A triggered ability that appears in the text of another triggered ability or an activated ability means that the former is what's known as a delayed triggered ability. The delayed triggered ability won't do anything on its own; rather, it gets created when the triggered or activated ability encompassing it resolves.
Let's take the first card.
Suppose an instant or sorcery card enters my graveyard. The ability triggers, and so I choose to exile it. Since I choose to exile it, I return each other card exiled with Necrotic Spellplasm to my graveyard (not very relevant in this scenario). Then, because there are further instructions in the triggered ability, those are followed. Since it's a delayed triggered ability, a delayed triggered ability is set up that triggers whenever Spellplasm deals combat damage to a player. All is normal here; whenever Spellplasm deals combat damage to a player, I can cast a copy of the exiled card exactly once.
Then suppose a second instant or sorcery card enters my graveyard. The ability triggers, and so I choose to exile it. Since I choose to exile it, I return each other card exiled with Necrotic Spellplasm to my graveyard (the first instant or sorcery card exiled this way). Then, a delayed triggered ability will be created that triggers whenever Spellplasm deals combat damage to a player. However, note that the first delayed triggered ability still exists. This means, that if Spellplasm deals combat damage to a player, I will be able to cast a copy of my most recently-exiled instant or sorcery card twice.
This holds true in general. Assuming Spellplasm never leaves the battlefield for any reason, whenever the Nth instant or sorcery card is put into a graveyard and I choose to exile it, it makes it so that whenever Spellplasm deals combat damage to a player, I can cast a copy of that exiled instant or sorcery card up to N times.
Now let's look at the second card.
The second card is actually much more simple, in that the combat damage triggered ability is already there, and there aren't multiple generated copies to manage. This means that no matter how many instant or sorcery cards I exile with Spellplasm, I will only ever be able to cast a copy of the Nth exiled card once per combat damage event.
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Or does it still need separated? Like this?
And if the correct is #2 does the wording need to be changed?
Thanks for help
Let's take the first card.
Suppose an instant or sorcery card enters my graveyard. The ability triggers, and so I choose to exile it. Since I choose to exile it, I return each other card exiled with Necrotic Spellplasm to my graveyard (not very relevant in this scenario). Then, because there are further instructions in the triggered ability, those are followed. Since it's a delayed triggered ability, a delayed triggered ability is set up that triggers whenever Spellplasm deals combat damage to a player. All is normal here; whenever Spellplasm deals combat damage to a player, I can cast a copy of the exiled card exactly once.
Then suppose a second instant or sorcery card enters my graveyard. The ability triggers, and so I choose to exile it. Since I choose to exile it, I return each other card exiled with Necrotic Spellplasm to my graveyard (the first instant or sorcery card exiled this way). Then, a delayed triggered ability will be created that triggers whenever Spellplasm deals combat damage to a player. However, note that the first delayed triggered ability still exists. This means, that if Spellplasm deals combat damage to a player, I will be able to cast a copy of my most recently-exiled instant or sorcery card twice.
This holds true in general. Assuming Spellplasm never leaves the battlefield for any reason, whenever the Nth instant or sorcery card is put into a graveyard and I choose to exile it, it makes it so that whenever Spellplasm deals combat damage to a player, I can cast a copy of that exiled instant or sorcery card up to N times.
Now let's look at the second card.
The second card is actually much more simple, in that the combat damage triggered ability is already there, and there aren't multiple generated copies to manage. This means that no matter how many instant or sorcery cards I exile with Spellplasm, I will only ever be able to cast a copy of the Nth exiled card once per combat damage event.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall