Well first my name is Dan, and I have not been playing standard since oath so I'm not too far out. I was looking at the cards in all the now available sets for standard. I considered playing temur energy or RR. My problem is I hate endless mirror matches. The main weaknesses to these decks being RR hopes they can get in enough where they can use burn to push the game. Temur is really good but they are limited in how they can grow and I think now many of the creatures can be outclassed. So after looking at the manabase and feeling that Shards could be well supported and the value creatures added by ixalan I settled on jund.
I don't like unlicensed disintegration in this deck. Even if you had a way to trigger the 3 damage, it wouldn't really matter. I would do 2 more lightning strike or one more strike and one more contempt if you want the unconditional target creature removal.
Through testing I'm coming to agree that unlicensed disintegration may not be optimal. The instant speed is good but leaving 3 mana open is tough. I think 2 contempt is probably right main board I'm running a extra in the sideboard right now. I'm thinking about replacing them with abrade instead of lightning strike though.
Curious on any thoughts about this
I'm thinking about replacing them with abrade instead of lightning strike though.
Curious on any thoughts about this
Unless your local meta specifically has a lot of artifact heavy decks running around, I'd stick to Lightning Strike. Unless you are dealing with artifact heavy decks, I feel like the ability to send the three damage upstairs offers way more utility than the artifact destruction mode on Abrade.
Overall I like the deck, I may actually sleeve this up and give it a shot.
You may be right. The removal suite still needs some tweaking but overall its playing very well and ive come to find that game 1 I want atleast 2 pieces of removal in my opening hand
Other thoughts regarding your comments on the sideboard:
The more I think about it, the more I like Yahenni's Expertise somewhere in the 75. Most of your creatures have enough toughness to survive it, making it, effectively, a one-sided board wipe that allows you to advance your board (Ammit Eternal, anyone?). I could almost see testing it out as a one or two-of in the main. Conversely, I say nay to Demon of Dark Schemes--it's way too slow in matches where that ability matters, and it taxes your mana way too much.
I could go either way on Rampaging Ferocidon for the red aggro match. I feel like your deck should already have a very favorable matchup in game one, and the only card I could really see wanting to take out would be Ammit Eternal. If you just have extra space in your sideboard I suppose it's fine, but I feel like that space could probably be devoted to something else that has a wider application.
That is great and may be the answer to the unlicensed disintegration question in 1 expertise and one cut the ribbons.
My running sideboard at the moment
I really like this list and am definitely going to test it out. Have you considered drover of the mighty in place of the channeler initiate? With 8 Dino's main, and at least I assume a deathgorge and/or ferocidon in the side, it might often be a 3/3 and doesn't run out of "charges"
Side note, I've been running B/W Vamps and have a singleton lost legacy in my main, with the meta being pretty defined I rarely whiff on game 1 if I pull it, and improves the Approach game 1 significantly.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
4x Rootbound Crag
4x Dragonskull Summit
4x Blooming Marsh
3x Sheltered Thicket
1x Canyon Slough
1x Swamp
4x Forest
3x Mountain
3x Fatal Push
2x Lightning Strike
2x Unlicensed Disintegration
2x Vraska's Contempt
2x Chandra, Torch Of Defiance
1x Vraska, Relic Seeker
Creatures
4x Channeler Initiate
2x Rhonas The indomitable
4x Ammit Eternal
4x Ranging Raptors
4x Ripjaw Raptor
3x Glorybringer
2x The Scorpion God
1x Carnage Tyrant
I'm still working on the side board Yahenni's Expertise or Demon of Dark schemes for go wide strategies and RR
Rampaging Ferocidon for RR
duress and other discard effects for control
Some graveyard hate as needed for GPG if that is still a thing
Lost Legacy for approach decks
Anyway I would love some feedback on this deck, I am planning on taking it to GP atlanta
http://forums.mtgsalvation.com/showthread.php?p=11439737#post11439737
Reality is only what man allows it to be. Few shape it so that many may accept it.
Curious on any thoughts about this
Unless your local meta specifically has a lot of artifact heavy decks running around, I'd stick to Lightning Strike. Unless you are dealing with artifact heavy decks, I feel like the ability to send the three damage upstairs offers way more utility than the artifact destruction mode on Abrade.
Overall I like the deck, I may actually sleeve this up and give it a shot.
The more I think about it, the more I like Yahenni's Expertise somewhere in the 75. Most of your creatures have enough toughness to survive it, making it, effectively, a one-sided board wipe that allows you to advance your board (Ammit Eternal, anyone?). I could almost see testing it out as a one or two-of in the main. Conversely, I say nay to Demon of Dark Schemes--it's way too slow in matches where that ability matters, and it taxes your mana way too much.
I could go either way on Rampaging Ferocidon for the red aggro match. I feel like your deck should already have a very favorable matchup in game one, and the only card I could really see wanting to take out would be Ammit Eternal. If you just have extra space in your sideboard I suppose it's fine, but I feel like that space could probably be devoted to something else that has a wider application.
My running sideboard at the moment
3x Yahenni's expertise
3x hour of glory
4x duress
3x doomfall
Side note, I've been running B/W Vamps and have a singleton lost legacy in my main, with the meta being pretty defined I rarely whiff on game 1 if I pull it, and improves the Approach game 1 significantly.