Welcome to Innistrad; a plane torn between the horrific struggle to survive and the monsters that wish to end you. Across the darkened land lies beasts of myth and magic; vampire aristocrats, ravenous werewolves, hordes of undead, chilling spirits, demons of great power. As of recent, the guardian of humanity, Avacyn, has returned to the plane, bringing safety,humanity, and hope back to the plane with her guardian angels. The human resistance has made their claim in their villages and towns, holding against the evil that once lingered from dusk until dawn. Yet a new evil stirs in the shadows, gathering forces and preparing to fracture the balance between humans and monsters. The darkest night approaches. Where do you stand?
Innistrad: the Darknest Night will feature many reprints as well as new cards to bring a whole new compiling of cards to the Innistrad world! Containing reprinted cards from older sets that could easily fit the horror theme of Innistrad. This set aims to work as a stand alone set to be drafted in either a sealed or any other limited format! Additionally, the set can be drafted, played, and used with the Original Innistrad block sets: Innistrad, Dark Ascension, and Avacyn Restored. Together, the sets make up a grand compendium of cards to suit your survival or your darkest desires. In addition to the reprinted cards, there will be a ton of new cards to add to your Innistrad collection! Below will be the collective of reprints and new cards. Feel free to message me or comment below to offer suggestions, thoughts, and ideas about the set design. Thanks in advance!
Official Card Spoiler
White
Common
Thraben MilitiamenW
Creature - Human Soldier (Common)
First strike "To them, a pitchfork is a spear, and a prayer is armor. Evil does not stand a chance." - Militia Captain
1/1
Outland Stalwart2W
Creature - Human Cleric (Common) W, T: tap target creature. "Sometimes, death is not an option. Detainment, however..."
1/3
Priest of the Blessed-Sleep1W
Creature - Human Cleric (Common)
Whenever another creature dies, you gain 1 life. "We all crave the blessed sleep. It is my duty to assure it."
1/3
Mistplain Geist1W
Creature - Spirit (Common)
Flying They wander the plains from dusk until dawn in search of those as lost as they once were.
2/1
Thraben SharpswordWW
Creature - Human Soldier (Common) "Ghouls, ghasts, gremlins and gargoyles. They're all the same to me. Dead."
2/3
Defenders of Gavony1W
Creature - Human Soldier (Common)
Vigilance Threshold - Defenders of Gavony gets +1/+1 as long as you have seven or more cards in your graveyard.
2/2
Sanctuary SentryW
Creature - Human Soldier (Common)
Sacrifice Sanctuary Sentry: Prevent all damage that would be dealt to you this turn. If you control an Angel, prevent all damage that would be dealt to you and creatures you control this turn instead.
1/1
Spectral Haunter2W
Creature - Spirit (Common)
Flash
When Spectral Hunter enters the battlefield, tap target creature.
2/2
Militia Defense2W
Instant (Common)
Put two 1/1 white human soldier creature tokens onto the battlefield. Threshold - Put three tokens onto the battlefield instead if you have seven or more creature cards in your graveyard.
Servant of the Silver Moon2WW
Creature - Human Cleric (Common)
When Servant of the Silver Moon enters the battlefield, you gain 3 life.
Forecast — 2W, Reveal Servant of the Silver Moon from your hand: You gain 3 life. (Activate this ability only during your upkeep and only once each turn.)
2/4
Sentinel Seraph4WW
Creature - Angel (Common)
Flying Guardian angels were once a thing of Innistrad's past. With Avacyn's return, their protection is restored.
4/4
Silver Prison1W
Enchantment - Aura (Common)
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.[/quote]
Blessing of Purity2W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+1 and has Lifelink.
Reprimanding BeamWW
Instant (Common)
Destroy target creature that dealt damage to you or a permanent you control this turn.
Valiant Maneuver2WW
Instant (Common)
Creatures you control get +2/+2 until the end of the turn. Threshold - Creatures you control have vigilance until the end of the turn as long as you have seven or more cards in your graveyard.
Outlast2W
Instant (Common)
Creatures you control gain indestructible until the end of the turn. Daylight broke, and the soldiers remained, surrounded by the dismembered bodies of the unhallowed.
Blinding Stave3W
Instant (Common)
Tap up to three target creatures.
Banish the Impure1W
Sorcery (Common)
Choose one:
- Destroy target artifact.
- Destroy target enchantment.
Entwine W
Archangel's Banishment4W
Sorcery (Common)
Put target creature or enchantment on the bottom of its owner's library.
Silversoul Inquisitor1WW
Creature - Human Cleric Soldier (Rare)
Indestructible
Whenever a creature dealt damage by Silversoul Inquisitor this turn dies, you gain 1 life.
2/2
Indomitable Inquisitor1WW
Creature - Human Cleric (Rare)
Indomitable Inquisitor enters the battlefield with a +1/+1 counter on it for each other creature on the battlefield. WW, Remove a +1/+1 counter from Indomitable Inquisitor: Target creature gains indestructible until end of turn.
0/0
Blue
Common
Howling GeistU
Creature - Spirit (Common)
Flying
When Howling Geist attacks, target player puts the top card of their library into their graveyard. It is said that a Geist cries not to harm, but to be heard, hoping that someone will be able to hear its tragic tale.
1/1
Deranged Alchemist1U
Creature - Zombie Wizard (Common) U, T: draw a card, then discard a card. He can't turn water into wine, but he can turn bodies into body parts.
1/3
Misthollow Rogue1U
Creature - Human Rogue (Common)
Misthollow Rogue can't block and can't be blocked. He longed to be one of them; a geist untouchable by the pains of being alive.
2/2
Shrieking Stiched2U
Creature - Zombie (Common)
When Shrieking Stitched enters the battlefield, target player puts the top 3 cards of his or her library into their graveyard.
2/2
Treasury Shambler1U
Creature - Zombie (Common)
When Treasury Shambler dies, draw a card.
2/1
Crusty Crab1UU
Creature - Crab (Common)
Hexproof Scavenging the coastline, unaware of the struggle on Innistrad, but thankful of the bodies that wash ashore.
1/4
Spectral Duette3U
Creature - Spirit (Common)
Flying
When Spectral Duette enters the battlefield, put a 1/1 white flying spirit creature token onto the battlefield.
2/1
Deadreef Octopus2UU
Creature - Octopus (Common) Threshold - Deadreef Ocotpus can't attack unless there are seven or more cards in your graveyard.
4/4
Rebounding Haunter4U
Creature - Spirit (Common)
Flying
When Rebounding Haunter enters the battlefield, return target creature to its owner's hand.
1/4
Deadwater Pirates3UU
Creature - Zombie Rogue (Common)
Whenever another creature dies, Scry 1. The Looters of Nephalia do not always come for gold.
3/4
Drown in Paranoia1U
Enchantment - Aura (Common)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Scour the Mind2U
Sorcery (Common)
Draw two cards. Threshold - You may cast Scour the Mind as though it had flash as long as you have seven or more cards in your graveyard.
Forbode1UU
Instant (Common)
Counter target spell. Threshold - Forbode costs 1 less to cast if you have seven or more cards in your graveyard. Fear and mystery keep those unegar and foolish from obtaining what they desire.
Rewinding Spiral3UU
Instant (Common)
Put target nonland permanent on top of its owner's library.
Maddening Delve1U
Sorcery (Common)
Look at the top 4 cards of target player's library. Put any number of them into that player's graveyard, then put the rest back in any order.
Undercut Thoughts2UU
Instant (Common)
Counter target spell, then that spell's controller puts the top X cards of his or her library into their graveyard, where X is equal to that cards converted mana cost.
Geistcloaking2U
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+1 and has Hexproof.
Induced Dementia1U
Enchantment (Common)
At the beginning of your upkeep, target player puts the top card of his or her library into their graveyard.
Chilling CriesU
Instant (Common)
Tap target creature. It doesn't untap during its controller's next untap step.
Forecast — 3U, Reveal Chilling Cries from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
Madness Unbound1U
Instant (Common)
Choose one:
- Target creature gets +X/+0 until the end of the turn, where X is equal to the number of cards in your hand.
- Target creature gets -X/-0 until the end of the turn, where X is equal to the number of cards in your hand.
Entwine U The power of mind often outweighs the power of might.
Mistrealm Geist2UU
Creature - Spirit Wizard (Rare)
Flying
Whenever a creature you control becomes the target of a spell or ability, you may return it to its owner's hand.
3/3
Snapcaster Geist2UU
Creature - Spirit Wizard (Rare)
Spectral enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in each player's graveyard. 3UU, Remove a +1/+1 counter from Snapcaster Geist: Return target instant or sorcery card from your graveyard to your hand at random.
0/0
Grisly Shambler1BB
Creature - Zombie (Common)
When Grisly Shambler dies, each opponent discards a card.
3/1
Sanguine ShamanBB
Creature - Vampire Shaman (Common)
Whenever another creature dies, you may pay 1 life. If you do, Scry 1.
2/2
Festerbeetle2B
Creature - Insect (Common) Threshold - Festerbeetle gets +2/+2 as long as there are seven or more cards in your graveyard.
2/2
Unhallowed Pair2BB
Creature - Zombie (Common)
When Unhallowed Pair enters the battlefield, put a 2/2 black zombie creature token onto the battlefield tapped.
2/2
Stitched Horror2BB
Creature - Zombie Horror (Common)
Stitched Horror enters the battlefield with a +1/+1 counter on it for each creature card in each graveyard.
0/0
- This is the mirror to Sentinel Seraph, the common angel in the white commons.
Servant of Corruption1B
Creature - Human Cleric (Common)
Sacrifice a creature: Each opponent loses 1 life. If you control a demon, you gain life equal to the life lost this way.
1/1
Unhallowed Killing3BB
Instant (Common)
Destroy target creature. Threshold - Put a 2/2 black zombie creature token onto the battlefield tapped if you have seven or more cards in your graveyard.
Bond of the Dead1B
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
Midnight Revival3BB
Instant (Common)
Return up to three target creature cards from your graveyard to your hand.
Forecast -- 2B: Return target creature card from your graveyard to your hand.
Vampire's Wrath2B
Instant (Common)
Target creature gets +1/+1 and gains lifelink and deathtouch until the end of the turn.
Blood RiteB
Instant (Common)
Draw a card. You lose 1 life.
Offering of the Damned1B
Instant (Common)
Each player sacrifices a creature.
Nightmarish Visions1BB
Sorcery (Common)
Target player discards two cards. Scry 1.
Threshold - That creature gets +X/+0 until the end of the turn where X is equal to its power as long as you have seven or more cards in your graveyard.
Hollowood DruidG
Creature - Human Druid (Common) Threshold - T: Add 1 to your mana pool. Add one mana of any color to your mana pool instead as long as you have seven or more cards in your graveyard.
1/1
Estewald Outcast1G
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
1/3
// Prowler of Estewald
Creature - Werewolf (Common)
Vigilance
At the beginning of each upkeep, if two or more spells were cast each turn, transform ~.
3/4
Timberval Scout1G
Creature - Human Scout (Common)
When Timberval Scout enters the battlefield, look at the top three cards of your library. You may reveal a creature or land card from among them, put that card into your hand, then put the rest on the bottom of your library in any order.
1/1
Branch-Hide Boar2G
Creature - Boar (Common)
When Branch-Hide Boar dies, you gain 3 life.
3/2
Kessig Lumberjack1GG
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
2/3
// Predator of the Pines
Creature - Werewolf (Common)
At the beginning of each upkeep, if two or more spells were cast each turn, transform ~.
5/5
Full-Moon's Call2GG
Sorcery (Common)
Put two 2/2 green Wolf creature tokens onto the battlefield.
You may Transform any Werewolf creatures you control.
Nightshadow Pack3GG
Creature - Wolf (Common) Threshold - Nightshadow Pack must be blocked if able as long as you have seven or more cards in your graveyard.
5/5
Wolfir Revenant4GG
Creature - Wolf Spirit (Common)
Hexproof
4/5
Clutch of the Woods3GG
Sorcery (Common)
Destroy target artifact, enchantment, land, or target creature with flying.
Rapacious Hunt2G
Instant (Common)
Target creature you control gets +1/+1 until the end of the turn. You may have it fight target creature you don't control.
Might of the Pack3G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has trample and gets +1/+1 for each creature you control.
Sundering CrushG
Instant (Common)
Target creature gets +2/+0 and gains trample until the end of the turn.
Kessig Gravetiller1G
Creature - Human Druid (Common)
When Kessig Gravetiller enters the battlefied, reveal the top three cards of your library. Put a creature or land from among them into your hand, then put the rest into your graveyard.
1/1
Nightprowler's Ambush2G
Instant (Common)
Prevent all damage that would be dealt by creatures you don't control until the end of the turn.
Trek the Wilds3GG
Sorcery (Common)
Search your library for up to two basic land cards then put them onto the battlefield tapped. Shuffle your library.
Forecast — 2G, Reveal Trek the Wilds from your hand: Search your library for a basic land card, reveal it, then put it into your hand. Shuffle your library. (Activate this ability only during your upkeep and only once each turn.)
Kessig Alpha4GG
Creature - Wolf Warrior (Rare)
Kessig Alpha enters the battlefield with X +1/+1 counters on it, where X is the number of lands on the battlefield. 2GG, Remove a +1/+1 counter from Kessig Alpha: Kessig Alpha fights target creature you don't control.
0/0
Uncaged Savages3GG
Creature - Wolf (Rare)
Trample
Whenever a nontoken Wolf of Werewolf creature you control attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking.
4/4
Militia's Blade2
Artifact - Equipment (Common)
Equipped creature gets +1/+1. Threshold - As long as you have seven or more cards in your graveyard, equipped creature has first strike.
Equip 1
Pathfinder's Trinket1
Artifact (Common) 1,T, sacrifice Pathfinder's Trinket: You may play an additional land this turn.
Hollowood Casket3
Artifact (Common) T, sacrifice Hollowood Casket: Return target creature from your graveyard to your hand.
Decrepit Waste
Land (Uncommon) T: add 1 to your mana pool. Threshold - 2,T, sacrifice Decrepit Waste: Destroy target nonbasic land. Activate this ability only if there are seven or more cards in your graveyard.
Rare
Gate to the Ghost Realm
Land (Rare) T: add 1 to your mana pool. 3WU,T: exile target creature you control, then return it to the battlefield under your control at the beginning of the next end step. Do you dare travel among the world of the dead?
Hunting Wilds
Land (Rare) T: add 1 to your mana pool. 4RG,T: Target creature you control fights target creature you don't control. Far across the Fells, the sounds of slaughter can be heard at the rise of the full moon.
Tomb of the Lich Lord
Land (Rare) T: add 1 to your mana pool. UB,T: Put the bottom card of target player's library into their graveyard. If it was a creature card, put a 2/2 black zombie creature token onto the battlefield. Geists guard the Tomb not only to keep others out, but it, within.
Shrine of Kinship
Land (Rare) T: add 1 to your mana pool. 2GW,T: You gain 1 life for each creature you control. Even Ancestors are welcome at family gatherings.
Castle of the Blood Baron
Land (Rare) T: add 1 to your mana pool. 1RB,T: Your opponent's can't gain life this turn and damage dealt to your opponents this turn can't be prevented. "Rain, you say? If rain was Crimson, and taste of metal, then I'd say that was, in fact, rain in Stensia."
Looks great to me! A set that's a companion to an existing set is an idea I have never seen before but could potentially work. It would probably have to been done with multiple sets though.
I looked at most of your reprint list, and it looks pretty good. Stuffy Doll in particular is a card I would love to see back again. But why is Witch Hunt in there? Yes I guess it kind of makes sense from a flavor point of view but is made for multiplayer and wouldn't be an overly fun card in just 1v1.
Storm Crow shouldn't be here, too OP for modern magic
On a more serious note, when will you be posting the new cards mentioned? I would like to see some cool designs to fit here.
Innistrad: the Darknest Night will feature many reprints as well as new cards to bring a whole new compiling of cards to the Innistrad world! Containing reprinted cards from older sets that could easily fit the horror theme of Innistrad. This set aims to work as a stand alone set to be drafted in either a sealed or any other limited format! Additionally, the set can be drafted, played, and used with the Original Innistrad block sets: Innistrad, Dark Ascension, and Avacyn Restored. Together, the sets make up a grand compendium of cards to suit your survival or your darkest desires. In addition to the reprinted cards, there will be a ton of new cards to add to your Innistrad collection! Below will be the collective of reprints and new cards. Feel free to message me or comment below to offer suggestions, thoughts, and ideas about the set design. Thanks in advance!
Official Card Spoiler
White
Common
Thraben Militiamen W
Creature - Human Soldier (Common)
First strike
"To them, a pitchfork is a spear, and a prayer is armor. Evil does not stand a chance." - Militia Captain
1/1
Outland Stalwart 2W
Creature - Human Cleric (Common)
W, T: tap target creature.
"Sometimes, death is not an option. Detainment, however..."
1/3
Priest of the Blessed-Sleep 1W
Creature - Human Cleric (Common)
Whenever another creature dies, you gain 1 life.
"We all crave the blessed sleep. It is my duty to assure it."
1/3
Mistplain Geist 1W
Creature - Spirit (Common)
Flying
They wander the plains from dusk until dawn in search of those as lost as they once were.
2/1
Thraben Sharpsword WW
Creature - Human Soldier (Common)
"Ghouls, ghasts, gremlins and gargoyles. They're all the same to me. Dead."
2/3
Defenders of Gavony 1W
Creature - Human Soldier (Common)
Vigilance
Threshold - Defenders of Gavony gets +1/+1 as long as you have seven or more cards in your graveyard.
2/2
Sanctuary Sentry W
Creature - Human Soldier (Common)
Sacrifice Sanctuary Sentry: Prevent all damage that would be dealt to you this turn. If you control an Angel, prevent all damage that would be dealt to you and creatures you control this turn instead.
1/1
Spectral Haunter 2W
Creature - Spirit (Common)
Flash
When Spectral Hunter enters the battlefield, tap target creature.
2/2
Militia Defense 2W
Instant (Common)
Put two 1/1 white human soldier creature tokens onto the battlefield.
Threshold - Put three tokens onto the battlefield instead if you have seven or more creature cards in your graveyard.
Lifebound Geist 3W
Creature - Spirit (Common)
Lifelink
1/4
Servant of the Silver Moon 2WW
Creature - Human Cleric (Common)
When Servant of the Silver Moon enters the battlefield, you gain 3 life.
Forecast — 2W, Reveal Servant of the Silver Moon from your hand: You gain 3 life. (Activate this ability only during your upkeep and only once each turn.)
2/4
Sentinel Seraph 4WW
Creature - Angel (Common)
Flying
Guardian angels were once a thing of Innistrad's past. With Avacyn's return, their protection is restored.
4/4
Silver Prison 1W
Enchantment - Aura (Common)
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.[/quote]
Blessing of Purity 2W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+1 and has Lifelink.
Reprimanding Beam WW
Instant (Common)
Destroy target creature that dealt damage to you or a permanent you control this turn.
Valiant Maneuver 2WW
Instant (Common)
Creatures you control get +2/+2 until the end of the turn.
Threshold - Creatures you control have vigilance until the end of the turn as long as you have seven or more cards in your graveyard.
Outlast 2W
Instant (Common)
Creatures you control gain indestructible until the end of the turn.
Daylight broke, and the soldiers remained, surrounded by the dismembered bodies of the unhallowed.
Blinding Stave 3W
Instant (Common)
Tap up to three target creatures.
Banish the Impure 1W
Sorcery (Common)
Choose one:
- Destroy target artifact.
- Destroy target enchantment.
Entwine W
Archangel's Banishment 4W
Sorcery (Common)
Put target creature or enchantment on the bottom of its owner's library.
Silversoul Inquisitor 1WW
Creature - Human Cleric Soldier (Rare)
Indestructible
Whenever a creature dealt damage by Silversoul Inquisitor this turn dies, you gain 1 life.
2/2
Indomitable Inquisitor 1WW
Creature - Human Cleric (Rare)
Indomitable Inquisitor enters the battlefield with a +1/+1 counter on it for each other creature on the battlefield.
WW, Remove a +1/+1 counter from Indomitable Inquisitor: Target creature gains indestructible until end of turn.
0/0
Common
Howling Geist U
Creature - Spirit (Common)
Flying
When Howling Geist attacks, target player puts the top card of their library into their graveyard.
It is said that a Geist cries not to harm, but to be heard, hoping that someone will be able to hear its tragic tale.
1/1
Deranged Alchemist 1U
Creature - Zombie Wizard (Common)
U, T: draw a card, then discard a card.
He can't turn water into wine, but he can turn bodies into body parts.
1/3
Misthollow Rogue 1U
Creature - Human Rogue (Common)
Misthollow Rogue can't block and can't be blocked.
He longed to be one of them; a geist untouchable by the pains of being alive.
2/2
Shrieking Stiched 2U
Creature - Zombie (Common)
When Shrieking Stitched enters the battlefield, target player puts the top 3 cards of his or her library into their graveyard.
2/2
Treasury Shambler 1U
Creature - Zombie (Common)
When Treasury Shambler dies, draw a card.
2/1
Crusty Crab 1UU
Creature - Crab (Common)
Hexproof
Scavenging the coastline, unaware of the struggle on Innistrad, but thankful of the bodies that wash ashore.
1/4
Spectral Duette 3U
Creature - Spirit (Common)
Flying
When Spectral Duette enters the battlefield, put a 1/1 white flying spirit creature token onto the battlefield.
2/1
Deadreef Octopus 2UU
Creature - Octopus (Common)
Threshold - Deadreef Ocotpus can't attack unless there are seven or more cards in your graveyard.
4/4
Rebounding Haunter 4U
Creature - Spirit (Common)
Flying
When Rebounding Haunter enters the battlefield, return target creature to its owner's hand.
1/4
Deadwater Pirates 3UU
Creature - Zombie Rogue (Common)
Whenever another creature dies, Scry 1.
The Looters of Nephalia do not always come for gold.
3/4
Drown in Paranoia 1U
Enchantment - Aura (Common)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Scour the Mind 2U
Sorcery (Common)
Draw two cards.
Threshold - You may cast Scour the Mind as though it had flash as long as you have seven or more cards in your graveyard.
Forbode 1UU
Instant (Common)
Counter target spell.
Threshold - Forbode costs 1 less to cast if you have seven or more cards in your graveyard.
Fear and mystery keep those unegar and foolish from obtaining what they desire.
Rewinding Spiral 3UU
Instant (Common)
Put target nonland permanent on top of its owner's library.
Maddening Delve 1U
Sorcery (Common)
Look at the top 4 cards of target player's library. Put any number of them into that player's graveyard, then put the rest back in any order.
Undercut Thoughts 2UU
Instant (Common)
Counter target spell, then that spell's controller puts the top X cards of his or her library into their graveyard, where X is equal to that cards converted mana cost.
Geistcloaking 2U
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+1 and has Hexproof.
Induced Dementia 1U
Enchantment (Common)
At the beginning of your upkeep, target player puts the top card of his or her library into their graveyard.
Chilling Cries U
Instant (Common)
Tap target creature. It doesn't untap during its controller's next untap step.
Forecast — 3U, Reveal Chilling Cries from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
Madness Unbound 1U
Instant (Common)
Choose one:
- Target creature gets +X/+0 until the end of the turn, where X is equal to the number of cards in your hand.
- Target creature gets -X/-0 until the end of the turn, where X is equal to the number of cards in your hand.
Entwine U
The power of mind often outweighs the power of might.
Mistrealm Geist 2UU
Creature - Spirit Wizard (Rare)
Flying
Whenever a creature you control becomes the target of a spell or ability, you may return it to its owner's hand.
3/3
Snapcaster Geist 2UU
Creature - Spirit Wizard (Rare)
Spectral enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in each player's graveyard.
3UU, Remove a +1/+1 counter from Snapcaster Geist: Return target instant or sorcery card from your graveyard to your hand at random.
0/0
Common
Rabid Ghoul B
Creature - Zombie (Common)
Deathtouch
1/1
Chekov Bloodhunter 1B
Creature - Vampire (Common)
Menace
2/1
Grisly Shambler 1BB
Creature - Zombie (Common)
When Grisly Shambler dies, each opponent discards a card.
3/1
Sanguine Shaman BB
Creature - Vampire Shaman (Common)
Whenever another creature dies, you may pay 1 life. If you do, Scry 1.
2/2
Festerbeetle 2B
Creature - Insect (Common)
Threshold - Festerbeetle gets +2/+2 as long as there are seven or more cards in your graveyard.
2/2
Unhallowed Pair 2BB
Creature - Zombie (Common)
When Unhallowed Pair enters the battlefield, put a 2/2 black zombie creature token onto the battlefield tapped.
2/2
Stitched Horror 2BB
Creature - Zombie Horror (Common)
Stitched Horror enters the battlefield with a +1/+1 counter on it for each creature card in each graveyard.
0/0
Diabolic Demon 4BB
Creature - Demon (Common)
Flying
4/4
- This is the mirror to Sentinel Seraph, the common angel in the white commons.
Servant of Corruption 1B
Creature - Human Cleric (Common)
Sacrifice a creature: Each opponent loses 1 life. If you control a demon, you gain life equal to the life lost this way.
1/1
- The common "Demon Matters" card.
Rottencoil Wurm 4B
Creature - Zombie Wurm(Common)
Rottencoil Wurm enters the battlefield tapped.
5/4
Unhallowed Killing 3BB
Instant (Common)
Destroy target creature.
Threshold - Put a 2/2 black zombie creature token onto the battlefield tapped if you have seven or more cards in your graveyard.
Bond of the Dead 1B
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
Midnight Revival 3BB
Instant (Common)
Return up to three target creature cards from your graveyard to your hand.
Forecast -- 2B: Return target creature card from your graveyard to your hand.
Vampire's Wrath 2B
Instant (Common)
Target creature gets +1/+1 and gains lifelink and deathtouch until the end of the turn.
Blood Rite B
Instant (Common)
Draw a card. You lose 1 life.
Offering of the Damned 1B
Instant (Common)
Each player sacrifices a creature.
Nightmarish Visions 1BB
Sorcery (Common)
Target player discards two cards. Scry 1.
Common
Hollowood Druid G
Creature - Human Druid (Common)
Threshold - T: Add 1 to your mana pool. Add one mana of any color to your mana pool instead as long as you have seven or more cards in your graveyard.
1/1
Estewald Outcast 1G
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
1/3
//
Prowler of Estewald
Creature - Werewolf (Common)
Vigilance
At the beginning of each upkeep, if two or more spells were cast each turn, transform ~.
3/4
Timberval Scout1G
Creature - Human Scout (Common)
When Timberval Scout enters the battlefield, look at the top three cards of your library. You may reveal a creature or land card from among them, put that card into your hand, then put the rest on the bottom of your library in any order.
1/1
Boneleaf Recluse 2G
Creature - Spider (Common)
Flash, Reach
1/3
Branch-Hide Boar 2G
Creature - Boar (Common)
When Branch-Hide Boar dies, you gain 3 life.
3/2
Kessig Lumberjack 1GG
Creature - Human Werewolf (Common)
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
2/3
//
Predator of the Pines
Creature - Werewolf (Common)
At the beginning of each upkeep, if two or more spells were cast each turn, transform ~.
5/5
Full-Moon's Call 2GG
Sorcery (Common)
Put two 2/2 green Wolf creature tokens onto the battlefield.
You may Transform any Werewolf creatures you control.
Timberbeast 3G
Creature - Beast (Common)
Whenever another creature dies, untap Timberbeast.
3/4
Nightshadow Pack 3GG
Creature - Wolf (Common)
Threshold - Nightshadow Pack must be blocked if able as long as you have seven or more cards in your graveyard.
5/5
Wolfir Revenant 4GG
Creature - Wolf Spirit (Common)
Hexproof
4/5
Darkwood Behemoth 5GG
Creature - Beast (Common)
Trample
6/6
Clutch of the Woods 3GG
Sorcery (Common)
Destroy target artifact, enchantment, land, or target creature with flying.
Rapacious Hunt 2G
Instant (Common)
Target creature you control gets +1/+1 until the end of the turn. You may have it fight target creature you don't control.
Might of the Pack 3G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature has trample and gets +1/+1 for each creature you control.
Sundering Crush G
Instant (Common)
Target creature gets +2/+0 and gains trample until the end of the turn.
Kessig Gravetiller 1G
Creature - Human Druid (Common)
When Kessig Gravetiller enters the battlefied, reveal the top three cards of your library. Put a creature or land from among them into your hand, then put the rest into your graveyard.
1/1
Nightprowler's Ambush 2G
Instant (Common)
Prevent all damage that would be dealt by creatures you don't control until the end of the turn.
Trek the Wilds 3GG
Sorcery (Common)
Search your library for up to two basic land cards then put them onto the battlefield tapped. Shuffle your library.
Forecast — 2G, Reveal Trek the Wilds from your hand: Search your library for a basic land card, reveal it, then put it into your hand. Shuffle your library. (Activate this ability only during your upkeep and only once each turn.)
Kessig Alpha 4GG
Creature - Wolf Warrior (Rare)
Kessig Alpha enters the battlefield with X +1/+1 counters on it, where X is the number of lands on the battlefield.
2GG, Remove a +1/+1 counter from Kessig Alpha: Kessig Alpha fights target creature you don't control.
0/0
Uncaged Savages 3GG
Creature - Wolf (Rare)
Trample
Whenever a nontoken Wolf of Werewolf creature you control attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking.
4/4
Common
Common
Militia's Blade 2
Artifact - Equipment (Common)
Equipped creature gets +1/+1.
Threshold - As long as you have seven or more cards in your graveyard, equipped creature has first strike.
Equip 1
Pathfinder's Trinket 1
Artifact (Common)
1,T, sacrifice Pathfinder's Trinket: You may play an additional land this turn.
Hollowood Casket 3
Artifact (Common)
T, sacrifice Hollowood Casket: Return target creature from your graveyard to your hand.
Vigil Gargoyle 3
Artifact Creature - Gargolye (Common)
Flying, defender
1/3
Mausoleum Sentry 6
Artifact Creature - Construct (Common)
Whenever another creature dies, untap Mausoleum Sentry.
3/6
Common
Decrepit Waste
Land (Uncommon)
T: add 1 to your mana pool.
Threshold - 2,T, sacrifice Decrepit Waste: Destroy target nonbasic land. Activate this ability only if there are seven or more cards in your graveyard.
Gate to the Ghost Realm
Land (Rare)
T: add 1 to your mana pool.
3WU,T: exile target creature you control, then return it to the battlefield under your control at the beginning of the next end step.
Do you dare travel among the world of the dead?
Hunting Wilds
Land (Rare)
T: add 1 to your mana pool.
4RG,T: Target creature you control fights target creature you don't control.
Far across the Fells, the sounds of slaughter can be heard at the rise of the full moon.
Tomb of the Lich Lord
Land (Rare)
T: add 1 to your mana pool.
UB,T: Put the bottom card of target player's library into their graveyard. If it was a creature card, put a 2/2 black zombie creature token onto the battlefield.
Geists guard the Tomb not only to keep others out, but it, within.
Shrine of Kinship
Land (Rare)
T: add 1 to your mana pool.
2GW,T: You gain 1 life for each creature you control.
Even Ancestors are welcome at family gatherings.
Castle of the Blood Baron
Land (Rare)
T: add 1 to your mana pool.
1RB,T: Your opponent's can't gain life this turn and damage dealt to your opponents this turn can't be prevented.
"Rain, you say? If rain was Crimson, and taste of metal, then I'd say that was, in fact, rain in Stensia."
Official Reprint List
White
Common
Common
Common
Common
Common
Common
Common
Common
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I looked at most of your reprint list, and it looks pretty good. Stuffy Doll in particular is a card I would love to see back again. But why is Witch Hunt in there? Yes I guess it kind of makes sense from a flavor point of view but is made for multiplayer and wouldn't be an overly fun card in just 1v1.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
On a more serious note, when will you be posting the new cards mentioned? I would like to see some cool designs to fit here.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice