Well, this is my first custom set, so lets hope I do well
I still have no idea what the rarity ratio is, since this is my first time working on a set, but I'm hoping for a ~250 card set, which would set the rarity ratio around 100/80/60/15.
Lore:
Illusia is a land that's full of illusions (yeah, you can tell how original I am when it comes to naming). This plane is so torn between illusion and reality that it's difficult to determine what's real and what's not. Illusions have manifested into this plane, becoming part of its basic structure. The whole plane is being fuelled by illusions. As such, everything in this plane has an ethereal feel to it. The scenery constantly flickers. To destroy this balance could destroy the plane itself.
(You can tell I just thought up the lore on the fly)
Mechanics:
Morph (cost) (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
This set is designed bottom up. I first started with the idea of doing a set based all around morphs. The thing I love about morph is that it's one of those mechanics that still has tons of design space even after three blocks of it.
Noncreature Morphs
Speaking of expanding on morphs, I've always been a fan of Future Sight's threenoncreaturemorphs, so I'm going to expand more on that here.
Spellmorph (cost) (You may cast this face down as a 2/2 creature for 3. Turn it face up any time and cast it for its spellmorph cost.)
I know this mechanic has already been thought up by everyone, but this set just seemed like a natural fit for something like this.
Materialize (Put this card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a permanent card.)
It's basically manifest, but it works for other permanents too! It also works with spellmorph, so thats a bonus.
I'll start making my cards in the second post, so if you just visited here, check back later for cards!
I'll slowly add cards to the list, so you can check back if you want.
Clinging Hope W
Instant (C)
Target creature you control gains protection from colorless or the color of your choice until end of turn.
Spellmorph W
Glaring Sunbeam 1WW
Sorcery (C)
Tap all creatures target player controls.
Spellmorph 4W
Illusionary Healer 2W
Creature - Illusion Cleric (C)
When Illusionary Healer or another permanent you control is turned face up, you gain 2 life.
Morph 2W
2/3
Wall of Brilliance 1WW
Creature - Wall (C)
Defender
When Wall of Brilliance enters the battlefield or is turned face up, you gain 4 life
Morph 2W
0/5
Annoying Setback U
Sorcery (C)
Return target creature to its owner's hand.
Spellmorph 1U
Disguise with Mystery 1U
Instant (C)
Exile target permanent, then materialize it.
Draw a card.
Illusionary Looter 1U
Creature - Illusion Wizard (C)
When Illusionary Looter or another permanent you control is turned face up, you may draw a card. If you do, discard a card.
Morph 1U
2/1
Illusionary Wings 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Morph 1U
When Illusionary Wings is turned face up, attach it to target creature.
Numbing Cold 2U
Instant (C)
Tap up to two target creatures. They don't untap during their controller's next untap step.
Spellmorph 1U
Train of Thought 1UU
Sorcery (C)
Draw 2 cards.
Spellmorph 2U
Wall of Intellect 1UU
Creature - Wall (C)
Defender
When Wall of Intellect enters the battlefield or is turned face up, you may draw a card. If you do, discard a card.
Morph 2U
0/5
Corrupting Grasp 2B
Sorcery (C)
Target creature gains deathtouch until end of turn. Regenerate it.
Spellmorph 2B
Darksmoke Sickness2B
Enchantment - Aura (C)
Enchanted creature gets -2/-2
Morph 1B
When Darksmoke Sickness is turned face up, attach it to target creature.
Illusionary Bloodbat 2B
Creature - Illusion Bat (C)
Flying
When Illusionary Bloodbat or another permanent you control is turned face up, you gain one life and each opponent loses one life.
Morph 2B
2/1
Shambling Madness 1BB
Sorcery (C)
Target player discards two cards.
Spellmorph 2B
Suffocating Smoke 3B
Sorcery (C)
Target creature gets -4/-4 until end of turn.
Spellmorph 2B
Wall of Suffering 1BB
Creature - Wall (C)
Defender
When Wall of Suffering enters the battlefield or is turned face up, target creature gets -1/-1 until end of turn.
Morph 2B
0/5
Astonishing Betrayal 1RR
Sorcery (C)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Spellmorph 2R
Illusionary Pyromancer 3R
Creature - Illusion Wizard (C)
When Illusionary Pyromancer or another permanent you control is turned face up, Illusionary Pyromancer deals 1 damage to target creature or player
Morph 2R
4/1
Roaring Thunder 1R
Sorcery (C)
Roaring Thunder deals 3 damage to target creature or player.
Spellmorph 2R
Searing Shot 3RR
Sorcery (C)
Searing Shot deals 5 damage to target player
Spellmorph 3R
Wall of Embers 1RR
Creature - Wall (C)
Defender
When Wall of Embers enters the battlefield or is turned face up, it deals 1 damage to target creature or player.
Morph 2R
0/5
Wispfire Blade 1R
Enchantment - Aura (C)
Enchant creature.
Enchanted creature gets +1/+0 and gains first strike
When Wispfire Blade is turned face up, attach it to target creature.
Morph 1R
Corroding Cultivation 1G
Sorcery (C)
Destroy target artifact or enchantment
Spellmorph G
Growing Strength G
Sorcery (C)
Target creature gets +3/+3 until end of turn.
Spellmorph 1G
Illusionary Elf 1G
Creature - Illusion Elf (C)
When Illusionary Elf or another permanent you control is turned face up, add G to your mana pool.
Morph 1G
2/1
Impending Battle 1G
Sorcery (C)
Target creature you control fights target creature you don't control.
Spellmorph 1G
Spiritwood's Abundance 2G
Enchantment - Aura (C)
Enchant land.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Morph 1G
Whenever Spiritwood's Abundance is turned face up, attach it to target land.
Wall of Growth 1GG
Creature - Wall (C)
Defender
When Wall of Growth enters the battlefield or is turned face up, put a +1/+1 counter on a creature you control.
Morph 2G
0/5
Illusionary Blade 3
Artifact - Equipment (C)
Equipped creature gets +3/+2
Equip 4
Morph 3
When Illusionary Blade is turned face up, you may attach it to a creature you control.
Illusionary Shackles 2W
Enchantment - Aura (U)
Enchanted creature can't attack or block, and costs to turn it face up can't be paid.
Morph 1W
When Illusionary Shackles is turned face up, attach it to target creature.
Illusionary Anthem 1WW
Enchantment (U)
Face down creatures you control get +1/+1.
Morph 2W
Indesputing Banishment WW
Instant (U)
Put target attacking creature on the bottom of its owner's library.
Spellmorph 1W
Sunbringer Elemental 3WW
Creature - Elemental (U)
When Sunbringer Elemental enters the battlefield or is turned face up, you gain 2 life. 2W: Turn Sunbringer Elemental face down. Only activate this ability if you have 20 or less life.
Morph 2W
3/4
Illusionary Analyst 3UU
Creature - Illusion Wizard (U)
When Illusionary Analyst Enters the battlefield or is turned face up, draw two cards. 1, discard a card: Turn Illusionary Analyst face down.
Morph 1U - Discard a card.
2/4
Harvester of Souls 1BB
Creature - Zombie (U)
As Harvester of Souls enters the battlefield or is turned face up, put a +1/+1 counter on it for each creature card in your graveyard.
Morph - Sacrifice one or more creatures.
0/0
Stalking Death 1BB
Instant (U)
Destroy target creature.
Spellmorph 1B
Devastating Fire RR
Sorcery (U)
Devastating Fire deals 2 damage to each creature.
Spellmorph 1R
Thundercloud Berserker 2R
Creature - Human Berserker (U)
When Thundercloud Breaker enters the battlefield or is turned face up, it deals 2 damage to target player 1R: Turn Thundercloud Berserker face down. Only activate this ability if no opponent has less than 10 life.
Morph RR
2/1
Overwhelming Charge 4GG
Sorcery (U)
Creatures you control get +3/+3 and gain trample until end of turn.
Spellmorph 4G
Seedling Spider 3GG
Creature - Spider (U)
Reach
When Seedling Spider enters the battlefield or is turned face up, put two 1/1 green Saproling creature tokens onto the battlefield.
When Seedling Spider is turned face up, put a +1/+1 counter on it for each Saproling you control. 1G, Remove 2 +1/+1 counters from Seedling Spider: Turn Seedling Spider face down.
Morph 3G
2/2
Illusionary Chargestone 5
Artifact (U)
Face down spells cost 1 less to cast.
Face down permanents cost 1 less to turn face up.
Morph 4
Illusionary Fen
Land (U)
Illusionary Fen enters the battlefield tapped. T: Add U or B to your mana pool.
Morph UB
Illusionary Highlands
Land (U)
Illusionary Highlands enters the battlefield tapped. T: Add R or G to your mana pool.
Morph RG
Illusionary Lakebed
Land (U)
Illusionary Lakebed enters the battlefield tapped. T: Add W or U to your mana pool.
Morph WU
Illusionary Meadow
Land (U)
Illusionary Meadow enters the battlefield tapped. T: Add W or G to your mana pool.
Morph WG
Illusionary Volcano
Land (U)
Illusionary Volcano enters the battlefield tapped. T: Add B or R to your mana pool.
Morph BR
Zoetic Cavern
Land (U) T: Add 1 to your mana pool.
Morph 2
Sounds neat. although do you think having everything morph is a good idea? I don't know just asking. BTW im making my first set too. Where dd you find the ratio for mythics and commons? Is there a golden rule sort of?
I still have no idea what the rarity ratio is, since this is my first time working on a set, but I'm hoping for a ~250 card set, which would set the rarity ratio around 100/80/60/15.
Lore:
Illusia is a land that's full of illusions (yeah, you can tell how original I am when it comes to naming). This plane is so torn between illusion and reality that it's difficult to determine what's real and what's not. Illusions have manifested into this plane, becoming part of its basic structure. The whole plane is being fuelled by illusions. As such, everything in this plane has an ethereal feel to it. The scenery constantly flickers. To destroy this balance could destroy the plane itself.
(You can tell I just thought up the lore on the fly)
Mechanics:
Morph (cost) (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
This set is designed bottom up. I first started with the idea of doing a set based all around morphs. The thing I love about morph is that it's one of those mechanics that still has tons of design space even after three blocks of it.
Noncreature Morphs
Speaking of expanding on morphs, I've always been a fan of Future Sight's three noncreature morphs, so I'm going to expand more on that here.
Spellmorph (cost) (You may cast this face down as a 2/2 creature for 3. Turn it face up any time and cast it for its spellmorph cost.)
I know this mechanic has already been thought up by everyone, but this set just seemed like a natural fit for something like this.
Materialize (Put this card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a permanent card.)
It's basically manifest, but it works for other permanents too! It also works with spellmorph, so thats a bonus.
I'll start making my cards in the second post, so if you just visited here, check back later for cards!
I'll slowly add cards to the list, so you can check back if you want.
Instant (C)
Target creature you control gains protection from colorless or the color of your choice until end of turn.
Spellmorph W
Glaring Sunbeam 1WW
Sorcery (C)
Tap all creatures target player controls.
Spellmorph 4W
Illusionary Healer 2W
Creature - Illusion Cleric (C)
When Illusionary Healer or another permanent you control is turned face up, you gain 2 life.
Morph 2W
2/3
Vindicating Blow 2WW
Instant (C)
Destroy target attacking or blocking creature.
Spellmorph 3W
Wall of Brilliance 1WW
Creature - Wall (C)
Defender
When Wall of Brilliance enters the battlefield or is turned face up, you gain 4 life
Morph 2W
0/5
Sorcery (C)
Return target creature to its owner's hand.
Spellmorph 1U
Disguise with Mystery 1U
Instant (C)
Exile target permanent, then materialize it.
Draw a card.
Illusionary Looter 1U
Creature - Illusion Wizard (C)
When Illusionary Looter or another permanent you control is turned face up, you may draw a card. If you do, discard a card.
Morph 1U
2/1
Illusionary Wings 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Morph 1U
When Illusionary Wings is turned face up, attach it to target creature.
Numbing Cold 2U
Instant (C)
Tap up to two target creatures. They don't untap during their controller's next untap step.
Spellmorph 1U
Train of Thought 1UU
Sorcery (C)
Draw 2 cards.
Spellmorph 2U
Wall of Intellect 1UU
Creature - Wall (C)
Defender
When Wall of Intellect enters the battlefield or is turned face up, you may draw a card. If you do, discard a card.
Morph 2U
0/5
Sorcery (C)
Target creature gains deathtouch until end of turn. Regenerate it.
Spellmorph 2B
Darksmoke Sickness2B
Enchantment - Aura (C)
Enchanted creature gets -2/-2
Morph 1B
When Darksmoke Sickness is turned face up, attach it to target creature.
Illusionary Bloodbat 2B
Creature - Illusion Bat (C)
Flying
When Illusionary Bloodbat or another permanent you control is turned face up, you gain one life and each opponent loses one life.
Morph 2B
2/1
Shambling Madness 1BB
Sorcery (C)
Target player discards two cards.
Spellmorph 2B
Suffocating Smoke 3B
Sorcery (C)
Target creature gets -4/-4 until end of turn.
Spellmorph 2B
Wall of Suffering 1BB
Creature - Wall (C)
Defender
When Wall of Suffering enters the battlefield or is turned face up, target creature gets -1/-1 until end of turn.
Morph 2B
0/5
Sorcery (C)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Spellmorph 2R
Illusionary Pyromancer 3R
Creature - Illusion Wizard (C)
When Illusionary Pyromancer or another permanent you control is turned face up, Illusionary Pyromancer deals 1 damage to target creature or player
Morph 2R
4/1
Roaring Thunder 1R
Sorcery (C)
Roaring Thunder deals 3 damage to target creature or player.
Spellmorph 2R
Searing Shot 3RR
Sorcery (C)
Searing Shot deals 5 damage to target player
Spellmorph 3R
Wall of Embers 1RR
Creature - Wall (C)
Defender
When Wall of Embers enters the battlefield or is turned face up, it deals 1 damage to target creature or player.
Morph 2R
0/5
Wispfire Blade 1R
Enchantment - Aura (C)
Enchant creature.
Enchanted creature gets +1/+0 and gains first strike
When Wispfire Blade is turned face up, attach it to target creature.
Morph 1R
Sorcery (C)
Destroy target artifact or enchantment
Spellmorph G
Growing Strength G
Sorcery (C)
Target creature gets +3/+3 until end of turn.
Spellmorph 1G
Illusionary Elf 1G
Creature - Illusion Elf (C)
When Illusionary Elf or another permanent you control is turned face up, add G to your mana pool.
Morph 1G
2/1
Impending Battle 1G
Sorcery (C)
Target creature you control fights target creature you don't control.
Spellmorph 1G
Spiritwood's Abundance 2G
Enchantment - Aura (C)
Enchant land.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Morph 1G
Whenever Spiritwood's Abundance is turned face up, attach it to target land.
Wall of Growth 1GG
Creature - Wall (C)
Defender
When Wall of Growth enters the battlefield or is turned face up, put a +1/+1 counter on a creature you control.
Morph 2G
0/5
Artifact - Equipment (C)
Equipped creature gets +3/+2
Equip 4
Morph 3
When Illusionary Blade is turned face up, you may attach it to a creature you control.
Enchantment - Aura (U)
Enchanted creature can't attack or block, and costs to turn it face up can't be paid.
Morph 1W
When Illusionary Shackles is turned face up, attach it to target creature.
Illusionary Anthem 1WW
Enchantment (U)
Face down creatures you control get +1/+1.
Morph 2W
Indesputing Banishment WW
Instant (U)
Put target attacking creature on the bottom of its owner's library.
Spellmorph 1W
Sunbringer Elemental 3WW
Creature - Elemental (U)
When Sunbringer Elemental enters the battlefield or is turned face up, you gain 2 life.
2W: Turn Sunbringer Elemental face down. Only activate this ability if you have 20 or less life.
Morph 2W
3/4
Instant (U)
Counter target spell.
Spellmorph 2U
Illusionary Analyst 3UU
Creature - Illusion Wizard (U)
When Illusionary Analyst Enters the battlefield or is turned face up, draw two cards.
1, discard a card: Turn Illusionary Analyst face down.
Morph 1U - Discard a card.
2/4
Creature - Zombie (U)
As Harvester of Souls enters the battlefield or is turned face up, put a +1/+1 counter on it for each creature card in your graveyard.
Morph - Sacrifice one or more creatures.
0/0
Stalking Death 1BB
Instant (U)
Destroy target creature.
Spellmorph 1B
Sorcery (U)
Devastating Fire deals 2 damage to each creature.
Spellmorph 1R
Thundercloud Berserker 2R
Creature - Human Berserker (U)
When Thundercloud Breaker enters the battlefield or is turned face up, it deals 2 damage to target player
1R: Turn Thundercloud Berserker face down. Only activate this ability if no opponent has less than 10 life.
Morph RR
2/1
Sorcery (U)
Creatures you control get +3/+3 and gain trample until end of turn.
Spellmorph 4G
Seedling Spider 3GG
Creature - Spider (U)
Reach
When Seedling Spider enters the battlefield or is turned face up, put two 1/1 green Saproling creature tokens onto the battlefield.
When Seedling Spider is turned face up, put a +1/+1 counter on it for each Saproling you control.
1G, Remove 2 +1/+1 counters from Seedling Spider: Turn Seedling Spider face down.
Morph 3G
2/2
Artifact (U)
Face down spells cost 1 less to cast.
Face down permanents cost 1 less to turn face up.
Morph 4
Land (U)
Illusionary Fen enters the battlefield tapped.
T: Add U or B to your mana pool.
Morph UB
Illusionary Highlands
Land (U)
Illusionary Highlands enters the battlefield tapped.
T: Add R or G to your mana pool.
Morph RG
Illusionary Lakebed
Land (U)
Illusionary Lakebed enters the battlefield tapped.
T: Add W or U to your mana pool.
Morph WU
Illusionary Meadow
Land (U)
Illusionary Meadow enters the battlefield tapped.
T: Add W or G to your mana pool.
Morph WG
Illusionary Volcano
Land (U)
Illusionary Volcano enters the battlefield tapped.
T: Add B or R to your mana pool.
Morph BR
Zoetic Cavern
Land (U)
T: Add 1 to your mana pool.
Morph 2
And for everything having morph, I just thought it would be a cool concept to explore. Like I said, this is a bottom-up designed set.