it seems like thats what i need. i keep this mona green so i know there arent really any destroy cards that are green. so help away
Now that I type it out, I'm not sure how I get away with that land count. I think I'll find room for one more forest.
Anyway, elves do two things very well: generate mana and play lots of dudes all at once. The NO elves thread can give advice for various sideboard choices which you can tailor to your own metagame.
Basically, you should focus on speed. If things cost more than 3 or 4, then they should be cut immediately unless they're a game-winning like these options, here.
15 mana with that decklist isn't difficult at all. I'm guessing it'll hit a mass where it can cast Em by turn 5.
I'd recommend adding Soul of the Harvest or Guilt-Leaf Archdruid.
Personally I'm very fond of the Soul of the Harvest as with Elf mana ramp and the overwhelming ratio of creatures:non creatures you'll be able to play/draw a ridiculous number of cards per turn and get similar draws. This will also help you draw the Em.
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Creatures:
4 Immaculate Magistrate
4 Lys Alana Huntmaster
4 Elvish Warrior
2 Elvish Archdruid
2 Wellwisher
4 Nissa's Chosen
1 Rhys the Exiled
4 Imperious Perfect
1 Jagged-Scar Archers
2 Oracle of Mul Daya
Spells:
4 Parallel Lives
2 Doubling Season
2 Coat of Arms
1 Nissa Revane
4 Elvish Promenade
Land:
23 Forest
1 Wirewood Lodge
What do you do if you go up against Belcher, Reanimator or Storm?
What do you do if your opponent destroys or counters your creatures?
What do you do when your opponent has any creature that causes you to be unable to win?
If the deck is just for playing with your friends, you should probably take it to the casual forum.
You'd think so, but you have to compare it to other legacy decks. You don't have any acceleration besides two Elvish Archdruids, so you're stuck playing a lot of your cards on turns 5 and 6 (Doubling Season, Coat of Arms). They don't win the game for you on that turn, so you're waiting another turn to seal the proverbial deal.
Meanwhile, storm combo and dredge have won the game 5 turns ago. Stoneblade wraths you or plays hibernation and smirks. Other elf decks have dealt you lethal damage on turn 4. Etc, etc, etc.
On that note, you may want to look at two other threads on the boards here: NO (Natural Order) Elves and Combo Elves. Read those, gain a little understanding of the power level of legacy, and revise accordingly.
4 Fyndhorn Elves
4 Priest of Titania
4 Elvish Archdruid
4 Quirion Ranger
4 Elvish Champion
4 Imperious Perfect
4 Sylvan Messenger
4 Natural Order
3 Green Sun's Zenith
1 Terastodon
1 Ezuri, Renegade Leader
1 Emrakul, the Aeons Torn
1 Craterhoof Behemoth
2 Gaea's Cradle
3 Cavern of Soul
11 Forest
Now that I type it out, I'm not sure how I get away with that land count. I think I'll find room for one more forest.
Anyway, elves do two things very well: generate mana and play lots of dudes all at once. The NO elves thread can give advice for various sideboard choices which you can tailor to your own metagame.
Basically, you should focus on speed. If things cost more than 3 or 4, then they should be cut immediately unless they're a game-winning like these options, here.
I'd recommend adding Soul of the Harvest or Guilt-Leaf Archdruid.
Personally I'm very fond of the Soul of the Harvest as with Elf mana ramp and the overwhelming ratio of creatures:non creatures you'll be able to play/draw a ridiculous number of cards per turn and get similar draws. This will also help you draw the Em.