[center][u]ElmankhartIs probably the oldest plane of the multiverse. There were few humans, and the plane has been forgotten by everyone. Legend says that archon Morritinus is the eldest creature on the plane, so he claimed the ownership of it.
This is all for the lore, most of the cards are meant to contribute to synergies for playing enjoyment rather than plain flavor. I'm trying to follow WotC's decisions and rules about card making.
Archetypes:
WUTribe: Griffins
Keyword -- Enlightened (as long as you have more cards in hand than an opponent, *effect*) WBTribe: Spirits
Keyword -- Soulmorph X (similar to Soulshift, but the cards go onto the battlefield instead of your hand) UBTribe: Horrors
Keyword -- Extract X (when you cast ~, you may exile X cards from an opponent's graveyard. If you do, *effect*) URTribe: Wizards
Keyword -- Spellcraft (when you cast ~, if you cast an instant or sorcery spell earlier this turn, *effect*) BRTribe: Imps
Keyword -- Emerge BGTribe: Trolls
Keyword -- Salvage X (as you cast ~, you may exile X cards from your graveyard. If you do, *effect*.) RGTribe: Elementals
Mechanic -- Land sacrifice RWTribe: Warriors
Keyword -- Onslaught X (X is equal to the number of creaures you've attacked with during this turn) GWTribe: Centaurs
Mechanic -- Toughness matters GUTribe: Mutants
Mechanic -- +1/+1 counters
This is all for the lore, most of the cards are meant to contribute to synergies for playing enjoyment rather than plain flavor. I'm trying to follow WotC's decisions and rules about card making.
Archetypes:
WUTribe: Griffins
Keyword -- Enlightened (as long as you have more cards in hand than an opponent, *effect*)
WBTribe: Spirits
Keyword -- Soulmorph X (similar to Soulshift, but the cards go onto the battlefield instead of your hand)
UBTribe: Horrors
Keyword -- Extract X (when you cast ~, you may exile X cards from an opponent's graveyard. If you do, *effect*)
URTribe: Wizards
Keyword -- Spellcraft (when you cast ~, if you cast an instant or sorcery spell earlier this turn, *effect*)
BRTribe: Imps
Keyword -- Emerge
BGTribe: Trolls
Keyword -- Salvage X (as you cast ~, you may exile X cards from your graveyard. If you do, *effect*.)
RGTribe: Elementals
Mechanic -- Land sacrifice
RWTribe: Warriors
Keyword -- Onslaught X (X is equal to the number of creaures you've attacked with during this turn)
GWTribe: Centaurs
Mechanic -- Toughness matters
GUTribe: Mutants
Mechanic -- +1/+1 counters
Verdanon: Genesis | Rise of Kaleshia