Explorers Files 2U
Enchantment R
Broadcast U (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
At the beginning of your upkeep, each player draws a card.
Essence Consumer 2B
Creature - Shade U
Pain offering 2 (You may pay 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Pay 3 life: Regenerate Essence Consumer.
3/1
Reconnaissance Skyknight 2WW
Creature - Humna Knight
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Reconnaissance Skyknight gets +1/+1 until at end of turn for each life that a player gains.
1/4
Rogue Sorcerer 1U
Creature - Human Wizard U
As Rogue Sorcerer enters the battlefield, steal 2 (Target opponent reveals his or her hand. Choose one - Put 2 stash counter on target stolen card; or exile a nonland card from that player's hand with 2 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
0/4
Spirit Thief 2B
Creature - Spirit C
Flying
As Spirit Thief enters the bettlefield, steal 2 (Target opponent reveals his or her hand. You exile a nonland card from it with 2 stash countes on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
2/1
Greedy Explorer 1B
Creature - Human Rogue U
As Greedy Explorer enters the battleield, steal 2 (Target opponent reveals his or her hand. You exile a nonland card from it with 2 stash countes on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Whene Greedy Explorer dies, put a stolen card into its owner's graveyard.
1/1
Raftial Booty 2B
Enchantment R
As Raftial Booty enters the battlefield or at the beginning of second main step, steal 1 (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Request Rescue BB
Enchantment U
As Request Rescue enters the battlefield, steal 2 (Target opponent reveals his or her hand. You exile a nonland card from it with 2 stash countes on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Remove a stash counter from a stolen card: Target creature gets -1/-1 until at end of turn. Activate this ability only any time you could cast a sorcery.
Rocks Swallower RR
Creature - Elemntal R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Haste
At the begnning of your upkeep, put a stability counter on Rocks Swallower.
At the beginning of your end step, sacrifice Rocks Swallower if it has stability counters on it.
3/3
Hearts Exploiter R
Creature - Elemntal R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Hearts Exploiter attacks each turn able.
1R: Remove a stability counter from a creature. If you do, target creature gets +2/+2 and gains trample until at end of turn.
2/2
Ground Eroder R
Creature - Elemental C
Sacrifice Ground Eroder: Target creature can't block this turn.
1/1
Joyful Strengt 2G
Instant C
Target creature gets +3/+3 until at end of turn.
Broadcast 1G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Mana Beholder 2G
Creature - Elf Druid U
Whenever Mana Beholder attacks or blocks, whenever target land is tapped for mana in this turn, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Broadcast G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
2/1
Greedy Scavenger B
Creature - Human Rogue C
When Greedy Scavenger dies, steal 2 (Target opponent reveals his or her hand. Choose one - Put 2 stash counter on target stolen card; or exile a nonland card from that player's hand with 2 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
1/1
Slopes Slicer R
Creature - Elemental R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Haste
If Slopes Slicer has no stability counter on it, creatures you control get +1/+0 when Slopes Slicer attacks.
1/1
Sylvan Call 1GG
Sorcery M
Broadcast 1G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
Weakened Mana 1UU
Instnat C
Broadcast 1U (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Counter target spell.
Zara's Champion 3WW
Creature - Human Knight R
Lifelink, protection from converted mana cost 3 or fewer.
6/5
Platinum Elemental 2WW
Creature - Elemental M
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
At the beginning of your upkeep, put a 2/2 creature white Elemental creature token onto the battlefield if Platinum Elemental has a stability counter on it.
4/4
Granulated Idol W
Creature - Elmental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Granulated Idol has a stability counter on it, it gets +1/+2.
T: Put a stability counter on target creature.
1/1
Strengt Worshiper 1G
Creature - Elf Warrior R
Trample
Whenever Strengt Worshiper's power becomes of 5 or greather, draw a card.
2/1
Murder the Guardian 1B
Sorcery C
Pain offering 3 (You may pay 3 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Destroy target untapped creature.
Agile Devil 4R
Creature - Devil Rogue U
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Haste
Agile Devil can't be blocked except by two or more creatures.
2/1
Astral Blessing WG
Sorcery C
Target creature gets +3/+3 and gains flying until at end of turn.
Impulse Control 3U
Enchantment - Aura R
Broadcast 2U (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Enchant tapped creature.
You control enchanted creature.
Cognitive Recalibration UB
Sorcery U
Look at the top three cards of an opponent's library, put any number of them on its owner's graveyard and the rest on the top in any order. Then steal 3 (Target opponent reveals his or her hand. Choose one - Put 3 stash counter on target stolen card; or exile a nonland card from that player's hand with 3 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Continuous Amnesia 1U
Enchantment U
As Continuous Amnesia enters the battlefield, steal 2 (Target opponent reveals his or her hand. Choose one - Put 2 stash counter on target stolen card; or exile a nonland card from that player's hand with 2 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
At the begnning of your upkeep, you may return a stolen card to its owner's hand. If you do, steal 2.
Eater Illusion 3UU
Creature - Illusion M
As Eater Illusion enters the battlefield, steal 4 (Target opponent reveals his or her hand. Choose one - Put 4 stash counter on target stolen card; or exile a nonland card from that player's hand with 4 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. Cards with the same name as revealed card can't be casted until its next owner's turn.
Remove a stash counter from a stolen card: Untap Eater Illusion.
5/5
Adaptation of the Species 4GG
Sorcery R
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Creatures you control get +3/+3 and gain trample until end of turn.
Vanguard Knight 1WW
Creature - Knight U
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Double strike
2/2
Reekuol's Chalice 1
Artifact U
Reekuol's Chalice enters the battlefield with two cahrge counter on it.
Remove a charge counter from Reekuol's Chalice: Gain life equal to the life you've lost this turn. Activate this ability only as you could cast a sorcery.
Remove a charge counter from Reekuol's Chalice: Target player lose life equal the life he or she gained in this turn.
Explorer's Trap 1U
Instant C
Broadcast U (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Target creature doesn't untap during your its next controller's untap step.
Draw a card.
Riddles Carrier 2UU
Creature - Sphynx R
Broadcast 1UU (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Flash
Flying
4/3
Poisons Farmer 2G
Creature - Elf Ranger C
Broadcast G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Deahtouch,
2/2
Exploration and Conquest WG
Sorcery C
Gain 2 life
earch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Hardness Exemplar 2WW
Creature - Elemental C
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Hardness Exemplar has an stability counter on it, it gets +2/+2.
First strike, viglilance
3/2
Outpace U
Enchantment C
As Outpace enters the battlefield, steal 1 (Target opponent reveals his or her hand. Choose one - Put 1 stash counter on target stolen card; or exile a nonland card from that player's hand with 1 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Exile a stah counter from a stolen card: Untap target land. Activate this ability only once each turn.
Coursestealer 1B
Creature - Human Rogue C
As Coursestealer enters the battlefield, steal 1, then put a stash counter on a noncreature stolen card. (Target opponent reveals his or her hand. Choose one - Put 1 stash counter on target stolen card; or exile a nonland card from that player's hand with 1 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
2/1
Treasures Appraiser B
Creature - Human Rogue C
As Treasures Appraiser enters the battlefield, steal 1 (Target opponent reveals his or her hand. Choose one - Put 1 stash counter on target stolen card; or exile a nonland card from that player's hand with 1 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
As long as there is a stone card, Treasures Appraiser gets +1/+1.
1/1
Booty Concealer B
Creature Human Rogue U
As Booty Concealer enters the battlefield, steal 0 (Target opponent reveals his or her hand. Choose one - Put 0 stash counters on target stolen card; or exile a nonland card from that player's hand with 0 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Booty Concealer gets -X/-X, where X is the converted mana cost of the stolen card that was chosen or target by Booty Concealer.
3/3
Looters Gang 2U
Creature - Human Rogue R
As you cast Looters Gang, name two cards, then steal 3. For named card reavealed in this way, Looters Gang enters the battlefield with two +1/+1 counters on it.
1/1
Dancing Pillar W
Creature - Elemental C
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
When Dancing Pilar leaves the battlefield with a stabilty counter on it, put three +1/+1 counters on target creature you control.
1/1
Skilled Thief UB
Creature - Human Thief U
As Skilled Thief enters the battlefield, steal 2 (Target opponent reveals his or her hand. Choose one - Put 2 stash counter on target stolen card; or exile a nonland card from that player's hand with 2 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
3/1
Mimic Usurper 2UU
Creature - Shapeshifter R
As you cast Mimic Usurper, steal 3 (Target opponent reveals his or her hand. Choose one - Put 3 stash counter on target stolen card; or exile a nonland card from that player's hand with 3 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
You may have Mimic Usurper enter the battlefield as a copy of any creature on the battlefield or any stolen creature card.
0/0
Collapse Elemental R
Creature - Elemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Collapse Elemental has a stability counter on it, it gets +2/+0 and has trample.
1/1
Stalagmites Haystack 1R
Creature - Elemental C
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Stalagmites Haystack has no stability counters on it, it gets +1/+0.
R: Target player's creatures can't block Stalagmites Haystack this turn.
2/1
Alliance Banneret 2W
Creature - Human Soldier U
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Spells with Handout you control cost 1 less to cast.
2/3
Blur Out U
Enchantment U
As Blur Out enters the battlefield, steal 2. As long as that card remains stolen other cards with the same name can´t be casted. (Target opponent reveals his or her hand. Choose one - Put 2 stash counters on target stolen card; or exile a nonland card from that player's hand with 2 stash counters on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Suppress Invocation 1U
Enchantment C
As Suppress Invocation enters the battlefield, teal 1 (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Sacrifice Suppress Invocation; Counter target spell unless its controller pays 2.
Usurper's Edict BB
Sorcery C
Target player sacrifices a creature, then steal 1 (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Bloodthirst 2B
Enchantment R
Sacrifice Bloodthirst: Put a +1/+1 counter on each creature you control for each 3 life lost in this turn. Those reatures gain lifelink until at end of turn.
Dissociate 2UB
Instant C
Choose one - Counter target spell; or destroy target creature.
Rocks Shooter RR
Creature - Elemental C
T: Rocks Shooter deals 1 damage to target creature or player.
1/1
Explorer's Mount 2GG
Creature - Unicorn U
Broadcast 1G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Indestructible
2/1
Neworld Ranger 1GG
Creature - Elf Drid Ranger C
Broadcast 1G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
As Neworld Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/1
Seal of Undying BR
Enchantment U
X, Sacrifice Seal of Undying: Seal of Undying deals X damage to target creature or player.
When Seal of Undying is put into a graveyard from anywhere, you gain life equal the life lost in this turn.
EAther Urricane 2UB
Instant C
Broadcast UG (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Put target permanent on top of its owner's library.
Brotherhood Anthem 2WW
Enchantment R
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
As you cast Brotherhood Anthem, put a 1/1 white Sodier creature onto the battlefield.
Creatures you control get +1/+1.
Sky Legionnaire 2WW
Creature - Angel R
Handout 1 (You may do an opponent gains 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Flying
3/3
Pain Drinker 2R
Creature - Devil Warrior Shaman R
Pain offering 1 (you may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
For each life los in this turn, Pain Drinker gets +1/+0 until at end of turn.
1R: Other creatures you control gain first strike until at end of turn.
1/1
Flux Catlyst 1GG
Creature - Human Druid C
Handout 4 (You may do an opponent gains 4 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
T: Add GG to your mana pool.
1/1
Resistance Field 1UU
Enchantment R
As Resistance Field enters the battlefield, steal 1 (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Spells your opponents control cost 1 more to cast.
Machining Trap BB
Sorcery U
Steal 2, then, all creatures get -1/-1 until at end of turn for each stolen card. (Target opponent reveals his or her hand. Choose one - Put 2 stash counterS on target stolen card; or exile a nonland card from that player's hand with 2 stash counters on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Crag Runner 1WR
Creature - Elemental Creature U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Haste
If Crag Runner has a stability conter on it, it has indestructible.
3/1
Awakened Stone 2WR
Creature - Elemental U
Haste, trample, indestructible
At the beginning of your upkeep, return Awakened Stone to its owner´s hand.
4/1
Spinner Elemental 1W
Creature - Elemental Creature R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Creatures you control with stability counters on them get +2/+2.
2/1
Rocks Tornado 2RR
Creature - Elemental M
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Rocks Tornado would deal damage only to an opponent creature, it deals that much damage to each opponent creature instead.
If Rocks Tornado would deal damage only to an opponent player or an opponent planeswalker, it deals deal that much damage to each oppoenent player and each oppoent planeswalker instead.
If Rocks Tornado has no stability counters on it, it gets +2/+2.
3/3
Forger Elemental 1R
Creature - Elemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Whenever a stability counter is removed from a creature you control, put a +1/+1 counter on that creture.
2/2
Disruptive Fiend 1RR
Creature - Elemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Trample
When Disruptive Fiend dies without stability counter on it, destroy target land.
3/1
Highot't Trident 4
Artifact R
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
As Highot't Trident enters the battlefield, choose any number of players.
Chosen players can´t gain life.
Tunnel Shade 2B
Creature - Shade R
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Pay 3 life: Target creature gain +1/+1 until at end of turn.
1: Target creature gain +1/+1 until at end of turn.
1/1
Metamorphic Elemental 1R
Creature - Elemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
When Metamorphic Elemental enters the battlefield,put a 2/2 colorless Elemental creature token onto the battlefield.
When Metamorphic Elemental has no stability counters on it, sacriifce a token creature.
2/1
Plutonium Elemental WW
Creature - Elemental R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Plutonium Elemental has a stability counter on it, it gets +3/+3.
Remove a stability counter from Plutonium Elemental: Your opponents can't cast spells this turn.
1/1
Plates Elemental 2W
Creature - ELlemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Plates Elemental has a stability counter on it, it gets +3/+3.
Remove a stability counter from Plates Elementall: Target player sacrifices an attackin or blocking creature.
1/2
Iridescent Idol W
Creature - Elemental C
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Iridescent Idol has a stability counter on it, it gets +1/+1.
Remove a stability counter from Iridescent Idol: tap target creture.
1/1
Earthquakes Enhancer 1W
Creature - Elemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Creatures with stability counter on them gain indestructible.
If a creature with stability you control wold deal damage to a creature, you may chose that creature deals that much damage to target player instead.
2/1
Plateau Monolith W
Creature - Elemental R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
As Plateau Monolith enters the battlefield, you may put a plains card from your hand onto the battlefield.
If Plateau Monolith has a stability counter on it, it gets +2/+2.
0/1
Destination Network 3UU
Enchantment R
At the beginnig of your upkeep, you may return target permanent you don't control to its owner's hand, then steal 1. (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Sudden Fault R
Instant C
You may remove a stability counter from a creature you control rather than pay Sudden Fault's mana cost. If you don't, put a stability counter on target creature you control.
Sudden Fault deals 2 damage to target creature or player
Stone Conscription 1RR
Enchantment - Aura U
Enchant creatureture
As Stone conscription enters the battlefield, untap enchanted creature and put a stability counter on it.
Encchanted creature gains haste and stability. (That enters the battlefield with a stability counter on it. When it deals combat damage to a player or an attacking creature, remove its stability counter.)
If enchanted creature has a stability counter on it, gains haste and you control it.
Incognito Theif 2U
Creature - Human Rogue U
Flash
As you cast Incognito Theif, steal 1 (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
3/1
Killing Tendril BB
Instant C
Choose one - Target player loses 3 life; or target creature gets -3/-3 until at end of turn.
Wispering Healer GG
Creature - Troll Shaman C
Broadcast G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Flash
When Wispering Healer enters the battlefield, regenerate target creature.
2/1
Voodoo Practitioner 2RB
Creature - Devil Rogue R
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Whenever you lose life target opponent loses 2 life. Trigger this ability only once each turn.
2/3
Prongs Prowler 2B
Creature - Devil Rogue U
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Whenever a player loses life Prongs Prowler gets +1/+1 and gains lifelink until at end of turn. Trigger this ability only once each turn.
2/2
Luminous Paladin 2W
Creature - Human Knight U
Handout 1 (You may do an opponent gains 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Luminous Paladin has protection from black and from red as long as it isn't blocking.
2/2
Equitable Knight 2W
Creature - Human Knight U
Handout 1 (You may do an opponent gains 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Whenever an opponent gains life, you may gain that much in life.
2/3
Holy Day Organizer 2W
Creature - Human Knight U
Handout 1 (You may do an opponent gains 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Whenever an opponent gains life, Holy Day Organizer gains +X/+X until at end of turn, where X is equal to the twice of life gained.
1/1
Pragmatic Hunter 2GG
Creature - Elf Warrior C
Broadcast 1G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
When Pragmatic Hunter enters the battlefield, it fights with another target creature your opponent controls.
2/3
Devil Saboteur XRR
Creature - Devil Rogue C
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
X target creature can't block this turn.
3/1
Rage Stroke 2R
Instant C
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Target creature gets +3/+0 and gains first strike and trample.
Cooperative 4W
Instant C
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
You gain 8 life.
Enchantment R
Broadcast U (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
At the beginning of your upkeep, each player draws a card.
Creature - Shade U
Pain offering 2 (You may pay 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Pay 3 life: Regenerate Essence Consumer.
3/1
Reconnaissance Skyknight 2WW
Creature - Humna Knight
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Reconnaissance Skyknight gets +1/+1 until at end of turn for each life that a player gains.
1/4
Rogue Sorcerer 1U
Creature - Human Wizard U
As Rogue Sorcerer enters the battlefield, steal 2 (Target opponent reveals his or her hand. Choose one - Put 2 stash counter on target stolen card; or exile a nonland card from that player's hand with 2 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
0/4
Creature - Spirit C
Flying
As Spirit Thief enters the bettlefield, steal 2 (Target opponent reveals his or her hand. You exile a nonland card from it with 2 stash countes on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
2/1
Greedy Explorer 1B
Creature - Human Rogue U
As Greedy Explorer enters the battleield, steal 2 (Target opponent reveals his or her hand. You exile a nonland card from it with 2 stash countes on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Whene Greedy Explorer dies, put a stolen card into its owner's graveyard.
1/1
Enchantment R
As Raftial Booty enters the battlefield or at the beginning of second main step, steal 1 (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Request Rescue BB
Enchantment U
As Request Rescue enters the battlefield, steal 2 (Target opponent reveals his or her hand. You exile a nonland card from it with 2 stash countes on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Remove a stash counter from a stolen card: Target creature gets -1/-1 until at end of turn. Activate this ability only any time you could cast a sorcery.
Rocks Swallower RR
Creature - Elemntal R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Haste
At the begnning of your upkeep, put a stability counter on Rocks Swallower.
At the beginning of your end step, sacrifice Rocks Swallower if it has stability counters on it.
3/3
Hearts Exploiter R
Creature - Elemntal R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Hearts Exploiter attacks each turn able.
1R: Remove a stability counter from a creature. If you do, target creature gets +2/+2 and gains trample until at end of turn.
2/2
Ground Eroder R
Creature - Elemental C
Sacrifice Ground Eroder: Target creature can't block this turn.
1/1
Instant C
Target creature gets +3/+3 until at end of turn.
Broadcast 1G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Mana Beholder 2G
Creature - Elf Druid U
Whenever Mana Beholder attacks or blocks, whenever target land is tapped for mana in this turn, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Broadcast G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
2/1
Greedy Scavenger B
Creature - Human Rogue C
When Greedy Scavenger dies, steal 2 (Target opponent reveals his or her hand. Choose one - Put 2 stash counter on target stolen card; or exile a nonland card from that player's hand with 2 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
1/1
Slopes Slicer R
Creature - Elemental R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Haste
If Slopes Slicer has no stability counter on it, creatures you control get +1/+0 when Slopes Slicer attacks.
1/1
Sorcery M
Broadcast 1G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
Weakened Mana 1UU
Instnat C
Broadcast 1U (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Counter target spell.
Zara's Champion 3WW
Creature - Human Knight R
Lifelink, protection from converted mana cost 3 or fewer.
6/5
Platinum Elemental 2WW
Creature - Elemental M
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
At the beginning of your upkeep, put a 2/2 creature white Elemental creature token onto the battlefield if Platinum Elemental has a stability counter on it.
4/4
Granulated Idol W
Creature - Elmental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Granulated Idol has a stability counter on it, it gets +1/+2.
T: Put a stability counter on target creature.
1/1
Strengt Worshiper 1G
Creature - Elf Warrior R
Trample
Whenever Strengt Worshiper's power becomes of 5 or greather, draw a card.
2/1
Sorcery C
Pain offering 3 (You may pay 3 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Destroy target untapped creature.
Agile Devil 4R
Creature - Devil Rogue U
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Haste
Agile Devil can't be blocked except by two or more creatures.
2/1
Astral Blessing WG
Sorcery C
Target creature gets +3/+3 and gains flying until at end of turn.
Impulse Control 3U
Enchantment - Aura R
Broadcast 2U (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Enchant tapped creature.
You control enchanted creature.
Sorcery U
Look at the top three cards of an opponent's library, put any number of them on its owner's graveyard and the rest on the top in any order. Then steal 3 (Target opponent reveals his or her hand. Choose one - Put 3 stash counter on target stolen card; or exile a nonland card from that player's hand with 3 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Continuous Amnesia 1U
Enchantment U
As Continuous Amnesia enters the battlefield, steal 2 (Target opponent reveals his or her hand. Choose one - Put 2 stash counter on target stolen card; or exile a nonland card from that player's hand with 2 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
At the begnning of your upkeep, you may return a stolen card to its owner's hand. If you do, steal 2.
Eater Illusion 3UU
Creature - Illusion M
As Eater Illusion enters the battlefield, steal 4 (Target opponent reveals his or her hand. Choose one - Put 4 stash counter on target stolen card; or exile a nonland card from that player's hand with 4 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. Cards with the same name as revealed card can't be casted until its next owner's turn.
Remove a stash counter from a stolen card: Untap Eater Illusion.
5/5
Sorcery R
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Creatures you control get +3/+3 and gain trample until end of turn.
Vanguard Knight 1WW
Creature - Knight U
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Double strike
2/2
Reekuol's Chalice 1
Artifact U
Reekuol's Chalice enters the battlefield with two cahrge counter on it.
Remove a charge counter from Reekuol's Chalice: Gain life equal to the life you've lost this turn. Activate this ability only as you could cast a sorcery.
Remove a charge counter from Reekuol's Chalice: Target player lose life equal the life he or she gained in this turn.
Explorer's Trap 1U
Instant C
Broadcast U (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Target creature doesn't untap during your its next controller's untap step.
Draw a card.
Creature - Sphynx R
Broadcast 1UU (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Flash
Flying
4/3
Poisons Farmer 2G
Creature - Elf Ranger C
Broadcast G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Deahtouch,
2/2
Exploration and Conquest WG
Sorcery C
Gain 2 life
earch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Creature - Elemental C
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Hardness Exemplar has an stability counter on it, it gets +2/+2.
First strike, viglilance
3/2
Outpace U
Enchantment C
As Outpace enters the battlefield, steal 1 (Target opponent reveals his or her hand. Choose one - Put 1 stash counter on target stolen card; or exile a nonland card from that player's hand with 1 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Exile a stah counter from a stolen card: Untap target land. Activate this ability only once each turn.
Coursestealer 1B
Creature - Human Rogue C
As Coursestealer enters the battlefield, steal 1, then put a stash counter on a noncreature stolen card. (Target opponent reveals his or her hand. Choose one - Put 1 stash counter on target stolen card; or exile a nonland card from that player's hand with 1 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
2/1
Creature - Human Rogue C
As Treasures Appraiser enters the battlefield, steal 1 (Target opponent reveals his or her hand. Choose one - Put 1 stash counter on target stolen card; or exile a nonland card from that player's hand with 1 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
As long as there is a stone card, Treasures Appraiser gets +1/+1.
1/1
Booty Concealer B
Creature Human Rogue U
As Booty Concealer enters the battlefield, steal 0 (Target opponent reveals his or her hand. Choose one - Put 0 stash counters on target stolen card; or exile a nonland card from that player's hand with 0 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Booty Concealer gets -X/-X, where X is the converted mana cost of the stolen card that was chosen or target by Booty Concealer.
3/3
Looters Gang 2U
Creature - Human Rogue R
As you cast Looters Gang, name two cards, then steal 3. For named card reavealed in this way, Looters Gang enters the battlefield with two +1/+1 counters on it.
1/1
Creature - Elemental C
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
When Dancing Pilar leaves the battlefield with a stabilty counter on it, put three +1/+1 counters on target creature you control.
1/1
Skilled Thief UB
Creature - Human Thief U
As Skilled Thief enters the battlefield, steal 2 (Target opponent reveals his or her hand. Choose one - Put 2 stash counter on target stolen card; or exile a nonland card from that player's hand with 2 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
3/1
Mimic Usurper 2UU
Creature - Shapeshifter R
As you cast Mimic Usurper, steal 3 (Target opponent reveals his or her hand. Choose one - Put 3 stash counter on target stolen card; or exile a nonland card from that player's hand with 3 stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
You may have Mimic Usurper enter the battlefield as a copy of any creature on the battlefield or any stolen creature card.
0/0
Creature - Elemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Collapse Elemental has a stability counter on it, it gets +2/+0 and has trample.
1/1
Stalagmites Haystack 1R
Creature - Elemental C
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Stalagmites Haystack has no stability counters on it, it gets +1/+0.
R: Target player's creatures can't block Stalagmites Haystack this turn.
2/1
Alliance Banneret 2W
Creature - Human Soldier U
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Spells with Handout you control cost 1 less to cast.
2/3
Enchantment U
As Blur Out enters the battlefield, steal 2. As long as that card remains stolen other cards with the same name can´t be casted. (Target opponent reveals his or her hand. Choose one - Put 2 stash counters on target stolen card; or exile a nonland card from that player's hand with 2 stash counters on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Suppress Invocation 1U
Enchantment C
As Suppress Invocation enters the battlefield, teal 1 (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Sacrifice Suppress Invocation; Counter target spell unless its controller pays 2.
Usurper's Edict BB
Sorcery C
Target player sacrifices a creature, then steal 1 (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Bloodthirst 2B
Enchantment R
Sacrifice Bloodthirst: Put a +1/+1 counter on each creature you control for each 3 life lost in this turn. Those reatures gain lifelink until at end of turn.
Instant C
Choose one - Counter target spell; or destroy target creature.
Rocks Shooter RR
Creature - Elemental C
T: Rocks Shooter deals 1 damage to target creature or player.
1/1
Explorer's Mount 2GG
Creature - Unicorn U
Broadcast 1G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Indestructible
2/1
Neworld Ranger 1GG
Creature - Elf Drid Ranger C
Broadcast 1G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
As Neworld Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/1
Enchantment U
X, Sacrifice Seal of Undying: Seal of Undying deals X damage to target creature or player.
When Seal of Undying is put into a graveyard from anywhere, you gain life equal the life lost in this turn.
EAther Urricane 2UB
Instant C
Broadcast UG (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Put target permanent on top of its owner's library.
Brotherhood Anthem 2WW
Enchantment R
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
As you cast Brotherhood Anthem, put a 1/1 white Sodier creature onto the battlefield.
Creatures you control get +1/+1.
Sky Legionnaire 2WW
Creature - Angel R
Handout 1 (You may do an opponent gains 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Flying
3/3
Pain Drinker 2R
Creature - Devil Warrior Shaman R
Pain offering 1 (you may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
For each life los in this turn, Pain Drinker gets +1/+0 until at end of turn.
1R: Other creatures you control gain first strike until at end of turn.
1/1
Creature - Human Druid C
Handout 4 (You may do an opponent gains 4 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
T: Add GG to your mana pool.
1/1
Resistance Field 1UU
Enchantment R
As Resistance Field enters the battlefield, steal 1 (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Spells your opponents control cost 1 more to cast.
Machining Trap BB
Sorcery U
Steal 2, then, all creatures get -1/-1 until at end of turn for each stolen card. (Target opponent reveals his or her hand. Choose one - Put 2 stash counterS on target stolen card; or exile a nonland card from that player's hand with 2 stash counters on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Crag Runner 1WR
Creature - Elemental Creature U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Haste
If Crag Runner has a stability conter on it, it has indestructible.
3/1
Awakened Stone 2WR
Creature - Elemental U
Haste, trample, indestructible
At the beginning of your upkeep, return Awakened Stone to its owner´s hand.
4/1
Spinner Elemental 1W
Creature - Elemental Creature R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Creatures you control with stability counters on them get +2/+2.
2/1
Rocks Tornado 2RR
Creature - Elemental M
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Rocks Tornado would deal damage only to an opponent creature, it deals that much damage to each opponent creature instead.
If Rocks Tornado would deal damage only to an opponent player or an opponent planeswalker, it deals deal that much damage to each oppoenent player and each oppoent planeswalker instead.
If Rocks Tornado has no stability counters on it, it gets +2/+2.
3/3
Creature - Elemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Whenever a stability counter is removed from a creature you control, put a +1/+1 counter on that creture.
2/2
Disruptive Fiend 1RR
Creature - Elemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Trample
When Disruptive Fiend dies without stability counter on it, destroy target land.
3/1
Highot't Trident 4
Artifact R
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
As Highot't Trident enters the battlefield, choose any number of players.
Chosen players can´t gain life.
Tunnel Shade 2B
Creature - Shade R
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Pay 3 life: Target creature gain +1/+1 until at end of turn.
1: Target creature gain +1/+1 until at end of turn.
1/1
Creature - Elemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
When Metamorphic Elemental enters the battlefield,put a 2/2 colorless Elemental creature token onto the battlefield.
When Metamorphic Elemental has no stability counters on it, sacriifce a token creature.
2/1
Plutonium Elemental WW
Creature - Elemental R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Plutonium Elemental has a stability counter on it, it gets +3/+3.
Remove a stability counter from Plutonium Elemental: Your opponents can't cast spells this turn.
1/1
Plates Elemental 2W
Creature - ELlemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Plates Elemental has a stability counter on it, it gets +3/+3.
Remove a stability counter from Plates Elementall: Target player sacrifices an attackin or blocking creature.
1/2
Iridescent Idol W
Creature - Elemental C
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
If Iridescent Idol has a stability counter on it, it gets +1/+1.
Remove a stability counter from Iridescent Idol: tap target creture.
1/1
Earthquakes Enhancer 1W
Creature - Elemental U
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
Creatures with stability counter on them gain indestructible.
If a creature with stability you control wold deal damage to a creature, you may chose that creature deals that much damage to target player instead.
2/1
Plateau Monolith W
Creature - Elemental R
Stability (This enters the battlefield with a stability counter on it. When this deals combat damage to a player or an attacking creature, remove its stability counter.)
As Plateau Monolith enters the battlefield, you may put a plains card from your hand onto the battlefield.
If Plateau Monolith has a stability counter on it, it gets +2/+2.
0/1
Enchantment R
At the beginnig of your upkeep, you may return target permanent you don't control to its owner's hand, then steal 1. (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
Instant C
You may remove a stability counter from a creature you control rather than pay Sudden Fault's mana cost. If you don't, put a stability counter on target creature you control.
Sudden Fault deals 2 damage to target creature or player
Stone Conscription 1RR
Enchantment - Aura U
Enchant creatureture
As Stone conscription enters the battlefield, untap enchanted creature and put a stability counter on it.
Encchanted creature gains haste and stability. (That enters the battlefield with a stability counter on it. When it deals combat damage to a player or an attacking creature, remove its stability counter.)
If enchanted creature has a stability counter on it, gains haste and you control it.
Creature - Human Rogue U
Flash
As you cast Incognito Theif, steal 1 (Target opponent reveals his or her hand. Choose one - Put a stash counter on target stolen card; or exile a nonland card from that player's hand with a stash counter on it. That card becomes stolen. The stolen card can be casted by its owner until at end of turn if he or she pays X, where X is the stash counters on that card.)
3/1
Killing Tendril BB
Instant C
Choose one - Target player loses 3 life; or target creature gets -3/-3 until at end of turn.
Wispering Healer GG
Creature - Troll Shaman C
Broadcast G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
Flash
When Wispering Healer enters the battlefield, regenerate target creature.
2/1
Voodoo Practitioner 2RB
Creature - Devil Rogue R
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Whenever you lose life target opponent loses 2 life. Trigger this ability only once each turn.
2/3
Creature - Devil Rogue U
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Whenever a player loses life Prongs Prowler gets +1/+1 and gains lifelink until at end of turn. Trigger this ability only once each turn.
2/2
Luminous Paladin 2W
Creature - Human Knight U
Handout 1 (You may do an opponent gains 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Luminous Paladin has protection from black and from red as long as it isn't blocking.
2/2
Equitable Knight 2W
Creature - Human Knight U
Handout 1 (You may do an opponent gains 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Whenever an opponent gains life, you may gain that much in life.
2/3
Holy Day Organizer 2W
Creature - Human Knight U
Handout 1 (You may do an opponent gains 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Whenever an opponent gains life, Holy Day Organizer gains +X/+X until at end of turn, where X is equal to the twice of life gained.
1/1
Creature - Elf Warrior C
Broadcast 1G (You may pay this spell by its broadcast cost. If you do, an opponent draws a card after this spell resolves.)
When Pragmatic Hunter enters the battlefield, it fights with another target creature your opponent controls.
2/3
Devil Saboteur XRR
Creature - Devil Rogue C
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
X target creature can't block this turn.
3/1
Rage Stroke 2R
Instant C
Pain offering 1 (You may pay 1 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
Target creature gets +3/+0 and gains first strike and trample.
Cooperative 4W
Instant C
Handout 2 (You may do an opponent gains 2 life any number of times while you casting this spell. For each time, this spell reduces its cost by 1.)
You gain 8 life.