This is a group collab set, I welcome any new ideas and feedback.
This is a mini intro set for a brand new colossal sci fi expansion that will be developed after this set. This set will combine elements from the Conspiracy set, incorporating their draft mechanics and other limited elements. This set will combine both Limited format and Commander, just to add more strategic plays and diversity.
New Card types -
Scenarios -
Similar to Conspiracies and Schemes, each player may draft a Scenario card and another non scenario card, they can draft two cards from a booster pack as long as long as they draft a Scenario and a different card. When the game starts, they put all the drafted Scenarios from their decks onto the middle of the table. At the beginning of a player's upkeep, they may reveal the top card of the Scenario pile and the effect takes place. Scenarios can only be played this way and dont cost any mana. Any player can do this at the beginning of their upkeep. Scenarios can either be positive to the players or negative. They are unpredictable, which makes the game even more intense.
Flavor - An alien mothership has intercepted into the Multiverse, arriving and abducting different specimen from each plane that it crosses. You, a lone wanderer, have been abducted by its magnetic rays and is now castigated within their prison cells! Do what you must to survive their unpredictable motives, survive the random encounters from the different areas in the ship( they will be depicted as booster packs), and fight your way off of the Mothership! You and your opponent will do ANYTHING to escape, using the stolen alien ships to escape the mothership, the only way to escape is to eliminate all opponents to use your escape. With many aggressive survivors, chase your way to freedom! Use and meet new characters inside the ship that you can utilize for your advantage. Will you be tormented by their deadly experiments forever? Will you free the other abducted prisoners? Will you discover their major secret within the heart of their ship? Find out with Abduction Mini Set!!
Card Amount -
40 commons
25 uncommons
15 rares
Card Info - There will be a new addition of a race type, aliens. They will be colorless and there will be an enormous amount of artifacts within the game. ALL of the conspiracy cards will be returning except for the legendaries and the planeswalker. All the new additional cards will be colorless cards including the Scenarios.
New Mechanics -
Warp - Put this card from your hand shuffled into your library, draw a card.
Energize - As you draw this card, you may reveal it if you control __________. If you do, ___________
Objective of the game -
Just like commander and other formats, the main objective is to obviously beat your opponents to 0. In this game, there is another alternative. You can destroy your opponent's command ship ( aka all the ship modules that player controls ) and win the game by doing so. Before the game starts, each player puts their chosen legendary creature into the command zone and begin the draft round afterwards. After the drafting rounds end, each player selects lands from outside the game and inset them into their decks.
Abducted by the Unknown -
Scenario -
When this scenario becomes revealed, each player returns all creatures he or she controls back to their owner's heads. Once detected, there is no going back.
Escape Coordination -
Scenario -
When this scenario becomes revealed, each player reveals the top card of his or her library. The player with the most converted mana cost or is tied draws two cards.
Security Alert -
Scenario -
When this scenario becomes revealed, each opponent puts a 1/1 colorless construct artifact creature token on the battlefield with flying. Creatures you control gain +1/+0 and reach until end of turn.
Venturing Through the Halls -
Scenario
When this scenario becomes revealed, each player draws a card and discards a card at random. If a player discards an artifact card, that player loses 2 life.
Castigation of Foes -
Scenario
When this scenario becomes revealed, tap up to two target creatures. Those creatures dont untap during their controller's next untap step.
Hijacking the Ships -
Scenario
When this scenario becomes revealed, creatures you control gain flying until end of turn.
Incomprehension-
Scenario -
When this scenario becomes revealed, each player discards their hand.
Blasted to Oblivion -
Scenario -
When this scenario becomes revealed, exile all nonland permanents you control.
Kidnapping the Natives -
Scenario -
When this scenario becomes revealed, take control of target creature.
Commanding the Fleet -
Scenario -
When this scenario becomes revealed, you and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Orbital Detector - 3
Artifact Creature - Construct (C)
Flying
Reveal this card as you draft it and note how many artifact creatures with flying you've drafted this draft round.
When this creature enters the battlefield, destroy target artifact with converted mana cost X or less, where X equals to the number noted.
2/3
Warpgate Illuk - 4
Artifact - (C)
(tap) - Return target creature you control back to its owner's hand. Add 2 to your mana pool. The alien race did not arrive only through their advanced warships, they have other technological advancements out there we still didn't see.
Alien Wargazer - 2
Creature - Alien(C)
Put this card face up when you draft it.
When you draft this card, target player removes a card from his or her booster pack that he or she is drafting. Many of the alien sentries guarded the prison halls, not moving a muscle from their current position.
2/1
Alien War Disrupter 4
Creature - Alien (C)
When this creature enters play, you may reveal X number of artifacts in your hand. If you do, it enters the battlefield with X +1+1 counters on it.
1/1
Shield Generator - 5
Artifact (C) 3 Warp - Put this card from your hand shuffled into your library, draw a card.
(tap) - Prevent the next 3 damage that will be dealt to target creature this turn. The energy that it emanates is ten times more than the power that is generated in the Izzet cities.
Energy Cells - 2
Artifact - Equipment
Equipped creature cant attack or block and its activated abilties cant activate.
Equip 1 Many of the 'test subjects' were held in these deadly cells, one mere touch can cause you to be stunned.
Alien Protean Dropship - 4
Artifact Creature - Ship (C)
Flying
Reveal this card as you draft it if you drafted a creature on your last booster pack and note its name.
When this creature enters play, search your library for the noted creature and put it into your hand. Then shuffle your library.
3/2
Heavydam Engines - 5
Artifact - (C)
(tap) - Add a charge counter on this artifact.
Remove three charge counters (tap) - Search your library for an artifact with Energize, reveal it, then put it on top of your library. If the chosen artifact has converted mana cost 5 or less, put it into your hand instead.
Any new card ideas are very welcome. Just post some cards and I'll consider them to be officially part of the set. You may create your own characters and significant worlds if you want to, stories are also appreciated. Remember that the cards need to fit the drafting limited elements.
This is a group collab set, I welcome any new ideas and feedback.
This is a mini intro set for a brand new colossal sci fi expansion that will be developed after this set. This set will combine elements from the Conspiracy set, incorporating their draft mechanics and other limited elements. This set will combine both Limited format and Commander, just to add more strategic plays and diversity.
New Card types -
Scenarios -
Similar to Conspiracies and Schemes, each player may draft a Scenario card and another non scenario card, they can draft two cards from a booster pack as long as long as they draft a Scenario and a different card. When the game starts, they put all the drafted Scenarios from their decks onto the middle of the table. At the beginning of a player's upkeep, they may reveal the top card of the Scenario pile and the effect takes place. Scenarios can only be played this way and dont cost any mana. Any player can do this at the beginning of their upkeep. Scenarios can either be positive to the players or negative. They are unpredictable, which makes the game even more intense.
Flavor - An alien mothership has intercepted into the Multiverse, arriving and abducting different specimen from each plane that it crosses. You, a lone wanderer, have been abducted by its magnetic rays and is now castigated within their prison cells! Do what you must to survive their unpredictable motives, survive the random encounters from the different areas in the ship( they will be depicted as booster packs), and fight your way off of the Mothership! You and your opponent will do ANYTHING to escape, using the stolen alien ships to escape the mothership, the only way to escape is to eliminate all opponents to use your escape. With many aggressive survivors, chase your way to freedom! Use and meet new characters inside the ship that you can utilize for your advantage. Will you be tormented by their deadly experiments forever? Will you free the other abducted prisoners? Will you discover their major secret within the heart of their ship? Find out with Abduction Mini Set!!
Card Amount -
40 commons
25 uncommons
15 rares
Card Info - There will be a new addition of a race type, aliens. They will be colorless and there will be an enormous amount of artifacts within the game. ALL of the conspiracy cards will be returning except for the legendaries and the planeswalker. All the new additional cards will be colorless cards including the Scenarios.
New Mechanics -
Warp - Put this card from your hand shuffled into your library, draw a card.
Energize - As you draw this card, you may reveal it if you control __________. If you do, ___________
Objective of the game -
Just like commander and other formats, the main objective is to obviously beat your opponents to 0. In this game, there is another alternative. You can destroy your opponent's command ship ( aka all the ship modules that player controls ) and win the game by doing so. Before the game starts, each player puts their chosen legendary creature into the command zone and begin the draft round afterwards. After the drafting rounds end, each player selects lands from outside the game and inset them into their decks.
Art by Brian Yam.
Destruction of Taighadan
Carnival of Insanity
A world without vision is like participating in an arena death match without any combat experience.
Scenario -
When this scenario becomes revealed, each player returns all creatures he or she controls back to their owner's heads.
Once detected, there is no going back.
Escape Coordination -
Scenario -
When this scenario becomes revealed, each player reveals the top card of his or her library. The player with the most converted mana cost or is tied draws two cards.
Security Alert -
Scenario -
When this scenario becomes revealed, each opponent puts a 1/1 colorless construct artifact creature token on the battlefield with flying. Creatures you control gain +1/+0 and reach until end of turn.
Venturing Through the Halls -
Scenario
When this scenario becomes revealed, each player draws a card and discards a card at random. If a player discards an artifact card, that player loses 2 life.
Castigation of Foes -
Scenario
When this scenario becomes revealed, tap up to two target creatures. Those creatures dont untap during their controller's next untap step.
Hijacking the Ships -
Scenario
When this scenario becomes revealed, creatures you control gain flying until end of turn.
Incomprehension-
Scenario -
When this scenario becomes revealed, each player discards their hand.
Blasted to Oblivion -
Scenario -
When this scenario becomes revealed, exile all nonland permanents you control.
Kidnapping the Natives -
Scenario -
When this scenario becomes revealed, take control of target creature.
Commanding the Fleet -
Scenario -
When this scenario becomes revealed, you and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Destruction of Taighadan
Carnival of Insanity
A world without vision is like participating in an arena death match without any combat experience.
Orbital Detector - 3
Artifact Creature - Construct (C)
Flying
Reveal this card as you draft it and note how many artifact creatures with flying you've drafted this draft round.
When this creature enters the battlefield, destroy target artifact with converted mana cost X or less, where X equals to the number noted.
2/3
Warpgate Illuk - 4
Artifact - (C)
(tap) - Return target creature you control back to its owner's hand. Add 2 to your mana pool.
The alien race did not arrive only through their advanced warships, they have other technological advancements out there we still didn't see.
Alien Wargazer - 2
Creature - Alien(C)
Put this card face up when you draft it.
When you draft this card, target player removes a card from his or her booster pack that he or she is drafting.
Many of the alien sentries guarded the prison halls, not moving a muscle from their current position.
2/1
Alien War Disrupter 4
Creature - Alien (C)
When this creature enters play, you may reveal X number of artifacts in your hand. If you do, it enters the battlefield with X +1+1 counters on it.
1/1
Shield Generator - 5
Artifact (C)
3 Warp - Put this card from your hand shuffled into your library, draw a card.
(tap) - Prevent the next 3 damage that will be dealt to target creature this turn.
The energy that it emanates is ten times more than the power that is generated in the Izzet cities.
Energy Cells - 2
Artifact - Equipment
Equipped creature cant attack or block and its activated abilties cant activate.
Equip 1
Many of the 'test subjects' were held in these deadly cells, one mere touch can cause you to be stunned.
Alien Protean Dropship - 4
Artifact Creature - Ship (C)
Flying
Reveal this card as you draft it if you drafted a creature on your last booster pack and note its name.
When this creature enters play, search your library for the noted creature and put it into your hand. Then shuffle your library.
3/2
Heavydam Engines - 5
Artifact - (C)
(tap) - Add a charge counter on this artifact.
Remove three charge counters (tap) - Search your library for an artifact with Energize, reveal it, then put it on top of your library. If the chosen artifact has converted mana cost 5 or less, put it into your hand instead.
Destruction of Taighadan
Carnival of Insanity
A world without vision is like participating in an arena death match without any combat experience.
Any new card ideas are very welcome. Just post some cards and I'll consider them to be officially part of the set. You may create your own characters and significant worlds if you want to, stories are also appreciated. Remember that the cards need to fit the drafting limited elements.
Art by Radojavor
Destruction of Taighadan
Carnival of Insanity
A world without vision is like participating in an arena death match without any combat experience.