Fated (cost) (When you draw this card, you may reveal it and pay (cost).)
Fated (When you draw this card, you may reveal it. If you do, you can't cast it this turn)
Cards would have abilities that trigger when fated or if it was fated when cast.
With honoured and mantle, read through some of my earlier responses where I give some more detail behind why those mechanics are the way they are.
I think you are the first to just say that you like overwhelm. That's good .
When you do read more, keep in mind this set is still in a period of significant change.
I think the biggest reason that this set isn't terribly exciting on the surface is that it's a top-down set and we don't get to see flavor text, art, or any other flavor enhancement.
I think you could give the set a large injection of flavor by adding a significant subtheme such as tribal or modular cards related to each god or something like that. Give us johnnys a reason to want to build a certain deck, and make it highly flavorful. I think that would give players like me a big reason to want to play your set. Sorry if this suggestion is vague, I'm just trying to portray what your set is missing without knowing what it actually is.
I would add all that, but given that the set is still in a lot of fluctuation, it's not worth it yet. Right now it's all about locking down major themes and mechanics.
I plan to do a more public playtest some time, anyone who might be interested, please tell me and what your preference for platform is so I can organise it.
Thank you.
How about you make it a mini Suspend, always with only 1 timecounter on it? Combined with the "when you draw" from Miracle maybe?
Fated R(When you draw this card, you may pay R. If you do, exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
May seem a bit clunky and derivative, but that's basically what your initial design looks to me. A card which is fated to arrive next turn. With exile and time counters, you will have less memory issues or rule problems.
Fated (When you draw this card, you may reveal it. If you do, you can't cast it this turn)
Reveal it and place it where? If you put it into your hand again, there is just no way to really enforce you to not play it right away, even though it is fated. Maybe you made the wrong decision by fating it cause you need it now, and you just cast it in hopes to get another copy of it next turn to "prove" you kept the initial one fated as promised. It just enables bad play or blatand cheating, and creates a lot of memory issues. Imagine drawing a lot of cards and fating them all. Now imagine your opponent doing the same, and the same again on the next turn. Just plain horrible to play with, sorry to say.
Clash as in 'each player reveals the top card of their library...'? No way. Clash was not well received at all, and for good reason. I don't think it should be returned. Not to say, it couldn't be returned and done well, but that in practicality it's an unnecessary risk. Considering that the scry slot is also for a fate/destiny mechanic, and clash doesn't do that. Their could a a rearranging of mechanic slot distribution, but that would only be if a very good mechanic comes up that doesn't fit.
@Gustostueckerl. With Fated is goes to hand. As with many cards like Thoughtseize and the Enhance cards, revealing a card does nothing to zones or anything for that matter but revealing. Fated is optional. The scenario you described is easily resolved, if the opponent or anyone for that matter suspects cheating a judge can be called to check and if the player suspected did cheat, they get a game loss, like with Morph. In casual games, you can do the same sort of thing, also, you probably play with people you trust so this is even less of an issue here.
@Gustostueckerl. With Fated is goes to hand. As with many cards like Thoughtseize and the Enhance cards, revealing a card does nothing to zones or anything for that matter but revealing. Fated is optional. The scenario you described is easily resolved, if the opponent or anyone for that matter suspects cheating a judge can be called to check and if the player suspected did cheat, they get a game loss, like with Morph. In casual games, you can do the same sort of thing, also, you probably play with people you trust so this is even less of an issue here.
Calling a judge is not an easy resolve, it's the very last option you have!
The biggest problem is that the card somehow gets marked with fated without having any visible mark on it.
Morph had some issues, no doubt about it, but those problems really were easily resolved. Kill that ****er and see if it was a Morph creature or not. Done.
Even with Manifest it wasn't that complicated. You turn around all the cards if the game ended. Is one of them a non-Morph card? Yes. Did the opponent manifest that in or was it morphed? Check the graveyard and creatures for manifest abilities. There are none? Well, then it was a cheat.
How exactly do you prove to a judge that a card was fated? "If the suspected did cheat" yeah of course, but how is that proven? Let's assume mana was correctly used, because that's another mistake and already a cheat on itself.
When do those fated cards get played? Beginning of upkeep? Whenever you want? Do they stay fated forever? How will they lose fated if they are not played the next turn? If it's the next turn, your lands can't be used to prove anything, since they untapped already.
For example: I say I fated this card last turn. You can't really remember because it was a very heated turn from beginning to end. How exactly can you force me to prove it? What can the judge do to prove me a liar if you call him? It's basically a mechanic that is based on trust completely, since you can't even be caught cheating cause there is nothing to indicate you cheated. Or did I miss something?
It's basically a Suspend1 as I have described it, there is no reason not to do it that way, it really is the most rule efficient.
The current version I am going for is: 'Fated (cost) (When you draw this card, you may reveal it and pay (cost)'. There shouldn't be any rules issues there, so this discussion can be reserved until it is changed back to something more akin to the original design experimental wording, if ever.
Nevertheless thank you for the feedback, you raised some good points.
btw, Fated (cost) (When you draw this card, you may reveal it and pay (cost).) is the version used.
Cards updated
Considering returning mechanics to replace any average mechanics already in set.
EDIT: cards updated, further updates based on this change to follow. Any thoughts of the mechanic version chosen, cards, implementation would be much appreciated.
Thanks for 2,000 views!t
I am happy for all the support (even the negative comments are useful! In a way, especially the negative ones) I have been given on this set and I like how this set is progressing nicely. Hopefully, this set will be a polished product in the next few months.
Currently, Fated is like Exploit from DTK. It's a one-off effect that you can get when you draw a card with it.
Your suggestion is interesting, but it's a bit weird and clunky. I don't intend to change Fated (not to say I won't).
So Fated is now a more conditional Forecast? The effect of fated Cards resolves imediately after you pay the fate costs, right?
If so, that's a good idea!
Not that repeatable like Forecast, but you can slap better effects for less mana on the Cards because of that. That's a fun ability, like Miracle was. You can't plan for it, but if you have the mana open just go for it.
That's the idea, I'm glad you like it. It's not as flavourful as the more experimental version posted originally, but it works much smoother and it's just as good gameplay-wise. ( ) will still be primary in it, with supporting effects, as can be seen in the updated card set.
EDIT: of note is that the draw step is just after untap, meaning it's easy enough to pay for fated costs.
Windfall Haven
Land (R)
Windfall Haven enters the battlefield tapped.
: Add or to your mana pool.
Fated- Sacrifice a land
When Windfall Haven becomes fated, put it onto the battlefield tapped.
V2 template
Windfall Haven
Land (R)
Windfall Haven enters the battlefield tapped.
: Add or to your mana pool.
Fated- ( )
When Windfall Haven becomes fated, put it onto the battlefield tapped.
V3 template
Nimbus Maze (futureshifted reprint)
Land (R)
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control an Island.
: Add to your mana pool. Activate this ability only if you control a Plains.
Fated (cost) (When you draw this card, you may reveal it and pay (cost).)
Fated (When you draw this card, you may reveal it. If you do, you can't cast it this turn)
Cards would have abilities that trigger when fated or if it was fated when cast.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I think you are the first to just say that you like overwhelm. That's good .
When you do read more, keep in mind this set is still in a period of significant change.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I think you could give the set a large injection of flavor by adding a significant subtheme such as tribal or modular cards related to each god or something like that. Give us johnnys a reason to want to build a certain deck, and make it highly flavorful. I think that would give players like me a big reason to want to play your set. Sorry if this suggestion is vague, I'm just trying to portray what your set is missing without knowing what it actually is.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Mechanics
Honoured is passed
Overwhelm is pending
Scry is pending
Mantle is passed
Reinforce is passed
(passed mechanics can still be replaced, but are consider to be most likely to be final. Pending mechanics are being considered for replacement.)
Card Balancing
Decide Fate needs to be changed.
Options:
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Thank you.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
How about you make it a mini Suspend, always with only 1 timecounter on it? Combined with the "when you draw" from Miracle maybe?
Fated R (When you draw this card, you may pay R. If you do, exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
May seem a bit clunky and derivative, but that's basically what your initial design looks to me. A card which is fated to arrive next turn. With exile and time counters, you will have less memory issues or rule problems.
Reveal it and place it where? If you put it into your hand again, there is just no way to really enforce you to not play it right away, even though it is fated. Maybe you made the wrong decision by fating it cause you need it now, and you just cast it in hopes to get another copy of it next turn to "prove" you kept the initial one fated as promised. It just enables bad play or blatand cheating, and creates a lot of memory issues. Imagine drawing a lot of cards and fating them all. Now imagine your opponent doing the same, and the same again on the next turn. Just plain horrible to play with, sorry to say.
........................
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Calling a judge is not an easy resolve, it's the very last option you have!
The biggest problem is that the card somehow gets marked with fated without having any visible mark on it.
Morph had some issues, no doubt about it, but those problems really were easily resolved. Kill that ****er and see if it was a Morph creature or not. Done.
Even with Manifest it wasn't that complicated. You turn around all the cards if the game ended. Is one of them a non-Morph card? Yes. Did the opponent manifest that in or was it morphed? Check the graveyard and creatures for manifest abilities. There are none? Well, then it was a cheat.
How exactly do you prove to a judge that a card was fated? "If the suspected did cheat" yeah of course, but how is that proven? Let's assume mana was correctly used, because that's another mistake and already a cheat on itself.
When do those fated cards get played? Beginning of upkeep? Whenever you want? Do they stay fated forever? How will they lose fated if they are not played the next turn? If it's the next turn, your lands can't be used to prove anything, since they untapped already.
For example: I say I fated this card last turn. You can't really remember because it was a very heated turn from beginning to end. How exactly can you force me to prove it? What can the judge do to prove me a liar if you call him? It's basically a mechanic that is based on trust completely, since you can't even be caught cheating cause there is nothing to indicate you cheated. Or did I miss something?
It's basically a Suspend 1 as I have described it, there is no reason not to do it that way, it really is the most rule efficient.
Nevertheless thank you for the feedback, you raised some good points.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
btw, Fated (cost) (When you draw this card, you may reveal it and pay (cost).) is the version used.
Cards updated
Considering returning mechanics to replace any average mechanics already in set.
EDIT: cards updated, further updates based on this change to follow. Any thoughts of the mechanic version chosen, cards, implementation would be much appreciated.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I am happy for all the support (even the negative comments are useful! In a way, especially the negative ones) I have been given on this set and I like how this set is progressing nicely. Hopefully, this set will be a polished product in the next few months.
Thanks for everything.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Your suggestion is interesting, but it's a bit weird and clunky. I don't intend to change Fated (not to say I won't).
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
If so, that's a good idea!
Not that repeatable like Forecast, but you can slap better effects for less mana on the Cards because of that. That's a fun ability, like Miracle was. You can't plan for it, but if you have the mana open just go for it.
EDIT: of note is that the draw step is just after untap, meaning it's easy enough to pay for fated costs.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Land cycle needs to be replaced
Ideas:
V1 template
Windfall Haven
Land (R)
Windfall Haven enters the battlefield tapped.
: Add or to your mana pool.
Fated- Sacrifice a land
When Windfall Haven becomes fated, put it onto the battlefield tapped.
V2 template
Windfall Haven
Land (R)
Windfall Haven enters the battlefield tapped.
: Add or to your mana pool.
Fated- ( )
When Windfall Haven becomes fated, put it onto the battlefield tapped.
V3 template
Nimbus Maze (futureshifted reprint)
Land (R)
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control an Island.
: Add to your mana pool. Activate this ability only if you control a Plains.
Thoughts?
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Tweaks and additions continue. Card count reviewed and updated.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Balancing changes, tweaks, and cards added.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Balancing continues.
( ) honoured archetype overview posted here.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Balancing changes continue, cards added. archetype overview posted and included in OP links
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice