I just started this, i don't have all the mechanics fleshed out and whatnot, but i've got what i've got and wanted to share. hopefully someone wouldn't mind throwing out some suggestions because the world of dark souls is screaming for an MTG set of it somewhere and somehow.
RWB- Humans
Mechanic- Evoke
Hopeful Hero 1W
Creature- Human Knight
When Hopeful Hero enters the battlefield, destroy target enchantment.
Evoke 2W (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
2/1
Represents the descent and near death of the human race in the game. colors show that even though they are normally the good guys, (with the white) the red and black show that they are on the end of the rope and are doing anything they can to survive.
GBU - Hollow/Zombie/Undead
Mechaninc - Frenzy
Hallow Warrior UB
Creature- Zombie
Hallow Warrior enters the battlefield tapped.
Frenzy 1 (whenever this creature attacks, it gains double strike and gets -1/-0)
2/2
Colors represent the dead obviously. it's impossible not to use UB for them. lol
This is where it starts getting kinda sketchy.
GRU- Monsters
no mechanic as of yet.
here is my only preview card so far
Chaos Witch QuelaagURG
Legendary Creature- Spider Monster
Haste
T: Chaos Witch Quelaag deals 3 damage to target tapped creature. Whenever a creature dealt damage by Chaos Witch Quelaag this way dies, untap Quelaag.
3/3
GWB-- ?? not exactly sure what i need to make this. i'm thinking fleshless enemies like Skeletons and gargoyles
mechanic- nothing yet ):
Bell Guardians 4BGW
Artifact Creature- Gargoyle
Flying
Protection from Red.
When Bell Guardians enters the battlefield, put a 4/3 green, white, and black Gargoyle creature token with flying and protection from blue onto the battlefield
4/3
URW-- ?? still nothing on this yet either ): it's possible i might make this the humans though.
mechanic- nothing yet ):
not a wedge specific card, but here's this
Andre of Astora 2RW
Legendary Creature- Human Blacksmith
Equip costs cost 1 less
Whenever you equip a creature, put a +1/+1 counter on Andre of Astora.
3/5
if i can get it working on my version of MSE, i'll make transforming artifacts that symbolize the upgrading system in the game.
thanks for reading and here's all that i have so far. ^^;
Bonfire 5
Enchantment (R)
Bonfire is all colors.
Whenever a creature you control dies, you may return that creature to the battlefield with a soul counter on it.
Whenever a creature you control with a soul counter dies, exile that creature.
Hopeful Hero 1W
Creature — Human Knight (C)
When Hopeful Hero enters the battlefield, destroy target enchantment.
Evoke 2W (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
2/1
Solaire of Astora 3WWW
Legendary Creature — Human Knight (M)
Protection from Red and Black.
If you control at least three other white permanents, Solaire of Astora gets +3/+3 “Praise The Sun!”
4/4
Unwielding Hollow B
Creature — Zombie Hollow (C)
When Unwielding Hollow dies, put a 0/1 Zombie token onto the battlefield.
0/1
Soul Hungry Hunter 3R
Creature — Human Soldier (C)
As long as Soul Hungry Hunter is enchanted, it gets +1/+1
3/2
Soul of a Nameless Soldier 2R
Enchantment — Aura (C)
Enchant creature.
Sacrifice Soul of a Nameless Soldier: Put a +1/+1 counter on target creature.
Hero’s Respite 2G
Sorcery (C)
Untap target creature. You gain 7 life.
Hallow Warrior UB
Creature — Zombie (C)
Hallow Warrior enters the battlefield tapped.
Frenzy 1 (Whenever this creature attacks, it gains double strike and gets -1/-0)
2/2
Ornstein and Smough 3BRR
Legendary Creature — Human (M)
Double strike, Trample
Whenever Ornstein and Smough becomes blocked, creatures blocking it get -1/-1 until end of turn for each attacking creature.
3/6
Hollow Crossbow Soldier BG
Creature — Zombie Hollow (C)
Frenzy 2 (Whenever this creature attacks, it gains double strike and gets -2/-0)
T: Hollow Crossbow Soldier deals 1 damage to target creature.
3/1
Andre of Astora 2RW
Legendary Creature — Human Blacksmith (M)
Equip costs cost 1 less.
Whenever you equip a creature, put a +1/+1 counter on Andre of Astora.
3/5
Bell Guardians 4BGW
Artifact Creature — Gargoyle (R)
Flying
Protection from Red.
When Bell Guardians enters the battlefield, put a 4/3 green, white, and black Gargoyle creature token with flying and protection from blue onto the battlefield
4/\3
Chaos Witch Quelaag URG
Legendary Creature — Spider Monster (M)
Haste
T: Chaos Witch Quelaag deals 3 damage to target tapped creature. Whenever a creature dealt damage by Chaos Witch Quelaag this way dies, untap Quelaag.
3/3
Gwyn, Lord of Cinder 2WBR
Legendary Creature — Human Zombie (M)
First strike
Whenever Gwyn, Lord of Cinder attacks, you may sacrifice a white permanent you control. If you do, exile target creature.
When Gwyn, Lord of Cinder dies, destroy all creatures.
5/2
Wandering Hero 2WBR
Creature — Human (C)
When Wandering Hero dies, creatures you control get +1/+1 and first strike until end of turn.
Evoke WBR (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
3/3
Elite Knight Armor 3
Artifact — Equipment (U)
Equipped creature gets -1/+3 and has hexproof.
If equipped creature also has Elite Knight Leggings equipped, equipped creature is indestructible.
Equip 2
Elite Knight Leggings 2
Artifact (U)
Equipped creature gets +0/+2 and has vigilance
Equip 1
Anor Londo
Land — Haven (R)
Anor Londo enters the battlefield tapped unless you control a Mountain or a Plains
T: Add R or W to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a
Blighttown
Land — Haven (U)
Blighttown enters the battlefield tapped.
T: Add U to your mana pool.
T, Sacrifice a creature: Add B to your mana pool.
Darkroot Forest
Land — Haven (U)
Darkroot Forest enters the battlefield tapped.
T: Add G to your mana pool.
T, Sacrifice a creature you control: Add U to your mana pool.
Firelink Shrine
Land — Haven (R)
Firelink Shrine enters the battlefield tapped unless you control a Forest or a Swamp.
T: Add G or B to your mana pool.
T: Add W to your mana pool. Activate this ability only if you control an Skeleton
Kiln of the First Flame
Land — Haven (R)
Kiln of the First Flame enters the battlefield tapped unless you control a Plains or a Mountain
T: Add W or R to your mana pool.
T: Add B to your mana pool. Activate this ability only if you control a Human
New Londo Ruins
Land — Haven (R)
New Londo Ruins enters the battlefield tapped unless you control an Island or a Swamp.
T: Add U or B to your mana pool
T: Add G to your mana pool. Activate this ability only if you control a Hollow
Tomb of the Giants
Land — Haven (R)
Tomb of the Giants enters the battlefield tapped unless you control a Mountain or a Forest
T: Add R or G to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Monster
ATTACHMENTS
common - Soul Hungry Hunter
common - Soul of a Nameless Soldier
common - Wandering Hero
mythic rare - Andre of Astora
mythic rare - Gwyn Lord of Cinder
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RWB- Humans
Mechanic- Evoke
Creature- Human Knight
When Hopeful Hero enters the battlefield, destroy target enchantment.
Evoke 2W (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
2/1
GBU - Hollow/Zombie/Undead
Mechaninc - Frenzy
Creature- Zombie
Hallow Warrior enters the battlefield tapped.
Frenzy 1 (whenever this creature attacks, it gains double strike and gets -1/-0)
2/2
This is where it starts getting kinda sketchy.
GRU- Monsters
no mechanic as of yet.
here is my only preview card so far
Legendary Creature- Spider Monster
Haste
T: Chaos Witch Quelaag deals 3 damage to target tapped creature. Whenever a creature dealt damage by Chaos Witch Quelaag this way dies, untap Quelaag.
3/3
GWB-- ?? not exactly sure what i need to make this. i'm thinking fleshless enemies like Skeletons and gargoyles
mechanic- nothing yet ):
Artifact Creature- Gargoyle
Flying
Protection from Red.
When Bell Guardians enters the battlefield, put a 4/3 green, white, and black Gargoyle creature token with flying and protection from blue onto the battlefield
4/3
URW-- ?? still nothing on this yet either ): it's possible i might make this the humans though.
mechanic- nothing yet ):
not a wedge specific card, but here's this
Legendary Creature- Human Blacksmith
Equip costs cost 1 less
Whenever you equip a creature, put a +1/+1 counter on Andre of Astora.
3/5
thanks for reading and here's all that i have so far. ^^;
Enchantment (R)
Bonfire is all colors.
Whenever a creature you control dies, you may return that creature to the battlefield with a soul counter on it.
Whenever a creature you control with a soul counter dies, exile that creature.
Hopeful Hero 1W
Creature — Human Knight (C)
When Hopeful Hero enters the battlefield, destroy target enchantment.
Evoke 2W (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
2/1
Solaire of Astora 3WWW
Legendary Creature — Human Knight (M)
Protection from Red and Black.
If you control at least three other white permanents, Solaire of Astora gets +3/+3
“Praise The Sun!”
4/4
Unwielding Hollow B
Creature — Zombie Hollow (C)
When Unwielding Hollow dies, put a 0/1 Zombie token onto the battlefield.
0/1
Soul Hungry Hunter 3R
Creature — Human Soldier (C)
As long as Soul Hungry Hunter is enchanted, it gets +1/+1
3/2
Soul of a Nameless Soldier 2R
Enchantment — Aura (C)
Enchant creature.
Sacrifice Soul of a Nameless Soldier: Put a +1/+1 counter on target creature.
Hero’s Respite 2G
Sorcery (C)
Untap target creature. You gain 7 life.
Hallow Warrior UB
Creature — Zombie (C)
Hallow Warrior enters the battlefield tapped.
Frenzy 1 (Whenever this creature attacks, it gains double strike and gets -1/-0)
2/2
Ornstein and Smough 3BRR
Legendary Creature — Human (M)
Double strike, Trample
Whenever Ornstein and Smough becomes blocked, creatures blocking it get -1/-1 until end of turn for each attacking creature.
3/6
Hollow Crossbow Soldier BG
Creature — Zombie Hollow (C)
Frenzy 2 (Whenever this creature attacks, it gains double strike and gets -2/-0)
T: Hollow Crossbow Soldier deals 1 damage to target creature.
3/1
Andre of Astora 2RW
Legendary Creature — Human Blacksmith (M)
Equip costs cost 1 less.
Whenever you equip a creature, put a +1/+1 counter on Andre of Astora.
3/5
Bell Guardians 4BGW
Artifact Creature — Gargoyle (R)
Flying
Protection from Red.
When Bell Guardians enters the battlefield, put a 4/3 green, white, and black Gargoyle creature token with flying and protection from blue onto the battlefield
4/\3
Chaos Witch Quelaag URG
Legendary Creature — Spider Monster (M)
Haste
T: Chaos Witch Quelaag deals 3 damage to target tapped creature. Whenever a creature dealt damage by Chaos Witch Quelaag this way dies, untap Quelaag.
3/3
Gwyn, Lord of Cinder 2WBR
Legendary Creature — Human Zombie (M)
First strike
Whenever Gwyn, Lord of Cinder attacks, you may sacrifice a white permanent you control. If you do, exile target creature.
When Gwyn, Lord of Cinder dies, destroy all creatures.
5/2
Wandering Hero 2WBR
Creature — Human (C)
When Wandering Hero dies, creatures you control get +1/+1 and first strike until end of turn.
Evoke WBR (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
3/3
Elite Knight Armor 3
Artifact — Equipment (U)
Equipped creature gets -1/+3 and has hexproof.
If equipped creature also has Elite Knight Leggings equipped, equipped creature is indestructible.
Equip 2
Elite Knight Leggings 2
Artifact (U)
Equipped creature gets +0/+2 and has vigilance
Equip 1
Anor Londo
Land — Haven (R)
Anor Londo enters the battlefield tapped unless you control a Mountain or a Plains
T: Add R or W to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a
Blighttown
Land — Haven (U)
Blighttown enters the battlefield tapped.
T: Add U to your mana pool.
T, Sacrifice a creature: Add B to your mana pool.
Darkroot Forest
Land — Haven (U)
Darkroot Forest enters the battlefield tapped.
T: Add G to your mana pool.
T, Sacrifice a creature you control: Add U to your mana pool.
Firelink Shrine
Land — Haven (R)
Firelink Shrine enters the battlefield tapped unless you control a Forest or a Swamp.
T: Add G or B to your mana pool.
T: Add W to your mana pool. Activate this ability only if you control an Skeleton
Kiln of the First Flame
Land — Haven (R)
Kiln of the First Flame enters the battlefield tapped unless you control a Plains or a Mountain
T: Add W or R to your mana pool.
T: Add B to your mana pool. Activate this ability only if you control a Human
New Londo Ruins
Land — Haven (R)
New Londo Ruins enters the battlefield tapped unless you control an Island or a Swamp.
T: Add U or B to your mana pool
T: Add G to your mana pool. Activate this ability only if you control a Hollow
Tomb of the Giants
Land — Haven (R)
Tomb of the Giants enters the battlefield tapped unless you control a Mountain or a Forest
T: Add R or G to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Monster