The whims of the Gods have fallen silent. With their prayers and devotion unanswered, the people of Theros fight alone against hordes of monsters, as well as an enemy they had seen once before: The creatures of Nyx. Outnumbered against the mighty forces of the Starfield, the people of Theros must unite to conquer this new, growing enemy, without their Gods. Who has summoned these Titans to cause devestation to Theros, and why? Will Theros survive the Onslaught, or will they fall victim to the very essence that they once worshipped?
Theros - Fall of the Gods is part of a two-set block, designed by me. I have always loved Theros, and the Lore behind it, but I feel as if Wizards did not do the set as much Justice as I wanted it to. I have decided to make a "Return To" set in order to recapture the love for Theros.
Major Themes
- Enchantments
- Gods??
- Legendary Creatures
- Heroes and Monsters
- Lore and Flavor
Mechanics and Abilities
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
- Retrace returns, and is found only on enchantments. When the enchanting essence of Theros dies, it returns to Nyx, recycled and ready to be used again.
Devotion
- Devotion will return, as it was a favorite among players and has plenty of design space.
Armed - As long as ~ is enchanted or equipped, [effect].
- Armed is an ability for the people of Theros. Due to a large amount of Auras in the set (and now equipment), your creatures will get better benefits from being attached.
Might (At the beginning of each end step, if this creature dealt damage this turn, put a +1/+1 counter on it.)
- Might is a keyword found on both humans and monsters in Theros. When heroes use it, they get stronger and become more veteran to the trials of Theros. When monsters use it, they become more Ravenous and Powerful.
Entwine
- Entwine returns for instant and sorcery spells, focusing on choices you make, or those powerful enough to make both choices at once.
Official Card Spoiler
White
Common
Thraben MilitiamenW
Creature - Human Soldier (Common)
First strike "To them, a pitchfork is a spear, and a prayer is armor. Evil does not stand a chance." - Militia Captain
1/1
Outland Stalwart2W
Creature - Human Cleric (Common) W, T: tap target creature. "Sometimes, death is not an option. Detainment, however..."
1/3
Priest of the Blessed-Sleep1W
Creature - Human Cleric (Common)
Whenever another creature dies, you gain 1 life. "We all crave the blessed sleep. It is my duty to assure it."
1/3
Mistplain Geist1W
Creature - Spirit (Common)
Flying They wander the plains from dusk until dawn in search of those as lost as they once were.
2/1
Thraben SharpswordWW
Creature - Human Soldier (Common) "Ghouls, ghasts, gremlins and gargoyles. They're all the same to me. Dead."
2/3
Defenders of Gavony1W
Creature - Human Soldier (Common)
Vigilance Threshold - Defenders of Gavony gets +1/+1 as long as you have seven or more cards in your graveyard.
2/2
Sanctuary SentryW
Creature - Human Soldier (Common)
Sacrifice Sanctuary Sentry: Prevent all damage that would be dealt to you this turn. If you control an Angel, prevent all damage that would be dealt to you and creatures you control this turn instead.
1/1
Spectral Haunter2W
Creature - Spirit (Common)
Flash
When Spectral Hunter enters the battlefield, tap target creature.
2/2
Militia Defense2W
Instant (Common)
Put two 1/1 white human soldier creature tokens onto the battlefield. Threshold - Put three tokens onto the battlefield instead if you have seven or more creature cards in your graveyard.
Servant of the Silver Moon2WW
Creature - Human Cleric (Common)
When Servant of the Silver Moon enters the battlefield, you gain 3 life.
Forecast — 2W, Reveal Servant of the Silver Moon from your hand: You gain 3 life. (Activate this ability only during your upkeep and only once each turn.)
2/4
Sentinel Seraph4WW
Creature - Angel (Common)
Flying Guardian angels were once a thing of Innistrad's past. With Avacyn's return, their protection is restored.
4/4
Silver Prison1W
Enchantment - Aura (Common)
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.[/quote]
Blessing of Purity2W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+1 and has Lifelink.
Reprimanding BeamWW
Instant (Common)
Destroy target creature that dealt damage to you or a permanent you control this turn.
Valiant Maneuver2WW
Instant (Common)
Creatures you control get +2/+2 until the end of the turn. Threshold - Creatures you control have vigilance until the end of the turn as long as you have seven or more cards in your graveyard.
Outlast2W
Instant (Common)
Creatures you control gain indestructible until the end of the turn. Daylight broke, and the soldiers remained, surrounded by the dismembered bodies of the unhallowed.
Blinding Stave3W
Instant (Common)
Tap up to three target creatures.
Banish the Impure1W
Sorcery (Common)
Choose one:
- Destroy target artifact.
- Destroy target enchantment.
Entwine W
Archangel's Banishment4W
Sorcery (Common)
Put target creature or enchantment on the bottom of its owner's library.
Howling GeistU
Creature - Spirit (Common)
Flying
When Howling Geist attacks, target player puts the top card of their library into their graveyard. It is said that a Geist cries not to harm, but to be heard, hoping that someone will be able to hear its tragic tale.
1/1
Deranged Alchemist1U
Creature - Zombie Wizard (Common) U, T: draw a card, then discard a card. He can't turn water into wine, but he can turn bodies into body parts.
1/3
Misthollow Rogue1U
Creature - Human Rogue (Common)
Misthollow Rogue can't block and can't be blocked. He longed to be one of them; a geist untouchable by the pains of being alive.
2/2
Shrieking Stiched2U
Creature - Zombie (Common)
When Shrieking Stitched enters the battlefield, target player puts the top 3 cards of his or her library into their graveyard.
2/2
Treasury Shambler1U
Creature - Zombie (Common)
When Treasury Shambler dies, draw a card.
2/1
Crusty Crab1UU
Creature - Crab (Common)
Hexproof Scavenging the coastline, unaware of the struggle on Innistrad, but thankful of the bodies that wash ashore.
1/4
Spectral Duette3U
Creature - Spirit (Common)
Flying
When Spectral Duette enters the battlefield, put a 1/1 white flying spirit creature token onto the battlefield.
2/1
Deadreef Octopus2UU
Creature - Octopus (Common) Threshold - Deadreef Ocotpus can't attack unless there are seven or more cards in your graveyard.
4/4
Rebounding Haunter4U
Creature - Spirit (Common)
Flying
When Rebounding Haunter enters the battlefield, return target creature to its owner's hand.
1/4
Deadwater Pirates3UU
Creature - Zombie Rogue (Common)
Whenever another creature dies, Scry 1. The Looters of Nephalia do not always come for gold.
3/4
Drown in Paranoia1U
Enchantment - Aura (Common)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Scour the Mind2U
Sorcery (Common)
Draw two cards. Threshold - You may cast Scour the Mind as though it had flash as long as you have seven or more cards in your graveyard.
Forbode1UU
Instant (Common)
Counter target spell. Threshold - Forbode costs 1 less to cast if you have seven or more cards in your graveyard. Fear and mystery keep those unegar and foolish from obtaining what they desire.
Rewinding Spiral3UU
Instant (Common)
Put target nonland permanent on top of its owner's library.
Maddening Delve1U
Sorcery (Common)
Look at the top 4 cards of target player's library. Put any number of them into that player's graveyard, then put the rest back in any order.
Undercut Thoughts2UU
Instant (Common)
Counter target spell, then that spell's controller puts the top X cards of his or her library into their graveyard, where X is equal to that cards converted mana cost.
Geistcloaking2U
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+1 and has Hexproof.
Induced Dementia1U
Enchantment (Common)
At the beginning of your upkeep, target player puts the top card of his or her library into their graveyard.
Chilling CriesU
Instant (Common)
Tap target creature. It doesn't untap during its controller's next untap step.
Forecast — 3U, Reveal Chilling Cries from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
Madness Unbound1U
Instant (Common)
Choose one:
- Target creature gets +X/+0 until the end of the turn, where X is equal to the number of cards in your hand.
- Target creature gets -X/-0 until the end of the turn, where X is equal to the number of cards in your hand.
Entwine U The power of mind often outweighs the power of might.
Grisly Shambler1BB
Creature - Zombie (Common)
When Grisly Shambler dies, each opponent discards a card.
3/1
Sanguine ShamanBB
Creature - Vampire Shaman (Common)
Whenever another creature dies, you may pay 1 life. If you do, Scry 1.
2/2
Festerbeetle2B
Creature - Insect (Common) Threshold - Festerbeetle gets +2/+2 as long as there are seven or more cards in your graveyard.
2/2
Unhallowed Pair2BB
Creature - Zombie (Common)
When Unhallowed Pair enters the battlefield, put a 2/2 black zombie creature token onto the battlefield tapped.
2/2
Stitched Horror2BB
Creature - Zombie Horror (Common)
Stitched Horror enters the battlefield with a +1/+1 counter on it for each creature card in each graveyard.
0/0
- This is the mirror to Sentinel Seraph, the common angel in the white commons.
Servant of Corruption1B
Creature - Human Cleric (Common)
Sacrifice a creature: Each opponent loses 1 life. If you control a demon, you gain life equal to the life lost this way.
1/1
Unhallowed Killing3BB
Instant (Common)
Destroy target creature. Threshold - Put a 2/2 black zombie creature token onto the battlefield tapped if you have seven or more cards in your graveyard.
Bond of the Dead1B
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
Midnight Revival3BB
Instant (Common)
Return up to three target creature cards from your graveyard to your hand.
Forecast -- 2B: Return target creature card from your graveyard to your hand.
Vampire's Wrath2B
Instant (Common)
Target creature gets +1/+1 and gains lifelink and deathtouch until the end of the turn.
Blood RiteB
Instant (Common)
Draw a card. You lose 1 life.
Offering of the Damned1B
Instant (Common)
Each player sacrifices a creature.
Nightmarish Visions1BB
Sorcery (Common)
Target player discards two cards. Scry 1.
Kessig Marauder1R
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Marauder.
2/2
// Kessig Mauler
Creature - Werewolf (Common)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Kessig Mauler.
4/3
Bloodrage Vampire1RR
Creature - Vampire (Common) R: Bloodrage Vampire gets +1/+0 until the end of the turn. Threshold - Bloodrage Vampire has first strike as long as you have seven or more cards in your graveyard.
2/2
Ashenmouth Fireslinger2R
Creature - Devil (Common) T: Ashenmouth Fireslinger deals 1 damage to target creature or player.
1/1
Hollowood Reveler2R
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform Hollowood Reveler.
3/1
// Hollowood Predator
Creature - Werewolf (Common)
Hollowood Predator attacks each turn if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hollowood Predator.
5/4
Skirsdag Prowler2RR
Creature - Vampire Rogue (Common)
First Strike
Whenever Skirsdag Prowler deals combat damage to a player, put a +1/+1 counter on it.
2/2
Bloodridge Roc3R
Creature - Bird (Common)
Flying
When Bloodridge Rock enters the battlefield, target creature can't block this turn.
3/3
Kessig Bloodpack3RR
Creature - Wolf (Common)
Haste
4/4
Lightningfang5R
Creature - Elemental (Common)
First Strike
6/1
Furybound1R
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +2/+2, has haste, and attacks each turn if able.
Violent Assault1R
Instant (Common)
Target creature you control fights target creature you don't control.
Devil's Flame1R
Instant (Common)
Devil's Flame deals 3 damage to target creature or player. Threshold - Damage can't be prevented this turn if you have seven or more cards in your graveyard.
Smoldering Fissure2RR
Instant (Common)
Destroy target artifact or land. Smoldering Fissure deals 2 damage to that permanent's controller.
Rabid Onslaught1R
Instant (Common)
Creatures you control gain first strike until the end of the turn.
Devil's Deal2R
Instant (Common)
Draw three cards, then discard a card at random.
Tarfire3RR
Sorcery (Common)
Tarfire deals 5 damage to target creature or player.
Forecast — 2R, Reveal Tarfire from your hand: Tarfire deals 1 damage to target creature or player. (Activate this ability only during your upkeep and only once each turn.)
Feverous Betrayal3R
Sorcery (Common)
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Threshold - That creature gets +X/+0 until the end of the turn where X is equal to its power as long as you have seven or more cards in your graveyard.
Frightening Howl2R
Sorcery (Common)
Creatures without flying can't block this turn.
You may transform any Werewolves you control.
Hollowood DruidG
Creature - Human Druid (Common) Threshold - T: Add 1 to your mana pool. Add one mana of any color to your mana pool instead as long as you have seven or more cards in your graveyard.
1/1
Estewald Outcast1G
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
1/3
// Prowler of Estewald
Creature - Werewolf (Common)
Vigilance
At the beginning of each upkeep, if two or more spells were cast each turn, transform ~.
3/4
Timberval Scout1G
Creature - Human Scout (Common)
When Timberval Scout enters the battlefield, look at the top three cards of your library. You may reveal a creature or land card from among them, put that card into your hand, then put the rest on the bottom of your library in any order.
1/1
Branch-Hide Boar2G
Creature - Boar (Common)
When Branch-Hide Boar dies, you gain 3 life.
3/2
Kessig Lumberjack1GG
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
2/3
// Predator of the Pines
Creature - Werewolf (Common)
At the beginning of each upkeep, if two or more spells were cast each turn, transform ~.
5/5
Full-Moon's Call2GG
Sorcery (Common)
Put two 2/2 green Wolf creature tokens onto the battlefield.
You may Transform any Werewolf creatures you control.
Nightshadow Pack3GG
Creature - Wolf (Common) Threshold - Nightshadow Pack must be blocked if able as long as you have seven or more cards in your graveyard.
5/5
Wolfir Revenant4GG
Creature - Wolf Spirit (Common)
Hexproof
4/5
Clutch of the Woods3GG
Sorcery (Common)
Destroy target artifact, enchantment, land, or target creature with flying.
Rapacious Hunt2G
Instant (Common)
Target creature you control gets +1/+1 until the end of the turn. You may have it fight target creature you don't control.
Might of the Pack3G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has trample and gets +1/+1 for each creature you control.
Sundering CrushG
Instant (Common)
Target creature gets +2/+0 and gains trample until the end of the turn.
Kessig Gravetiller1G
Creature - Human Druid (Common)
When Kessig Gravetiller enters the battlefied, reveal the top three cards of your library. Put a creature or land from among them into your hand, then put the rest into your graveyard.
1/1
Nightprowler's Ambush2G
Instant (Common)
Prevent all damage that would be dealt by creatures you don't control until the end of the turn.
Trek the Wilds3GG
Sorcery (Common)
Search your library for up to two basic land cards then put them onto the battlefield tapped. Shuffle your library.
Forecast — 2G, Reveal Trek the Wilds from your hand: Search your library for a basic land card, reveal it, then put it into your hand. Shuffle your library. (Activate this ability only during your upkeep and only once each turn.)
Militia's Blade2
Artifact - Equipment (Common)
Equipped creature gets +1/+1. Threshold - As long as you have seven or more cards in your graveyard, equipped creature has first strike.
Equip 1
Pathfinder's Trinket1
Artifact (Common) 1,T, sacrifice Pathfinder's Trinket: You may play an additional land this turn.
Hollowood Casket3
Artifact (Common) T, sacrifice Hollowood Casket: Return target creature from your graveyard to your hand.
Decrepit Waste
Land (Uncommon) T: add 1 to your mana pool. Threshold - 2,T, sacrifice Decrepit Waste: Destroy target nonbasic land. Activate this ability only if there are seven or more cards in your graveyard.
Rare
Gate to the Ghost Realm
Land (Rare) T: add 1 to your mana pool. 3WU,T: exile target creature you control, then return it to the battlefield under your control at the beginning of the next end step. Do you dare travel among the world of the dead?
Hunting Wilds
Land (Rare) T: add 1 to your mana pool. 4RG,T: Target creature you control fights target creature you don't control. Far across the Fells, the sounds of slaughter can be heard at the rise of the full moon.
Tomb of the Lich Lord
Land (Rare) T: add 1 to your mana pool. UB,T: Put the bottom card of target player's library into their graveyard. If it was a creature card, put a 2/2 black zombie creature token onto the battlefield. Geists guard the Tomb not only to keep others out, but it, within.
Shrine of Kinship
Land (Rare) T: add 1 to your mana pool. 2GW,T: You gain 1 life for each creature you control. Even Ancestors are welcome at family gatherings.
Castle of the Blood Baron
Land (Rare) T: add 1 to your mana pool. 1RB,T: Your opponent's can't gain life this turn and damage dealt to your opponents this turn can't be prevented. "Rain, you say? If rain was Crimson, and taste of metal, then I'd say that was, in fact, rain in Stensia."
-- Ignore the spoiler for now, you will find Innistrad cards that will confuse you
I like what I'm seeing in the Mechanics section. I'm particularly excited to see what you do with Retrace. I believe IcariiFA explored a mechanic he called "Adorn" a while back that looks really similar to your "Armed" if you're looking for inspiration/precedent.
I know devotion was well received the first go around, but I wonder if it really belongs in this setting where the Gods are no more. You already have two other returning mechanics in Retrace and Entwine, so I could see this being trimmed for something more in-world... or perhaps under-world.
I like what I'm seeing in the Mechanics section. I'm particularly excited to see what you do with Retrace. I believe IcariiFA explored a mechanic he called "Adorn" a while back that looks really similar to your "Armed" if you're looking for inspiration/precedent.
I know devotion was well received the first go around, but I wonder if it really belongs in this setting where the Gods are no more. You already have two other returning mechanics in Retrace and Entwine, so I could see this being trimmed for something more in-world... or perhaps under-world.
Oh I'm jealous he came up with Adorn! It fits very well with both artifacts and enchantments. Shoot.
I agree on Devotion being a bit odd if the Gods cannot be contacted. What other abilities did you have in mind?
Retrace will be fun... Some decks will use it in a Dredge/Reanimation style deck featuring enchantments, while others will use it to "Adorn" creatures often!
Fall of the Gods
The whims of the Gods have fallen silent. With their prayers and devotion unanswered, the people of Theros fight alone against hordes of monsters, as well as an enemy they had seen once before: The creatures of Nyx. Outnumbered against the mighty forces of the Starfield, the people of Theros must unite to conquer this new, growing enemy, without their Gods. Who has summoned these Titans to cause devestation to Theros, and why? Will Theros survive the Onslaught, or will they fall victim to the very essence that they once worshipped?
Theros - Fall of the Gods is part of a two-set block, designed by me. I have always loved Theros, and the Lore behind it, but I feel as if Wizards did not do the set as much Justice as I wanted it to. I have decided to make a "Return To" set in order to recapture the love for Theros.
Major Themes
- Enchantments
- Gods??
- Legendary Creatures
- Heroes and Monsters
- Lore and Flavor
Mechanics and Abilities
Official Card Spoiler
White
Common
Thraben Militiamen W
Creature - Human Soldier (Common)
First strike
"To them, a pitchfork is a spear, and a prayer is armor. Evil does not stand a chance." - Militia Captain
1/1
Outland Stalwart 2W
Creature - Human Cleric (Common)
W, T: tap target creature.
"Sometimes, death is not an option. Detainment, however..."
1/3
Priest of the Blessed-Sleep 1W
Creature - Human Cleric (Common)
Whenever another creature dies, you gain 1 life.
"We all crave the blessed sleep. It is my duty to assure it."
1/3
Mistplain Geist 1W
Creature - Spirit (Common)
Flying
They wander the plains from dusk until dawn in search of those as lost as they once were.
2/1
Thraben Sharpsword WW
Creature - Human Soldier (Common)
"Ghouls, ghasts, gremlins and gargoyles. They're all the same to me. Dead."
2/3
Defenders of Gavony 1W
Creature - Human Soldier (Common)
Vigilance
Threshold - Defenders of Gavony gets +1/+1 as long as you have seven or more cards in your graveyard.
2/2
Sanctuary Sentry W
Creature - Human Soldier (Common)
Sacrifice Sanctuary Sentry: Prevent all damage that would be dealt to you this turn. If you control an Angel, prevent all damage that would be dealt to you and creatures you control this turn instead.
1/1
Spectral Haunter 2W
Creature - Spirit (Common)
Flash
When Spectral Hunter enters the battlefield, tap target creature.
2/2
Militia Defense 2W
Instant (Common)
Put two 1/1 white human soldier creature tokens onto the battlefield.
Threshold - Put three tokens onto the battlefield instead if you have seven or more creature cards in your graveyard.
Lifebound Geist 3W
Creature - Spirit (Common)
Lifelink
1/4
Servant of the Silver Moon 2WW
Creature - Human Cleric (Common)
When Servant of the Silver Moon enters the battlefield, you gain 3 life.
Forecast — 2W, Reveal Servant of the Silver Moon from your hand: You gain 3 life. (Activate this ability only during your upkeep and only once each turn.)
2/4
Sentinel Seraph 4WW
Creature - Angel (Common)
Flying
Guardian angels were once a thing of Innistrad's past. With Avacyn's return, their protection is restored.
4/4
Silver Prison 1W
Enchantment - Aura (Common)
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.[/quote]
Blessing of Purity 2W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+1 and has Lifelink.
Reprimanding Beam WW
Instant (Common)
Destroy target creature that dealt damage to you or a permanent you control this turn.
Valiant Maneuver 2WW
Instant (Common)
Creatures you control get +2/+2 until the end of the turn.
Threshold - Creatures you control have vigilance until the end of the turn as long as you have seven or more cards in your graveyard.
Outlast 2W
Instant (Common)
Creatures you control gain indestructible until the end of the turn.
Daylight broke, and the soldiers remained, surrounded by the dismembered bodies of the unhallowed.
Blinding Stave 3W
Instant (Common)
Tap up to three target creatures.
Banish the Impure 1W
Sorcery (Common)
Choose one:
- Destroy target artifact.
- Destroy target enchantment.
Entwine W
Archangel's Banishment 4W
Sorcery (Common)
Put target creature or enchantment on the bottom of its owner's library.
Common
Howling Geist U
Creature - Spirit (Common)
Flying
When Howling Geist attacks, target player puts the top card of their library into their graveyard.
It is said that a Geist cries not to harm, but to be heard, hoping that someone will be able to hear its tragic tale.
1/1
Deranged Alchemist 1U
Creature - Zombie Wizard (Common)
U, T: draw a card, then discard a card.
He can't turn water into wine, but he can turn bodies into body parts.
1/3
Misthollow Rogue 1U
Creature - Human Rogue (Common)
Misthollow Rogue can't block and can't be blocked.
He longed to be one of them; a geist untouchable by the pains of being alive.
2/2
Shrieking Stiched 2U
Creature - Zombie (Common)
When Shrieking Stitched enters the battlefield, target player puts the top 3 cards of his or her library into their graveyard.
2/2
Treasury Shambler 1U
Creature - Zombie (Common)
When Treasury Shambler dies, draw a card.
2/1
Crusty Crab 1UU
Creature - Crab (Common)
Hexproof
Scavenging the coastline, unaware of the struggle on Innistrad, but thankful of the bodies that wash ashore.
1/4
Spectral Duette 3U
Creature - Spirit (Common)
Flying
When Spectral Duette enters the battlefield, put a 1/1 white flying spirit creature token onto the battlefield.
2/1
Deadreef Octopus 2UU
Creature - Octopus (Common)
Threshold - Deadreef Ocotpus can't attack unless there are seven or more cards in your graveyard.
4/4
Rebounding Haunter 4U
Creature - Spirit (Common)
Flying
When Rebounding Haunter enters the battlefield, return target creature to its owner's hand.
1/4
Deadwater Pirates 3UU
Creature - Zombie Rogue (Common)
Whenever another creature dies, Scry 1.
The Looters of Nephalia do not always come for gold.
3/4
Drown in Paranoia 1U
Enchantment - Aura (Common)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Scour the Mind 2U
Sorcery (Common)
Draw two cards.
Threshold - You may cast Scour the Mind as though it had flash as long as you have seven or more cards in your graveyard.
Forbode 1UU
Instant (Common)
Counter target spell.
Threshold - Forbode costs 1 less to cast if you have seven or more cards in your graveyard.
Fear and mystery keep those unegar and foolish from obtaining what they desire.
Rewinding Spiral 3UU
Instant (Common)
Put target nonland permanent on top of its owner's library.
Maddening Delve 1U
Sorcery (Common)
Look at the top 4 cards of target player's library. Put any number of them into that player's graveyard, then put the rest back in any order.
Undercut Thoughts 2UU
Instant (Common)
Counter target spell, then that spell's controller puts the top X cards of his or her library into their graveyard, where X is equal to that cards converted mana cost.
Geistcloaking 2U
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+1 and has Hexproof.
Induced Dementia 1U
Enchantment (Common)
At the beginning of your upkeep, target player puts the top card of his or her library into their graveyard.
Chilling Cries U
Instant (Common)
Tap target creature. It doesn't untap during its controller's next untap step.
Forecast — 3U, Reveal Chilling Cries from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
Madness Unbound 1U
Instant (Common)
Choose one:
- Target creature gets +X/+0 until the end of the turn, where X is equal to the number of cards in your hand.
- Target creature gets -X/-0 until the end of the turn, where X is equal to the number of cards in your hand.
Entwine U
The power of mind often outweighs the power of might.
Common
Rabid Ghoul B
Creature - Zombie (Common)
Deathtouch
1/1
Chekov Bloodhunter 1B
Creature - Vampire (Common)
Menace
2/1
Grisly Shambler 1BB
Creature - Zombie (Common)
When Grisly Shambler dies, each opponent discards a card.
3/1
Sanguine Shaman BB
Creature - Vampire Shaman (Common)
Whenever another creature dies, you may pay 1 life. If you do, Scry 1.
2/2
Festerbeetle 2B
Creature - Insect (Common)
Threshold - Festerbeetle gets +2/+2 as long as there are seven or more cards in your graveyard.
2/2
Unhallowed Pair 2BB
Creature - Zombie (Common)
When Unhallowed Pair enters the battlefield, put a 2/2 black zombie creature token onto the battlefield tapped.
2/2
Stitched Horror 2BB
Creature - Zombie Horror (Common)
Stitched Horror enters the battlefield with a +1/+1 counter on it for each creature card in each graveyard.
0/0
Diabolic Demon 4BB
Creature - Demon (Common)
Flying
4/4
- This is the mirror to Sentinel Seraph, the common angel in the white commons.
Servant of Corruption 1B
Creature - Human Cleric (Common)
Sacrifice a creature: Each opponent loses 1 life. If you control a demon, you gain life equal to the life lost this way.
1/1
- The common "Demon Matters" card.
Rottencoil Wurm 4B
Creature - Zombie Wurm(Common)
Rottencoil Wurm enters the battlefield tapped.
5/4
Unhallowed Killing 3BB
Instant (Common)
Destroy target creature.
Threshold - Put a 2/2 black zombie creature token onto the battlefield tapped if you have seven or more cards in your graveyard.
Bond of the Dead 1B
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
Midnight Revival 3BB
Instant (Common)
Return up to three target creature cards from your graveyard to your hand.
Forecast -- 2B: Return target creature card from your graveyard to your hand.
Vampire's Wrath 2B
Instant (Common)
Target creature gets +1/+1 and gains lifelink and deathtouch until the end of the turn.
Blood Rite B
Instant (Common)
Draw a card. You lose 1 life.
Offering of the Damned 1B
Instant (Common)
Each player sacrifices a creature.
Nightmarish Visions 1BB
Sorcery (Common)
Target player discards two cards. Scry 1.
Common
Rampant Devil R
Creature - Devil (Common)
Rampant Devil can't block.
2/1
Vampire Spellbinder 1R
Creature - Vampire (Common)
Prowess
2/1
Kessig Marauder 1R
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Marauder.
2/2
//
Kessig Mauler
Creature - Werewolf (Common)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Kessig Mauler.
4/3
Bloodrage Vampire 1RR
Creature - Vampire (Common)
R: Bloodrage Vampire gets +1/+0 until the end of the turn.
Threshold - Bloodrage Vampire has first strike as long as you have seven or more cards in your graveyard.
2/2
Ashenmouth Fireslinger 2R
Creature - Devil (Common)
T: Ashenmouth Fireslinger deals 1 damage to target creature or player.
1/1
Hollowood Reveler 2R
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform Hollowood Reveler.
3/1
//
Hollowood Predator
Creature - Werewolf (Common)
Hollowood Predator attacks each turn if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hollowood Predator.
5/4
Skirsdag Prowler 2RR
Creature - Vampire Rogue (Common)
First Strike
Whenever Skirsdag Prowler deals combat damage to a player, put a +1/+1 counter on it.
2/2
Bloodridge Roc 3R
Creature - Bird (Common)
Flying
When Bloodridge Rock enters the battlefield, target creature can't block this turn.
3/3
Kessig Bloodpack 3RR
Creature - Wolf (Common)
Haste
4/4
Lightningfang 5R
Creature - Elemental (Common)
First Strike
6/1
Furybound 1R
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +2/+2, has haste, and attacks each turn if able.
Violent Assault 1R
Instant (Common)
Target creature you control fights target creature you don't control.
Devil's Flame 1R
Instant (Common)
Devil's Flame deals 3 damage to target creature or player.
Threshold - Damage can't be prevented this turn if you have seven or more cards in your graveyard.
Smoldering Fissure 2RR
Instant (Common)
Destroy target artifact or land. Smoldering Fissure deals 2 damage to that permanent's controller.
Rabid Onslaught 1R
Instant (Common)
Creatures you control gain first strike until the end of the turn.
Devil's Deal 2R
Instant (Common)
Draw three cards, then discard a card at random.
Tarfire 3RR
Sorcery (Common)
Tarfire deals 5 damage to target creature or player.
Forecast — 2R, Reveal Tarfire from your hand: Tarfire deals 1 damage to target creature or player. (Activate this ability only during your upkeep and only once each turn.)
Feverous Betrayal 3R
Sorcery (Common)
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
Threshold - That creature gets +X/+0 until the end of the turn where X is equal to its power as long as you have seven or more cards in your graveyard.
Frightening Howl 2R
Sorcery (Common)
Creatures without flying can't block this turn.
You may transform any Werewolves you control.
Common
Hollowood Druid G
Creature - Human Druid (Common)
Threshold - T: Add 1 to your mana pool. Add one mana of any color to your mana pool instead as long as you have seven or more cards in your graveyard.
1/1
Estewald Outcast 1G
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
1/3
//
Prowler of Estewald
Creature - Werewolf (Common)
Vigilance
At the beginning of each upkeep, if two or more spells were cast each turn, transform ~.
3/4
Timberval Scout1G
Creature - Human Scout (Common)
When Timberval Scout enters the battlefield, look at the top three cards of your library. You may reveal a creature or land card from among them, put that card into your hand, then put the rest on the bottom of your library in any order.
1/1
Boneleaf Recluse 2G
Creature - Spider (Common)
Flash, Reach
1/3
Branch-Hide Boar 2G
Creature - Boar (Common)
When Branch-Hide Boar dies, you gain 3 life.
3/2
Kessig Lumberjack 1GG
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
2/3
//
Predator of the Pines
Creature - Werewolf (Common)
At the beginning of each upkeep, if two or more spells were cast each turn, transform ~.
5/5
Full-Moon's Call 2GG
Sorcery (Common)
Put two 2/2 green Wolf creature tokens onto the battlefield.
You may Transform any Werewolf creatures you control.
Timberbeast 3G
Creature - Beast (Common)
Whenever another creature dies, untap Timberbeast.
3/4
Nightshadow Pack 3GG
Creature - Wolf (Common)
Threshold - Nightshadow Pack must be blocked if able as long as you have seven or more cards in your graveyard.
5/5
Wolfir Revenant 4GG
Creature - Wolf Spirit (Common)
Hexproof
4/5
Darkwood Behemoth 5GG
Creature - Beast (Common)
Trample
6/6
Clutch of the Woods 3GG
Sorcery (Common)
Destroy target artifact, enchantment, land, or target creature with flying.
Rapacious Hunt 2G
Instant (Common)
Target creature you control gets +1/+1 until the end of the turn. You may have it fight target creature you don't control.
Might of the Pack 3G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has trample and gets +1/+1 for each creature you control.
Sundering Crush G
Instant (Common)
Target creature gets +2/+0 and gains trample until the end of the turn.
Kessig Gravetiller 1G
Creature - Human Druid (Common)
When Kessig Gravetiller enters the battlefied, reveal the top three cards of your library. Put a creature or land from among them into your hand, then put the rest into your graveyard.
1/1
Nightprowler's Ambush 2G
Instant (Common)
Prevent all damage that would be dealt by creatures you don't control until the end of the turn.
Trek the Wilds 3GG
Sorcery (Common)
Search your library for up to two basic land cards then put them onto the battlefield tapped. Shuffle your library.
Forecast — 2G, Reveal Trek the Wilds from your hand: Search your library for a basic land card, reveal it, then put it into your hand. Shuffle your library. (Activate this ability only during your upkeep and only once each turn.)
Common
Common
Militia's Blade 2
Artifact - Equipment (Common)
Equipped creature gets +1/+1.
Threshold - As long as you have seven or more cards in your graveyard, equipped creature has first strike.
Equip 1
Pathfinder's Trinket 1
Artifact (Common)
1,T, sacrifice Pathfinder's Trinket: You may play an additional land this turn.
Hollowood Casket 3
Artifact (Common)
T, sacrifice Hollowood Casket: Return target creature from your graveyard to your hand.
Vigil Gargoyle 3
Artifact Creature - Gargolye (Common)
Flying, defender
1/3
Mausoleum Sentry 6
Artifact Creature - Construct (Common)
Whenever another creature dies, untap Mausoleum Sentry.
3/6
Common
Decrepit Waste
Land (Uncommon)
T: add 1 to your mana pool.
Threshold - 2,T, sacrifice Decrepit Waste: Destroy target nonbasic land. Activate this ability only if there are seven or more cards in your graveyard.
Gate to the Ghost Realm
Land (Rare)
T: add 1 to your mana pool.
3WU,T: exile target creature you control, then return it to the battlefield under your control at the beginning of the next end step.
Do you dare travel among the world of the dead?
Hunting Wilds
Land (Rare)
T: add 1 to your mana pool.
4RG,T: Target creature you control fights target creature you don't control.
Far across the Fells, the sounds of slaughter can be heard at the rise of the full moon.
Tomb of the Lich Lord
Land (Rare)
T: add 1 to your mana pool.
UB,T: Put the bottom card of target player's library into their graveyard. If it was a creature card, put a 2/2 black zombie creature token onto the battlefield.
Geists guard the Tomb not only to keep others out, but it, within.
Shrine of Kinship
Land (Rare)
T: add 1 to your mana pool.
2GW,T: You gain 1 life for each creature you control.
Even Ancestors are welcome at family gatherings.
Castle of the Blood Baron
Land (Rare)
T: add 1 to your mana pool.
1RB,T: Your opponent's can't gain life this turn and damage dealt to your opponents this turn can't be prevented.
"Rain, you say? If rain was Crimson, and taste of metal, then I'd say that was, in fact, rain in Stensia."
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I know devotion was well received the first go around, but I wonder if it really belongs in this setting where the Gods are no more. You already have two other returning mechanics in Retrace and Entwine, so I could see this being trimmed for something more in-world... or perhaps under-world.
Oh I'm jealous he came up with Adorn! It fits very well with both artifacts and enchantments. Shoot.
I agree on Devotion being a bit odd if the Gods cannot be contacted. What other abilities did you have in mind?
Retrace will be fun... Some decks will use it in a Dredge/Reanimation style deck featuring enchantments, while others will use it to "Adorn" creatures often!
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries