Take everything from Future Sight to Scars of Mirridon, put it in a bowl, mix the F*** out of it, and what do you get?
Time Spiral 2. (Extra points to who ever got reference above)
The idea is to create interesting cards that combine past mechanics in different ways. For reference: Ichor Slick
Inspiring Cadet WW
Creature - Human Soldier
Battlecry, Exalted
2/2
Ethergate2U
Creature - Elemental Wall
Defender, Wither 2U,T: Proliferate
1/4
Eldrazi Propagator8
Creature - Eldrazi
Devour 1
Eldrazi Propagator has Annihilator X, where X is equal to the number of +1/+1 counters on it.
Whenever Eldrazi Propagator is sent to the graveyard from the battlefield, put X 0/1 Eldrazi Spawn tokens into play where X is equal to the number of +1/+1 counters on Eldrazi Propagator.
4/4
This one could probably use some tweaking, I'll admit, but the idea is solid.
Rate what I have but please post your own creations too!
I like the shards combos. Great idea for a thread TehGrease!
How about this?
Lifespark showerWW Sorcery
You gain 2 life.
Replicate - 1W
Rebound
Amrou Swiftspear2W Creature - Kithin Rebel Knight Ally
Whenever Amrou Swiftspear or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Amrou Swiftspear.
Flanking 2: Regenerate Amrou Swiftspear.
2/2
Auramancer's Umbra3UW Enchantment - Aura
Enchanted creature gets +2/+2 for each Aura attached to it.
Whenever the enchanted creature would be destroyed, search your library for an enchantment card and put it into your hand. Then shuffle your library.
Totem Armour
Reality Rift 3RU Sorcery
Cascade
Storm
Crushing Sliver8 Creature - Eldrazi Sliver
All slivers have annihilator 1.
4/4
I like the shards combos. Great idea for a thread TehGrease!
How about this?
Lifespark showerWW Sorcery
You gain 2 life.
Replicate - 1W
Rebound
Amrou Swiftspear2W Creature - Kithin Rebel Knight Ally
Whenever Amrou Swiftspear or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Amrou Swiftspear.
Flanking 2: Regenerate Amrou Swiftspear.
2/2
Auramancer's Umbra3UW Enchantment - Aura
Enchanted creature gets +2/+2 for each Aura attached to it.
Whenever the enchanted creature would be destroyed, search your library for an enchantment card and put it into your hand. Then shuffle your library.
Totem Armour
Reality Rift 3RU Sorcery
Cascade
Storm
Crushing Sliver8 Creature - Eldrazi Sliver
All slivers have annihilator 1.
4/4
Cool stuff. I was hoping for us to only implement mechanics from Future Sight onward, but hell, why stomp out creativity?
Lifespark Shower could probably cost just 1W. It would be very interesting if the Replicate cost 1G. Just an idea.
Amrou Swiftspear - 3 CMC is probably to little for a 3/3 with flanking, and regenerate; not to mention the multitude of tribal mechanics. I'd pick one of those creature types and scratch it; probably Rebel. I'd also cut him down to a 1/1, get rid of the regenerate. This is an idea I had:
"When Amrou Swiftspear or another ally you control enters the battlefield, put a +1/+1 counter on Amrou Swiftspear. 1, Remove a +1/+1 counter from Amrou Swiftspear: Target creature gains flanking until end of turn.
Auramancer's Umbra - I'm not exactly sure how this would interact. Since both of the replacement trigger effects do not say "you may" then they both must trigger. Then you have to choose in which order the abilities are on the stack. I see what you are trying to do, but I think this needs rewording.
Reality Rift - ....Looks broken to me. I love this card to death, but I call shenanigans.
Crushing Sliver - Seems balanced. I would probably rename it, just to make it more synonymous with Eldrazi. "Annihilator Sliver".
Take everything from Future Sight to Scars of Mirridon, put it in a bowl, mix the F*** out of it, and what do you get?
Time Spiral 2. (Extra points to who ever got reference above)
The idea is to create interesting cards that combine past mechanics in different ways. For reference: Ichor Slick
Inspiring Cadet WW
Creature - Human Soldier
Battlecry, Exalted
2/2
Ethergate2U
Creature - Elemental Wall
Wither 2U,T: Proliferate
1/4
Eldrazi Propagator8
Creature - Eldrazi
Devour 1
Eldrazi Propagator has Annihilator X, where X is equal to the number of +1/+1 counters on it.
Whenever Eldrazi Propagator is sent to the graveyard from the battlefield, put X 0/1 Eldrazi Spawn tokens into play where X is equal to the number of +1/+1 counters on Eldrazi Propagator.
4/4
This one could probably use some tweaking, I'll admit, but the idea is solid.
Rate what I have but please post your own creations too!
I am kind of amazed at [...] the fact that somebody on this thread called Mind's Eye, Mirari's Wake, Decree of Pain, Desertion, AND Scroll Rack, all before they were officially spoiled. I will edit this post VERY shortly with the username of this user who deserves at least all of the cookies. Probably more cookies than that.
This is the same card. Cascade, like Storm, only triggers when you cast the spell. Storm copies aren't cast, or they would cause an infinite amount of copies because of storm itself.
Acorn Season 3G
Sorcery
Multikicker G(You may pay an additional G any number of times as you cast this spell.)
Put a 0/3 green Treefolk token onto the battlefield.
Put a 1/1 green Squirrel token onto the battlefield for each time Acorn Season was kicked.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
(4 extra squirrels on the second cast )
Otherworldly Cavalry WB
Creature - Spirit Knight
First Strike
Reinforce 2 WB (WB, Discard this card: Put two +1/+1 counters on target creature.)
Unearth WB (WB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
Tomb Blade X1BB
Sorcery
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Target creature gets -X/-X until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
(I'm really not sure what numbers would make something like that fair; bigger dredge will deck you faster, but make X bigger for free as well lol...)
Leech Engine 4
Artifact Creature - Insect
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
0/0
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Quote from Sir Blakely »
turbo...my god. you have reached Uber-Nerd-Dom (TM).
This is the same card. Cascade, like Storm, only triggers when you cast the spell. Storm copies aren't cast, or they would cause an infinite amount of copies because of storm itself.
Acorn Season 3G
Sorcery
Multikicker G(You may pay an additional G any number of times as you cast this spell.)
Put a 0/3 green Treefolk token onto the battlefield.
Put a 1/1 green Squirrel token onto the battlefield for each time Acorn Season was kicked.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
(4 extra squirrels on the second cast )
I like it. Quite flavourful I like the second round of squirrels
Otherworldly Cavalry WB
Creature - Spirit Knight
First Strike
Reinforce 2 WB (WB, Discard this card: Put two +1/+1 counters on target creature.)
Unearth WB (WB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
Great design. I really do like this card. Very flexible and fun.
Tomb Blade X1BB
Sorcery
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Target creature gets -X/-X until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
(I'm really not sure what numbers would make something like that fair; bigger dredge will deck you faster, but make X bigger for free as well lol...)
This is gold in a dedge deck, but I think it does too much. It's also overkill in some conditions. I mean you could easily -11/-11 an eldrazi who are supposed to be gods...
Leech Engine 4
Artifact Creature - Insect
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
0/0
It's okay. I was never a big fan of blood thrist. Why not mix Modular and Graft?
The way you intended it would cause you to cascade "forever".
Alternatively, I suppose you could word it the long way:
"When you play this spell, remove cards from the top of your library from the game until you remove a nonland card whose converted mana cost is less than this spell's converted mana cost. You may play that card without paying its mana cost. Then put all cards removed from the game this way that weren't played on the bottom of your library in a random order. Then repeat this process for each spell played before CARDNAME this turn."
I am kind of amazed at [...] the fact that somebody on this thread called Mind's Eye, Mirari's Wake, Decree of Pain, Desertion, AND Scroll Rack, all before they were officially spoiled. I will edit this post VERY shortly with the username of this user who deserves at least all of the cookies. Probably more cookies than that.
I like it. Quite flavourful I like the second round of squirrels
Great design. I really do like this card. Very flexible and fun.
This is gold in a dedge deck, but I think it does too much. It's also overkill in some conditions. I mean you could easily -11/-11 an eldrazi who are supposed to be gods...
It's okay. I was never a big fan of blood thrist. Why not mix Modular and Graft?
Thanks for the comments
Delve and Dredge have great synergy, but it's hard to think of a balanced effect to utilize them. Like it could be Death of a Thousand Stings, but that's not exactly something you want to waste a draw step on every turn...or waste your yard to make cheaper. An X spell has extra coolness, since the Dredge will give you a certain amount of free X every turn, but any other cards in your yard (or lands in play) represent a less-renewable resource for boosting it on some turns...
Modular and Graft are just two different ways to move counters. Bloodthirst and Graft would be an option though. Ooh, or:
Simic Adventurer UG
Creature - Elf Wizard Ally
Whenever Simic Adventurer or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Simic Adventurer.
Graft 1 (This creature enters the battlefield with one +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0/0
The important thing is to have one ability that uses counters (modular, graft, Triskelion) and one ability to add them (bloodthirst, ally, devour...)
Speaking of Devour...
Bonebraid Elf 2RG
Creature - Elf Beserker
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
2/1
Keyword from the same block even, and better synergy than random Haste since you can eat the Thranax or Dragon Fodder you cascaded into. (although for real cards in print, they wanted something without reminder text in order to make cascade easy to read)
One more:
Souleater 3BB
Creature - Elemental Spirit
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Souleater enters the battlefield or the creature it haunts is put into a graveyard, target player loses 3 life and you gain 3 life.
Evoke 3BB(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/3
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Quote from Sir Blakely »
turbo...my god. you have reached Uber-Nerd-Dom (TM).
Delve and Dredge have great synergy, but it's hard to think of a balanced effect to utilize them. Like it could be Death of a Thousand Stings, but that's not exactly something you want to waste a draw step on every turn...or waste your yard to make cheaper. An X spell has extra coolness, since the Dredge will give you a certain amount of free X every turn, but any other cards in your yard (or lands in play) represent a less-renewable resource for boosting it on some turns...
Modular and Graft are just two different ways to move counters. Bloodthirst and Graft would be an option though. Ooh, or:
Simic Adventurer UG
Creature - Elf Wizard Ally
Whenever Simic Adventurer or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Simic Adventurer.
Graft 1 (This creature enters the battlefield with one +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0/0
The important thing is to have one ability that uses counters (modular, graft, Triskelion) and one ability to add them (bloodthirst, ally, devour...)
Speaking of Devour...
Bonebraid Elf 2RG
Creature - Elf Beserker
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
2/1
Keyword from the same block even, and better synergy than random Haste since you can eat the Thranax or Dragon Fodder you cascaded into. (although for real cards in print, they wanted something without reminder text in order to make cascade easy to read)
One more:
Souleater 3BB
Creature - Elemental Spirit
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Souleater enters the battlefield or the creature it haunts is put into a graveyard, target player loses 3 life and you gain 3 life.
Evoke 3BB(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/3
As much as I like Graft, it is odd to see 2 EtBF triggers that give +1/+1 counters for different reasons. Then again, that's how Allies are worded, and that isn't your fault. Simic Adventurer is cool though, no problems here.
LOVE Bonebraid Elf. This card makes R&D look like a punk. It is much more balanced than Bloodbraid Elf, more synergistic, and fits thematically with Jund.
I've never liked Haunt, mostly because nothing technically "marks" the creature being Haunted. Even so, that doesn't stop me from loving Souleater. Evoke is one of my favorite abilities of all time, and this card does Evoke justice.
Barring flavor and costing issues... Undying Pestilant3(G/B)(G/B)
Creature - Elemental Horror
When Undying Pestilant is put into a graveyard from the battlefield, put a -1/-1 counter on any number of target creatures for each -1/-1 counter on Undying Pestilant.
Persist, Infect GB,T: Proliferate.
[3/5]
I think this might be a bit too much.
Some sort of Ally Champion 2WR
Creature - Human Knight Ally
Champion an Ally
First Strike, Vigilance
When ~ deals combat damage, put a +1/+1 counter on each Ally creature you control. 3WR: Allies you control get +1/+1 for each +1/+1 counter on ~.
Is there any red in there or should I make it monowhite?
Hmm, chroma doesn't work, or conspire... retrace...?
Arc Eruption 2RR
Sorcery
Arc Eruption deals damage to target creature or player equal to the number of lands in your graveyard.
Retrace
Basic landcycling 2
Escalating damage engine?
How might we use Landfall?
How about...
Roilspawn Nexus {cost} (This one's difficult. Not affiliated with any real colour, but if it's 5-colour the hoops are jumped through already.)
Enchantment
Landfall - When a land enters the battlefield under your control, you may have target land you control becomes the basic land type of your choice until the end of turn.
Domain - WUBRG: Put a 2/2 Elemental Creature token onto the battlefield under your control. It has "This creature gets +1/+1 for each basic land type among lands you control".
Can it really be justified having Domain there even if the card doesn't necessarily have it itself?
Barring flavor and costing issues... Undying Pestilant3(G/B)(G/B)
Creature - Elemental Horror
When Undying Pestilant is put into a graveyard from the battlefield, put a -1/-1 counter on any number of target creatures for each -1/-1 counter on Undying Pestilant.
Persist, Infect GB,T: Proliferate.
[3/5]
I think this might be a bit too much.
Some sort of Ally Champion 2WR
Creature - Human Knight Ally
Champion an Ally
First Strike, Vigilance
When ~ deals combat damage, put a +1/+1 counter on each Ally creature you control. 3WR: Allies you control get +1/+1 for each +1/+1 counter on ~.
Roilspawn Nexus {cost} (This one's difficult. Not affiliated with any real colour, but if it's 5-colour the hoops are jumped through already.)
Enchantment
Landfall - When a land enters the battlefield under your control, you may have target land you control becomes the basic land type of your choice until the end of turn.
Domain - WUBRG: Put a 2/2 Elemental Creature token onto the battlefield under your control. It has "This creature gets +1/+1 for each basic land type among lands you control".
Can it really be justified having Domain there even if the card doesn't necessarily have it itself?
Okay, your demon does too much, its not simple enough. However I do like the concept. It's a little OP with a power of 3 though.
The mana ability on the Ally champion isn't really needed. The synergy with Champion and allies is so great because if you kill the championed ally then another ally come back into play and all your creatures get +1/+1 anyway. It doesn't need the +1/+1 ability. Also allies are about unity, so it makes more sense to have the card as green white.
Roilspawn nexus just seems like a long winded enchantment that doesn't really do much until you start paying with 5 colours which is very difficult. overall the idea has potential but the way it has been presented is shocking. no-one would actually play this card, just like no-one really plays with domain.
The nexus could be a 0 enchantment that is considered all colors with some kind of alternate casting cost.
Roilspawn Nexus0
Enchantment
Roilspawn Nexus is every color.
When Roilspawn Nexus enters the battlefield discard a land, otherwise sacrifice Roilspawn Nexus.
Landfall - When a land enters the battlefield under your control, you may have target land you control becomes the basic land type of your choice until the end of turn.
Domain - WUBRG: Put a 2/2 Elemental Creature token onto the battlefield under your control. It has "This creature gets +1/+1 for each basic land type among lands you control".
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"You were lucky Death was here to save you this time!"
Yeah the pestilent does a bit much at the moment, but some nice ideas.
Same for the champion; just give it Champion an Ally, and some simple ally text like +1/+1 counters, or maybe a "Sacrifice ~: Allies you control get X until end of turn", as a way to return the original guy instantly for another wave of Ally triggers.
Eruption - heh, neat
Nexus - I like the landfall ability itself as a less crazy Lotus Cobra that also helps with domain (and Corrupt and such). Might be fun to slap on a nonbasic land that taps for 1 ?
*/*/*
Flawless Tactics 2WU
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)
Tap or untap all creatures target player controls.
Flashback 2WU(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Outwit XUU
Instant
Scry X, then clash with an opponent. If you win, return Outwit to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Zombie Gardeners 2BB
Creature - Zombie
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Threshold - When Zombie Gardeners enters the battlefield, if you have 7 or more cards in your graveyard, you may return target creature from your graveyard to play.
2/2 Well, they certainly smell ripe...
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Quote from Sir Blakely »
turbo...my god. you have reached Uber-Nerd-Dom (TM).
How about...
Roilspawn Nexus {cost} (This one's difficult. Not affiliated with any real colour, but if it's 5-colour the hoops are jumped through already.)
Enchantment
Landfall - When a land enters the battlefield under your control, you may have target land you control becomes the basic land type of your choice until the end of turn.
Domain - WUBRG: Put a 2/2 Elemental Creature token onto the battlefield under your control. It has "This creature gets +1/+1 for each basic land type among lands you control".
Can it really be justified having Domain there even if the card doesn't necessarily have it itself?
Domain Dudes 3GG
Enchantment (R) Landfall - Whenever a land enters the field under your control, choose a basic land type. Each land you control becomes that type in addition to its other types until end of turn. Domain - 2GG: Put an Elemental creature token onto the field with "Domain - This creature's power and toughness are each equal to the number of basic land types among lands you control."
Well, I suppose the unplayability's a problem for development then, isn't it?
I could change the Proliferate from tap to sac, which means it'll come back a 1/3. And probably drop Infect.
I wonder how strong this guy is. (what's forecast's flavor?)
Dripping Plasmastorm 2UR
Creature - Elemental
Flying (maybe-obligatory secondary ability), Devour 2
Forecast - UR, Reveal Dripping Plasmastorm from your hand: Put a 3/1 Elemental creature token onto the battlefield with haste and trample. Exile it at the beginning of the next end step.
[3/1]
Costs need balancing. I suspect a Spark Elemental each turn might be a bit much, but the inter-card synergy needs the lower cost. As I said, development's problem.
Souleater 3BB
Creature - Elemental Spirit
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Souleater enters the battlefield or the creature it haunts is put into a graveyard, target player loses 3 life and you gain 3 life.
Evoke 3BB(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/3
You deserve some praise for this.
Hmmm, I'll take a couple of shots at this:
Break the Sky5(U/R)(U/R)
Sorcery
Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.
Buyback—Discard a land card.
Betray the King(U/R)B
Sorcery
Creature cards in your graveyard gain unearth 2B until end of turn.
Flashback—Sacrifice a creature.
Tenacious ThrinaxBRG
Creature - Lizard
Sacrifice three creatures: Return Tenacious Thrinax from your graveyard to the battlefield.
3/3
Marsh LeechWB
Creature - Zombie Leech
At the beginning of each upkeep, pay 2 life or sacrifice Marsh Leech.
4/4
Glinting Totem1
Artifact
Return an artifact you control to it's owner's hand: Glinting Totem becomes a 2/2 artifact creature with flying until end of turn.
Discard an artifact: Glinting Totem gains persist until end of turn. Activate this ability only if Glinting Totem is a creature.
Wall of Static1U
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Wall of Static.
When Wall of Static leaves the battlefield, put a 3/1 red Elemental creature token with haste and trample onto the battlefield. At the beginning of the next end step, exile that token.
Evoke R
0/2
Time Spiral 2. (Extra points to who ever got reference above)
The idea is to create interesting cards that combine past mechanics in different ways. For reference: Ichor Slick
Inspiring Cadet WW
Creature - Human Soldier
Battlecry, Exalted
2/2
Ethergate 2U
Creature - Elemental Wall
Defender, Wither
2U,T: Proliferate
1/4
Eldrazi Propagator 8
Creature - Eldrazi
Devour 1
Eldrazi Propagator has Annihilator X, where X is equal to the number of +1/+1 counters on it.
Whenever Eldrazi Propagator is sent to the graveyard from the battlefield, put X 0/1 Eldrazi Spawn tokens into play where X is equal to the number of +1/+1 counters on Eldrazi Propagator.
4/4
This one could probably use some tweaking, I'll admit, but the idea is solid.
Rate what I have but please post your own creations too!
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How about this?
Lifespark shower WW
Sorcery
You gain 2 life.
Replicate - 1W
Rebound
Amrou Swiftspear 2W
Creature - Kithin Rebel Knight Ally
Whenever Amrou Swiftspear or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Amrou Swiftspear.
Flanking
2: Regenerate Amrou Swiftspear.
2/2
Auramancer's Umbra 3UW
Enchantment - Aura
Enchanted creature gets +2/+2 for each Aura attached to it.
Whenever the enchanted creature would be destroyed, search your library for an enchantment card and put it into your hand. Then shuffle your library.
Totem Armour
Reality Rift 3RU
Sorcery
Cascade
Storm
Crushing Sliver 8
Creature - Eldrazi Sliver
All slivers have annihilator 1.
4/4
Pretty much sums up why I like green so much
On the internet, everywhere is Soviet Russia[/QUOTE]
That's a nonbo, don't you think?
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cool stuff. I was hoping for us to only implement mechanics from Future Sight onward, but hell, why stomp out creativity?
Lifespark Shower could probably cost just 1W. It would be very interesting if the Replicate cost 1G. Just an idea.
Amrou Swiftspear - 3 CMC is probably to little for a 3/3 with flanking, and regenerate; not to mention the multitude of tribal mechanics. I'd pick one of those creature types and scratch it; probably Rebel. I'd also cut him down to a 1/1, get rid of the regenerate. This is an idea I had:
"When Amrou Swiftspear or another ally you control enters the battlefield, put a +1/+1 counter on Amrou Swiftspear.
1, Remove a +1/+1 counter from Amrou Swiftspear: Target creature gains flanking until end of turn.
Auramancer's Umbra - I'm not exactly sure how this would interact. Since both of the replacement trigger effects do not say "you may" then they both must trigger. Then you have to choose in which order the abilities are on the stack. I see what you are trying to do, but I think this needs rewording.
Reality Rift - ....Looks broken to me. I love this card to death, but I call shenanigans.
Crushing Sliver - Seems balanced. I would probably rename it, just to make it more synonymous with Eldrazi. "Annihilator Sliver".
I see no problem with this. Of course they don't overlap, but it rewards you for different strategies.
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Wow, I love these, great job.
Commanders:
Basandra, Battle Seraph | Diaochan, Artful Beauty | Mayael the Anima | Nath of the Gilt Leaf | Oona, Queen of the Fae | Raksha Golden Cub | Rayne, Academy Chancellor | Roon of the Hidden Realm
Reality Rift 3RU
Sorcery
Cascade
This is the same card. Cascade, like Storm, only triggers when you cast the spell. Storm copies aren't cast, or they would cause an infinite amount of copies because of storm itself.
Sorcery
Multikicker G (You may pay an additional G any number of times as you cast this spell.)
Put a 0/3 green Treefolk token onto the battlefield.
Put a 1/1 green Squirrel token onto the battlefield for each time Acorn Season was kicked.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
(4 extra squirrels on the second cast )
Otherworldly Cavalry WB
Creature - Spirit Knight
First Strike
Reinforce 2 WB (WB, Discard this card: Put two +1/+1 counters on target creature.)
Unearth WB (WB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2
Tomb Blade X1BB
Sorcery
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)
Target creature gets -X/-X until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
(I'm really not sure what numbers would make something like that fair; bigger dredge will deck you faster, but make X bigger for free as well lol...)
Leech Engine 4
Artifact Creature - Insect
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
0/0
Do you know how to make it work like I intended?
Pretty much sums up why I like green so much
On the internet, everywhere is Soviet Russia[/QUOTE]
I like it. Quite flavourful I like the second round of squirrels
Great design. I really do like this card. Very flexible and fun.
This is gold in a dedge deck, but I think it does too much. It's also overkill in some conditions. I mean you could easily -11/-11 an eldrazi who are supposed to be gods...
It's okay. I was never a big fan of blood thrist. Why not mix Modular and Graft?
Pretty much sums up why I like green so much
On the internet, everywhere is Soviet Russia[/QUOTE]
The way you intended it would cause you to cascade "forever".
Alternatively, I suppose you could word it the long way:
"When you play this spell, remove cards from the top of your library from the game until you remove a nonland card whose converted mana cost is less than this spell's converted mana cost. You may play that card without paying its mana cost. Then put all cards removed from the game this way that weren't played on the bottom of your library in a random order. Then repeat this process for each spell played before CARDNAME this turn."
Commanders:
Basandra, Battle Seraph | Diaochan, Artful Beauty | Mayael the Anima | Nath of the Gilt Leaf | Oona, Queen of the Fae | Raksha Golden Cub | Rayne, Academy Chancellor | Roon of the Hidden Realm
Mind's Desire.
Thanks for the comments
Delve and Dredge have great synergy, but it's hard to think of a balanced effect to utilize them. Like it could be Death of a Thousand Stings, but that's not exactly something you want to waste a draw step on every turn...or waste your yard to make cheaper. An X spell has extra coolness, since the Dredge will give you a certain amount of free X every turn, but any other cards in your yard (or lands in play) represent a less-renewable resource for boosting it on some turns...
Modular and Graft are just two different ways to move counters. Bloodthirst and Graft would be an option though. Ooh, or:
Simic Adventurer UG
Creature - Elf Wizard Ally
Whenever Simic Adventurer or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Simic Adventurer.
Graft 1 (This creature enters the battlefield with one +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0/0
The important thing is to have one ability that uses counters (modular, graft, Triskelion) and one ability to add them (bloodthirst, ally, devour...)
Speaking of Devour...
Bonebraid Elf 2RG
Creature - Elf Beserker
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
2/1
Keyword from the same block even, and better synergy than random Haste since you can eat the Thranax or Dragon Fodder you cascaded into. (although for real cards in print, they wanted something without reminder text in order to make cascade easy to read)
One more:
Souleater 3BB
Creature - Elemental Spirit
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Souleater enters the battlefield or the creature it haunts is put into a graveyard, target player loses 3 life and you gain 3 life.
Evoke 3BB (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3/3
As much as I like Graft, it is odd to see 2 EtBF triggers that give +1/+1 counters for different reasons. Then again, that's how Allies are worded, and that isn't your fault. Simic Adventurer is cool though, no problems here.
LOVE Bonebraid Elf. This card makes R&D look like a punk. It is much more balanced than Bloodbraid Elf, more synergistic, and fits thematically with Jund.
I've never liked Haunt, mostly because nothing technically "marks" the creature being Haunted. Even so, that doesn't stop me from loving Souleater. Evoke is one of my favorite abilities of all time, and this card does Evoke justice.
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Undying Pestilant 3(G/B)(G/B)
Creature - Elemental Horror
When Undying Pestilant is put into a graveyard from the battlefield, put a -1/-1 counter on any number of target creatures for each -1/-1 counter on Undying Pestilant.
Persist, Infect
GB,T: Proliferate.
[3/5]
I think this might be a bit too much.
Some sort of Ally Champion 2WR
Creature - Human Knight Ally
Champion an Ally
First Strike, Vigilance
When ~ deals combat damage, put a +1/+1 counter on each Ally creature you control.
3WR: Allies you control get +1/+1 for each +1/+1 counter on ~.
Is there any red in there or should I make it monowhite?
Hmm, chroma doesn't work, or conspire... retrace...?
Arc Eruption 2RR
Sorcery
Arc Eruption deals damage to target creature or player equal to the number of lands in your graveyard.
Retrace
Basic landcycling 2
Escalating damage engine?
How might we use Landfall?
How about...
Roilspawn Nexus {cost} (This one's difficult. Not affiliated with any real colour, but if it's 5-colour the hoops are jumped through already.)
Enchantment
Landfall - When a land enters the battlefield under your control, you may have target land you control becomes the basic land type of your choice until the end of turn.
Domain - WUBRG: Put a 2/2 Elemental Creature token onto the battlefield under your control. It has "This creature gets +1/+1 for each basic land type among lands you control".
Can it really be justified having Domain there even if the card doesn't necessarily have it itself?
Okay, your demon does too much, its not simple enough. However I do like the concept. It's a little OP with a power of 3 though.
The mana ability on the Ally champion isn't really needed. The synergy with Champion and allies is so great because if you kill the championed ally then another ally come back into play and all your creatures get +1/+1 anyway. It doesn't need the +1/+1 ability. Also allies are about unity, so it makes more sense to have the card as green white.
Roilspawn nexus just seems like a long winded enchantment that doesn't really do much until you start paying with 5 colours which is very difficult. overall the idea has potential but the way it has been presented is shocking. no-one would actually play this card, just like no-one really plays with domain.
Pretty much sums up why I like green so much
On the internet, everywhere is Soviet Russia[/QUOTE]
Roilspawn Nexus 0
Enchantment
Roilspawn Nexus is every color.
When Roilspawn Nexus enters the battlefield discard a land, otherwise sacrifice Roilspawn Nexus.
Landfall - When a land enters the battlefield under your control, you may have target land you control becomes the basic land type of your choice until the end of turn.
Domain - WUBRG: Put a 2/2 Elemental Creature token onto the battlefield under your control. It has "This creature gets +1/+1 for each basic land type among lands you control".
Same for the champion; just give it Champion an Ally, and some simple ally text like +1/+1 counters, or maybe a "Sacrifice ~: Allies you control get X until end of turn", as a way to return the original guy instantly for another wave of Ally triggers.
Eruption - heh, neat
Nexus - I like the landfall ability itself as a less crazy Lotus Cobra that also helps with domain (and Corrupt and such). Might be fun to slap on a nonbasic land that taps for 1 ?
*/*/*
Flawless Tactics 2WU
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by or by one mana of that creature's color.)
Tap or untap all creatures target player controls.
Flashback 2WU (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Outwit XUU
Instant
Scry X, then clash with an opponent. If you win, return Outwit to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Zombie Gardeners 2BB
Creature - Zombie
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Threshold - When Zombie Gardeners enters the battlefield, if you have 7 or more cards in your graveyard, you may return target creature from your graveyard to play.
2/2
Well, they certainly smell ripe...
Based on Centaur Glade and Elsewhere Flask/Prismatic Omen:
Domain Dudes 3GG
Enchantment (R)
Landfall - Whenever a land enters the field under your control, choose a basic land type. Each land you control becomes that type in addition to its other types until end of turn.
Domain - 2GG: Put an Elemental creature token onto the field with "Domain - This creature's power and toughness are each equal to the number of basic land types among lands you control."
I could change the Proliferate from tap to sac, which means it'll come back a 1/3. And probably drop Infect.
I wonder how strong this guy is. (what's forecast's flavor?)
Dripping Plasmastorm 2UR
Creature - Elemental
Flying (maybe-obligatory secondary ability), Devour 2
Forecast - UR, Reveal Dripping Plasmastorm from your hand: Put a 3/1 Elemental creature token onto the battlefield with haste and trample. Exile it at the beginning of the next end step.
[3/1]
Costs need balancing. I suspect a Spark Elemental each turn might be a bit much, but the inter-card synergy needs the lower cost. As I said, development's problem.
Instant (U)
Tap target creature.
Multikicker U
Scry X where X is the number of times ~this~ has been kicked.
I love this one.
As I play primarily draft, I'd like it to have a kicker of 1 so I don't have to go monoblue to cast it.
You deserve some praise for this.
Hmmm, I'll take a couple of shots at this:
Break the Sky 5(U/R)(U/R)
Sorcery
Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.
Buyback—Discard a land card.
Betray the King (U/R)B
Sorcery
Creature cards in your graveyard gain unearth 2B until end of turn.
Flashback—Sacrifice a creature.
Tenacious Thrinax BRG
Creature - Lizard
Sacrifice three creatures: Return Tenacious Thrinax from your graveyard to the battlefield.
3/3
Marsh Leech WB
Creature - Zombie Leech
At the beginning of each upkeep, pay 2 life or sacrifice Marsh Leech.
4/4
Glinting Totem 1
Artifact
Return an artifact you control to it's owner's hand: Glinting Totem becomes a 2/2 artifact creature with flying until end of turn.
Discard an artifact: Glinting Totem gains persist until end of turn. Activate this ability only if Glinting Totem is a creature.
Bear Calvary 1GG
Creature - Bear Warrior
Persist
Evoke 1G
3/3
Wall of Static 1U
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Wall of Static.
When Wall of Static leaves the battlefield, put a 3/1 red Elemental creature token with haste and trample onto the battlefield. At the beginning of the next end step, exile that token.
Evoke R
0/2
A bird hitting a wall like a snowy tv screen.