The version on the left was submitted to me by a player in my homebrew cube, the version on the right contains my proposed changes. I'd like comments on both / either:
Disruptor Battery
Artifact [RARE]
Creatures you control have phasing.
At the beginning of your upkeep, put a charge counter on Disruptor Battery for each creature that phased out this turn.
:3mana:, :symtap:, Remove three charge counters from Disruptor Battery: Counter target spell.
Disruptor Battery
Artifact [RARE]
:1mana:, :symtap:: Exile target creature you control.
:3mana:, :symtap:, Put a creature card exiled with Disruptor Battery into its owner's graveyard: Counter target creature spell.
Sacrifice Disruptor Battery: Return each creature card exiled with Disruptor Battery to the battlefield under your control.
Does the second adequately capture the flavor / intentions of the first? Would you play either one? How would you change these to make them more fun and/or competitive?
Does the second adequately capture the flavor / intentions of the first?
Well it's hard to know what the author of the first intended, but I do think the second has a very different feel. The first gives me a sense of capturing some sort of energy given off by phasing; the second feels more like a machine powered by sucking up creatures into it.
I doubt I'd play with the phasing one just because phasing is another thing to keep track of. I'm probably not the person to ask about the second; counter-locks don't really appeal to my Timmy sensibilities.
How would you change these to make them more fun and/or competitive?
Personally I find counter locks to be unfun, so I'd suggest making that ability into something else. That also has the benefit of being able to cost it more competitively, because repeated counterspells have to be expensive and sucky otherwise they're straight-up overpowered. Your design that requires an actual creature card accomplishes a pretty good balance, I think.
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The Golden Rule of forums: If you're going to be rude, be right. If you might be wrong, be polite.
Yeah, I was very much against the repeated, unconditional counter idea, which is why I changed it to "target creature spell." But, that might still be too broad.
The version on the left was submitted to me by a player in my homebrew cube, the version on the right contains my proposed changes. I'd like comments on both / either:
Disruptor Battery
Artifact [RARE]
Creatures you control have phasing.
At the beginning of your upkeep, put a charge counter on Disruptor Battery for each creature that phased out this turn.
:3mana:, :symtap:, Remove three charge counters from Disruptor Battery: Counter target spell.
Disruptor Battery
Artifact [RARE]
:1mana:, :symtap:: Exile target creature you control.
:3mana:, :symtap:, Put a creature card exiled with Disruptor Battery into its owner's graveyard: Counter target creature spell.
Sacrifice Disruptor Battery: Return each creature card exiled with Disruptor Battery to the battlefield under your control.
Does the second adequately capture the flavor / intentions of the first? Would you play either one? How would you change these to make them more fun and/or competitive?
Card on the left--
Though I'm not a fan control I do try my best to help when designing for it.
This card is alright if you're already playing with a good amount of phasing.
Though as is the only thing I can find on this one that should be changed is that it should only be getting charge counters when creatures you control phase out.
Card on the right --
For what this card is trying to do I feel it's a little slow and clunky. Rather than right out a huge wall of text I'll but my suggestions here in card format.
Disruptor Battery4
Artifact 2: Exile target creature you control. ,T,Put a creature card exiled with Disruptor Battery on top of its owner's library: Counter target creature spell.
Sacrifice Disruptor Battery: Return each creature card exiled with Disruptor Battery to the battlefield under your control.
Basically I speed the card up a little than what it was so that it could be used earlier.
Thoughts?
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My online design Bin Feel free to drop by and leave any comments and feedback on anything.
Proud Father of a beautiful baby Girl as of 12-27-13.
The way you laid this out, I was able to view ONLY the second (edited) version, and not the first. Perhaps my opinion of it will be useful.
But perhaps not - I didn't like the card at all. Far too similar to Safe Haven and Cold Storage. The ability to counter creature spells (sometimes) really felt random and tacked on. Sorry, just being honest!
Now, reading the first (original) version..... pretty much the same reaction from me, I'm afraid. I don't like either but I guess the second one is a bit better.
The version on the left was submitted to me by a player in my homebrew cube, the version on the right contains my proposed changes. I'd like comments on both / either:
Artifact [RARE]
Creatures you control have phasing.
At the beginning of your upkeep, put a charge counter on Disruptor Battery for each creature that phased out this turn.
:3mana:, :symtap:, Remove three charge counters from Disruptor Battery: Counter target spell.
Artifact [RARE]
:1mana:, :symtap:: Exile target creature you control.
:3mana:, :symtap:, Put a creature card exiled with Disruptor Battery into its owner's graveyard: Counter target creature spell.
Sacrifice Disruptor Battery: Return each creature card exiled with Disruptor Battery to the battlefield under your control.
Well it's hard to know what the author of the first intended, but I do think the second has a very different feel. The first gives me a sense of capturing some sort of energy given off by phasing; the second feels more like a machine powered by sucking up creatures into it.
I doubt I'd play with the phasing one just because phasing is another thing to keep track of. I'm probably not the person to ask about the second; counter-locks don't really appeal to my Timmy sensibilities.
Personally I find counter locks to be unfun, so I'd suggest making that ability into something else. That also has the benefit of being able to cost it more competitively, because repeated counterspells have to be expensive and sucky otherwise they're straight-up overpowered. Your design that requires an actual creature card accomplishes a pretty good balance, I think.
Current New Favorite Person™: Mallory Archer
She knows why.
Yeah, I was very much against the repeated, unconditional counter idea, which is why I changed it to "target creature spell." But, that might still be too broad.
Card on the left--
Though I'm not a fan control I do try my best to help when designing for it.
This card is alright if you're already playing with a good amount of phasing.
Though as is the only thing I can find on this one that should be changed is that it should only be getting charge counters when creatures you control phase out.
Card on the right --
For what this card is trying to do I feel it's a little slow and clunky. Rather than right out a huge wall of text I'll but my suggestions here in card format.
Disruptor Battery 4
Artifact
2: Exile target creature you control.
,T,Put a creature card exiled with Disruptor Battery on top of its owner's library: Counter target creature spell.
Sacrifice Disruptor Battery: Return each creature card exiled with Disruptor Battery to the battlefield under your control.
Basically I speed the card up a little than what it was so that it could be used earlier.
Thoughts?
Proud Father of a beautiful baby Girl as of 12-27-13.
But perhaps not - I didn't like the card at all. Far too similar to Safe Haven and Cold Storage. The ability to counter creature spells (sometimes) really felt random and tacked on. Sorry, just being honest!
Now, reading the first (original) version..... pretty much the same reaction from me, I'm afraid. I don't like either but I guess the second one is a bit better.
.