I would like if we save the GW "voltron-exalted" archetype to theros, with all the heroic guys. I prefer GW as pure auras, but Gift of Orzhova sounds really cool and will help with life gain if that will still be a thing. I like BW as the exalted archetype, because black's superior removal lends itself much more easily to attacking with just one creature.
EDIT: about the "loner cards": yea, I know. Didn't think about it. Silly me.
About Noble Hierarch: As MM2 has shown, the money rares are pretty much independent from the draft archtypes (I'm looking at you, Daybreak Coronet). We don't need green exalted for her to be reprinted.
I don’t think graft is going to be worth including if we only have 1-2 cards with it: I’ve been looking at the frequency of mechanics in the published MM sets and no one mechanic appears on less than three cards, and there are plenty of ways to make +1/+1 counters matter without using graft (ex. Bramblewood Paragon, Ion Storm, Rage Forger). Here’s my proposal for a list that doesn’t use it. I think Ambush Viper is a good inclusion because it can serve as pseudo-removal for decks that don’t want to splash and don’t have fixing.
I don't know about Graft, it was just done in MM2. Generally, repeating things shouldn't much of a problem seeing as this set is literally composed entirely of unoriginal cards, but it seems unnecessarily boring here, there is other +1/+1 counter mechanics to use. Look at Evolve, which is one of the now-accessible mechanics from RTR, surely that could work as well? If it doesn't there is still devour, scavenge, unleash, etc.
Firstly, are we gonna do exalted or not? I think it's the best plan, so if others agree I can start pulling together a list of commons and uncommons to work with it.
@Rai: Eh, I'm still not entirely sold on the merits of graft. I'll try fiddling with alternatives some more, though, and if I can't find anything satisfactory then I'll admit defeat. For now, those slots will remain blank in the personal file I'm working on. The list of uncommons looks good otherwise, though you accidentally forgot UG01.
@Legend: I think it's just you being OCD. It's fine to have an uneven distribution.
@jetvans: The reason I don't want another gold cycle, particularly at common, is twofold. One, we don't have much room: we'd have to start cutting monocolor, which is something I don't think we'd want to do. Two, the more gold cards you include in a set, the more people will tend to draft 3+ colors in order to compensate, which if we're aiming for 2-color decks isn't something I think we want to do. (Conversely, hybrid pushes people towards monocolor.) Also, I think Kiln Fiend and Blistercoil Weird at common and Gelectrode at uncommon is perfectly fine to support the archetype.
From the lists of commons you posted, I'd like to include at least the follow. (I definitely think you overall pushed the power level too hard, though: a lot of those cards should stay at uncommon.)
@DJK3654: I mean, most of the cards with Evolve, Devour, or Scavenge, or Unleash actually support a +1/+1 counter theme explicitly, and definitely none at common. It's like having a set with a bunch of ETB cards, saying you have a blink theme, and not include any cards that blink. If people come up with two green commons that support +1/+1 counters, Graft doesn't have to be in the set.
Exalted might be a more interesting WB theme, yeah. Easier to support too.
Ivy Lane Denizen is one that I can think of. Probably more, but I'll need to give it a once-over.
About WB exalted: sign me up for that. you might want to include the to M13 bombs (Nefarox, Overlord of Grixis, Battlegrace Angel and maybe a downshifted Sublime Archangel) to give players of the archetype a big, splashy rare. I also think you should include Servant of Nefarox at common as a 3-drop that can attack.
@.Rai: Awesome logo. A bit similar to Guildpact, but not too much.
@Rai: The symbol looks like something you’d find on a biohazard barrel. o_o;;
Anyways, with green put aside for the moment, here’s my first pass at 16/17 of the black commons. I was also thinking of making Sword of Fire and Ice and Sword of Light and Shadow two more of our mythics – does that sound cool?
It's quite hard not to make the logo look rather biohazardy. I did notice the same thing, but it's not too overbearing. I've checked with it on a card; it looks much less conspicuous in context.
We can't actually do black commons until we figure out what the RB archetype is, because currently, it's quite weakly stated. Urge to Feed does not a Vampire theme make. Everyone will play the card regardless of whether they're playing vampires. There is also basically 0 reason for Bloodthrone Vampire not to be Nantuko Husk. I agree on Morsel Theft as well. Unplayable card unfortunately. You could replace it with Noggin Whack, which is actually fine. I also think undying feels a bit shoed in, I think you want only one of Black Cat and Butcher Ghoul since they compete for the same slot, and Black Cat's the straight out better card. On the other hand, Undying Evil is a really good card. We lack a good black combat trick.
I'll get my own round of black commons up just for comparison (whose philosophy basically boils down to Frogtosser Banneret is a really good Limited card).
Besides, I'd do blue commons first. We actually know all the blue archetypes. And we should probably get a final list for green anyway.
Points taken on all fronts. This list was built on the assumption that we weren't doing goblins, btw.
To be completely honest, I forgot about Noggin Whack, and at the same CMC as Morsel Theft can easily take its place. (Is that considered irony?) Undying Evil was a card I was going back and forth on, but I cut it because I wasn't sure how overrepresented undying was in that list. Guess I cut the wrong card. o_o;;
Regarding the whole structure of the black commons, I think the whole issue boils down to: if we more heavily support undying and vampires in the archetype, we'll bleed more support into +1/+1 counters; conversely, supporting goblin sacrifice in means we get more prowl and rogues stuff to support our "hidden archetype," but we lose the undying, which I think is too powerful a mechanic to pass up. We also need a high enough density of exalted to support . It all hinges on how many archetypes we can reasonably support within a limited field of commons, and which in turn we want to prioritize.
My solution if we're doing goblins thus is: put the most undying into R, keep goblins equally balanced between B and R, and use goblin rogues in B to support the "hidden archetype." Yes? No?
And I was trying to work out blue, but I've been stuck on 6/17 cards. Not really inspiring progress. =___=
EDIT: Also, a reason I prefer Bloodthrone Vampire over Nantuko Husk is that we’re clogged for 3-drop creatures. We’ve already got Ghoulraiser (essential for zombie tribal if we want to be explicit w/ it at common), Sewer Shambler (should have one more scavenge card so that it's not exclusive to green), Stinkweed Imp (need more black dredge than just Darkblast and I don't think Golgari Thug can be a common), and Servant of Nefarox (exalted wants a 3-drop that can attack) wanting to go in. If Husk is just going to be a sac outlet, we can shift that down to a 2-drop with few problems.
I think it needs to be decided now is if we are doing DFCs. The running assumption has been that we are not, but this seems like the time when we do, when Innistrad is being added to the MM line. Magic Origins shows that we don't need a dedicated slot, so they can just be interspersed normally. I don't think we want an archetype of werewolves, but we want a solid presence of werewolves so you can work with them as a minor sort of subtheme in .
I think it needs to be decided now is if we are doing DFCs. The running assumption has been that we are not, but this seems like the time when we do, when Innistrad is being added to the MM line. Magic Origins shows that we don't need a dedicated slot, so they can just be interspersed normally. I don't think we want an archetype of werewolves, but we want a solid presence of werewolves so you can work with them as a minor sort of subtheme in .
What do werewolves add, though? I feel like we'd have to make werewolves their own archetype and remove +1/+1 counters for if we wanted to do them. They're just random beaters that take up common slots otherwise.
For that matter, I don't think that DFCs add anything vital to the set as it stands. There aren't any of them that are necessary to any of the archetypes right now: the only one I think that remotely gets there is Delver of Secrets, and even then Blistercoil Weird fills that role to a degree.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
I like BR as sacrifice, as I already said. Also, I thought that UB was going to be zombies and not rogues. I think that this is the rough outline of black commons:
I feel like Dreamscape Artist is just way too resource intensive for what it does. It has potential, but right now I’m just not sure.
Still figuring out my proposal for blue commons – I’ll have that worked out fairly soon.
Here’s my revised list for black. I still think we need a piece of "semi-soft" removal in the CMC 2-3 slot to replace Strangling Soot and deal with auras/exalted if they get too oppressive. Necrobite, Geth's Verdict or even a downshifted Tribute to Hunger could work. I also swapped out Bloodthrone Vampire for Facevaulter to emphasize the goblin theme a bit more, but that means we’re now short a two-drop. Any suggestions?
And here’s my suggestion for the full list of mythics. If people don’t like Voice, Sorin could go in instead, but otherwise I’m pretty satisfied with how this looks.
I guess Facevaulter is a nice late pickup for Goblins drafters. Shame that to add it one of its best fodder pieces, Festering Goblin got cut.
EDIT - on Dreamscape Artist
Oh gotcha. I thought the reason you didn't like it was it was too powerful a repeated effect for common. Since it lets you cast Harrow every turn. It's a pretty good card I think.
Hmm. I guess Festering Goblin is the right inclusion after all - I'll undo that change to my list and stick Bloodthrone Vampire back in. Also, I think Necrobite takes the last spot: if people think there needs to be better removal at common, Tribute to Hunger can go in instead.
Re: Dreamscape Artist - Yeah, that too. It triggers landfall 3 times a turn. Not sure if that's too abusable or not.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
@Jetvans: Ugh, you’re making me go back and forth. Although, we could do Facevaulter, and instead of Festering Goblin have Goblin Arsonist in red… I like that, actually. Un-reverting!
@DJK: We’re kinda stuffed to the gills on black one-drops as it is: I count two creatures and three non-creatures. Otherwise I’d consider putting it in.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
Wait, why did we drop Nameless Inversion and Boggart Harbinger? Boggart Harbinger is basically what makes the Goblin deck really exciting, and Nameless Inversion is the soft removal you were looking for before it got dropped that happens to have incidental synergy with Boggart. If you still think we're lacking removal after that change, changing Altar's Reap to Bone Splinters is a preferential choice you can make. I wouldn't personally, just because it probably hoses the Auras and Exalted deck too much having that extra removal, since they're already hard decks to draft.
I'd easily do Necrobite -> Nameless Inversion, Reap the Seagraf -> Boggart Harbinger. Reap the Seagraf is cool, but ultimately just a bit of a weak card for even the Zombie or UR decks to play/splash for.
Facevaulter is so bad. It's unplayable even in the Goblin deck. You could have Festering Goblin and Goblin Arsonist (or its big brother, Mudbutton Torchrunner depending on how slots work out) easily anyway.
Which other changelings can we include? As I mentioned before, I don't want any one-off abilities, so if Nameless Inversion wants to join, he needs to bring a friend. Boggart Harbinger can go back in, but when we start practice-drafting (if we ever do :P) I'd like to keep an eye on him being at common. That tutor effect could make the deck quickly unfun to play against.
And yeah, Facevaulter is out again. I misread his activation cost and thought it was just "sac a goblin: ~ gets +2/+2 UEOT." Didn't notice the B.
If you go with the vague Human subtheme, War-Spike Changeling and Avian Changeling have proven themselves to be very, very solid Limited cards (Elder Cathar and Avian Changeling sounds hilarious). Ego Erasure or Wings of Velis Vel are fun, serviceable combat tricks. And all of the black changelings are playable if you ever do some reshuffling of the black commons again. I'd happily just stick in a random changeling literally anywhere if it means getting Nameless Inversion in. It does everything you ask for and more.
I don't even know whether the Human thing is still a go-ahead though. I could see both tokens and Humans being the theme.
Avian Changeling sounds good. And I think the plan is to do human tribal aggro for .
Re: the legendary lands - Mikokoro, Boseiju, and Oboro are definite possibilities for limited play. The others I'm not so sure, just because they require having a legend out, which you most likely won't.
Oboro also makes an amazing landfall enabler. Mired has nice sac synergy.
Probably any that don't require a legendary would be worth including imo. The ones that require legendary could/should be printed in a commander product anyways.
Oboro also makes an amazing landfall enabler. Mired has nice sac synergy.
Probably any that don't require a legendary would be worth including imo. The ones that require legendary could/should be printed in a commander product anyways.
EDIT: about the "loner cards": yea, I know. Didn't think about it. Silly me.
About Noble Hierarch: As MM2 has shown, the money rares are pretty much independent from the draft archtypes (I'm looking at you, Daybreak Coronet). We don't need green exalted for her to be reprinted.
no red one drop? and i find it odd that red has scry but blue doesn't have the scry card that should be reprinted.
there's something about strangleroot that just doesn't seem right. there has to be something more appropriate that was printed since 8th Ed.
shield of oversoul feels out of place because it's looking for certain colors in a set that isn't looking for certain colors.
morning thrull shouldn't be reprinted because it doesn't have lifelink.
it's also off to me that the ten hybrids aren't either all creatures or all noncreatures. maybe that's just my ocd, but it just doesn't seem right.
runed servitor sucks and is already being reprinted in a MM.
chalice is a dfc. if the sets gonna have dfc's, it should have them, not just have one random, inconvenient common.
again, nitpicks. i love the rest of your suggested lists!
CG01: Skarrgan Pit-Skulk
EDIT: I think I'll switch Boros Recruit out for Double Cleave. Seems like a much better choice to have.CG02: Ambush Viper
CG03: Drudge Beetle
CG04: Aura Gnarlid
CG05: Fertilid
CG06: Grazing Gladehart
CG07: Primal Huntbeast
CG08: Thrashing Mossdog
CG09: Ghor-Clan Savage
CG10: Jungle Weaver
CG11: Mutagenic Growth
CG12: Nature's Claim
CG13: Khalni Heart Expedition
CG14: Tracker's Instincts
CG15: Gnaw to the Bone
CG16: Moldervine Cloak
CG17: Snake Umbra
UG01: Golgari Decoy
UG02: Rancor
UG03: Spider Spawning
UG04:
UG05:
UG06:
UG07:
UG08:
RG01: Azusa, Lost but Seeking
RG02: Golgari Grave-Troll
RG03: Noble Hierarch
RG04: Primal Command
RG05: Scapeshift
RG06: Thragtusk
MG01: Tarmogoyf
MG02: Vengevine
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
@Rai: Eh, I'm still not entirely sold on the merits of graft. I'll try fiddling with alternatives some more, though, and if I can't find anything satisfactory then I'll admit defeat. For now, those slots will remain blank in the personal file I'm working on. The list of uncommons looks good otherwise, though you accidentally forgot UG01.
@Legend: I think it's just you being OCD. It's fine to have an uneven distribution.
@jetvans: The reason I don't want another gold cycle, particularly at common, is twofold. One, we don't have much room: we'd have to start cutting monocolor, which is something I don't think we'd want to do. Two, the more gold cards you include in a set, the more people will tend to draft 3+ colors in order to compensate, which if we're aiming for 2-color decks isn't something I think we want to do. (Conversely, hybrid pushes people towards monocolor.) Also, I think Kiln Fiend and Blistercoil Weird at common and Gelectrode at uncommon is perfectly fine to support the archetype.
From the lists of commons you posted, I'd like to include at least the follow. (I definitely think you overall pushed the power level too hard, though: a lot of those cards should stay at uncommon.)
EDIT: Also, here's my list of desired commons.
Ivy Lane Denizen is one that I can think of. Probably more, but I'll need to give it a once-over.
And woohoo, I've got some thought out for exalted. D'ya think these work?
Common: Aven Squire, Duskmantle Prowler, Duty-Bound Dead, Guardians of Akrasa
Uncommon: Knight of Glory, Knight of Infamy
Rare: Noble Hierarch
@.Rai: Awesome logo. A bit similar to Guildpact, but not too much.
Anyways, with green put aside for the moment, here’s my first pass at 16/17 of the black commons. I was also thinking of making Sword of Fire and Ice and Sword of Light and Shadow two more of our mythics – does that sound cool?
CB01: Duty-Bound Dead
CB02: Black Cat
CB03: Bloodthrone Vampire
CB04: Butcher Ghoul
CB05: Ghoulraiser
CB06: Sewer Shambler
CB07: Stinkweed Imp
CB08: (another 3-4 drop – Balustrade Spy? Servant of Nefarox? some random rogue?)
CB09: Duskmantle Prowler (from uncommon)
CB10: Vengeful Vampire (from uncommon)
CB11: Darkblast (from uncommon)
CB12: Ghoulcaller's Chant
CB13: Altar's Reap
CB14: Urge to Feed (from uncommon)
CB15: Strangling Soot
CB16: Morsel Theft
CB17:
Duty-Bound Dead
Black Cat
Bloodthrone Vampire
Butcher Ghoul
Ghoulraiser
Sewer Shambler
Stinkweed Imp
Servant of Nefarox
Duskmantle Prowler
Vengeful Vampire
Darkblast
Ghoulcaller's Chant
Altar's Reap
Urge to Feed
Strangling Soot
Absorb Vis
Reap the Seagraf
What do you think?
Points taken on all fronts. This list was built on the assumption that we weren't doing goblins, btw.
To be completely honest, I forgot about Noggin Whack, and at the same CMC as Morsel Theft can easily take its place. (Is that considered irony?) Undying Evil was a card I was going back and forth on, but I cut it because I wasn't sure how overrepresented undying was in that list. Guess I cut the wrong card. o_o;;
Regarding the whole structure of the black commons, I think the whole issue boils down to: if we more heavily support undying and vampires in the archetype, we'll bleed more support into +1/+1 counters; conversely, supporting goblin sacrifice in means we get more prowl and rogues stuff to support our "hidden archetype," but we lose the undying, which I think is too powerful a mechanic to pass up. We also need a high enough density of exalted to support . It all hinges on how many archetypes we can reasonably support within a limited field of commons, and which in turn we want to prioritize.
My solution if we're doing goblins thus is: put the most undying into R, keep goblins equally balanced between B and R, and use goblin rogues in B to support the "hidden archetype." Yes? No?
And I was trying to work out blue, but I've been stuck on 6/17 cards. Not really inspiring progress. =___=
EDIT: Also, a reason I prefer Bloodthrone Vampire over Nantuko Husk is that we’re clogged for 3-drop creatures. We’ve already got Ghoulraiser (essential for zombie tribal if we want to be explicit w/ it at common), Sewer Shambler (should have one more scavenge card so that it's not exclusive to green), Stinkweed Imp (need more black dredge than just Darkblast and I don't think Golgari Thug can be a common), and Servant of Nefarox (exalted wants a 3-drop that can attack) wanting to go in. If Husk is just going to be a sac outlet, we can shift that down to a 2-drop with few problems.
DFCs that could be added:
Delver of Secrets/Insectile Aberration (maybe at uncommon), Huntmaster of the Fells/Ravager of the Fells (at rare), Instigator Gang/Wildblood Pack (maybe at uncommon), Reckless Waif/Merciless Predator (probably at common), Scorned Villager/Moonscarred Werewolf, Gatstaf Shepherd/Gatstaf Howler.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
What do werewolves add, though? I feel like we'd have to make werewolves their own archetype and remove +1/+1 counters for if we wanted to do them. They're just random beaters that take up common slots otherwise.
For that matter, I don't think that DFCs add anything vital to the set as it stands. There aren't any of them that are necessary to any of the archetypes right now: the only one I think that remotely gets there is Delver of Secrets, and even then Blistercoil Weird fills that role to a degree.
CB01: Duty-Bound Dead
CB02: Black Cat
CB03: Bloodthrone Vampire or Nantuko Husk
CB04: Butcher Ghoul
CB05: Ghoulraiser
CB06: Sewer Shambler
CB07: Stinkweed Imp
CB08: Servant of Nefarox
CB09: Duskmantle Prowler
CB10: Vengeful Vampire
CB11: Darkblast
CB12: Ghoulcaller's Chant
CB13: Altar's Reap
CB14: Urge to Feed
CB15: Strangling Soot
CB16: Noggin Whack
CB17: Undying Evil
I feel like Dreamscape Artist is just way too resource intensive for what it does. It has potential, but right now I’m just not sure.
Still figuring out my proposal for blue commons – I’ll have that worked out fairly soon.
Here’s my revised list for black. I still think we need a piece of "semi-soft" removal in the CMC 2-3 slot to replace Strangling Soot and deal with auras/exalted if they get too oppressive. Necrobite, Geth's Verdict or even a downshifted Tribute to Hunger could work. I also swapped out Bloodthrone Vampire for Facevaulter to emphasize the goblin theme a bit more, but that means we’re now short a two-drop. Any suggestions?
BLACK
CB01: Duty-Bound Dead
CB02: Festering Goblin
CB03: Black Cat
CB04: Bloodthrone Vampire
CB05: Frogtosser Banneret
CB06: Ghoulraiser
CB07: Sewer Shambler
CB08: Stinkweed Imp
CB09: Duskmantle Prowler (from uncommon)
CB10: Hornet Harasser
CB11: Darkblast (from uncommon)
CB12: Undying Evil
CB13: Ghoulcaller's Chant
CB14: Altar's Reap
CB15: Necrobite
CB16: Reap the Seagraf
CB17: Noggin Whack (from uncommon)
And here’s my suggestion for the full list of mythics. If people don’t like Voice, Sorin could go in instead, but otherwise I’m pretty satisfied with how this looks.
MYTHICS
MW01: Gideon Jura
MW02: Linvala, Keeper of Silence
MU01: Tamiyo, the Moon Sage
MU02: Vendilion Clique
MB01: Damnation (from rare)
MB02: Liliana of the Veil
MR01: Past in Flames
MR02: Thundermaw Hellkite
MG01: Tarmogoyf
MG02: Vengevine
MZ01: Geist of Saint Traft
MZ02: Voice of Resurgence
MZ03: Lord of Extinction
MA01: Sword of Fire and Ice
MA02: Sword of Light and Shadow
Hmm. I guess Festering Goblin is the right inclusion after all - I'll undo that change to my list and stick Bloodthrone Vampire back in. Also, I think Necrobite takes the last spot: if people think there needs to be better removal at common, Tribute to Hunger can go in instead.
Re: Dreamscape Artist - Yeah, that too. It triggers landfall 3 times a turn. Not sure if that's too abusable or not.
Why not use Tragic Slip? There's no morbid in the black commons list you proposed, which seems wrong seeing as how good morbid is.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
@DJK: We’re kinda stuffed to the gills on black one-drops as it is: I count two creatures and three non-creatures. Otherwise I’d consider putting it in.
Which other changelings can we include? As I mentioned before, I don't want any one-off abilities, so if Nameless Inversion wants to join, he needs to bring a friend. Boggart Harbinger can go back in, but when we start practice-drafting (if we ever do :P) I'd like to keep an eye on him being at common. That tutor effect could make the deck quickly unfun to play against.
And yeah, Facevaulter is out again. I misread his activation cost and thought it was just "sac a goblin: ~ gets +2/+2 UEOT." Didn't notice the B.
Which ones, specifically? Hard to judge without examples.
Avian Changeling sounds good. And I think the plan is to do human tribal aggro for .
Re: the legendary lands - Mikokoro, Boseiju, and Oboro are definite possibilities for limited play. The others I'm not so sure, just because they require having a legend out, which you most likely won't.
Probably any that don't require a legendary would be worth including imo. The ones that require legendary could/should be printed in a commander product anyways.
Forgot about Miren. Whoops. P:
Also, my list for white uncommons! White commons should be done soon.
UW01: Angelic Benediction
UW02: Champion of the Parish (from rare)
UW03: Fiend Hunter
UW04: Glimmerpoint Stag
UW05: Knight of Glory
UW06: Path to Exile
UW07: Rally the Peasants
UW08: Wall of Omens (maybe Griffin Guide instead?)