Superior Spore 1B
Creature - Fungus C
Flying, lifelink B: Superior Spore gets +1/-1 until at end of turn.
1/2
Head-Spore Fungus 1B
Creature - Fungus U
Sacrifice Head-Spore Fungus: Target creature gets -2/-2 until at end of turn.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/1
Ray Attributes 2R
Instant C
Target creature gets +1/+0 and gains haste until at end of turn.
Target creature gets +1/+0 and gains first strike until at end of turn.
Target creature gets +1/+0 and gains trample until at end of turn.
Mountain's Roar 2RR
Creature - Elemental C
Haste
Sacrifice Mountain's Roar: Destroy target land. Activate this ability only as you could cast a sorcery.
At the beginning of your upkeep, sacrifice Mountain's Roar.
4/1
Reins of fury 1RR
Sorcery
Gain control of target creature. Untap that creature. It gains haste until at end of turn.
Experimental 1 - Roll a die once. For each time on pair, sacrifice that creature at end of turn.
Unstoppable Attack 3R
Sorcery C
Oppoenent creatures can's block this turn. Sparkling 3. (Put three 1/1 Elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of the next end steep.)
Thunder Whips 2R
Creature - Elemental M
Thunder Whips and each other creature you control can't block.
5/5
Spores of Season 2BB
Enchantment - Aura C
Enchnat creature
As Spores of Season enters the battlefield, target creature gets -1/-1 until at end of turn.
Enchanted creature gets -2/-2.
Fungal Slime BG
Creature - Fungus Slime U
Haste
Fungal Slime attacks each turn able.
If Fungal Slime enters the battlefield during your precombat main phase, target player discard a card.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/1
Growing Stone 3
Artifact C T: Tap target creature.
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Mycoid Granger 1G
Creature - Fungus R
As Mycoid Granger enters the battlefield, you may discard a card. If you do, put two +1/+1 counters on target creature.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/1
Melting Stone 1
Artifact C 2, T: Melting Stone deals 2 damage to target creature.
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Pearl Spear 2
Artifact - Equippment C
Equipped creature gets +1/+1. T: Equipped creature gains flying and lifelink until at end of turn.
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Equip 1
Fertile Mycoid G
Creature - Fungus C T, Sacrifice Fertile Mycoid: Draw a card, then add one mana of any color to your mana pool.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
1/1
Pearl Dessert
Land C
As Pearl Dessert enters the battlefield, target opponent can´t cast spells during his or her next turn. T: Add W to your mana pool.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Stalactites Moorland
Land C
As Stalactites Moorland enters the battlefield, target opponent skips his or her next combat phase. T: Add W to your mana pool.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Mirror Lake
Land C
As Mirror Lake enters the battlefield, untap target permanent. T: Add U to your mana pool.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Ancient Geyser
Land C
Sacrifice Ancient Geyser: Counter target spell unless his or her controller pays 1. T: Add U to your mana pool.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Amalgam Village
Land C
As Amalgam Village enters the battlefield, create a 2/2 colorless Elemental creature token. T: Add 1 to your mana pool.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Voracious Fungus 2B
Creature - Fungus U
Lifelink
Sacrifice a creature: Voracious Fungus gets +2/+2 until at end of turn.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/2
Bloodthirsty Guard 2WB
Creature - Human Knight U
Bloodthirsty Guard can block any number of creatures.
Nimbus-Sacrifice a creature (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
3/1
Mycoid Guzzler B
Creature - Fungus U
If there are two or more creature cards into a player's graveyard, Mycoid Guzzler gets +1/+2.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
1/1
Unwary's Fall 1B
Instant U
Traget player sacrifices a tapped creature.
Time Artificer 2UG
Creature - Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
As Time Artificer enters the battlefield, put target creature on top of its owner's library.
3/4
Anchorite Seer 2B
Creature - Cleric C
As Anchorite Seer enters the battlefield, you may pay 2 life. If you do, scry 4 (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3/3
Amalgams Swirl UG
Enchantment C
As Amalgams Swirl enters the battlefield, put two +1/+1 counters on target creature.
Sacrifice Amalgams Swirl: Return target creature to its owner's hand.
Whip of Links 1
Artifact - Equippment C
As Whip of Links enters the battlefield, search your library for up to three cards named Whip of Links reveal them and put them into your hand, then shuffle your library.
Equipped creature gets +1/+0.
Equip 1
Delay Battalion 1WU
Instant U
Prevent all damage that would be dealt this turn.
Attacking creatures don't untap during their controller's next untap steep.
Walking Lump 1BG
Creature - Fungus U
Walking Lump enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Walking Lumps: Walking Lump deals 1 damage to target creature or player and you gain 1 life.
0/0
Hypnosis Archmage 3UR
Creature - Human Wizard M
Opponent creatures get -1/-0.
Whenever an opponent casts a spell, roll a die for each of its targets. For each pair, you may counter that effect or change the target.
4/4
Unbilievers Inquisitor 1WB
Creature - Human Cleric C
As Unbilievers Inquisitor enters the battlefield, exile target blue, green or red creature.
2/1
Quarts Carrier 3UU
Creature - Elemental Kinght C
Flying
As Quarts Carrier enters the battlefield, draw two cards.
Unburden 5 (You may do this enters the battlefield with five +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
2/1
Return of the Meek 2W
Instant U
Return target creature with power of 2 or less from your graveyard to the battlefield.
Brittle Elemental W
Creatire - Elemental U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
When Brittle Elemental blocks, sacrifice it at end of combat.
3/4
Pebbles Launcher 2W
Creature - Elemental Solider U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.) T: Target player sacrifices a tapped creature.
5/3
Absorb Ego WU
Instnat C
Counter target creature spell. You gain 2 life.
Awakening Rites WU
Enchantment R 0: Untap target creature. Activate this ability only once each turn.
Ground Symbiote 1G
Creature - Elemental Shaman U
As Ground Symbiote enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
When Ground Symbiote dies, sacrifice a land.
2/1
Emerald Colossus 3G
Creature - Elemental U
Trample, hexproof
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
1U: Untap Emerald Colossus.
5/5
Hypnotic Stonefolk 2U
Creature - Elemental Wizard U
As Hypnotic Stonefolk enters the battlefield, tap it and tap up to one target creature. Hypnotic Stonefolk and that creature don't untap during its controller's next untap steep.
4/4
Crusader Pontiff 3WW
Creature - Cleric Knight M
All damage that would be dealt to you or planeswalkers you control is dealt to Crussader Pontiff instead.
Nimbus 5 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
3/3
Electric Confluence 1UR
Instant U
Electric Confluence deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Counter up to one target spell unless its controller pays 1 for each life lost in this way.
Stonefolk Mystic 1UG
Creature - Elemental Druid U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Whenever Stonefolk Mystic deals combat damage to a player, draw a card.
4/4
Palladium Storm 1UU
Enchantment M
As Palladium Storm enters the battlefield choose creatures or lands. Permanents of the chosen type have tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Mineral Mimethist 1G
Creature - Elemental Warrior U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Mineral Mimethist attacks each turn able.
Whenever Mineral Mimethist deals combat damage to a player, untap it.
3/4
Natural Repulse G
Sorcery U
Put target artifact or enchantment on top of its ownner's library.
Whispers of the Cave GG
Sorcery U
Draw two cards.
Enlightened Stonefolk 1W
Creature - Elemental Wizard R
Unburden 1 (You may do this enters the battlefield with a +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Enlightened Stonefolk enters the battlefield, search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
2/1
Its been a while, I have to say that the suggestions I recived when I was doing the set were right. I did´t hear them and as a result, the set seemed homogenous and with little options to solve this. Those problemes and some personal issues discouraged me, finally I renounced to this hobby.
During my vacations I got really bored and then, I tryed to retake the set, but I had few free days left and again I had trubles trying to balance the set with my job, create 300 cards demands a lot of mental energy and more if your mind falls naturaly in clichés.
In the midtime, Wizards of the coast have created mechanics simmilar to tiredness and unburden (exert is superior and riot has little simmilitud to unburden)
Finally I got ideas for my following set and again I was in vacations. In this time a lot of corrections were done to the set, but it innerited some problems form my previous works, all because of unbalanced cards of the past that I haven´t wanted to correct.
I still considering that wizards of the coast are terribly coward creating cards, most of them are weak. As as a result, few cards are interesting and there is no bariety in standar, also, booster packs don´t worth our money. In spite of this, wizards have a lot of experience and creativity, I get exited with the spoilers of the new sets.
Bery little is left to do, I just have to playtest, meanwhile I'll post some cards.
Heroic Awakening W
Instant C
Untap up to one target creature.
Up to one target creature gains indestructible until at end of turn.
Light Bounds W
Enchantment C
As Light Bounds enters the battlefield, exile target creature with converted mana cost two or less until Light Bounds leaves the battlefield.
Radiant Medicaster W
Creature - Elemental Wizard C
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.) T: Gain 3 life.
2/1
Protective Glow 1W
Instant C
Choose one –
- Tap target creature, then gain 1 life for each tapped creature that shares controller with it;
- Tap target land, then gain 1 life for each tapped land that shares controller with it.
Champion’s Halo 1W
Enchantment – Aura C
Enchant creature
As Champion’s Halo enters the battlefield, you may untap target creature.
Enchanted creature gets +2/+2.
Terracotta Totem 1W
Enchantment C W: Target creature gets +0/+1 until at end of turn.
Snappy Fossilization 1W
Enchantment - Aura C
Enchant creature
Whenever enchanted creature becomes tapped, its controller sacrifices it.
Sand Enchanter 1W
Creature - Elemental Wizard C
Flash
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Sand Enchanter enters the battlefield, prevent all damage that would be dealt this turn.
1/1
Pearl Lancer 2W
Creature - Elemental Soldier C
First strike
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its abilities.)
3/1
Amalgamists Ward 2W
Creature – Elemental Soldier C
Whenever Amalgamists Ward blocks, create a 1/1 elemental creature token.
0/4
Ancient Abbot 2W
Creature – Human Cleric C
Nimbus 2 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.) 1W: Ancient Abbot gets +0/+3 until at end of turn.
2/2
Stones Captain 1WW
Creature - Elemental Soldier C
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Stones Captain enters the battlefield, create two 1/1 colorless Elemental creature tokens.
1/1
Relics Inquisitor 3W
Creature – Cleric C
Nimbus-Sacrifice a noncreature permanent. (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
3/1
Unwavering Missionary 4W
Creature - Human Knight C
Nimbus - Tap an untapped creature (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
4/4
Wings Shaper 3WW
Creature – Elemental Wizard C
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
When Wings Shaper enters the battlefield, target creature gets +3/+3 and gains flying until at end of turn.
3/4
13 U
Meditative Crusader W
Creature – Human Soldier Cleric U
Whenever Meditative Crusader attacks, it gets +2/+0 until at end of turn.
Nimbus 1 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
0/1
Stones Animator W
Creature - Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Whenever Stones Animator blocks, tap it and. It doesn´t untap during your next untap steep.
3/4
Blessed Reticence XW
Instant U
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented to that creature this turn, put a +1/+1 on it.
Amalgams Collector 1W
Creature – Elemental Soldier U T: Target creature gets +1/+1 until at end of turn. 1W: Untap target creature.
1/1
Evangelized Stonefolk 1W
Creature – Elemental Soldier U
Nimbus 5 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
0/1
Vanishing Jumper 1W
Creature – Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: Exile target creature. Then return it onto the battlefield.
3/2
Miracles Conduit 2W
Creature – Human Cleric Knight U
Enchantment spells you control have flash.
Whenever you cast an enchantment spell, put a counter +1/+1 on Miracles Conduit.
1/3
Blessed Pilgrim 1WW
Creature – Human Cleric U
Flying
Nimbus 2 (This creature is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
Indestructible creatures you control have vigilance.
2/1
Pebbles Launcher 2W
Creature - Elemental Solider U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.) T: Target player sacrifices a tapped creature.
5/3
Keeper of the Reliquary 2WW
Creature – Elemental Wizard U
Unburden 3 (You may do this enters the battlefield with tree +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Keeper of the Reliquary enters the battlefield, exile target permanent until Keeper of the Reliquary leaves the battlefield.
2/1
War’s Sight 2WW
Sorcery U
Untap each creature you control. Put a +1/+1 counter on those creatures and they get +1/+1 until at end of turn.
Arresting Field 3W
Instant U
Choose which effect is first –
• Tap or untap target creature.
• Target player sacrifices a tapped creature.
Master of Reconstitution 3WW
Creature – Elemental U
Unburden 4 (You may do this enters the battlefield with four +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
When Master of Reconstitution enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
7 R
Ansfoum, Levitating Amalgam W
Legendary Creature – Elemental Knight R
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Flying
Whenever a +1/+1 counter or more are placed on a creature you control, Ansfoum gets +1/+1 until at end of turn.
1/1
Thessar Guiede W
Creature - Elemental Wizard R
When you cast Thessar Guiede, an opponent reveals the top card of his or her library. If is a land card, that player puts that land onto the battlefield.
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Lifelink
2/1
Reborn 1W
Sorcery R
Return target creature from your graveyard to the battlefield tapped. That creature doesn’t untap during your next untap steep.
Estur’s Generosity 1W
Enchantment R
At the beginning of your upkeep, if you have fewer cards in hand than an opponent, draw a card.
Talok Smiter 1W
Creature - Elemental Warrior R
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Whenever Talok Smiter becomes tapped, put two +1/+1 counters on it.
2/2
Lancers Molder WW
Creature – Elemental Soldier Wizard R
Vigilance
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.) T: Creatures you control get +1/+1 until at end of turn.
2/2
Meadow Warden 3W
Creature – Elemental Soldier R
Double strike
Meadow Warden’s power and toughness are each equal to the number of Plains you control.
*/*
2 M
Adjanaet, Advisor of the Awakening 2W
Legendary Creature – Elemental Wizard M
As you cast Ajnaet, untap all your creatures. T: Put a 1/1 colorless elemental creature token onto the battlefield. 2UG: Untap target creature you control.
0/3
Crusader Pontiff 3WW
Creature - Cleric Knight M
All damage that would be dealt to you or a planeswalker you control is dealt to Crusader Pontiff instead.
Nimbus 5 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
3/4
BLUE 37
15 C
Morphic Twist U
Sorcery C
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Choose one –
• Target creature gets -3/-0 until at end of turn.
• Switch target creature´s power and toughness until at end of turn.
Plasm Mongrel U
Creature Elemental Rogue C
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Plasm Mongrel is unblockable and can’t block.
3/1
Arose Carrier U
Creature – Elemental Wizard C 1, T: Untap target permanent.
1/1
Unsummoner 1U
Creature – Elemental Wizard C
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Unsummoner enters the battlefield, return target creature to its owner’s hand.
1/1
Troglodyte Squall UU
Instant C
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Choose one –
• Return target creature to its owner´s hand.
• Counter target spell unless it controller pays 2.
Mage of the tightness UU
Creature – Elemental C
Whenever Mage of the tightness attacks, up to one target creature that is tapped doesn’t untap during its next controller’s untap steep.
2/1
Sapphire Viewer UU
Creature - Elemental Wizard C
T: Draw a card, then discard a card.
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its abilities.)
0/1
Stinging Elemental 2U
Creature - Elemental C
Unburden 1 (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it loses its other all abilities.) 1: Switch Stinging Elemental´s power and toughness until at end of turn.
1/4
Disseminate 1UU
Instant C
Counter target spell.
If a creature spell was cast this turn, Disseminate costs 1 less to cast.
Visionary Defender 1UU
Creature – Elemental Wall C
When Visionary Defender blocks, scry 1.
0/4
Destructive Research 3U
Sorcery C
Target player puts the top cards from their library into their graveyard equal to the number of cards into that player´s graveyard.
Quartz Archivist 2UU
Creature – Elemental Wizard C
Unburden 2 (You may have this creature enter the battlefield with two +1/+1 counter on it. If you do, it loses its other all abilities.)
As Quartz Archivist enters the battlefield, return an instant or sorcery card from your graveyard to your hand.
2/1
Hypnotizing Golem 4U
Creature – Elemental C 3: Target tapped creature doesn’t untap during its next controller’s untap steep.
4/4
Quarts Carrier 3UU
Creature – Elemental Rogue C
Unburden 3 (You may do this enters the battlefield with three +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its abilities.)
As Quarts Carrier enters the battlefield, draw two cards.
3/2
13 U
Mental Lure U
Sorcery U
Target player draws a card, look at their hand. You choose a nonland card from it. That player discards that card.
Sapphire’s Revelation U
Instant U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Choose one –
• Draw a card.
• Counter target spell. Put it into its owner’s library.
Astral Meiosis 1U
InstantU
Any number of target creatures don´t untap during their controller´s next untap step. Tap the untapped creatures that were target.
For each Astral Meiosis’ target, Its controller creates a 2/2 colorless Elemental creature token.
Land Silence 1U
Enchantment – Aura U
Enchant Land
Enchanted has tiredness.
Tenderizer 1U
Creature - Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.) T: All creatures get -2/-0 until at end of turn.
2/4
Reflecting Sentinel 1U
Creature – Elemental Soldier U
Hexproof
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Whenever you cast a creature spell, untap target creature.
4/2
Kaleidoscopic Spiral 2U
Enchantment U
Sacrifice Kaleidoscopic Spiral: Copy target instant or sorcery spell you control. Choose new targets for the copies.
Hypnotic Stonefolk 2U
Creature - Elemental Wizard U
When Hypnotic Stonefolk enters the battlefield, tap it with another target creature. Hypnotic Stonefolk and that creature don't untap during its controller's next untap steep.
4/4
Static Time 2U
Sorcery U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Choose one –
• Opponent creatures don´t untap during their controller´s next untap steep.
• Opponent lands don´t untap during their controller´s next untap steep..
Mercury Vortex 2UU
Instant U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Put target creature on top of its owner´s library.
Diamond’s Reflections 4U
Sorcery U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Create a token that’s copy of target creature.
Magnetizer 3UU
Creature – Elemental U
Flying
Whenever Magnetizer attacks, create a 1/1 colorless Elemental creature token with flying onto the battlefield.
4/4
Somnambulism 5U
Enchantment - Aura U
Somnambulism costs 2 less to cast if it targets a tapped creature.
Enchant creature
You control enchanted creature.
7 R
Guessing U
Sorcery R
Draw three cards, then discard three cards.
Distorter Mentalist U
Creature – Elemental Wizard R
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.) T: Return target spell to its owner’s hand. Cards with the same name as that spell can´t be casted for the rest of the turn.
2/3
Mana Pull Out XU
Instant R
When you cast Mana Pull Out , counter target spell unless its controller pays X.
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Add U or R at the beginning of your next main phase.
Spring’s Watercourse 2U
Creature – Elemental R
Flying
Spring’s Watercourse’s power and toughness are each equal to the number of Islands you control.
*/*
Spellcatcher 1UU
Creature – Elemental Wizard R
Flash
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Spellcatcher enters the battlefield, exile target spell an opponent controls until Spellcatcher leaves the battlefield.
2/2
Palladium Storm 2UU
Creature - Elemental R
Vigilance, flying
All creatures have tiredness (Whenever a creature becomes tapped, it doesn’t untap during your next untap steep.)
3/4
Arbiter of Dreams 4UU
Creature - Elemental Illusion R U: Untap target creature. U: Target creature gains hexproof until at end of turn.
6/6
2 M
Nounon’s Orb 5UU
Creature – Elemental M
Flying
As you cast Nounon’s Orb or at the beginning of your upkeep, return an instant or sorcery card from your graveyard to your hand.
7/7
Nounon, Orbs Conclave 3UUUU
Planeswalker – Nounon M
+3: Untap all permanents you control.
-4: Gain an extra turn after this one
-7: Put target permanent on top of its owner’s library. Repeat this process 6 times.
5
Voodoo Curse B
Instant C
Destroy target creature you control and target creature you don't control.
Dark Gospel B
Enchantment - Aura C
Enachant creature
Enchanted creature gets +2/+0.
If enchanted creature has nimbus cost, that cost increases by [mana]2[/mana to activate].
Fungal Parasite B
Sorcery C
As Fungal Parasite enters the battlefield, you may sacrifice it. If you do, target player loses 2 life and you gain 2.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
0/3
Cremator Missionary B
Creature - Human Cleric C
Nimbus-Exile a card from your graveyard. (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
0/1
Lavtat Minion 1B
Creature – Cleric Assasin C
Deathtouch
Nimbus 2 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
1/1
Superior Spore 1B
Creature - Fungus C
Flying, lifelink B: Superior Spore gets +1/-1 until at end of turn.
1/2
Lavtat Assasin 1B
Creature – Human Assasin C
Nimbus-Pay two life (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
2/1
Cerebral Mycosis BB
Enchantment C
When an opponent draws a card, you may sacrifice Cerebral Mycosis. If you do, that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Anchorite Seer 2B
Creature - Cleric C
Flying
As Anchorite Seer enters the battlefield, you may pay 1 life. If you do, draw a card
2/1
Spores Carrier 1BB
Creature – Fungus C
Whenever Spores Carrier blocks, target creature gets -1/-1 until at end of turn.
0/4
Voracious Fungus 1BB
Creature - Fungus C
Sacrifice a creature: Voracious Fungus gets +2/+2 until at end of turn.
Necrogenesis 2 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/2
Inquisitor Zealot 1BB
Creature – Cleric Rogue C
Nimbus—Discard a card (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
4/1
Ambush Lancer 3B
Creature – Cleric Soldier C
Flash
Nimbus 2 (This creature is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
3/1
Spores Infection 2BB
Instant C
Spores Infection deals 3 damage to any target and you gain 3 life.
Inquisitor's Torture 3BB
Sorcery C
Destroy target creature.
When Inquisitor's Torture is put into a graveyard from anywhere, put it on top of your library.
13 U
Smoke of Truth B
Sorcery U
Name a nonland card. Target player reveals his or her hand and discards a card with that name.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Pain Cultist B
Creature – Human Cleric U
Whenever Pain Cultist attacks, each opponent loses 1 life and you gain 1 life.
Nimbus 1 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
1/1
Mycoid Thrull B
Creature - Fungus U
Flying
When Mycoid Thrull enters the battlefield, discard a card from your hand.
Necrogenesis 1 (Exile a creature card from your graveyard: Return this card from your graveyard to your hand.)
2/1
Infected Awakening XB
Sorcery U
Necrogenesis 2 (Exile two creature card from your graveyard: Return this card from your graveyard to your hand.)
Return a creature card from converted mana cost X or less from a graveyard to the battlefield under your control.
Brain Strike 1B
Sorcery U
Each player puts the top three cards from his or her library into his or her graveyard.
Necrogenesis 1 (Exile a creature card from your graveyard: Return this card from your graveyard to your hand.)
Unwary's Fall 1B
Instant U
Target player sacrifices a tapped creature.
Head-Spore Fungus 1B
Creature - Fungus U
Sacrifice Head-Spore Fungus: Target creature gets -2/-2 until at end of turn.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/1
Anchorite Champion BB
Creature - Human Cleric Knight U
Nimbus 1 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
If it's your turn, Anchorite Champion's nimbus cost costs 1 more to pay.
3/1
Berserk Toxins 2B
Enchantment – Aura U
Enchanted creature has flying and lifelink.
Necrogenesis 1 (Exile a creature card from your graveyard: Return this card from your graveyard to your hand.)
Coercion 1BB
Sorcery U
Choose two permanents target player controls. That player sacrifices one of those permanents.
Apothecary of Poisons 1BB
Creature – Human Assassin U
Pay two life: Target creature gains dethtouch until at end of turn.
2/4
Meditative Legion 2BB
Sorcery U
Create five 1/1 black Cleric creature tokens onto the battlefield tapped.
Lazy Demon 2BB
Creature – Demon U
Flying
Lazy Demon gets -1/-1 for each tapped creature your opponents control.
5/3
7 R
Stigmatic Crusader B
Creature – Human Cleric Soldier R
Stigmatic Crusader can´t block.
Nimbus 2 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
2/1
Fungal Hulk B
Creature - Fungus R
As you cast Fungal Hulk, put the top three cards from your library into your graveyard. For each creature card put into your graveyard this way, Fungal Hulk enters the battlefield with two +1/+1 counters on it.
-1/-0
Mossar’s Inquisition 1B
Sorcery R
Search target player´s library for four cards of converted mana cost 3 or less and exile them.
Suffering Soul 1B
Creature – Spirit R
At the beginning of your end steep, destroy target creature you control unless you pay 2.
Nimbus 2 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
4/3
Mold Mass 2B
Creature – Fungus Horror R
Lifelink
Mold Mass’ power and toughness are each equal to the number of Swamps you control.
*/*
Mental Sabotage 2BB
Sorcery R
Target player discards three cards.
Lord of Burial 4BB
Creature - Demon R
Flying
As Lord of Burial enters the battlefield, destroy all creatures.
Nimbus 2 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
5/5
2 M
Mossar, the Inquisitor 1BB
Legendary Planeswaker – Mossar M
+1: Search target player’s library two cards and exile them. That player shuffles their library.
-X: Target player reveals X cards from their hand. Choose one of them. That player discards the chosen card.
-6: Play all cards exiled with Mossar.
3
Plague Augur 4BB
Creature – Fungus Horror M
Discard a creature card from your hand: Search your library for a noncreature card, reveal it, and put it into your hand. Then shuffle your library.
Necrogenesis 5 (Exile five creature cards from your graveyard: Return this card from your graveyard to your hand.)
6/6
RED 37
15 C
Crossing Rays R
Sorcery C
Experimental 2 (Roll a die twice. For each pair, copy this spell. You may choose new targets for the copies.)
Crossing Rays deals 1 damage to any target.
Wild Electricity R
Enchantment C
Sacrifice Wild Electricity: Add R to your mana pool. If it’s your turn, sparkling 2. (Create two 1/1 elemental creature token with. Sacrifice them at the beginning of the next end steep.)
Charge Seeker R
Creature – Elemental Wizard C
First strike, trample
Whenever another red creature enters the battlefield under your control, Charge Seeker gets +1/+0 until end of turn.
0/1
Ireful Awakening 1R
Sorcery C
Gain control of target untapped creature until end of turn. Untap that creature. It gains haste until end of turn.
Loaded Air 1R
Enchantment C
Sacrifice Loaded Air: Sparkling 1, then creatures you control get +1/+0 until at end of turn. (Create a 1/1 elemental creature token with haste. Sacrifice it at the beginning of the next end steep.)
Jumping-Fist Fiend 1R
Creature - Elemental C
When Jumping-Fist Fiend deals combat damage to a creature, it deals that much damage to its controller.
2/2
Use of Fire 2R
Instant C
Add RRRR to your mana pool. Then you may pay X. Use of the Fire deals X damage to target creature.
Anger Channeler 2R
Creature – Elemental Wizard C T: Anger Channeler deals X damage to any target, where X is the number of creatures you control that died this turn.
0/1
Lightning Fists 1RR
Enchantment - Aura C
Enchant creature
Whenever enchanted creature attacks, Lightning Fists deals 2 damage to up to one target tapped creature.
Lightning Wall 1RR
Creature – Elemental C
Whenever Lightning Wall blocks, target tapped land an opponent controls doesn’t untap during its controller´s next untap steep.
0/4
Rapid Electromancer 1RR
Creature – Elemental C
Menace 1: Rapid Electromancer gets +1/+0 until at end of turn.
2/2
Reins of fury 3R
Sorcery C
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Gain control of target creature. Untap that creature. It gains haste until at end of turn.
Unstoppable Attack 3R
Sorcery C
Opponent creatures can't block this turn. Sparkling 3. (Create three 1/1 Elemental creature tokens with haste. Sacrifice them at the beginning of the next end steep.)
Polarized Electromancer 2RR
Creature - Elemental Wizard C
As Polarized Electromancer enters the battlefield, you may exile an instant or sorcery spell from your graveyard. If you do, Polarized Electromancer deals 3 damage to target creature or player.
3/1
Thunderous Elemental 4R
Creature – Elemental C
When Thunderous Elemental enters the battlefield, you may sacrifice it. If you do, it deals 5 damage to each opponent.
4/4
13 U
Spark Conscription R
Enchantment U
When a creature enters the battlefield, you may sacrifice Spark Conscription. If you do, that creature gains haste and trample. Its controller sacrifices it at the beginning of the next end steep.
Ray Cry R
Sorcery U
Draw two cards, then discard two cards.
Sparkling 2 (Create two 1/1 elemental creature tokens with haste. Sacrifice them at the beginning of the next end steep.)
As Fast as Lightning 1R
Enchantment U
Sparkling 2 (Put two 1/1 elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of the next end steep.)
Whenever a creature you control attacks, you may choose if it gains menace. If you do, sacrifice that creature at end of combat.
Psychologist of Cowardice 1R
Creature - Human Wizard U T: Target creature can't block this turn.
2/1
Bluff 1R
Sorcery U
As an additional cost to cast Bluff, pay 2 life.
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Each opponent sacrifices a permanent.
Skilled Electromancer RR
Creature - Elemental Wizard U
When Skilled Electromancer enters the battlefield, sparkling 3. (Put three 1/1 Elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of the next end steep.)
2/2
Experimental Danger 2R
Sorcery U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Any player may have Experimental Danger deals 3 damage to them. If no one does, you draw two cards.
Electrified Field 1RR
Sorcery U
Electrified Field deals 2 damage to each creature, then sparkling 3. (Put three 1/1 Elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of the next end steep.)
Ray Attributes 3R
Instant U
Target creature gets +2/+0 and gains haste until at end of turn.
Target creature gets +2/+0 and gains first strike until at end of turn.
Target creature gets +2/+0 and gains trample until at end of turn.
Tenacious Elemental 2RR
Creature Elemental U
When Tenacious Elemental attacks, it gains flying or double strike until at end of turn.
3/3
Marah’s Electrode 3RR
Creature – Elemental U
Trample 1: Sparkling 1. Activate this ability only during your turn. (Put a 1/1 Elemental creature token with haste onto the battlefield. Sacrifice tit at the beginning of the next end steep.)
6/4
7 R
Novice Electromancer R
Creature - Elemental Wizard R
Haste
When Novice Electromancer enters the battlefield, sparkling 2. (Create two 1/1 Elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of the next end steep.)
1/1
Ray Confluence 1R
Creature – Elemental Wizard R
Haste T: Sparkling 2. Activate this ability only during your turn. (Create two 1/1 elemental creature tokens with haste. Sacrifice them at the beginning of the next end steep.)
0/4
Magnetite Inhabitant 2R
Creature – Elemental R
Haste
Magnetite Inhabitant’s power and toughness are each equal to the number of Mountains you control.
*/*
Raynet 1RR
Sorcery R
Sparkling 6. (Create six 1/1 elemental creature tokens with haste. Sacrifice them at the beginning of the next end steep.)
Raytail Phoenix 2RR
Creature - Phoenix R
Flying
When Raytail Phoenix dies, exile it. Until at end of turn, you may pay 2R if you do, put it onto the battlefield.
4/4
Directed Anger 2RR
Sorcery R
Destroy target nonenchantment permanent.
Marah’s Scion 4RR
Creature – Elemental R
At the beginning of each opponent’s upkeep, that player sacrifices a permanent.
6/6
2 M
Elemental Manifestation 3RR
Instant M
Experimental 1 – Roll a die. For each pair, copy this spell.
Create a 5/5 colorless elemental creature token.
Marah, Ray Archwitch 2RR
Planeswalker - Marah M
+1: An opponent chooses a target that is not you or a permanent you control. Marah deals 2 damage to that target.
-X: Marah deals X damage divided as you choose among any number of targets.
-X: Marah deals X damage to each creature.
4
GREEN 36
15 C
Depredate G
Instant C
Target creature you control fights target creature you don’t control.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Commune with the Meeks G
Sorcery C
Reveal the top five cards of your library. You may put a card with converted mana cost 2 or less from among them into your hand. Put the rest onto the bottom of your library.
Fertile Mycoid G
Creature - Fungus C T, Sacrifice Fertile Mycoid: Draw a card, and then add one mana of any color to your mana pool.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
1/1
Spores Spreader 1G
Creature - Fungus C
As Spores Spreader enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1/1
Emerald Amalgamate 1G
Creature - Elemental Warrior C
Hexproof
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its abilities.)
1/1
Fetid Fertilid 1G
Creature – Fungus C
When Fetid Fertilid dies, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/2
Mystic Warrior GG
Creature – Elemental Warrior Druid C T: Add G to your mana pool.
3/1
Spikes Shot 2G
Instant C
Destroy target artifact, enchantment or creature with flying.
Developer Collapse 2G
Sorcery C
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
You may play two additional lands this turn.
Moldstone Warrior 2G
Creature – Elemental Warrior C
Flash
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Deathtouch
1/1
Gems Wall 1GG
Creature – Elemental Wall C
Whenever Gems Wall blocks, gain 2 life.
0/4
Rambling Amalgam 3G
Instant C
Target creature gets +5/+5 and gains trample until at end of turn.
Untap target creature.
Infest Land 2GG
Sorcery C
Put target land on top of its owner’s library.
Necrogenesis 3 (Exile three creature card from your graveyard: Return this card from your graveyard to your hand.)
Delayer of Rot 3GG
Creature – Elemental C
As Delayer of Rot enters the battlefield, target player shuffles two cards from their graveyard into their library, then you draw a card.
4/4
Primal Chant 3GG
Sorcery C
Target player gains 13 life.
13 U
Natural Repulse G
Instant U
Put target artifact or enchantment on top of its owner’s library.
Transmute Might G
Enchantment U
Remove a +1/+1 counter from a creature you control: Target creature gets +2/+2 and gains trample until at end of turn.
Sacrifice Transmute Might: Draw a card.
Emerald Bully G
Creature – Elemental Warrior U
When you cast Emerald Bully, an opponent gains 2 life unless you control a Plains.
Emerald Bully has double strike if you control a Plains.
Unburden 1 (You may do this enters the battlefield a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
1/2
Spores Cloud 1G
Instant U
Prevent all damage that would be dealt this turn.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Invulnerability of Enraged 1G
Enchantment – Aura U
Enchant creature
Enchanted creature gets +3/+0.
Sacrifice Invulnerability of Enraged: Enchanted creature gets +3/+0 and gains indestructible until at end of turn.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Fungal Shield 1G
Creature Fungus U
Fungal Shield enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Fungal Shield: Put a +1/+1 counter on another target creature.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
0/0
Emerald Ace GG
Creature - Elemental Berserk U
Haste
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.) T: Other creatures you control gain indestructible until at end of turn.
4/2
Mystic Elder 1GG
Creature – Elemental Druid U
Unburden 3 (You may do this enters the battlefield with three +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.) T: Add GG to your mana pool.
0/1
Fetid Mycoid 2G
Creature – Fungus Beast U
As Fertid Mycoid enters the battlefield, gain 4 life.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
4/1
Explorer's Guide 3G
Instant U
Draw two cards.
You may pay G to cast Explorer's Guide. If you do target opponent searches his or her library for a basic land card and put it onto the battlefield tapped.
Mature Fungus 3G
Creature – Fungus U
When Mature Fungus dies, create three 1/1 saproling creature tokens.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
3/3
Terra Warden 2GG
Creature - Elemental Shaman U
As Terra Warden enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its abilities.)
1/3
Emerald Colossus 2GG
Creature - Elemental U
All creatures able to block Emerald Colossus do so.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.).
5/5
7 R
Ausib, Worldly Walker G
Legendary Creature - Elemental Shaman R
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its abilities.)
When Ausib deals combat damage to a player, put two +1/+1 counters on it.
1/1
Abundance Season 2G
Enchantment R
Lands you control have tiredness.
Whenever you tap a land for mana, add an additional mana of any type that land produced.
Dungrove Elder 2G
Creature – Fungus R
Hexproof
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
*/*
Fungal Protector 1GG
Creature – Fungus R
If you casted another creature spell this turn, Fungal Protector cost 2 less to cast
Trample
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
3/3
Obsidian Duelist 2G
Creature – Elemental Warrior R
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: Obsidian Duelist fights with another target creature.
W: Obsidian duelist gains lifelink until at end of turn.
4/4
Uniquegrove Guardian 2GG
Creature – Elemental Warrior R
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
At the beginning of your upkeep, create a 2/2 colorless Elemental creature token onto the battlefield.
3/3
Reflecting Hulk 3GG
Creature – Elemental R
Vigilance
Reflecting Hulk can be blocked only by one creature.
Whenever Reflecting Hulk attacks or blocks, up to one target creature becomes 5/5 until at end of turn.
5/6
1 M
Heavy Elemental 4G
Creature – Elemental M
Trample
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Damage dealt by Heavy Elemental to players o planeswakers also causes you to search your library for a creature card with that much converted mana cost or fewer and put it onto the battlefield.
7/6
Fertid Colossus 4GG
Creature - Fungus M
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
As enters the battlefield, exile any number of cards from your graveyard. For each three cards exiled this way, gain 3 life and draw a card.
6/6
Whip of Links 1
Artifact - Equipment C
As Whip of Links enters the battlefield, search your library for up to three cards named Whip of Links reveal them and put them into your hand, then shuffle your library.
Equipped creature gets +1/+0.
Equip 1
Observation Device 1
Artifact C
Sacrifice Observation Device: The next time you roll an odd die, it counts as pair.
Exile Observation Device from your graveyard: Draw a card. Activate this ability only if you rolled a die this turn.
Growing Stone 2
Artifact C T: Tap target creature.
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Emerald Clock 3
Artifact C
When Sapphire Clock enters the battlefield, if G was spent to cast it, create a 2/2 colorless elemental creature token. T: Add G.
Marble Clock
Artifact C
When Marble Clock enters the battlefield, if W was spent to cast it, gain four life. T: Add W.
Volcanic Clock
Artifact C
When Volcanic Clock enters the battlefield, if R was spent to cast it, draw two cards, then discard two cards.
T: Add R.
Palladium Clock 3
Artifact C
When Palladium Clock enters the battlefield, if U was spent to cast it, untap target creature or land. T: Add U.
Blood Clock 3
Artifact C
When Volcanic Clock enters the battlefield, if B was spent to cast it, each opponent loses 2 life and you gain 2 life. T: Add B.
4 RARE
Golden Tongue 1
Artifact R
Golden Tongue enters the battlefield tapped. T: Add U or R. Spent this mana only to cast instant or sorcery spells.
Ancient Mox 2
Artifact R
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: Add 2.
Radiant Stone XX
Enchantment R
Each +1/+1 counter you remove from any number of creatures you control reduces Radiant Stone’s cost by 1.
Creatures with unburden you control get +X/+X.
Memory Cauldron 3
Artifact R
Creatures you control have haste and vigilance.
1M
Amalgam Mirror 5
Artifact M T: Create a 5/5 colorless Elemental creature token.
At the beginning of your end step, return target creature to its owner´s hand.
MULTICOLOR 45
WU 8
3 C
3 U
1 R
1 M
Magnetized Duo WU
Sorcery C
Put two 1/1 colorless Elemental creature tokens with flying onto the battlefield.
Absorb Ego WU
Instant C
Counter target creature spell. You gain 2 life.
Reinvigorating Break 3WU
Enchantment – Aura C
If Reinvigorating Break targets a tapped creature, it costs 1U less to cast.
Enchant creature
Enchanted creature gets +4/+4.
Stiff Watcher WU
Creature - Elemental Soldier U
When Stiff Watcher enters the battlefield, untap all creatures you control.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
3/3
Cold Fusion WU
Instant U
Return target nonland permanent to its owner´s hand. That permanent´s owner cant cast cards with that permanent´s until your next turn.
Know the Enemy 1WU
Sorcery U
Draw a card for each tapped creature you control.
Mist Paladin 1WU
Creature – Elemental Knight R
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Discard a card from your hand: Exile Mist Paladin. Then return it to the battlefield under your control.
2/1
Awakening Rites WU
Enchantment M 0: Untap target creature. Activate this ability only once each turn.
WG 7
3 C
3 U
1 R
Wind Walker WG
Creature – Elemental Rogue C
Flying
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
2/1
Amalgams Smith 1WG
Creature – Elemental Soldier C
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Hexproof X: Put X +1/+1 counters on Amalgams Smith.
1/2
Shining Paladin 1WG
Creature – Elemental Knight C
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Lifelink, trample
4/1
Invigorate Battalion WG
Sorcery U
Creatures you control get +1/+1 and gain lifelink until at end of turn.
Dormant Druid 2WG
Creature – Elemental Druid U
Indestructible
You may pay 1 less to cast Dormant Druid and each other creature spell. If you do, that creature enters the battlefield tapped.
2/1
Knight Elite 2WG
Creature – Elemental Knight U
Haste, vigilance
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
3/4
Inspiring Vanguard WG
Creature - Elemental Soldier R
Unburden 2 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Haste
When Inspiring Vanguard attacks, put a +1/+1 counter on it and on each other creature with unburden you control.
1/1
WB 8
3 C
3 U
1 R
1 M
Vigil Nightmares WB
Sorcery C
Tap up to two target creatures.
Target opponent discards a card.
Favorable Position 1WB
Sorcery C
Choose one –
• Creatures you control +2/+2 until at end of turn.
• All creatures get -2/-2 until at end of turn.
Meditative Levitator 1WB
Creature – Human Cleric Soldier C 2: Meditative Cleric gains flying until at end of turn.
4/2
Skilled Templar WB
Creature – Human Knight Cleric U
Lifelink
Nimbus 2 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
2/1
Crusader General WB
Creature – Human Soldier Cleric U
Nimbus 2 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
Each other creature with nimbus you control gets +1/+1 and its nimbus cost 1 more.
1/1
Inherited-Blade Templar 2WB
Creature – Human Knight Cleric U
Whenever a creature dealt damage by Inherited-Blade Templar this turn dies, put a +1/+1 counter on Inherited-BladeTemplar.
Nimbus 3 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
4/1
Eradicate Battalion 1WB
Sorcery R
Destroy all creatures you control.
Choose one –
• Destroy all tapped creatures your opponents control.
• Destroy all untapped creatures your opponents control.
Estur, the Balancer 1WB
Planeswalker - Estur M
+1: Create a 1/1 white cleric creature token if you're the player who controls least creatures.
-1: An opponent sacrifices a creature if you’re the player who control least creatures.
-6: If you have fewer cards in graveyard than a player, you may exile up to seven cards from a graveyard. You may cast those cards without paying its casting cost.
4
UR 8
3 C
3 U
1 R
1 M
Unreasonable Argument UR
Instant C
Counter target spell unless its controller sacrifices a permanent.
Painful Blow 1UR
Sorcery C
Target opponent reveals their hand, then name a card. That player sacrifices a land with the same name.
Illusionist Adept 2UR
Creature - Human Mage C
When Illusionist Adept dies, create a 5/5 blue Illusion creature token.
2/3
Wizard of Refocus UR
Creature - Human Wizard U
The first die you roll odd each turn, counts as pair.
0/4
Electric Confluence 1UR
Instant U
Electric Confluence deals 3 damage divided as you choose among one, two, or three targets. Counter up to one target spell unless its controller pays 1 for each life lost in this way.
Remember Charm 1UR
Sorcery U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Return target instant or sorcery card from your graveyard to your hand.
Theoretical Construction 2UR
Instant R
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Search your library for an instant or sorcery card, reveal it and put it into your hand. Then shuffle your library.
Hypnosis Archmage 3UR
Creature - Human Wizard M
Opponent creatures get -1/-0.
Whenever an opponent casts an instant or sorcery spell with a single tragte, roll a die. For each pair, you may counter that effect or change the target.
4/4
UG 8
3 C
3 U
1 R
1 M
Selfalchimist UG
Creature- Elemental Wizard C T: Return Selfalchimist to its owner’s hand. Add two mana of any combination of colors to yur mana pool.
2/3
Land Healer 2UG
Creature - Elemental Druid C
Unburden 1 (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it loses its other all abilities.)
As Land Healer enters the battlefield, untap three lands.
3/3
Body Exchange UB
Instant U
Exchange the power of two target creatures until at end of turn. Do the same with their power.
Chameleon of Amethyst UG
Creature - Elemental U
When you cast Amethyst Chameleon, scry 3.
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Play with the top of your library revealed. If it's creature card, Amethyst Chameleon gets +2/+2.
1/1
Stonefolk Mystic 1UG
Creature - Elemental Druid U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Whenever Stonefolk Mystic deals combat damage to a player, draw a card.
4/4
Time Artificer 3UG
Creature - Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
When Time Artificer enters the battlefield, put target creature on top of its owner's library.
4/6
Rancored Reflex UG
Creature - Elemental Shapeshifter R
You may have Rancor Reflex enter the battlefield as a copy of any creature on the battlefield and it gains “this creature attacks this turn able.”
0/0
Armulun’s Pulse 2UG
Enchantment M
At the end of your combat phase, untap all permanents you control.
BG 6
3 C
2 U
1 R
Medical Fungus BG
Creature - Fungus C
As Medical Fungus enters the battlefield, you may pay 2 life. If you do, destroy target artifact or enchantment.
2/3
Feed From Brains 1BG
Sorcery C
Target opponent discards two cards. You gain 3 life.
Virulent Strategy 2BG
Instant C
Creatures you control gain deathtouch.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Grave Scion BG
Creature - Fungus U
Grave Scion's power and toughness are each equal to the number of creature cards you own in exile and in graveyard.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
*/*
Predator's Call 1BG
Instant U
Search your library for a creature card. Reveal it and put it into your hand. You lose 2 life.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Fungal Symbiont BG
Creature – Fungus R
Put the top card of your library into your graveyard: If that card was a creature, target creature gets +2/+2 until at end of turn. Acrtivate this ability only once each turn.
2/2
LAND 17
7C
Stalactites Moorland
Land C
As Stalactites Moorland enters the battlefield, target opponent skips his or her next combat phase. T: Add W.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Mirror Lake
Land C
As Mirror Lake enters the battlefield, an opponent can’t play land cards during his or her next turn. T: Add U.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Amalgam Village
Land C
As Amalgam Village enters the battlefield, create a 2/2 colorless Elemental creature token. T: Add 1.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Crackspring
Land C
Crackspring enters the battlefield tapped.
As Crackspring enters the battlefield, target player loses 1 life. T: Add U or R.
Vaulted Desert
Land C
Vaulted Desert enters the battlefield tapped.
As Vaulted Desert enters the battlefield, target player loses 1 life. T: add W or B.
Mesa's Lake
Land C
Mesa's Lake enters the battlefield tapped.
As Mesa's Lake enters the battlefield, target player loses 1 life. T: add W or U.
Fungus Jungle
Land C
Fungus Jungle enters the battlefield tapped.
As Fungus Jungle enters the battlefield, target player loses 1 life. T: add B or G.
7 RARE
Crussaders Shrine
Land R
Crussaders Shrine enters the battlefield tapped unless a player hasn't 20 life. T: Add W or B.
Misty Mesa
Land R
Misty Mesa enters the battlefield tapped unless a player hasn't 20 life. T: Add W or U.
Magnetized Field
Land R
Magnetized Field enters the battlefield tapped unless a player hasn't 20 life. T: Add U or R.
Rampant Cave
Land R
Rampant Cave enters the battlefield tapped unless a player hasn't 20 life. T: Add B or G.
Burnt Grove
Land R
Burnt Grove enters the battlefield tapped unless a player hasn't 20 life. T: add R or G.
Mycoid Grave
Land – Swamp Forest R
(T: Add B or G.)
Whenever you cast a white or blue spell, Mycoid Grave doesn´t untap during your next untap steep.
Crematory
Land – Plains Swamp R
(T: Add W or B.)
Whenever you cast a red or green spell, Crematory doesn´t untap during your next untap steep.
Marble Pond
Land – Plains Island R
(T: Add W or U.)
Whenever you cast a black or green spell, Marble Pond doesn´t untap during your next untap steep.
Steel Orchard
Land – Island Forest R
(T: Add G or U.)
Whenever you cast a black or red spell, Steel Orchard doesn´t untap during your next untap steep.
Wizards’ Hill
Land – Island Mountain R
(T: Add U or R.)
Whenever you cast a white or green spell, Wizards’ Hill doesn´t untap during your next untap steep.
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Enchantment - Aura C
Enchant creature
Whenever enchnted creature attacks, it deals 2 damage to target tapped creature.
Creature - Fungus C
Flying, lifelink
B: Superior Spore gets +1/-1 until at end of turn.
1/2
Head-Spore Fungus 1B
Creature - Fungus U
Sacrifice Head-Spore Fungus: Target creature gets -2/-2 until at end of turn.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/1
Instant C
Target creature gets +1/+0 and gains haste until at end of turn.
Target creature gets +1/+0 and gains first strike until at end of turn.
Target creature gets +1/+0 and gains trample until at end of turn.
Mountain's Roar 2RR
Creature - Elemental C
Haste
Sacrifice Mountain's Roar: Destroy target land. Activate this ability only as you could cast a sorcery.
At the beginning of your upkeep, sacrifice Mountain's Roar.
4/1
Reins of fury 1RR
Sorcery
Gain control of target creature. Untap that creature. It gains haste until at end of turn.
Experimental 1 - Roll a die once. For each time on pair, sacrifice that creature at end of turn.
Unstoppable Attack 3R
Sorcery C
Oppoenent creatures can's block this turn. Sparkling 3. (Put three 1/1 Elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of the next end steep.)
Thunder Whips 2R
Creature - Elemental M
Thunder Whips and each other creature you control can't block.
5/5
Creature - Elemtal Soldier C
Whenever Magnetized Sapphirian attacks, untap target permanent.
2/1
Spores of Season 2BB
Enchantment - Aura C
Enchnat creature
As Spores of Season enters the battlefield, target creature gets -1/-1 until at end of turn.
Enchanted creature gets -2/-2.
Fungal Slime BG
Creature - Fungus Slime U
Haste
Fungal Slime attacks each turn able.
If Fungal Slime enters the battlefield during your precombat main phase, target player discard a card.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/1
Growing Stone 3
Artifact C
T: Tap target creature.
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Creature - Fungus R
As Mycoid Granger enters the battlefield, you may discard a card. If you do, put two +1/+1 counters on target creature.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/1
Melting Stone 1
Artifact C
2, T: Melting Stone deals 2 damage to target creature.
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Pearl Spear 2
Artifact - Equippment C
Equipped creature gets +1/+1.
T: Equipped creature gains flying and lifelink until at end of turn.
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Equip 1
Fertile Mycoid G
Creature - Fungus C
T, Sacrifice Fertile Mycoid: Draw a card, then add one mana of any color to your mana pool.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
1/1
Land C
As Pearl Dessert enters the battlefield, target opponent can´t cast spells during his or her next turn.
T: Add W to your mana pool.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Stalactites Moorland
Land C
As Stalactites Moorland enters the battlefield, target opponent skips his or her next combat phase.
T: Add W to your mana pool.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Mirror Lake
Land C
As Mirror Lake enters the battlefield, untap target permanent.
T: Add U to your mana pool.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Ancient Geyser
Land C
Sacrifice Ancient Geyser: Counter target spell unless his or her controller pays 1.
T: Add U to your mana pool.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Amalgam Village
Land C
As Amalgam Village enters the battlefield, create a 2/2 colorless Elemental creature token.
T: Add 1 to your mana pool.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Creature - Fungus U
Lifelink
Sacrifice a creature: Voracious Fungus gets +2/+2 until at end of turn.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/2
Bloodthirsty Guard 2WB
Creature - Human Knight U
Bloodthirsty Guard can block any number of creatures.
Nimbus-Sacrifice a creature (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
3/1
Creature - Fungus U
If there are two or more creature cards into a player's graveyard, Mycoid Guzzler gets +1/+2.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
1/1
Unwary's Fall 1B
Instant U
Traget player sacrifices a tapped creature.
Creature - Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
As Time Artificer enters the battlefield, put target creature on top of its owner's library.
3/4
Anchorite Seer 2B
Creature - Cleric C
As Anchorite Seer enters the battlefield, you may pay 2 life. If you do, scry 4 (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3/3
Amalgams Swirl UG
Enchantment C
As Amalgams Swirl enters the battlefield, put two +1/+1 counters on target creature.
Sacrifice Amalgams Swirl: Return target creature to its owner's hand.
Artifact - Equippment C
As Whip of Links enters the battlefield, search your library for up to three cards named Whip of Links reveal them and put them into your hand, then shuffle your library.
Equipped creature gets +1/+0.
Equip 1
Delay Battalion 1WU
Instant U
Prevent all damage that would be dealt this turn.
Attacking creatures don't untap during their controller's next untap steep.
Walking Lump 1BG
Creature - Fungus U
Walking Lump enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Walking Lumps: Walking Lump deals 1 damage to target creature or player and you gain 1 life.
0/0
Creature - Human Wizard M
Opponent creatures get -1/-0.
Whenever an opponent casts a spell, roll a die for each of its targets. For each pair, you may counter that effect or change the target.
4/4
Unbilievers Inquisitor 1WB
Creature - Human Cleric C
As Unbilievers Inquisitor enters the battlefield, exile target blue, green or red creature.
2/1
Creature - Elemental Kinght C
Flying
As Quarts Carrier enters the battlefield, draw two cards.
Unburden 5 (You may do this enters the battlefield with five +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
2/1
Return of the Meek 2W
Instant U
Return target creature with power of 2 or less from your graveyard to the battlefield.
Creatire - Elemental U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
When Brittle Elemental blocks, sacrifice it at end of combat.
3/4
Pebbles Launcher 2W
Creature - Elemental Solider U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
T: Target player sacrifices a tapped creature.
5/3
Absorb Ego WU
Instnat C
Counter target creature spell. You gain 2 life.
Awakening Rites WU
Enchantment R
0: Untap target creature. Activate this ability only once each turn.
Creature - Fungus C
As Medical Fungus enters the battlefield, lose 2 life and destroy target artifact or enchantment.
2/2
Inquisitor's Torture 1BB
Instnat C
Destroy target nonblack creature. Scry 1.
Creature - Elemental Shaman U
As Ground Symbiote enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
When Ground Symbiote dies, sacrifice a land.
2/1
Emerald Colossus 3G
Creature - Elemental U
Trample, hexproof
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
1U: Untap Emerald Colossus.
5/5
Hypnotic Stonefolk 2U
Creature - Elemental Wizard U
As Hypnotic Stonefolk enters the battlefield, tap it and tap up to one target creature. Hypnotic Stonefolk and that creature don't untap during its controller's next untap steep.
4/4
Crusader Pontiff 3WW
Creature - Cleric Knight M
All damage that would be dealt to you or planeswalkers you control is dealt to Crussader Pontiff instead.
Nimbus 5 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
3/3
Instant U
Electric Confluence deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Counter up to one target spell unless its controller pays 1 for each life lost in this way.
Stonefolk Mystic 1UG
Creature - Elemental Druid U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Whenever Stonefolk Mystic deals combat damage to a player, draw a card.
4/4
Palladium Storm 1UU
Enchantment M
As Palladium Storm enters the battlefield choose creatures or lands. Permanents of the chosen type have tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Mineral Mimethist 1G
Creature - Elemental Warrior U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Mineral Mimethist attacks each turn able.
Whenever Mineral Mimethist deals combat damage to a player, untap it.
3/4
Sorcery U
Put target artifact or enchantment on top of its ownner's library.
Whispers of the Cave GG
Sorcery U
Draw two cards.
Enlightened Stonefolk 1W
Creature - Elemental Wizard R
Unburden 1 (You may do this enters the battlefield with a +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Enlightened Stonefolk enters the battlefield, search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
2/1
During my vacations I got really bored and then, I tryed to retake the set, but I had few free days left and again I had trubles trying to balance the set with my job, create 300 cards demands a lot of mental energy and more if your mind falls naturaly in clichés.
In the midtime, Wizards of the coast have created mechanics simmilar to tiredness and unburden (exert is superior and riot has little simmilitud to unburden)
Finally I got ideas for my following set and again I was in vacations. In this time a lot of corrections were done to the set, but it innerited some problems form my previous works, all because of unbalanced cards of the past that I haven´t wanted to correct.
I still considering that wizards of the coast are terribly coward creating cards, most of them are weak. As as a result, few cards are interesting and there is no bariety in standar, also, booster packs don´t worth our money. In spite of this, wizards have a lot of experience and creativity, I get exited with the spoilers of the new sets.
Bery little is left to do, I just have to playtest, meanwhile I'll post some cards.
Instant C
Untap up to one target creature.
Up to one target creature gains indestructible until at end of turn.
Light Bounds W
Enchantment C
As Light Bounds enters the battlefield, exile target creature with converted mana cost two or less until Light Bounds leaves the battlefield.
Radiant Medicaster W
Creature - Elemental Wizard C
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
T: Gain 3 life.
2/1
Protective Glow 1W
Instant C
Choose one –
- Tap target creature, then gain 1 life for each tapped creature that shares controller with it;
- Tap target land, then gain 1 life for each tapped land that shares controller with it.
Champion’s Halo 1W
Enchantment – Aura C
Enchant creature
As Champion’s Halo enters the battlefield, you may untap target creature.
Enchanted creature gets +2/+2.
Terracotta Totem 1W
Enchantment C
W: Target creature gets +0/+1 until at end of turn.
Snappy Fossilization 1W
Enchantment - Aura C
Enchant creature
Whenever enchanted creature becomes tapped, its controller sacrifices it.
Sand Enchanter 1W
Creature - Elemental Wizard C
Flash
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Sand Enchanter enters the battlefield, prevent all damage that would be dealt this turn.
1/1
Pearl Lancer 2W
Creature - Elemental Soldier C
First strike
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its abilities.)
3/1
Amalgamists Ward 2W
Creature – Elemental Soldier C
Whenever Amalgamists Ward blocks, create a 1/1 elemental creature token.
0/4
Ancient Abbot 2W
Creature – Human Cleric C
Nimbus 2 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
1W: Ancient Abbot gets +0/+3 until at end of turn.
2/2
Stones Captain 1WW
Creature - Elemental Soldier C
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Stones Captain enters the battlefield, create two 1/1 colorless Elemental creature tokens.
1/1
Relics Inquisitor 3W
Creature – Cleric C
Nimbus-Sacrifice a noncreature permanent. (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
3/1
Unwavering Missionary 4W
Creature - Human Knight C
Nimbus - Tap an untapped creature (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
4/4
Wings Shaper 3WW
Creature – Elemental Wizard C
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
When Wings Shaper enters the battlefield, target creature gets +3/+3 and gains flying until at end of turn.
3/4
Creature – Human Soldier Cleric U
Whenever Meditative Crusader attacks, it gets +2/+0 until at end of turn.
Nimbus 1 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
0/1
Stones Animator W
Creature - Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Whenever Stones Animator blocks, tap it and. It doesn´t untap during your next untap steep.
3/4
Blessed Reticence XW
Instant U
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented to that creature this turn, put a +1/+1 on it.
Amalgams Collector 1W
Creature – Elemental Soldier U
T: Target creature gets +1/+1 until at end of turn.
1W: Untap target creature.
1/1
Evangelized Stonefolk 1W
Creature – Elemental Soldier U
Nimbus 5 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
0/1
Vanishing Jumper 1W
Creature – Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: Exile target creature. Then return it onto the battlefield.
3/2
Miracles Conduit 2W
Creature – Human Cleric Knight U
Enchantment spells you control have flash.
Whenever you cast an enchantment spell, put a counter +1/+1 on Miracles Conduit.
1/3
Blessed Pilgrim 1WW
Creature – Human Cleric U
Flying
Nimbus 2 (This creature is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
Indestructible creatures you control have vigilance.
2/1
Pebbles Launcher 2W
Creature - Elemental Solider U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
T: Target player sacrifices a tapped creature.
5/3
Keeper of the Reliquary 2WW
Creature – Elemental Wizard U
Unburden 3 (You may do this enters the battlefield with tree +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Keeper of the Reliquary enters the battlefield, exile target permanent until Keeper of the Reliquary leaves the battlefield.
2/1
War’s Sight 2WW
Sorcery U
Untap each creature you control. Put a +1/+1 counter on those creatures and they get +1/+1 until at end of turn.
Arresting Field 3W
Instant U
Choose which effect is first –
• Tap or untap target creature.
• Target player sacrifices a tapped creature.
Master of Reconstitution 3WW
Creature – Elemental U
Unburden 4 (You may do this enters the battlefield with four +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
When Master of Reconstitution enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
Legendary Creature – Elemental Knight R
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Flying
Whenever a +1/+1 counter or more are placed on a creature you control, Ansfoum gets +1/+1 until at end of turn.
1/1
Thessar Guiede W
Creature - Elemental Wizard R
When you cast Thessar Guiede, an opponent reveals the top card of his or her library. If is a land card, that player puts that land onto the battlefield.
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Lifelink
2/1
Reborn 1W
Sorcery R
Return target creature from your graveyard to the battlefield tapped. That creature doesn’t untap during your next untap steep.
Estur’s Generosity 1W
Enchantment R
At the beginning of your upkeep, if you have fewer cards in hand than an opponent, draw a card.
Talok Smiter 1W
Creature - Elemental Warrior R
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Whenever Talok Smiter becomes tapped, put two +1/+1 counters on it.
2/2
Lancers Molder WW
Creature – Elemental Soldier Wizard R
Vigilance
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: Creatures you control get +1/+1 until at end of turn.
2/2
Meadow Warden 3W
Creature – Elemental Soldier R
Double strike
Meadow Warden’s power and toughness are each equal to the number of Plains you control.
*/*
Legendary Creature – Elemental Wizard M
As you cast Ajnaet, untap all your creatures.
T: Put a 1/1 colorless elemental creature token onto the battlefield.
2UG: Untap target creature you control.
0/3
Crusader Pontiff 3WW
Creature - Cleric Knight M
All damage that would be dealt to you or a planeswalker you control is dealt to Crusader Pontiff instead.
Nimbus 5 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
3/4
Sorcery C
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Choose one –
• Target creature gets -3/-0 until at end of turn.
• Switch target creature´s power and toughness until at end of turn.
Plasm Mongrel U
Creature Elemental Rogue C
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Plasm Mongrel is unblockable and can’t block.
3/1
Arose Carrier U
Creature – Elemental Wizard C
1, T: Untap target permanent.
1/1
Unsummoner 1U
Creature – Elemental Wizard C
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Unsummoner enters the battlefield, return target creature to its owner’s hand.
1/1
Troglodyte Squall UU
Instant C
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Choose one –
• Return target creature to its owner´s hand.
• Counter target spell unless it controller pays 2.
Mage of the tightness UU
Creature – Elemental C
Whenever Mage of the tightness attacks, up to one target creature that is tapped doesn’t untap during its next controller’s untap steep.
2/1
Sapphire Viewer UU
Creature - Elemental Wizard C
T: Draw a card, then discard a card.
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its abilities.)
0/1
Stinging Elemental 2U
Creature - Elemental C
Unburden 1 (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it loses its other all abilities.)
1: Switch Stinging Elemental´s power and toughness until at end of turn.
1/4
Disseminate 1UU
Instant C
Counter target spell.
If a creature spell was cast this turn, Disseminate costs 1 less to cast.
Visionary Defender 1UU
Creature – Elemental Wall C
When Visionary Defender blocks, scry 1.
0/4
Destructive Research 3U
Sorcery C
Target player puts the top cards from their library into their graveyard equal to the number of cards into that player´s graveyard.
Magnetized Sapphirian 3U
Creature - Elemental Soldier C
Whenever Magnetized Sapphirian attacks, untap target permanent.
3/3
Quartz Archivist 2UU
Creature – Elemental Wizard C
Unburden 2 (You may have this creature enter the battlefield with two +1/+1 counter on it. If you do, it loses its other all abilities.)
As Quartz Archivist enters the battlefield, return an instant or sorcery card from your graveyard to your hand.
2/1
Hypnotizing Golem 4U
Creature – Elemental C
3: Target tapped creature doesn’t untap during its next controller’s untap steep.
4/4
Quarts Carrier 3UU
Creature – Elemental Rogue C
Unburden 3 (You may do this enters the battlefield with three +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its abilities.)
As Quarts Carrier enters the battlefield, draw two cards.
3/2
Sorcery U
Target player draws a card, look at their hand. You choose a nonland card from it. That player discards that card.
Sapphire’s Revelation U
Instant U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Choose one –
• Draw a card.
• Counter target spell. Put it into its owner’s library.
Astral Meiosis 1U
InstantU
Any number of target creatures don´t untap during their controller´s next untap step. Tap the untapped creatures that were target.
For each Astral Meiosis’ target, Its controller creates a 2/2 colorless Elemental creature token.
Land Silence 1U
Enchantment – Aura U
Enchant Land
Enchanted has tiredness.
Tenderizer 1U
Creature - Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: All creatures get -2/-0 until at end of turn.
2/4
Reflecting Sentinel 1U
Creature – Elemental Soldier U
Hexproof
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Whenever you cast a creature spell, untap target creature.
4/2
Kaleidoscopic Spiral 2U
Enchantment U
Sacrifice Kaleidoscopic Spiral: Copy target instant or sorcery spell you control. Choose new targets for the copies.
Hypnotic Stonefolk 2U
Creature - Elemental Wizard U
When Hypnotic Stonefolk enters the battlefield, tap it with another target creature. Hypnotic Stonefolk and that creature don't untap during its controller's next untap steep.
4/4
Static Time 2U
Sorcery U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Choose one –
• Opponent creatures don´t untap during their controller´s next untap steep.
• Opponent lands don´t untap during their controller´s next untap steep..
Mercury Vortex 2UU
Instant U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Put target creature on top of its owner´s library.
Diamond’s Reflections 4U
Sorcery U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Create a token that’s copy of target creature.
Magnetizer 3UU
Creature – Elemental U
Flying
Whenever Magnetizer attacks, create a 1/1 colorless Elemental creature token with flying onto the battlefield.
4/4
Somnambulism 5U
Enchantment - Aura U
Somnambulism costs 2 less to cast if it targets a tapped creature.
Enchant creature
You control enchanted creature.
Sorcery R
Draw three cards, then discard three cards.
Distorter Mentalist U
Creature – Elemental Wizard R
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: Return target spell to its owner’s hand. Cards with the same name as that spell can´t be casted for the rest of the turn.
2/3
Mana Pull Out XU
Instant R
When you cast Mana Pull Out , counter target spell unless its controller pays X.
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Add U or R at the beginning of your next main phase.
Spring’s Watercourse 2U
Creature – Elemental R
Flying
Spring’s Watercourse’s power and toughness are each equal to the number of Islands you control.
*/*
Spellcatcher 1UU
Creature – Elemental Wizard R
Flash
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
As Spellcatcher enters the battlefield, exile target spell an opponent controls until Spellcatcher leaves the battlefield.
2/2
Palladium Storm 2UU
Creature - Elemental R
Vigilance, flying
All creatures have tiredness (Whenever a creature becomes tapped, it doesn’t untap during your next untap steep.)
3/4
Arbiter of Dreams 4UU
Creature - Elemental Illusion R
U: Untap target creature.
U: Target creature gains hexproof until at end of turn.
6/6
Creature – Elemental M
Flying
As you cast Nounon’s Orb or at the beginning of your upkeep, return an instant or sorcery card from your graveyard to your hand.
7/7
Nounon, Orbs Conclave 3UUUU
Planeswalker – Nounon M
+3: Untap all permanents you control.
-4: Gain an extra turn after this one
-7: Put target permanent on top of its owner’s library. Repeat this process 6 times.
5
Instant C
Destroy target creature you control and target creature you don't control.
Dark Gospel B
Enchantment - Aura C
Enachant creature
Enchanted creature gets +2/+0.
If enchanted creature has nimbus cost, that cost increases by [mana]2[/mana to activate].
Fungal Parasite B
Sorcery C
As Fungal Parasite enters the battlefield, you may sacrifice it. If you do, target player loses 2 life and you gain 2.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
0/3
Cremator Missionary B
Creature - Human Cleric C
Nimbus-Exile a card from your graveyard. (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
0/1
Lavtat Minion 1B
Creature – Cleric Assasin C
Deathtouch
Nimbus 2 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
1/1
Superior Spore 1B
Creature - Fungus C
Flying, lifelink
B: Superior Spore gets +1/-1 until at end of turn.
1/2
Lavtat Assasin 1B
Creature – Human Assasin C
Nimbus-Pay two life (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
2/1
Cerebral Mycosis BB
Enchantment C
When an opponent draws a card, you may sacrifice Cerebral Mycosis. If you do, that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Anchorite Seer 2B
Creature - Cleric C
Flying
As Anchorite Seer enters the battlefield, you may pay 1 life. If you do, draw a card
2/1
Spores Carrier 1BB
Creature – Fungus C
Whenever Spores Carrier blocks, target creature gets -1/-1 until at end of turn.
0/4
Voracious Fungus 1BB
Creature - Fungus C
Sacrifice a creature: Voracious Fungus gets +2/+2 until at end of turn.
Necrogenesis 2 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/2
Inquisitor Zealot 1BB
Creature – Cleric Rogue C
Nimbus—Discard a card (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
4/1
Ambush Lancer 3B
Creature – Cleric Soldier C
Flash
Nimbus 2 (This creature is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
3/1
Spores Infection 2BB
Instant C
Spores Infection deals 3 damage to any target and you gain 3 life.
Inquisitor's Torture 3BB
Sorcery C
Destroy target creature.
When Inquisitor's Torture is put into a graveyard from anywhere, put it on top of your library.
Sorcery U
Name a nonland card. Target player reveals his or her hand and discards a card with that name.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Pain Cultist B
Creature – Human Cleric U
Whenever Pain Cultist attacks, each opponent loses 1 life and you gain 1 life.
Nimbus 1 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
1/1
Mycoid Thrull B
Creature - Fungus U
Flying
When Mycoid Thrull enters the battlefield, discard a card from your hand.
Necrogenesis 1 (Exile a creature card from your graveyard: Return this card from your graveyard to your hand.)
2/1
Infected Awakening XB
Sorcery U
Necrogenesis 2 (Exile two creature card from your graveyard: Return this card from your graveyard to your hand.)
Return a creature card from converted mana cost X or less from a graveyard to the battlefield under your control.
Brain Strike 1B
Sorcery U
Each player puts the top three cards from his or her library into his or her graveyard.
Necrogenesis 1 (Exile a creature card from your graveyard: Return this card from your graveyard to your hand.)
Unwary's Fall 1B
Instant U
Target player sacrifices a tapped creature.
Head-Spore Fungus 1B
Creature - Fungus U
Sacrifice Head-Spore Fungus: Target creature gets -2/-2 until at end of turn.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/1
Anchorite Champion BB
Creature - Human Cleric Knight U
Nimbus 1 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
If it's your turn, Anchorite Champion's nimbus cost costs 1 more to pay.
3/1
Berserk Toxins 2B
Enchantment – Aura U
Enchanted creature has flying and lifelink.
Necrogenesis 1 (Exile a creature card from your graveyard: Return this card from your graveyard to your hand.)
Coercion 1BB
Sorcery U
Choose two permanents target player controls. That player sacrifices one of those permanents.
Apothecary of Poisons 1BB
Creature – Human Assassin U
Pay two life: Target creature gains dethtouch until at end of turn.
2/4
Meditative Legion 2BB
Sorcery U
Create five 1/1 black Cleric creature tokens onto the battlefield tapped.
Lazy Demon 2BB
Creature – Demon U
Flying
Lazy Demon gets -1/-1 for each tapped creature your opponents control.
5/3
Creature – Human Cleric Soldier R
Stigmatic Crusader can´t block.
Nimbus 2 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
2/1
Fungal Hulk B
Creature - Fungus R
As you cast Fungal Hulk, put the top three cards from your library into your graveyard. For each creature card put into your graveyard this way, Fungal Hulk enters the battlefield with two +1/+1 counters on it.
-1/-0
Mossar’s Inquisition 1B
Sorcery R
Search target player´s library for four cards of converted mana cost 3 or less and exile them.
Suffering Soul 1B
Creature – Spirit R
At the beginning of your end steep, destroy target creature you control unless you pay 2.
Nimbus 2 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
4/3
Mold Mass 2B
Creature – Fungus Horror R
Lifelink
Mold Mass’ power and toughness are each equal to the number of Swamps you control.
*/*
Mental Sabotage 2BB
Sorcery R
Target player discards three cards.
Lord of Burial 4BB
Creature - Demon R
Flying
As Lord of Burial enters the battlefield, destroy all creatures.
Nimbus 2 (This is indestructible except the turns it's payed its nimbus cost, only opponents can pay it.)
5/5
Legendary Planeswaker – Mossar M
+1: Search target player’s library two cards and exile them. That player shuffles their library.
-X: Target player reveals X cards from their hand. Choose one of them. That player discards the chosen card.
-6: Play all cards exiled with Mossar.
3
Plague Augur 4BB
Creature – Fungus Horror M
Discard a creature card from your hand: Search your library for a noncreature card, reveal it, and put it into your hand. Then shuffle your library.
Necrogenesis 5 (Exile five creature cards from your graveyard: Return this card from your graveyard to your hand.)
6/6
15 C
Sorcery C
Experimental 2 (Roll a die twice. For each pair, copy this spell. You may choose new targets for the copies.)
Crossing Rays deals 1 damage to any target.
Wild Electricity R
Enchantment C
Sacrifice Wild Electricity: Add R to your mana pool. If it’s your turn, sparkling 2. (Create two 1/1 elemental creature token with. Sacrifice them at the beginning of the next end steep.)
Charge Seeker R
Creature – Elemental Wizard C
First strike, trample
Whenever another red creature enters the battlefield under your control, Charge Seeker gets +1/+0 until end of turn.
0/1
Ireful Awakening 1R
Sorcery C
Gain control of target untapped creature until end of turn. Untap that creature. It gains haste until end of turn.
Loaded Air 1R
Enchantment C
Sacrifice Loaded Air: Sparkling 1, then creatures you control get +1/+0 until at end of turn. (Create a 1/1 elemental creature token with haste. Sacrifice it at the beginning of the next end steep.)
Jumping-Fist Fiend 1R
Creature - Elemental C
When Jumping-Fist Fiend deals combat damage to a creature, it deals that much damage to its controller.
2/2
Use of Fire 2R
Instant C
Add RRRR to your mana pool. Then you may pay X. Use of the Fire deals X damage to target creature.
Anger Channeler 2R
Creature – Elemental Wizard C
T: Anger Channeler deals X damage to any target, where X is the number of creatures you control that died this turn.
0/1
Lightning Fists 1RR
Enchantment - Aura C
Enchant creature
Whenever enchanted creature attacks, Lightning Fists deals 2 damage to up to one target tapped creature.
Lightning Wall 1RR
Creature – Elemental C
Whenever Lightning Wall blocks, target tapped land an opponent controls doesn’t untap during its controller´s next untap steep.
0/4
Rapid Electromancer 1RR
Creature – Elemental C
Menace
1: Rapid Electromancer gets +1/+0 until at end of turn.
2/2
Reins of fury 3R
Sorcery C
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Gain control of target creature. Untap that creature. It gains haste until at end of turn.
Unstoppable Attack 3R
Sorcery C
Opponent creatures can't block this turn. Sparkling 3. (Create three 1/1 Elemental creature tokens with haste. Sacrifice them at the beginning of the next end steep.)
Polarized Electromancer 2RR
Creature - Elemental Wizard C
As Polarized Electromancer enters the battlefield, you may exile an instant or sorcery spell from your graveyard. If you do, Polarized Electromancer deals 3 damage to target creature or player.
3/1
Thunderous Elemental 4R
Creature – Elemental C
When Thunderous Elemental enters the battlefield, you may sacrifice it. If you do, it deals 5 damage to each opponent.
4/4
Enchantment U
When a creature enters the battlefield, you may sacrifice Spark Conscription. If you do, that creature gains haste and trample. Its controller sacrifices it at the beginning of the next end steep.
Ray Cry R
Sorcery U
Draw two cards, then discard two cards.
Sparkling 2 (Create two 1/1 elemental creature tokens with haste. Sacrifice them at the beginning of the next end steep.)
As Fast as Lightning 1R
Enchantment U
Sparkling 2 (Put two 1/1 elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of the next end steep.)
Whenever a creature you control attacks, you may choose if it gains menace. If you do, sacrifice that creature at end of combat.
Psychologist of Cowardice 1R
Creature - Human Wizard U
T: Target creature can't block this turn.
2/1
Bluff 1R
Sorcery U
As an additional cost to cast Bluff, pay 2 life.
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Each opponent sacrifices a permanent.
Skilled Electromancer RR
Creature - Elemental Wizard U
When Skilled Electromancer enters the battlefield, sparkling 3. (Put three 1/1 Elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of the next end steep.)
2/2
Experimental Danger 2R
Sorcery U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Any player may have Experimental Danger deals 3 damage to them. If no one does, you draw two cards.
Electrified Field 1RR
Sorcery U
Electrified Field deals 2 damage to each creature, then sparkling 3. (Put three 1/1 Elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of the next end steep.)
Ray Attributes 3R
Instant U
Target creature gets +2/+0 and gains haste until at end of turn.
Target creature gets +2/+0 and gains first strike until at end of turn.
Target creature gets +2/+0 and gains trample until at end of turn.
Tenacious Elemental 2RR
Creature Elemental U
When Tenacious Elemental attacks, it gains flying or double strike until at end of turn.
3/3
Marah’s Electrode 3RR
Creature – Elemental U
Trample
1: Sparkling 1. Activate this ability only during your turn. (Put a 1/1 Elemental creature token with haste onto the battlefield. Sacrifice tit at the beginning of the next end steep.)
6/4
Creature - Elemental Wizard R
Haste
When Novice Electromancer enters the battlefield, sparkling 2. (Create two 1/1 Elemental creature tokens with haste onto the battlefield. Sacrifice them at the beginning of the next end steep.)
1/1
Ray Confluence 1R
Creature – Elemental Wizard R
Haste
T: Sparkling 2. Activate this ability only during your turn. (Create two 1/1 elemental creature tokens with haste. Sacrifice them at the beginning of the next end steep.)
0/4
Magnetite Inhabitant 2R
Creature – Elemental R
Haste
Magnetite Inhabitant’s power and toughness are each equal to the number of Mountains you control.
*/*
Raynet 1RR
Sorcery R
Sparkling 6. (Create six 1/1 elemental creature tokens with haste. Sacrifice them at the beginning of the next end steep.)
Raytail Phoenix 2RR
Creature - Phoenix R
Flying
When Raytail Phoenix dies, exile it. Until at end of turn, you may pay 2R if you do, put it onto the battlefield.
4/4
Directed Anger 2RR
Sorcery R
Destroy target nonenchantment permanent.
Marah’s Scion 4RR
Creature – Elemental R
At the beginning of each opponent’s upkeep, that player sacrifices a permanent.
6/6
Instant M
Experimental 1 – Roll a die. For each pair, copy this spell.
Create a 5/5 colorless elemental creature token.
Marah, Ray Archwitch 2RR
Planeswalker - Marah M
+1: An opponent chooses a target that is not you or a permanent you control. Marah deals 2 damage to that target.
-X: Marah deals X damage divided as you choose among any number of targets.
-X: Marah deals X damage to each creature.
4
Instant C
Target creature you control fights target creature you don’t control.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Commune with the Meeks G
Sorcery C
Reveal the top five cards of your library. You may put a card with converted mana cost 2 or less from among them into your hand. Put the rest onto the bottom of your library.
Fertile Mycoid G
Creature - Fungus C
T, Sacrifice Fertile Mycoid: Draw a card, and then add one mana of any color to your mana pool.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
1/1
Spores Spreader 1G
Creature - Fungus C
As Spores Spreader enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1/1
Emerald Amalgamate 1G
Creature - Elemental Warrior C
Hexproof
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its abilities.)
1/1
Fetid Fertilid 1G
Creature – Fungus C
When Fetid Fertilid dies, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
2/2
Mystic Warrior GG
Creature – Elemental Warrior Druid C
T: Add G to your mana pool.
3/1
Spikes Shot 2G
Instant C
Destroy target artifact, enchantment or creature with flying.
Developer Collapse 2G
Sorcery C
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
You may play two additional lands this turn.
Moldstone Warrior 2G
Creature – Elemental Warrior C
Flash
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Deathtouch
1/1
Gems Wall 1GG
Creature – Elemental Wall C
Whenever Gems Wall blocks, gain 2 life.
0/4
Rambling Amalgam 3G
Instant C
Target creature gets +5/+5 and gains trample until at end of turn.
Untap target creature.
Infest Land 2GG
Sorcery C
Put target land on top of its owner’s library.
Necrogenesis 3 (Exile three creature card from your graveyard: Return this card from your graveyard to your hand.)
Delayer of Rot 3GG
Creature – Elemental C
As Delayer of Rot enters the battlefield, target player shuffles two cards from their graveyard into their library, then you draw a card.
4/4
Primal Chant 3GG
Sorcery C
Target player gains 13 life.
Instant U
Put target artifact or enchantment on top of its owner’s library.
Transmute Might G
Enchantment U
Remove a +1/+1 counter from a creature you control: Target creature gets +2/+2 and gains trample until at end of turn.
Sacrifice Transmute Might: Draw a card.
Emerald Bully G
Creature – Elemental Warrior U
When you cast Emerald Bully, an opponent gains 2 life unless you control a Plains.
Emerald Bully has double strike if you control a Plains.
Unburden 1 (You may do this enters the battlefield a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
1/2
Spores Cloud 1G
Instant U
Prevent all damage that would be dealt this turn.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Invulnerability of Enraged 1G
Enchantment – Aura U
Enchant creature
Enchanted creature gets +3/+0.
Sacrifice Invulnerability of Enraged: Enchanted creature gets +3/+0 and gains indestructible until at end of turn.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Fungal Shield 1G
Creature Fungus U
Fungal Shield enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Fungal Shield: Put a +1/+1 counter on another target creature.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
0/0
Emerald Ace GG
Creature - Elemental Berserk U
Haste
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: Other creatures you control gain indestructible until at end of turn.
4/2
Mystic Elder 1GG
Creature – Elemental Druid U
Unburden 3 (You may do this enters the battlefield with three +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
T: Add GG to your mana pool.
0/1
Fetid Mycoid 2G
Creature – Fungus Beast U
As Fertid Mycoid enters the battlefield, gain 4 life.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
4/1
Explorer's Guide 3G
Instant U
Draw two cards.
You may pay G to cast Explorer's Guide. If you do target opponent searches his or her library for a basic land card and put it onto the battlefield tapped.
Mature Fungus 3G
Creature – Fungus U
When Mature Fungus dies, create three 1/1 saproling creature tokens.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
3/3
Terra Warden 2GG
Creature - Elemental Shaman U
As Terra Warden enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its abilities.)
1/3
Emerald Colossus 2GG
Creature - Elemental U
All creatures able to block Emerald Colossus do so.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.).
5/5
Legendary Creature - Elemental Shaman R
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its abilities.)
When Ausib deals combat damage to a player, put two +1/+1 counters on it.
1/1
Abundance Season 2G
Enchantment R
Lands you control have tiredness.
Whenever you tap a land for mana, add an additional mana of any type that land produced.
Dungrove Elder 2G
Creature – Fungus R
Hexproof
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
*/*
Fungal Protector 1GG
Creature – Fungus R
If you casted another creature spell this turn, Fungal Protector cost 2 less to cast
Trample
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
3/3
Obsidian Duelist 2G
Creature – Elemental Warrior R
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: Obsidian Duelist fights with another target creature.
W: Obsidian duelist gains lifelink until at end of turn.
4/4
Uniquegrove Guardian 2GG
Creature – Elemental Warrior R
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
At the beginning of your upkeep, create a 2/2 colorless Elemental creature token onto the battlefield.
3/3
Reflecting Hulk 3GG
Creature – Elemental R
Vigilance
Reflecting Hulk can be blocked only by one creature.
Whenever Reflecting Hulk attacks or blocks, up to one target creature becomes 5/5 until at end of turn.
5/6
Creature – Elemental M
Trample
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Damage dealt by Heavy Elemental to players o planeswakers also causes you to search your library for a creature card with that much converted mana cost or fewer and put it onto the battlefield.
7/6
Fertid Colossus 4GG
Creature - Fungus M
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
As enters the battlefield, exile any number of cards from your graveyard. For each three cards exiled this way, gain 3 life and draw a card.
6/6
Artifact - Equipment C
As Whip of Links enters the battlefield, search your library for up to three cards named Whip of Links reveal them and put them into your hand, then shuffle your library.
Equipped creature gets +1/+0.
Equip 1
Observation Device 1
Artifact C
Sacrifice Observation Device: The next time you roll an odd die, it counts as pair.
Exile Observation Device from your graveyard: Draw a card. Activate this ability only if you rolled a die this turn.
Growing Stone 2
Artifact C
T: Tap target creature.
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
Emerald Clock 3
Artifact C
When Sapphire Clock enters the battlefield, if G was spent to cast it, create a 2/2 colorless elemental creature token.
T: Add G.
Marble Clock
Artifact C
When Marble Clock enters the battlefield, if W was spent to cast it, gain four life.
T: Add W.
Volcanic Clock
Artifact C
When Volcanic Clock enters the battlefield, if R was spent to cast it, draw two cards, then discard two cards.
T: Add R.
Palladium Clock 3
Artifact C
When Palladium Clock enters the battlefield, if U was spent to cast it, untap target creature or land.
T: Add U.
Blood Clock 3
Artifact C
When Volcanic Clock enters the battlefield, if B was spent to cast it, each opponent loses 2 life and you gain 2 life.
T: Add B.
Artifact R
Golden Tongue enters the battlefield tapped.
T: Add U or R. Spent this mana only to cast instant or sorcery spells.
Ancient Mox 2
Artifact R
Tiredness (Whenever this becomes tapped, it doesn’t untap during you next untap steep.)
T: Add 2.
Radiant Stone XX
Enchantment R
Each +1/+1 counter you remove from any number of creatures you control reduces Radiant Stone’s cost by 1.
Creatures with unburden you control get +X/+X.
Memory Cauldron 3
Artifact R
Creatures you control have haste and vigilance.
Artifact M
T: Create a 5/5 colorless Elemental creature token.
At the beginning of your end step, return target creature to its owner´s hand.
3 U
1 R
1 M
Magnetized Duo WU
Sorcery C
Put two 1/1 colorless Elemental creature tokens with flying onto the battlefield.
Absorb Ego WU
Instant C
Counter target creature spell. You gain 2 life.
Reinvigorating Break 3WU
Enchantment – Aura C
If Reinvigorating Break targets a tapped creature, it costs 1U less to cast.
Enchant creature
Enchanted creature gets +4/+4.
Stiff Watcher WU
Creature - Elemental Soldier U
When Stiff Watcher enters the battlefield, untap all creatures you control.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
3/3
Cold Fusion WU
Instant U
Return target nonland permanent to its owner´s hand. That permanent´s owner cant cast cards with that permanent´s until your next turn.
Know the Enemy 1WU
Sorcery U
Draw a card for each tapped creature you control.
Mist Paladin 1WU
Creature – Elemental Knight R
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Discard a card from your hand: Exile Mist Paladin. Then return it to the battlefield under your control.
2/1
Awakening Rites WU
Enchantment M
0: Untap target creature. Activate this ability only once each turn.
3 U
1 R
Wind Walker WG
Creature – Elemental Rogue C
Flying
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
2/1
Amalgams Smith 1WG
Creature – Elemental Soldier C
Unburden 2 (You may do this enters the battlefield with two +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Hexproof
X: Put X +1/+1 counters on Amalgams Smith.
1/2
Shining Paladin 1WG
Creature – Elemental Knight C
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Lifelink, trample
4/1
Invigorate Battalion WG
Sorcery U
Creatures you control get +1/+1 and gain lifelink until at end of turn.
Dormant Druid 2WG
Creature – Elemental Druid U
Indestructible
You may pay 1 less to cast Dormant Druid and each other creature spell. If you do, that creature enters the battlefield tapped.
2/1
Knight Elite 2WG
Creature – Elemental Knight U
Haste, vigilance
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
3/4
Inspiring Vanguard WG
Creature - Elemental Soldier R
Unburden 2 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Haste
When Inspiring Vanguard attacks, put a +1/+1 counter on it and on each other creature with unburden you control.
1/1
3 U
1 R
1 M
Vigil Nightmares WB
Sorcery C
Tap up to two target creatures.
Target opponent discards a card.
Favorable Position 1WB
Sorcery C
Choose one –
• Creatures you control +2/+2 until at end of turn.
• All creatures get -2/-2 until at end of turn.
Meditative Levitator 1WB
Creature – Human Cleric Soldier C
2: Meditative Cleric gains flying until at end of turn.
4/2
Skilled Templar WB
Creature – Human Knight Cleric U
Lifelink
Nimbus 2 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
2/1
Crusader General WB
Creature – Human Soldier Cleric U
Nimbus 2 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
Each other creature with nimbus you control gets +1/+1 and its nimbus cost 1 more.
1/1
Inherited-Blade Templar 2WB
Creature – Human Knight Cleric U
Whenever a creature dealt damage by Inherited-Blade Templar this turn dies, put a +1/+1 counter on Inherited-BladeTemplar.
Nimbus 3 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
4/1
Eradicate Battalion 1WB
Sorcery R
Destroy all creatures you control.
Choose one –
• Destroy all tapped creatures your opponents control.
• Destroy all untapped creatures your opponents control.
Estur, the Balancer 1WB
Planeswalker - Estur M
+1: Create a 1/1 white cleric creature token if you're the player who controls least creatures.
-1: An opponent sacrifices a creature if you’re the player who control least creatures.
-6: If you have fewer cards in graveyard than a player, you may exile up to seven cards from a graveyard. You may cast those cards without paying its casting cost.
4
3 U
1 R
1 M
Unreasonable Argument UR
Instant C
Counter target spell unless its controller sacrifices a permanent.
Painful Blow 1UR
Sorcery C
Target opponent reveals their hand, then name a card. That player sacrifices a land with the same name.
Illusionist Adept 2UR
Creature - Human Mage C
When Illusionist Adept dies, create a 5/5 blue Illusion creature token.
2/3
Wizard of Refocus UR
Creature - Human Wizard U
The first die you roll odd each turn, counts as pair.
0/4
Electric Confluence 1UR
Instant U
Electric Confluence deals 3 damage divided as you choose among one, two, or three targets. Counter up to one target spell unless its controller pays 1 for each life lost in this way.
Remember Charm 1UR
Sorcery U
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Return target instant or sorcery card from your graveyard to your hand.
Theoretical Construction 2UR
Instant R
Experimental 1 (Roll a die. For each pair, copy this spell. You may choose new targets for the copies.)
Search your library for an instant or sorcery card, reveal it and put it into your hand. Then shuffle your library.
Hypnosis Archmage 3UR
Creature - Human Wizard M
Opponent creatures get -1/-0.
Whenever an opponent casts an instant or sorcery spell with a single tragte, roll a die. For each pair, you may counter that effect or change the target.
4/4
3 U
1 R
1 M
Selfalchimist UG
Creature- Elemental Wizard C
T: Return Selfalchimist to its owner’s hand. Add two mana of any combination of colors to yur mana pool.
2/3
Land Healer 2UG
Creature - Elemental Druid C
Unburden 1 (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it loses its other all abilities.)
As Land Healer enters the battlefield, untap three lands.
3/3
Body Exchange UB
Instant U
Exchange the power of two target creatures until at end of turn. Do the same with their power.
Chameleon of Amethyst UG
Creature - Elemental U
When you cast Amethyst Chameleon, scry 3.
Unburden 1 (You may do this enters the battlefield with a +1/+1 counter on it. As long as this has +1/+1 counters, it loses all its other abilities.)
Play with the top of your library revealed. If it's creature card, Amethyst Chameleon gets +2/+2.
1/1
Stonefolk Mystic 1UG
Creature - Elemental Druid U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Whenever Stonefolk Mystic deals combat damage to a player, draw a card.
4/4
Time Artificer 3UG
Creature - Elemental Wizard U
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
When Time Artificer enters the battlefield, put target creature on top of its owner's library.
4/6
Rancored Reflex UG
Creature - Elemental Shapeshifter R
You may have Rancor Reflex enter the battlefield as a copy of any creature on the battlefield and it gains “this creature attacks this turn able.”
0/0
Armulun’s Pulse 2UG
Enchantment M
At the end of your combat phase, untap all permanents you control.
2 U
1 R
Medical Fungus BG
Creature - Fungus C
As Medical Fungus enters the battlefield, you may pay 2 life. If you do, destroy target artifact or enchantment.
2/3
Feed From Brains 1BG
Sorcery C
Target opponent discards two cards. You gain 3 life.
Virulent Strategy 2BG
Instant C
Creatures you control gain deathtouch.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Grave Scion BG
Creature - Fungus U
Grave Scion's power and toughness are each equal to the number of creature cards you own in exile and in graveyard.
Necrogenesis 3 (Exile three creature cards from your graveyard: Return this card from your graveyard to your hand.)
*/*
Predator's Call 1BG
Instant U
Search your library for a creature card. Reveal it and put it into your hand. You lose 2 life.
Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
Fungal Symbiont BG
Creature – Fungus R
Put the top card of your library into your graveyard: If that card was a creature, target creature gets +2/+2 until at end of turn. Acrtivate this ability only once each turn.
2/2
Land C
As Stalactites Moorland enters the battlefield, target opponent skips his or her next combat phase.
T: Add W.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Mirror Lake
Land C
As Mirror Lake enters the battlefield, an opponent can’t play land cards during his or her next turn.
T: Add U.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Amalgam Village
Land C
As Amalgam Village enters the battlefield, create a 2/2 colorless Elemental creature token.
T: Add 1.
Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
Crackspring
Land C
Crackspring enters the battlefield tapped.
As Crackspring enters the battlefield, target player loses 1 life.
T: Add U or R.
Vaulted Desert
Land C
Vaulted Desert enters the battlefield tapped.
As Vaulted Desert enters the battlefield, target player loses 1 life.
T: add W or B.
Mesa's Lake
Land C
Mesa's Lake enters the battlefield tapped.
As Mesa's Lake enters the battlefield, target player loses 1 life.
T: add W or U.
Fungus Jungle
Land C
Fungus Jungle enters the battlefield tapped.
As Fungus Jungle enters the battlefield, target player loses 1 life.
T: add B or G.
Land R
Crussaders Shrine enters the battlefield tapped unless a player hasn't 20 life.
T: Add W or B.
Misty Mesa
Land R
Misty Mesa enters the battlefield tapped unless a player hasn't 20 life.
T: Add W or U.
Magnetized Field
Land R
Magnetized Field enters the battlefield tapped unless a player hasn't 20 life.
T: Add U or R.
Rampant Cave
Land R
Rampant Cave enters the battlefield tapped unless a player hasn't 20 life.
T: Add B or G.
Burnt Grove
Land R
Burnt Grove enters the battlefield tapped unless a player hasn't 20 life.
T: add R or G.
Mycoid Grave
Land – Swamp Forest R
(T: Add B or G.)
Whenever you cast a white or blue spell, Mycoid Grave doesn´t untap during your next untap steep.
Crematory
Land – Plains Swamp R
(T: Add W or B.)
Whenever you cast a red or green spell, Crematory doesn´t untap during your next untap steep.
Marble Pond
Land – Plains Island R
(T: Add W or U.)
Whenever you cast a black or green spell, Marble Pond doesn´t untap during your next untap steep.
Steel Orchard
Land – Island Forest R
(T: Add G or U.)
Whenever you cast a black or red spell, Steel Orchard doesn´t untap during your next untap steep.
Wizards’ Hill
Land – Island Mountain R
(T: Add U or R.)
Whenever you cast a white or green spell, Wizards’ Hill doesn´t untap during your next untap steep.