I like angels. Like alot. Also gods.
After some time spent on this site I found Magic Set Editor and decided to try my hand at a custom set, focused on Angels.
When I thought about an angel set, I of course thought of Avacyn Restored, new Innistrad, and Theros to a lesser extent.
Those sets were my major influences. There was one issue though, I'm not all that confident in my ability to design cards.
For that reason I decidedly to rely heavily on reprints to fill the spaces of cards/effects the I wanted the set to have.
The mechanics for this set are all returning mechanics that fit the theme of angels/gods/divinity.
Convoke, Devotion, Bestow, Miracle, ifeellikeimforgettingone
There is also a faction of machines called 'Ionate' and for these creatures I will use Metalcraft and Graft.
Originally I was going to have a focus on charge counters but decided that was kinda narrow and too micromanage-y.
The main conflict in the set is between archangels called 'Wrights' and dark archangels called 'Wraiths'.
There are six in total, three aligned to white and three aligned to black, with each angel representing two other colors as well.
There is a secondary conflict between machines and the lifeforms of the plane that reaches a breaking point.
On this plane humans have created a machine race known and Ionates.
The Ionates have acheived sentience and independence and went on to create an angel of the own.
commons http://imgur.com/a/sLRPT uncommons http://imgur.com/a/EKzfk rare/mythichttp://imgur.com/a/ntTF7
I like most of this set, but I just have to say that you should check your image galleries. A few of the cards don't have text or are just the wrong rarity.
Additionally, you have way too many keywords in this set. Affinity, Bestow, Convoke, Devotion, Exalted, Graft, Metalcraft, Miracle, Persist, +1/+1 counters, -1/-1 counters, and Charge counters are all things that this set is playing with. That's way too much for the average player and even someone who knows all of these mechanics will still find this confusing. Cutting down on some them will narrow the sets focus and make it feel more coherent.
Currently, it feels powerful and interesting to play with, but confusing in terms of story and flavor. It feels more like a cube in it's current form then a living, breathing world, a place we can explore and get to know. I like what you have here and with a little more tuning, your set looks like it will be something unique and entertaining to play with.
The bottom line is keep working on this. There is great potential here that some more polish would bring out.
PS. In it's current state, Spirearch Valley is broken. There is a reason that Wizards doesn't print lands that tap for all colors without some kind of downside. In it's current state, it would be a four-of auto include in any constructed environment and even in limited, it's way to oppressive for your opponent to deal with once they can start generating 4/4 angels every turn. Giving it a downside, making it produce only colorless or making the angel production have a more restrictive cost/making it a one-time effect would make it more far and interesting.
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After some time spent on this site I found Magic Set Editor and decided to try my hand at a custom set, focused on Angels.
When I thought about an angel set, I of course thought of Avacyn Restored, new Innistrad, and Theros to a lesser extent.
Those sets were my major influences. There was one issue though, I'm not all that confident in my ability to design cards.
For that reason I decidedly to rely heavily on reprints to fill the spaces of cards/effects the I wanted the set to have.
The mechanics for this set are all returning mechanics that fit the theme of angels/gods/divinity.
Convoke, Devotion, Bestow, Miracle, ifeellikeimforgettingone
There is also a faction of machines called 'Ionate' and for these creatures I will use Metalcraft and Graft.
Originally I was going to have a focus on charge counters but decided that was kinda narrow and too micromanage-y.
The main conflict in the set is between archangels called 'Wrights' and dark archangels called 'Wraiths'.
There are six in total, three aligned to white and three aligned to black, with each angel representing two other colors as well.
There is a secondary conflict between machines and the lifeforms of the plane that reaches a breaking point.
On this plane humans have created a machine race known and Ionates.
The Ionates have acheived sentience and independence and went on to create an angel of the own.
commons http://imgur.com/a/sLRPT uncommons http://imgur.com/a/EKzfk rare/mythichttp://imgur.com/a/ntTF7
so, like, comments and stuff? kbye
Oh, also peep that custom set tho [SST] Solstaire (Angels/Gods)
Additionally, you have way too many keywords in this set. Affinity, Bestow, Convoke, Devotion, Exalted, Graft, Metalcraft, Miracle, Persist, +1/+1 counters, -1/-1 counters, and Charge counters are all things that this set is playing with. That's way too much for the average player and even someone who knows all of these mechanics will still find this confusing. Cutting down on some them will narrow the sets focus and make it feel more coherent.
Currently, it feels powerful and interesting to play with, but confusing in terms of story and flavor. It feels more like a cube in it's current form then a living, breathing world, a place we can explore and get to know. I like what you have here and with a little more tuning, your set looks like it will be something unique and entertaining to play with.
The bottom line is keep working on this. There is great potential here that some more polish would bring out.
PS. In it's current state, Spirearch Valley is broken. There is a reason that Wizards doesn't print lands that tap for all colors without some kind of downside. In it's current state, it would be a four-of auto include in any constructed environment and even in limited, it's way to oppressive for your opponent to deal with once they can start generating 4/4 angels every turn. Giving it a downside, making it produce only colorless or making the angel production have a more restrictive cost/making it a one-time effect would make it more far and interesting.