Duel Decks: Dungeon Crawlers vs. Dungeon Keepers is the 32nd set in the Duel Deck series. It was released August 25, 2023.
Description:
The two decks are inspired by the popular genres of video games, particularly dungeon crawler and MMO RPGs. They contain several preview cards for Dangers of Tsinbork.
Background:
The band of adventurers have driven back the forces of evil. Now they must penetrate the final fortress where the demon lord resides. Unfortunately, the ultimate dungeon is polluted with deadly traps and hordes of beasts and undead at every corner. Can the party survive the gauntlet and slay the demon lord to restore peace to the land?
Deck mechanics and themes:
Dungeon Crawlers represent the heroic party infiltrating into the colons of evil's residence. A combination of experienced wizards and warriors who have made it thus far through dedication, teamwork and skill.
Dungeon Crawlers is a blue and red deck that features these mechanics: Overload, Prowess, Experience, and Taunt. As well as these subthemes: spell matters, attachments, skill, interclass combos, warriors and wizards.
Dungeon Keepers represent the minion horde who serves the dark lord. These ruthless vermin and heartless killers will assault and mutilate any unfortunate soul who enters the keep.
Dungeon Keepers is a black and green deck that features these mechanics: Respawn & manifest, Traps & Detonate, and Prize. As well as these subthemes: tokens, face-down creatures, necromancy, wild animals, undead.
Mythic cards:
Each deck contains a mythic legend.
In Dungeon Keepers deck:
Diablo, Hell's Keeper 3BBB
Prize Legendary Creature - Demon (Prize permanents can be attacked.)
Whenever a creature attacks you or a permanent you control, it gets -2 PTS until end of turn.
Whenever Diablo, Hell's Keeper attacks, defending player sacrifices a permanent, discards a card, and loses 1 life.
6/6/6
In Dungeon Crawlers deck:
Atroex, Temporal Watcher 4UR
Legendary Creature - Elemental Warrior Wizard
Prowess
At the beginning of your end step, if you cast a noncreature spell this turn, you may exile the top card of your library. If it's a land card, take an extra turn after this one.
4/4/4
Overload <cost>: <keyword ability>: (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Prowess: <keyword ability on creatures>: (Whenever you cast a noncreature spell, this creature gets +1 P/T/S until end of turn.)
Taunt: <keyword ability on creatures>: (Attacking creatures with taunt must be blocked before attacking creatures without taunt if able.)
Experience: <keyword ability on creatures>: (Whenever this creature becomes untapped, put a +1 counter on it.)
Manifest <a card>: <keyword action>: (Put it onto the battlefield face down as a 2/2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Respawn: <keyword ability on creatures>: (When this creature dies, manifest the top card of your library.)
Trap: <subtype on Instant cards>:
Instant -- Trap
Detonate: <keyword ability on Trap cards>: (You may cast this card face down as a 2/2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
Prize: <supertype on permanent non-Planeswalker cards>: (Prize permanents can be attacked.)
I like this. Very cool idea, I'm looking forward to see more
The only thing I'm not a fan of is Respawn. I don't really like keywords within keywords. Maybe you could just make this ability appear on many minions of the dungeon deck without giving it a name ?
I like the Detonate mechanic very much. Traps needed something like this.
Respawn reminder text can be negotiated and edited. However, it should remain as a keyword ability.
There's a bigger dilemma with these decks. Duel Decks as WotC makes them, are mostly reprints with some spoiler cards for the upcoming block. However, I want to make decks with cards that all come from the same block to showcase the new abilities of the sets. Like Event decks and Clash packs.
I streamlined the symmetry of the decks. Experimenting with constructed deck size of 45 cards with no more than 3 of each card except basic lands.
Finally here are the decklists and card descriptions..
Dungeon Crawlers deck details
Mechanics
* Untap costs q
* Vanguard (This creature must be blocked before creatures without vanguard if possible.)
* Disarm face-down permanent (Turn target face-down permanent face up. If this creature’s power is greater than or equal to that permanent's converted mana cost, that permanent is sacrificed. Otherwise, sacrifice this creature.)
* Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card's mana cost, q: Copy the taught card and cast the copy without paying its mana cost.)
* Arcane (the spell type)
Arcane Force 1RR
Instant - Arcane (U)
~ deals 3 damage divide as you choose among any number of target creatures and/or players.
Atroex, Temporal Watcher 4UR
Legendary Creature - Elemental Warrior Wizard (M)
Prowess
At the beginning of your end step, if you cast a noncreature spell this turn, you may exile the top card of your library. If it's a land card, take an extra turn after this one.
4/4
Elemental Aircanist 4U
Creature - Elemental Wizard (R)
Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card's mana cost, q: Copy the taught card and cast the copy without paying its mana cost.)
Flying, prowess
3/3
Elemental Debuffer 2U
Creature - Elemental Rogue (C) U, Q: Target creature gets -3/-0 until end of turn.
1/3
Elemental Teacher 3R
Creature - Elemental Druid (U)
Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, Q: Copy the taught card and cast the copy without paying its mana cost.)
Haste (This creature is unaffected by lag, and can attack and T and Q as soon as it comes under your control.)
2/2
Elemental Vanguard 2R
Creature - Elemental Warrior (C)
Haste (This creature is unaffected by lag, and can attack and T and Q as soon as it comes under your control.)
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
Glacial Ray 1R
Instant - Arcane (C)
~ deals 2 damage to target creature or player.
Gnome Arcanist 1U
Creature - Gnome Wizard (C)
Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, Q: Copy the taught card and cast the copy without paying its mana cost.)
1/2
Gnome Looter 3U
Creature - Gnome Rogue (U) 2, Q: Draw a card, then discard a card.
2/3
Gnome Trickster 2U
Creature - Gnome Rogue (U) 3, Q: Switch target creature’s power and toughness until end of turn.
1/4
Human Disarmer 2R
Creature - Human Warrior (C)
When ~ attacks, you may have it disarm target face-down permanent. (Turn target face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, that permanent is sacrificed. Otherwise, sacrifice this creature.)
3/2
Human Engineer 3RR
Creature - Human Warrior (R)
When ~ attacks, you may have it disarm target face-down permanent. (Turn target face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, that permanent is sacrificed. Otherwise, sacrifice this creature.)
Whenever a player sacrifices a permanent during ~'s disarming, ~ deals 3 damage to that player.
4/4
Human Vanguard 2RR
Creature - Human Warrior (U)
First strike
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
4/2
Reach Through Mists U
Instant - Arcane (C)
Draw a card.
Swiftwater Cliffs
Land (C)
~ enters the battlefield tapped.
When ~ enter the battlefield, you gain 1 life. T: Add U or R to your mana pool.
Toils of Night and Day 2U
Instant - Arcane (C)
You may tap or untap target permanent, then you may tap or untap another target permanent.
Unearthly Blizzard 2R
Instant - Arcane (C)
Up to three target creatures can’t block this turn.
Water Whirled 1U
Sorcery - Arcane (R)
As additional cost to cast ~, return a creature you control with power equal to or greater than X to its owner’s hand.
Return X target creatures to their owners’ hands.
Dungeon Keepers deck details
Mechanics
* Lag (aka summoning sickness. This creature can't attack, or use abilities with t or q.)
* Prize (This permanent can be attacked.)
* Respawn (When this dies, manifest top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
* Detonate (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
* Traps (spell type where Detonate goes on)
Cat Rogue 2B
Creature - Cat Rogue (U)
Whenever ~ deals damage to a creature, lag that creature. It doesn't unlag during its controller's next untap step. (Lagged creatures can't attack, or use abilities with T or Q.)
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
3/1
Centaur Mutant 2G
Creature - Centaur Mutant (U)
Trample
Whenever a creature enters the battlefield under your control face-down, put a +1/+1 counter on ~.
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
1/1
Centaur Shaman 1GG
Creature - Centaur Shaman (C)
Trample
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
3/2
Diablo, Hell's Keeper 3BBB
Prize Legendary Creature - Demon (M) (Prize permanents can be attacked.)
Whenever a creature attacks you or a permanent you control, that creature gets -2/-2 until end of turn.
Whenever ~ attacks, defending player sacrifices a permanent, discards a card, and loses 1 life.
6/6
Elf Druid 3G
Creature - Elf Druid (U) 3G, T: Target creature gains respawn until end of turn. (When a creature with respawn dies, its controller manifests the top card of their library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
1/1
Honey Bear G
Prize Creature - Bear (C) (Prize permanents can be attacked.)
When ~ dies, each opponent gains 3 life.
3/3
Jungle Hollow
Land (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, you gain 1 life. T: Add B or G to your mana pool.
Queen Bee 3GG
Prize Creature - Insect (R) (Prize permanents can be attacked.)
Flying
When ~ enters the battlefield, summon three 1/1 green Insect creature tokens with flying.
When one or more creatures attack ~, other Insect creatures you control must block those attackers this turn if able.
2/2
Rat Assassin 1B
Creature - Rat Assassin (C)
Deathtouch
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
1/1
Rat Infestation 1BB
Prize Enchantment (U) (Prize permanents can be attacked.)
At the beginning of your upkeep, put an infestation counter on ~. Then summon a 1/1 black Rat creature token tapped for each infestation counter on it.
When ~ is dealt combat damage, sacrifice it.
Trap Drain 4BB
Instant - Trap (U)
Target player loses 4 life and you gain 4 life.
Detonate 1BB(You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
Trap Manifest XGG
Instant - Trap (R)
X target creatures gain respawn until end of turn. (When a creature with respawn dies, its controller manifests the top card of their library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Detonate XG(You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
Trap Sarcophagus 1B
Instant - Trap (C)
Put any number of target creature cards from your graveyard on top of your library.
Detonate B(You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
Trap Spider 3G
Instant - Trap (C)
Summon a 2/4 green Spider creature token with reach.
Detonate 1G(You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
Troll Mutant 2G
Creature - Troll Mutant (C)
Hexproof
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
2/2
Vampire Assassin 4BB
Creature - Vampire Assassin (R)
Flying
When ~ enters the battlefield or is turned face up, lag all creatures that opponents control. They don't unlag during their controller's next untap step. (Lagged creatures can't attack, or use abilities with T or Q.)
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
4/4
Vampire Cleric 4B
Creature - Vampire Cleric (C)
Flying
When ~ enters the battlefield or is turned face up, each opponent loses 2 life.
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
2/3
Wild Insect G
Creature - Insect (C)
When ~ enters the battlefield, you gain 1 life.
1/1
Wild Snake 1B
Creature - Snake (C)
When ~ enters the battlefield, you may lag target creature. It doesn't unlag during its controller's next untap step. (Lagged creatures can’t attack, or use abilities with T or Q.)
2/1
Duel Decks: Dungeon Crawlers vs. Dungeon Keepers is the 32nd set in the Duel Deck series. It was released August 25, 2023.
Description:
The two decks are inspired by the popular genres of video games, particularly dungeon crawler and MMO RPGs. They contain several preview cards for Dangers of Tsinbork.
Background:
The band of adventurers have driven back the forces of evil. Now they must penetrate the final fortress where the demon lord resides. Unfortunately, the ultimate dungeon is polluted with deadly traps and hordes of beasts and undead at every corner. Can the party survive the gauntlet and slay the demon lord to restore peace to the land?
Deck mechanics and themes:
Dungeon Crawlers represent the heroic party infiltrating into the colons of evil's residence. A combination of experienced wizards and warriors who have made it thus far through dedication, teamwork and skill.
Dungeon Crawlers is a blue and red deck that features these mechanics: Overload, Prowess, Experience, and Taunt. As well as these subthemes: spell matters, attachments, skill, interclass combos, warriors and wizards.
Dungeon Keepers represent the minion horde who serves the dark lord. These ruthless vermin and heartless killers will assault and mutilate any unfortunate soul who enters the keep.
Dungeon Keepers is a black and green deck that features these mechanics: Respawn & manifest, Traps & Detonate, and Prize. As well as these subthemes: tokens, face-down creatures, necromancy, wild animals, undead.
Mythic cards:
Each deck contains a mythic legend.
In Dungeon Keepers deck:
Diablo, Hell's Keeper 3BBB
Prize Legendary Creature - Demon
(Prize permanents can be attacked.)
Whenever a creature attacks you or a permanent you control, it gets -2 PTS until end of turn.
Whenever Diablo, Hell's Keeper attacks, defending player sacrifices a permanent, discards a card, and loses 1 life.
6/6/6
In Dungeon Crawlers deck:
Atroex, Temporal Watcher 4UR
Legendary Creature - Elemental Warrior Wizard
Prowess
At the beginning of your end step, if you cast a noncreature spell this turn, you may exile the top card of your library. If it's a land card, take an extra turn after this one.
4/4/4
More to come...
........................
Overload <cost>: <keyword ability>:
(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Prowess: <keyword ability on creatures>:
(Whenever you cast a noncreature spell, this creature gets +1 P/T/S until end of turn.)
Taunt: <keyword ability on creatures>:
(Attacking creatures with taunt must be blocked before attacking creatures without taunt if able.)
Experience: <keyword ability on creatures>:
(Whenever this creature becomes untapped, put a +1 counter on it.)
Manifest <a card>: <keyword action>:
(Put it onto the battlefield face down as a 2/2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Respawn: <keyword ability on creatures>:
(When this creature dies, manifest the top card of your library.)
Trap: <subtype on Instant cards>:
Instant -- Trap
Detonate: <keyword ability on Trap cards>:
(You may cast this card face down as a 2/2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
Prize: <supertype on permanent non-Planeswalker cards>:
(Prize permanents can be attacked.)
........................
The only thing I'm not a fan of is Respawn. I don't really like keywords within keywords. Maybe you could just make this ability appear on many minions of the dungeon deck without giving it a name ?
I like the Detonate mechanic very much. Traps needed something like this.
Custom set projects:
Aenyr: Art is Magic (100% done and fully draftable!)
Elestral: Astronomy, Weather and Duality (Currently in early design.)
Multiplayer commander decks
RGWU Bruse and Thrasios: Enchanted Alliance | BR Grenzo's Jail of Malevolence | RWU Shu Yun's Teachings | B Toshiro Umezawa's Eternal Journey | WU Ephara's City of Wonders
Avatar art by Stephan A. McGowan
Respawn reminder text can be negotiated and edited. However, it should remain as a keyword ability.
There's a bigger dilemma with these decks. Duel Decks as WotC makes them, are mostly reprints with some spoiler cards for the upcoming block. However, I want to make decks with cards that all come from the same block to showcase the new abilities of the sets. Like Event decks and Clash packs.
........................
Finally here are the decklists and card descriptions..
Dungeon Crawlers deck details
Mechanics
* Untap costs q
* Vanguard (This creature must be blocked before creatures without vanguard if possible.)
* Disarm face-down permanent (Turn target face-down permanent face up. If this creature’s power is greater than or equal to that permanent's converted mana cost, that permanent is sacrificed. Otherwise, sacrifice this creature.)
* Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card's mana cost, q: Copy the taught card and cast the copy without paying its mana cost.)
* Arcane (the spell type)
Decklist
8 Island
8 Mountain
2 Swiftwater Cliffs
// Spells
1 Arcane Force
2 Glacial Ray
2 Reach Through Mists
2 Toils of Night and Day
2 Unearthly Blizzard
1 Water Whirled
1 Elemental Teacher
2 Elemental Debuffer
2 Elemental Vanguard
2 Elemental Ace
1 Elemental Aircanist
1 Gnome Looter
1 Gnome Trickster
2 Gnome Arcanist
2 Human Disarmer
1 Human Engineer
1 Human Vanguard
1 Atroex, Temporal Watcher
Card descriptions:
Arcane Force 1RR
Instant - Arcane (U)
~ deals 3 damage divide as you choose among any number of target creatures and/or players.
Atroex, Temporal Watcher 4UR
Legendary Creature - Elemental Warrior Wizard (M)
Prowess
At the beginning of your end step, if you cast a noncreature spell this turn, you may exile the top card of your library. If it's a land card, take an extra turn after this one.
4/4
Elemental Ace 3U
Creature - Elemental Wizard (C)
Flying, prowess
2/3
Elemental Aircanist 4U
Creature - Elemental Wizard (R)
Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card's mana cost, q: Copy the taught card and cast the copy without paying its mana cost.)
Flying, prowess
3/3
Elemental Debuffer 2U
Creature - Elemental Rogue (C)
U, Q: Target creature gets -3/-0 until end of turn.
1/3
Elemental Teacher 3R
Creature - Elemental Druid (U)
Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, Q: Copy the taught card and cast the copy without paying its mana cost.)
Haste (This creature is unaffected by lag, and can attack and T and Q as soon as it comes under your control.)
2/2
Elemental Vanguard 2R
Creature - Elemental Warrior (C)
Haste (This creature is unaffected by lag, and can attack and T and Q as soon as it comes under your control.)
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
2/1
Glacial Ray 1R
Instant - Arcane (C)
~ deals 2 damage to target creature or player.
Gnome Arcanist 1U
Creature - Gnome Wizard (C)
Arcane Teachings (When this creature enters the field, you may exile an Arcane card in your graveyard taught to this creature. Pay the taught card’s mana cost, Q: Copy the taught card and cast the copy without paying its mana cost.)
1/2
Gnome Looter 3U
Creature - Gnome Rogue (U)
2, Q: Draw a card, then discard a card.
2/3
Gnome Trickster 2U
Creature - Gnome Rogue (U)
3, Q: Switch target creature’s power and toughness until end of turn.
1/4
Human Disarmer 2R
Creature - Human Warrior (C)
When ~ attacks, you may have it disarm target face-down permanent. (Turn target face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, that permanent is sacrificed. Otherwise, sacrifice this creature.)
3/2
Human Engineer 3RR
Creature - Human Warrior (R)
When ~ attacks, you may have it disarm target face-down permanent. (Turn target face-down permanent face up. If this creature’s power is greater than or equal to that permanent’s converted mana cost, that permanent is sacrificed. Otherwise, sacrifice this creature.)
Whenever a player sacrifices a permanent during ~'s disarming, ~ deals 3 damage to that player.
4/4
Human Vanguard 2RR
Creature - Human Warrior (U)
First strike
Vanguard (Attacking creatures with vanguard must be blocked before creatures without vanguard if able.)
4/2
Reach Through Mists U
Instant - Arcane (C)
Draw a card.
Swiftwater Cliffs
Land (C)
~ enters the battlefield tapped.
When ~ enter the battlefield, you gain 1 life.
T: Add U or R to your mana pool.
Toils of Night and Day 2U
Instant - Arcane (C)
You may tap or untap target permanent, then you may tap or untap another target permanent.
Unearthly Blizzard 2R
Instant - Arcane (C)
Up to three target creatures can’t block this turn.
Water Whirled 1U
Sorcery - Arcane (R)
As additional cost to cast ~, return a creature you control with power equal to or greater than X to its owner’s hand.
Return X target creatures to their owners’ hands.
Dungeon Keepers deck details
Mechanics
* Lag (aka summoning sickness. This creature can't attack, or use abilities with t or q.)
* Prize (This permanent can be attacked.)
* Respawn (When this dies, manifest top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
* Detonate (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
* Traps (spell type where Detonate goes on)
Decklist
8 Forest
8 Swamp
2 Jungle Hollow
// Spells
1 Trap Drain
1 Trap Manifest
2 Trap Sarcophagus
2 Trap Spider
1 Cat Rogue
1 Centaur Mutant
2 Centaur Shaman
1 Diablo, Hell's Keeper
1 Elf Druid
2 Honey Bear
1 Queen Bee
2 Rat Assassin
2 Troll Mutant
1 Vampire Assassin
2 Vampire Cleric
2 Wild Insect
2 Wild Snake
Card descriptions:
Cat Rogue 2B
Creature - Cat Rogue (U)
Whenever ~ deals damage to a creature, lag that creature. It doesn't unlag during its controller's next untap step. (Lagged creatures can't attack, or use abilities with T or Q.)
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
3/1
Centaur Mutant 2G
Creature - Centaur Mutant (U)
Trample
Whenever a creature enters the battlefield under your control face-down, put a +1/+1 counter on ~.
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
1/1
Centaur Shaman 1GG
Creature - Centaur Shaman (C)
Trample
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
3/2
Diablo, Hell's Keeper 3BBB
Prize Legendary Creature - Demon (M)
(Prize permanents can be attacked.)
Whenever a creature attacks you or a permanent you control, that creature gets -2/-2 until end of turn.
Whenever ~ attacks, defending player sacrifices a permanent, discards a card, and loses 1 life.
6/6
Elf Druid 3G
Creature - Elf Druid (U)
3G, T: Target creature gains respawn until end of turn. (When a creature with respawn dies, its controller manifests the top card of their library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
1/1
Honey Bear G
Prize Creature - Bear (C)
(Prize permanents can be attacked.)
When ~ dies, each opponent gains 3 life.
3/3
Jungle Hollow
Land (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, you gain 1 life.
T: Add B or G to your mana pool.
Queen Bee 3GG
Prize Creature - Insect (R)
(Prize permanents can be attacked.)
Flying
When ~ enters the battlefield, summon three 1/1 green Insect creature tokens with flying.
When one or more creatures attack ~, other Insect creatures you control must block those attackers this turn if able.
2/2
Rat Assassin 1B
Creature - Rat Assassin (C)
Deathtouch
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
1/1
Rat Infestation 1BB
Prize Enchantment (U)
(Prize permanents can be attacked.)
At the beginning of your upkeep, put an infestation counter on ~. Then summon a 1/1 black Rat creature token tapped for each infestation counter on it.
When ~ is dealt combat damage, sacrifice it.
Trap Drain 4BB
Instant - Trap (U)
Target player loses 4 life and you gain 4 life.
Detonate 1BB (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
Trap Manifest XGG
Instant - Trap (R)
X target creatures gain respawn until end of turn. (When a creature with respawn dies, its controller manifests the top card of their library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Detonate XG (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
Trap Sarcophagus 1B
Instant - Trap (C)
Put any number of target creature cards from your graveyard on top of your library.
Detonate B (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
Trap Spider 3G
Instant - Trap (C)
Summon a 2/4 green Spider creature token with reach.
Detonate 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up and cast it any time for its detonate cost.)
Troll Mutant 2G
Creature - Troll Mutant (C)
Hexproof
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
2/2
Vampire Assassin 4BB
Creature - Vampire Assassin (R)
Flying
When ~ enters the battlefield or is turned face up, lag all creatures that opponents control. They don't unlag during their controller's next untap step. (Lagged creatures can't attack, or use abilities with T or Q.)
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
4/4
Vampire Cleric 4B
Creature - Vampire Cleric (C)
Flying
When ~ enters the battlefield or is turned face up, each opponent loses 2 life.
Respawn (When this creature dies, manifest the top card of your library. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
2/3
Wild Insect G
Creature - Insect (C)
When ~ enters the battlefield, you gain 1 life.
1/1
Wild Snake 1B
Creature - Snake (C)
When ~ enters the battlefield, you may lag target creature. It doesn't unlag during its controller's next untap step. (Lagged creatures can’t attack, or use abilities with T or Q.)
2/1
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