In this game, we'll be cycling through each and every subtype in alphabetical order, divided up by the card types in alphabetical order. Post a card for the next subtype in the list, then the next person posts one for the following subtype, etc. When it's run out, start over from the top. For reference, here they all are as of Commander:
EDIT: And remember, if you reuse a planeswalker type, it should be from a different stage in that 'walker's life, it shouldn't be a completely new entity.
Vinedrake 3GU Creature - Plant Drake Mutant Flying When Vinedrake enters the battlefield, if you cast it from your hand, put a token onto the battlefield that's a copy of Vinedrake. When Vinedrake is put into a graveyard from the battlefield, if it was dealt damage this turn, you may search your library for a card called Vinedrake, reveal it and put it into your hand. If you do, shuffle your library. 2/3
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sleet ViperUBG
Creature -- Poison-Snake
Poison 2 (Whenever this creature attacks and isn't block, defending player gets two poison counters. A player with ten or more poison counters loses the game.)
:symu::symb::symg:: Sleet Viper gains your choice of flying, trample or fear until end of turn. Put a -1/-1 counter on it at end of turn.
2/2
Vektro, Body Snatcher 2RR
Legendary Creature - Poltergeist RR,t: Flip a coin. If you win the flip, Vektro loses this ability and becomes an Aura enchantment with enchant creature, attach it to target creature, and you may pay RR any time to end this effect. If you lose the flip, Vektro deals 3 damage to target creature.
You control enchanted creature.
2/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Pastor of Niamuv2WW
Creature - Human Preacher
Protection from black
When ~ blocks a non-black creature, that creature's controller may pay 3 or return that creature back to owner's hand.
1/4
Next:
Priest
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Dega Missionary 3W
Creature - Human Priest Scout
Protection from green and blue
When Dega Missionary comes into play, you may gain 1 life for each green and/or blue permanent your opponents control.
2/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Bladeshimmer Refractor 2W
Creature - Prism
Whenever a creature deals damage to Bladeshimmer Refractor, you may pay WR. If you do, prevent that damage and that creature deals 1 damage to X target creatures, where X is the damage dealt.
2/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Deep-Sea Rampager 6GGUU
Creature-Rabbit Leviathan Mutant
At the beginning of your upkeep, put a copy of this into play. "Momir Vig realised his mistake when he crossed the two DNA's..."-Simic Research Notes
6/7
Akitha Warrior2WR
Creature - Human Raider
When ~ deals combat damage to target opponent, reveal the top card of your library. If it's a non-creature card, place it in your hand, otherwise discard it.
2/4
Next:
Ranger
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
T: Deal 1 damage to target attacking or blocking creature 1W: Target non-green creature gains first strike untill end of turn.
2/2
Next: Monster Wurm
Sorry, not the way this game works. We're cycling through all the subtypes in alphabetical order from card type to card type. The next in the list would be Rat. The only reason the next is posted is to save time for the next poster.
Shadow of the Rat-King BB
Creature - Rat Shade Horror
Shadow B: Shadow of the Rat-King gains fear until end of turn. BB: Shadow of the Rat-King gets +1/+1 until end of turn. Hellbent - As long as you have no cards in your hand, Shadow of the Rat-King has double strike.
0/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Shattered-Mirror Reflection1WW
Creature - Reflection
Prevent all damage reflections would deal to creatures.
Reflections you control are indestructable. They gaze upon the living with anger and envy, hoping to claw their way out of their meaningless lives.
2/2
Chaos Roc 5RR
Creature - Roc
Flying RRR: Flip a coin. If you win the flip, Chaos Roc deals damage equal to its power to target blocking creature. If you lose the flip, it deals that much damage to you.
4/4
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Ancestor of Wisdom GG
Creature - Elf Sage
:symg:, :symtap:: Reveal the top of your library. If it's a creature or land card, you may put it into your hand.
1/1
Ok, this is a real simple concept here, people! WE'RE CYCLING THROUGH THE TYPES, NOT PICKING OUT A RANDOM ONE AND GIVING IT TO SOMEONE ELSE. If you want to do that, go with the Supertype Game. It covers types, supertypes and subtypes all at once. In the meantime...
~Toshiro, Mochi's Thrall~
~2UU~
~Legendary Creature - Human Samurai~
~Bushido 1~
~Whenever you cast a blue or black spell, you may pay 3. If you do, if that spell would be put anywhere besides your hand as it resolves, it gets put into your hand instead.~
~2/2~
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Mistform Omnus~ 3U~
Legendary Creature - Illusion~
Mistform Omnus has every creature type (even if it's not on the battlefield).~ Grandeur - Discard another card named Mistform Omnus: Gain control of target spell that shares a creature type with Mistform Omnus.~
3/3~
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Ouphe Lurkers 2G
Creature - Ouphe Scavenger
Whenever an opponent casts an artifact spell, you may sacrifice Ouphe Lurkers. If you do, counter that spell.
1/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Giant Scorpion 1RG
Creature - Insect ( R )
Poisonous 1 ( Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game. ) In this rare case, it's not the poison that kills you actualy. It's the five foot sting that will get the job done pretty much...
- Emberwood Guide notes. 4/4
By Rigger, you mean Scout right? Cause that's the next one in the order. Unless we're going back to do the ones that FS added.
Dreambound Voyager2UU
Creature - Illusion Scout
Whenever ~ deals combat damage to a player, scry X, where X is the number of cards in that player's hand.
1/5
Serf is next!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Beware he who would deny you access to information, for in his heart, he dreams himself your master." - Commissioner Pravin Lal, Datalinks
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Winding Tidebeast 4UU
Creature - Serpent
Winding Tidebeast can't attack unless defending player controls an Island. UU, Have target opponent gain control of a land you control: Target non-Serpent creature gains islandwalk until end of turn.
5/4
Next: Shade
Edit: Can we skip over Contraption until we find out what it actually does?
Basilica Shade 2WB Creature - Shade 1/1 Lifelink B: Basilica Shade gets +1/+1 until end of turn. T: Target creature gets +X/+X until end of turn, where X is Basilica Shade's power.
Contraption, Equipment, Fortification
Creatures:
Advisor, Ally, Angel, Anteater, Antelope, Ape, Archer, Archon, Artificer, Assassin, Assembly-Worker, Atog, Aurochs, Avatar, Badger, Barbarian, Basilisk, Bat, Bear, Beast, Beeble, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demon, Deserter, Devil, Djinn, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Frog, Fungus, Gargoyle, Germ, Giant, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Hound, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Insect, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Monger, Mongoose, Monk, Moonfolk, Mutant, Myr, Mystic, Nautilus, Nephilim, Nightmare, Nightstalker, Ninja, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Ouphe, Ox, Oyster, Pegasus, Pentavite, Pest, Phelddagrif, Phoenix, Pincher, Pirate, Plant, Praetor, Prism, Rabbit, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scorpion, Scout, Serf, Serpent, Shade, Shaman, Shapeshifter, Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tetravite, Thalakos, Thopter, Thrull, Treefolk, Triskelavite, Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, Zubera
Enchantments:
Aura, Curse, Shrine
Instants:
Arcane, Trap
Lands:
Desert, Forest, Island, Lair, Locus, Mine, Mountain, Plains, Power-Plant, Swamp, Tower, Urza's
Planes:
Alara, Aranzhur, Arkhos, Azgol, Azoria, Belenon, Bolas', Cabralin, Cridhe, Diraden, Dominaria, Equilor, Ergamon, Fabacin, Fiora, Gastal, Ilcae, Iquatana, Ir, Kaldheim, Kamigawa, Karsus, Kephalai, Kinshala, Kolbahan, Kyneth, Lorwyn, Luvion, Meditation, Mercadia, Mirrodin, Moag, Mongseng, Muraganda, New, Phyrexia, Pyrulea, Rabiah, Rath, Ravnica, Realm, Regatha, Segovia, Serra's Realm, Shandalar, Tavelia, Ulgrotha, Valla, Vatraquaz, Vryn, Wildfire, Zendikar
Planeswalkers:
Ajani, Ashiok, Bolas, Chandra, Dack, Domri, Elspeth, Garruk, Gideon, Jace, Karn, Koth, Liliana, Nissa, Ral, Sarkhan, Sifa, Sorin, Tamiyo, Tibalt, Tezzeret, Venser, Vraska, Xenagos
Schemes:
Sorceries: (see Instants, above)
Tribals: (see Creatures, above)
EDIT: And remember, if you reuse a planeswalker type, it should be from a different stage in that 'walker's life, it shouldn't be a completely new entity.
Vinedrake
3GU
Creature - Plant Drake Mutant
Flying
When Vinedrake enters the battlefield, if you cast it from your hand, put a token onto the battlefield that's a copy of Vinedrake.
When Vinedrake is put into a graveyard from the battlefield, if it was dealt damage this turn, you may search your library for a card called Vinedrake, reveal it and put it into your hand. If you do, shuffle your library.
2/3
Following is Poison-Snake.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature -- Poison-Snake
Poison 2 (Whenever this creature attacks and isn't block, defending player gets two poison counters. A player with ten or more poison counters loses the game.)
:symu::symb::symg:: Sleet Viper gains your choice of flying, trample or fear until end of turn. Put a -1/-1 counter on it at end of turn.
2/2
Next: Poltergeist!
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
2RR
Legendary Creature - Poltergeist
RR,t: Flip a coin. If you win the flip, Vektro loses this ability and becomes an Aura enchantment with enchant creature, attach it to target creature, and you may pay RR any time to end this effect. If you lose the flip, Vektro deals 3 damage to target creature.
You control enchanted creature.
2/1
Next: Pony
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Pony
T: Add 2 to your mana pool.
Creatures you control get +0/+1
1/2
Next: Preacher
Creature - Human Preacher
Protection from black
When ~ blocks a non-black creature, that creature's controller may pay 3 or return that creature back to owner's hand.
1/4
Next:
Priest
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
3W
Creature - Human Priest Scout
Protection from green and blue
When Dega Missionary comes into play, you may gain 1 life for each green and/or blue permanent your opponents control.
2/2
Next: Prism
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Prism
Whenever a creature deals damage to Bladeshimmer Refractor, you may pay WR. If you do, prevent that damage and that creature deals 1 damage to X target creatures, where X is the damage dealt.
2/2
Next: Pyknite
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
G
Snow Creature - Pyknite
Echo S
At end of turn, if the echo cost was paid, draw a card at the beginning of the next turn's upkeep.
2/1
Next: Rabbit
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature-Rabbit Leviathan Mutant
At the beginning of your upkeep, put a copy of this into play.
"Momir Vig realised his mistake when he crossed the two DNA's..."-Simic Research Notes
6/7
Next: Raider
Creature - Human Raider
When ~ deals combat damage to target opponent, reveal the top card of your library. If it's a non-creature card, place it in your hand, otherwise discard it.
2/4
Next:
Ranger
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Sorry, not the way this game works. We're cycling through all the subtypes in alphabetical order from card type to card type. The next in the list would be Rat. The only reason the next is posted is to save time for the next poster.
Shadow of the Rat-King
BB
Creature - Rat Shade Horror
Shadow
B: Shadow of the Rat-King gains fear until end of turn.
BB: Shadow of the Rat-King gets +1/+1 until end of turn.
Hellbent - As long as you have no cards in your hand, Shadow of the Rat-King has double strike.
0/2
Next: an easy one - Rebel
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Reflection
Prevent all damage reflections would deal to creatures.
Reflections you control are indestructable.
They gaze upon the living with anger and envy, hoping to claw their way out of their meaningless lives.
2/2
Next: Rhino
5RR
Creature - Roc
Flying
RRR: Flip a coin. If you win the flip, Chaos Roc deals damage equal to its power to target blocking creature. If you lose the flip, it deals that much damage to you.
4/4
Next: a tricky one - Rock-Sled
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Elf Sage
:symg:, :symtap:: Reveal the top of your library. If it's a creature or land card, you may put it into your hand.
1/1
Next: Salamander
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Salamander
When ~ comes into play, deal 2 damage to target creature or player.
2/2
Next:
Enchantment Creature - Elf
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
~Toshiro, Mochi's Thrall~
~2UU~
~Legendary Creature - Human Samurai~
~Bushido 1~
~Whenever you cast a blue or black spell, you may pay 3. If you do, if that spell would be put anywhere besides your hand as it resolves, it gets put into your hand instead.~
~2/2~
Next: Sand
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Mistform Omnus~
3U~
Legendary Creature - Illusion~
Mistform Omnus has every creature type (even if it's not on the battlefield).~
Grandeur - Discard another card named Mistform Omnus: Gain control of target spell that shares a creature type with Mistform Omnus.~
3/3~
Next: Satyr
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Satyr Warrior
Haste, trample
Reeling Warbilly doesn't untap during your untap phase.
RG, Discard a card at random: Untap Reeling Warbilly.
3/2
Next: Scavenger!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
2G
Creature - Ouphe Scavenger
Whenever an opponent casts an artifact spell, you may sacrifice Ouphe Lurkers. If you do, counter that spell.
1/2
Next: Scorpion
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Insect ( R )
Poisonous 1 ( Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game. )
In this rare case, it's not the poison that kills you actualy. It's the five foot sting that will get the job done pretty much...
- Emberwood Guide notes.
4/4
Next: Do me a Rigger!
Dreambound Voyager 2UU
Creature - Illusion Scout
Whenever ~ deals combat damage to a player, scry X, where X is the number of cards in that player's hand.
1/5
Serf is next!
Basic Creature - Human Serf
1/1
Next: Serpent
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Serpent
Winding Tidebeast can't attack unless defending player controls an Island.
UU, Have target opponent gain control of a land you control: Target non-Serpent creature gains islandwalk until end of turn.
5/4
Next: Shade
Edit: Can we skip over Contraption until we find out what it actually does?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
2WB
Creature - Shade
1/1
Lifelink
B: Basilica Shade gets +1/+1 until end of turn.
T: Target creature gets +X/+X until end of turn, where X is Basilica Shade's power.
Next: Shaman
Creature - Orc Shaman
2,Sacrifice a creature: Put a 3/1 grave born creature token into play.
1/1
Net one is easy: Shapeshifter