Ranger's Company2
Creature - Elf Scout
When Ranger's Company enters the battlefield, if W was spent to play it, put a 1/1 white human creature token onto the battlefield.
When Ranger's Company enters the battlefield, if G was spent to play it, put a 1/1 green elf creature token onto the battlefield.
2/2
Ashland Druid2GR
Creature - Human Druid Berserker
Haste
When Ashland Druid enters the battlefield, you may search your library for a basic land card and put it into play tapped.
3/2
Magma ManipulatorR
Creature - Human Wizard t: Add R to your mana pool. RT: Deal 1 damage to target creature or player.
1/1
Ranger's Company2
Creature - Elf Scout
When Ranger's Company enters the battlefield, if W was spent to play it, put a 1/1 white human creature token onto the battlefield.
When Ranger's Company enters the battlefield, if G was spent to play it, put a 1/1 green elf creature token onto the battlefield.
2/2
Clean and Elegant, love the flavor of co-operation between the two species. Feels very LOTR. Needs Flavor text.
Ashland Druid2GR
Creature - Human Druid Berserker
Haste
When Ashland Druid enters the battlefield, you may search your library for a basic land card and put it into play tapped.
3/2
Should be a 2/2 or cost more. At the moment it is crazy efficient, especially for a common. Maybe have the land go to your hand rather than the battlefield?
Magma ManipulatorR
Creature - Human Wizard t: Add R to your mana pool. RT: Deal 1 damage to target creature or player.
1/1
This is not red, if you wanted it to be more red it needs a ritual effect.
eg: Magma Manipulator v2R
Creature - Human Wizard
When ~ enters the battlefield, add RR to your mana pool RT: Deal 1 damage to target creature or player.
1/1
Is also probably too strong, definitly the weakest design out of these 3 cards.
Keep up the good work.
Perhaps the first card's creature type should be a Centaur or something? I could make it cost 3 and make it a 3/3? Otherwise, perhaps I could make it a 1/1 bird with flying and a 1/1 elf if I made it a human?
I was thinking about red's temporary use of mana production and thought it'd make sense for a red card to be able to make red mana. I think I might change the card around a bit though.
How about this concept:
Magma Manipulator V21R
Creature - Human Wizard
Haste T: Add R to your mana pool. 1Rt: Deal 1 damage to target creature or player.
1/1
I want to make the creature fast enough to be used in a red style deck.
Otherwise a temporary mana ability that produced RR wouldn't be bad so long as it had haste. Though I do like the idea of tapping for R
If the ability is too powerful, I could add a red based restriction like, "Add R to your mana pool if a player took damage this turn."
I was originally thinking of making the Ashland Druid a 2/2, but I thought it might not be competitive enough. But, I don't mind it being a 2/2.
Creature - Elf Scout
When Ranger's Company enters the battlefield, if W was spent to play it, put a 1/1 white human creature token onto the battlefield.
When Ranger's Company enters the battlefield, if G was spent to play it, put a 1/1 green elf creature token onto the battlefield.
2/2
Ashland Druid 2GR
Creature - Human Druid Berserker
Haste
When Ashland Druid enters the battlefield, you may search your library for a basic land card and put it into play tapped.
3/2
Magma Manipulator R
Creature - Human Wizard
t: Add R to your mana pool.
RT: Deal 1 damage to target creature or player.
1/1
Pretty much sums up why I like green so much
On the internet, everywhere is Soviet Russia[/QUOTE]
Ashland Druid: 2/2 is fine. The way it's now, it's kinda like Bloodbraid Elf. Mininum uncommon.
Magma Manipulator: RARE! Geez, why would you give red a better Llanowar Elves? Why? Green is the best at mana ramping (right now) - not red...
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Old Custom Set: Imminence over Marycion
Clean and Elegant, love the flavor of co-operation between the two species. Feels very LOTR. Needs Flavor text.
Should be a 2/2 or cost more. At the moment it is crazy efficient, especially for a common. Maybe have the land go to your hand rather than the battlefield?
This is not red, if you wanted it to be more red it needs a ritual effect.
eg:
Magma Manipulator v2 R
Creature - Human Wizard
When ~ enters the battlefield, add RR to your mana pool
RT: Deal 1 damage to target creature or player.
1/1
Is also probably too strong, definitly the weakest design out of these 3 cards.
Keep up the good work.
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The third makes no sense for red and is too cheap to ping things.
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A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
Perhaps the first card's creature type should be a Centaur or something? I could make it cost 3 and make it a 3/3? Otherwise, perhaps I could make it a 1/1 bird with flying and a 1/1 elf if I made it a human?
I was thinking about red's temporary use of mana production and thought it'd make sense for a red card to be able to make red mana. I think I might change the card around a bit though.
How about this concept:
Magma Manipulator V2 1R
Creature - Human Wizard
Haste
T: Add R to your mana pool.
1Rt: Deal 1 damage to target creature or player.
1/1
I want to make the creature fast enough to be used in a red style deck.
Otherwise a temporary mana ability that produced RR wouldn't be bad so long as it had haste. Though I do like the idea of tapping for R
If the ability is too powerful, I could add a red based restriction like, "Add R to your mana pool if a player took damage this turn."
I was originally thinking of making the Ashland Druid a 2/2, but I thought it might not be competitive enough. But, I don't mind it being a 2/2.
Pretty much sums up why I like green so much
On the internet, everywhere is Soviet Russia[/QUOTE]