So since I love casual magic so much I decided to make my own set, and basing it on my favorite story I've ever read. It's not the most original, but bear with me. I would like some hep balancing cards, and mechanics, but along with keeping it flavorful.
Project Horizons
Mechanics
Radiation
Radiation counters are -1/-1 counters on most creatures
Rad Absorb.
Creatures with Rad Absorb get +1/+1 counters instead of -1/-1 counters
Enfuriate
Creatures with Enfuriate get +x/+0 when blocked for each creature blocking it.
Enervate
When you enervate each player discard X cards and creatures with toughness less then the enervate are sacrificed
Ammunition
Permanents with ammunition get charge counters as the come into play equal to the ammunition value. Infected food supply2BR
Enchantment {U}
At the beginning of your upkeep, put a -1/-1 counter on each creature you control. Creatures you control have Enfuriate 2, haste, and attack each turn if able. Rife through the wastes, Any meat can condemn you to live life as a raider. Cannibilize2B
Instant {c}
Choose one-
-Exile target creature card in any graveyard: If you do put a +1/+1 counter on target creature you control
-Sacrifice a creature: If you do Target creature you control has Enfuriate 3 and trample until end of turn. IF-88 Ironpony7
Artifact-Equipment {R}
Ammunition 12
Equip-4
Equipped creature has "Tap, Remove any amount of charge counters from IF-88 Ironpony: If-88 Ironpony does X damage to target creature where X is the amount of charge counters removed from If-88 Ironpony. 4:Put 4 charge counters on If-88 Ironpony. Cloud enfused dragon2BR
Creature-Zombie Dragon {c}
Rad absorb
2/2 Maripony Crater
Legendary land {R}
Tap: Add 1 to your mana pool, put a radiation counter on each creature you control. 3BTap: Put a Radiation counter on each tapped creature Scream of Enervation1BR
Instant {U}
Enervate 2
No one's commented, so I'll guess I say some stuff.
Put spaces between everything, it makes it easier to read/understand.
Mechanics
Radiation - It's very similar to infect. The flavor is there, but renaming -1/-1 counters to be radiation is questionable at best. I'd leave it as -1/-1 counters.
Rad Absorb - Don't condense Radiation to "Rad". I'm not 10. Here's a big problem. Sets should not have -1/-1 and +1/+1 counters in the same set. It confuses new players (BTW, I think if a +1/+1 and -1/-1 counter are both placed on a creature, they both fall off.) Think of a more streamline way of showing this.
Infuriate? (spelling?)
Infuriate and Enervate are very similar names, consider renaming one? (Thesaurus?)
Infuriate - A solid design, but Bushido already exists.
Enervate - A very terrible mechanic to play against. The design is good in theory, but imagine playing against this, it would be awful. It does "solve" hexproof, but I didn't know that needed solving.
Ammunition - The best design of this set. Good job!
Why are all the cards red and black? Other colors?
Private Mod Note
():
Rollback Post to RevisionRollBack
This signature is hilarious. You're laughing right now i bet.
MY DECKS
Standard BBBMono Black DevotionBBB
Modern WUBEsper Token/SuperfriendsWUB
Commander (EDH) WBRKaalia of the VastWBR
Project Horizons
Mechanics
Radiation
Radiation counters are -1/-1 counters on most creatures
Rad Absorb.
Creatures with Rad Absorb get +1/+1 counters instead of -1/-1 counters
Enfuriate
Creatures with Enfuriate get +x/+0 when blocked for each creature blocking it.
Enervate
When you enervate each player discard X cards and creatures with toughness less then the enervate are sacrificed
Ammunition
Permanents with ammunition get charge counters as the come into play equal to the ammunition value.
Infected food supply2BR
Enchantment {U}
At the beginning of your upkeep, put a -1/-1 counter on each creature you control. Creatures you control have Enfuriate 2, haste, and attack each turn if able.
Rife through the wastes, Any meat can condemn you to live life as a raider.
Cannibilize 2B
Instant {c}
Choose one-
-Exile target creature card in any graveyard: If you do put a +1/+1 counter on target creature you control
-Sacrifice a creature: If you do Target creature you control has Enfuriate 3 and trample until end of turn.
IF-88 Ironpony7
Artifact-Equipment {R}
Ammunition 12
Equip-4
Equipped creature has "Tap, Remove any amount of charge counters from IF-88 Ironpony: If-88 Ironpony does X damage to target creature where X is the amount of charge counters removed from If-88 Ironpony.
4:Put 4 charge counters on If-88 Ironpony.
Cloud enfused dragon 2BR
Creature-Zombie Dragon {c}
Rad absorb
2/2
Maripony Crater
Legendary land {R}
Tap: Add 1 to your mana pool, put a radiation counter on each creature you control.
3BTap: Put a Radiation counter on each tapped creature
Scream of Enervation 1BR
Instant {U}
Enervate 2
Put spaces between everything, it makes it easier to read/understand.
Mechanics
Radiation - It's very similar to infect. The flavor is there, but renaming -1/-1 counters to be radiation is questionable at best. I'd leave it as -1/-1 counters.
Rad Absorb - Don't condense Radiation to "Rad". I'm not 10. Here's a big problem. Sets should not have -1/-1 and +1/+1 counters in the same set. It confuses new players (BTW, I think if a +1/+1 and -1/-1 counter are both placed on a creature, they both fall off.) Think of a more streamline way of showing this.
Infuriate? (spelling?)
Infuriate and Enervate are very similar names, consider renaming one? (Thesaurus?)
Infuriate - A solid design, but Bushido already exists.
Enervate - A very terrible mechanic to play against. The design is good in theory, but imagine playing against this, it would be awful. It does "solve" hexproof, but I didn't know that needed solving.
Ammunition - The best design of this set. Good job!
Why are all the cards red and black? Other colors?
MY DECKS
Standard
BBBMono Black DevotionBBB
Modern
WUBEsper Token/SuperfriendsWUB
Commander (EDH)
WBRKaalia of the VastWBR
Custom Set - Kolros, the Mana Distortion