The cards I've made in the creation games subforum have started to tell a story. I thought I'd begin to organize them into a set. The central idea of the set is that a consciousness under Kolizek has defected, become aware of itself, and ignited its spark as a result. Premier mechanics mostly involve blue and colorless spells that interact with the player's exiled cards, and potentially playing with colorless color mechanics. Colorless sometimes counts as a color, removing devoid from cards, etc. To build it into a more diverse set, plot will likely extend to several other character-oriented events on Zendikar, beginning with a Kor hermit named Quaura. Most of them were made improvisationally and may include mechanics that will need to be updated as the set begins to take on its own characteristics.
I encourage discussion, suggestion, criticism, participation of any nature! Please, let me know what you think.
Notes:
-Mash unrepresented colors into one or more subsets well distinguished from official Zendikar themes
-Target ~300 cards in set
Turin subset:
Keywords:
Enlighten(?) - While at least one permanent with ~ is in play, colorless counts as its own color. Cards with devoid lose devoid and gain any colors in their mana cost. They are still colorless.
Notes:
-Further Destinguish from Eldrazi
-Further Destinguish from Eternal Pilgrims
-Preservation of Zendikar. Synergy with elementals? Acceptance(preservation?) of existing wastes.(conflict?)
-Colorless spells typically exile own cards when useless esp. harmful
-Blue spells typically recover or cast useful cards from exile, un-demonize Eldrazi spells
It just lets you flicker spells over counters if you have the mana to activate the ability.
Turin, Void Revenant1CU
Planeswalker - Turin
Devoid
+1 1: Place a 1/1 colorless Eldrazi Scion Creature token on the field. It has "Sacrifice this creature: add C to your mana pool."
-2 Search your library for a non-creature spell. Reveal it, pay any relevant mana costs, and cast the spell. If it would be sent to a graveyard, this turn, exile it instead.
-3 Sacrifice X creatures: Opponents each sacrifice a creature and you draw X cards.
5 Somewhere within a twisted abomination, a hopeful will stirrs.
Notes:
-Change devoid to enlighten
-Refine abilities to reflect theme of set, once populated.
-Art: Humanoid Eldrazi with Broken Kolizek mantle. "See through" the holes in reality. Halo effect? Amalgamated? Bored through? Clear/reflective? Shifting?
Turin's OptimismCU
Enchantment - Aura (U)
Enchant creature. While enchanted creature remains on the battlefield, colorless is it's own, sixth color. "Meaninglessness is just an idea, given form by your intention, like any other."
-Merriva, Turin's Herald
Notes:
-change effect to enlighten
-Add appropriate secondary effect
Notes:
-Awaken cards for wastes only?
-Awaken cards for other colors with effects reflecting Turin philosophy?
-Turin more likely to exile own permanents when harmful to player
Quaura Subset:
Keywords:
Notes:
-Primarily White
-Board Control with minimal creature count
-Dependency on traps and stalling through artifacts and artifact creatures?
-Develop Quaura motivation and philosophy
Hedron alignment has got to be the coolest card I've ever seen.
Quaura's Line Anchor3
Artifact - equipment
Equipped creature gains +1/+1.
Equipped creature gains reach.
Equipped creature gains an additional +1/+1 for the number of locations Line Anchor appears under your control between: unequipped on the battlefield, in your graveyard, and in your hand.(You may be asked to reveal this card from your hand any moment you are using its effect.) If Line anchor appears in all these locations, equipped creature additionally gains flying, menace, +2/+2, and can block an additional creature.
Outfit 2 (When you cast a creature spell, you may pay the outfit cost to play the artifact equipped to that creature as part of the creature spell.)
Equip 1 "Working with any network of lines is still less complicated than working with people."
-Quaura, The Lone Pilgrim
Notes:
-Quaura unable to equip "Quaura's line anchor"? Make into creature, not planeswalker? Ability to act as creature?
-Build on/remove "outfit" keyword
-Oversaturation of character keyword abilities? Mechanic of removing white keyword abilities to gain other efects? Mechanic of counting sources of white keyword abilities?
I encourage discussion, suggestion, criticism, participation of any nature! Please, let me know what you think.
Notes:
-Mash unrepresented colors into one or more subsets well distinguished from official Zendikar themes
-Target ~300 cards in set
Turin subset:
Keywords:
Enlighten(?) - While at least one permanent with ~ is in play, colorless counts as its own color. Cards with devoid lose devoid and gain any colors in their mana cost. They are still colorless.
Notes:
-Further Destinguish from Eldrazi
-Further Destinguish from Eternal Pilgrims
-Preservation of Zendikar. Synergy with elementals? Acceptance(preservation?) of existing wastes.(conflict?)
-Colorless spells typically exile own cards when useless esp. harmful
-Blue spells typically recover or cast useful cards from exile, un-demonize Eldrazi spells
Notes:
-Change devoid to enlighten
-Refine abilities to reflect theme of set, once populated.
-Art: Humanoid Eldrazi with Broken Kolizek mantle. "See through" the holes in reality. Halo effect? Amalgamated? Bored through? Clear/reflective? Shifting?
Notes:
-change effect to enlighten
-Add appropriate secondary effect
Notes:
-Awaken cards for wastes only?
-Awaken cards for other colors with effects reflecting Turin philosophy?
-Turin more likely to exile own permanents when harmful to player
Quaura Subset:
Keywords:
Notes:
-Primarily White
-Board Control with minimal creature count
-Dependency on traps and stalling through artifacts and artifact creatures?
-Develop Quaura motivation and philosophy
Notes:
-Quaura unable to equip "Quaura's line anchor"? Make into creature, not planeswalker? Ability to act as creature?
-Build on/remove "outfit" keyword
-Oversaturation of character keyword abilities? Mechanic of removing white keyword abilities to gain other efects? Mechanic of counting sources of white keyword abilities?