Good afternoon all.
I've had ideas for this set for some time now and would like to start getting cards, and keywords designed. If anyone would like to help me with this endeavor, please let me know.
These are initial ideas for my next custom set. I am modeling this set around Shards of Alara. Colored creatures with off color abilities, three color creatures and walkers.
Story - Tales of Cagdaria
The storyline behind this set takes place on an unknown plane and focuses on three main characters who discover they are planeswalkers and the power struggle that comes from their discovery. Two other walkers enter the mix and the beings of the plane break off into clans, following each walker as their leader in the war over the plane.
Clans
RGW - Value strength and honor
BRG - Value power and passion
WUB - Value order and control
GUW - Value peace and serenity
UBR - Value knowledge and manipulation
Keywords
WUB: Not sure just yet what the keyword should be. Was considering this Parry (Whenever this creature becomes blocked, prevent all combat damage that would be dealt to it by up to one target blocking creature.) - it's similar to the Gustcloack ability. Thoughts?
UBR: Cunning – When you cast this, if you have X or more cards in your hand, effect.
BRG: Berserk {cost} – Whenever this creature attacks, you may pay {cost} and double it's power. If you do, sacrifice it at the end of turn. Activate this ability once each turn.
RGW: Alpha – Whenever this creature becomes blocked, long as it has a higher/greater (not sure which word to use) power than a creature blocking it, effect.
GUW: Valor - Whenever this creature attacks or blocks, other creatures with Valor you control get +1/+1 until end of turn.
All colors: Returning mechanic - Madness
Here are some initial card designs I've come up with so far.
Belvak Grub G - Common
Creature - Insect
Belvak Grub gets +1/+1 as long as you control a Swamp.
Belvak Grub gets +1/+0 as long as you control a Mountain.
1/1
Brondrun Crasher 2G - Common
Creature - Beast Alpha – Whenever Brondrun Crasher becomes blocked, as long as it has a higher power than a creature blocking it, it has trample.
3/4
Canopy Shooters 1G - Common
Creature - Elf Archer
Reach 1R , : Canopy Shooters deals damage equal to its power to target creature with flying.
1/2
Flint Grinder R - Common
Creature - Goblin
Discard a card: Flint Grinder deals 1 damage to target creature.
0/1
Enasia Spirit-talker G - Common
Creature - Elf Druid
: Add G to your mana pool. 1 : Add R or W to your mana pool.
1/1
This is a slightly better Skyshroud Elf. I was thinking of making it filter for what Urborg Elf produces. Thoughts?
Gladewing Gifter 3G - Common
Creature - Human Shaman 1U , : Target creature gets +2/+2 and gains flying until end of turn.
1/1
Gloomwood Augurer G - Common
Creature - Elf Shaman
If B was added to your mana pool this turn, Gloomwood Augurer gets +1/+1 until end of turn.
1/1
This is a static ability I came up with, it would only trigger once.
Living Lightning 3R - Common
Creature - Elemental
Haste
Madness RR
3/3
Lundala Axeweilder 3WW - Uncommon
Creature - Human Warrior
First Strike
Valor (Whenever Lundala Axeweilder attacks or blocks, other creatures with Valor you control get +1/+1 until end of turn.)
Madness 1WW
2/3
Lundala Swiftfoot 1W - Common
Creature - Human Knight
Vigilance
Valor (Whenever Lundala Swiftfoot attacks or blocks, other creatures with Valor you control get +1/+1 until end of turn.)
2/2
Misguided Nomad 3RR - Uncommon
Creature - Human Barbarian
When Misguided Nomad enters the battlefield, target player sacrifices a permanent at random.
Madness 1RR
3/2
Nelani Meditations GG - Common
Instant
Shuffle up to two target cards from your graveyard into your library.
Madness G
Nelani Devout 1G - Common
Creature - Elf Shaman
When Nelani Devout enters the battlefield, gain 5 life as long as you control a white creature.
1/2
Ongar the Savage Fist RGW - Mythic
Planeswalker - Ongar
[+1]: Until end of turn, whenever a creature an opponent controls blocks, Ongar deals 1 damage to that creature.
[-3]: Choose a creature you control. That creature deals damage equal to its power to target creature or player.
[-7]: Creatures you control get +3/+3 and have "Creatures with power less than this creature can't block it." until end of turn.
{3}
Path to Serenity 1G - Common
Instant
Regenerate all creatures you control. Gain 1 life for each creature regenerated this way.
Peldra Rootfeaster 4G - Common
Creature - Beast 1B : Exile target card from a graveyard, Peldra Rootfeaster gets +1/+1 until end of turn. Activate this ability only once each turn.
4/3
Rynali Crusader 1W - Common
Valor (Whenever this creature attacks or blocks, other creatures with Valor you control get +1/+1 until end of turn.)
2/2
Syan, Voice of Pain UBR - Mythic
Planeswalker - Syan
[+1]: Scry 2
[-3]: Syan deals damage equal to the number of cards in your hand to target player.
[-7]: Each opponent draws three cards then discards his or her hand. Syan deals 2 damage to each player for each card he or she discarded this way.
{3}
Tascar Marauder 1R - Common
Creature - Goblin Warrior
Berserk 2R(Whenever Tascar Marauder attacks, you may pay 2R and double it's power. If you do, sacrifice it at the end of turn. Activate this ability once each turn.)
3/1
Talran the Defiant BRG - Mythic
Planeswalker - Talran
[+1]: Target opponent exiles a card from his or her graveyard. If that player can't, put a 2/2 black Zombie creature token onto the battlefield.
[-3]: Talran deals 1 damage to target player for each creature you control.
[-7]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
{3}
Veknus, Keeper of Fate WUB - Mythic
Planeswalker - Veknus
[+1]: Up to one target creature gets -2/-2 until end of turn.
[-2]: Gain 1 life for each tapped creature target player controls, then that player loses 1 life for each tapped creature he or she controls.
[-8]: Return all nonland permanents target player controls to their owner's hand. Then that player chooses seven cards in his or her hand and discards the rest.
{3}
Vidreal Trooper 3G - Uncommon
Creature - Elf Berserker
Trample
Barserk 2G(Whenever Vidreal Trooper attacks, you may pay 2G and double it's power. If you do, sacrifice it at the end of turn. Activate this ability once each turn.)
1/1
Vroxdar Dregmaster 1B - Common
Creature - Human Cleric Cunning - When you cast Vroxdar Dregmaster, if you have five or more cards in your hand, put a 2/2 black Zombie creature token onto the battlefield.
2/2
Vroxdar Ripper 2B - Common
Creature - Spirit
When Vroxdar Ripper enters the battlefield, target player loses 2 life and you gain 2 life.
Madness B
2/1
Woodland Speaker 1G - Common
When Woodland Speaker enters the battlefield, do something green.
1/1
Wuglor Hellkite 5RR - Rare
Creature - Dragon
Flying
Madness 3RR
Cunning - When you cast Wuglor Hellkite, if you have five or more cards in your hand, it deals 5 damage divided among any number of target creatures.
5/4
I've had ideas for this set for some time now and would like to start getting cards, and keywords designed. If anyone would like to help me with this endeavor, please let me know.
These are initial ideas for my next custom set. I am modeling this set around Shards of Alara. Colored creatures with off color abilities, three color creatures and walkers.
Story - Tales of Cagdaria
The storyline behind this set takes place on an unknown plane and focuses on three main characters who discover they are planeswalkers and the power struggle that comes from their discovery. Two other walkers enter the mix and the beings of the plane break off into clans, following each walker as their leader in the war over the plane.
Clans
RGW - Value strength and honor
BRG - Value power and passion
WUB - Value order and control
GUW - Value peace and serenity
UBR - Value knowledge and manipulation
Keywords
WUB: Not sure just yet what the keyword should be. Was considering this Parry (Whenever this creature becomes blocked, prevent all combat damage that would be dealt to it by up to one target blocking creature.) - it's similar to the Gustcloack ability. Thoughts?
UBR: Cunning – When you cast this, if you have X or more cards in your hand, effect.
BRG: Berserk {cost} – Whenever this creature attacks, you may pay {cost} and double it's power. If you do, sacrifice it at the end of turn. Activate this ability once each turn.
RGW: Alpha – Whenever this creature becomes blocked, long as it has a higher/greater (not sure which word to use) power than a creature blocking it, effect.
GUW: Valor - Whenever this creature attacks or blocks, other creatures with Valor you control get +1/+1 until end of turn.
All colors: Returning mechanic - Madness
Here are some initial card designs I've come up with so far.
Belvak Grub G - Common
Creature - Insect
Belvak Grub gets +1/+1 as long as you control a Swamp.
Belvak Grub gets +1/+0 as long as you control a Mountain.
1/1
Very similar to Wild Nacatl in design.
Brondrun Crasher 2G - Common
Creature - Beast
Alpha – Whenever Brondrun Crasher becomes blocked, as long as it has a higher power than a creature blocking it, it has trample.
3/4
Canopy Shooters 1G - Common
Creature - Elf Archer
Reach
1R , : Canopy Shooters deals damage equal to its power to target creature with flying.
1/2
Flint Grinder R - Common
Creature - Goblin
Discard a card: Flint Grinder deals 1 damage to target creature.
0/1
Enasia Spirit-talker G - Common
Creature - Elf Druid
: Add G to your mana pool.
1 : Add R or W to your mana pool.
1/1
This is a slightly better Skyshroud Elf. I was thinking of making it filter for what Urborg Elf produces. Thoughts?
Gladewing Gifter 3G - Common
Creature - Human Shaman
1U , : Target creature gets +2/+2 and gains flying until end of turn.
1/1
Gloomwood Augurer G - Common
Creature - Elf Shaman
If B was added to your mana pool this turn, Gloomwood Augurer gets +1/+1 until end of turn.
1/1
This is a static ability I came up with, it would only trigger once.
Living Lightning 3R - Common
Creature - Elemental
Haste
Madness RR
3/3
Lundala Axeweilder 3WW - Uncommon
Creature - Human Warrior
First Strike
Valor (Whenever Lundala Axeweilder attacks or blocks, other creatures with Valor you control get +1/+1 until end of turn.)
Madness 1WW
2/3
Lundala Swiftfoot 1W - Common
Creature - Human Knight
Vigilance
Valor (Whenever Lundala Swiftfoot attacks or blocks, other creatures with Valor you control get +1/+1 until end of turn.)
2/2
Misguided Nomad 3RR - Uncommon
Creature - Human Barbarian
When Misguided Nomad enters the battlefield, target player sacrifices a permanent at random.
Madness 1RR
3/2
Nelani Meditations GG - Common
Instant
Shuffle up to two target cards from your graveyard into your library.
Madness G
Nelani Devout 1G - Common
Creature - Elf Shaman
When Nelani Devout enters the battlefield, gain 5 life as long as you control a white creature.
1/2
Ongar the Savage Fist RGW - Mythic
Planeswalker - Ongar
[+1]: Until end of turn, whenever a creature an opponent controls blocks, Ongar deals 1 damage to that creature.
[-3]: Choose a creature you control. That creature deals damage equal to its power to target creature or player.
[-7]: Creatures you control get +3/+3 and have "Creatures with power less than this creature can't block it." until end of turn.
{3}
Path to Serenity 1G - Common
Instant
Regenerate all creatures you control. Gain 1 life for each creature regenerated this way.
Quarut Skyclawer 3G - Uncommon
Creature - Elemental
Reach
1GG : Regenerate Quarut Skyclawer
Madness 1GG
3/4
Peldra Rootfeaster 4G - Common
Creature - Beast
1B : Exile target card from a graveyard, Peldra Rootfeaster gets +1/+1 until end of turn. Activate this ability only once each turn.
4/3
Rynali Crusader 1W - Common
Valor (Whenever this creature attacks or blocks, other creatures with Valor you control get +1/+1 until end of turn.)
2/2
Syan, Voice of Pain UBR - Mythic
Planeswalker - Syan
[+1]: Scry 2
[-3]: Syan deals damage equal to the number of cards in your hand to target player.
[-7]: Each opponent draws three cards then discards his or her hand. Syan deals 2 damage to each player for each card he or she discarded this way.
{3}
Tascar Marauder 1R - Common
Creature - Goblin Warrior
Berserk 2R (Whenever Tascar Marauder attacks, you may pay 2R and double it's power. If you do, sacrifice it at the end of turn. Activate this ability once each turn.)
3/1
Talran the Defiant BRG - Mythic
Planeswalker - Talran
[+1]: Target opponent exiles a card from his or her graveyard. If that player can't, put a 2/2 black Zombie creature token onto the battlefield.
[-3]: Talran deals 1 damage to target player for each creature you control.
[-7]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
{3}
Veknus, Keeper of Fate WUB - Mythic
Planeswalker - Veknus
[+1]: Up to one target creature gets -2/-2 until end of turn.
[-2]: Gain 1 life for each tapped creature target player controls, then that player loses 1 life for each tapped creature he or she controls.
[-8]: Return all nonland permanents target player controls to their owner's hand. Then that player chooses seven cards in his or her hand and discards the rest.
{3}
Vidreal Trooper 3G - Uncommon
Creature - Elf Berserker
Trample
Barserk 2G (Whenever Vidreal Trooper attacks, you may pay 2G and double it's power. If you do, sacrifice it at the end of turn. Activate this ability once each turn.)
1/1
Vroxdar Dregmaster 1B - Common
Creature - Human Cleric
Cunning - When you cast Vroxdar Dregmaster, if you have five or more cards in your hand, put a 2/2 black Zombie creature token onto the battlefield.
2/2
Vroxdar Ripper 2B - Common
Creature - Spirit
When Vroxdar Ripper enters the battlefield, target player loses 2 life and you gain 2 life.
Madness B
2/1
Woodland Speaker 1G - Common
When Woodland Speaker enters the battlefield, do something green.
1/1
Wuglor Hellkite 5RR - Rare
Creature - Dragon
Flying
Madness 3RR
Cunning - When you cast Wuglor Hellkite, if you have five or more cards in your hand, it deals 5 damage divided among any number of target creatures.
5/4
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling