I have 4 Vengvines sitting around and i wanted to make a legacy home for them. It's a super aggro deck that can explode for 12 on turn one given you have a Putrid Imp, Rootwalla, and some Vengevines. Rarely happens though. As for Vexing Shusher, I'm sick of blue. And he protects the other combo pieces pretty well...
I would run Blue for Intuition, Brainstorm, FoW, and that one U costing creature than can bounce himself when he comes into play, allowing you to play him again and trigger Vengevine.
Also: equipment is good for the rest of your vanilla creatures.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy Currently playing:
Merfolk
EDH Currently playing:
:symb::symu::symw: Sharuum, the Hegemon
I would run Blue for Intuition, Brainstorm, FoW, and that one U costing creature than can bounce himself when he comes into play, allowing you to play him again and trigger Vengevine.
Also: equipment is good for the rest of your vanilla creatures.
I would run Blue for Intuition, Brainstorm, FoW, and that one U costing creature than can bounce himself when he comes into play, allowing you to play him again and trigger Vengevine.
Also: equipment is good for the rest of your vanilla creatures.
I proxied this, and i found FoW seemed to need too much other blue cards in it. I decided to go for more digging instead of countering. I guess I can always sideboard counters to deal with combo.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I think I need more removal though.
4 Vengevine
4 Basking Rootwalla
4 Wild Mongrel
4 Putrid Imp
4 Dark Confidant
1 Thrun, the Last Troll
4 Fauna Shaman
4 Vexing Shusher
4 Forest
1 Gaea's Cradle
4 Verdant Catacombs
2 Swamp
1 Urborg, Tomb of Yawgmoth
4 Wasteland
1 Dryad Arbor
4 Bayou
4 Maelstrom Pulse
4 Green Sun's Zenith
2 Perniculous Deed
Also: equipment is good for the rest of your vanilla creatures.
Currently playing:
Merfolk
EDH
Currently playing:
:symb::symu::symw: Sharuum, the Hegemon
MY SALES THREAD!
Shrieking Drake I believe is the card?
4 Basking Rootwalla
4 Wild Mongrel
3 Green Sun's Zenith
1 Thrun, the Last Troll
3 Fauna Shaman
4 Noble Hierarch
1 Trygon Predator
2 Island
4 Tropical Island
1 Gaea's Cradle
2 Forest
2 Verdant Catacombs
4 Wasteland
1 Dryad Arbor
1 Scalding Tarn
4 Careful Study
3 Intuition
4 Wipe Away
I proxied this, and i found FoW seemed to need too much other blue cards in it. I decided to go for more digging instead of countering. I guess I can always sideboard counters to deal with combo.