Urza ThopterSword, A Combo Deck
So long... We have waited SO LONG for a real Urza card, and now we have one. Now, it is time to poop out an army of thopters.to use urza to win games
Now, before we get to individual card choices, I have to cover something. "Wow," you may be saying, "No Shocklands, this dude is incompetent!" You would only be partly correct. This deck uses Urza, Lord High Artificer and the pre-existing ThopterSword combo to generate infinite , Infinite life, and infinite 1/1 creatures with flying. But that, while fun, is not the way I want to win. Bond of Agony is a little known card from the set dissension. Read it over. It will make us take a lot of damage to kill our opponent, even while we are infinite. Shocklands can cost life. Our opponent will probably be doing fetch into shock into turn one play. No matter what else happens, they will end that turn at 17 life. There is my logic for not including shocklands.
Now on to individual card choices.
Bond of Agony is not the first card you might think of as a big boi finisher (there is another, but we'll get to that later.:)) . Thing is, even though other cards can do the job quite nicely, I have been waiting eleven years to break this card, so I will not pass up the opportunity. Replace it with exsanguinate at your discretion.
rate 5
The main enabler for our combo. We have to run four for consistancy, even though it's legendary. Another way of going infinite is to just use Urza's activated ability to eventually hit Emrakul, than smack the opponent with her.
rate 5
I'm just lumping these two together, as without each other they are pretty useless. In conjunction with Urza, it nets you infinite mana and thopter tokens.
Rate 4 (Very useless without each other, but are both required to go infinite.)
Modern's favorite cantrip
rate 5
Our counterspell of choice. Disrupts our opponent while helping us dig for our combo.
rate 5
Deals damage to our opponent while gaining us life. I wish we had something more efficient, but this is still the best tool for the job.
Rate 3
Being lumped together because they serve the same purpose (Hand disruption.) IoK is better than thoughtsieze in this deck because thoughtsieze makes us lose life.
Rate 4.5
One of the best counterspells ever printed, but triple blue is rather difficult.
rate 3
Snappy is here to bring back our counterspells, serum visions, or Bond of Agony. Only bring back bond if you are infinite.
Rate 5
WHAM! This is the other option for winning. Use Urza while infinite to dig until you hit this, than proceed to murder your opponent with a 15/15 the following turn!
Rate 5
Delta is our fetch land. We can never run less than four.
Rate ABSOLUTELY VITAL
Our fast land. We want fast mana to enable Serum visions and counterspells, so this is very good here. Run four.
Rate 4
Sunken hollow is here because it is fetchable, and it is very useful to us when we can get it to enter untapped.
Rate 3
Tar pit is our manland, and is good against control after they wipe, because we can animate it when they are tapped out, then swing.
Rate 4
Not fetchable, but works well enough in standard that it should still be pretty good here.
Rate 4
Even though they are very inflexible, they make us very resistant to path or assassin's trophy.
Rate 3
Ok. *Inhales* We control Urza, Lord High Artificer, thopter foundry, and Sword of the Meek. your sword for , then use that blue mana to sacrifice it to thopter foundry. A thopter will come into play, triggering your sword of the meek. Sword will return to the battlefield attatched to the thopter. the thopter and the sword for , giving you , then sacrifice the sword to thopter foundry. We are now back where we started, only with one more , one more life, and one more thopter. Repeat as necessary. The 2nd part is optional, but makes sure that the swarm of thopters will connect. Using your now infinite , activate Urza until you hit Emrakul. If you have already drawn Emrakul, use Urza to find thoughtsieze, target yourself, and Emrakul's replacement effect will shuffle her back into your library. Using Emrakul's extra turn, swing for a massive amount of damage, and win.
Bond Of Agony is a pretty bad win-con, something like Walking Ballista or Blue Sun's Zenith (to deck the opponent) is much better (unless they have hexproof/shroud)
I'd suggest replacing it with Tezzeret, Agent of Bolas or Time Sieve (also goes infinite once you have at least 5-mana). Emrakul is also unnecessary imho as you don't really need it once you go infinite and you can't actually cast it anyway.
I'd also consider a copy or two of Tribute Mage as it gets both halves of the combo and also Time Sieve as a finisher.
Condescend is a pretty bad counterspell (at least without mana ramp) so Prohibit or Mana Leak seem like much better options.
Even a 3-mana "hard-counter" like Disallow is probably much better.
Sovereign's Bite is a bizzare card to play in a control-combo deck, Collective Brutality is much better as it has more utility while being able to drain life as well.
So long... We have waited SO LONG for a real Urza card, and now we have one. Now, it is time to poop out an army of thopters.
to use urza to win gamesUrza, Lord High Artificerx4
Thopter Foundryx4
Sword of the Meekx4
Serum Visionsx4
Condescendx3
Sovereign's bitex4
Thoughtseizex2
Inquisition of kozilekx4
Cryptic Commandx1
Snapcaster Magex3
Emrakul, The Aeons Tornx1
Polluted Deltax4
Darkslick shoresx4
sunken hollowx2
Creeping tar pitx2
drowned catacombx4
Islandx4
Swampx3
Now, before we get to individual card choices, I have to cover something. "Wow," you may be saying, "No Shocklands, this dude is incompetent!" You would only be partly correct. This deck uses Urza, Lord High Artificer and the pre-existing ThopterSword combo to generate infinite , Infinite life, and infinite 1/1 creatures with flying. But that, while fun, is not the way I want to win. Bond of Agony is a little known card from the set dissension. Read it over. It will make us take a lot of damage to kill our opponent, even while we are infinite. Shocklands can cost life. Our opponent will probably be doing fetch into shock into turn one play. No matter what else happens, they will end that turn at 17 life. There is my logic for not including shocklands.
Now on to individual card choices.
I will add a matchup guide soon.
I'd suggest replacing it with Tezzeret, Agent of Bolas or Time Sieve (also goes infinite once you have at least 5-mana).
Emrakul is also unnecessary imho as you don't really need it once you go infinite and you can't actually cast it anyway.
I'd also consider a copy or two of Tribute Mage as it gets both halves of the combo and also Time Sieve as a finisher.
Condescend is a pretty bad counterspell (at least without mana ramp) so Prohibit or Mana Leak seem like much better options.
Even a 3-mana "hard-counter" like Disallow is probably much better.
Sovereign's Bite is a bizzare card to play in a control-combo deck, Collective Brutality is much better as it has more utility while being able to drain life as well.