This is the third and final set in my custom block.
When the planeswalkers left Cahdaria, it opened up rifts in the AEther Storm that surrounded the plane. This allowed others to enter into the AEther and return from it. It even disrupted the ebb and flow of life and death itself. Death could bring about new life, and life could continue to exist in the Astral Plane. Cahdaria was forever changed.
New Keywords and ability words:
Astral [cost] ([cost], Exile this card from your hand: Put a 1/1 white Spirit creature token with flying onto the battlefield. When that token leaves the battlefield, put this card onto the battlefield under your control.) - this keyword is in WUB.
Instigate — When you cast 'cardname', if you discarded a card this turn, [effect] - this ability is in UBR.
Exhume [cost] ([cost] Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card's power onto the battlefield. Exhume only as a sorcery.) - this ability is in BRG.
Titan — As long as you control a creature with the greatest power or tied for the greatest power, [effect]. - this ability is in RGW.
Meditate [cost] ([cost] Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.) - this ability is in GWU.
Landheart — As long as you control a [land type], [effect or ability] — this ability is in all colors.
Returning Keywords: Madness.
White
Acolyte of Salvation2W
Creature — Human Cleric (R)
Vigilance, protection from horrors
: Prevent all damage that would be dealt by target attacking or blocking creature this turn.
2/3
Aegis Squire1W
Creature — Human Cleric Soldier (C)
When Aegis Squire enters the battlefield, you may tap target creature.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/1
Ætherform Knight2W
Creature — Human Knight (C)
Vigilance
Astral 2WW(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Ætherform Knight enters the battlefield, if it was cast from exile, you may have target creature gain first strike until end of turn.
3/2
Balador’s BlessingW
Instant (U)
Until end of turn, players can’t lose life. “Just one day of no bloodshed. If I were ever to see a day, that would be the day.” — Balador, blind sage.
Beneditction Aid2W
Creature — Human Cleric (U)
When Beneditction Aid enters the battlefield, choose a color. Creatures you control gain protection from the chosen color until end of turn.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/2
Bolstered DefensesWW
Enchantment (U)
Whenever a creature enters the battlefield under an opponent’s control, creatures you control get +0/+1 until end of turn.
Crest of Rynali1W
Instant (C)
Creatures you control get +1/+1 until end of turn. Untap each creature you control with power or toughness 4 or greater.
Dutiful GuardW
Creature — Human Soldier (C)
When Dutiful Guard enters the battlefield, gain 3 life.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.) While off duty, soldiers of Yoldin were instructed to reflect upon their lives, their past, present, and future, and yet to always be aware of their surroundings.
1/1
Duty3W
Creature — Knight Incarnation (U)
Vigilance
As long as Duty is in your graveyard and you control a Plains, creatures you control have vigilance.
2/2
Ethereal AvengingW
Instant (C)
Astral 2W(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When you cast Ethereal Avenging, destroy target creature that dealt damage this turn.
Fairhad Disciple2W
Creature — Human Cleric (C)
Vigilance, protection from black spells (This creature can’t be targeted, dealt damage, or enchanted by any black spell.) “No evil shall waiver my faith, no terror shall lower my resolve, no hate shall overcome my shield.” — Fairhad chant.
2/1
Faithful Redeemers1W
Creature — Human Monk (C)
When Faithful Redeemers enters the battlefield, another target creature gets +1/+1 until end of turn. If G was spent to cast Faithful Redeemers, it enters the battlefield with a +1/+1 counter on it.
1/1
Fenblade Valiant3W
Creature — Human Knight (C)
Swampheart — As long as you control a Swamp, Fenblade Valiant gets +2/+1.
2/3
Greymoor Vanguard1W
Creature — Human Knight (C)
Vigilance
Islandheart — As long as you control an Island, Greymoor Vanguard has hexproof.
1/3
Holy WisdomW
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+2 as long as it is white. Otherwise, it can’t attack.
Honored Sentinel3WW
Creature — Giant (C)
Defender
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Honored Sentinel has lifelink.
3/5
Jadepyre Brigade Leader2WW
Creature — Human Knight (U)
Mountainheart — As long as you control a Mountain, creatures you control get +1/+0 and have first strike.
3/3
Justified Execution3W
Sorcery (C)
Exile target tapped creature.
Madness 1WW “Your master is the one who sent you here to die. Don’t worry, he’ll pay for this needless bloodshed.” — Merek
Mercy1WW
Creature — Incarnation (M)
If a source would deal damage to Mercy, prevent all but 1 of that damage. 1W: If target source would deal damage to you this turn, prevent 1 of that damage. Activate this ability only if Mercy is in your graveyard.
2/2
Moment of Absolution6WWW
Sorcery (M)
Put all permanent cards from all graveyards onto the battlefield under your control. At the beginning of the end step, exile all permanents returned this way.
Pious Benefactors1WW
Creature — Spirit (U)
Flying
Astral 2WW(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Pious Benefactors dies, you gain 1 life for each creature you control.
2/1
Presence of the Etherial1W
Enchantment (C)
When Presence of the Etherial enters the battlefield, you may tap target creature. If U was spent to cast Presence of the Etherial, that creature doesn’t untap during its controller’s untap step as long as Presence of the Etherial is on the battlefield.
Pureheart Charge1W
Instant (C)
Target creature gains vigilance and gets +1/+1 for each Plains you control until end of turn.
Raving Griffin4W
Creature — Griffin (C)
Flying
Madness 2WW(If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
3/3
Steadfast Seraph3WW
Creature — Angel (R)
Flash
When Steadfast Seraph enters the battlefield, prevent the next X damage that would be dealt to target creature or player, where X is equal to the number of creatures you control.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
3/3
Stonegrip Griffin2W
Creature — Griffin (U)
Flying
Madness 1WW
When Stonegrip Griffin enters the battlefield, if it’s madness cost was paid, destroy target enchantment.
2/1
Swiftclaw Pantram5W
Creature — Beast (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Swiftclaw Pantram has first strike.
4/5
Thickpelt Gatox3W
Creature — Beast (U)
Whenever an opponent discards a card, target creature you control gains indestructible until end of turn. If G was spent to cast Thickpelt Gatox, it enters the battlefield with a +1/+1 counter.
2/4
Towering Oathkeeper4WW
Creature — Giant (U)
Vigilance
Titan — As long as you control a creature with the greatest power or tied for the greatest power, other creatures you control get +0/+2 and have vigilance.
4/5
Victory’s Herald3WW
Creature — Human Knight (R)
When Victory’s Herald enters the battlefield, creatures you control get +2/+2 until end of turn. If R was spent to cast Victory’s Herald, whenever a creature blocks this turn, Victory’s Herald deals 2 damage to that creature.
2/2
Ward of Isolation1WW
Enchantment (R)
When Ward of Isolation enters the battlefield choose a creature type.
You have protection from creatures of the chosen type.
Withstand Æther1W
Instant (U)
Prevent the next X damage that would be dealt to target creature or player this turn where X is equal to twice the number of attacking creatures. If U was spent to cast Withstand Æther, attacking creatures get -3/-0 until end of turn.
Blue
Blink3U
Creature — Incarnation (U)
Flash
As long as Blink is in your graveyard and you control an Island, creature cards you own that aren't on the battlefield have flash.
2/2
Æther Pulse1U
Instant (C)
Return target creature to its owner’s hand. If Æther Pulse was cast for it’s madness cost, put that creature card on top of its owner’s library instead.
Madness 3U
Ætherborn Adept1U
Creature — Human Wizard (C)
Astral UU(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Ætherborn Adept enters the battlefield put the top three cards of target players library into his or her graveyard. If Ætherborn Adept was cast from exile, target player puts the top five cards of his or her library into his or her graveyard instead.
1/2
Blast Back2U
Instant (U)
Return target nonland permanent to it’s owners hand. If R was spent to cast Blast Back, Blast Back deals 2 damage to that permanents’ controller.
Cache Preservation2U
Instant (C)
Artifacts you control gain hexproof until end of turn. If W was spent to cast Cache Preservation, gain 1 life for each artifact you control.
Coral Wayfinder3U
Creature — Merfolk (C)
Mountainheart — As long as you control a Mountain, Coral Wayfinder can’t be blocked.
2/2
Crystaline Labyrinth1UUU
Legendary Enchantment (M)
When Crystaline Labyrinth enters the battlefield, tap all creatures target player controls. Those creatures don’t untap during their controller’s untap step as long as Crystaline Labyrinth is on the battlefield.
Device Inventer2U
Creature — Human Artificer (C)
When Device Inventer enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
1/1
Disrupting RestraintsU
Enchantment — Aura (C)
Enchant creature
Activated abilities of the enchanted creature cant be activated.
Eqyrin, Weaver of Æther3UU
Legendary Creature — Human Wizard (M)
Hexproof
Whenever you cast a spell, if that spell wasn’t cast from your hand, scry 2.
Whenever a spell you control becomes exiled, put the top two cards of target player’s library into his or her graveyard.
3/3
Ethertome RenderUU
Creature — Human Wizard (R)
Flash
Instigate — When Ethertome Render enters the battlefield, if you discarded a card this turn, you may exile an instant or sorcery card from your graveyard. If you do, you may cast that card without paying its mana cost for as long as it remains exiled this way.
2/2
Examine the PagesU
Instant (C)
Scry 1. If Examine the Pages was cast for it’s madness cost, scry 2 instead.
Draw a card.
Madness 1U
False Realization1U
Instant (U)
Counter target spell unless it’s controller pays 2.
If a spell is countered this way, put a 1/1 blue Illusion creature token onto the battlefield under your control.
Frontier Watchmen2U
Creature — Human Cleric (C)
Astral 2UU(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Frontier Watchmen enters the battlefield, if it was cast from exile, you may tap up to two target creatures.
2/3
Future PlanningU
Sorcery (C)
Look at the top X cards of your library, where X is equal to the number of cards in your hand, then put them back in any order.
Keeper of the TomeUU
Creature — Human Wizard (R)
Players have no maximum hand size.
At the beginning of each player’s draw step, that player draws an additional card, then discards a card.
0/2
Peel Away2UU
Instant (U)
Counter target spell, then scry 1.
If Peel Away was cast for it’s madness cost, draw a card then discard a card.
Madness 1UU
Price of Mindlessness3U
Enchantment (U)
Whenever an opponent discards a card, you may put a thought counter on Price of Mindlessness.
Remove all thought counters from Price of Mindlessness and sacrifice it: Gain control of target creature with power less than or equal to the number of thought counters removed this way.
Ravage the Mind2UU
Instant (R)
Target opponent puts the top X cards of his or her library into his or her graveyard where X is equal to the number of cards in that player’s graveyard.
Madness 1UU
Sage’s Records1UU
Sorcery (C)
Draw two cards. If B was spent to cast Sage’s Records, draw an additional card, then choose and discard a card.
SheildwaveU
Instant (C)
Target creature gets -X/-0 until end of turn, where X is equal to the number of Islands you control.
Swiftstream Courser2UU
Creature — Elemental (U)
Islandwalk
Astral 3UU(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Swiftstream Courser enters the battlefield, if it was cast from exile, put a flood counter on target land, that land is an island in addition to it’s other types.
3/3
Thoughtsurge Adept3U
Creature — Faerie (C)
Flying
When Thoughtsurge Adept enters the battlefield, draw a card.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/1
Threadstinger Reefwatch2UU
Creature — Merfolk (U)
When Threadstinger Reefwatch enters the battlefield, tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/2
Tidal Disturber2UU
Creature — Serpent (C)
Instigate — When Tidal Disturber enters the battlefield, if you discarded a card this turn, return target creature to its owner’s hand.
3/3
Tidemage Tyrant1UU
Creature — Human Wizard (U)
Flash
When you cast Tidemage Tyrant, creatures your opponents control get -1/-0 until end of turn.
Instigate — When Tidemage Tyrant enters the battlefield, if you discarded a card this turn, creatures your opponent’s control get -1/-0 until end of turn.
2/2
Ties of MemoryUU
Instant (U)
Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card.
Trapped by Currents2U
Enchantment (C)
At the beginning of your upkeep, you may tap target untapped creature.
Tundra Glider2U
Creature — Drake (U)
Flying
Plainsheart — As long as you control a Plains, Tundra Glider gets +0/+2 and has vigilance.
3/1
Veilmind Sphinx3UU
Creature — Sphinx (R)
Flying
Astral 4UU(4UU Exile this card from your hand and put a 1/1 white Spirit creature token with flying onto the battlefield. When that token leaves the battlefield, return this card to the battlefield under its owner’s control.)
When Veilmind Sphinx enters the battlefield, draw a card. If Veilmind Sphinx was cast from exile, draw three cards instead.
4/4
Waveforce Elemental1UU
Creature — Elemental (C)
Instigate — When Waveforce Elemental enters the battlefield, if you discarded a card this turn, you may tap target artifact, creature, or land.
3/2
Wavewatcher1U
Creature - Merfolk Wizard U, Discard a card: Scry 1
2/1
Black
Ætherborn Plaguebearer2B
Creature — Human Wizard (C)
Deathtouch
Astral 2BB(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
2/2
Bladewight1B
Creature — Spirit (C)
Bladewight can’t block.
Astral 1B(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
2/1
Cryptborn Hatchling1B
Creature — Horror (C)
Flying
Exhume 1BB(1BB, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
1/1
Deathspawn Abberattion1BB
Creature — Horror (C)
Exhume 1BB(1BB, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
2/2
Dessicate1BB
Instant (R)
Target creature gets -X/-X until end of turn, where X is equal to the number of cards in its controller’s hand. If that creature dies this turn, it’s controller loses X life.
Direlash Venom1BB
Instant (U)
Target creature gets +2/+1 and gains deathtouch until end of turn. If G was spent to cast Direlash Venom, you may have that creature gain ‘all creatures able to block this creature do so’ until end of turn.
Dreadkin Commander2B
Creature — Skeleton Knight (U)
First Strike
Exhume 1BB(1BB, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
2/1
End Reign1BB
Instant (U)
Destroy target creature. If that creature was legendary, that creature’s controller loses 2 life. Death knows not riches, status, nor nobility. Only time.
Fatemonger Spawn3B
Creature — Devil (C)
Discard a card: Target creature gains lifelink or deathtouch until end of turn.
4/2
Fiendish Mindraker1BB
Creature — Devil (U)
Flying
Sacrifice a creature: Put a +1/+1 counter on Fiendish Mindraker.
1/1
Fog of Regret4B
Sorcery (C)
Target player discards two cards. If U was spent to cast Fog of Regret, draw a card.
Foul Intent2B
Sorcery (C)
Target creature you control gets +1/+0 and gains deathtouch until end of turn. If R was spent to cast Foul Intent, that creature gains menace until end of turn. (This creature can’t be blocked except by two or more creatures.)
Ghastly Craving1B
Instant (C)
Target player loses 2 life and you gain 2 life.
Instigate — That player loses 3 life and you gain 3 life instead if you discarded a card this turn.
Gore3BBB
Creature — Incarnation (M)
Whenever a creature you control dies, each other player sacrifices a creature. 1B, Sacrifice a creature: Each other player sacrifices a creature. Activate this ability only if Gore is in your graveyard.
4/4
Gruesome StrikeB
Sorcery (C)
Target creature gets +1/+0 until end of turn. If Gruesome Strike was cast for its madness cost, that creature gains “Whenever this creature attacks, exile up to three cards from target player’s graveyard.”
Madness BB
Hollowsoul Banshee2BB
Creature — Spirit (U)
Astral 3BB(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Hollowsoul Banshee enters the battlefield, each opponent loses 1 life. If Hollowsoul Banshee was cast from exile, each opponent loses 3 life instead. You gain life equal to the life lost this way.
3/2
Leatherwing Bloodsucker3B
Creature — Bat Horror (U)
Flying
Plainsheart — As long as you control a plains, gets +0/+1 and has lifelink.
3/1
Loathing3B
Creature — Horror Incarnation (U)
Deathtouch
As long as Loathing is in your graveyard and you control a Swamp, creatures you control have deathtouch.
2/2
Marshvine Hulk3B
Creature — Elemental (C)
Forestheart — As long as you control a Forest, Marshvine Hulk has “G: Regenerate this creature.”
3/2
Mesmeric Sower1BB
Creature — Horror (U)
Islandheart — As long as you control an Island, Mesmeric Sower can’t be blocked.
When Mesmeric Sower enters the battlefield, if it’s madness cost was paid, target creature gains menace until end of turn.
Madness 3BB
3/3
Necromantic Ritual2B
Instant (C)
If another creature died this turn return target creature card from your graveyard to your hand.
Pactkeeper Banshee1B
Creature — Spirit (R)
Flying
Madness 2BB
When Pact Keeper enters the battlefield, if its madness cost was paid, target player sacrifices a creature. “My dearest, you promised to love me, so do not let death due us part.” — the Banshee
2/1
Pages of Despair3BB
Enchantment (U)
At the beginning of your end step, each player discards a card.
Madness 2BB
Reckless Rider2B
Creature — Human Knight (C)
Mountainheart — As long as you control a Mountain, Reckless Rider has haste.
2/2
Ritual of Sorrow1B
Instant (C)
As an additional cost to cast Ritual of Sorrow discard a card.
Target creature gets -X/-X until end of turn where X is the converted mana cost of the card discarded this way.
Sinew Champion1BB
Creature — Skeleton Warrior (R)
Other Skeleton creatures you control get +1/+1.
Whenever a Skeleton creature enters the battlefield under your control, you may have target player lose 1 life.
2/2
Tainted Shrine1B
Enchantment (C)
At the beginning of your upkeep, each opponent exiles a card from his or her graveyard.
Madness B
Thoughts of AnguishB
Sorcery (U)
Target player discards a card.
Instigate — That player discards an additional card at random if you discarded a card this turn.
Vile Crawler3B
Creature — Horror (C)
Instigate — When Vile Crawler enters the battlefield, if you discarded a card this turn, target creature gets -2/-2 until end of turn.
2/2
Will of the Underworld1BB
Sorcery (R)
Search your library for a card, shuffle your library and then put that card on top of it. Then, if U was spent to cast Will of the Underworld, draw a card.
Wretched UnlifeB
Enchantment — Aura (C)
Enchant creature
When enchanted creature dies, put a 1/1 black Skeleton creature token onto the battlefield.
Red
Atapos’ Brimstone1R
Instant (C)
As an additional cost to cast Atapos’ Brimstone, discard a card at random.
Atapos’ Brimstone deals X damage to target creature or player where X is the converted mana cost of the card discarded this way.
Battle PresenceR
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Menace (This creature can’t be blocked except by two or more creatures.)
Caldera’s Grasp1R
Sorcery (C)
Destroy target artifact.
Instigate — Exile that artifact instead if you discarded a card this turn.
Cragfist Elite2R
Creature — Human Barbarian (C)
Madness 2RR
When Cragfist Elite enters the battlefield, if it’s madness cost was paid, it fights target creature you don’t control. “All barbarians can fly into a reckless rage. Few can ever come out of it.”
4/2
Crazed Potiondrinker1R
Creature — Goblin (C)
When Crazed Potiondrinker enters the battlefield, creatures you control get +1/+0 until end of turn. If U was spent to cast Crazed Potiondrinker, creatures target opponent controls get -1/-0 until end of turn.
1/1
Earthscorcher4R
Creature — Elemental (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Earthscorcher has “Sacrifice Earthscorcher: Destroy target land.”
3/3
Fiendish WarmongerRR
Creature — Devil (C)
Instigate — When Fiendish Warmonger enters the battlefield, if you discarded a card this turn, target creature attacks next turn if able.
2/1
Glorygore Lunatic3RR
Creature — Devil (R)
Instigate — When Glorygore Lunatic enters the battlefield, if you discarded a card this turn, if any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
6/4
Gorefed Assailer1R
Creature — Goblin Warrior (C)
Exhume 3R(3R, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
2/1
Gravemate Phoenix2RRR
Creature — Phoenix (R)
Flying
When Gravemate Phoenix enters the battlefield, if B was spent to cast Gravemate Phoenix, you may return target creature card from your graveyard to the battlefield.
3/3
Harbinger of Pain2RRR
Creature — Phoenix (M)
Flying, haste
At the beginning of each end step, if three or more creatures were dealt damage this turn, you may pay R. If you do, return Harbinger of Pain from your graveyard to the battlefield.
3/3
Hellish Warcaller3RR
Creature — Devil (U)
Flying
Instigate — When Hellish Warcaller enters the battlefield, if you discarded a card this turn, creatures you control get +1/+0 and gain haste until end of turn.
3/3
Ignited Cinderfang2R
Creature — Elemental Beast (U)
Haste
Exhume 3RR(3RR, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
3/3
Induce Riots1RR
Instant (C)
Up to three target creatures attack this turn, and up to three other target creatures can’t block this turn.
Madness RR
Lightning in a BottleR
Instant (U)
Lightning in a Bottle deals 2 damage to target creature you don’t control. If Lightning in a Bottle was cast for it’s madness cost, it deals 2 damage to each creature you don’t control.
Madness 1RR
Triumph of Vengeance2RR
Enchantment (R)
Titan — At the beginning of your upkeep, if you control the creature with the greatest power or tied for the greatest power, that creature deals damage equal to its power to target player.
Lore Scrapper1R
Creature — Goblin Wizard (U)
Islandheart — As long as you control an Island, Lore Scrapper has “R: Discard a card, draw a card.” “They don’t need to know about this part.” — Nomex.
1/1
Magma FlareXRR
Sorcery (M)
Magma Flare deals X damage divided as you choose among any number of target creatures and or players. This damage can’t be prevented or redirected.
Madness XR
Moltengore Obliterator4RR
Creature — Elemental (R)
Whenever Moltengore Obliterator deals combat damage to a creature, it deals that much damage to another target creature.
4/5
Ogmound Charger3RR
Creature — Giant Berserker (U)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Ogmound Charger has menace.
Madness 2R
4/4
PyreseekerRR
Creature — Human Barbarian (C)
Haste
When Pyreseeker enters the battlefield, it deals 2 damage to target creature that’s been dealt damage this turn.
3/1
Reckless Ire2R
Enchantment (C)
Whenever you cast a spell for it’s madness cost, Reckless Ire deals 1 damage to target player.
Rune Vandalization2R
Instant (U)
Rune Vandalization deals deals damage to target player equal to the number of artifacts he or she controls. Then if G was spent to cast Rune Vandalization, destroy target artifact.
Sadistic Sting1R
Instant (C)
Sadistic Sting deals 3 damage to target creature. If B was spent to cast Sadistic Sting, that creature’s controller loses 1 life.
Skurdrav Stalker3RR
Creature — Beast (U)
Haste
When Skurdrav Stalker enters the battlefield, discard a card, then draw a card.
Swampheart — As long as you control a Swamp, Skurdrav Stalker gets +2/+1.
3/2
Solar Glare2RR
Enchantment (U)
At the beginning of your upkeep, discard a card at random. Solar Glare deals damage to target creature equal to that card’s converted mana cost.
Stormwill Gargantuan3RR
Creature — Giant (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Stormwill Gargantuan has haste.
6/2
Tascar Grovesmasher1R
Creature — Goblin Warrior (C)
Forestheart — As long as you control a Forest, Tascar Grovesmasher has trample.
2/1
Underworld Brigand2R
Creature — Devil (C)
Exhume 4R(4R, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
3/1
Vengeful Strike1R
Instant (U)
Target creature you control gets +1/+0 and gains first strike until end of turn. If W was spent to cast Vengeful Strike, Vengeful Strike deals 2 damage to target attacking or blocking creature.
Violence3R
Creature — Incarnation (U)
Menace (This creature can’t be blocked except by two or more creatures.)
As long as Violence is in your graveyard and you control a Mountain, creatures you control have menace.
2/2
Wayward Survivor3R
Creature — Human Barbarian (C)
Plainsheart — As long as you control a Plains, Wayward Survivor has lifelink.
3/2
Green
Allure of the Hunt1GG
Enchantment (C) 2G: Target creature gains “All creatures able to block this creature do so.” until end of turn.
Amphin Invoker3G
Creature — Salamander Druid (C)
Islandheart — As long as you control an Island, Amphin Invoker has hexproof.
3/3
Ancient Resounder2GGG
Creature — Elemental (R)
When Ancient Resounder enters the battlefield, untap all Forests you control. If W was spent to cast Ancient Resounder, permanents you control gain indestructible until end of turn.
3/3
Basalt BindingG
Enchantment — Aura (C)
Enchant artifact
Activated abilities of enchanted artifact can’t be activated.
BioluminescenceG
Sorcery (C)
Gain 1 life for each creature card in target player’s graveyard.
Bramblevine Groundshaker2GG
Creature — Elemental (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Bramblevine Groundshaker has trample.
4/4
Bramblevine Trainee2G
Creature — Elf (U)
: Target creature gets +3/+3 until end of turn. Activate this ability only if Bramblevine Trainee’s power is 3 or greater.
If W was spent to cast Bramblevine Trainee, it enters the battlefield with a +1/+1 counter on it.
2/2
Bronzehide Rhino4GG
Creature — Rhino (U)
Trample
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Bronzehide Rhino has hexproof.
5/6
Darkhand Disciple1G
Creature — Elf (C)
Reach 1G: Darkhand Disciple gains deathtouch until end of turn.
Exhume 2G(2G, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
2/1
Energy of Lore2G
Instant (U)
Creatures you control get +1/+1 for each artifact on the battlefield until end of turn. “All things that are made, even artificial, are still born from the earth and it’s own elements.” —
Fanatical Recrafting2G
Instant (C)
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature.
Madness G Iluen took the power of the magical enchantment that had been upon the forest of Mossroot for centuries.
Firelight Rootkin2G
Creature — Elemental (C)
When Firelight Rootkin enters the battlefield, it deals 1 damage to target creature with flying. If R was spent to cast Firelight Rootkin, target creature gets +1/+0 and gains haste until end of turn.
2/2
Flourishing Boon1GG
Enchantment (U)
Whenever an opponent discards a card, you may put a 1/1 green Saproling creature token onto the battlefield.
Follower of the ManamindG
Creature — Elf Druid (R)
Forestheart — As long as you control a Forest, lands you control are each basic land type.
1/2
Grimeroot Fellblade1GG
Creature — Elf (U)
Deathtouch
Swampheart — As long as you control a Swamp, Grimeroot Fellblade has “Whenever Grimeroot Fellblade attacks, you may have target creature get -1/-1 until end of turn.”
2/2
Grove Caller1G
Creature — Elf (U)
When Grove Caller enters the battlefield look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
1/1
Nelani Hermit2G
Creature — Human Druid (C)
When Nelani Hermit enters the battlefield, search your library for a basic land card, reveal that card and put it into your hand. Then shuffle your library.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
1/1
Oria, Root of Cahdaria3GG
Legendary Creature — Elemental (M)
Trample, vigilance
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. 1GG, : Search your library for a creature card with power less than Oria, Root of Cahdaria, reveal it and put it into your hand. Then shuffle your library.
4/4
Pathfinding2GG
Sorcery (U)
Search your library for up to two basic land cards and put them onto the battlefield tapped. If U was spent to cast Pathfinding, untap those lands. “Sometimes nature won’t show you the way, and you must make your own.”
Peldra Gravetreading3G
Sorcery (C)
Reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. If B was spent to cast Peldra Gravetreading, return target creature card from your graveyard to your hand.
Plated Rhino2GG
Creature — Rhino (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Plated Rhino is indestructible.
3/3
Resurgent Creeper3GG
Creature — Elemental (U)
Vigilance, reach
Exhume 4GG(4GG, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.) “You cut it down and burn it away, it will find a way to grow back.”
4/4
Rhox Stampeder3GG
Creature — Rhino (R)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, you may have Rhox Stampeder deal its combat damage as though it weren’t blocked.
5/5
Seeker of Horizons2G
Creature — Elf Druid (R)
: Put a land card from your hand onto the battlefield. If that land is nonbasic, draw a card.
2/3
Survival3G
Creature — Incarnation (U) 1G: Regenerate Survival.
As long as Survival is in your graveyard and you control a Forest, creatures you control have “1G: Regenerate this creature.”
2/2
Tenacity1GGG
Creature — Incarnation (M)
If a spell or ability an opponent controls causes you to discard Tenacity, put it onto the battlefield instead of putting it into your graveyard.
As long as Tenacity is in your graveyard and you control a Forest, creature cards you own that aren’t on the battlefield have “If a spell or ability an opponent controls causes you to discard this creature, put it onto the battlefield instead of putting it into your graveyard.”
3/4
Tonguelash1G
Instant (C)
Creatures you control get +0/+2 and gain reach until end of turn.
Utopia Tender1G
Creature — Elf Shaman (C)
Plainsheart — As long as you control a Plains, Utopia Tender has “T: Add one mana of any color to your mana pool.”
1/2
Vidreal Kinguard2G
Creature — Elf Shaman Warrior (C)
When Vidreal Kinguard enters the battlefield, put a +1/+1 counter on target creature.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/2
Wildmight Ambusher1G
Creature — Elf Berserker (U)
Forestwalk
When Wildmight Ambusher enters the battlefield, if it’s madness cost was paid, target creature gets +3/+3 until end of turn.
Madness GG
2/1
Wildswalker1GG
Creature — Elemental (C)
Intimidate
Exhume 1GG (1GG, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
2/3
Worldseed KeeperGG
Creature — Elemental (C)
When Worldseed Keeper enters the battlefield, if it’s madness cost was paid, return target land from your graveyard to your hand.
Madness 1GG
2/3
Multicolor
Advocate of HonorGU
Creature — Human Druid (U)
Plainsheart — As long as you control a Plains, Advocate of Honor has “:symtap: : Put a +1/+1 counter on target creature.”
2/2
Æther Binder1WB
Creature — Spirit (U) WB, : Tap target creature, it’s owner loses 2 life.
When Æther Binder enters the battlefield, if U was spent to cast it, target creature can’t activate abilities until end of turn.
2/2
Æthershunt1WU
Instant (C)
Return target creature that entered the battlefield under an opponent’s control this turn to its owner’s hand. You gain life equal to it’s converted mana cost.
Avatar of Cruelty1UUBBRR
Creature — Avatar (M)
Whenever Avatar of Cruelty attacks, defending player sacrifices a creature, discards a card, and loses 2 life.
When Avatar of Cruelty dies, you may return another target creature card from your graveyard to your hand, draw a card, and gain 2 life.
6/6
Balance RestorerGWU
Creature — Elf Cleric Wizard (U)
When Balance Restorer enters the battlefield, tap or untap up to two target permanents.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/3
Bavagul DecieverWUB
Creature — Spirit (R)
Astral 1WUB(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Bavagul Deciever enters the battlefield, gain control of target creature. If Bavagul Deciever was cast from exile, gain control of target permanent instead.
2/3
Blindwake Silencer2WB
Legendary Creature — Human Cleric (R)
Astral 2WWBB(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Blindwake Silencer enters the battlefield, exile target nonland permanent. If Blindwake Silencer was cast from exile, you may exile another nonland permanent.
2/3
Corrosive Repulsion2UBR
Sorcery (U)
Return target nonland permanent to its owner’s hand. Corrosive Repulsion deals damage to that permanent’s controller equal to the number of cards in that player’s hand.
Madness UBR
Courageous Will1GW
Sorcery (U)
Target creature gets +3/+3 until end of turn. Prevent all damage that would be dealt to that creature this turn. If U was spent to cast Courageous Will, draw a card.
Cragbringer Hellkite3BRG
Creature — Dragon (R)
Flying
When Cragbringer Hellkite enters the battlefield, put four 1/1 red Goblin creature tokens onto the battlefield.
3/3
Disfigured AbbominationUBR
Creature — Horror (C)
Instigate — When Disfigured Abbomination enters the battlefield, if you discarded a card this turn, target creature gains menace until end of turn. (This creature can’t be blocked except by two or more creatures.)
2/3
Divination of FateWUB
Instant (U)
Scry 3
Reveal the top card of your library. Target player loses 2 life and you gain 2 life. If the revealed card is a multicolored card, that player discards a card and you draw a card.
Dreadslaver Devil1UBR
Creature — Devil (R)
Flying
Madness 3UBR
When Dreadslaver Devil enters the battlefield, if it’s madness cost was paid, put target creature card from a graveyard to the battlefield under your control. It gains haste until end of turn. Exile it at the beginning of the next end step.
3/3
Earthbrawn AwakeningRGW
Instant (U)
Target land becomes a 5/5 green Elemental creature. (This effect lasts indefinitely.)
Earthen Fury2RGW
Enchantment (R)
Lands you control are 2/2 creatures with vigilance. They are still lands.
Ethereal PaladinWUB
Creature — Human Knight (U)
First Strike
Astral 1WUB(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Ethereal Paladin enters the battlefield, target player loses 1 life and you gain 1 life. If Ethereal Paladin was cast from exile, target player loses 3 life and you gain 3 life instead.
2/2
Fluxflame AdeptUURR
Creature — Human Wizard (R)
Flash
Instigate — When Fluxflame Adept enters the battlefield, if you discarded a card this turn, Fluxflame Adept deals 2 damage to target creature or player, then draw a card.
Discard a card: Return Fluxflame Adept to your hand.
2/2
Frontline SilverfeatherRRWW
Creature — Griffin (R)
Flying
Whenever Frontline Silverfeather attacks, other attacking creatures get +1/+2 and gain first strike until end of turn.
3/3
Furymaw HydraXBG
Creature — Hydra (R) BG: Regenerate Furymaw Hydra.
Furymaw Hydra enters the battlefield with X +1/+1 counters on it. If R was spent to cast Furymaw Hydra, it deals X damage to target creature.
0/0
Ghovoth, Razer of Minds3UBR
Legendary Creature — Dragon (R)
Flying
Ghovoth, Razer of Minds can’t be countered if you discarded a card this turn.
Whenever an opponent casts a noncreature spell, if that spell targets only one creature or player, you may have Ghovoth, Razer of Minds deal damage equal to that spell’s converted mana cost to it’s controller.
5/5
Gladerisen Bruiser1RGW
Creature — Elemental (U)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Gladerisen Bruiser has “Whenever Gladerisen Bruiser attacks, it gets +3/+3 until end of turn.”
3/3
Glenholm KnightGGWW
Creature — Human Knight (R)
Forestheart — As long as you control a Forest, whenever a creature you control attacks, you may have it get +1/+1 until end of turn.
Plainsheart — As long as you control a Plains, whenever a creature you control blocks, you gain 1 life.
3/3
Graceful RejectorGWU
Creature — Human Cleric Monk (C)
When Graceful Rejector enters the battlefield, return another target creature to its owner’s hand.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/4
Grandgift AsylumGWU
Legendary Enchantment (M)
Permanents you control have hexproof.
If a permanent you control would be destroyed, you may pay 1, if you do, return it to your hand instead.
Grandgift ShieldmageGWU
Creature — Human Cleric (R)
When Grandgift Shieldmage enters the battlefield, creatures you control get +1/+2 and gain hexproof until end of turn.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/3
Grave-Ire DiabolistBRG
Creature — Goblin Shaman (R) BRG, :, Exile all cards from target player’s graveyard: Put an X/X red Elemental creature token with Haste onto the battlefield, where X is equal to the number of cards exiled this way. Sacrifice it at the beginning of the next end step.
2/2
Greater GravecallingBBGG
Enchantment (R)
Creatures in your graveyard have Exhume 2BG(2BG, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
Griefdrinker2BR
Creature — Devil (U)
Menace (This creature can’t be blocked except by two or more creatures.)
Whenever an opponent discards a card, you may exile a creature card from target player’s graveyard. If you do Griefdrinker deals 1 damage to target creature or player.
3/3
Grief’s Toll3UB
Enchantment (U)
At the beginning of your upkeep, exile a card from your graveyard. Target player puts the top X card from his or her library into his or her graveyard, where X is equal to the converted mana cost of the card exiled this way.
Highsoul ImperionWWUU
Creature — Human Cleric (R)
When Highsoul Imperion enters the battlefield, reveal the top card of your library and put it into your hand. Creatures you control gain protection from the colors of that card until end of turn.
Meditate 3(3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
3/3
HorrifyUB
Sorcery (C)
Target puts the top two cards of his or her library into his or her graveyard. That player loses 2 life. Knowledge is not always power.
Infernal Soulblaze1BR
Creature — Devil (C) 2R, : Infernal Soulblaze deals 2 damage to each opponent.
2/1
Managrip1GU
Enchantment (R)
Whenever an opponent taps a land he or she controls during your turn, that land doesn’t untap during its controller’s next untap step.
Marsh Crawler1BG
Creature — Horror (U)
When Marsh Crawler enters the battlefield, if R was spent to cast it, it gains haste until end of turn.
Whenever Marsh Crawler attacks, target creature gets +1/+1 and another creature gets -1/-1 until end of turn.
2/2
Multiverse Journey2GW
Sorcery (R)
Search your library for a basic land of each type, reveal them and put them into your hand. Then shuffle your library.
You may play an additional land this turn.
OakwightBRG
Creature — Elemental (C)
Exhume 1BRG(1BRG, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
3/3
Primeforce EvocationGWU
Enchantment (R)
Whenever an opponent casts a spell during their turn, you may pay WU, if you do, you may tap or untap target creature.
Whenever an opponent casts a spell during your turn, you may pay GW, if you do, put a 2/2 green Wolf creature token onto the battlefield.
Psionic Scalding1UR
Instant (U)
Psionic Scalding deals 3 damage to target creature or player.
Draw a card.
Pyvkutol, Bane of Existence1BR
Planeswalker — Pyvkutol (M)
[+1]: Creatures you control get +1/+0 and gain deathtouch until end of turn.
[-2]: Destroy target creature, it can’t be regenerated.
[-7]: Pyvkutol, Bane of Existence deals 6 damage to target player and each creature he or she controls. Whenever a creature dealt damage this way dies this turn, put a 2/2 black Zombie creature token onto the battlefield.
{3}
ReimbueGW
Instant (C)
Regenerate target creature you control. Put a +1/+1 counter on that creature.
Ridgeback EnforcerRRGG
Creature — Elemental (R)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, creatures you control enter the battlefield with an additional +1/+1 counter on them.
4/5
Rot ChannelerBG
Creature — Elf Druid (C) B, Exile a creature card from your graveyard: Regenerate target creature.
1/2
Runic DeterrentWU
Instant (U)
Counter target spell or ability that targets you or a creature you control.
Sunchaser Griffin1RW
Creature — Griffin (U)
Flying, haste
When Sunchaser Griffin enters the battlefield, if G was spent to cast Sunchaser Griffin, it gets +1/+1 until end of turn.
2/2
Tainted KnowledgeUUBB
Enchantment (R)
Whenever an opponent draws a card, you draw a card unless that player discards a card.
Terrainan Behemoth3RGW
Creature — Elemental (R)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Terrainan Behemoth has “if damage would be dealt to Terrainan Behemoth, put that many +1/+1 counters on it instead.”
4/4
Towering Blazeblade3RW
Creature — Giant Warrior (R)
Flash
When Towering Blazeblade enters the battlefield, it deals damage equal to it’s power divided among any number of attacking creatures.
5/5
Traced Through the ÆtherWUB
Enchantment (R)
Whenever an opponent casts a spell, if that spell was not cast from his or her hand, you may pay 1. If you do, gain 1 life and draw a card. Then target opponent loses 1 life and discards a card.
Twisted SoulflayerUBR
Creature — Devil (U)
Instigate — When Twisted Soulflayer enters the battlefield, if you discarded a card this turn, target player sacrifices a creature.
Madness 1UBR
4/3
Uvan, Master of Deals2WUB
Legendary Creature — Spirit Advisor (M)
Astral 2WUB
When Uvan, Master of Deals enters the battlefield, search your library for two nonlegendary, nonland cards with different names, shuffle your library, then exile those cards. An opponent chooses of those cards. Put that card in your hand. If Uvan was cast from exile, you may cast the other without paying its mana cost. “Fate and Fortune you command, Uvan guide my shaking hand” — Ludalan prayer for decision making.
4/4
Valleybreaker1RGW
Creature — Elemental (M)
Trample, lifelink
Titan — As long as you control a creature with the greatest power or tied for the greatest power, whenever Valleybreaker attacks, you may put a token that’s a copy of it onto the battlefield.
4/4
Veilbound PhantomWUB
Creature — Spirit (C)
Lifelink
Astral 1WUB(You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
2/2
Veilguide WhispererWWBB
Creature — Spirit (R)
Flying
Whenever Veilguide Whisperer attacks, you may exile a creature card from a graveyard, if you do, put a 1/1 white Spirit creature token with flying onto the battlefield tapped and attacking.
4/4
Vilevat RitualistBRG
Creature — Goblin Shaman (U)
: Vilevat Ritualist deals 1 damage to target creature and 1 damage to itself. BG: Regenerate Vilevat Ritualist.
At the beginning of each end step, if Vilevat Ritualist regenerated this turn, put a +1/+1 counter on it.
2/2
Voracious SlagbornBBRR
Creature — Lizard Beast (R)
Menace (This creature can’t be blocked except by two or more creatures.)
Instigate — When Voracious Slagborn enters the battlefield, if you discarded a card this turn, Voracious Slagborn deals 3 damage divided as you choose among any number of creatures and/or players.
4/4
Whispers of the World1GGUU
Sorcery (R)
Draw a card for each land you control.
Wicked AggregateBRG
Creature — Elemental (U)
Menace (This creature can’t be blocked except by two or more creatures.)
Exhume 2BRG(2BRG, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
4/3
Wild CompanionRGW
Creature — Beast (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, gets +1/+1.
3/3
Yegroth, the ProvenanceBBRRGG
Legendary Creature — Hydra (M)
Yegroth, the Provenance enters the battlefield with eight +1/+1 counters on it.
When Yegroth, the Provenance dies, distribute all +1/+1 counters on it among any number of target creatures you control. X, Remove X +1/+1 counters from Yegroth, the Provenance: Put an X/X green Hydra creature token onto the battlefield, where X is equal to the number of counters removed this way. X can’t be 0.
0/0
Zedrin SteadfastGWU
Creature — Elf (U)
Flash
When Zedrin Steadfast enters the battlefield, prevent all damage that creatures would deal this turn.
2/2
Colorless
Altar of Disruption2
Artifact (R)
Whenever an opponent casts a spell, if that spell was not cast from his or her hand, Altar of Disruption deals 3 damage to him or her.
Arda Runestones2
Artifact (C)
: Add G, W, or U to your mana pool. Arda Runestones doesn’t untap during your next untap step.
Bloodmetal Colossus5
Artifact Creature — Golem (U)
Other Golem creatures you control get +1/+1.
Swampheart — As long as you control a Swamp, Bloodmetal Colossus has deathtouch.
4/4
Boulderfist Colossus5
Artifact Creature — Golem (U)
Other Golem creatures you control get +1/+1.
Plainsheart — As long as you control a Plains, Boulderfist Colossus has first strike.
4/4
Cragblade Colossus5
Artifact Creature — Golem (U)
Other Golem creatures you control get +1/+1.
Mountainheart — As long as you control a Mountain, Cragblade Colossus has menace.
4/4
Jalgarian Runestone2
Artifact (C)
: Add W, U, or B to your mana pool. Jalgarian Runestone doesn’t untap during your next untap step.
Mossbrick Colossus5
Artifact Creature — Golem (U)
Other Golem creatures you control get +1/+1.
Forestheart — As long as you control a Forest, Mossbrick Colossus has trample.
4/4
Mystic Wellspring2
Artifact (R)
Islandheart — As long as you control an Island, at the beginning of your upkeep scry 2.
Peldra Runestones2
Artifact (C)
: Add B, R, or G to your mana pool. Peldra Runestones doesn’t untap during your next untap step.
Planar Harneser6
Artifact (R)
At the beginning of your main phase, reveal the top card of your library. Add X to your mana pool, where X is equal to the converted mana cost of the card revealed this way. “We’ve opened up the door to other worlds, it’s time we use their energies to our advantage.” —
Skurdrav Runestone2
Artifact (C)
: Add U, B, or R to your mana pool. Skurdrav Runestone doesn’t untap during your next untap step.
Tiderider Colossus5
Artifact Creature — Golem (U)
Other Golem creatures you control get +1/+1.
Islandheart — As long as you control an Island, Tiderider Colossus has flying.
4/4
Zerdrin Runestones2
Artifact (C)
: Add R, G, or W to your mana pool. Zerdrin Runestones doesn’t untap during your next untap step.
Blighted Sierra
Land (U)
: Add C to your mana pool.
: Add B or R to your mana pool. Spend this mana only to cast a multicolored spell.
Brondun Summits
Land (R)
: Add C to your mana pool. G, : Add RG, GG, or GW to your mana pool.
Jalgarian Vault
Land (R)
: Add C to your mana pool. U, : Add WU, UU, or UB to your mana pool.
Pasture Tributary
Land (U)
: Add C to your mana pool.
: Add W or U to your mana pool. Spend this mana only to cast a multicolored spell.
Skurdrav Caverns
Land (R)
: Add C to your mana pool. B, : Add UB, BB, or BR to your mana pool.
Subterranean Spate
Land (U)
: Add C to your mana pool.
: Add U or B to your mana pool. Spend this mana only to cast a multicolored spell.
Tascar Backwater
Land (R)
: Add C to your mana pool. R, : Add BR, RR, or RG to your mana pool.
Timber Sward
Land (U)
: Add C to your mana pool.
: Add G or W to your mana pool. Spend this mana only to cast a multicolored spell.
Verdant Chamber
Land (U)
: Add C to your mana pool.
: Add R or G to your mana pool. Spend this mana only to cast a multicolored spell.
Yoldin Shores
Land (R)
: Add C to your mana pool. W, : Add GW, WW, or WU to your mana pool.
When the planeswalkers left Cahdaria, it opened up rifts in the AEther Storm that surrounded the plane. This allowed others to enter into the AEther and return from it. It even disrupted the ebb and flow of life and death itself. Death could bring about new life, and life could continue to exist in the Astral Plane. Cahdaria was forever changed.
New Keywords and ability words:
Astral [cost] ([cost], Exile this card from your hand: Put a 1/1 white Spirit creature token with flying onto the battlefield. When that token leaves the battlefield, put this card onto the battlefield under your control.) - this keyword is in WUB.
Instigate — When you cast 'cardname', if you discarded a card this turn, [effect] - this ability is in UBR.
Exhume [cost] ([cost] Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card's power onto the battlefield. Exhume only as a sorcery.) - this ability is in BRG.
Titan — As long as you control a creature with the greatest power or tied for the greatest power, [effect]. - this ability is in RGW.
Meditate [cost] ([cost] Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.) - this ability is in GWU.
Landheart — As long as you control a [land type], [effect or ability] — this ability is in all colors.
Returning Keywords: Madness.
White
Acolyte of Salvation 2W
Creature — Human Cleric (R)
Vigilance, protection from horrors
: Prevent all damage that would be dealt by target attacking or blocking creature this turn.
2/3
Aegis Squire 1W
Creature — Human Cleric Soldier (C)
When Aegis Squire enters the battlefield, you may tap target creature.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/1
Ætherform Knight 2W
Creature — Human Knight (C)
Vigilance
Astral 2WW (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Ætherform Knight enters the battlefield, if it was cast from exile, you may have target creature gain first strike until end of turn.
3/2
Balador’s Blessing W
Instant (U)
Until end of turn, players can’t lose life.
“Just one day of no bloodshed. If I were ever to see a day, that would be the day.” — Balador, blind sage.
Beneditction Aid 2W
Creature — Human Cleric (U)
When Beneditction Aid enters the battlefield, choose a color. Creatures you control gain protection from the chosen color until end of turn.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/2
Bolstered Defenses WW
Enchantment (U)
Whenever a creature enters the battlefield under an opponent’s control, creatures you control get +0/+1 until end of turn.
Crest of Rynali 1W
Instant (C)
Creatures you control get +1/+1 until end of turn. Untap each creature you control with power or toughness 4 or greater.
Dutiful Guard W
Creature — Human Soldier (C)
When Dutiful Guard enters the battlefield, gain 3 life.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
While off duty, soldiers of Yoldin were instructed to reflect upon their lives, their past, present, and future, and yet to always be aware of their surroundings.
1/1
Duty 3W
Creature — Knight Incarnation (U)
Vigilance
As long as Duty is in your graveyard and you control a Plains, creatures you control have vigilance.
2/2
Ethereal Avenging W
Instant (C)
Astral 2W (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When you cast Ethereal Avenging, destroy target creature that dealt damage this turn.
Fairhad Disciple 2W
Creature — Human Cleric (C)
Vigilance, protection from black spells (This creature can’t be targeted, dealt damage, or enchanted by any black spell.)
“No evil shall waiver my faith, no terror shall lower my resolve, no hate shall overcome my shield.” — Fairhad chant.
2/1
Faithful Redeemers 1W
Creature — Human Monk (C)
When Faithful Redeemers enters the battlefield, another target creature gets +1/+1 until end of turn. If G was spent to cast Faithful Redeemers, it enters the battlefield with a +1/+1 counter on it.
1/1
Fenblade Valiant 3W
Creature — Human Knight (C)
Swampheart — As long as you control a Swamp, Fenblade Valiant gets +2/+1.
2/3
Greymoor Vanguard 1W
Creature — Human Knight (C)
Vigilance
Islandheart — As long as you control an Island, Greymoor Vanguard has hexproof.
1/3
Holy Wisdom W
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+2 as long as it is white. Otherwise, it can’t attack.
Honored Sentinel 3WW
Creature — Giant (C)
Defender
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Honored Sentinel has lifelink.
3/5
Jadepyre Brigade Leader 2WW
Creature — Human Knight (U)
Mountainheart — As long as you control a Mountain, creatures you control get +1/+0 and have first strike.
3/3
Justified Execution 3W
Sorcery (C)
Exile target tapped creature.
Madness 1WW
“Your master is the one who sent you here to die. Don’t worry, he’ll pay for this needless bloodshed.” — Merek
Mercy 1WW
Creature — Incarnation (M)
If a source would deal damage to Mercy, prevent all but 1 of that damage.
1W: If target source would deal damage to you this turn, prevent 1 of that damage. Activate this ability only if Mercy is in your graveyard.
2/2
Moment of Absolution 6WWW
Sorcery (M)
Put all permanent cards from all graveyards onto the battlefield under your control. At the beginning of the end step, exile all permanents returned this way.
Pious Benefactors 1WW
Creature — Spirit (U)
Flying
Astral 2WW (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Pious Benefactors dies, you gain 1 life for each creature you control.
2/1
Presence of the Etherial 1W
Enchantment (C)
When Presence of the Etherial enters the battlefield, you may tap target creature. If U was spent to cast Presence of the Etherial, that creature doesn’t untap during its controller’s untap step as long as Presence of the Etherial is on the battlefield.
Pureheart Charge 1W
Instant (C)
Target creature gains vigilance and gets +1/+1 for each Plains you control until end of turn.
Raving Griffin 4W
Creature — Griffin (C)
Flying
Madness 2WW (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
3/3
Steadfast Seraph 3WW
Creature — Angel (R)
Flash
When Steadfast Seraph enters the battlefield, prevent the next X damage that would be dealt to target creature or player, where X is equal to the number of creatures you control.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
3/3
Stonegrip Griffin 2W
Creature — Griffin (U)
Flying
Madness 1WW
When Stonegrip Griffin enters the battlefield, if it’s madness cost was paid, destroy target enchantment.
2/1
Swiftclaw Pantram 5W
Creature — Beast (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Swiftclaw Pantram has first strike.
4/5
Thickpelt Gatox 3W
Creature — Beast (U)
Whenever an opponent discards a card, target creature you control gains indestructible until end of turn. If G was spent to cast Thickpelt Gatox, it enters the battlefield with a +1/+1 counter.
2/4
Towering Oathkeeper 4WW
Creature — Giant (U)
Vigilance
Titan — As long as you control a creature with the greatest power or tied for the greatest power, other creatures you control get +0/+2 and have vigilance.
4/5
Victory’s Herald 3WW
Creature — Human Knight (R)
When Victory’s Herald enters the battlefield, creatures you control get +2/+2 until end of turn. If R was spent to cast Victory’s Herald, whenever a creature blocks this turn, Victory’s Herald deals 2 damage to that creature.
2/2
Ward of Isolation 1WW
Enchantment (R)
When Ward of Isolation enters the battlefield choose a creature type.
You have protection from creatures of the chosen type.
Withstand Æther 1W
Instant (U)
Prevent the next X damage that would be dealt to target creature or player this turn where X is equal to twice the number of attacking creatures. If U was spent to cast Withstand Æther, attacking creatures get -3/-0 until end of turn.
Blue
Blink 3U
Creature — Incarnation (U)
Flash
As long as Blink is in your graveyard and you control an Island, creature cards you own that aren't on the battlefield have flash.
2/2
Æther Pulse 1U
Instant (C)
Return target creature to its owner’s hand. If Æther Pulse was cast for it’s madness cost, put that creature card on top of its owner’s library instead.
Madness 3U
Ætherborn Adept 1U
Creature — Human Wizard (C)
Astral UU (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Ætherborn Adept enters the battlefield put the top three cards of target players library into his or her graveyard. If Ætherborn Adept was cast from exile, target player puts the top five cards of his or her library into his or her graveyard instead.
1/2
Blast Back 2U
Instant (U)
Return target nonland permanent to it’s owners hand. If R was spent to cast Blast Back, Blast Back deals 2 damage to that permanents’ controller.
Cache Preservation 2U
Instant (C)
Artifacts you control gain hexproof until end of turn. If W was spent to cast Cache Preservation, gain 1 life for each artifact you control.
Coral Wayfinder 3U
Creature — Merfolk (C)
Mountainheart — As long as you control a Mountain, Coral Wayfinder can’t be blocked.
2/2
Crystaline Labyrinth 1UUU
Legendary Enchantment (M)
When Crystaline Labyrinth enters the battlefield, tap all creatures target player controls. Those creatures don’t untap during their controller’s untap step as long as Crystaline Labyrinth is on the battlefield.
Device Inventer 2U
Creature — Human Artificer (C)
When Device Inventer enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
1/1
Disrupting Restraints U
Enchantment — Aura (C)
Enchant creature
Activated abilities of the enchanted creature cant be activated.
Eqyrin, Weaver of Æther 3UU
Legendary Creature — Human Wizard (M)
Hexproof
Whenever you cast a spell, if that spell wasn’t cast from your hand, scry 2.
Whenever a spell you control becomes exiled, put the top two cards of target player’s library into his or her graveyard.
3/3
Ethertome Render UU
Creature — Human Wizard (R)
Flash
Instigate — When Ethertome Render enters the battlefield, if you discarded a card this turn, you may exile an instant or sorcery card from your graveyard. If you do, you may cast that card without paying its mana cost for as long as it remains exiled this way.
2/2
Examine the Pages U
Instant (C)
Scry 1. If Examine the Pages was cast for it’s madness cost, scry 2 instead.
Draw a card.
Madness 1U
False Realization 1U
Instant (U)
Counter target spell unless it’s controller pays 2.
If a spell is countered this way, put a 1/1 blue Illusion creature token onto the battlefield under your control.
Frontier Watchmen 2U
Creature — Human Cleric (C)
Astral 2UU (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Frontier Watchmen enters the battlefield, if it was cast from exile, you may tap up to two target creatures.
2/3
Future Planning U
Sorcery (C)
Look at the top X cards of your library, where X is equal to the number of cards in your hand, then put them back in any order.
Keeper of the Tome UU
Creature — Human Wizard (R)
Players have no maximum hand size.
At the beginning of each player’s draw step, that player draws an additional card, then discards a card.
0/2
Peel Away 2UU
Instant (U)
Counter target spell, then scry 1.
If Peel Away was cast for it’s madness cost, draw a card then discard a card.
Madness 1UU
Price of Mindlessness 3U
Enchantment (U)
Whenever an opponent discards a card, you may put a thought counter on Price of Mindlessness.
Remove all thought counters from Price of Mindlessness and sacrifice it: Gain control of target creature with power less than or equal to the number of thought counters removed this way.
Ravage the Mind 2UU
Instant (R)
Target opponent puts the top X cards of his or her library into his or her graveyard where X is equal to the number of cards in that player’s graveyard.
Madness 1UU
Sage’s Records 1UU
Sorcery (C)
Draw two cards. If B was spent to cast Sage’s Records, draw an additional card, then choose and discard a card.
Sheildwave U
Instant (C)
Target creature gets -X/-0 until end of turn, where X is equal to the number of Islands you control.
Swiftstream Courser 2UU
Creature — Elemental (U)
Islandwalk
Astral 3UU (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Swiftstream Courser enters the battlefield, if it was cast from exile, put a flood counter on target land, that land is an island in addition to it’s other types.
3/3
Thoughtsurge Adept 3U
Creature — Faerie (C)
Flying
When Thoughtsurge Adept enters the battlefield, draw a card.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/1
Threadstinger Reefwatch 2UU
Creature — Merfolk (U)
When Threadstinger Reefwatch enters the battlefield, tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/2
Tidal Disturber 2UU
Creature — Serpent (C)
Instigate — When Tidal Disturber enters the battlefield, if you discarded a card this turn, return target creature to its owner’s hand.
3/3
Tidemage Tyrant 1UU
Creature — Human Wizard (U)
Flash
When you cast Tidemage Tyrant, creatures your opponents control get -1/-0 until end of turn.
Instigate — When Tidemage Tyrant enters the battlefield, if you discarded a card this turn, creatures your opponent’s control get -1/-0 until end of turn.
2/2
Ties of Memory UU
Instant (U)
Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card.
Trapped by Currents 2U
Enchantment (C)
At the beginning of your upkeep, you may tap target untapped creature.
Tundra Glider 2U
Creature — Drake (U)
Flying
Plainsheart — As long as you control a Plains, Tundra Glider gets +0/+2 and has vigilance.
3/1
Veilmind Sphinx 3UU
Creature — Sphinx (R)
Flying
Astral 4UU(4UU Exile this card from your hand and put a 1/1 white Spirit creature token with flying onto the battlefield. When that token leaves the battlefield, return this card to the battlefield under its owner’s control.)
When Veilmind Sphinx enters the battlefield, draw a card. If Veilmind Sphinx was cast from exile, draw three cards instead.
4/4
Waveforce Elemental 1UU
Creature — Elemental (C)
Instigate — When Waveforce Elemental enters the battlefield, if you discarded a card this turn, you may tap target artifact, creature, or land.
3/2
Wavewatcher 1U
Creature - Merfolk Wizard
U, Discard a card: Scry 1
2/1
Black
Ætherborn Plaguebearer 2B
Creature — Human Wizard (C)
Deathtouch
Astral 2BB (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
2/2
Bladewight 1B
Creature — Spirit (C)
Bladewight can’t block.
Astral 1B (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
2/1
Cryptborn Hatchling 1B
Creature — Horror (C)
Flying
Exhume 1BB (1BB, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
1/1
Deathspawn Abberattion 1BB
Creature — Horror (C)
Exhume 1BB (1BB, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
2/2
Dessicate 1BB
Instant (R)
Target creature gets -X/-X until end of turn, where X is equal to the number of cards in its controller’s hand. If that creature dies this turn, it’s controller loses X life.
Direlash Venom 1BB
Instant (U)
Target creature gets +2/+1 and gains deathtouch until end of turn. If G was spent to cast Direlash Venom, you may have that creature gain ‘all creatures able to block this creature do so’ until end of turn.
Dreadkin Commander 2B
Creature — Skeleton Knight (U)
First Strike
Exhume 1BB (1BB, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
2/1
End Reign 1BB
Instant (U)
Destroy target creature. If that creature was legendary, that creature’s controller loses 2 life.
Death knows not riches, status, nor nobility. Only time.
Fatemonger Spawn 3B
Creature — Devil (C)
Discard a card: Target creature gains lifelink or deathtouch until end of turn.
4/2
Fiendish Mindraker 1BB
Creature — Devil (U)
Flying
Sacrifice a creature: Put a +1/+1 counter on Fiendish Mindraker.
1/1
Fog of Regret 4B
Sorcery (C)
Target player discards two cards. If U was spent to cast Fog of Regret, draw a card.
Foul Intent 2B
Sorcery (C)
Target creature you control gets +1/+0 and gains deathtouch until end of turn. If R was spent to cast Foul Intent, that creature gains menace until end of turn. (This creature can’t be blocked except by two or more creatures.)
Ghastly Craving 1B
Instant (C)
Target player loses 2 life and you gain 2 life.
Instigate — That player loses 3 life and you gain 3 life instead if you discarded a card this turn.
Gore 3BBB
Creature — Incarnation (M)
Whenever a creature you control dies, each other player sacrifices a creature.
1B, Sacrifice a creature: Each other player sacrifices a creature. Activate this ability only if Gore is in your graveyard.
4/4
Gruesome Strike B
Sorcery (C)
Target creature gets +1/+0 until end of turn. If Gruesome Strike was cast for its madness cost, that creature gains “Whenever this creature attacks, exile up to three cards from target player’s graveyard.”
Madness BB
Hollowsoul Banshee 2BB
Creature — Spirit (U)
Astral 3BB (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Hollowsoul Banshee enters the battlefield, each opponent loses 1 life. If Hollowsoul Banshee was cast from exile, each opponent loses 3 life instead. You gain life equal to the life lost this way.
3/2
Leatherwing Bloodsucker 3B
Creature — Bat Horror (U)
Flying
Plainsheart — As long as you control a plains, gets +0/+1 and has lifelink.
3/1
Loathing 3B
Creature — Horror Incarnation (U)
Deathtouch
As long as Loathing is in your graveyard and you control a Swamp, creatures you control have deathtouch.
2/2
Marshvine Hulk 3B
Creature — Elemental (C)
Forestheart — As long as you control a Forest, Marshvine Hulk has “G: Regenerate this creature.”
3/2
Mesmeric Sower 1BB
Creature — Horror (U)
Islandheart — As long as you control an Island, Mesmeric Sower can’t be blocked.
When Mesmeric Sower enters the battlefield, if it’s madness cost was paid, target creature gains menace until end of turn.
Madness 3BB
3/3
Necromantic Ritual 2B
Instant (C)
If another creature died this turn return target creature card from your graveyard to your hand.
Pactkeeper Banshee 1B
Creature — Spirit (R)
Flying
Madness 2BB
When Pact Keeper enters the battlefield, if its madness cost was paid, target player sacrifices a creature.
“My dearest, you promised to love me, so do not let death due us part.” — the Banshee
2/1
Pages of Despair 3BB
Enchantment (U)
At the beginning of your end step, each player discards a card.
Madness 2BB
Reckless Rider 2B
Creature — Human Knight (C)
Mountainheart — As long as you control a Mountain, Reckless Rider has haste.
2/2
Ritual of Sorrow 1B
Instant (C)
As an additional cost to cast Ritual of Sorrow discard a card.
Target creature gets -X/-X until end of turn where X is the converted mana cost of the card discarded this way.
Sinew Champion 1BB
Creature — Skeleton Warrior (R)
Other Skeleton creatures you control get +1/+1.
Whenever a Skeleton creature enters the battlefield under your control, you may have target player lose 1 life.
2/2
Tainted Shrine 1B
Enchantment (C)
At the beginning of your upkeep, each opponent exiles a card from his or her graveyard.
Madness B
Thoughts of Anguish B
Sorcery (U)
Target player discards a card.
Instigate — That player discards an additional card at random if you discarded a card this turn.
Vile Crawler 3B
Creature — Horror (C)
Instigate — When Vile Crawler enters the battlefield, if you discarded a card this turn, target creature gets -2/-2 until end of turn.
2/2
Will of the Underworld 1BB
Sorcery (R)
Search your library for a card, shuffle your library and then put that card on top of it. Then, if U was spent to cast Will of the Underworld, draw a card.
Wretched Unlife B
Enchantment — Aura (C)
Enchant creature
When enchanted creature dies, put a 1/1 black Skeleton creature token onto the battlefield.
Red
Atapos’ Brimstone 1R
Instant (C)
As an additional cost to cast Atapos’ Brimstone, discard a card at random.
Atapos’ Brimstone deals X damage to target creature or player where X is the converted mana cost of the card discarded this way.
Battle Presence R
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Menace (This creature can’t be blocked except by two or more creatures.)
Caldera’s Grasp 1R
Sorcery (C)
Destroy target artifact.
Instigate — Exile that artifact instead if you discarded a card this turn.
Cragfist Elite 2R
Creature — Human Barbarian (C)
Madness 2RR
When Cragfist Elite enters the battlefield, if it’s madness cost was paid, it fights target creature you don’t control.
“All barbarians can fly into a reckless rage. Few can ever come out of it.”
4/2
Crazed Potiondrinker 1R
Creature — Goblin (C)
When Crazed Potiondrinker enters the battlefield, creatures you control get +1/+0 until end of turn. If U was spent to cast Crazed Potiondrinker, creatures target opponent controls get -1/-0 until end of turn.
1/1
Earthscorcher 4R
Creature — Elemental (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Earthscorcher has “Sacrifice Earthscorcher: Destroy target land.”
3/3
Fiendish Warmonger RR
Creature — Devil (C)
Instigate — When Fiendish Warmonger enters the battlefield, if you discarded a card this turn, target creature attacks next turn if able.
2/1
Glorygore Lunatic 3RR
Creature — Devil (R)
Instigate — When Glorygore Lunatic enters the battlefield, if you discarded a card this turn, if any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
6/4
Gorefed Assailer 1R
Creature — Goblin Warrior (C)
Exhume 3R (3R, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
2/1
Gravemate Phoenix 2RRR
Creature — Phoenix (R)
Flying
When Gravemate Phoenix enters the battlefield, if B was spent to cast Gravemate Phoenix, you may return target creature card from your graveyard to the battlefield.
3/3
Harbinger of Pain 2RRR
Creature — Phoenix (M)
Flying, haste
At the beginning of each end step, if three or more creatures were dealt damage this turn, you may pay R. If you do, return Harbinger of Pain from your graveyard to the battlefield.
3/3
Hellish Warcaller 3RR
Creature — Devil (U)
Flying
Instigate — When Hellish Warcaller enters the battlefield, if you discarded a card this turn, creatures you control get +1/+0 and gain haste until end of turn.
3/3
Ignited Cinderfang 2R
Creature — Elemental Beast (U)
Haste
Exhume 3RR (3RR, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
3/3
Induce Riots 1RR
Instant (C)
Up to three target creatures attack this turn, and up to three other target creatures can’t block this turn.
Madness RR
Lightning in a Bottle R
Instant (U)
Lightning in a Bottle deals 2 damage to target creature you don’t control. If Lightning in a Bottle was cast for it’s madness cost, it deals 2 damage to each creature you don’t control.
Madness 1RR
Triumph of Vengeance 2RR
Enchantment (R)
Titan — At the beginning of your upkeep, if you control the creature with the greatest power or tied for the greatest power, that creature deals damage equal to its power to target player.
Lore Scrapper 1R
Creature — Goblin Wizard (U)
Islandheart — As long as you control an Island, Lore Scrapper has “R: Discard a card, draw a card.”
“They don’t need to know about this part.” — Nomex.
1/1
Magma Flare XRR
Sorcery (M)
Magma Flare deals X damage divided as you choose among any number of target creatures and or players. This damage can’t be prevented or redirected.
Madness XR
Moltengore Obliterator 4RR
Creature — Elemental (R)
Whenever Moltengore Obliterator deals combat damage to a creature, it deals that much damage to another target creature.
4/5
Ogmound Charger 3RR
Creature — Giant Berserker (U)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Ogmound Charger has menace.
Madness 2R
4/4
Pyreseeker RR
Creature — Human Barbarian (C)
Haste
When Pyreseeker enters the battlefield, it deals 2 damage to target creature that’s been dealt damage this turn.
3/1
Reckless Ire 2R
Enchantment (C)
Whenever you cast a spell for it’s madness cost, Reckless Ire deals 1 damage to target player.
Rune Vandalization 2R
Instant (U)
Rune Vandalization deals deals damage to target player equal to the number of artifacts he or she controls. Then if G was spent to cast Rune Vandalization, destroy target artifact.
Sadistic Sting 1R
Instant (C)
Sadistic Sting deals 3 damage to target creature. If B was spent to cast Sadistic Sting, that creature’s controller loses 1 life.
Skurdrav Stalker 3RR
Creature — Beast (U)
Haste
When Skurdrav Stalker enters the battlefield, discard a card, then draw a card.
Swampheart — As long as you control a Swamp, Skurdrav Stalker gets +2/+1.
3/2
Solar Glare 2RR
Enchantment (U)
At the beginning of your upkeep, discard a card at random. Solar Glare deals damage to target creature equal to that card’s converted mana cost.
Stormwill Gargantuan 3RR
Creature — Giant (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Stormwill Gargantuan has haste.
6/2
Tascar Grovesmasher 1R
Creature — Goblin Warrior (C)
Forestheart — As long as you control a Forest, Tascar Grovesmasher has trample.
2/1
Underworld Brigand 2R
Creature — Devil (C)
Exhume 4R (4R, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
3/1
Vengeful Strike 1R
Instant (U)
Target creature you control gets +1/+0 and gains first strike until end of turn. If W was spent to cast Vengeful Strike, Vengeful Strike deals 2 damage to target attacking or blocking creature.
Violence 3R
Creature — Incarnation (U)
Menace (This creature can’t be blocked except by two or more creatures.)
As long as Violence is in your graveyard and you control a Mountain, creatures you control have menace.
2/2
Wayward Survivor 3R
Creature — Human Barbarian (C)
Plainsheart — As long as you control a Plains, Wayward Survivor has lifelink.
3/2
Green
Allure of the Hunt 1GG
Enchantment (C)
2G: Target creature gains “All creatures able to block this creature do so.” until end of turn.
Amphin Invoker 3G
Creature — Salamander Druid (C)
Islandheart — As long as you control an Island, Amphin Invoker has hexproof.
3/3
Ancient Resounder 2GGG
Creature — Elemental (R)
When Ancient Resounder enters the battlefield, untap all Forests you control. If W was spent to cast Ancient Resounder, permanents you control gain indestructible until end of turn.
3/3
Basalt Binding G
Enchantment — Aura (C)
Enchant artifact
Activated abilities of enchanted artifact can’t be activated.
Bioluminescence G
Sorcery (C)
Gain 1 life for each creature card in target player’s graveyard.
Bramblevine Groundshaker 2GG
Creature — Elemental (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Bramblevine Groundshaker has trample.
4/4
Bramblevine Trainee 2G
Creature — Elf (U)
: Target creature gets +3/+3 until end of turn. Activate this ability only if Bramblevine Trainee’s power is 3 or greater.
If W was spent to cast Bramblevine Trainee, it enters the battlefield with a +1/+1 counter on it.
2/2
Bronzehide Rhino 4GG
Creature — Rhino (U)
Trample
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Bronzehide Rhino has hexproof.
5/6
Darkhand Disciple 1G
Creature — Elf (C)
Reach
1G: Darkhand Disciple gains deathtouch until end of turn.
Exhume 2G (2G, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
2/1
Energy of Lore 2G
Instant (U)
Creatures you control get +1/+1 for each artifact on the battlefield until end of turn.
“All things that are made, even artificial, are still born from the earth and it’s own elements.” —
Fanatical Recrafting 2G
Instant (C)
Destroy target artifact or enchantment. Put a +1/+1 counter on target creature.
Madness G
Iluen took the power of the magical enchantment that had been upon the forest of Mossroot for centuries.
Firelight Rootkin 2G
Creature — Elemental (C)
When Firelight Rootkin enters the battlefield, it deals 1 damage to target creature with flying. If R was spent to cast Firelight Rootkin, target creature gets +1/+0 and gains haste until end of turn.
2/2
Flourishing Boon 1GG
Enchantment (U)
Whenever an opponent discards a card, you may put a 1/1 green Saproling creature token onto the battlefield.
Follower of the Manamind G
Creature — Elf Druid (R)
Forestheart — As long as you control a Forest, lands you control are each basic land type.
1/2
Grimeroot Fellblade 1GG
Creature — Elf (U)
Deathtouch
Swampheart — As long as you control a Swamp, Grimeroot Fellblade has “Whenever Grimeroot Fellblade attacks, you may have target creature get -1/-1 until end of turn.”
2/2
Grove Caller 1G
Creature — Elf (U)
When Grove Caller enters the battlefield look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
1/1
Nelani Hermit 2G
Creature — Human Druid (C)
When Nelani Hermit enters the battlefield, search your library for a basic land card, reveal that card and put it into your hand. Then shuffle your library.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
1/1
Oria, Root of Cahdaria 3GG
Legendary Creature — Elemental (M)
Trample, vigilance
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
1GG, : Search your library for a creature card with power less than Oria, Root of Cahdaria, reveal it and put it into your hand. Then shuffle your library.
4/4
Pathfinding 2GG
Sorcery (U)
Search your library for up to two basic land cards and put them onto the battlefield tapped. If U was spent to cast Pathfinding, untap those lands.
“Sometimes nature won’t show you the way, and you must make your own.”
Peldra Gravetreading 3G
Sorcery (C)
Reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. If B was spent to cast Peldra Gravetreading, return target creature card from your graveyard to your hand.
Plated Rhino 2GG
Creature — Rhino (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Plated Rhino is indestructible.
3/3
Resurgent Creeper 3GG
Creature — Elemental (U)
Vigilance, reach
Exhume 4GG (4GG, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
“You cut it down and burn it away, it will find a way to grow back.”
4/4
Rhox Stampeder 3GG
Creature — Rhino (R)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, you may have Rhox Stampeder deal its combat damage as though it weren’t blocked.
5/5
Seeker of Horizons 2G
Creature — Elf Druid (R)
: Put a land card from your hand onto the battlefield. If that land is nonbasic, draw a card.
2/3
Survival 3G
Creature — Incarnation (U)
1G: Regenerate Survival.
As long as Survival is in your graveyard and you control a Forest, creatures you control have “1G: Regenerate this creature.”
2/2
Tenacity 1GGG
Creature — Incarnation (M)
If a spell or ability an opponent controls causes you to discard Tenacity, put it onto the battlefield instead of putting it into your graveyard.
As long as Tenacity is in your graveyard and you control a Forest, creature cards you own that aren’t on the battlefield have “If a spell or ability an opponent controls causes you to discard this creature, put it onto the battlefield instead of putting it into your graveyard.”
3/4
Tonguelash 1G
Instant (C)
Creatures you control get +0/+2 and gain reach until end of turn.
Utopia Tender 1G
Creature — Elf Shaman (C)
Plainsheart — As long as you control a Plains, Utopia Tender has “T: Add one mana of any color to your mana pool.”
1/2
Vidreal Kinguard 2G
Creature — Elf Shaman Warrior (C)
When Vidreal Kinguard enters the battlefield, put a +1/+1 counter on target creature.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/2
Wildmight Ambusher 1G
Creature — Elf Berserker (U)
Forestwalk
When Wildmight Ambusher enters the battlefield, if it’s madness cost was paid, target creature gets +3/+3 until end of turn.
Madness GG
2/1
Wildswalker 1GG
Creature — Elemental (C)
Intimidate
Exhume 1GG (1GG, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
2/3
Worldseed Keeper GG
Creature — Elemental (C)
When Worldseed Keeper enters the battlefield, if it’s madness cost was paid, return target land from your graveyard to your hand.
Madness 1GG
2/3
Multicolor
Advocate of Honor GU
Creature — Human Druid (U)
Plainsheart — As long as you control a Plains, Advocate of Honor has “:symtap: : Put a +1/+1 counter on target creature.”
2/2
Æther Binder 1WB
Creature — Spirit (U)
WB, : Tap target creature, it’s owner loses 2 life.
When Æther Binder enters the battlefield, if U was spent to cast it, target creature can’t activate abilities until end of turn.
2/2
Æthershunt 1WU
Instant (C)
Return target creature that entered the battlefield under an opponent’s control this turn to its owner’s hand. You gain life equal to it’s converted mana cost.
Avatar of Cruelty 1UUBBRR
Creature — Avatar (M)
Whenever Avatar of Cruelty attacks, defending player sacrifices a creature, discards a card, and loses 2 life.
When Avatar of Cruelty dies, you may return another target creature card from your graveyard to your hand, draw a card, and gain 2 life.
6/6
Balance Restorer GWU
Creature — Elf Cleric Wizard (U)
When Balance Restorer enters the battlefield, tap or untap up to two target permanents.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/3
Bavagul Deciever WUB
Creature — Spirit (R)
Astral 1WUB (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Bavagul Deciever enters the battlefield, gain control of target creature. If Bavagul Deciever was cast from exile, gain control of target permanent instead.
2/3
Blindwake Silencer 2WB
Legendary Creature — Human Cleric (R)
Astral 2WWBB (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Blindwake Silencer enters the battlefield, exile target nonland permanent. If Blindwake Silencer was cast from exile, you may exile another nonland permanent.
2/3
Corrosive Repulsion 2UBR
Sorcery (U)
Return target nonland permanent to its owner’s hand. Corrosive Repulsion deals damage to that permanent’s controller equal to the number of cards in that player’s hand.
Madness UBR
Courageous Will 1GW
Sorcery (U)
Target creature gets +3/+3 until end of turn. Prevent all damage that would be dealt to that creature this turn. If U was spent to cast Courageous Will, draw a card.
Cragbringer Hellkite 3BRG
Creature — Dragon (R)
Flying
When Cragbringer Hellkite enters the battlefield, put four 1/1 red Goblin creature tokens onto the battlefield.
3/3
Disfigured Abbomination UBR
Creature — Horror (C)
Instigate — When Disfigured Abbomination enters the battlefield, if you discarded a card this turn, target creature gains menace until end of turn. (This creature can’t be blocked except by two or more creatures.)
2/3
Divination of Fate WUB
Instant (U)
Scry 3
Reveal the top card of your library. Target player loses 2 life and you gain 2 life. If the revealed card is a multicolored card, that player discards a card and you draw a card.
Dreadslaver Devil 1UBR
Creature — Devil (R)
Flying
Madness 3UBR
When Dreadslaver Devil enters the battlefield, if it’s madness cost was paid, put target creature card from a graveyard to the battlefield under your control. It gains haste until end of turn. Exile it at the beginning of the next end step.
3/3
Earthbrawn Awakening RGW
Instant (U)
Target land becomes a 5/5 green Elemental creature. (This effect lasts indefinitely.)
Earthen Fury 2RGW
Enchantment (R)
Lands you control are 2/2 creatures with vigilance. They are still lands.
Ethereal Paladin WUB
Creature — Human Knight (U)
First Strike
Astral 1WUB (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
When Ethereal Paladin enters the battlefield, target player loses 1 life and you gain 1 life. If Ethereal Paladin was cast from exile, target player loses 3 life and you gain 3 life instead.
2/2
Fluxflame Adept UURR
Creature — Human Wizard (R)
Flash
Instigate — When Fluxflame Adept enters the battlefield, if you discarded a card this turn, Fluxflame Adept deals 2 damage to target creature or player, then draw a card.
Discard a card: Return Fluxflame Adept to your hand.
2/2
Frontline Silverfeather RRWW
Creature — Griffin (R)
Flying
Whenever Frontline Silverfeather attacks, other attacking creatures get +1/+2 and gain first strike until end of turn.
3/3
Furymaw Hydra XBG
Creature — Hydra (R)
BG: Regenerate Furymaw Hydra.
Furymaw Hydra enters the battlefield with X +1/+1 counters on it. If R was spent to cast Furymaw Hydra, it deals X damage to target creature.
0/0
Ghovoth, Razer of Minds 3UBR
Legendary Creature — Dragon (R)
Flying
Ghovoth, Razer of Minds can’t be countered if you discarded a card this turn.
Whenever an opponent casts a noncreature spell, if that spell targets only one creature or player, you may have Ghovoth, Razer of Minds deal damage equal to that spell’s converted mana cost to it’s controller.
5/5
Gladerisen Bruiser 1RGW
Creature — Elemental (U)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Gladerisen Bruiser has “Whenever Gladerisen Bruiser attacks, it gets +3/+3 until end of turn.”
3/3
Glenholm Knight GGWW
Creature — Human Knight (R)
Forestheart — As long as you control a Forest, whenever a creature you control attacks, you may have it get +1/+1 until end of turn.
Plainsheart — As long as you control a Plains, whenever a creature you control blocks, you gain 1 life.
3/3
Graceful Rejector GWU
Creature — Human Cleric Monk (C)
When Graceful Rejector enters the battlefield, return another target creature to its owner’s hand.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/4
Grandgift Asylum GWU
Legendary Enchantment (M)
Permanents you control have hexproof.
If a permanent you control would be destroyed, you may pay 1, if you do, return it to your hand instead.
Grandgift Shieldmage GWU
Creature — Human Cleric (R)
When Grandgift Shieldmage enters the battlefield, creatures you control get +1/+2 and gain hexproof until end of turn.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
2/3
Grave-Ire Diabolist BRG
Creature — Goblin Shaman (R)
BRG, :, Exile all cards from target player’s graveyard: Put an X/X red Elemental creature token with Haste onto the battlefield, where X is equal to the number of cards exiled this way. Sacrifice it at the beginning of the next end step.
2/2
Greater Gravecalling BBGG
Enchantment (R)
Creatures in your graveyard have Exhume 2BG (2BG, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
Griefdrinker 2BR
Creature — Devil (U)
Menace (This creature can’t be blocked except by two or more creatures.)
Whenever an opponent discards a card, you may exile a creature card from target player’s graveyard. If you do Griefdrinker deals 1 damage to target creature or player.
3/3
Grief’s Toll 3UB
Enchantment (U)
At the beginning of your upkeep, exile a card from your graveyard. Target player puts the top X card from his or her library into his or her graveyard, where X is equal to the converted mana cost of the card exiled this way.
Highsoul Imperion WWUU
Creature — Human Cleric (R)
When Highsoul Imperion enters the battlefield, reveal the top card of your library and put it into your hand. Creatures you control gain protection from the colors of that card until end of turn.
Meditate 3 (3: Return this creature from the battlefield to its owner’s hand. Meditate only as a sorcery.)
3/3
Horrify UB
Sorcery (C)
Target puts the top two cards of his or her library into his or her graveyard. That player loses 2 life.
Knowledge is not always power.
Infernal Soulblaze 1BR
Creature — Devil (C)
2R, : Infernal Soulblaze deals 2 damage to each opponent.
2/1
Jadepyre Trailblazer RG
Creature — Goblin Berserker (U)
Trample, haste
3/1
Managrip 1GU
Enchantment (R)
Whenever an opponent taps a land he or she controls during your turn, that land doesn’t untap during its controller’s next untap step.
Marsh Crawler 1BG
Creature — Horror (U)
When Marsh Crawler enters the battlefield, if R was spent to cast it, it gains haste until end of turn.
Whenever Marsh Crawler attacks, target creature gets +1/+1 and another creature gets -1/-1 until end of turn.
2/2
Multiverse Journey 2GW
Sorcery (R)
Search your library for a basic land of each type, reveal them and put them into your hand. Then shuffle your library.
You may play an additional land this turn.
Oakwight BRG
Creature — Elemental (C)
Exhume 1BRG (1BRG, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
3/3
Primeforce Evocation GWU
Enchantment (R)
Whenever an opponent casts a spell during their turn, you may pay WU, if you do, you may tap or untap target creature.
Whenever an opponent casts a spell during your turn, you may pay GW, if you do, put a 2/2 green Wolf creature token onto the battlefield.
Psionic Scalding 1UR
Instant (U)
Psionic Scalding deals 3 damage to target creature or player.
Draw a card.
Pyvkutol, Bane of Existence 1BR
Planeswalker — Pyvkutol (M)
[+1]: Creatures you control get +1/+0 and gain deathtouch until end of turn.
[-2]: Destroy target creature, it can’t be regenerated.
[-7]: Pyvkutol, Bane of Existence deals 6 damage to target player and each creature he or she controls. Whenever a creature dealt damage this way dies this turn, put a 2/2 black Zombie creature token onto the battlefield.
{3}
Reimbue GW
Instant (C)
Regenerate target creature you control. Put a +1/+1 counter on that creature.
Ridgeback Enforcer RRGG
Creature — Elemental (R)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, creatures you control enter the battlefield with an additional +1/+1 counter on them.
4/5
Rot Channeler BG
Creature — Elf Druid (C)
B, Exile a creature card from your graveyard: Regenerate target creature.
1/2
Runic Deterrent WU
Instant (U)
Counter target spell or ability that targets you or a creature you control.
Sunchaser Griffin 1RW
Creature — Griffin (U)
Flying, haste
When Sunchaser Griffin enters the battlefield, if G was spent to cast Sunchaser Griffin, it gets +1/+1 until end of turn.
2/2
Tainted Knowledge UUBB
Enchantment (R)
Whenever an opponent draws a card, you draw a card unless that player discards a card.
Terrainan Behemoth 3RGW
Creature — Elemental (R)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, Terrainan Behemoth has “if damage would be dealt to Terrainan Behemoth, put that many +1/+1 counters on it instead.”
4/4
Towering Blazeblade 3RW
Creature — Giant Warrior (R)
Flash
When Towering Blazeblade enters the battlefield, it deals damage equal to it’s power divided among any number of attacking creatures.
5/5
Traced Through the Æther WUB
Enchantment (R)
Whenever an opponent casts a spell, if that spell was not cast from his or her hand, you may pay 1. If you do, gain 1 life and draw a card. Then target opponent loses 1 life and discards a card.
Twisted Soulflayer UBR
Creature — Devil (U)
Instigate — When Twisted Soulflayer enters the battlefield, if you discarded a card this turn, target player sacrifices a creature.
Madness 1UBR
4/3
Uvan, Master of Deals 2WUB
Legendary Creature — Spirit Advisor (M)
Astral 2WUB
When Uvan, Master of Deals enters the battlefield, search your library for two nonlegendary, nonland cards with different names, shuffle your library, then exile those cards. An opponent chooses of those cards. Put that card in your hand. If Uvan was cast from exile, you may cast the other without paying its mana cost.
“Fate and Fortune you command, Uvan guide my shaking hand” — Ludalan prayer for decision making.
4/4
Valleybreaker 1RGW
Creature — Elemental (M)
Trample, lifelink
Titan — As long as you control a creature with the greatest power or tied for the greatest power, whenever Valleybreaker attacks, you may put a token that’s a copy of it onto the battlefield.
4/4
Veilbound Phantom WUB
Creature — Spirit (C)
Lifelink
Astral 1WUB (You may cast this card face down as a 2/2 creature for 3. When this creature dies, if it was face down, you may exile it. You may cast it from exile for it’s Astral cost.)
2/2
Veilguide Whisperer WWBB
Creature — Spirit (R)
Flying
Whenever Veilguide Whisperer attacks, you may exile a creature card from a graveyard, if you do, put a 1/1 white Spirit creature token with flying onto the battlefield tapped and attacking.
4/4
Vilevat Ritualist BRG
Creature — Goblin Shaman (U)
: Vilevat Ritualist deals 1 damage to target creature and 1 damage to itself.
BG: Regenerate Vilevat Ritualist.
At the beginning of each end step, if Vilevat Ritualist regenerated this turn, put a +1/+1 counter on it.
2/2
Voracious Slagborn BBRR
Creature — Lizard Beast (R)
Menace (This creature can’t be blocked except by two or more creatures.)
Instigate — When Voracious Slagborn enters the battlefield, if you discarded a card this turn, Voracious Slagborn deals 3 damage divided as you choose among any number of creatures and/or players.
4/4
Whispers of the World 1GGUU
Sorcery (R)
Draw a card for each land you control.
Wicked Aggregate BRG
Creature — Elemental (U)
Menace (This creature can’t be blocked except by two or more creatures.)
Exhume 2BRG (2BRG, Exile this card from your graveyard: Put a number of 1/1 black Skeleton creature tokens equal to this card’s power onto the battlefield. Exhume only as a sorcery.)
4/3
Wild Companion RGW
Creature — Beast (C)
Titan — As long as you control a creature with the greatest power or tied for the greatest power, gets +1/+1.
3/3
Yegroth, the Provenance BBRRGG
Legendary Creature — Hydra (M)
Yegroth, the Provenance enters the battlefield with eight +1/+1 counters on it.
When Yegroth, the Provenance dies, distribute all +1/+1 counters on it among any number of target creatures you control.
X, Remove X +1/+1 counters from Yegroth, the Provenance: Put an X/X green Hydra creature token onto the battlefield, where X is equal to the number of counters removed this way. X can’t be 0.
0/0
Zedrin Steadfast GWU
Creature — Elf (U)
Flash
When Zedrin Steadfast enters the battlefield, prevent all damage that creatures would deal this turn.
2/2
Colorless
Altar of Disruption 2
Artifact (R)
Whenever an opponent casts a spell, if that spell was not cast from his or her hand, Altar of Disruption deals 3 damage to him or her.
Arda Runestones 2
Artifact (C)
: Add G, W, or U to your mana pool. Arda Runestones doesn’t untap during your next untap step.
Bloodmetal Colossus 5
Artifact Creature — Golem (U)
Other Golem creatures you control get +1/+1.
Swampheart — As long as you control a Swamp, Bloodmetal Colossus has deathtouch.
4/4
Boulderfist Colossus 5
Artifact Creature — Golem (U)
Other Golem creatures you control get +1/+1.
Plainsheart — As long as you control a Plains, Boulderfist Colossus has first strike.
4/4
Cragblade Colossus 5
Artifact Creature — Golem (U)
Other Golem creatures you control get +1/+1.
Mountainheart — As long as you control a Mountain, Cragblade Colossus has menace.
4/4
Jalgarian Runestone 2
Artifact (C)
: Add W, U, or B to your mana pool. Jalgarian Runestone doesn’t untap during your next untap step.
Mossbrick Colossus 5
Artifact Creature — Golem (U)
Other Golem creatures you control get +1/+1.
Forestheart — As long as you control a Forest, Mossbrick Colossus has trample.
4/4
Mystic Wellspring 2
Artifact (R)
Islandheart — As long as you control an Island, at the beginning of your upkeep scry 2.
Peldra Runestones 2
Artifact (C)
: Add B, R, or G to your mana pool. Peldra Runestones doesn’t untap during your next untap step.
Planar Harneser 6
Artifact (R)
At the beginning of your main phase, reveal the top card of your library. Add X to your mana pool, where X is equal to the converted mana cost of the card revealed this way.
“We’ve opened up the door to other worlds, it’s time we use their energies to our advantage.” —
Skurdrav Runestone 2
Artifact (C)
: Add U, B, or R to your mana pool. Skurdrav Runestone doesn’t untap during your next untap step.
Tiderider Colossus 5
Artifact Creature — Golem (U)
Other Golem creatures you control get +1/+1.
Islandheart — As long as you control an Island, Tiderider Colossus has flying.
4/4
Zerdrin Runestones 2
Artifact (C)
: Add R, G, or W to your mana pool. Zerdrin Runestones doesn’t untap during your next untap step.
Blighted Sierra
Land (U)
: Add C to your mana pool.
: Add B or R to your mana pool. Spend this mana only to cast a multicolored spell.
Brondun Summits
Land (R)
: Add C to your mana pool.
G, : Add RG, GG, or GW to your mana pool.
Jalgarian Vault
Land (R)
: Add C to your mana pool.
U, : Add WU, UU, or UB to your mana pool.
Pasture Tributary
Land (U)
: Add C to your mana pool.
: Add W or U to your mana pool. Spend this mana only to cast a multicolored spell.
Skurdrav Caverns
Land (R)
: Add C to your mana pool.
B, : Add UB, BB, or BR to your mana pool.
Subterranean Spate
Land (U)
: Add C to your mana pool.
: Add U or B to your mana pool. Spend this mana only to cast a multicolored spell.
Tascar Backwater
Land (R)
: Add C to your mana pool.
R, : Add BR, RR, or RG to your mana pool.
Timber Sward
Land (U)
: Add C to your mana pool.
: Add G or W to your mana pool. Spend this mana only to cast a multicolored spell.
Verdant Chamber
Land (U)
: Add C to your mana pool.
: Add R or G to your mana pool. Spend this mana only to cast a multicolored spell.
Yoldin Shores
Land (R)
: Add C to your mana pool.
W, : Add GW, WW, or WU to your mana pool.
Questions, comments, concerns, constructive criticisms, conundrums?
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling