Azorius Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains flying until end of turn. T: Add W or U to your mana pool.
Dimir Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature can't block or be blocked this turn. T: Add U or B to your mana pool.
Rakdos Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains menace until end of turn. T: Add B or R to your mana pool.
Gruul Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains trample until end of turn. T: Add R or G to your mana pool.
Selesnya Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains vigilance until end of turn. T: Add G or W to your mana pool.
Orzhov Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains lifelink until end of turn. T: Add W or B to your mana pool.
Golgari Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains deathtouch until end of turn. T: Add B or G to your mana pool.
Simic Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains hexproof until end of turn. T: Add G or U to your mana pool.
Izzet Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains prowess until end of turn. T: Add U or R to your mana pool.
Boros Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains first strike until end of turn. T: Add R or W to your mana pool.
COMMON
Card Name (Common) (2/W)(2/W)
Creature - Human
2/1
Whenever you cast a nonwhite spell, put a +1/+1 counter on Card Name.
Card Name (Common) (2/U)(2/U)
Creature - Vedalken
2/1
Whenever you cast a nonblue spell, put a +1/+1 counter on Card Name.
Card Name (Common) (2/B)(2/B)
Creature - Vampire
2/1
Whenever you cast a nonblack spell, put a +1/+1 counter on Card Name.
Card Name (Common) (2/R)(2/R)
Creature - Goblin
2/1
Whenever you cast a nonred spell, put a +1/+1 counter on Card Name.
Card Name (Common) (2/G)(2/G)
Creature - Elf
2/1
Whenever you cast a nongreen spell, put a +1/+1 counter on Card Name.
UNCOMMON
Card Name (Common) (2/W)(2/W)(2/W)
Creature - Human
2/5
Whenever you cast a nonwhite spell, put a +1/+1 counter on Card Name.
Card Name (Common) (2/U)(2/U)(2/U)
Creature - Vedalken
2/4
Whenever you cast a nonblue spell, put a +1/+1 counter on Card Name.
Card Name (Common) (2/B)(2/B)(2/B)
Creature - Vampire
3/2
Whenever you cast a nonblack spell, put a +1/+1 counter on Card Name.
Card Name (Common) (2/R)(2/R)(2/R)
Creature - Goblin
3/2
Whenever you cast a nonred spell, put a +1/+1 counter on Card Name.
Card Name (Common) (2/G)(2/G)(2/G)
Creature - Elf
3/3
Whenever you cast a nongreen spell, put a +1/+1 counter on Card Name.
Hack and Slash
Null and Void (Common) 3UB
Instant
Choose one -
Counter target noncreature spell.
Destroy target creature.
Fusion (If WUBRG was spent to cast this spell, choose both.)
Color Blind (CU14) U
Instant
As an additional cost to cast Color Blind, you may reveal any number of cards in your hand.
Counter target spell unless its controller pays 1 for each color among cards revealed this way.
Nuts and Bolts (Uncommon) 3RG
Instant
Choose one –
Two target creatures each get +3/+0 and gain trample until end of turn.
Deal 3 damage to two target creatures.
Fusion (If WUBRG was spent to cast this spell, choose both.)
Balance of the Guildpact (Rare) WUBRG
Sorcery
Each player chooses a permanent of each color he or she controls, then sacrifices the rest.
Right and Wrong (Uncommon) 3WB
Instant
Choose one –
Target player gains 5 life.
Target player loses 5 life.
Fusion (If WUBRG was spent to cast this spell, choose both.)
Public Disgrace (Common) B
Instant
Until end of turn, target creature gets -1/-1 for each of its colors.
Skeleton Crew (Uncommon) 4B
Sorcery
Put three 1/1 black Skeleton Pirate creature tokens onto the battlefield. They have "B: Regenerate this creature."
Prism Bars (CW14) (W/U)
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays 1 for each color among permanents you control.
Fight or Flight (Common) 3GU
Instant
Choose one -
Target creature you control fights another target creature.
Target creature you control gains flying until end of turn.
Fusion (If WUBRG was spent to cast this spell, choose both.)
Smoke Signals (Uncommon) 2R
Enchantment
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.
Martyr(You may sacrifice this creature at any time you could cast a sorcery.)
COMMONS
Unworthy Apprentice (Common1) 3W
Creature – Human Minion
2/3
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Unworthy Apprentice martyrs a creature, put two +1/+1 counters on target creature you control. Worthy at last. - Grand Pariah Sevren
Grim Apothecary (Common2) 2(W/B)
Creature – Human Cleric
3/1
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Grim Apothecary martyrs a creature, you gain 3 life.
Basilica Ghost (Common3) WB
Creature - Spirit
1/1
Flying
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Basilica Ghost martyrs a creature, put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Blind Orator (Common4) B
Creature – Human Advisor
1/2
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Blind Orator martyrs a creature, each opponent discards a card.
UNCOMMONS
Brutal Fanatic (Uncommon1) 2WW
Creature - Giant Berserker
3/3
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Brutal Fanatic martyrs a creature, Brutal Fanatic deals 3 damage to target tapped creature defending player controls.
Mortuary Thrull (Uncommon2) 3WB
Creature – Thrull
4/2
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Mortuary Thrull martyrs a creature, return another target creature card from your graveyard to your hand.
Unholy Disciple (Uncommon3) 2B
Creature - Vampire
3/3
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Unholy Disciple martyrs a creature, put two +1/+1 counters on Unholy Disciple.
Messenger Bats (Uncommon4) BB
Creature - Bat
1/2
Flying
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Messenger Bats martyrs a creature, you may draw a card. If you do, you lose 2 life.
RARES
Angelic Ascendant (Rare1) 1W
Creature – Human Cleric
2/3
Lifelink
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Angelic Ascendant martyrs a creature, put a 4/4 white Angel creature token with flying and vigilance onto the battlefield.
Angel of Vindication (Rare2) 5WB
Legendary Creature – Angel
5/4
Flying
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Angel of Vindication martyrs a creature, you may pay 1WB. If you do, destroy target permanent.
Demented Tutor (Rare3) 4B
Creature - Human Advisor
2/4
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Demented Tutor martyrs a creature, search your library for a card and put that card into your hand. Then shuffle your library.
Descendant of the Void (Mythic4) 3B
Creature – Horror
3/2
Deathtouch
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Descendant of the Void martyrs a creature, you may pay X. If you do, search target opponent's library for up to X nonland cards and exile them. Then that player shuffles his or her library.
Power Struggle (Common) B
Choose one -
Target creature gets +2/+0
Target creature gets -2/-0.
Discard a card: Copy Power Struggle. You may choose a new target for the copy. Any player may activate this ability but only if Power Struggle is on the stack.
Basilica Ghost
Moonlight Mortician
Ironically, she does her best work in the mourning.
Last Meal (Common) B
Instant
Target attacking creature gets +3/+3 and gains lifelink until end of turn. At the beginning of the next end step, sacrifice a creature.
Hung Jury (Uncommon3) B
Creature – Spirit
1/2 T: Target creature can't die this turn. When the Azorius want a death sentence, they send a notice of jury duty to the Orzhov.
Extortion Ring (Uncommon) (W/B)
Enchantment
Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.
Sadistic (Uncommon) (W/B)
Enchantment - Aura
Enchant creature 0: The next 1 damage that would be dealt to enchanted creature this turn is dealt to you or another target creature you control instead.
Extort (Uncommon) B
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card unless he or she pays life equal to its converted mana cost and has you gain life equal to its converted mana cost.
Disciple of the Void (Rare4) 1B
Creature – Vampire
2/1
Whenever another creature you control dies, put a +1/+1 counter on Disciple of the Void.
When Disciple of the Void dies, target opponent loses 1 life for each +1/+1 counter that was on it.
Execution of Justice (Uncommon) 1(W/B)
Instant
Choose one -
Exile target white creature.
Exile target black creature. The Orzhov's execution of justice is more execution than justice.
Alms Collector (Uncommon4) 3B
Creature – Zombie Cleric
1/1
Whenever another creature dies, you may put a +1/+1 counter on Alms Collector.
When Alms Collector dies, for each +1/+1 counter on it, put an artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mama pool."
Stay of Execution (Uncommon) 2W
Enchantment - Aura
Flash
Enchant creature
Enchanted creature can't be destroyed, exiled, or sacrificed.
False Medic (Uncommon) 2B
Creature — Human Cleric
5/2
You can't cast False Medic unless you've lost life this turn.
Repent (Uncommon) W
Instant
Remove target attacking creature from combat and tap it. (That creature neither deals nor receives combat damage this turn.)
CARDNAME (Uncommon) XW
Instant
Prevent the next X damage that would be dealt to you this turn. You gain X life.
Dead Giveaway (Uncommon) 3BB
Sorcery
Put target creature card in a graveyard onto the battlefield under target player's control. Anyone want a slightly used zombie?
Charmed Existence (Uncommon) W
Enchantment W, Sacrifice an enchantment: Prevent all damage a source of your choice would deal this turn.
Dead End (Uncommon) WB
Instant
Return target creature card from your graveyard to the battlefield. It blocks this turn if able. Sacrifice it at end of turn.
Combat Assist (Uncommon) W
Instant
As an additional cost to cast Combat Assist, tap an untapped creature you control.
Another target attacking or blocking creature gets +X/+Y, where X is the tapped creature’s power and Y is its toughness.
From the Grave (Rare) X2WB
Sorcery
Choose one -
Return target legendary creature card from your graveyard to the battlefield with X additional +1/+1 counters on it.
Return target planeswalker card from your graveyard to the battlefield with X additional loyalty counters on it.
Downward Spiral (Rare) 1BB
Enchantment
When Downward Spiral enters the battlefield, target player discards a card.
Whenever an opponent would discard a card, if that player has no cards in his or her hand, that player sacrifices a permanent instead.
Devoid (Rare) 3BB
Enchantment - Aura
Enchanted player's maximum hand size is zero.
Thanatopsis (Rare) XB
Instant
Your life total becomes X. Draw X cards.
Tribulation (Rare) 2WB
Sorcery
Each player sacrifices all creatures he or she controls.
Soul Invocation (Rare) XXWB
Instant
Creatures you control get +X/+X and creatures you don't control get -X/-X until the end of the turn.
Obzedat's Pactmage (Mythic) 3WB
Creature - Spirit Wizard
1/7 2WW: Creatures you control get +1/+2 until end of turn. 2BB: Creatures you control get +2/+1 until end of turn. 2WB: Destroy each creature with the least power and each creature with the least toughness among creatures.
Ascension (Mythic) 6WW
Sorcery
Target player’s life total becomes 20.
CARDNAME (Mythic) 5BB
Sorcery
Put target creature card from a graveyard onto the battlefield under your control, then destroy all other creatures.
Swarm(B/G)((B/G), Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
COMMON 4
Dreg Roach (Common1) 3B
Creature - Insect
5/1
Swarm B(B, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Golgari Swarm-Warden (Common2) 1BG
Creature - Elf Shaman
3/2
Deathtouch
Swarm 4BG(4BG, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Undercity Ooze (Common3) 4(B/G)
Creature - Ooze
2/6
Swarm 2BBGG(2BBGG, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Honey Badger (Common4) 2G
Creature - Badger
2/3
Swarm 4G(4G, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
UNCOMMON 4
Creeping Death (Uncommon1) 3BB
Creature - Insect Horror
4/5
Trample
Swarm - Pay 5 life (Pay 5 life, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card’s toughness onto the battlefield. Swarm only as a sorcery.)
Infested Corpse (Uncommon2) 1B
Creature - Zombie
2/2
Swarm 1B(1B, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Golgari Swarm-Tender (Uncommon3) 1BG
Creature - Insect Warrior
3/3
Vigilance
Swarm 3BG(3BG, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Creeping Willow (Uncommon4) 2G
Creature - Plant
4/2
Swarm 2G(2G, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
RARE
Plague Spreader (Rare1) 2BB
Creature - Zombie Druid
1/4
Whenever Plague Spreader deals combat damage to a player, put a 1/1 black and green Insect creature token onto the battlefield.
Deathtouch
Swarm 2BB(2BB, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Swarm-Lord Uthrax (Mythic2) BG
Legendary Creature - Troll Shaman
2/2
Swarm-Lord Uthrax gets +1/+1 for each 1/1 creature you control.
As long as Swarm-Lord Uthrax is in your graveyard, each creature card in your graveyard has swarm. The swarm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of 1/1 black and green Insect creature tokens equal to that card's toughness onto the battlefield. Swarm only as a sorcery.)
Dread Goliath (Rare3) 8G
Creature - Elemental
8/8
Each creature you sacrifice while casting Dread Goliath pays for 1.
Trample
Swarm 3G(3G, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Verminoth (Rare4) 3GG
Creature - Beast
5/5
Swarm 3GG(3GG, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Leech Strength (Common) BG
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Voodoo Chant (Common) BG
Instant
Regenerate each creature you control.
Basilica Ghost (Common) 2B
Creature – Spirit
3/1
When Basilica Ghost dies, target creature an opponent controls gets -3/-1 until end of turn.
Putrevore (Uncommon) 2BG
Creature - Lhurgoyf
*/*
Putrevore's power and toughness are each equal to the number of creature cards in all graveyards.
Mycopod Baloth (Uncommon) 3G
Creature - Beast Fungus
0/0
Mycopod Baloth enters the battlefield with three +1/+1 counters on it. When it dies, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter that was on it.
Slum Dog (Uncommon) 3B
Creature - Hound
3/3
When Slum Dog enters the battlefield, each player sacrifices a creature with toughness less than Slum Dog's power.
Hypnotic Tutor (Uncommon) 2BB
Sorcery
Target player discards a card at random. Search your library for a card and put it into your hand. Then shuffle your library.
Necrogenic Scion (Uncommon) G
Creature - Elf Druid
1/1
If an effect would place one or more +1/+1 counters on Necrogenic Scion, it places twice as many on it instead.
Bugaboo (Rare) 1BG
Creature - Insect Spirit
3/1 (B/G): Regenerate Bugaboo. Whenever Bugaboo regenerates this way, each opponent sacrifices a creature.
Troll Remains (Rare) 4BG
Creature - Troll Skeleton
4/4
If Troll Remains would be destroyed, regenerate it. Killing a troll is difficult. Killing an undead one is nearly impossible.
Mycopod Hydra (Rare) 4G
Creature - Fungus Hydra
0/0
Mycopod Hydra enters the battlefield with four +1/+1 counters on it. When it dies, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter that was on it.
Plague of Rats (Rare) 4BB
Sorcery
Destroy all creatures. For each creature destroyed this way, its controller puts a 1/1 black Rat creature token onto the battlefield.
Sewers of Ravnica (Rare) 2B
Enchantment
Whenever a nonbasic land enters the battlefield, put a 1/1 black Rat creature token onto the battlefield.
Infection (Rare) 4BB
Enchantment – Aura
Enchant player
Damage is dealt to enchanted player in the form of poison counters.
Blackflame Master (Rare) 1(B/G)
Creature - Human Monk
2/2
Deathtouch
Instant and sorcery spells you control have deathtouch.
Undercity Hydra (Rare) XBG
Creature — Hydra
0/0
Undercity Hydra costs 1 less for each creature card in your graveyard.
Trample
Undercity Hydra enters the battlefield with X +1/+1 counters on it.
Svogthir's Pactmage (Mythic) 2BG
Creature - Insect Shaman
3/4 BB: Sacrifice a creature. If you do, you gain 2 life and draw a card. 1GG: Put two 0/1 black Worm creature tokens onto the battlefield. 3BG: Sacrifice two creatures. If you do, put two +1/+1 counters on each creature you control.
Sky Reaper (Mythic) 7G
Creature - Spider
1/10
Reach, Deathtouch
Other Spider creatures you control have reach and deathtouch. B: Exile target card from a graveyard. If it was a creature card, put a 1/2 green Spider creature token onto the battlefield.
Grave Circumstances (Mythic) 3BG
Enchantment
When Grave Circumstances enters the battlefield, put target creature card from a graveyard onto the battlefield under your control.
Players may cast creature cards from any graveyard.
Golgari Inquisition (Mythic) 3BG
Sorcery
Each player discards his or her hand, then returns all creature cards from his or her graveyard to his or her hand.
Mutate(G/U)(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
COMMONS
Plaxweaver (Common1) G
Creature - Spider
1/2
Mutate 2G(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Reach G, Remove a +1/+1 counter from a creature you control: Plaxweaver deals 1 damage to target creature with flying. Tap that creature.
Card Name (Common2) GU
Creature – Fungus
2/2
Mutate 3GU(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.) 2GU: Put a +1/+1 counter on Card Name.
Simic Biomancer (Common3) 1(G/U)
Creature - Salamander Wizard
2/1
Mutate 4(G/U)(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.) (G/U), Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on target creature.
Card Name (Common4) 4U
Creature - Drake
3/3
Mutate 6UU(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Flying
UNCOMMONS
Acidic Scrayl (Uncommon1) 1G
Creature – Lizard
1/1
Mutate 2G(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Deathtouch 3G, Remove a +1/+1 counter from a creature you control: Destroy target artifact.
Root Troll (Uncommon2) 1G
Creature - Plant Troll
2/1
Mutate 3G(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.) G, Remove a +1/+1 counter from a creature you control: Regenerate target creature.
Card Name (Uncommon3) 1GU
Creature – Plant
2/2
Mutate 3GU(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.) GU, T: Put a +1/+1 counter on target creature.
Card Name (Uncommon4) U
Creature - Jellyfish
1/2
Mutate 2U(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.) U, Remove a +1/+1 counter from a creature you control: Return target creature to its owner's hand.
RARES
Card Name (Rare1) G
Creature - Plant
1/1
Mutate 1G(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Haste G, T, Remove a +1/+1 counter from a creature you control: Double the amount of each type of mana in your mana pool.
Zegana, the Genesis Seed (Mythic2) GU
Legendary Creature - Merfolk Wizard
2/2
Mutate 2GU(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Spells your opponents control that target Zegana cost 1 more to cast for each +1/+1 counter on her. 4GU: Double the number of +1/+1 counters on each creature you control.
Oozelope (Rare3) 2GG
Creature - Antelope Ooze
3/3
Mutate 4GG(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Hexproof, Trample
Cytomancer (Rare4) 2U
Creature - Human Wizard
1/4
Mutate 4U(You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Flying U, Remove three +1/+1 counters from among creatures you control: Put a token that's a copy of target creature onto the battlefield.
GU, Remove a +1/+1 counter from a creature you control: Draw a card.
Numbing Salve (Common) U
Instant
Choose one -
Target creature gets +0/+3 until end of turn.
Target creature gets -3/-0 until end of turn.
Wasteland Redeemer (Common) G
Creature – Elf Druid
1/1 T: Add C to your mana pool. If a land entered the battlefield under your control this turn, add one mana of any color to your mana pool instead.
Viridian Elk (Common) GU
Creature – Elk
2/1
At the beginning of each other player’s upkeep, untap target land.
Card Name (Uncommon) GU
Instant
Target creature or land becomes a 4/4 green and blue Mutant creature until end of turn.
Terramorph (Uncommon) U
Instant
Destroy target land. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a land card. The player puts that card onto the battlefield tapped, then shuffles all other cards revealed this way into his or her library.
Duplation (Uncommon) GU
Instant
Double the number of counters on target permanent.
Viridian Ooze (Uncommon) GU
Creature - Ooze
2/2 2GU: Put a +1/+1 counter on target creature you control.
Card Name (Uncommon) 2GU
Creature - Salamander Druid
3/2
When Card Name enters the battlefield, scry 4, then reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.
Dissolution (Uncommon) 2GU
Instant
Choose one –
Counter target noncreature spell.
Destroy target noncreature permanent.
Octoshape (Uncommon) 3UU
Instant
Target creature becomes a blue Octopus with base power and toughness 8/8 until end of turn.
Gargantuize (Uncommon) 3GG
Instant
Target creature becomes 10/10 until end of turn.
Simic Laboratory (Uncommon) GU
Enchantment - Aura
Enchant land
Whenever mana produced by enchanted land is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Aerial Assault (Uncommon) 2U
Sorcery
Creatures you control gain flying until end of turn.
Spinneret (Uncommon) G
Enchantment – Aura
Enchant creature
Enchanted creature has reach and “T: Tap target creature with flying. That creature doesn't untap during its controller's next untap step.”
CARDNAME (Uncommon) 2GU
Creature -
4/4
Flying, trample
At the beginning of your upkeep, return a creature you control to your hand.
Simic Spellgrafter (Uncommon) 1UG
Creature - Elf Wizard
1/1
Whenever you cast a spell, Simic Spellgrafter gets +X/+X until the end of the turn, where X is that spell's converted mana cost.
Natural Aptitude (Uncommon) 2GU
Sorcery
Draw three cards.
Counter-Measures (Uncommon) 1U
Instant
Return target spell or nonland permanent to its owner’s hand.
Exponential Growth (Rare) 1UG
Enchantment
You have no maximum hand size.
If unused mana would empty from your mana pool, that mana becomes colorless instead.
Simic Mimic (Rare) 2(G/U)
Creature - Shapeshifter Ooze
0/0
You may have Simic Mimic enter the battlefield as a copy of any creature on the battlefield that has a +1/+1 counter on it. If you do, Simic Mimic enters the battlefield with that many +1/+1 counters on it.
Adventure1G
Sorcery (R)
Look at the cards in your library. You may play a permanent card from among them, then shuffle your library. (You still pay that card’s costs.)
Cytoplast (Rare) 2GGUU
Sorcery
Choose any combination of numbers greater than 0 that add up to 10. For each number chosen this way, put a green Ooze creature token with power and toughness each equal to the chosen number onto the battlefield.
Simic's Pactmage (Mythic) 1GU
Creature - Elf Wizard
1/5 1GG: Target creature has base power and toughness 5/5 until end of turn. 2UU: Target creature has base power and toughness 1/1 until end of turn. 5GU: Choose a number. Draw a card for each creature you control with power equal to that number.
Simic Mimic (Rare) 4GGUU
Creature - Elder Shapeshifter
7/7
When Simic Mimic enters the battlefield, choose a creature you control. Each other creature becomes a copy of that creature until end of turn.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
COMMONS
Recur (Common1) 2U
Instant
Return target nonland permanent to its owner’s hand.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Frantic Research (Common2) 4(U/R)
Instant
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Reconsider (Common3) 4UR
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Spark Gap (Common4) 3R
Instant
Spark Gap deals 2 damage to target creature and 2 damage to that creature’s controller.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
UNCOMMONS
Mizzium Mists (Uncommon1) 3U
Instant
Creatures your opponents control get -4/-0 until end of turn.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.) You mist me. - Ixil, Mizzium Mage
Impulsive Research (Uncommon2) XUR
Instant
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Draw a card.
Explosive Discovery (Uncommon3) 4R
Sorcery
Destroy target artifact or land.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Flame Craft (Uncommon4) 4RR
Instant
Flame Craft deals 4 damage divided as you choose among any number of target creatures and/or players.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
RARES
Repeat History (Rare1) 5UU
Sorcery
Take an extra turn after this one.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Instant Results (Rare2) 4U
Instant
Put a token onto the battlefield that’s a copy of target permanent.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Ongoing Experiment (Mythic3) 2UURR
Enchantment
Instant and sorcery spells you cast have research 4. (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Double Dragon (Rare4) 6RR
Instant
Put two 4/4 red Dragon creature tokens with flying and haste onto the battlefield. Exile them at the beginning of the next end step.
Research 4, research 4 (To research 4, reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Goblin Librarian (Common) UR
Creature – Goblin
1/3 T: Look at the top two cards of your library. Exile one of them.
Steam Propulsion (Common3) UR
Enchantment
Sacrifice Steam Propulsion: Target creature you control gains haste and flying until end of turn.
Bazaar Merchant (Common) 1UR
Creature – Human Rogue
2/3
When Bazaar Merchant enters the battlefield, target player draws two cards, then discards three cards.
Bottled Lightning (Common) 3R
Artifact
Sacrifice Bottled Lightning: Bottled Lightning deals 3 damage to target creature or player.
Bird Brain (Uncommon) 2U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Card Name (Uncommon) 2R
Creature - Goblin Wizard
0/4
Prowess
Whenever you cast a noncreature spell, Card Name deals damage equal to its power to target creature or player.
Card Name (Uncommon) XU
Instant
Choose one or both –
Counter target spell with converted mana cost X.
Counter target spell unless its controller pays X.
Shocking Revelation (Uncommon) UR
Instant
Shocking Revelation deals 2 damage to target creature or player. Draw a card.
Trigger Happy (Uncommon) 1R
Enchantment - Aura
Enchant permanent 3R: Trigger each triggered ability of enchanted permanent.
Snap, Crackle, Pop (Uncommon) R
Instant
Snap, Crackle, Pop deals 1 damage to three target creatures.
Prodigal Electromancer (Uncommon) 1UR
Creature - Human Wizard
1/1 T: Prodigal Electromancer deals 1 damage to target creature or player.
Electrocute (Uncommon) 2R
Instant
Electrocute deals 4 damage to target creature or player.
Split Lightning (Uncommon) XRR
Sorcery
Split Lightning deals X damage to target creature and X damage to that creature's controller.
Master of Wild Thoughts (Mythic) 1UR
Creature - Human Wizard
1/1
At the beginning of each player's upkeep, that player puts a 1/1 blue and red Weird creature token onto the battlefield. T: Tap all untapped Weird creatures. For each weird tapped this way, its controller draws a card and then discards a card.
Influence of the Firemind (Rare) 2UR
Enchantment - Aura
Enchant creature or planeswalker
You control enchanted permanent. Tibalt was sure that he was acting on his own volition.
Laboratory Explosion (Rare) XUR
Instant
Destroy all artifacts with converted mana cost X or less, Laboratory Explosion deals X damage to each creature, and each player draws X cards. SUCCESS!
Astral Forge (Rare) 1U
Enchantment
You may cast equipment cards as though they had flash.
Whenever an equipped creature you control deals combat damage to a player, draw a card,
Arcane Prodigy (Rare) U
Creature - Human Wizard
1/2 U, T: Exile target instant or sorcery spell you control as it resolves. U, T: You may cast an instant or sorcery card exiled with Arcane Prodigy.
Will of the Firemind (Rare) 2UR
Instant
Gain control of target spell. If that spell has targets, you may choose new targets for it. (Permanent spells you control enter the battlefield under your control.)
Out of Time (Rare) U
Instant
Cast Out of Time only during your turn.
End the turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Card Name (Rare) 2U
Enchantment - Aura
Enchant permanent 0: Target player gains control of CARDNAME and enchanted permanent. Activate this ability only as a sorcery.
Cumulative Error (Rare) 3U
Enchantment
At the beginning of each opponent's upkeep, put a charge counter on Cumulative Error, then that player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Cumulative Error.
Mindstorm (Rare) 3UR
Instant
Mindstorm deals X damage divided as you choose among any number of target creatures and/or players, where X is equal to the number of cards in your hand.
Storm Dragon (Rare) UR
Creature – Dragon
4/4
Flash
Flying
Haste
You can't cast Storm Dragon unless two or more instant and/or sorcery spells were cast this turn.
The Tempest Twins (Rare) 1UR
Legendary Creature - Human Wizard
1/4
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a red spell, you may play a card exiled by The Tempest Twins until end of turn.
Polymorphic Wave (Rare) 5U
Sorcery
Each player exiles all creatures he or she controls, then reveals cards from the top of his or her library until he or she reveals that many creature cards.
Each players puts all creature cards revealed this way onto the battlefield, then shuffles the rest of the revealed cards into his or her library.
Hostile Takeover (Mythic) 5(U/R)(U/R)
Sorcery
For each creature you control that deals combat damage to a player this turn, gain control of up to one* target nonbasic* permanent that player controls.
Niv-Mizzet, Master Manipulator (Mythic) 2(U/R)(U/R)(U/R)
Legendary Creature – Dragon Wizard
4/4
Flying (U/R): Target unblocked creature's power becomes 1 until end of turn. When that creature deals combat damage to a player this turn, its controller draws a card.
Tibalt, the Fiend-Minded (Mythic) UR
Planeswalker – Tibalt
[3]
Whenever you cast a noncreature spell, put a loyalty counter Tibalt, the Fiend-Minded.
[0]: Draw two cards, then discard two cards.
[-5]: You get an emblem with “Creatures you control have prowess.”
Niv-Mizzet's Pactmage (Mythic) 3UR
Creature - Weird Wizard
5/2 1UU: Return target permanent you control to its owner's hand. 1RR: You may put a creature card from your hand onto the battlefield. At end of turn, sacrifice that creature. 1UR: Until end of turn, whenever a permanent enters or leaves the battlefield, Niv-Mizzet's Pactmage deals 1 damage to target creature or player.
Tactical - EFFECT for each creature that attacked this turn.
COMMONS 4
Flaming Invocation (Common1) R
Instant
Damage can't be prevented this turn. Tactical - Flaming Invocation deals 1 damage to target creature for each creature that attacked this turn.
Lead the Charge (Common2) (R/W)
Instant
Target creature gains first strike until end of turn. Tactical - Until end of turn, that creature gets +1/+0 for each creature that attacked this turn.
Wojek Vanguard (Common3) 2RW
Creature - Minotaur Knight
3/2
Haste Tactical - Wojek Vanguard gets +0/+1 for each creature that attacked this turn.
Urban Tactics (Common4) 1W
Instant
Prevent all combat damage that would be dealt this turn. Tactical - You gain 1 life for each creature that attacked this turn.
UNCOMMONS 4
Galdra of War (Uncommon1) R
Sorcery
Draw a card. Tactical - Add one mana of any color to your mana pool for each creature that attacked this turn.
Warfire Elemental (Uncommon2) 2R
Creature - Elemental Soldier
3/1 Tactical - Warfire Elemental gets +3/+0 for each creature that attacked this turn.
Boros Recruiter (Uncommon3) RW
Creature - Human Soldier
1/1 Tactical - When Boros Recruiter enters the battlefield, put a 1/1 red and white Soldier creature token onto the battlefield for each creature that attacked this turn.
Bulwark (Uncommon4) 2W
Creature - Wall
0/3
Defender Tactical - At the beginning of each end step, you gain 1 life for each creature that attacked this turn.
RARE 4
Urban Assault (Rare1) 2R
Sorcery
Destroy target noncreature artifact or nonbasic land. Tactical - Copy Urban Assault for each creature that attacked this turn. You may choose new targets for the copies.
Brute Squad (Rare2) 3R
Creature - Giant Warrior
3/3
Trample Tactical - Brute Squad enters the battlefield with a +1/+1 counter on it for each creature that attacked this turn.
Tactical Advantage (Rare3) 6RW
Enchantment
Creatures you control have double strike. Tactical - Tactical Advantage costs 1 less for each creature that attacked this turn.
Sunhome Savior (Rare4) 4WW
Creature - Angel
2/4
Flying Tactical - When Sunhome Savior enters the battlefield, for each creature that attacked this turn, return to the battlefield up to one target creature card from your graveyard that was put there from the battlefield this turn.
Card name (Common) 2RW
Creature - Minotaur Soldier
4/2
Whenever Card Name attacks, it gains first strike until end of turn.
Artak's Liege (Common) 2WW
Creature - Type
2/4
Flash
Card Name can block an additional creature.
Scout (Common) W
Creature — Human Scout
1/1 T: Untap another target creature.
Battlefield Repairs (Common) 1RW
Sorcery
Put a +1/+1 counter on each creature that attacked this turn.
Double Duty (Uncommon) 3W
Enchantment - Aura
Enchant creature
Enchanted creature has defender and double strike and can block an additional creature.
Card Name (Uncommon3) 2RW
Creature - Goblin Cleric Wizard
4/1
Lifelink
When Card Name enters the battlefield, it deals 4 damage to target creature or player.
Card Name (Uncommon) 4R
Creature - Elemental
0/4
Whenever a creature attacks, add R to your mana pool. R: Card Name gets +1/+0 until end of turn.
Hammer of Justice (Uncommon) RW
Instant
Target creature you control gains lifelink until end of turn. That creature deals damage equal to its power to another target creature. "Justice may be blind, but it rarely misses its mark."
Infantry Barracks (Uncommon) 2W
Enchantment
Whenever a creature deals damage to you, sacrifice Infantry Barracks and put that many 1/1 white and red Soldier creature tokens onto the battlefield.
Artak's Vanguard (Uncommon) 2RR
Creature - Minotaur
4/2
Flash
Card Name can block an additional creature.
Card Name (Uncommon) RW
Creature - Goblin Soldier
2/2
Card Name gets +1/+1 as long as it has flying. The same is true for first strike, double strike, haste, menace, and vigilance. We taught him everything we know. - Taravin, Boros Captain
Weapons Master (Rare) 1W
Creature - Human Soldier
3/1
Whenever an Equipment enters the battlefield under your control, you may attach that Equipment to Weapons Master.
Master Sniper (Uncommon) 1WW
Creature - Human Archer
1/1 T: Target player sacrifices an attacking creature. A single bow and arrow is all it takes to change the tide of battle.
Guardian of the Meek (Rare) 3WW
Creature — Angel
4/4
Flying
Creatures you control with converted mana cost 1 or less are indestructible.
Commander Artak (Rare) 4RW
Creature - Giant
6/6
Flash
Each creature you control can block an additional creature.
Choose one or two -
All creatures attack this turn.
All creatures block this turn if able.
Razia's Pactmage RW
Creature - Human Shaman
3/1 RR: Target creature gains haste, trample, and menace until end of turn. 4WW: Put a 4/4 white Angel creature token with flying onto the battlefield. 5RW: Razia's Pactmage deals damage to target player equal to the amount of combat damage dealt to that player this turn. You gain that much life.
Razia, Aegis of War (Rare2) 3RRWW
Creature - Angel
3/7
Flying, Vigilance, Haste
When Razia, Aegis of War enters the battlefield, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn. They gain haste until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Prism Golem (Common) 3
Artifact Creature - Golem
2/2 2: Add one mana of any color to your mana pool. Prism Golem becomes that color in addition to its other colors until end of turn.
Paradise Lost (Common)
Land T: Add 1 to your mana pool. T, Sacrifice Paradise Lost: Add one mana of any color to your mana pool.
Sphinx's Monacle (Uncommon) 2
Artifact
When Sphinx's Monacle enters the battlefield, draw a card.
You may look at the top card of your library. (You may do this at any time.)
Jeweled Bifocals (Uncommon) 4
Artifact T: Add two different colors of mana to your mana pool.
Watchtower (Uncommon)
Land
Lands you control enter the battlefield untapped. T: Add 1 to your mana pool.
Clonus Horror (Rare) 4
Creature - Construct Horror
4/4
Sacrifice a creature: Put a +1/+1 counter on Clonus Horror. If the sacrificed creature was white, Clonus Horror gains vigilance. If it was blue, Clonus Horror gains flying. If it was black, Clonus Horror gains deathtouch. If it was red, Clonus Horror gains haste. If it was green, Clonus Horror gains trample.
Diamond Medallion (Rare) 2
Artifact
Multicolored spells you cast cost 1 less to cast.
Charging Station (Uncommon) 1
Artifact - Fortification
At the beginning of your upkeep, put a charge counter on fortified land.
Fortify 1
Mana Font (Common) 1
Artifact - Fortification
Whenever fortified land becomes tapped for mana, add one mana of any color to your mana pool.
Fortify 2
Steam Vaults (Common)
Land
Steam Vaults enters the battlefield tapped. T: Add U or R to your mana pool. T, Sacrifice Steam Vaults: Add one mana of any color to your mana pool.
Paradise (Rare)
Land
When life is lost, sacrifice Paradise. T: Add one mana of any color to your mana pool.
Time in a Bottle (Rare) 5
Legendary Artifact
Skip your turn.
Utopian Aqueducts (Rare)
Land T: Add 1 to your mana pool. If that mana is spent on a permanent spell that would enter the battlefield with a counter on it, it enters the battlefield with an additional counter of that type on it. Aqueducts are the pinnacle of artisanship, achievable by only the most developed of kingdoms.
Sword of Void and Spectrum 3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from colorless and from multicolored.
Whenever equipped creature deals combat damage to a player, that player sacrifices a creature and you scry 2.
Equip 2
Lotus Garden (Mythic)
Legendary Land T: Add 1 to your mana pool. T, Discard another card named Lotus Garden: Add three mana of any one color to your mana pool Cultivated in times of peace.
Harvested in times of war.
ALLY COLORS Glebe // Grove
Land // Land T: Add W to your mana pool.
// T: Add G to your mana pool.
Range // River
Land // Land T: Add W to your mana pool
// T: Add U to your mana pool.
Pond // Polder
Land // Land T: Add U to your mana pool.
// T: Add B to your mana pool.
Morass // Massif
Land // Land T: Add B to your mana pool.
// T: Add R to your mana pool.
Cliff // Copse
Land // Land T: Add R to your mana pool.
// T: Add G to your mana pool.
ENEMY COLORS Field // Fen
Land // Land T: Add W to your mana pool
// T: Add B to your mana pool.
Meadow // Mesa
Land // Land T: Add W to your mana pool
// T: Add R to your mana pool.
Brine // Bluff
Land // Land T: Add U to your mana pool
// T: Add R to your mana pool.
Holm // Heath
Land // Land T: Add U to your mana pool
// T: Add G to your mana pool.
Moor // Marsh
Land // Land T: Add B to your mana pool
// T: Add G to your mana pool.
Salvage 2(2, Exile this card from your graveyard: Put a 1/1 colorless Myr artifact creature token onto the battlefield. Salvage as a sorcery.)
Construct (Your artifact creatures can help cast this spell. Each artifact creature you tap while casting this spell pays for 1.)
Augment (As this enters the battlefield, you may reveal any number of other artifact cards from your hand. This enters the battlefield with a +1/+1 counter on it for each card revealed this way.)
Autonomous - As long as this isn't attached to a creature, it's a #/# artifact creature with ABILITY.
Argentum
CARDNAME (Uncommon) XX
Sorcery
Construct (Your artifact creatures can help cast this spell. Each artifact creature you tap while casting this spell pays for 1.)
Put a 1/1 colorless Construct artifact creature token onto the battlefield, then attach up to X target Equipment you control to it.
CARDNAME (Rare) XUR
Sorcery
CARDNAME deals X damage to each creature, planeswalker, and player. Put an X/X blue and red Elemental creature token onto the battlefield. It has haste, hexproof, and "Sacrifice this creature at end of turn."
CARDNAME (Common) 2
Artifact Creature - Myr
1/1
Whenever CARDNAME becomes the target of a spell you control, put a +1/+1 counter on it.
Assimilation (Rare) 3
Enchantment – Aura
Enchant creature
You control enchanted creature.
Each other creature is a copy of enchanted creature.
Automaton (Common) 0
Artifact Creature - Construct
0/1
A deck can have any number of cards named Automaton.
Battlefield Scavenger (Rare) R
Creature - Goblin Rogue
1/1
Whenever an Equipment is put into a graveyard from the battlefield, you may flip a coin. If you win the flip, return it to the battlefield under your control and attach it to Battlefield Scavenger.
Copper Myr (Common) 2
Artifact Creature - Myr
1/1 T: Add G to your mana pool.
Disassemble (Uncommon) 3R
Instant
Destroy target artifact. If that artifact had one or more counters on it, put that many 1/1 colorless Myr artifact creature tokens onto the battlefield.
Floating Citadel (Uncommon)
Land T: Add 2 to your mana pool. During your next untap step, as you untap your permanents, return Floating Citadel to its owner's hand.
Germ Warfare (Rare) 3
Enchantment
: Put a 0/0 black Germ creature token onto the battlefield and attach target Equipment you control to it.
Goblin Engineer (Common) 2R
Creature - Goblin Artisan
2/2
Sacrifice Goblin Engineer: Destroy target artifact. He'll either fix it or die trying.
Gold Myr (Common) 2
Artifact Creature - Myr
1/1 T: Add W to your mana pool.
Iron Myr (Common) 2
Artifact Creature - Myr
1/1 T: Add R to your mana pool.
Iron Sentry (Uncommon) 4
Artifact - Equipment Autonomous - As long as Iron Sentry isn't attached to a creature, it is a 1/4 artifact creature with vigilance.
Equipped creature gets +1/+4 and has vigilance.
Equip
Iron Golem (Common) 3
Artifact Creature - Golem
2/2
Salvage 2(2, Exile this card from your graveyard: Put a 1/1 colorless Myr artifact creature token into the battlefield. Salvage as a sorcery.)
Karn of the Five Suns (Mythic) X
Planeswalker - Karn
Sunburst (This enters the battlefield with a loyalty counter on it for each color of mana spent to cast it.)
[+2]: Put a 1/1 Myr artifact creature token onto the battlefield. You may attach an Equipment you control to it.
[-1]: Until end of turn, each Equipment you control becomes a 3/3 Golem artifact creature with all instances of "Equipped creature" in its text replaced with "This creature".
[-10]: Each player reveals his or her hand. Put all artifact cards from all hands and graveyards onto the battlefield under your control. Then gain control of all artifacts.
Karn's Blessing (Uncommon) 1U
Enchantment - Aura
Enchant artifact
When Karn's Blessing enters the battlefield and at the beginning of your upkeep, choose a counter on enchanted artifact. Put another of those counters on enchanted artifact.
Leaden Myr (Common) 2
Artifact Creature - Myr
1/1 T: Add B to your mana pool.
Lead Zeppelin (Common) 4
Artifact - Equipment Autonomous - As long as Lead Zeppelin isn't attached to a creature, it is a 2/2 artifact creature with flying.
Equipped creature gets +2/+2 and has flying.
Equip
Mana Battery (Common) 3
Artifact T: Put a charge counter on Mana Battery.
Remove a charge counter from Mana Battery: Add one mana of any color to your mana pool.
Mana Node (Common) 3
Artifact T: Add 1 to your mana pool.
Exile Mana Node from your hand: Add 1 to your mana pool.
Mana Tomb (Uncommon) 1
Legendary Artifact T: Add 2 to your mana pool. You lose 2 life.
Mechanized Infantry (Rare) 2W
Sorcery
For each Equipment you control, you may put a 1/1 colorless Myr creature token onto the battlefield and attach that Equipment to the token.
Myr Juggernaut (Uncommon) 9
Artifact Creature - Myr
5/4
Construct (Each artifact creature you tap while casting this spell reduces its cost by 1.)
When Myr Juggernaut enters the battlefield, destroy target permanent.
Nexia (Uncommon)
Land T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Spend this mana to pay for a Phyrexian mana cost.
Phyrexian Deprivation (Uncommon) 3
Sorcery
Each opponent reveals his or her hand and discards all artifact cards from it.
Phyrexian Machinations (Rare) 3
Instant
Until end of turn, each artifact you control becomes a creature with power and toughness each equal to its converted mana cost.
Phyrexian Reparations (Uncommon) 3
Sorcery
Return target artifact card from your graveyard to your hand.
Phyrexian Speculation (Uncommon) 3
Instant
Search your library for an artifact card, reveal it, put it into your hand, and shuffle your library.
Phyrexian Manipulation (Uncommon) 3
Sorcery
Exchange control of two target artifacts.
Quicksilver Emulator (Uncommon) 3
Artifact Creature – Elemental Golem
*/*
Quicksilver Emulator’s base power is equal to the greatest base power among creatures you control.
Quicksilver Emulaltor's base toughness is equal to the greatest toughness among creatures you control.
Reassemble (Uncommon) 4WW
Sorcery
Return target artifact creature card and target Equipment card from your graveyard to the battlefield. Then attach that Equipment to the creature.
Recharge (Uncommon) XU
Instant
Put X charge counters on target land or noncreature artifact.
Draw a card.
Reforge (Uncommon) 2WW
Sorcery
Return target artifact card from your graveyard to the battlefield.
Reverse Engineer (Uncommon) 2U
Sorcery
As an additional cost to cast Reverse Engineer, sacrifice an artifact.
Search your library for an artifact card with converted mana cost less than the sacrificed artifact's converted mana cost and put that card onto the battlefield. Then shuffle your library.
Siege Tower (Uncommon) 2
Artifact T: Target creature can't be blocked by Walls this turn.
Shattered Mox (Uncommon) 0
Artifact T: Add one mana of any type to your mana pool at random. Activate this ability only any time you could cast an instant.
Signal Lantern (Uncommon) 1
Artifact X, Sacrifice Signal Lantern: Untap X target lands. Draw a card.
Silver Myr (Common) 2
Artifact Creature - Myr
1/1 T: Add U to your mana pool.
Skinstitcher 2W
Creature - Cleric
1/1
Whenever Skinstitcher or another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it.
Remove two +1/+1 counters from among creatures you control: Put a 1/1 white creature token onto the battlefield.
Technomany (Rare) 2WW
Enchantment
Put target artifact creature and target Equipment card from a graveyard onto the battlefield under your control. Then attach the Equipment to the artifact creature.
Throne of New Phyrexia (Mythic) 5
Legendary Artifact
Indestructible
Sacrifice another artifact or creature: Put a charge counter on Throne of New Phyrexia.
At the beginning of your upkeep, if Throne of New Phyrexia has twenty or more charge counters on it, you win the game.
Tinker Gnome (Common) 1
Artifact Creature - Gnome
0/1
Flash
When Tinker Gnome enters the battlefield, regenerate target artifact. 3: Return Tinker Gnome to your hand.
Unlock (Common) U
Instant
Untap target artifact.
Draw a card.
Urza's Staff (Rare) 3
Legendary Artifact 4, T: You may put an artifact card from your hand onto the battlefield.
Urzatron (Mythic) 5
Artifact Creature - Construct
5/5 1: Urzatron gains first strike, hexproof, deathtouch, haste, or trample until end of turn.
Warforge (Rare) 3
Artifact 6: Put a 3/3 colorless Golem creature token onto the battlefield. Activate this ability only any time you could cast an instant.
Wrath of Karn (Mythic) 8
Sorcery
Exile all nonartifact, nonbasic permanents. Kaaaaaaaarrrrrrrrrrrrrrrrrnnnnn!
Does a set really need six 1-mana 1/1s at common, most of whose abilities are only relevant when they're in combat? (Theros is the recent set that comes closest, with five, including one with an alternate cost.)
What's with all the gimmicky one-mana Auras? Does the set have an aversion to instant-based removal for some reason?
How does a card called "Take Flight" cause a creature to lose flying?
Erasure isn't common (Snakeform being the closest analogue I can find at common, and Darksteel Mutation being the closest at all), and it probably shouldn't be one mana either. Leaving aside the problem of Maro, there's tons of potential for screwing around with layers and even mana-screwing someone for a turn.
Assist reads strangely, but I suppose the Selesnyans are the hippie pacifists of Ravnica. The decision to activate on your own main phase or your opponent's should be interesting.
What's the purpose of adding "but creatures" onto protection from everything, since that already encompasses all qualities other than card type? Or did you mean "protection from noncreatures"?
I think Assist has something going for it, but realistically it plays like an ugly version of Exalted. To start with I think you should move it away from being a tap ability.
Bestow
Landfall
Miracle
Raid
Rebound
Tribute
Undying
Fuse
Planes
Poisonous
Quests
Azorius Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains flying until end of turn.
T: Add W or U to your mana pool.
Dimir Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature can't block or be blocked this turn.
T: Add U or B to your mana pool.
Rakdos Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains menace until end of turn.
T: Add B or R to your mana pool.
Gruul Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains trample until end of turn.
T: Add R or G to your mana pool.
Selesnya Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains vigilance until end of turn.
T: Add G or W to your mana pool.
Orzhov Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains lifelink until end of turn.
T: Add W or B to your mana pool.
Golgari Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains deathtouch until end of turn.
T: Add B or G to your mana pool.
Simic Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains hexproof until end of turn.
T: Add G or U to your mana pool.
Izzet Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains prowess until end of turn.
T: Add U or R to your mana pool.
Boros Arena (Common)
Land - Arena
Azorious Arena enters the battlefield tapped.
When Azorius Arena enters the battlefield, target creature gains first strike until end of turn.
T: Add R or W to your mana pool.
COMMON
Card Name (Common)
(2/W)(2/W)
Creature - Human
2/1
Whenever you cast a nonwhite spell, put a +1/+1 counter on Card Name.
Card Name (Common)
(2/U)(2/U)
Creature - Vedalken
2/1
Whenever you cast a nonblue spell, put a +1/+1 counter on Card Name.
Card Name (Common)
(2/B)(2/B)
Creature - Vampire
2/1
Whenever you cast a nonblack spell, put a +1/+1 counter on Card Name.
Card Name (Common)
(2/R)(2/R)
Creature - Goblin
2/1
Whenever you cast a nonred spell, put a +1/+1 counter on Card Name.
Card Name (Common)
(2/G)(2/G)
Creature - Elf
2/1
Whenever you cast a nongreen spell, put a +1/+1 counter on Card Name.
UNCOMMON
Card Name (Common)
(2/W)(2/W)(2/W)
Creature - Human
2/5
Whenever you cast a nonwhite spell, put a +1/+1 counter on Card Name.
Card Name (Common)
(2/U)(2/U)(2/U)
Creature - Vedalken
2/4
Whenever you cast a nonblue spell, put a +1/+1 counter on Card Name.
Card Name (Common)
(2/B)(2/B)(2/B)
Creature - Vampire
3/2
Whenever you cast a nonblack spell, put a +1/+1 counter on Card Name.
Card Name (Common)
(2/R)(2/R)(2/R)
Creature - Goblin
3/2
Whenever you cast a nonred spell, put a +1/+1 counter on Card Name.
Card Name (Common)
(2/G)(2/G)(2/G)
Creature - Elf
3/3
Whenever you cast a nongreen spell, put a +1/+1 counter on Card Name.
Hack and Slash
Null and Void (Common)
3UB
Instant
Choose one -
Counter target noncreature spell.
Destroy target creature.
Fusion (If WUBRG was spent to cast this spell, choose both.)
Color Blind (CU14)
U
Instant
As an additional cost to cast Color Blind, you may reveal any number of cards in your hand.
Counter target spell unless its controller pays 1 for each color among cards revealed this way.
Nuts and Bolts (Uncommon)
3RG
Instant
Choose one –
Two target creatures each get +3/+0 and gain trample until end of turn.
Deal 3 damage to two target creatures.
Fusion (If WUBRG was spent to cast this spell, choose both.)
Balance of the Guildpact (Rare)
WUBRG
Sorcery
Each player chooses a permanent of each color he or she controls, then sacrifices the rest.
Right and Wrong (Uncommon)
3WB
Instant
Choose one –
Target player gains 5 life.
Target player loses 5 life.
Fusion (If WUBRG was spent to cast this spell, choose both.)
Public Disgrace (Common)
B
Instant
Until end of turn, target creature gets -1/-1 for each of its colors.
Skeleton Crew (Uncommon)
4B
Sorcery
Put three 1/1 black Skeleton Pirate creature tokens onto the battlefield. They have "B: Regenerate this creature."
Prism Bars (CW14)
(W/U)
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays 1 for each color among permanents you control.
Fight or Flight (Common)
3GU
Instant
Choose one -
Target creature you control fights another target creature.
Target creature you control gains flying until end of turn.
Fusion (If WUBRG was spent to cast this spell, choose both.)
Smoke Signals (Uncommon)
2R
Enchantment
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.
ORZHOV SYNDICATE
Haunt 10
Extort 11
Martyr (You may sacrifice this creature at any time you could cast a sorcery.)
COMMONS
Unworthy Apprentice (Common1)
3W
Creature – Human Minion
2/3
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Unworthy Apprentice martyrs a creature, put two +1/+1 counters on target creature you control.
Worthy at last. - Grand Pariah Sevren
Grim Apothecary (Common2)
2(W/B)
Creature – Human Cleric
3/1
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Grim Apothecary martyrs a creature, you gain 3 life.
Basilica Ghost (Common3)
WB
Creature - Spirit
1/1
Flying
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Basilica Ghost martyrs a creature, put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Blind Orator (Common4)
B
Creature – Human Advisor
1/2
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Blind Orator martyrs a creature, each opponent discards a card.
UNCOMMONS
Brutal Fanatic (Uncommon1)
2WW
Creature - Giant Berserker
3/3
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Brutal Fanatic martyrs a creature, Brutal Fanatic deals 3 damage to target tapped creature defending player controls.
Mortuary Thrull (Uncommon2)
3WB
Creature – Thrull
4/2
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Mortuary Thrull martyrs a creature, return another target creature card from your graveyard to your hand.
Unholy Disciple (Uncommon3)
2B
Creature - Vampire
3/3
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Unholy Disciple martyrs a creature, put two +1/+1 counters on Unholy Disciple.
Messenger Bats (Uncommon4)
BB
Creature - Bat
1/2
Flying
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Messenger Bats martyrs a creature, you may draw a card. If you do, you lose 2 life.
RARES
Angelic Ascendant (Rare1)
1W
Creature – Human Cleric
2/3
Lifelink
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Angelic Ascendant martyrs a creature, put a 4/4 white Angel creature token with flying and vigilance onto the battlefield.
Angel of Vindication (Rare2)
5WB
Legendary Creature – Angel
5/4
Flying
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Angel of Vindication martyrs a creature, you may pay 1WB. If you do, destroy target permanent.
Demented Tutor (Rare3)
4B
Creature - Human Advisor
2/4
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Demented Tutor martyrs a creature, search your library for a card and put that card into your hand. Then shuffle your library.
Descendant of the Void (Mythic4)
3B
Creature – Horror
3/2
Deathtouch
Martyr (Whenever this creature deals combat damage to a player, you may sacrifice a creature.)
Whenever Descendant of the Void martyrs a creature, you may pay X. If you do, search target opponent's library for up to X nonland cards and exile them. Then that player shuffles his or her library.
Power Struggle (Common)
B
Choose one -
Target creature gets +2/+0
Target creature gets -2/-0.
Discard a card: Copy Power Struggle. You may choose a new target for the copy. Any player may activate this ability but only if Power Struggle is on the stack.
Basilica Ghost
Moonlight Mortician
Ironically, she does her best work in the mourning.
Last Meal (Common)
B
Instant
Target attacking creature gets +3/+3 and gains lifelink until end of turn. At the beginning of the next end step, sacrifice a creature.
Blind Eye (Common)
2B
Creature – Homunculus
3/3
Blind Eye can’t block.
Null Thrull
Pontiff of Pain
Orzhov Necrologist
Pathetic Crawler
Aphotic Wretch
Exorcism (Common)
W
Instant
Exile target Aura. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Bite the Dust (Common)
B
Instant
As an additional cost to cast Bite the Dust, sacrifice a land.
Destroy target creature. It can't be regenerated.
Angelic Spirit (Common)
3WW
Creature - Angel Spirit
3/5
Flying
Hung Jury (Uncommon3)
B
Creature – Spirit
1/2
T: Target creature can't die this turn.
When the Azorius want a death sentence, they send a notice of jury duty to the Orzhov.
Extortion Ring (Uncommon)
(W/B)
Enchantment
Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.
Sadistic (Uncommon)
(W/B)
Enchantment - Aura
Enchant creature
0: The next 1 damage that would be dealt to enchanted creature this turn is dealt to you or another target creature you control instead.
Extort (Uncommon)
B
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card unless he or she pays life equal to its converted mana cost and has you gain life equal to its converted mana cost.
Disciple of the Void (Rare4)
1B
Creature – Vampire
2/1
Whenever another creature you control dies, put a +1/+1 counter on Disciple of the Void.
When Disciple of the Void dies, target opponent loses 1 life for each +1/+1 counter that was on it.
Execution of Justice (Uncommon)
1(W/B)
Instant
Choose one -
Exile target white creature.
Exile target black creature.
The Orzhov's execution of justice is more execution than justice.
Alms Collector (Uncommon4)
3B
Creature – Zombie Cleric
1/1
Whenever another creature dies, you may put a +1/+1 counter on Alms Collector.
When Alms Collector dies, for each +1/+1 counter on it, put an artifact token named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mama pool."
Stay of Execution (Uncommon)
2W
Enchantment - Aura
Flash
Enchant creature
Enchanted creature can't be destroyed, exiled, or sacrificed.
False Medic (Uncommon)
2B
Creature — Human Cleric
5/2
You can't cast False Medic unless you've lost life this turn.
Repent (Uncommon)
W
Instant
Remove target attacking creature from combat and tap it. (That creature neither deals nor receives combat damage this turn.)
CARDNAME (Uncommon)
XW
Instant
Prevent the next X damage that would be dealt to you this turn. You gain X life.
Dead Giveaway (Uncommon)
3BB
Sorcery
Put target creature card in a graveyard onto the battlefield under target player's control.
Anyone want a slightly used zombie?
Charmed Existence (Uncommon)
W
Enchantment
W, Sacrifice an enchantment: Prevent all damage a source of your choice would deal this turn.
Dead End (Uncommon)
WB
Instant
Return target creature card from your graveyard to the battlefield. It blocks this turn if able. Sacrifice it at end of turn.
Combat Assist (Uncommon)
W
Instant
As an additional cost to cast Combat Assist, tap an untapped creature you control.
Another target attacking or blocking creature gets +X/+Y, where X is the tapped creature’s power and Y is its toughness.
From the Grave (Rare)
X2WB
Sorcery
Choose one -
Syndicate Assassin (Rare)
1WB
Creature - Vampire Assassin
1/1
T: Exile target creature.
Downward Spiral (Rare)
1BB
Enchantment
When Downward Spiral enters the battlefield, target player discards a card.
Whenever an opponent would discard a card, if that player has no cards in his or her hand, that player sacrifices a permanent instead.
Devoid (Rare)
3BB
Enchantment - Aura
Enchanted player's maximum hand size is zero.
Thanatopsis (Rare)
XB
Instant
Your life total becomes X. Draw X cards.
Tribulation (Rare)
2WB
Sorcery
Each player sacrifices all creatures he or she controls.
Soul Invocation (Rare)
XXWB
Instant
Creatures you control get +X/+X and creatures you don't control get -X/-X until the end of the turn.
Obzedat's Pactmage (Mythic)
3WB
Creature - Spirit Wizard
1/7
2WW: Creatures you control get +1/+2 until end of turn.
2BB: Creatures you control get +2/+1 until end of turn.
2WB: Destroy each creature with the least power and each creature with the least toughness among creatures.
Ascension (Mythic)
6WW
Sorcery
Target player’s life total becomes 20.
CARDNAME (Mythic)
5BB
Sorcery
Put target creature card from a graveyard onto the battlefield under your control, then destroy all other creatures.
Dredge 12
Scavenge 10
Swarm (B/G) ((B/G), Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
COMMON 4
Dreg Roach (Common1)
3B
Creature - Insect
5/1
Swarm B (B, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Golgari Swarm-Warden (Common2)
1BG
Creature - Elf Shaman
3/2
Deathtouch
Swarm 4BG (4BG, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Undercity Ooze (Common3)
4(B/G)
Creature - Ooze
2/6
Swarm 2BBGG (2BBGG, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Honey Badger (Common4)
2G
Creature - Badger
2/3
Swarm 4G (4G, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
UNCOMMON 4
Creeping Death (Uncommon1)
3BB
Creature - Insect Horror
4/5
Trample
Swarm - Pay 5 life (Pay 5 life, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card’s toughness onto the battlefield. Swarm only as a sorcery.)
Infested Corpse (Uncommon2)
1B
Creature - Zombie
2/2
Swarm 1B (1B, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Golgari Swarm-Tender (Uncommon3)
1BG
Creature - Insect Warrior
3/3
Vigilance
Swarm 3BG (3BG, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Creeping Willow (Uncommon4)
2G
Creature - Plant
4/2
Swarm 2G (2G, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
RARE
Plague Spreader (Rare1)
2BB
Creature - Zombie Druid
1/4
Whenever Plague Spreader deals combat damage to a player, put a 1/1 black and green Insect creature token onto the battlefield.
Deathtouch
Swarm 2BB (2BB, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Swarm-Lord Uthrax (Mythic2)
BG
Legendary Creature - Troll Shaman
2/2
Swarm-Lord Uthrax gets +1/+1 for each 1/1 creature you control.
As long as Swarm-Lord Uthrax is in your graveyard, each creature card in your graveyard has swarm. The swarm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of 1/1 black and green Insect creature tokens equal to that card's toughness onto the battlefield. Swarm only as a sorcery.)
Dread Goliath (Rare3)
8G
Creature - Elemental
8/8
Each creature you sacrifice while casting Dread Goliath pays for 1.
Trample
Swarm 3G (3G, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Verminoth (Rare4)
3GG
Creature - Beast
5/5
Swarm 3GG (3GG, Exile this card from your graveyard: Put a number of 1/1 black and green Insect creature tokens equal to this card's toughness onto the battlefield. Swarm only as a sorcery.)
Leech Strength (Common)
BG
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Voodoo Chant (Common)
BG
Instant
Regenerate each creature you control.
Basilica Ghost (Common)
2B
Creature – Spirit
3/1
When Basilica Ghost dies, target creature an opponent controls gets -3/-1 until end of turn.
Putrevore (Uncommon)
2BG
Creature - Lhurgoyf
*/*
Putrevore's power and toughness are each equal to the number of creature cards in all graveyards.
Mycopod Baloth (Uncommon)
3G
Creature - Beast Fungus
0/0
Mycopod Baloth enters the battlefield with three +1/+1 counters on it. When it dies, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter that was on it.
Slum Dog (Uncommon)
3B
Creature - Hound
3/3
When Slum Dog enters the battlefield, each player sacrifices a creature with toughness less than Slum Dog's power.
Hypnotic Tutor (Uncommon)
2BB
Sorcery
Target player discards a card at random. Search your library for a card and put it into your hand. Then shuffle your library.
Necrogenic Scion (Uncommon)
G
Creature - Elf Druid
1/1
If an effect would place one or more +1/+1 counters on Necrogenic Scion, it places twice as many on it instead.
Bugaboo (Rare)
1BG
Creature - Insect Spirit
3/1
(B/G): Regenerate Bugaboo. Whenever Bugaboo regenerates this way, each opponent sacrifices a creature.
Troll Remains (Rare)
4BG
Creature - Troll Skeleton
4/4
If Troll Remains would be destroyed, regenerate it.
Killing a troll is difficult. Killing an undead one is nearly impossible.
Mycopod Hydra (Rare)
4G
Creature - Fungus Hydra
0/0
Mycopod Hydra enters the battlefield with four +1/+1 counters on it. When it dies, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter that was on it.
Plague of Rats (Rare)
4BB
Sorcery
Destroy all creatures. For each creature destroyed this way, its controller puts a 1/1 black Rat creature token onto the battlefield.
Sewers of Ravnica (Rare)
2B
Enchantment
Whenever a nonbasic land enters the battlefield, put a 1/1 black Rat creature token onto the battlefield.
Infection (Rare)
4BB
Enchantment – Aura
Enchant player
Damage is dealt to enchanted player in the form of poison counters.
Blackflame Master (Rare)
1(B/G)
Creature - Human Monk
2/2
Deathtouch
Instant and sorcery spells you control have deathtouch.
Undercity Hydra (Rare)
XBG
Creature — Hydra
0/0
Undercity Hydra costs 1 less for each creature card in your graveyard.
Trample
Undercity Hydra enters the battlefield with X +1/+1 counters on it.
Svogthir's Pactmage (Mythic)
2BG
Creature - Insect Shaman
3/4
BB: Sacrifice a creature. If you do, you gain 2 life and draw a card.
1GG: Put two 0/1 black Worm creature tokens onto the battlefield.
3BG: Sacrifice two creatures. If you do, put two +1/+1 counters on each creature you control.
Sky Reaper (Mythic)
7G
Creature - Spider
1/10
Reach, Deathtouch
Other Spider creatures you control have reach and deathtouch.
B: Exile target card from a graveyard. If it was a creature card, put a 1/2 green Spider creature token onto the battlefield.
Grave Circumstances (Mythic)
3BG
Enchantment
When Grave Circumstances enters the battlefield, put target creature card from a graveyard onto the battlefield under your control.
Players may cast creature cards from any graveyard.
Golgari Inquisition (Mythic)
3BG
Sorcery
Each player discards his or her hand, then returns all creature cards from his or her graveyard to his or her hand.
Graft 12
Evolve 11
Mutate (G/U) (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
COMMONS
Plaxweaver (Common1)
G
Creature - Spider
1/2
Mutate 2G (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Reach
G, Remove a +1/+1 counter from a creature you control: Plaxweaver deals 1 damage to target creature with flying. Tap that creature.
Card Name (Common2)
GU
Creature – Fungus
2/2
Mutate 3GU (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
2GU: Put a +1/+1 counter on Card Name.
Simic Biomancer (Common3)
1(G/U)
Creature - Salamander Wizard
2/1
Mutate 4(G/U) (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
(G/U), Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on target creature.
Card Name (Common4)
4U
Creature - Drake
3/3
Mutate 6UU (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Flying
UNCOMMONS
Acidic Scrayl (Uncommon1)
1G
Creature – Lizard
1/1
Mutate 2G (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Deathtouch
3G, Remove a +1/+1 counter from a creature you control: Destroy target artifact.
Root Troll (Uncommon2)
1G
Creature - Plant Troll
2/1
Mutate 3G (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
G, Remove a +1/+1 counter from a creature you control: Regenerate target creature.
Card Name (Uncommon3)
1GU
Creature – Plant
2/2
Mutate 3GU (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
GU, T: Put a +1/+1 counter on target creature.
Card Name (Uncommon4)
U
Creature - Jellyfish
1/2
Mutate 2U (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
U, Remove a +1/+1 counter from a creature you control: Return target creature to its owner's hand.
RARES
Card Name (Rare1)
G
Creature - Plant
1/1
Mutate 1G (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Haste
G, T, Remove a +1/+1 counter from a creature you control: Double the amount of each type of mana in your mana pool.
Zegana, the Genesis Seed (Mythic2)
GU
Legendary Creature - Merfolk Wizard
2/2
Mutate 2GU (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Spells your opponents control that target Zegana cost 1 more to cast for each +1/+1 counter on her.
4GU: Double the number of +1/+1 counters on each creature you control.
Oozelope (Rare3)
2GG
Creature - Antelope Ooze
3/3
Mutate 4GG (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Hexproof, Trample
Cytomancer (Rare4)
2U
Creature - Human Wizard
1/4
Mutate 4U (You may cast this spell for its mutate cost. If you do, it enters the battlefield with a number of +1/+1 counters on it equal to its base power.)
Flying
U, Remove three +1/+1 counters from among creatures you control: Put a token that's a copy of target creature onto the battlefield.
GU, Remove a +1/+1 counter from a creature you control: Draw a card.
Numbing Salve (Common)
U
Instant
Choose one -
Target creature gets +0/+3 until end of turn.
Target creature gets -3/-0 until end of turn.
Wasteland Redeemer (Common)
G
Creature – Elf Druid
1/1
T: Add C to your mana pool. If a land entered the battlefield under your control this turn, add one mana of any color to your mana pool instead.
Viridian Elk (Common)
GU
Creature – Elk
2/1
At the beginning of each other player’s upkeep, untap target land.
Card Name (Uncommon)
GU
Instant
Target creature or land becomes a 4/4 green and blue Mutant creature until end of turn.
Terramorph (Uncommon)
U
Instant
Destroy target land. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a land card. The player puts that card onto the battlefield tapped, then shuffles all other cards revealed this way into his or her library.
Duplation (Uncommon)
GU
Instant
Double the number of counters on target permanent.
Viridian Ooze (Uncommon)
GU
Creature - Ooze
2/2
2GU: Put a +1/+1 counter on target creature you control.
Card Name (Uncommon)
2GU
Creature - Salamander Druid
3/2
When Card Name enters the battlefield, scry 4, then reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.
Dissolution (Uncommon)
2GU
Instant
Choose one –
Octoshape (Uncommon)
3UU
Instant
Target creature becomes a blue Octopus with base power and toughness 8/8 until end of turn.
Gargantuize (Uncommon)
3GG
Instant
Target creature becomes 10/10 until end of turn.
Simic Laboratory (Uncommon)
GU
Enchantment - Aura
Enchant land
Whenever mana produced by enchanted land is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Aerial Assault (Uncommon)
2U
Sorcery
Creatures you control gain flying until end of turn.
Spinneret (Uncommon)
G
Enchantment – Aura
Enchant creature
Enchanted creature has reach and “T: Tap target creature with flying. That creature doesn't untap during its controller's next untap step.”
CARDNAME (Uncommon)
2GU
Creature -
4/4
Flying, trample
At the beginning of your upkeep, return a creature you control to your hand.
Simic Spellgrafter (Uncommon)
1UG
Creature - Elf Wizard
1/1
Whenever you cast a spell, Simic Spellgrafter gets +X/+X until the end of the turn, where X is that spell's converted mana cost.
Natural Aptitude (Uncommon)
2GU
Sorcery
Draw three cards.
Counter-Measures (Uncommon)
1U
Instant
Return target spell or nonland permanent to its owner’s hand.
Exponential Growth (Rare)
1UG
Enchantment
You have no maximum hand size.
If unused mana would empty from your mana pool, that mana becomes colorless instead.
Simic Mimic (Rare)
2(G/U)
Creature - Shapeshifter Ooze
0/0
You may have Simic Mimic enter the battlefield as a copy of any creature on the battlefield that has a +1/+1 counter on it. If you do, Simic Mimic enters the battlefield with that many +1/+1 counters on it.
Adventure 1G
Sorcery (R)
Look at the cards in your library. You may play a permanent card from among them, then shuffle your library. (You still pay that card’s costs.)
Cytoplast (Rare)
2GGUU
Sorcery
Choose any combination of numbers greater than 0 that add up to 10. For each number chosen this way, put a green Ooze creature token with power and toughness each equal to the chosen number onto the battlefield.
Simic's Pactmage (Mythic)
1GU
Creature - Elf Wizard
1/5
1GG: Target creature has base power and toughness 5/5 until end of turn.
2UU: Target creature has base power and toughness 1/1 until end of turn.
5GU: Choose a number. Draw a card for each creature you control with power equal to that number.
Simic Mimic (Rare)
4GGUU
Creature - Elder Shapeshifter
7/7
When Simic Mimic enters the battlefield, choose a creature you control. Each other creature becomes a copy of that creature until end of turn.
Replicate 10
Overload 12
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
COMMONS
Recur (Common1)
2U
Instant
Return target nonland permanent to its owner’s hand.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Frantic Research (Common2)
4(U/R)
Instant
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Reconsider (Common3)
4UR
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Spark Gap (Common4)
3R
Instant
Spark Gap deals 2 damage to target creature and 2 damage to that creature’s controller.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
UNCOMMONS
Mizzium Mists (Uncommon1)
3U
Instant
Creatures your opponents control get -4/-0 until end of turn.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
You mist me. - Ixil, Mizzium Mage
Impulsive Research (Uncommon2)
XUR
Instant
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Draw a card.
Explosive Discovery (Uncommon3)
4R
Sorcery
Destroy target artifact or land.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Flame Craft (Uncommon4)
4RR
Instant
Flame Craft deals 4 damage divided as you choose among any number of target creatures and/or players.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
RARES
Repeat History (Rare1)
5UU
Sorcery
Take an extra turn after this one.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Instant Results (Rare2)
4U
Instant
Put a token onto the battlefield that’s a copy of target permanent.
Research 4 (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Ongoing Experiment (Mythic3)
2UURR
Enchantment
Instant and sorcery spells you cast have research 4. (Reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Double Dragon (Rare4)
6RR
Instant
Put two 4/4 red Dragon creature tokens with flying and haste onto the battlefield. Exile them at the beginning of the next end step.
Research 4, research 4 (To research 4, reveal the top four cards of your library. You may cast one of those cards that costs less than this spell without paying its mana cost. Put the rest on the bottom of your library.)
Goblin Librarian (Common)
UR
Creature – Goblin
1/3
T: Look at the top two cards of your library. Exile one of them.
Steam Propulsion (Common3)
UR
Enchantment
Sacrifice Steam Propulsion: Target creature you control gains haste and flying until end of turn.
Bazaar Merchant (Common)
1UR
Creature – Human Rogue
2/3
When Bazaar Merchant enters the battlefield, target player draws two cards, then discards three cards.
Bottled Lightning (Common)
3R
Artifact
Sacrifice Bottled Lightning: Bottled Lightning deals 3 damage to target creature or player.
Bird Brain (Uncommon)
2U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Card Name (Uncommon)
2R
Creature - Goblin Wizard
0/4
Prowess
Whenever you cast a noncreature spell, Card Name deals damage equal to its power to target creature or player.
Card Name (Uncommon)
XU
Instant
Choose one or both –
Counter target spell with converted mana cost X.
Counter target spell unless its controller pays X.
Shocking Revelation (Uncommon)
UR
Instant
Shocking Revelation deals 2 damage to target creature or player. Draw a card.
Trigger Happy (Uncommon)
1R
Enchantment - Aura
Enchant permanent
3R: Trigger each triggered ability of enchanted permanent.
Snap, Crackle, Pop (Uncommon)
R
Instant
Snap, Crackle, Pop deals 1 damage to three target creatures.
Prodigal Electromancer (Uncommon)
1UR
Creature - Human Wizard
1/1
T: Prodigal Electromancer deals 1 damage to target creature or player.
Electrocute (Uncommon)
2R
Instant
Electrocute deals 4 damage to target creature or player.
Split Lightning (Uncommon)
XRR
Sorcery
Split Lightning deals X damage to target creature and X damage to that creature's controller.
Master of Wild Thoughts (Mythic)
1UR
Creature - Human Wizard
1/1
At the beginning of each player's upkeep, that player puts a 1/1 blue and red Weird creature token onto the battlefield.
T: Tap all untapped Weird creatures. For each weird tapped this way, its controller draws a card and then discards a card.
Influence of the Firemind (Rare)
2UR
Enchantment - Aura
Enchant creature or planeswalker
You control enchanted permanent.
Tibalt was sure that he was acting on his own volition.
Laboratory Explosion (Rare)
XUR
Instant
Destroy all artifacts with converted mana cost X or less, Laboratory Explosion deals X damage to each creature, and each player draws X cards.
SUCCESS!
Astral Forge (Rare)
1U
Enchantment
You may cast equipment cards as though they had flash.
Whenever an equipped creature you control deals combat damage to a player, draw a card,
Arcane Prodigy (Rare)
U
Creature - Human Wizard
1/2
U, T: Exile target instant or sorcery spell you control as it resolves.
U, T: You may cast an instant or sorcery card exiled with Arcane Prodigy.
Will of the Firemind (Rare)
2UR
Instant
Gain control of target spell. If that spell has targets, you may choose new targets for it. (Permanent spells you control enter the battlefield under your control.)
Out of Time (Rare)
U
Instant
Cast Out of Time only during your turn.
End the turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Card Name (Rare)
2U
Enchantment - Aura
Enchant permanent
0: Target player gains control of CARDNAME and enchanted permanent. Activate this ability only as a sorcery.
Cumulative Error (Rare)
3U
Enchantment
At the beginning of each opponent's upkeep, put a charge counter on Cumulative Error, then that player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Cumulative Error.
Mindstorm (Rare)
3UR
Instant
Mindstorm deals X damage divided as you choose among any number of target creatures and/or players, where X is equal to the number of cards in your hand.
Storm Dragon (Rare)
UR
Creature – Dragon
4/4
Flash
Flying
Haste
You can't cast Storm Dragon unless two or more instant and/or sorcery spells were cast this turn.
The Tempest Twins (Rare)
1UR
Legendary Creature - Human Wizard
1/4
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a red spell, you may play a card exiled by The Tempest Twins until end of turn.
Polymorphic Wave (Rare)
5U
Sorcery
Each player exiles all creatures he or she controls, then reveals cards from the top of his or her library until he or she reveals that many creature cards.
Each players puts all creature cards revealed this way onto the battlefield, then shuffles the rest of the revealed cards into his or her library.
Hostile Takeover (Mythic)
5(U/R)(U/R)
Sorcery
For each creature you control that deals combat damage to a player this turn, gain control of up to one* target nonbasic* permanent that player controls.
Niv-Mizzet, Master Manipulator (Mythic)
2(U/R)(U/R)(U/R)
Legendary Creature – Dragon Wizard
4/4
Flying
(U/R): Target unblocked creature's power becomes 1 until end of turn. When that creature deals combat damage to a player this turn, its controller draws a card.
Tibalt, the Fiend-Minded (Mythic)
UR
Planeswalker – Tibalt
[3]
Whenever you cast a noncreature spell, put a loyalty counter Tibalt, the Fiend-Minded.
[0]: Draw two cards, then discard two cards.
[-5]: You get an emblem with “Creatures you control have prowess.”
Niv-Mizzet's Pactmage (Mythic)
3UR
Creature - Weird Wizard
5/2
1UU: Return target permanent you control to its owner's hand.
1RR: You may put a creature card from your hand onto the battlefield. At end of turn, sacrifice that creature.
1UR: Until end of turn, whenever a permanent enters or leaves the battlefield, Niv-Mizzet's Pactmage deals 1 damage to target creature or player.
Radiate 10
Battalion 11
Tactical - EFFECT for each creature that attacked this turn.
COMMONS 4
Flaming Invocation (Common1)
R
Instant
Damage can't be prevented this turn.
Tactical - Flaming Invocation deals 1 damage to target creature for each creature that attacked this turn.
Lead the Charge (Common2)
(R/W)
Instant
Target creature gains first strike until end of turn.
Tactical - Until end of turn, that creature gets +1/+0 for each creature that attacked this turn.
Wojek Vanguard (Common3)
2RW
Creature - Minotaur Knight
3/2
Haste
Tactical - Wojek Vanguard gets +0/+1 for each creature that attacked this turn.
Urban Tactics (Common4)
1W
Instant
Prevent all combat damage that would be dealt this turn.
Tactical - You gain 1 life for each creature that attacked this turn.
UNCOMMONS 4
Galdra of War (Uncommon1)
R
Sorcery
Draw a card.
Tactical - Add one mana of any color to your mana pool for each creature that attacked this turn.
Warfire Elemental (Uncommon2)
2R
Creature - Elemental Soldier
3/1
Tactical - Warfire Elemental gets +3/+0 for each creature that attacked this turn.
Boros Recruiter (Uncommon3)
RW
Creature - Human Soldier
1/1
Tactical - When Boros Recruiter enters the battlefield, put a 1/1 red and white Soldier creature token onto the battlefield for each creature that attacked this turn.
Bulwark (Uncommon4)
2W
Creature - Wall
0/3
Defender
Tactical - At the beginning of each end step, you gain 1 life for each creature that attacked this turn.
RARE 4
Urban Assault (Rare1)
2R
Sorcery
Destroy target noncreature artifact or nonbasic land.
Tactical - Copy Urban Assault for each creature that attacked this turn. You may choose new targets for the copies.
Brute Squad (Rare2)
3R
Creature - Giant Warrior
3/3
Trample
Tactical - Brute Squad enters the battlefield with a +1/+1 counter on it for each creature that attacked this turn.
Tactical Advantage (Rare3)
6RW
Enchantment
Creatures you control have double strike.
Tactical - Tactical Advantage costs 1 less for each creature that attacked this turn.
Sunhome Savior (Rare4)
4WW
Creature - Angel
2/4
Flying
Tactical - When Sunhome Savior enters the battlefield, for each creature that attacked this turn, return to the battlefield up to one target creature card from your graveyard that was put there from the battlefield this turn.
Card name (Common)
2RW
Creature - Minotaur Soldier
4/2
Whenever Card Name attacks, it gains first strike until end of turn.
Artak's Liege (Common)
2WW
Creature - Type
2/4
Flash
Card Name can block an additional creature.
Scout (Common)
W
Creature — Human Scout
1/1
T: Untap another target creature.
Wojek Warden (Common)
3RW
Creature – Elemental Soldier
3/2
First Strike, Vigilance, Haste
Battlefield Repairs (Common)
1RW
Sorcery
Put a +1/+1 counter on each creature that attacked this turn.
Double Duty (Uncommon)
3W
Enchantment - Aura
Enchant creature
Enchanted creature has defender and double strike and can block an additional creature.
Card Name (Uncommon3)
2RW
Creature - Goblin Cleric Wizard
4/1
Lifelink
When Card Name enters the battlefield, it deals 4 damage to target creature or player.
Card Name (Uncommon)
4R
Creature - Elemental
0/4
Whenever a creature attacks, add R to your mana pool.
R: Card Name gets +1/+0 until end of turn.
Hammer of Justice (Uncommon)
RW
Instant
Target creature you control gains lifelink until end of turn. That creature deals damage equal to its power to another target creature.
"Justice may be blind, but it rarely misses its mark."
Infantry Barracks (Uncommon)
2W
Enchantment
Whenever a creature deals damage to you, sacrifice Infantry Barracks and put that many 1/1 white and red Soldier creature tokens onto the battlefield.
Artak's Vanguard (Uncommon)
2RR
Creature - Minotaur
4/2
Flash
Card Name can block an additional creature.
Angelic Guardian (Uncommon)
2WW
Creature – Angel
3/3
Flying
Vigilance
Card Name (Uncommon)
RW
Creature - Goblin Soldier
2/2
Card Name gets +1/+1 as long as it has flying. The same is true for first strike, double strike, haste, menace, and vigilance.
We taught him everything we know. - Taravin, Boros Captain
Weapons Master (Rare)
1W
Creature - Human Soldier
3/1
Whenever an Equipment enters the battlefield under your control, you may attach that Equipment to Weapons Master.
Master Sniper (Uncommon)
1WW
Creature - Human Archer
1/1
T: Target player sacrifices an attacking creature.
A single bow and arrow is all it takes to change the tide of battle.
Guardian of the Meek (Rare)
3WW
Creature — Angel
4/4
Flying
Creatures you control with converted mana cost 1 or less are indestructible.
Commander Artak (Rare)
4RW
Creature - Giant
6/6
Flash
Each creature you control can block an additional creature.
Choose one or two -
All creatures attack this turn.
All creatures block this turn if able.
Razia's Pactmage
RW
Creature - Human Shaman
3/1
RR: Target creature gains haste, trample, and menace until end of turn.
4WW: Put a 4/4 white Angel creature token with flying onto the battlefield.
5RW: Razia's Pactmage deals damage to target player equal to the amount of combat damage dealt to that player this turn. You gain that much life.
Razia, Aegis of War (Rare2)
3RRWW
Creature - Angel
3/7
Flying, Vigilance, Haste
When Razia, Aegis of War enters the battlefield, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn. They gain haste until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Prism Golem (Common)
3
Artifact Creature - Golem
2/2
2: Add one mana of any color to your mana pool. Prism Golem becomes that color in addition to its other colors until end of turn.
Paradise Lost (Common)
Land
T: Add 1 to your mana pool.
T, Sacrifice Paradise Lost: Add one mana of any color to your mana pool.
Sphinx's Monacle (Uncommon)
2
Artifact
When Sphinx's Monacle enters the battlefield, draw a card.
You may look at the top card of your library. (You may do this at any time.)
Jeweled Bifocals (Uncommon)
4
Artifact
T: Add two different colors of mana to your mana pool.
Watchtower (Uncommon)
Land
Lands you control enter the battlefield untapped.
T: Add 1 to your mana pool.
Clonus Horror (Rare)
4
Creature - Construct Horror
4/4
Sacrifice a creature: Put a +1/+1 counter on Clonus Horror. If the sacrificed creature was white, Clonus Horror gains vigilance. If it was blue, Clonus Horror gains flying. If it was black, Clonus Horror gains deathtouch. If it was red, Clonus Horror gains haste. If it was green, Clonus Horror gains trample.
Diamond Medallion (Rare)
2
Artifact
Multicolored spells you cast cost 1 less to cast.
Charging Station (Uncommon)
1
Artifact - Fortification
At the beginning of your upkeep, put a charge counter on fortified land.
Fortify 1
Mana Font (Common)
1
Artifact - Fortification
Whenever fortified land becomes tapped for mana, add one mana of any color to your mana pool.
Fortify 2
Steam Vaults (Common)
Land
Steam Vaults enters the battlefield tapped.
T: Add U or R to your mana pool.
T, Sacrifice Steam Vaults: Add one mana of any color to your mana pool.
Paradise (Rare)
Land
When life is lost, sacrifice Paradise.
T: Add one mana of any color to your mana pool.
Time in a Bottle (Rare)
5
Legendary Artifact
Skip your turn.
Utopian Aqueducts (Rare)
Land
T: Add 1 to your mana pool. If that mana is spent on a permanent spell that would enter the battlefield with a counter on it, it enters the battlefield with an additional counter of that type on it.
Aqueducts are the pinnacle of artisanship, achievable by only the most developed of kingdoms.
Sword of Void and Spectrum
3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from colorless and from multicolored.
Whenever equipped creature deals combat damage to a player, that player sacrifices a creature and you scry 2.
Equip 2
Lotus Garden (Mythic)
Legendary Land
T: Add 1 to your mana pool.
T, Discard another card named Lotus Garden: Add three mana of any one color to your mana pool
Cultivated in times of peace.
Harvested in times of war.
ALLY COLORS
Glebe // Grove
Land // Land
T: Add W to your mana pool.
//
T: Add G to your mana pool.
Range // River
Land // Land
T: Add W to your mana pool
//
T: Add U to your mana pool.
Pond // Polder
Land // Land
T: Add U to your mana pool.
//
T: Add B to your mana pool.
Morass // Massif
Land // Land
T: Add B to your mana pool.
//
T: Add R to your mana pool.
Cliff // Copse
Land // Land
T: Add R to your mana pool.
//
T: Add G to your mana pool.
ENEMY COLORS
Field // Fen
Land // Land
T: Add W to your mana pool
//
T: Add B to your mana pool.
Meadow // Mesa
Land // Land
T: Add W to your mana pool
//
T: Add R to your mana pool.
Brine // Bluff
Land // Land
T: Add U to your mana pool
//
T: Add R to your mana pool.
Holm // Heath
Land // Land
T: Add U to your mana pool
//
T: Add G to your mana pool.
Moor // Marsh
Land // Land
T: Add B to your mana pool
//
T: Add G to your mana pool.
Block Codename: Blood, Sweat, Tears
Salvage 2 (2, Exile this card from your graveyard: Put a 1/1 colorless Myr artifact creature token onto the battlefield. Salvage as a sorcery.)
Construct (Your artifact creatures can help cast this spell. Each artifact creature you tap while casting this spell pays for 1.)
Augment (As this enters the battlefield, you may reveal any number of other artifact cards from your hand. This enters the battlefield with a +1/+1 counter on it for each card revealed this way.)
Autonomous - As long as this isn't attached to a creature, it's a #/# artifact creature with ABILITY.
Argentum
CARDNAME (Uncommon)
XX
Sorcery
Construct (Your artifact creatures can help cast this spell. Each artifact creature you tap while casting this spell pays for 1.)
Put a 1/1 colorless Construct artifact creature token onto the battlefield, then attach up to X target Equipment you control to it.
CARDNAME (Rare)
XUR
Sorcery
CARDNAME deals X damage to each creature, planeswalker, and player. Put an X/X blue and red Elemental creature token onto the battlefield. It has haste, hexproof, and "Sacrifice this creature at end of turn."
CARDNAME (Common)
2
Artifact Creature - Myr
1/1
Whenever CARDNAME becomes the target of a spell you control, put a +1/+1 counter on it.
Assimilation (Rare)
3
Enchantment – Aura
Enchant creature
You control enchanted creature.
Each other creature is a copy of enchanted creature.
Automaton (Common)
0
Artifact Creature - Construct
0/1
A deck can have any number of cards named Automaton.
Battlefield Scavenger (Rare)
R
Creature - Goblin Rogue
1/1
Whenever an Equipment is put into a graveyard from the battlefield, you may flip a coin. If you win the flip, return it to the battlefield under your control and attach it to Battlefield Scavenger.
Copper Myr (Common)
2
Artifact Creature - Myr
1/1
T: Add G to your mana pool.
Disassemble (Uncommon)
3R
Instant
Destroy target artifact. If that artifact had one or more counters on it, put that many 1/1 colorless Myr artifact creature tokens onto the battlefield.
Floating Citadel (Uncommon)
Land
T: Add 2 to your mana pool. During your next untap step, as you untap your permanents, return Floating Citadel to its owner's hand.
Germ Warfare (Rare)
3
Enchantment
: Put a 0/0 black Germ creature token onto the battlefield and attach target Equipment you control to it.
Goblin Engineer (Common)
2R
Creature - Goblin Artisan
2/2
Sacrifice Goblin Engineer: Destroy target artifact.
He'll either fix it or die trying.
Gold Myr (Common)
2
Artifact Creature - Myr
1/1
T: Add W to your mana pool.
Iron Myr (Common)
2
Artifact Creature - Myr
1/1
T: Add R to your mana pool.
Iron Sentry (Uncommon)
4
Artifact - Equipment
Autonomous - As long as Iron Sentry isn't attached to a creature, it is a 1/4 artifact creature with vigilance.
Equipped creature gets +1/+4 and has vigilance.
Equip
Iron Golem (Common)
3
Artifact Creature - Golem
2/2
Salvage 2 (2, Exile this card from your graveyard: Put a 1/1 colorless Myr artifact creature token into the battlefield. Salvage as a sorcery.)
Karn of the Five Suns (Mythic)
X
Planeswalker - Karn
Sunburst (This enters the battlefield with a loyalty counter on it for each color of mana spent to cast it.)
[+2]: Put a 1/1 Myr artifact creature token onto the battlefield. You may attach an Equipment you control to it.
[-1]: Until end of turn, each Equipment you control becomes a 3/3 Golem artifact creature with all instances of "Equipped creature" in its text replaced with "This creature".
[-10]: Each player reveals his or her hand. Put all artifact cards from all hands and graveyards onto the battlefield under your control. Then gain control of all artifacts.
Karn's Blessing (Uncommon)
1U
Enchantment - Aura
Enchant artifact
When Karn's Blessing enters the battlefield and at the beginning of your upkeep, choose a counter on enchanted artifact. Put another of those counters on enchanted artifact.
Leaden Myr (Common)
2
Artifact Creature - Myr
1/1
T: Add B to your mana pool.
Lead Zeppelin (Common)
4
Artifact - Equipment
Autonomous - As long as Lead Zeppelin isn't attached to a creature, it is a 2/2 artifact creature with flying.
Equipped creature gets +2/+2 and has flying.
Equip
Mana Battery (Common)
3
Artifact
T: Put a charge counter on Mana Battery.
Remove a charge counter from Mana Battery: Add one mana of any color to your mana pool.
Mana Node (Common)
3
Artifact
T: Add 1 to your mana pool.
Exile Mana Node from your hand: Add 1 to your mana pool.
Mana Tomb (Uncommon)
1
Legendary Artifact
T: Add 2 to your mana pool. You lose 2 life.
Mechanized Infantry (Rare)
2W
Sorcery
For each Equipment you control, you may put a 1/1 colorless Myr creature token onto the battlefield and attach that Equipment to the token.
Myr Juggernaut (Uncommon)
9
Artifact Creature - Myr
5/4
Construct (Each artifact creature you tap while casting this spell reduces its cost by 1.)
When Myr Juggernaut enters the battlefield, destroy target permanent.
Nexia (Uncommon)
Land
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Spend this mana to pay for a Phyrexian mana cost.
Phyrexian Deprivation (Uncommon)
3
Sorcery
Each opponent reveals his or her hand and discards all artifact cards from it.
Phyrexian Inquisition (Uncommon)
1U
Enchantment
Whenever a creature dies, scry 1.
Phyrexian Machinations (Rare)
3
Instant
Until end of turn, each artifact you control becomes a creature with power and toughness each equal to its converted mana cost.
Phyrexian Reparations (Uncommon)
3
Sorcery
Return target artifact card from your graveyard to your hand.
Phyrexian Speculation (Uncommon)
3
Instant
Search your library for an artifact card, reveal it, put it into your hand, and shuffle your library.
Phyrexian Manipulation (Uncommon)
3
Sorcery
Exchange control of two target artifacts.
Quicksilver Emulator (Uncommon)
3
Artifact Creature – Elemental Golem
*/*
Quicksilver Emulator’s base power is equal to the greatest base power among creatures you control.
Quicksilver Emulaltor's base toughness is equal to the greatest toughness among creatures you control.
Reassemble (Uncommon)
4WW
Sorcery
Return target artifact creature card and target Equipment card from your graveyard to the battlefield. Then attach that Equipment to the creature.
Recharge (Uncommon)
XU
Instant
Put X charge counters on target land or noncreature artifact.
Draw a card.
Reforge (Uncommon)
2WW
Sorcery
Return target artifact card from your graveyard to the battlefield.
Reverse Engineer (Uncommon)
2U
Sorcery
As an additional cost to cast Reverse Engineer, sacrifice an artifact.
Search your library for an artifact card with converted mana cost less than the sacrificed artifact's converted mana cost and put that card onto the battlefield. Then shuffle your library.
Siege Tower (Uncommon)
2
Artifact
T: Target creature can't be blocked by Walls this turn.
Shattered Mox (Uncommon)
0
Artifact
T: Add one mana of any type to your mana pool at random. Activate this ability only any time you could cast an instant.
Signal Lantern (Uncommon)
1
Artifact
X, Sacrifice Signal Lantern: Untap X target lands. Draw a card.
Silver Myr (Common)
2
Artifact Creature - Myr
1/1
T: Add U to your mana pool.
Skinstitcher
2W
Creature - Cleric
1/1
Whenever Skinstitcher or another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it.
Remove two +1/+1 counters from among creatures you control: Put a 1/1 white creature token onto the battlefield.
Technomany (Rare)
2WW
Enchantment
Put target artifact creature and target Equipment card from a graveyard onto the battlefield under your control. Then attach the Equipment to the artifact creature.
Throne of New Phyrexia (Mythic)
5
Legendary Artifact
Indestructible
Sacrifice another artifact or creature: Put a charge counter on Throne of New Phyrexia.
At the beginning of your upkeep, if Throne of New Phyrexia has twenty or more charge counters on it, you win the game.
Tinker Gnome (Common)
1
Artifact Creature - Gnome
0/1
Flash
When Tinker Gnome enters the battlefield, regenerate target artifact.
3: Return Tinker Gnome to your hand.
Unlock (Common)
U
Instant
Untap target artifact.
Draw a card.
Urza's Staff (Rare)
3
Legendary Artifact
4, T: You may put an artifact card from your hand onto the battlefield.
Urzatron (Mythic)
5
Artifact Creature - Construct
5/5
1: Urzatron gains first strike, hexproof, deathtouch, haste, or trample until end of turn.
Warforge (Rare)
3
Artifact
6: Put a 3/3 colorless Golem creature token onto the battlefield. Activate this ability only any time you could cast an instant.
Wrath of Karn (Mythic)
8
Sorcery
Exile all nonartifact, nonbasic permanents.
Kaaaaaaaarrrrrrrrrrrrrrrrrnnnnn!
What's with all the gimmicky one-mana Auras? Does the set have an aversion to instant-based removal for some reason?
How does a card called "Take Flight" cause a creature to lose flying?
Erasure isn't common (Snakeform being the closest analogue I can find at common, and Darksteel Mutation being the closest at all), and it probably shouldn't be one mana either. Leaving aside the problem of Maro, there's tons of potential for screwing around with layers and even mana-screwing someone for a turn.
Assist reads strangely, but I suppose the Selesnyans are the hippie pacifists of Ravnica. The decision to activate on your own main phase or your opponent's should be interesting.
What's the purpose of adding "but creatures" onto protection from everything, since that already encompasses all qualities other than card type? Or did you mean "protection from noncreatures"?
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