WIP
This is a set that takes place on Slimmeria, a water-world like plane with small islands dotted across the plane. The set will have tribal support for homarids, and merfolk, and will have a pirate subtheme. The new mechanics so far are
Looting: Whenever this creature deals damage to a player, they discard a card from their hand or tap a land for no mana.
Suprise: Creatures that are autimaticly casted from your hand when a certain event accurs that cost 0 mana.
It will include all colors and have a few main themes
Blue merfolk tribal
Blue Homarid tribal
Black white Looting
Green ramp
Red blue burn
Is it intended to be heavier on Blue than other colors? Something like 60 blue cards and 40 for other colors... if you did that, you would have around 220, with 30-40 spots for lands and artifacts. How many cards are you planning for the whole set?
Merfolk and Homarid as two tribes might give Blue a much higher number of creatures than usual.
Considering Blue will also be part of the burn theme, and the fact that you'll have to fit some of the usual Blue mechanics (like counters, card drawing, bouncing and tapping), Blue might end up with lots of cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is a set that takes place on Slimmeria, a water-world like plane with small islands dotted across the plane. The set will have tribal support for homarids, and merfolk, and will have a pirate subtheme. The new mechanics so far are
Looting: Whenever this creature deals damage to a player, they discard a card from their hand or tap a land for no mana.
Suprise: Creatures that are autimaticly casted from your hand when a certain event accurs that cost 0 mana.
It will include all colors and have a few main themes
Blue merfolk tribal
Blue Homarid tribal
Black white Looting
Green ramp
Red blue burn
Also is this going to be community-made, or just made by you?
Modern-
BW Enchantment with some lifelink too
GW Allies
Merfolk and Homarid as two tribes might give Blue a much higher number of creatures than usual.
Considering Blue will also be part of the burn theme, and the fact that you'll have to fit some of the usual Blue mechanics (like counters, card drawing, bouncing and tapping), Blue might end up with lots of cards.