Simple idea for a land that I wouldn't be surprised if we eventually saw.
Familiar Terrain
Land T: Add 1 to your mana pool.
You may play Familiar Terrain from your graveyard.
Basically, slapping the Crucible of Worlds ability on an individual land.
I'd be interested to know what it would take for this to be playable without being degenerate. Does it need to enter tapped? Can we get away with having it produce colored mana?
The obvious interaction is with something like Dust Bowl to produce a lock similar to Crucible of Worlds + Wasteland, so that's probably the main thing it would need to be designed around for balance purposes.
The Dust Bowl interaction isn't good enough for a competitive format, and doesn't hit basics, making it limited elsewhere.
This is probably fine as is; but it's usefulness is questionable. Without viable land destruction, why would you need to return lands? Perhaps a set with a "mill yourself" theme or as a counter to a mill theme? To counter a format with heavy, cheap discard?
It's mostly a theoretical exercise. I didn't have a specific set in mind for it, but it's an untapped (pardon the pun) niche in design space that could be somewhat interesting. Most likely this would end up in the "forgettable uncommons" category, to be fair.
This is a card I was going to petition to be put into my friend's cube, except it would essentially be a swamp. I like anything that makes land/graveyard/CITP triggers more interesting and able to draft around in cube environments.
Can you imagine how nice it would feel to discard it to Compulsive Research and then bumble it out next turn. Makes pox strategies a little busted too. Maybe a little too busted with braids.
I'd be interested to know what it would take for this to be playable without being degenerate.
It isn't that degenerate. Land destruction is practically nonexistent in standard, limited, and modern (and have no real use for recurring colorless). It might be possible for legacy to use it in a braids, cabal minion, pox deck, or maybe stax, but it wouldn't push those decks into sudden "ZOMG ban it!" levels. Might spawn an exploration+zorb archetype. Vintage has no real use for it outside zuran orb combos and fastbond, and so decks that try to go for that combo will likely replace the crucible with this. Admittedly, any deck with green in vintage will likely use 1 of these on the off chance of pulling off the combo.
Does it need to enter tapped?
No need, but won't change much.
Can we get away with having it produce colored mana?
Hell no. I'd rather not have dredge suddenly have consistent source of mana. I have no real objections to colorless mana, but colored is just a no go, even if it comes into play tapped.
The obvious interaction is with something like Dust Bowl to produce a lock similar to Crucible of Worlds + Wasteland, so that's probably the main thing it would need to be designed around for balance purposes.
Dustbowl is kinda bad in vintage, and in legacy a cow+wasteland is still more reliable than this+dustbowl, since it needs much less mana to pull off.
Man it's really sad that the world will forever live in the fear of giving stupid dredge decks new tools.
You guys you make it cost mana to come into play. Or maybe it could have an activated ability that puts lands into play from your graveyard when it is in your graveyard.
Familiar Terrain
Land
T: Add 1 to your mana pool.
You may play Familiar Terrain from your graveyard.
Basically, slapping the Crucible of Worlds ability on an individual land.
I'd be interested to know what it would take for this to be playable without being degenerate. Does it need to enter tapped? Can we get away with having it produce colored mana?
The obvious interaction is with something like Dust Bowl to produce a lock similar to Crucible of Worlds + Wasteland, so that's probably the main thing it would need to be designed around for balance purposes.
This is probably fine as is; but it's usefulness is questionable. Without viable land destruction, why would you need to return lands? Perhaps a set with a "mill yourself" theme or as a counter to a mill theme? To counter a format with heavy, cheap discard?
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
Can you imagine how nice it would feel to discard it to Compulsive Research and then bumble it out next turn. Makes pox strategies a little busted too. Maybe a little too busted with braids.
Cube talk, design community and much much more!
It isn't that degenerate. Land destruction is practically nonexistent in standard, limited, and modern (and have no real use for recurring colorless). It might be possible for legacy to use it in a braids, cabal minion, pox deck, or maybe stax, but it wouldn't push those decks into sudden "ZOMG ban it!" levels. Might spawn an exploration+zorb archetype. Vintage has no real use for it outside zuran orb combos and fastbond, and so decks that try to go for that combo will likely replace the crucible with this. Admittedly, any deck with green in vintage will likely use 1 of these on the off chance of pulling off the combo.
No need, but won't change much.
Hell no. I'd rather not have dredge suddenly have consistent source of mana. I have no real objections to colorless mana, but colored is just a no go, even if it comes into play tapped.
Dustbowl is kinda bad in vintage, and in legacy a cow+wasteland is still more reliable than this+dustbowl, since it needs much less mana to pull off.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
You guys you make it cost mana to come into play. Or maybe it could have an activated ability that puts lands into play from your graveyard when it is in your graveyard.
Cube talk, design community and much much more!
I like how it interacts with draw and discard effects. Also with self mill decks. Very interesting.