Story and mechanics
The Fire and Ice nations battle in the Nytuku canyon which disturbs the Trikru (Tree clan) and Miskru (Mist clan) which form an alliance (The swarm) and strike and raid Fire and Ice nation soldiers and camps. Nothran mages (mages that practice both cryomancy and pyromancy) start forming a nation in the Nytuku canyon. Nothran orderRU are individuals who combine cryomancy and pyromancy into creative and powerful spells. Fire Nation R has pyromancers, dragons and elementals. Ice nation U has cryomancers, dragons and elementals. The swarm GBW has Arachne, Skaven, fungi, saprolings, ents, elementals and Aven. Ice nation mechanics are +0/+X matters and Regen. Fire Nation mechanics are +X/+0 matters and burn matters. The swarm mechanics are bolster, squadron and tokens matter. The Nothrans mechanics are sorcery and instants in the graveyard matter, +1/+1 counters and draw. I plan to have three sets in this block and two sets in another block that is two different endings for this block's story.
Gen. Cryo 2UUU
Legendary creature- Human cryomancer UU: tap target creature it does not untap for two turns
[i]"I vow to slay enemies to Ice nation and keep my honor"[/i]
3/4
Gen. Pyro 2RRR
Legendary creature- Human Pyromancer RR: deal two damage to target creature or player
[i]"I vow to slay enemies to Fire nation and keep my honor"[/i]
4/3
Lord Slush 3UUU
Legendary creature- Human cryomancer UUU: tap three permanents
they can't untap for three turns
All blue creatures get +0/+1
[i]"I vow to keep the people of my nation safe"[/i]
4/5
Lord Cinder 3RRR
Legendary creature- Human pyromancer RRR: deal 2 damage to three permanents
All red creatures get +1/+0
[i]"I vow to protect the people of my nation"[/i]
5/4
Chieftain Nytrix 3GW
Legendary creature- Arachne shaman
All elementals, Arachne, fungi and aven get +1/+1
Bolster 2, reach
[i]"Orokros I vow to help Miskru against our enemies"[/i]
3/3
Chieftain Orokros 3GB
Legendary creature- Skaven shaman
All saprolings, ents, elementals and skaven get +1/+1
Bolster 2
[i]"Nytrix I vow to protect Trikru from our enemies"[/i]
3/3
Fungi host GGGBB
Creature- Ent
When this creature dies create 4 1/1 green fungus token creatures with deathtouch
[i]the ents are favored defenders because of them being hosts to mini armies[/i]
2/3
Ice breath dragon 3UU
Creature- Dragon
Flying UUUU: tap target creature it can't untap or leave the battlefield unless it dies
[i]These dragons are gifts from our elderdragon[/i]
4/4
Fire breath dragon 3RR
Creature- Dragon
Flying RRRR: deal four damage to target creature it can't be regenerated
[i]We're given these dragons for our tribute to our elderdragon[/i]
4/4
High cryomancer 2U
Creature- Human cryomancer UU: regenerate target creature
[i]These mages are our best of the best[/i]
1/2
High pyromancer 2R
Creature- Human pyromancer RR: destroy target permanent
[i]These mages practiced the hardest and excelled in their classes[/i]
2/1
Trikru Skyknight 2GWW
Creature- Aven warrior
Flying, squadron(when this creature attacks create a green, black 2/2 skaven token creature with bolster 1 tapped and attacking)
[i]The skill of a Skyknight is perfectly replicated by skaven somehow[/i]
3/4
Miskru defender GGGBB
Creature- Ent warrior
Defender,bolster 1
When this creature comes into play create a 1/1 saproling token creature
[i]This ent is the oldest in our jungle[/i]
3/3
Trikru high shaman GGWW
Creature- Aven shaman
Tap: create a 1/1 green saproling creature token
[i]Our shamans channel the energy of[/i]
2/3
Miskru high shaman GGBB
Creature- Skaven shaman
Tap: create a 1/1 green fungi token with deathtouch
[i]the deities to create life[/i]
2/3
Skaven G/B
Token creature- Skaven
Bolster 1
2/2
Fungus G
Token creature- Fungus
deathtouch
1/1
Saproling G
Token creature- Plant
1/1
Elemental R
Token creature- Elemental
Flying
1/1
Elemental U
Token creature- Elemental
Flying
1/1
The deity's first WWBB
Legendary creature- Elemental
Squadron(when this creature attacks create a green, black 2/2 skaven creature token with bolster 1)
[i]Legends has it that he is the first living thing on Nytukain[/i]
3/4
Fire born RRR
Creature- Elemental
Flying
[i]These elementals are always guarding our nation[/i]
3/3
Ice born UUU
Creature- Elemental
Flying
[i]The ice born are forever watching for savages[/i]
3/3
Skaven sentry 2B
Creature- Skaven warrior
Intimidate
[i]"My sentries have never failed to keep me alert of the mountain men's activity Nytrix"[/i]
2/2
Aven pikesman 2W
Creature- Aven warrior
Flying
[i]"Our pikesman our a formidable force Orokros would you like some to be you guards"[/i]
2/2
Arachne archer 2G
Creature- Arachne warrior
Reach
[i]"Orokros I promise you my archers always hit there target[/i]
2/2
Poison leafed 1GB
Creature- Plant
Deathtouch
[i]do not touch less you want six feet under -Miskru warning[/i]
1/1
Fire wall 3R
Creature- wall
Defender
All creatures that attack you take 2 damage
[i]If those savages try to get to us they will be scorched to a crisp[/i]
0/3
Ice wall 3U
Creature- wall
All creatures that attack to not untap during their controller's next upkeep
[i]This wall shall keep the savages out of our nation[i]
0/3
Chosen by deities 2WWBB
Legendary creature- Aven warrior
Flying, vigilance, intimidate
All avens get vigilance and intimidate
[i]He is the perfect leader for the Aven[/i]
4/4
Nothran mage 2RRU
Creature- Human nothran
Haste
If you have three or more non creature spells in your graveyard draw three cards or give a creature three +1/+1 counters
2/3
Nothra, nothran mage3RU
Legendary creature- Aven nothran
Haste, flying
If you cast two or more blue or/and red spells a turn draw a card or Nothra, nothran mage gains +1/+1
[i]"I vow to protect those of the order"[/i]
4/4
Nothran Beast 3RU
Creature- elemental
When this creature enters the battlefield for every sorcery and instant card in your graveyard target player loses or gains that much life
3/3
Furry nothran RU
Creature- Skaven nothran
When this card enters the battlefield search your deck for an instant or sorcery if you have two in your graveyard
2/1
Flying nothran 1RUU
Creature- Aven nothran
Flying
If you have two instants and/or more sorceries in your graveyard draw three cards
2/3
Cryo's apprentice 2BU
Legendary creature- Aven mage
Flying
Tap: tap target creature it may remain tapped if it is untapped it dies
[i]"I am glad that he is proud of me if only he knew I combined Aven magic to his cryomancer spells"[/i]
1/2
Pyro's apprentice 2BR
Legendary creature- Aven mage
Flying
Tap: deal two damage to target creature or player if you targeted the player destroy target permanent they control
[i]"I am worried if my master learns of my practice of traditional Aven magic that I will die"[/i]
2/1
Decimator of forts 2GGG
Creature- Beast
Trample, Protection from red,blue and colorless. Every combat you may force a fort into combat with decimator of forts
7/7
Feral monstrosity 3GG
Creature- Beast
Monstrous 5(pay 2GR if feral monstrosity is not monstrous it gains monstrous and five +1/+1 counters
6/6
Swamp swarmer 3BB
Creature- Beast
Swampwalk(if your opponent controls a swamp Swamp swarmer can not be blocked)
6/4
Tormenter of all 2BB
Creature- Beast
Hexproof, flying
Every upkeep all other players sacrifice a permanent or lose four life
5/5
Magma crawler 1RR
Creature- Beast
Mountainwalk, haste, protection from creatures
Every upkeep add RR to your mana pool
4/4
Terror of the skies 5R
Creature- Beast
Flying, menace, intimidate R: deal two damage to target player
6/6
Ice covered behemoth 3U
Creature- Beast
Every time you cast a blue spell give this creature +0/+1
3/6
Slithering death 2UU
Creature- Beast
Every upkeep for every blue permanent in play all other players lose that much life
3/3
Terror of Nytuku 3WW
Creature- Beast
Every upkeep all other players lose two life and Exile a creature
4/5
Homicidal beast 3WW
Creature- Beast
Every upkeep other players may choose to take four damage, for every player who does not take damage gain that much life multiplied by four
4/4
Beast master GGG
Creature- Aven shaman
Flying
For every beast card you control this creature gains +1/+1
2/3
Beast slayer 1BR
Creature- Arachne warrior
Reach
When this creature enters the battlefield destroy target beast
3/4
Allies 2WW
Instant
Search your deck for two cards that are different but allied colors and put them in your hand.
[i]We need allies[/i]
Enemies 2BB
Instant
Choose two creatures they have to be of an enemy pair then have them attack each other as if it was combat
[i]because we have to many enemies[/i]
Lay siege 2GG
Instant
All attacking creatures get +2/+2 and trample during this combat destroy a wall or fort
[i]Drive them back to those vile mountains[/i]
Cryomancer's defense 2UU
Instant
Tap two target attacking creatures before damage resolves
[i]Hold them back men[/i]
Pyromancer's attack 2RR
Instant
Deal two damage to two target blocking creatures
[i]Exterminate those pests[/i]
Scorch the enemy 3RR
Sorcery
Deal 4 damage to target player or permanent
[i]Kill them with fire[/i]
Chill the enemy 3UU
Sorcery
Tap three permanents they can't untap for three turns
[i]Freeze them to death[/i]
Surge of strength 3GG
Sorcery
All creatures you control that are 3/3 or less gain four +1/+1 counters
[i]If you fight true, the deities will aid you[/i]
Lost faith 3BB
Sorcery
Your opponent exiles all their creatures that are 3/3 or higher and lose four life
[i]Men do not lose faith we will win[/i]
Gained faith 3WW
Sorcery
Create 4 2/2 G/B skaven token creatures with bolster 1 and gain four life
[i]Thank you Orokros[/i]
Aura of peace 3WW
Enchantment
All creatures can't attack you and players can't block your attacks
Aura of death 3BB
Enchantment
All creatures that take damage die
Aura of regrowth 3GG
Enchantment
Every upkeep create three 1/1 G saproling token creatures
Aura of hostility 3RR
Enchantment
Every turn all players must attack anyone but you
Aura of knowledge 3UU
Enchantment
Every upkeep scry. 2 or draw two cards (you still draw during your draw step)
Reforge the fort 2U
Instant
Target fort gains +0/+2
[i]Use your magic to strengthen the fort[/i]
Ignite the fort 2R
Instant
Deal three damage to target fort
[i]It is important that their fort is destroyed[/i]
Feral encounter 2G
Instant
Target G creature you control deals damage equal to it's toughness to a target creature an opponent controls
[i]The mountain men have never seen our version of "Feral"[/i]
Rise to power 2W
Instant
Target creature gains +2/+2
[i]One day they will be powerful[/i]
Fall to ruins 2B
Instant
Target creature gains -2/-2
[i] Then the next day they will fall into ruins[/i]
Dead rising 3B
Sorcery
Put a target creature from your graveyard onto the battlefield.
It gains +1/+1
[i]The deities gave me life[/i]
Dead falling 3W
Sorcery
Put a target creature that came from the graveyard back into the graveyard
[i]Yet they can easily take it back [/i]
Mana conflux 3G
Sorcery
Choose target creature gain any color of mana equal to the creature's converted mana cost
[i]I have noticed confluxes of mana near the mound of ancients, I would think that means the deities lay there[/i]
Set to flames 3R
Sorcery
Destroy target non creature permanent
[i]Those retched mountain men burn[/i]
Frozen solid 3U
Sorcery
Tap target non creature permanent it doesn't untap during it's controller's next turn
[i]and freeze our precious jungle[/i]
Aven magic 2WB
Instant
Choose one
-Exile target creature
-Gain four life
-Deal four damage to target player
Miskru magic 2GB
Instant
Choose one
-Put a card from your graveyard to your hand
-Regen target creature
-Destroy target creature
Nothran magic 2RU
Instant
Choose one
-Give target creature two +1/+1 counters
-Draw two cards
Trikru magic 2GW
Instant
Choose one
-Create two green 1/1 fungus token creatures with deathtouch
-Put two +1/+1 counters on target creature
-Gain three life
Pyromancy 2RR
Instant
Choose one
-Deal two damage to target creature
-Give target creature two +1/+1 counters
-Destroy target land
Cryomancy 2UU
Instant
-Tap target creature it doesn't untap during it's controller's next upkeep
-Draw two cards
-Scry. 2
Birthing deities WGRUB
Legendary enchantment
Every upkeep create a R or U 1/1 elemental creature token or search your deck for a elemental card.
Shamanistic magic 1RUG
Instant
Choose one
-Scry. 2
-Search your deck for a creature and put it on the battlefield tapped
-Add GRU to your mana pool
Tainted magic 1BB
Enchantment
All red and blue instants and sorceries gain your choice of "destroy target permanent", "gain four life" or "deal four damage to target creature"
Call of the beasts 2GG
Enchantment
Every beast you control gains +1/+1 and your choice of lifelink, deathtouch or infect
Sacrifices BB
Sorcery
Flash
Sacrifice X creatures (these may be other player's) for each beast on the battlefield
[i]To stop them from killing us we must sacrifice our men to them[i]
Miskru staff 10
Legendary Artifact
You get BG every turn for each skaven, saproling, Elemental and ent creature you control also each of those creatures get +1/+1. You may only have one copy of this card in your deck
Trikru staff 10
Legendary Artifact
You get GW every turn for each Arachne, aven, elemental and fungi creature you control also each of those creatures get +1/+1. You may only have on copy of this in your deck
Trikru camp 5GW
Artifact- Fort
This card may block
Tap: create a 1/1 green fungus with deathtouch. All aven, Arachne, fungi and elementals gain +1/+1
0/5
Miskru camp 5GB
Artifact- Fort
This card may block
Tap: create a 1/1 green saproling creature token. All skaven, ents, elementals and saproling gain +1/+1
0/5
Fort Nya 5UU
Legendary artifact- Fort
This card may block
Tap: create a 1/1 blue elemental creature token with flying. All blue creatures gain +0/+1
0/5
Fort Scae 5RR
Legendary artifact- Fort
This card may block
Tap: create a red 1/1 elemental creature token with flying. All red creatures gain +1/+0
0/5
Tribal pike W
Artifact- equipment
This card can only be equipped to white creatures
Equip 1
Equipped creature gains +1/+0
Tribal bow G
Artifact- equipment
This card can only be equipped to green creatures
Equip 1G
Equipped creature gains +1/+0 and reach
Elder dragon's shrine 5
Artifact
Every upkeep for every dragon you control deal 2 damage to target player or gain that much of any color of mana
Beast slayer 2RU
Artifact creature- Aven warrior
Flying, affinity for blue and red
(you may tap red and blue permanents to pay for 1)
For every beast on the battlefield Beast slayer gains +1/+1 and scry. 1
3/3
The Fire and Ice nations battle in the Nytuku canyon which disturbs the Trikru (Tree clan) and Miskru (Mist clan) which form an alliance (The swarm) and strike and raid Fire and Ice nation soldiers and camps. Nothran mages (mages that practice both cryomancy and pyromancy) start forming a nation in the Nytuku canyon. Nothran orderRU are individuals who combine cryomancy and pyromancy into creative and powerful spells. Fire Nation R has pyromancers, dragons and elementals. Ice nation U has cryomancers, dragons and elementals. The swarm GBW has Arachne, Skaven, fungi, saprolings, ents, elementals and Aven. Ice nation mechanics are +0/+X matters and Regen. Fire Nation mechanics are +X/+0 matters and burn matters. The swarm mechanics are bolster, squadron and tokens matter. The Nothrans mechanics are sorcery and instants in the graveyard matter, +1/+1 counters and draw. I plan to have three sets in this block and two sets in another block that is two different endings for this block's story.
Gen. Cryo 2UUU
Legendary creature- Human cryomancer
UU: tap target creature it does not untap for two turns
[i]"I vow to slay enemies to Ice nation and keep my honor"[/i]
3/4
Gen. Pyro 2RRR
Legendary creature- Human Pyromancer
RR: deal two damage to target creature or player
[i]"I vow to slay enemies to Fire nation and keep my honor"[/i]
4/3
Lord Slush 3UUU
Legendary creature- Human cryomancer
UUU: tap three permanents
they can't untap for three turns
All blue creatures get +0/+1
[i]"I vow to keep the people of my nation safe"[/i]
4/5
Lord Cinder 3RRR
Legendary creature- Human pyromancer
RRR: deal 2 damage to three permanents
All red creatures get +1/+0
[i]"I vow to protect the people of my nation"[/i]
5/4
Chieftain Nytrix 3GW
Legendary creature- Arachne shaman
All elementals, Arachne, fungi and aven get +1/+1
Bolster 2, reach
[i]"Orokros I vow to help Miskru against our enemies"[/i]
3/3
Chieftain Orokros 3GB
Legendary creature- Skaven shaman
All saprolings, ents, elementals and skaven get +1/+1
Bolster 2
[i]"Nytrix I vow to protect Trikru from our enemies"[/i]
3/3
Fungi host GGGBB
Creature- Ent
When this creature dies create 4 1/1 green fungus token creatures with deathtouch
[i]the ents are favored defenders because of them being hosts to mini armies[/i]
2/3
Ice breath dragon 3UU
Creature- Dragon
Flying
UUUU: tap target creature it can't untap or leave the battlefield unless it dies
[i]These dragons are gifts from our elderdragon[/i]
4/4
Fire breath dragon 3RR
Creature- Dragon
Flying
RRRR: deal four damage to target creature it can't be regenerated
[i]We're given these dragons for our tribute to our elderdragon[/i]
4/4
High cryomancer 2U
Creature- Human cryomancer
UU: regenerate target creature
[i]These mages are our best of the best[/i]
1/2
High pyromancer 2R
Creature- Human pyromancer
RR: destroy target permanent
[i]These mages practiced the hardest and excelled in their classes[/i]
2/1
Trikru Skyknight 2GWW
Creature- Aven warrior
Flying, squadron(when this creature attacks create a green, black 2/2 skaven token creature with bolster 1 tapped and attacking)
[i]The skill of a Skyknight is perfectly replicated by skaven somehow[/i]
3/4
Miskru defender GGGBB
Creature- Ent warrior
Defender,bolster 1
When this creature comes into play create a 1/1 saproling token creature
[i]This ent is the oldest in our jungle[/i]
3/3
Trikru high shaman GGWW
Creature- Aven shaman
Tap: create a 1/1 green saproling creature token
[i]Our shamans channel the energy of[/i]
2/3
Miskru high shaman GGBB
Creature- Skaven shaman
Tap: create a 1/1 green fungi token with deathtouch
[i]the deities to create life[/i]
2/3
Skaven G/B
Token creature- Skaven
Bolster 1
2/2
Fungus G
Token creature- Fungus
deathtouch
1/1
Saproling G
Token creature- Plant
1/1
Elemental R
Token creature- Elemental
Flying
1/1
Elemental U
Token creature- Elemental
Flying
1/1
The deity's first WWBB
Legendary creature- Elemental
Squadron(when this creature attacks create a green, black 2/2 skaven creature token with bolster 1)
[i]Legends has it that he is the first living thing on Nytukain[/i]
3/4
Fire born RRR
Creature- Elemental
Flying
[i]These elementals are always guarding our nation[/i]
3/3
Ice born UUU
Creature- Elemental
Flying
[i]The ice born are forever watching for savages[/i]
3/3
Skaven sentry 2B
Creature- Skaven warrior
Intimidate
[i]"My sentries have never failed to keep me alert of the mountain men's activity Nytrix"[/i]
2/2
Aven pikesman 2W
Creature- Aven warrior
Flying
[i]"Our pikesman our a formidable force Orokros would you like some to be you guards"[/i]
2/2
Arachne archer 2G
Creature- Arachne warrior
Reach
[i]"Orokros I promise you my archers always hit there target[/i]
2/2
Poison leafed 1GB
Creature- Plant
Deathtouch
[i]do not touch less you want six feet under -Miskru warning[/i]
1/1
Fire wall 3R
Creature- wall
Defender
All creatures that attack you take 2 damage
[i]If those savages try to get to us they will be scorched to a crisp[/i]
0/3
Ice wall 3U
Creature- wall
All creatures that attack to not untap during their controller's next upkeep
[i]This wall shall keep the savages out of our nation[i]
0/3
Chosen by deities 2WWBB
Legendary creature- Aven warrior
Flying, vigilance, intimidate
All avens get vigilance and intimidate
[i]He is the perfect leader for the Aven[/i]
4/4
Nothran mage 2RRU
Creature- Human nothran
Haste
If you have three or more non creature spells in your graveyard draw three cards or give a creature three +1/+1 counters
2/3
Nothra, nothran mage3RU
Legendary creature- Aven nothran
Haste, flying
If you cast two or more blue or/and red spells a turn draw a card or Nothra, nothran mage gains +1/+1
[i]"I vow to protect those of the order"[/i]
4/4
Nothran Beast 3RU
Creature- elemental
When this creature enters the battlefield for every sorcery and instant card in your graveyard target player loses or gains that much life
3/3
Furry nothran RU
Creature- Skaven nothran
When this card enters the battlefield search your deck for an instant or sorcery if you have two in your graveyard
2/1
Flying nothran 1RUU
Creature- Aven nothran
Flying
If you have two instants and/or more sorceries in your graveyard draw three cards
2/3
Cryo's apprentice 2BU
Legendary creature- Aven mage
Flying
Tap: tap target creature it may remain tapped if it is untapped it dies
[i]"I am glad that he is proud of me if only he knew I combined Aven magic to his cryomancer spells"[/i]
1/2
Pyro's apprentice 2BR
Legendary creature- Aven mage
Flying
Tap: deal two damage to target creature or player if you targeted the player destroy target permanent they control
[i]"I am worried if my master learns of my practice of traditional Aven magic that I will die"[/i]
2/1
Decimator of forts 2GGG
Creature- Beast
Trample, Protection from red,blue and colorless. Every combat you may force a fort into combat with decimator of forts
7/7
Feral monstrosity 3GG
Creature- Beast
Monstrous 5(pay 2GR if feral monstrosity is not monstrous it gains monstrous and five +1/+1 counters
6/6
Swamp swarmer 3BB
Creature- Beast
Swampwalk(if your opponent controls a swamp Swamp swarmer can not be blocked)
6/4
Tormenter of all 2BB
Creature- Beast
Hexproof, flying
Every upkeep all other players sacrifice a permanent or lose four life
5/5
Magma crawler 1RR
Creature- Beast
Mountainwalk, haste, protection from creatures
Every upkeep add RR to your mana pool
4/4
Terror of the skies 5R
Creature- Beast
Flying, menace, intimidate
R: deal two damage to target player
6/6
Ice covered behemoth 3U
Creature- Beast
Every time you cast a blue spell give this creature +0/+1
3/6
Slithering death 2UU
Creature- Beast
Every upkeep for every blue permanent in play all other players lose that much life
3/3
Terror of Nytuku 3WW
Creature- Beast
Every upkeep all other players lose two life and Exile a creature
4/5
Homicidal beast 3WW
Creature- Beast
Every upkeep other players may choose to take four damage, for every player who does not take damage gain that much life multiplied by four
4/4
Beast master GGG
Creature- Aven shaman
Flying
For every beast card you control this creature gains +1/+1
2/3
Beast slayer 1BR
Creature- Arachne warrior
Reach
When this creature enters the battlefield destroy target beast
3/4
Nytuku canyon
Legendary land
Tap: add GBW to your mana pool
Aven roost
Basic land
Tap: add WB to your mana pool
Range of Ice
Legendary land
Tap: add UU to your mana pool
U: create a blue 1/1 Elemental token creature with flying
onto the battlefield
Range of Fire
Legendary land
Tap: add RR to your mana pool
R: create a red 1/1 Elemental creature token with flying
Forest
Basic land
Tap: add G to your mana pool
Plains
Basic land
Tap: add W to your mana pool
Swamp
Basic land
Tap: add B to your mana pool
Mountain
Basic land
Tap: add R to your mana pool
Island
Basic land
Tap: add U to your mana pool
Red: 15
Blue: 15
Green: 11
Black: 8
White: 10
Multicolor: 29
Colorless: 3
Hybrid: 0
Lands: 9
Total: 101/175
Allies 2WW
Instant
Search your deck for two cards that are different but allied colors and put them in your hand.
[i]We need allies[/i]
Enemies 2BB
Instant
Choose two creatures they have to be of an enemy pair then have them attack each other as if it was combat
[i]because we have to many enemies[/i]
Lay siege 2GG
Instant
All attacking creatures get +2/+2 and trample during this combat destroy a wall or fort
[i]Drive them back to those vile mountains[/i]
Cryomancer's defense 2UU
Instant
Tap two target attacking creatures before damage resolves
[i]Hold them back men[/i]
Pyromancer's attack 2RR
Instant
Deal two damage to two target blocking creatures
[i]Exterminate those pests[/i]
Scorch the enemy 3RR
Sorcery
Deal 4 damage to target player or permanent
[i]Kill them with fire[/i]
Chill the enemy 3UU
Sorcery
Tap three permanents they can't untap for three turns
[i]Freeze them to death[/i]
Surge of strength 3GG
Sorcery
All creatures you control that are 3/3 or less gain four +1/+1 counters
[i]If you fight true, the deities will aid you[/i]
Lost faith 3BB
Sorcery
Your opponent exiles all their creatures that are 3/3 or higher and lose four life
[i]Men do not lose faith we will win[/i]
Gained faith 3WW
Sorcery
Create 4 2/2 G/B skaven token creatures with bolster 1 and gain four life
[i]Thank you Orokros[/i]
Aura of peace 3WW
Enchantment
All creatures can't attack you and players can't block your attacks
Aura of death 3BB
Enchantment
All creatures that take damage die
Aura of regrowth 3GG
Enchantment
Every upkeep create three 1/1 G saproling token creatures
Aura of hostility 3RR
Enchantment
Every turn all players must attack anyone but you
Aura of knowledge 3UU
Enchantment
Every upkeep scry. 2 or draw two cards (you still draw during your draw step)
Reforge the fort 2U
Instant
Target fort gains +0/+2
[i]Use your magic to strengthen the fort[/i]
Ignite the fort 2R
Instant
Deal three damage to target fort
[i]It is important that their fort is destroyed[/i]
Feral encounter 2G
Instant
Target G creature you control deals damage equal to it's toughness to a target creature an opponent controls
[i]The mountain men have never seen our version of "Feral"[/i]
Rise to power 2W
Instant
Target creature gains +2/+2
[i]One day they will be powerful[/i]
Fall to ruins 2B
Instant
Target creature gains -2/-2
[i] Then the next day they will fall into ruins[/i]
Dead rising 3B
Sorcery
Put a target creature from your graveyard onto the battlefield.
It gains +1/+1
[i]The deities gave me life[/i]
Dead falling 3W
Sorcery
Put a target creature that came from the graveyard back into the graveyard
[i]Yet they can easily take it back [/i]
Mana conflux 3G
Sorcery
Choose target creature gain any color of mana equal to the creature's converted mana cost
[i]I have noticed confluxes of mana near the mound of ancients, I would think that means the deities lay there[/i]
Set to flames 3R
Sorcery
Destroy target non creature permanent
[i]Those retched mountain men burn[/i]
Frozen solid 3U
Sorcery
Tap target non creature permanent it doesn't untap during it's controller's next turn
[i]and freeze our precious jungle[/i]
Aven magic 2WB
Instant
Choose one
-Exile target creature
-Gain four life
-Deal four damage to target player
Miskru magic 2GB
Instant
Choose one
-Put a card from your graveyard to your hand
-Regen target creature
-Destroy target creature
Nothran magic 2RU
Instant
Choose one
-Give target creature two +1/+1 counters
-Draw two cards
Trikru magic 2GW
Instant
Choose one
-Create two green 1/1 fungus token creatures with deathtouch
-Put two +1/+1 counters on target creature
-Gain three life
Pyromancy 2RR
Instant
Choose one
-Deal two damage to target creature
-Give target creature two +1/+1 counters
-Destroy target land
Cryomancy 2UU
Instant
-Tap target creature it doesn't untap during it's controller's next upkeep
-Draw two cards
-Scry. 2
Birthing deities WGRUB
Legendary enchantment
Every upkeep create a R or U 1/1 elemental creature token or search your deck for a elemental card.
Shamanistic magic 1RUG
Instant
Choose one
-Scry. 2
-Search your deck for a creature and put it on the battlefield tapped
-Add GRU to your mana pool
Tainted magic 1BB
Enchantment
All red and blue instants and sorceries gain your choice of "destroy target permanent", "gain four life" or "deal four damage to target creature"
Call of the beasts 2GG
Enchantment
Every beast you control gains +1/+1 and your choice of lifelink, deathtouch or infect
Sacrifices BB
Sorcery
Flash
Sacrifice X creatures (these may be other player's) for each beast on the battlefield
[i]To stop them from killing us we must sacrifice our men to them[i]
Miskru staff 10
Legendary Artifact
You get BG every turn for each skaven, saproling, Elemental and ent creature you control also each of those creatures get +1/+1. You may only have one copy of this card in your deck
Trikru staff 10
Legendary Artifact
You get GW every turn for each Arachne, aven, elemental and fungi creature you control also each of those creatures get +1/+1. You may only have on copy of this in your deck
Trikru camp 5GW
Artifact- Fort
This card may block
Tap: create a 1/1 green fungus with deathtouch. All aven, Arachne, fungi and elementals gain +1/+1
0/5
Miskru camp 5GB
Artifact- Fort
This card may block
Tap: create a 1/1 green saproling creature token. All skaven, ents, elementals and saproling gain +1/+1
0/5
Fort Nya 5UU
Legendary artifact- Fort
This card may block
Tap: create a 1/1 blue elemental creature token with flying. All blue creatures gain +0/+1
0/5
Fort Scae 5RR
Legendary artifact- Fort
This card may block
Tap: create a red 1/1 elemental creature token with flying. All red creatures gain +1/+0
0/5
Tribal pike W
Artifact- equipment
This card can only be equipped to white creatures
Equip 1
Equipped creature gains +1/+0
Tribal bow G
Artifact- equipment
This card can only be equipped to green creatures
Equip 1G
Equipped creature gains +1/+0 and reach
Elder dragon's shrine 5
Artifact
Every upkeep for every dragon you control deal 2 damage to target player or gain that much of any color of mana
Beast slayer 2RU
Artifact creature- Aven warrior
Flying, affinity for blue and red
(you may tap red and blue permanents to pay for 1)
For every beast on the battlefield Beast slayer gains +1/+1 and scry. 1
3/3