Set Name: BABEL: The Æther Wars Expansion Code: BAB Set size: 269 Tagline: Torn between Heaven and Hell Mechanics: Hex, Survivor, Fuse, Gold Counters, Allies, Auras Matter
The plane of Babel is one whose fate is being vied over by two rivaling factions from the Æther Realm. Planeswalkers native to the plane whose sparks are all igniting in response to the massive calamities that have been befalling them, some knowingly and some unknowningly are helping to pushing along an agenda which will inevitably lead to a cataclysmic planar war. The URUK nether realm has corrupted the mega-city AKKADIA and are using its techno-wizardry to build a massive drone army to conquer the remainder of the plane and enslave it under the rule of the half Demon half Djinn, Shaytan. Tavha, guardian of the higher realms is moving about silently and subtlety orchestrating a resistance, hoping to win the hearts of the other Planeswalkers on Babel to preserve the fate of its people.
Mechanics and Themes Hex — Hex (If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Bestow's evil twin. This mechanic is used on creatures that have drawback mechanics like Juzám Djinn and as such a return of Enchantment Creatures and Curses.
Survivor — Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
A nice simple mechanic to race with other +1/+1 counter based themes in the set such as Allies.
Fuse — Fuse (You may cast one or both halves of this card from your hand.)
Fuse is the official returning mechanic, allowing players to use split cards that when combined create 4-Color spells which is the major theme of this set.
Gold Counters: Appearing on but a few cards in Magic's history thus far, Gold counters are explored as a set theme and mechanic to help smooth over the hard colorfixing requirements.
Ally Tribal: Allies and Tribal friendly mechanics make a return on Babel to highlight a faction based upon Native American lore.
Spirit Auras: Auras have an inherent weakness to them with getting 2-for-1ed and usually be much less effective that Equipments. By paying 2 more to cast them, much like the Rout cycle, Spirit Auras allow a player to continually play them from the graveyard.
Tavha’s AegisWU
Enchantment — Aura (U)
Tavha’s Aegis is colorless.
Enchant creature
Enchanted creature has protection from all colors. “Its not that she’s evil, just well adapted to a sick world.” — Tavha
Tavha the Unborn5
Planeswalker — Tavha (M)
Starting Loyalty: 3
Whenever Tavha the Unborn leaves the battlefield, exile him. Return him to the battlefield at the beginning of your next upkeep.
+1: Choose target face up card you own and put it into your hand.
-5: Put a permanent card from your hand or graveyard onto the battlefield.
Unborn UnderstandingX
Sorcery (U)
Draw a card for each color of mana spent to cast Unborn Understanding. “Your questions are born out of the answers you already have.” — Tavha
Æther Taser1
Artifact — Equipment (C)
Equipped creature gets +1/+0 and has “Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.”
Equip 1
Akkadian Idol3
Artifact (U)
Akkadian Idol enters the battlefield tapped. T, Sacrifice Akkadian Idol: Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield. Then shuffle your library. A world paved in gold.
Aurichalcum0
Legendary Artifact (M) T: Add 2 to your mana pool. Spend this mana only to cast Aura spells. Some say it was in fact the Aurichalcum that protected the Kassites from corruption and not their resolve.
Expedition Map1
Artifact (C) 2, T, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
False Idol6
Enchantment Artifact Creature — Construct (C) You are weak while I am strong. You are asleep while I am awake. I know and see that which you do not. I am without desire while you have many to be fulfilled. I can help you. You need only to hand over your power to me.
6/3
Greed Stone3
Artifact (R) T, Pay 2 life: Draw a card. Nothing but the dust from their own graves will satisfy the the living.
Hassuna Idol3
Artifact (U)
Hassuna Idol enters the battlefield tapped. T, Sacrifice Hassuna Idol: Search your library for a Swamp, Mountain, Forest, or Plains card and put it onto the battlefield. Then shuffle your library. A world of war.
Jemdet Idol3
Artifact (U)
Jemdet Idol enters the battlefield tapped. T, Sacrifice Jemdet Idol: Search your library for a Mountain, Forest, Plains, or Island card and put it onto the battlefield. Then shuffle your library. A world of innocence
Kassidian Idol3
Artifact (U)
Kassidian Idol enters the battlefield tapped. T, Sacrifice Kassidian Idol: Search your library for a Forest, Plains, Island, or Swamp card and put it onto the battlefield. Then shuffle your library. A world of perfection.
Peace Pipe5
Artifact (R)
Creatures can’t attack.
Skip your next turn: Destroy Peace Pipe. Any player may activate this ability. There are ways of fighting without fighting.
Pitstone Gargoyle7
Artifact Creature — Gargoyle (R)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Pitstone Gargoyle. If you can’t, Pitstone Gargoyle deals 7 damage to you and gains defender until end of turn.
7/7
Presence Amulet2
Artifact (C) T: Prevent the next 1 damage that would be dealt to you this turn. “You cannot find that which is not lost.” — Sophia, Angel of Wisdom
Shaman’s Totem2
Artifact (C)
When Shaman’s Totem enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. 1, T: Add one mana of any color to your mana pool.
Throwing Axes2
Artifact — Equipment (U)
Equipped creature gets +2/+0
Equipped creature has “T, Sacrifice Throwing Axes: Throwing Axes deals 2 damage to target creature or player.”
Equip 1
Uruk Idol3
Artifact (U)
Uruk Idol enters the battlefield tapped. T, Sacrifice Uruk Idol: Search your library for an Island, Swamp, Mountain, or Forest card and put it onto the battlefield. Then shuffle your library. A world of perversion.
Angelic Abolisher3WW
Creature — Angel (R)
Flying
During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments. “There is no better work than silence.”
3/3
Arrest2W
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated. In these alleys, even the most beautiful aren’t beyond the ugliest deeds.
Ascending Acolyte1W
Creature — Human Monk (C)
When Ascending Acolyte dies, put a 1/1 white Spirit creature token with flying onto the battlefield. I surrendered to what I do not know. It carried me away as if on a cloud. It was a leap of faith. And now I am home.
2/2
Blackhawk Squadron2W
Creature — Human Warrior Ally (R)
Whenever Blackhawk Squadron or another Ally enters the battlefield under your control, you may search your library for a card with the same name as that Ally, reveal it, put it into your hand, then shuffle your library.
2/2
Blinding Wisp1W
Creature — Spirit (C)
Flying
Sacrifice Blinding Wisp: Prevent all damage that would be dealt by target creature this turn. In the belly of darkness, even the tiniest flicker of light can be disorienting.
1/1
CloudshiftW
Instant (C)
Exile target creature you control, then return that card to the battlefield under your control. “The Jemdet way is the way of the white cloud, simply drifting along.” — Chief Lakota
Diligance3W
Enchantment — Aura (C)
You may cast Diligance from your graveyard if you pay 2 more to cast it.
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. Its easy to strive with a higher purpose.
Ethereal Angel5WW
Creature — Angel Spirit (U)
Flying
When Ethereal Angel dies, put it on top of its owner’s library. Made entirely of light, Angels have no free will of their own., they follow only the truth.
5/5
Gargoyle Ward2WW
Artifact (R)
Creatures and lands your opponents control enter the battlefield tapped.
As long as its not your turn, Gargoyle Ward is a 2/3 Gargoyle creature with flying in addition to its other types. Guarding fortresses of gold and silver.
Horseback Riders4WW
Creature — Human Soldier Ally (U)
When Horseback Riders enters the battlefield, put two 1/1 white Soldier Ally creature tokens onto the battlefield.
Whenever Horseback Riders or another Ally enters the battlefield under your control, put a +1/+1 counter on Horseback Riders.
1/1
Immortal BoonW
Enchantment — Aura (C)
You may cast Immortal Boon from your graveyard if you pay 2 more to cast it.
Enchant creature
Enchanted creature gets +1/+2. Believe in us, and we’ll believe in you.
Kabir’s Elite1W
Creature — Cat Soldier (C)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.) “Kabir teaches that every enemy is a potential ally, and to always show mercy.”
2/2
Kill Shot2W
Instant (C)
Destroy target attacking creature. Amidst such scarcity, it is literally too costly to miss.
Leonin Twinblade1WW
Creature — Cat Rebel (U)
Double strike
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.) “I’ve got an edge on the competition.”
1/1
Liquidate3W
Sorcery (C)
Exile target artifact. Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Medicine ManW
Creature — Human Cleric Ally (C)
Whenever Medicine Man or another Ally enters the battlefield under your control, you may gain 1 life. “For every ailment, there is a cure.”
1/1
Oathsworn Emissary2W
Creature — Human Cleric (C)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) “Because I have been afforded eternal life, I shall seek only to share it with others.”
1/3
Overarch6WW
Sorcery (R)
Choose any number of target creatures and exile them. Verily the rulers of the unseen guide some to themselves, while leading others to wander blindly around in the world.
Policy Enforcer1W
Creature — Human Soldier (C)
When Policy Enforcer enters the battlefield, you may tap target creature. W, T: Tap target creature. “Hands up.”
1/1
Property TaxW
Enchantment (U)
At the beginning of your upkeep if an opponent controls more lands than you put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Quick ClawsW
Instant (U)
Put a 2/2 white Cat creature token onto the battlefield blocking target creature attacking you. One is always willing to sacrifice themselves for their pride.
RebirthWW
Sorcery (U)
You gain 10 life. “Just as the night follows the day, life will follow death.” — Sophia, Angel of Wisdom
Rhox Shieldmate3W
Creature — Rhino Soldier (C)
Other creatures you control get +0/+1. “War is a test of fortitude. Those who endure emerge victorious.”
2/4
Sand Wurm3WW
Creature — Wurm (C) What used to be a sprawling jungle has been reduced to a vast sea of waste. Routed from their homes, the wurms have found respite buried beneath the sand.
4/4
Skywatch Scout4W
Creature — Bird Scout Ally (C)
Flying
Whenever Skywatch Scout or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Skywatch Scout. They keep a birds eye on things.
2/1
Spirit Cylix1W
Enchantment — Aura (U)
You may cast Spirit Cylix from your graveyard if you pay 2 more to cast it.
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Spirit Guide1WW
Creature — Spirit Ally (U)
Flash
Flying
Whenever Spirit Guide or another Ally enters the battlefield under your control, you may return a creature you control to its owner’s hand.
2/2
Stonehorn Commando5W
Creature — Rhino Soldier (R)
Vigilance
Prevent all combat damage that would be dealt to creatures you control. “Our greatest feat lies in defeating the enemy without fighting.”
4/5
Tax Collector2W
Creature — Human Advisor (C)
When Tax Collector enters the battlefield, each opponent sacrifices a permanent unless he or she pays 1. “Be thankful I don’t take it all.”
1/1
Toll Gate2W
Creature — Wall (U)
Defender
Whenever Toll Gate blocks, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
0/3
Tribal PrayerW
Instant (U)
Target creature you control and other creatures you control that share a creature type with that creature gain protection from the color of your choice until end of turn.
Vision Quest3W
Instant (C)
Put target creature on top of its owner’s library. “If you make the journey the destination, you’re always where you need to be.” — Seeing Wolf
War Aven3WW
Creature — Bird Warrior (R)
Flying
Whenever one or more creatures attacks you, put a 1/1 white Bird creature token with flying onto the battlefield. His soldiers rain down from the sky.
3/3
Wild Horse1W
Creature — Horse (C)
Wild Horse can’t attack unless you control a Human or an Ally. It traverses the wild expanses of these beautiful hills, from sea to shining sea.
3/3
Æther WispU
Creature — Spirit (C)
Æther Wisp can’t be blocked. When a soul leaves its body, if it no longer desired of the worldly life, it will join back with the æther.
1/1
Akkadian Agent2U
Creature — Human Rogue (C)
When Akkadian Agent enters the battlefield, look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
2/1
Alchemy1UU
Instant (U)
Counter target permanent spell. Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” Allow me to make that less worthless.
Ancestral Spirit1U
Creature — Spirit Ally (C)
When Ancestral Spirit becomes the target of a spell or ability, sacrifice it.
Whenever Ancestral Spirit or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Ancestral Spirit.
1/1
Arcanum Scribe2UU
Creature — Spirit Wizard (U)
When Arcanum Scribe enters the battlefield, reveal the top card of your library. If it’s a Aura card, you may put it onto the battlefield. Otherwise, put that card into your hand.
2/2
City Drake4U
Creature — Drake (C)
Flying (This creature can’t be blocked except by creatures with flying or reach.) A drone’s only natural predator.
3/4
Disperse1U
Instant (C)
Return target nonland permanent to its owner’s hand. The two unseen realms battle over the fate of the seen.
Dream Snatcher2UU
Creature — Human Wizard Ally (C)
Whenever Dream Snatcher or another Ally enters the battlefield under your control, you may tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
2/2
Dreamweaver Djinn3UU
Creature — Djinn (U)
Flying
Aura spells you cast cost 1 less to cast. Careful what you wish for.
3/3
Enticing Illusion1U
Creature — Illusion (C) T, Sacrifice Enticing Illusion: Target creature attacks this turn if able. “Mortals can never get enough of what they don’t need.” — Tavha the Unborn
2/1
Forced Submission3U
Instant (C)
Tap all creatures. ‘You are fortune that it is easier to subdue you than to kill you... for now.” — Officer Galvan
FormlessnessU
Enchantment — Aura (U)
You may cast Formlessness from your graveyard if you pay 2 more to cast it.
Enchant creature X: Enchanted creature’s base power and toughness become X/X until end of turn. X can’t be 0.
Get Rich Quick Scheme1U
Instant (U)
Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Draw a card. “What’s not to like here?”
Ghost Dancer2U
Creature — Human Wizard Ally (U)
Whenever Ghost Dancer or another Ally enters the battlefield under your control, you may exile target creature you control. If you do, return that card to the battlefield under your control control at the beginning of the next end step.
1/1
Ghostcloak2U
Enchantment — Aura (C)
You may cast Ghostcloak from your graveyard if you pay 2 more to cast it.
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Hidden Knowledge4U
Sorcery (C)
Draw three cards. How does one explain to the blind man, “What is blue?”
Indolent Oculus2U
Enchantment Creature — Homonculus (C)
Hex U(If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Whenever an opponent draws a card, put the top card of your library into your graveyard.
2/2
Intangible Sphinx5U
Creature — Sphinx (U)
Flying
If Intangible Sphinx would be destroyed, you may sacrifice an Aura instead. If you do, remove all damage from Intangible Sphinx. Matter is the greatest illusion of all.
4/4
Jemdet Astronomer3U
Creature — Human Wizard Ally (R)
Flash
You may cast Ally cards as though they had flash.
Ally spells you cast cost 1 less to cast. “Looking at what is in front of me in space I see what is in front of me in time.”
2/3
Mass SurveillanceU
Instant (C)
Look at target player’s hand and the top card of that player’s library. Look at the top four cards of your library, then put them back in any order. They blanket the landscape, like a veil.
Mirror Mist1U
Enchantment — Aura (R)
You may cast Mirror Mist from your graveyard if you pay 2 more to cast it.
Enchant creature
You may have Mirror Mist enter the battlefield as a copy of any Aura on the battlefield.
Negative ThoughtsU
Instant (C)
Target player puts the top four cards of his or her library into his or her graveyard.
Oblivion Mage1UU
Creature — Human Wizard (R)
Spells that target Oblivion Mage cost 0 to cast. “What is zero but infinity’s twin?”
2/2
P-17 Skyguard4UU
Artifact Creature — Drone (R)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature deals damage to you, return it to its owner’s hand.
4/4
Permit Fee1U
Instant (C)
Each opponent sacrifices a permanent unless he or she pays 1. “If you cannot pay the fee, we’ll simply seize your property instead.”
Prideful Djinn1UU
Enchantment Creature — Djinn (R)
Flying
Hex 3UU(If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Spells you cast cost 1 more to cast.
4/4
Propaganda2U
Enchantment (U)
Creatures can’t attack you unless their controller pays 2 for each creature he or she controls that’s attacking you. Work. Eat. Sleep. Spend. Do it again.
Rain DanceU
Instant (C)
Search your library for an Island card, reveal it, put it into your hand, then shuffle your library.
Untap target land. “Only when father sky and mother earth come together is there life in the land.”
Sheisty Shifter4U
Creature — Shapeshifter (C) 1: Sheisty Shifter gets +1/-1 until end of turn. Careful, it might turn on you.
1/5
Spectral Wings1U
Enchantment — Aura (C)
You may cast Spectral Wings from your graveyard if you pay 2 more to cast it.
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Stiflemage2U
Creature — Human Wizard (R)
Flash
When Stiflemage enters the battlefield, counter target activated ability or triggered ability. “Sorry, but those acts are prohibited.”
1/2
Tribal FeathersU
Instant (U)
Target creature you control and other creatures you control that share a creature type with that creature gain flying until end of turn. “Only when we uplift one another do we have wings.”
Whispers of the DjinnU
Instant (U)
Search target opponent’s library for a card, then that player shuffles his or her library and puts that card on top of it. The djinn are masters of the art of inception.
Wise Elder1U
Creature — Human Advisor (C) “The only constant is change. Nothing stays the same and eventually we all fade away. Those who master their time are remembered for their contributions after they are gone. That is how we become immortal.”
1/3
Bat out of Hell1BB
Creature — Bat (C)
Flying, haste Though well adapted, even it would rather not remain here.
2/1
Battling Bones1B
Creature — Skeleton Soldier (C)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.) 1B: Regenerate Battling Bones. Its got a few bones left to pick.
1/1
Blood Stinger1B
Creature — Insect (C)
Flying
Whenever Blood Stinger attacks, defending player loses 1 life. The only thing to found in abundance is bad blood.
1/1
Bloodstained Brute4B
Creature — Orc Mercenary (U)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Whenever Bloodstained Brute deals combat damage to a player, each opponent loses that much life.
3/2
BountyB
Enchantment — Aura (U)
Enchant creature
When enchanted creature dies, put three colorless artifact tokens named Gold onto the battlefield. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Dark Lord3BB
Creature — Demon Knight (R)
When Dark Lord enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. Sacrifice that creature when Dark Lord leaves the battlefield. “Only through death can one be reborn.”
3/3
DarknessB
Instant (C)
Prevent all combat damage that would be dealt this turn. Darkness is excess light. If one thousand suns rise, will you feel enormous light? It will be too dazzling. Look at just one sun and you will feel your eyes full of blindness.
Death Reaper1BB
Enchantment Creature — Spirit (U)
Flying
Hex 2B(If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Creatures attacking you have deathtouch.
3/3
Dirty MoveB
Instant (U)
Target player sacrifices a tapped creature. Kick them while they’re down.
Dismal Fate4BB
Sorcery (R)
Target player discards a card. Destroy up to one target creature that player controls. Destroy up to one target land that player controls. That player loses 2 life. Only when all is lost, does one find acceptance.
Doom Blade1B
Instant (C)
Destroy target nonblack creature. Evil is your only intercessor.
Dry Spell1B
Sorcery (C)
Dry Spell deals 1 damage to each creature and each player. Without water, death approaches.
Endless Power1B
Encahntment — Aura (C)
You may cast Endless Power from your graveyard if you pay 2 more to cast it.
Enchant creature
Enchanted creature gets +2/+1. Power exposes, rather than corrupts.
Fate Sealer1B
Creature — Hag (U)
Swampwalk
When Fate Sealer enters the battlefield, search your library for a noncreature card and put that card into your graveyard. Then shuffle your library.
1/2
Fatrat, Kingpin2BB
Legendary Creature — Rat Warrior (R)
Whenever an artifact enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 black Rat creature token onto the battlefield. “Trash is treasure, and treasure is treasure too. Wherever your treasure, my rats will find you.”
3/3
Fearmonger2BB
Enchantment Creature — Nightmare (R)
Hex 2BB(If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
At the beginning of your upkeep, discard a card.
5/5
Feed Off4BB
Sorcery (C)
Each opponent loses 4 life. You gain life equal to the life lost this way. Both ethereal worlds depend on the mortals for their existence. The Kassidians are upheld by reverence, and the Ururk, fear.
Gremlin FamiliarB
Creature — Gremlin (C)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Gremlin Familiar gets +1/+1 as long as you control an artifact.
1/1
Highway Robber2BB
Creature — Human Mercenary (C)
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. “It’s your money and your life tonight, bud.”
2/2
Hired HandBB
Creature — Human Mercenary (U)
First strike
Whenever a creature dealt damage by Hired Hand this turn dies, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
2/2
HoardXBBB
Sorcery (U)
Put X colorless artifact tokens named Gold onto the battlefield. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.” You can’t fill emptiness.
Inner Demon2B
Instant (U)
Target creature’s controller sacrifices it, then that player puts a 5/5 black Demon creature token with flying onto the battlefield. They make of the weak, mighty; and of the mighty, weak.
LoanB
Sorcery (C)
Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” You lose 1 life. Just draw blood, and sign here.
Money TalksB
Sorcery (R)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and puts a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Nether Horror3B
Creature — Horror (C) Each time a mortal mourns, whenever the weeping woe over the loss of a loved one’s soul, each doubt cast in the hearts of men, broken and never mended another horror is born.
4/2
Nether Leech2B
Creature — Leech (U)
You may choose not to untap Nether Leech during your untap step.
At the beginning of your upkeep, if Nether Leech is tapped, the player last dealt combat damage by Nether Leech loses 1 life and you gain 1 life.
3/1
Power Hungry2B
Enchantment (R)
At the beginning of each player’s upkeep, that player draws a card and loses 1 life. Too much of it and one will either go mad, or die.
Putrid Thrull2B
Creature — Thrull (C) T, Sacrifice Putrid Thrull: Add UBRG to your mana pool. Its spews forth rot and waste wherever the greedy take.
0/1
Shadow Lancer1B
Creature — Shade Soldier (C) 2: Shadow Lancer gets +1/+1 until end of of turn. Fighting darkness with darkness.
2/1
ShankB
Instant (C)
Target creature gets -1/-1 until end of turn. When that creature dies this turn, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Sinew Shaman3B
Creature — Orc Shaman (C)
When Sinew Shaman enters the battlefield, you may pay 2 life. If you do, return target creature card from your graveyard to your hand. With bone and blood the dead are made living again.
3/3
Skaven Doubleagent2B
Creature — Rat Rogue (C)
Whenever Skaven Doubleagent enters the battlefield, target player discards a card. He ratted us out.
2/2
Soul Release1BB
Enchantment — Aura (U)
You may cast Soul Release from your graveyard if you pay 2 more to cast it.
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control. You run from it, while death is a blessing.
Soulreaver2BB
Enchantment Creature — Demon (M)
Flying, trample
Hex 4BB(If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Whenever you lose life, each opponent gains that much life.
6/6
Tiefling Vanguard3B
Creature — Demon Scout (C)
Pay 2 life: Regenerate Tiefling Vanguard. “The demons thought they could corrupt our people, but not even absolute power could take hold of us.”
2/4
Arena Hound2R
Creature — Hound (C)
When Arena Hound enters the battlefield, you may have it fight target creature an opponent controls. What little fauna the streets of Akkadia have to offer, are almost always used in some sort of blood sport.
2/2
Badland Bloodscale1R
Creature — Viashino Warrior (C) The viashino didn’t join the leonin campaign until they had found that the drying up of the rivers and streams meant no more frog leg soup.
3/1
Bloodscale Marauder2R
Creature — Viashino Warrior (U)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Whenever Bloodscale Marauder deals combat damage to a player, put a +1/+1 counter on it.
2/1
Bonecrusher Giant5R
Creature — Giant (C)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Bonecrusher Giant must be blocked if able. It doesn’t need a reason to fight.
3/3
Bufflo Soldier4R
Creature — Minotaur Soldier Ally (C)
Trample
Whenever Bufflo Soldier or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bufflo Soldier.
2/2
Burning Desire2R
Sorcery (U)
Search your library for a card and exile it. Then shuffle your library. You may play that card this turn. You want it. And you want it now.
Call to Battle1RR
Sorcery (R)
Untap all creatures. After this main phase, there is an additional combat phase followed by an additional main phase. “A road either to security or ruin, warfare cannot be neglected.” — Kabir
Campfire Kin1R
Creature — Human Shaman Ally (C)
Whenever Campfire Kin or another Ally enters the battlefield under your control, you may have Campfire Kin deal 1 damage to target player. “I kindle the fires of the heart.”
1/1
Coinkeeper2R
Creature — Goblin (U)
When Coinkeeper enters the battlefield, flip a coin. If you win the flip, put a +1/+1 counter on Coinkeeper and it gains haste. “I’m feeling lucky.”
2/2
Dance for Gold1R
Sorcery (U)
Gain control of target creature until end of turn. Untap it. It gains haste. Its controller puts a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Devil’s TrickR
Instant (C)
Exile the top card of target player's library. That player may play that card this turn. “Beyond temptation, the devils have no sway over the living.” — Tavha the Unborn
Diceroller1R
Creature — Human Rogue (C)
When Diceroller enters the battlefield, discard your hand, then draw two cards. “I prefer to call it risky business.”
1/1
Drone Foundry3R
Artifact (R) T: Put a 1/1 colorless Drone artifact creature token onto the battlefield.
Sacrifice a noncreature artifact: Untap Drone Foundry. Slaves forging their own masters.
FiendsparkR
Sorcery (U)
Fiendspark can’t be countered.
Damage can’t be prevented this turn.
Fiendspark deals 2 damage to target creature or player. Each soul will taste of its own fury.
Fire CeremonyR
Sorcery (C)
Add RR to your mana pool.
Draw a card. “We celebrate the fire most for it reminds us of the warmth of our hearts.” — Chief Lakota
Fortune Reader1R
Creature — Satyr Shaman (R)
Haste
Whenever Fortune Reader deals combat damage to a player, you may sacrifice it. If you do, each player discards his or her hand, then draws seven cards. “I see unpredictability in your future.”
2/1
Furious ReistanceR
Instant (C)
Target blocking creature gets +3/+0 and gains first strike until end of turn. “Let their own arrogance be their downfall.” — General Rhu
Goblin BomberR
Creature — Goblin Berserker (C)
Haste (This creature can attack and T as soon as it comes under your control.)
At the beginning of the end step, sacrifice Goblin Bomber and it deals 1 damage to target creature or player.
1/1
Gold Digging4R
Sorcery (C)
Destroy target land. Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” Without house or home.
Groundbreaker Chieftain3R
Creature — Minotaur Warrior Ally (U)
Whenever Groundbreaker Chieftain or another Ally enters the battlefield under your control, Ally creatures you control gain haste until end of turn. He literally breaks through the front lines.
3/2
Hellfire Imp2R
Enchantment Creature — Imp (U)
Flying
Hex 1R(If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
At the beginning of your upkeep, Hellfire Imp deals 1 damage to you.
3/2
Hellspawn Efreet1RR
Enchantment Creature — Efreet (R)
Hex 4RR(If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
At the beginning of your upkeep, choose target artifact, creature or land you control at random and destroy it.
6/1
Hyena PackR
Creature — Hyena (C)
When Hyena Pack enters the battlefield, you may search your library for up to three cards named Hyena Pack, reveal them, put them into your hand, then shuffle your library.
1/1
Infernal Wrath1R
Sorcery (C)
Target creature you control on the battlefield deals damage equal to its power to target player. “Fear leads to passion. Passion leads to hate. And from hate we are born.” — Shaytan
Lustful AttractionR
Instant (C)
Choose one —
• Target creature attacks this turn if able.
• Target creature can’t block this turn. Flesh makes one both blind and weak.
Moonlit PhoenixR
Creature — Phoenix (M)
Flying
Counters remain on Moonlit Phoenix as it moves to any zone other than a player’s hand or library.
When Moonlit Phoenix is put into your graveyard from the battlefield, return it to the battlefield with an additional +1/+1 counter on it at the beginning of the next end step.
0/1
Orcish Rider2RR
Creature — Orc Warrior (U)
Orcish Rider can’t be blocked except by creatures with defender or flying.
Whenever Orcish Rider attacks, you may put target creature you control into combat tapped and attacking. Masters of the art of pressure.
2/2
Prankster Devils2R
Creature — Devil (C)
When Prankster Devils enters the battlefield, target player gains control of target permanent you control.
3/3
Single Out2R
Sorcery (C)
Target creature blocks this turn if able. The Akkadians are no strangers to the old adage: ‘divide and conquer’.
Smoke SignalR
Sorcery (C)
Discard up to three cards, then draw that many cards. Even long distance does not separate the Jemdet.
Taurean Brawler4RR
Creature — Minotaur Berserker Ally (R)
Whenever Taurean Brawler or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Taurean Brawler, and you may have Taurean Brawler fight up to one target creature you don’t control.
2/3
Three-Headed Hellhound4RR
Creature — Hound (C)
Three-Headed Hellhound can’t be blocked except by three or more creatures. It offers a warm welcome.
3/3
Tribal RushR
Instant (U)
Target creature you control and other creatures you control that share a creature type with that creature get +1/+0 and gain haste until end of turn. Ride together, die together.
Wartorn OrcR
Creature — Orc Berserker (U)
Haste
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Wartorn Orc attacks each turn if able. Without home he searches of one.
1/2
Waste Hellion3RR
Creature — Hellion (R)
Trample
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Its destruction is indiscriminate.
4/4
Alpha Wolf2GG
Creature — Wolf (R)
Other Wolf creatures you control get +1/+1.
Alpha Wolf gets +2/+2 for each other Wolf you control. “He is to them, as Lakota is to us.” — Seeing Wolf
2/2
Badland Basilsik2GG
Creature — Basilisk (C)
Deathtouch While the imperial forces harness great military might, the rebels use the terrain to their advantage. Entire militias have been turned to stone, led unknowingly into the lair of the basilisks.
2/4
Baphomet2GG
Enchantment Creature — Satyr (U)
Vigilance
Hex 2GG(If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Creatures you control block each turn if able.
5/3
Brother Bear2G
Creature — Bear Ally (C)
Whenever Brother Bear or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Brother Bear. “He’s my big brother; even though I’m the oldest.”
2/2
Coiled CobraG
Creature — Snake (C)
Flash (You may cast this spell any time you could cast an instant.) While each warrior dreams of dying an honorable death in battle, many have succumb to the harsh conditions and deadly fauna.
1/1
Desecration Plague3G
Sorcery (C)
Destroy target enchantment or land. Turn them against their world, and it will turn on them.
Enchanting Satyr1G
Creature — Satyr Shaman (C)
Enchanting Satyr gets +1/+1 for each Aura on the battlefield. “What is life without a little celebration?”
2/2
Enduring Might2G
Enchantment — Aura (U)
You may cast Enduring Might from your graveyard if you pay 2 more to cast it.
Enchant creature
Enchanted creature gets +3/+3. G: Regenerate enchanted creature.
Eternal Witness1GG
Creature — Human Shaman (U)
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. She remembers every word spoken, from the hero’s oath to the baby’s cry.
2/1
Felhaven Dryad1G
Creature — Dryad (C)
When Felhaven Dryad enters the battlefield, untap target land. While the Kassidians came to know great strength through the demon’s curse, it was still feeble compared to that of nature’s.
1/1
Felhaven Stag5G
Creature — Elk (C) Even the Elk were so noble to have not succumbed to the demonic spell that had befallen Felhaven. Rather it made them more majestic.
5/6
Garden SerpentG
Creature — Snake (C)
When Garden Serpent enters the battlefield, draw a card if any player is cursed. It lures the innocent toward knowledge.
1/1
Green with Envy2GG
Sorcery (U)
Draw a card for each artifact and enchantment target opponent controls. Sharing is caring.
Harvester Ooze3GG
Creature — Ooze (R)
Whenever another creature dies, you may put that creature’s +1/+1 counters onto Harvester Ooze.
Whenever a +1/+1 counter is placed on Harvester Ooze, you may draw a card. Growing in size and understanding.
2/2
Hidden Strength1G
Enchantment — Aura (C)
You may cast Hidden Strength from your graveyard if you pay 2 more to cast it.
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Horned Behemoth6G
Creature — Beast (C)
Trample Subjugated to the lowest echelons of Outland. Forced into servitude. Enslaved by demons and djinn alike.
6/5
Howl1G
Instant (C)
Put a 2/2 green Wolf creature token onto the battlefield. A call to brother, sister and ancestor alike.
Ironhoof Rhox4GG
Creature — Rhino Soldier (C)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Ironhoof Rhox can’t be blocked by more than one creature. Even to call it a one-tracked mind would be an overstatement.
4/4
Jemdet Ambusher1G
Creature — Human Warrior Ally (C)
Flash
Whenever Jemdet Ambusher or another Ally enters the battlefield under your control, you may untap each Ally creature you control.
2/1
Kassidian Enchantress2G
Creature — Elf Druid (R)
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever you cast an Aura spell, draw a card. “Life is only as enchanting as you make it.”
0/2
Lore Keeper3G
Creature — Human Druid Ally (R)
Whenever Lore Keeper or another Ally enters the battlefield under your control, you may draw a card, and you may put a +1/+1 counter on Lore Keeper. “Our ancestors never die, for they live on through us.”
2/3
Man-Eater Spider4G
Creature — Spider (U)
Reach (This creature can block creatures with flying.)
When Man-Eater Spider attacks, you may have target creature defending player controls block it this turn if able.
2/4
Mocking BrownieG
Enchantment Creature — Ouphe (R)
Hex 2G(If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Whenever a creature deals combat damage to you, put a +1/+1 counter on that creature.
2/2
Naturalize1G
Instant (C)
Destroy target artifact or enchantment. “Nothing that is built is meant to last. Only life goes on.” — Chief Lakota
Oaken Guardian5G
Creature — Treefolk Ally (U)
Whenever Oaken Guardian or another Ally creature enters the battlefield under your control, you may have Ally creatures you control gain indestructible until end of turn and you may put a +1/+1 counter on Oaken Guardian.
1/4
Primal Instincts1G
Instant (U)
Untap all creatures you control.
Draw a card. “What they rely upon their machines for, we carry within our hearts.” — Kabir
Provisions2G
Sorcery (C)
Put two +1/+1 counters on target creature. When nomads come to Kabir and say to him “Give”, he says to them, “Take”.
Rainbow Warrior1G
Creature — Human Warrior Ally (U)
Whenever Rainbow Warrior or another Ally enters the battlefield under your control, add one mana of any color to your mana pool. Allegiance beyond creed and color.
1/1
Sacred Wolf2G
Creature — Wolf (C)
Hexproof When father sky and mother earth came together for the first time, they had two children. Man and wolf. Father sky proceeded to raise man and mother earth tended to wolf.
3/1
Soulshield2G
Instant (C)
Regenerate target creature. You gain 4 life. Nature is already complete. The very notion of imperfection is itself but an illusion.
Stonehorn Charger4G
Creature — Rhino Warrior (U)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Whenever Stonehorn Charger attacks, untap each creature you control. “Difficult to lead, easy to follow.”
3/3
Swiftclaw Scout1GG
Creature — Cat Scout (R)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Whenever Swiftclaw Scout deals combat damage to a player, draw a card. Some learn the art of stealth. Others are born with it.
1/3
Tribal BondingG
Instant (U)
Put a +1/+1 counter on target creature you control and each other creature you control that shares a creature type with that creature. Together as one.
Withstand DeathG
Instant (C)
Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy this permanent.) Though Kabir’s father was killed many moons ago, his legacy lives on eternally in the hearts of his kin.
Spirituality4WU
Instant (C)
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Draw a card. The spirits speak in soft and silent whisper.
Pickpocket1UB
Creature — Human Rogue (C)
Whenever Pickpocket deals combat damage to a player, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
2/2
SecrecyUB
Sorcery (U)
Search target player’s library for a card and exile it face down. Then that player shuffles his or her library. What they don’t know won’t hurt them.
Axela, Street Queen2BR
Planeswalker — Axela (M)
Starting Loyalty: 3
+1: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
-2: Any player may have Axela, Street Queen deal 5 damage to him or her. If no one does, draw three cards.
-6: You get an emblem with “If you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.”
Hellfreet1BR
Creature — Efreet (U)
Haste
Hellfreet has first strike and deathtouch as long as any player is cursed. A damned creature.
4/1
Uruk InfidelBR
Creature — Imp (C)
Flying
Pay 2 life: Uruk Infidel gets +1/+0 until end of turn. “Burn, burn, burn down with me!”
1/1
CampsiteRG
Enchantment — Aura (C)
Enchant land
When Campsite enters the battlefield, draw a card.
Whenever enchanted land becomes tapped for mana, its controller adds RR to his or her mana pool.
Hassuna Swine2RG
Creature — Boar (U)
Haste, deathtouch “Despite its putrid taste, its the only game we’ve got left.” — Kabir
3/2
Brothers in Spirit1GW
Creature — Human Archer (C)
Reach (This creature can block creatures with flying.)
When Brothers in Spirit enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
1/1
Community2GW
Enchantment (U)
Creatures you control are indestructible as long as each creature you control shares at least one creature type with each other creature you control. “When we stand together, the great body is healthy. When we are at war, the great body sickens.”
ExcavateWB
Enchantment (U)
When Excavate enters the battlefield, return target creature card from your graveyard to the battlefield.
When Excavate leaves the battlefield, exile that creature. The bones of a dying world.
Thunderbird1UR
Creature — Elemental Bird (U)
Flying, haste
At the beginning of the end step, sacrifice Thunderbird.
When Thunderbird enters the battlefield, tap all other creatures. Those creature don’t untap during their controller’s next untap step.
3/1
Natural WillBG
Sorcery (U)
Put the top five cards of your library into your graveyard. Until end of turn, you may cast creature and enchantment cards from your graveyard if you pay 2 more to cast them.
Declare WarXRW
Sorcery (U)
Put X 1/1 red and white Soldier creature tokens with haste onto the battlefield. “Its the most profitable business on the plane.” — Greeb
Pagan Rites3GU
Instant (U)
Draw a card for each creature that died this turn, then discard three cards. You gain 8 life. A virgin through the wilderness.
Akkadian CommandWUBR
Sorcery (R)
Choose two —
• You gain 5 life.
• Exchange control of two target permanents.
• You draw three cards and lose 3 life.
• Gain control of target land.
Alleyway EntrepreneurWUBR
Creature — Human Rogue (R)
Whenever you cast a noncreature spell, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
2/4
BrotherhoodRGWU
Enchantment (R)
Whenever a nontoken creature enters the battlefield under your control, put a token that’s a copy of that creature onto the battlefield. All of us come from mother earth and father sky.
Chief LakotaRGWU
Legendary Creature — Human Advisor (M)
Chief Lakota and other creatures you control are every creature type in addition to their other types.
Lands you control are every basic land type in addition to their other types. “The plants, the animals, the rocks. We are all one.”
5/5
Felhaven Paladin1GWUB
Creature — Demon Knight (M)
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one card named Felhaven Paladin on the battlefield if able.
Pay 2 life: Felhaven Paladin gains indestructible until end of turn.
6/8
FriendshipRGWU
Creature — Incarnation (M) Power isn’t everything.
0/30
Greeb, the TaxmanWUBR
Legendary Creature — Human Wizard (M)
Spells cost an additional “Sacrifice a permanent” to cast. “Where there is loss, there is also profit.”
2/4
Hassuna CommandBRGW
Sorcery (R)
Choose two —
• Destroy all tapped creatures.
• All creatures able to block this turn do so.
• Put a +1/+1 counter on each creature you control.
• Creatures you control gain double strike until end of turn.
Hassuna HeadhunerBRGW
Creature — Rhino Mercenary (R)
Vigilance
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Hassuna Headhuner attacks or blocks each combat if able.
4/4
ImbalanceUBRG
Sorcery (R)
Each opponent chooses a number of lands he or she controls equal to less than the number of lands you control, then sacrifices the rest. Repeat this process until each opponent controls less lands than you. Opponents discard cards and sacrifice creatures the same way.
Jemdet CommandRGWU
Instant (R)
Choose two —
• Add RGWU to your mana pool.
• Put a colored creature card from your hand onto the battlefield.
• Put three 1/1 white Soldier Ally creature tokens onto the battlefield.
• Draw a card.
Kabir the GreatBRGW
Legendary Creature — Cat Rebel (M)
Haste 3: Regenerate target creature. You gain control of that creature if it regenerates this way. “Either submit or be subdued.”
4/4
Kassite CommandGWUB
Instant (R)
Choose two —
• Exile target artifact or enchantment.
• Exile target creature.
• Exile target spell.
• Exile all cards from target player’s graveyard.
MaterialismWUBR
Enchantment (R)
Artifacts and enchantments have indestructible.
Creatures and lands have “Whenever this permanent becomes the target of a spell or ability, sacrifice it.”
Morning-Star ShamanRGWU
Creature — Human Shaman (R)
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample or vigilance.
3/3
Nephilim of DiscordUBRG
Creature — Nephilim (U)
Protection from white
If a spell or ability would exile a permanent, exile that spell or ability instead.. Incite them to chaos, and you command order over them.
4/4
Nephilim of DroughtBRGW
Creature — Nephilim (U)
Protection from blue
Whenever a player taps a land for mana, if its not that players turn, Nephilim of Drought deals 1 damage to that player. The Akkadians stripped the Hassuna tribes of a once plentiful existence, leaving them an inhospitable wasteland.
4/4
Nephilim of RespiteRGWU
Creature — Nephilim (U)
Protection from black
At the beginning of each upkeep, each player puts his or her graveyard on the bottom of his or her library in a random order. Everything returns to the great womb.
4/4
Nephilim of ScarcityWUBR
Creature — Nephilim (U)
Protection from green
Whenever a land enters the battlefield under a player’s control, if that player had another land enter the battlefield under his or her control this turn, that player sacrifices a permanent.
4/4
Nephilim of SilenceGWUB
Creature — Nephilim (U)
Protection from red (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything red.)
Prevent all noncombat damage that would be dealt to creatures and/or players.
4/4
Nether SageUBRG
Creature — Satyr Wizard (R) T: Draw a card. T: Target player discards a card. T: Nether Sage deals 2 damage to target creature or player. T: Add two mana in any combination of colors to your mana pool.
2/3
Orcish ChampionBRGW
Creature — Orc Warrior (R)
Prevent all damage that would be dealt to Orcish Champion by creatures.
Whenever a creature dealt damage by Orcish Champion this turn dies, put a +1/+1 counter on Orcish Champion. T: Orcish Champion fights target creature.
3/3
QuiescenceGWUB
Enchantment (R)
When Quiescence enters the battlefield, exile target permanent or card from a graveyard.
When Quiescence leaves the battlefield, you may play the exiled card without paying its mana cost.
Raise HellUBBRRG
Sorcery (M)
Put a 4/4 blue Djinn creature token with flying, a 5/5 black Demon creature token with flying, two 1/1 red Devil creature tokens and a 2/2 green Satyr creature token onto the battlefield. Creatures you control gain haste until end of turn.
Scourge Dragon2BRGW
Creature — Dragon (M)
Flying, deathtouch, lifelink XR: Scourge Dragon deals X damage to target creature. That creature deals damage equal to its power to Scourge Dragon. If that creature would die this turn, exile it instead.
6/6
ShaytanUBRG
Legendary Creature — Demon Djinn (M)
Creatures with power less than Shaytan’s power can’t block it.
Whenever an opponent becomes the target of a spell or ability, draw a card. Add BBB to your mana pool if that player is cursed.
4/3
Skyscraper Gargoyle2WUBR
Artifact Creature — Gargoyle (M)
Flying, double strike
When Skyscraper Gargoyle enters the battlefield, destroy each creature without flying.
3/6
Sophia, Angel of WisdomGWUB
Legendary Creature — Angel (M)
Sophia, Angel of Wisdom can’t be countered.
Flying, hexproof, indestructible
Whenever you lose life, sacrifice a permanent for each 1 life you lost.
You don’t lose the game for having 0 or less life.
4/4
Tiefling RealmweaverGWUB
Creature — Demon Wizard (R)
You may cast Aura cards from your graveyard as though they had flash if you pay 2 more to cast them.
Pay 2 life: Return Tiefling Realmweaver to its owner’s hand. “We see them, but they do not see us.”
4/4
Uruk CommandUBRG
Sorcery (R)
Choose two —
• Return each nonland permanent your opponents control to their owner’s hands.
• Each opponent discards three cards.
• Uruk Command deals 5 damage to each opponent.
• You may play any number of lands this turn.
Agony3UB
Sorcery (R)
Each player puts the top half of his or her library, rounded down, into his or her graveyard.
/// fuse /// Ecstasy1RG
Sorcery (R)
Return all cards from your graveyard to your hand. Discard your hand at the beginning of the next end step.
Always1GW
Sorcery (R)
Target creature gains indestructible. Exile this card. (This effect lasts indefinitely.)
/// fuse /// Forever3UB
Sorcery (R)
Gain control of target creature. Exile this card. (This effect lasts indefinitely.)
BeingGW
Instant (U)
Whenever a nontoken creature dies this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.
/// NonbeingUB
Instant (U)
Until end of turn, target creature loses all abilities and its base power and toughness becomes 0/0.
BuyWU
Sorcery (R)
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
/// fuse /// SellBR
Sorcery (R)
Put an artifact card from your hand onto the battlefield under target opponent’s control. If you do, that player loses 5 life.
Earth1RG
Instant (R)
All lands become 2/2 creatures until end of turn. They’re still lands.
/// fuse /// Sky1WU
Instant (R)
Untap all creatures you control. They gain flying until end of turn.
LovedRG
Sorcery (U)
For each creature you control, add one mana of any color to your mana pool.
/// fuse /// LostWU
Sorcery (U)
For each creature, its controller sacrifices a permanent unless he or she pays 1.
OnceBR
Sorcery (R)
Take an extra turn after this one. At the beginning of that turn’s end step, you lose all your life.
/// fuse /// For All3GW
Sorcery (R)
Put three +1/+1 counters on each creature you control.
TwistUB
Instant (U)
Tap or untap target creature. It gets +3/-3 until end of turn.
/// fuse /// ShoutRG
Instant (U)
Target creature gets +X/+0 until end of turn, where X is its power.
War1BR
Instant (U)
Choose two target creatures that share no creature types. Those creatures fight each other.
/// fuse /// PeaceGW
Instant (U)
You gain 3 life for each creature that died this turn.
WorkWU
Instant (U)
Permanents you control gain protection from instant spells until end of turn.
/// fuse /// PlayBR
Instant (U)
Play deals 2 damage to each creature and each planeswalker.
Outland
Land (U) T: Add 1 to your mana pool.
Pay 1 life, T, Sacrifice Outland: Search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle it.
Pureland
Land (U)
You may have Pureland enter the battlefield as a copy of any basic land on the battlefield. A land of opportunity.
Spirit Realm
Land Creature — Spirit (U)
Flying T: Add 1 to your mana pool. Here, even the rocks have souls.
0/2
Terramorphic Expanse
Land (C) T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle it.
Plains
Basic Land - Plains (C) (T: Add W to your mana pool.)
Plains
Basic Land - Plains (C) (T: Add W to your mana pool.)
Plains
Basic Land - Plains (C) (T: Add W to your mana pool.)
Plains
Basic Land - Plains (C) (T: Add W to your mana pool.)
Island
Basic Land - Plains (C) (T: Add U to your mana pool.)
Island
Basic Land - Plains (C) (T: Add U to your mana pool.)
Island
Basic Land - Plains (C) (T: Add U to your mana pool.)
Island
Basic Land - Plains (C) (T: Add U to your mana pool.)
Swamp
Basic Land - Swamp (C) (T: Add B to your mana pool.)
Swamp
Basic Land - Swamp (C) (T: Add B to your mana pool.)
Swamp
Basic Land - Swamp (C) (T: Add B to your mana pool.)
Swamp
Basic Land - Swamp (C) (T: Add B to your mana pool.)
Mountain
Basic Land - Mountain (C) (T: Add R to your mana pool.)
Mountain
Basic Land - Mountain (C) (T: Add R to your mana pool.)
Mountain
Basic Land - Mountain (C) (T: Add R to your mana pool.)
Mountain
Basic Land - Mountain (C) (T: Add R to your mana pool.)
Forest
Basic Land - Mountain (C) (T: Add G to your mana pool.)
Forest
Basic Land - Mountain (C) (T: Add G to your mana pool.)
Forest
Basic Land - Mountain (C) (T: Add G to your mana pool.)
Forest
Basic Land - Mountain (C) (T: Add G to your mana pool.)
AKKADIA is a dying metropolis, a culture built on the corpse of a dying world. Material possessions and monetary wealth reign supreme. Citizens are subject to little to no respect and are treated just as cogs in the wheel, machines, rather than living things. They are simply used to help feed the military prison industrial complex, which enslaves inhabitants not only by the sword but by debt. The city is founded on the expense of the rest of the plane, as the cost of progress sends the surrounding land of HASSUNA, further and further into ruin, soon to extend the reach of its empire to the plains of JEMDET!
URUK is an ethereal realm of hellish-horror. Dominion here belongs to Shaytan; half demon-half djinn. URUK's legion of fiends survive off of mortal fear, without it, the realm would vanish - Thus they terrorize and torment the living, that they may have a continued existence in the minds of men. They once offered a "deal-with-the-devil" to both the AKKADIANS and the KASSITES. While the AKKADIANS quickly became a greed driven mega city, exploiting the rest of the surrounding HASSUNA tribe lands in pursuit of material wealth, and rank among the devils; the KASSITES took on the demonic power however and ascended into the ethereal realms with the URUK, where they now are vying to protect the rest of their mortal-ancestry from the hands of evil!
The HASSUNA tribes were once living at peace with one another. The now arid wasteland once supported dense vegetation and material abundance. That was until it began to be exploited by industrial contamination by the AKKADIANs who had extracted anything of value from their pride-land in order to feed their materialistic mega-city. The HASSUNA tribes now fight amongst one another, over the increasingly scarce resources, most of them not even knowing why their lands had become barren in the first place. The entire region has become beaten and war-torn. The Orcs, while establishing their dominance over the other HASSUNA tribes are planning a full on invasion of human city, AKKADIA, but the Leonin are aware of how fool-hardy a decision that is, knowing of the AKKADIANs super-high tech military capacity.
The JEMDET tribes reside on the far eastern corner of the plane, watched over by the spirit guardians of the KASSITE realm. The JEMDET here are lead by the honorable and wise Chief Lakota, who for four generations has preserved perfect peace and utopia for his people. One with nature and each other, the tribes form an unbreakable bond between themselves, the KASSITE spirit realm and the earth beneath their feet. While they don't have outward military strength, their love and kindness are enough to conquer any demons. Not far off to the west however, the AKKADIANS are plotting a planar take-over as they gear for war, first extinguishing the existing HASSUNA rebels then the passive JEMDET.
The premise of KASSITE is that they were once a people much like that of Bant. Mostly human, high elves. Righteous and Patient. They were then approached by a demonic Planeswalker from Nether realm of URUK. He offered them great power through his magic, to which they accepted. The planeswalker had anticpated that the power would corrupt the Kassites and that they would join his legion of devils. They allowed the curse to take hold of them, for its ability to make them stronger, but unlike others who fell under its spell, they retained their repose and with a little effort fought of the ability to be controlled. As a result, the Kingdom of Felhaven became an Ethereal realm, separated from the material plane it was born from. Its inhabitants now vie over the fate of the material world against the evil forces of the URUK nether realms. The curse transformed some of the humans into half-demons known as Tieflings.
I really like your mechanics and themes, also most of the cards have sick art! O.o
The factions don't really seem to be on the same level though, especially Akkadia and Hassuna. Are they suppossed to be on equal grounds or is the discrepancy intentional?
I really like your mechanics and themes, also most of the cards have sick art! O.o
The factions don't really seem to be on the same level though, especially Akkadia and Hassuna. Are they suppossed to be on equal grounds or is the discrepancy intentional?
I didn't really notice how much lower the overall power of the creatures and threats in the Akkadian faction. I went in and made one of the 2/4's there a 3/3 and made Pitstone Gargoyle a little better by changing its drawback to be less restrictive from 'creature' - to - 'permanent' letting you sac gold counters. Also cut a tap all creatures instant Forced Submission for a new counterspell Traffic Stop which is more cost restrictive than the last card but does something similar to help cement Akkadia's 'control' archetype.
A masterpiece, thank god you ignored the critics of 4 colored sets.
Haha thank you. It was definitely fun to take on a challenge. Hopefully I can keep things up and finish a block. Going for two other smaller sets each 185 count.
I didn't really notice how much lower the overall power of the creatures and threats in the Akkadian faction. I went in and made one of the 2/4's there a 3/3 and made Pitstone Gargoyle a little better by changing its drawback to be less restrictive from 'creature' - to - 'permanent' letting you sac gold counters. Also cut a tap all creatures instant Forced Submission for a new counterspell Traffic Stop which is more cost restrictive than the last card but does something similar to help cement Akkadia's 'control' archetype.
Oh I'm so sorry, I meant lorewise :/
Didn't playtest the cards, was just wondering how the Akkadians can snatch ressources right beneath Hassuna land without them noticing.
The changes in Pitstone Gargoyle are nice, with all the gold counters you should be able to keep him around for a while. It also seems "fair", sacrificing your won creatures for a fat, non hexproof flyer was a bit excessive. He was just begging for a 2-shot
Set Name: BABEL: The Æther Wars
Expansion Code: BAB
Set size: 269
Tagline: Torn between Heaven and Hell
Mechanics: Hex, Survivor, Fuse, Gold Counters, Allies, Auras Matter
The plane of Babel is one whose fate is being vied over by two rivaling factions from the Æther Realm. Planeswalkers native to the plane whose sparks are all igniting in response to the massive calamities that have been befalling them, some knowingly and some unknowningly are helping to pushing along an agenda which will inevitably lead to a cataclysmic planar war. The URUK nether realm has corrupted the mega-city AKKADIA and are using its techno-wizardry to build a massive drone army to conquer the remainder of the plane and enslave it under the rule of the half Demon half Djinn, Shaytan. Tavha, guardian of the higher realms is moving about silently and subtlety orchestrating a resistance, hoping to win the hearts of the other Planeswalkers on Babel to preserve the fate of its people.
Mechanics and Themes
Hex — Hex (If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Bestow's evil twin. This mechanic is used on creatures that have drawback mechanics like Juzám Djinn and as such a return of Enchantment Creatures and Curses.
Survivor — Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
A nice simple mechanic to race with other +1/+1 counter based themes in the set such as Allies.
Fuse — Fuse (You may cast one or both halves of this card from your hand.)
Fuse is the official returning mechanic, allowing players to use split cards that when combined create 4-Color spells which is the major theme of this set.
Gold Counters: Appearing on but a few cards in Magic's history thus far, Gold counters are explored as a set theme and mechanic to help smooth over the hard colorfixing requirements.
Ally Tribal: Allies and Tribal friendly mechanics make a return on Babel to highlight a faction based upon Native American lore.
Spirit Auras: Auras have an inherent weakness to them with getting 2-for-1ed and usually be much less effective that Equipments. By paying 2 more to cast them, much like the Rout cycle, Spirit Auras allow a player to continually play them from the graveyard.
Tavha’s Aegis WU
Enchantment — Aura (U)
Tavha’s Aegis is colorless.
Enchant creature
Enchanted creature has protection from all colors.
“Its not that she’s evil, just well adapted to a sick world.” — Tavha
Tavha the Unborn 5
Planeswalker — Tavha (M)
Starting Loyalty: 3
Whenever Tavha the Unborn leaves the battlefield, exile him. Return him to the battlefield at the beginning of your next upkeep.
+1: Choose target face up card you own and put it into your hand.
-5: Put a permanent card from your hand or graveyard onto the battlefield.
Unborn Understanding X
Sorcery (U)
Draw a card for each color of mana spent to cast Unborn Understanding.
“Your questions are born out of the answers you already have.” — Tavha
Æther Taser 1
Artifact — Equipment (C)
Equipped creature gets +1/+0 and has “Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.”
Equip 1
Akkadian Idol 3
Artifact (U)
Akkadian Idol enters the battlefield tapped.
T, Sacrifice Akkadian Idol: Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield. Then shuffle your library.
A world paved in gold.
Aurichalcum 0
Legendary Artifact (M)
T: Add 2 to your mana pool. Spend this mana only to cast Aura spells.
Some say it was in fact the Aurichalcum that protected the Kassites from corruption and not their resolve.
Expedition Map 1
Artifact (C)
2, T, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
False Idol 6
Enchantment Artifact Creature — Construct (C)
You are weak while I am strong. You are asleep while I am awake. I know and see that which you do not. I am without desire while you have many to be fulfilled. I can help you. You need only to hand over your power to me.
6/3
Greed Stone 3
Artifact (R)
T, Pay 2 life: Draw a card.
Nothing but the dust from their own graves will satisfy the the living.
Hassuna Idol 3
Artifact (U)
Hassuna Idol enters the battlefield tapped.
T, Sacrifice Hassuna Idol: Search your library for a Swamp, Mountain, Forest, or Plains card and put it onto the battlefield. Then shuffle your library.
A world of war.
Jemdet Idol 3
Artifact (U)
Jemdet Idol enters the battlefield tapped.
T, Sacrifice Jemdet Idol: Search your library for a Mountain, Forest, Plains, or Island card and put it onto the battlefield. Then shuffle your library.
A world of innocence
Kassidian Idol 3
Artifact (U)
Kassidian Idol enters the battlefield tapped.
T, Sacrifice Kassidian Idol: Search your library for a Forest, Plains, Island, or Swamp card and put it onto the battlefield. Then shuffle your library.
A world of perfection.
Peace Pipe 5
Artifact (R)
Creatures can’t attack.
Skip your next turn: Destroy Peace Pipe. Any player may activate this ability.
There are ways of fighting without fighting.
Pitstone Gargoyle 7
Artifact Creature — Gargoyle (R)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Pitstone Gargoyle. If you can’t, Pitstone Gargoyle deals 7 damage to you and gains defender until end of turn.
7/7
Presence Amulet 2
Artifact (C)
T: Prevent the next 1 damage that would be dealt to you this turn.
“You cannot find that which is not lost.” — Sophia, Angel of Wisdom
Shaman’s Totem 2
Artifact (C)
When Shaman’s Totem enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
1, T: Add one mana of any color to your mana pool.
Throwing Axes 2
Artifact — Equipment (U)
Equipped creature gets +2/+0
Equipped creature has “T, Sacrifice Throwing Axes: Throwing Axes deals 2 damage to target creature or player.”
Equip 1
Uruk Idol 3
Artifact (U)
Uruk Idol enters the battlefield tapped.
T, Sacrifice Uruk Idol: Search your library for an Island, Swamp, Mountain, or Forest card and put it onto the battlefield. Then shuffle your library.
A world of perversion.
Angelic Abolisher 3WW
Creature — Angel (R)
Flying
During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments.
“There is no better work than silence.”
3/3
Arrest 2W
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
In these alleys, even the most beautiful aren’t beyond the ugliest deeds.
Ascending Acolyte 1W
Creature — Human Monk (C)
When Ascending Acolyte dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
I surrendered to what I do not know. It carried me away as if on a cloud. It was a leap of faith. And now I am home.
2/2
Blackhawk Squadron 2W
Creature — Human Warrior Ally (R)
Whenever Blackhawk Squadron or another Ally enters the battlefield under your control, you may search your library for a card with the same name as that Ally, reveal it, put it into your hand, then shuffle your library.
2/2
Blinding Wisp 1W
Creature — Spirit (C)
Flying
Sacrifice Blinding Wisp: Prevent all damage that would be dealt by target creature this turn.
In the belly of darkness, even the tiniest flicker of light can be disorienting.
1/1
Cloudshift W
Instant (C)
Exile target creature you control, then return that card to the battlefield under your control.
“The Jemdet way is the way of the white cloud, simply drifting along.” — Chief Lakota
Diligance 3W
Enchantment — Aura (C)
You may cast Diligance from your graveyard if you pay 2 more to cast it.
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
Its easy to strive with a higher purpose.
Ethereal Angel 5WW
Creature — Angel Spirit (U)
Flying
When Ethereal Angel dies, put it on top of its owner’s library.
Made entirely of light, Angels have no free will of their own., they follow only the truth.
5/5
Gargoyle Ward 2WW
Artifact (R)
Creatures and lands your opponents control enter the battlefield tapped.
As long as its not your turn, Gargoyle Ward is a 2/3 Gargoyle creature with flying in addition to its other types.
Guarding fortresses of gold and silver.
Horseback Riders 4WW
Creature — Human Soldier Ally (U)
When Horseback Riders enters the battlefield, put two 1/1 white Soldier Ally creature tokens onto the battlefield.
Whenever Horseback Riders or another Ally enters the battlefield under your control, put a +1/+1 counter on Horseback Riders.
1/1
Immortal Boon W
Enchantment — Aura (C)
You may cast Immortal Boon from your graveyard if you pay 2 more to cast it.
Enchant creature
Enchanted creature gets +1/+2.
Believe in us, and we’ll believe in you.
Kabir’s Elite 1W
Creature — Cat Soldier (C)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
“Kabir teaches that every enemy is a potential ally, and to always show mercy.”
2/2
Kill Shot 2W
Instant (C)
Destroy target attacking creature.
Amidst such scarcity, it is literally too costly to miss.
Leonin Twinblade 1WW
Creature — Cat Rebel (U)
Double strike
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
“I’ve got an edge on the competition.”
1/1
Liquidate 3W
Sorcery (C)
Exile target artifact. Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Medicine Man W
Creature — Human Cleric Ally (C)
Whenever Medicine Man or another Ally enters the battlefield under your control, you may gain 1 life.
“For every ailment, there is a cure.”
1/1
Oathsworn Emissary 2W
Creature — Human Cleric (C)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Because I have been afforded eternal life, I shall seek only to share it with others.”
1/3
Overarch 6WW
Sorcery (R)
Choose any number of target creatures and exile them.
Verily the rulers of the unseen guide some to themselves, while leading others to wander blindly around in the world.
Policy Enforcer 1W
Creature — Human Soldier (C)
When Policy Enforcer enters the battlefield, you may tap target creature.
W, T: Tap target creature.
“Hands up.”
1/1
Property Tax W
Enchantment (U)
At the beginning of your upkeep if an opponent controls more lands than you put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Quick Claws W
Instant (U)
Put a 2/2 white Cat creature token onto the battlefield blocking target creature attacking you.
One is always willing to sacrifice themselves for their pride.
Rebirth WW
Sorcery (U)
You gain 10 life.
“Just as the night follows the day, life will follow death.” — Sophia, Angel of Wisdom
Rhox Shieldmate 3W
Creature — Rhino Soldier (C)
Other creatures you control get +0/+1.
“War is a test of fortitude. Those who endure emerge victorious.”
2/4
Sand Wurm 3WW
Creature — Wurm (C)
What used to be a sprawling jungle has been reduced to a vast sea of waste. Routed from their homes, the wurms have found respite buried beneath the sand.
4/4
Skywatch Scout 4W
Creature — Bird Scout Ally (C)
Flying
Whenever Skywatch Scout or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Skywatch Scout.
They keep a birds eye on things.
2/1
Spirit Cylix 1W
Enchantment — Aura (U)
You may cast Spirit Cylix from your graveyard if you pay 2 more to cast it.
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Spirit Guide 1WW
Creature — Spirit Ally (U)
Flash
Flying
Whenever Spirit Guide or another Ally enters the battlefield under your control, you may return a creature you control to its owner’s hand.
2/2
Stonehorn Commando 5W
Creature — Rhino Soldier (R)
Vigilance
Prevent all combat damage that would be dealt to creatures you control.
“Our greatest feat lies in defeating the enemy without fighting.”
4/5
Tax Collector 2W
Creature — Human Advisor (C)
When Tax Collector enters the battlefield, each opponent sacrifices a permanent unless he or she pays 1.
“Be thankful I don’t take it all.”
1/1
Toll Gate 2W
Creature — Wall (U)
Defender
Whenever Toll Gate blocks, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
0/3
Tribal Prayer W
Instant (U)
Target creature you control and other creatures you control that share a creature type with that creature gain protection from the color of your choice until end of turn.
Vision Quest 3W
Instant (C)
Put target creature on top of its owner’s library.
“If you make the journey the destination, you’re always where you need to be.” — Seeing Wolf
War Aven 3WW
Creature — Bird Warrior (R)
Flying
Whenever one or more creatures attacks you, put a 1/1 white Bird creature token with flying onto the battlefield.
His soldiers rain down from the sky.
3/3
Wild Horse 1W
Creature — Horse (C)
Wild Horse can’t attack unless you control a Human or an Ally.
It traverses the wild expanses of these beautiful hills, from sea to shining sea.
3/3
Æther Wisp U
Creature — Spirit (C)
Æther Wisp can’t be blocked.
When a soul leaves its body, if it no longer desired of the worldly life, it will join back with the æther.
1/1
Akkadian Agent 2U
Creature — Human Rogue (C)
When Akkadian Agent enters the battlefield, look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
2/1
Alchemy 1UU
Instant (U)
Counter target permanent spell. Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Allow me to make that less worthless.
Ancestral Spirit 1U
Creature — Spirit Ally (C)
When Ancestral Spirit becomes the target of a spell or ability, sacrifice it.
Whenever Ancestral Spirit or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Ancestral Spirit.
1/1
Arcanum Scribe 2UU
Creature — Spirit Wizard (U)
When Arcanum Scribe enters the battlefield, reveal the top card of your library. If it’s a Aura card, you may put it onto the battlefield. Otherwise, put that card into your hand.
2/2
City Drake 4U
Creature — Drake (C)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
A drone’s only natural predator.
3/4
Disperse 1U
Instant (C)
Return target nonland permanent to its owner’s hand.
The two unseen realms battle over the fate of the seen.
Dream Snatcher 2UU
Creature — Human Wizard Ally (C)
Whenever Dream Snatcher or another Ally enters the battlefield under your control, you may tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
2/2
Dreamweaver Djinn 3UU
Creature — Djinn (U)
Flying
Aura spells you cast cost 1 less to cast.
Careful what you wish for.
3/3
Enticing Illusion 1U
Creature — Illusion (C)
T, Sacrifice Enticing Illusion: Target creature attacks this turn if able.
“Mortals can never get enough of what they don’t need.” — Tavha the Unborn
2/1
Forced Submission 3U
Instant (C)
Tap all creatures.
‘You are fortune that it is easier to subdue you than to kill you... for now.” — Officer Galvan
Formlessness U
Enchantment — Aura (U)
You may cast Formlessness from your graveyard if you pay 2 more to cast it.
Enchant creature
X: Enchanted creature’s base power and toughness become X/X until end of turn. X can’t be 0.
Get Rich Quick Scheme 1U
Instant (U)
Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Draw a card.
“What’s not to like here?”
Ghost Dancer 2U
Creature — Human Wizard Ally (U)
Whenever Ghost Dancer or another Ally enters the battlefield under your control, you may exile target creature you control. If you do, return that card to the battlefield under your control control at the beginning of the next end step.
1/1
Ghostcloak 2U
Enchantment — Aura (C)
You may cast Ghostcloak from your graveyard if you pay 2 more to cast it.
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Hidden Knowledge 4U
Sorcery (C)
Draw three cards.
How does one explain to the blind man, “What is blue?”
Indolent Oculus 2U
Enchantment Creature — Homonculus (C)
Hex U (If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Whenever an opponent draws a card, put the top card of your library into your graveyard.
2/2
Intangible Sphinx 5U
Creature — Sphinx (U)
Flying
If Intangible Sphinx would be destroyed, you may sacrifice an Aura instead. If you do, remove all damage from Intangible Sphinx.
Matter is the greatest illusion of all.
4/4
Jemdet Astronomer 3U
Creature — Human Wizard Ally (R)
Flash
You may cast Ally cards as though they had flash.
Ally spells you cast cost 1 less to cast.
“Looking at what is in front of me in space I see what is in front of me in time.”
2/3
Mass Surveillance U
Instant (C)
Look at target player’s hand and the top card of that player’s library. Look at the top four cards of your library, then put them back in any order.
They blanket the landscape, like a veil.
Mirror Mist 1U
Enchantment — Aura (R)
You may cast Mirror Mist from your graveyard if you pay 2 more to cast it.
Enchant creature
You may have Mirror Mist enter the battlefield as a copy of any Aura on the battlefield.
Negative Thoughts U
Instant (C)
Target player puts the top four cards of his or her library into his or her graveyard.
Oblivion Mage 1UU
Creature — Human Wizard (R)
Spells that target Oblivion Mage cost 0 to cast.
“What is zero but infinity’s twin?”
2/2
P-17 Skyguard 4UU
Artifact Creature — Drone (R)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature deals damage to you, return it to its owner’s hand.
4/4
Permit Fee 1U
Instant (C)
Each opponent sacrifices a permanent unless he or she pays 1.
“If you cannot pay the fee, we’ll simply seize your property instead.”
Prideful Djinn 1UU
Enchantment Creature — Djinn (R)
Flying
Hex 3UU (If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Spells you cast cost 1 more to cast.
4/4
Propaganda 2U
Enchantment (U)
Creatures can’t attack you unless their controller pays 2 for each creature he or she controls that’s attacking you.
Work. Eat. Sleep. Spend. Do it again.
Rain Dance U
Instant (C)
Search your library for an Island card, reveal it, put it into your hand, then shuffle your library.
Untap target land.
“Only when father sky and mother earth come together is there life in the land.”
Sheisty Shifter 4U
Creature — Shapeshifter (C)
1: Sheisty Shifter gets +1/-1 until end of turn.
Careful, it might turn on you.
1/5
Spectral Wings 1U
Enchantment — Aura (C)
You may cast Spectral Wings from your graveyard if you pay 2 more to cast it.
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Stiflemage 2U
Creature — Human Wizard (R)
Flash
When Stiflemage enters the battlefield, counter target activated ability or triggered ability.
“Sorry, but those acts are prohibited.”
1/2
Tribal Feathers U
Instant (U)
Target creature you control and other creatures you control that share a creature type with that creature gain flying until end of turn.
“Only when we uplift one another do we have wings.”
Whispers of the Djinn U
Instant (U)
Search target opponent’s library for a card, then that player shuffles his or her library and puts that card on top of it.
The djinn are masters of the art of inception.
Wise Elder 1U
Creature — Human Advisor (C)
“The only constant is change. Nothing stays the same and eventually we all fade away. Those who master their time are remembered for their contributions after they are gone. That is how we become immortal.”
1/3
Bat out of Hell 1BB
Creature — Bat (C)
Flying, haste
Though well adapted, even it would rather not remain here.
2/1
Battling Bones 1B
Creature — Skeleton Soldier (C)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
1B: Regenerate Battling Bones.
Its got a few bones left to pick.
1/1
Blood Stinger 1B
Creature — Insect (C)
Flying
Whenever Blood Stinger attacks, defending player loses 1 life.
The only thing to found in abundance is bad blood.
1/1
Bloodstained Brute 4B
Creature — Orc Mercenary (U)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Whenever Bloodstained Brute deals combat damage to a player, each opponent loses that much life.
3/2
Bounty B
Enchantment — Aura (U)
Enchant creature
When enchanted creature dies, put three colorless artifact tokens named Gold onto the battlefield. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Dark Lord 3BB
Creature — Demon Knight (R)
When Dark Lord enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. Sacrifice that creature when Dark Lord leaves the battlefield.
“Only through death can one be reborn.”
3/3
Darkness B
Instant (C)
Prevent all combat damage that would be dealt this turn.
Darkness is excess light. If one thousand suns rise, will you feel enormous light? It will be too dazzling. Look at just one sun and you will feel your eyes full of blindness.
Death Reaper 1BB
Enchantment Creature — Spirit (U)
Flying
Hex 2B (If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Creatures attacking you have deathtouch.
3/3
Dirty Move B
Instant (U)
Target player sacrifices a tapped creature.
Kick them while they’re down.
Dismal Fate 4BB
Sorcery (R)
Target player discards a card. Destroy up to one target creature that player controls. Destroy up to one target land that player controls. That player loses 2 life.
Only when all is lost, does one find acceptance.
Doom Blade 1B
Instant (C)
Destroy target nonblack creature.
Evil is your only intercessor.
Dry Spell 1B
Sorcery (C)
Dry Spell deals 1 damage to each creature and each player.
Without water, death approaches.
Endless Power 1B
Encahntment — Aura (C)
You may cast Endless Power from your graveyard if you pay 2 more to cast it.
Enchant creature
Enchanted creature gets +2/+1.
Power exposes, rather than corrupts.
Fate Sealer 1B
Creature — Hag (U)
Swampwalk
When Fate Sealer enters the battlefield, search your library for a noncreature card and put that card into your graveyard. Then shuffle your library.
1/2
Fatrat, Kingpin 2BB
Legendary Creature — Rat Warrior (R)
Whenever an artifact enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 black Rat creature token onto the battlefield.
“Trash is treasure, and treasure is treasure too. Wherever your treasure, my rats will find you.”
3/3
Fearmonger 2BB
Enchantment Creature — Nightmare (R)
Hex 2BB (If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
At the beginning of your upkeep, discard a card.
5/5
Feed Off 4BB
Sorcery (C)
Each opponent loses 4 life. You gain life equal to the life lost this way.
Both ethereal worlds depend on the mortals for their existence. The Kassidians are upheld by reverence, and the Ururk, fear.
Gremlin Familiar B
Creature — Gremlin (C)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Gremlin Familiar gets +1/+1 as long as you control an artifact.
1/1
Highway Robber 2BB
Creature — Human Mercenary (C)
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
“It’s your money and your life tonight, bud.”
2/2
Hired Hand BB
Creature — Human Mercenary (U)
First strike
Whenever a creature dealt damage by Hired Hand this turn dies, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
2/2
Hoard XBBB
Sorcery (U)
Put X colorless artifact tokens named Gold onto the battlefield. They have “Sacrifice this artifact: Add one mana of any color to your mana pool.”
You can’t fill emptiness.
Inner Demon 2B
Instant (U)
Target creature’s controller sacrifices it, then that player puts a 5/5 black Demon creature token with flying onto the battlefield.
They make of the weak, mighty; and of the mighty, weak.
Loan B
Sorcery (C)
Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.” You lose 1 life.
Just draw blood, and sign here.
Money Talks B
Sorcery (R)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and puts a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Nether Horror 3B
Creature — Horror (C)
Each time a mortal mourns, whenever the weeping woe over the loss of a loved one’s soul, each doubt cast in the hearts of men, broken and never mended another horror is born.
4/2
Nether Leech 2B
Creature — Leech (U)
You may choose not to untap Nether Leech during your untap step.
At the beginning of your upkeep, if Nether Leech is tapped, the player last dealt combat damage by Nether Leech loses 1 life and you gain 1 life.
3/1
Power Hungry 2B
Enchantment (R)
At the beginning of each player’s upkeep, that player draws a card and loses 1 life.
Too much of it and one will either go mad, or die.
Putrid Thrull 2B
Creature — Thrull (C)
T, Sacrifice Putrid Thrull: Add UBRG to your mana pool.
Its spews forth rot and waste wherever the greedy take.
0/1
Shadow Lancer 1B
Creature — Shade Soldier (C)
2: Shadow Lancer gets +1/+1 until end of of turn.
Fighting darkness with darkness.
2/1
Shank B
Instant (C)
Target creature gets -1/-1 until end of turn. When that creature dies this turn, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Sinew Shaman 3B
Creature — Orc Shaman (C)
When Sinew Shaman enters the battlefield, you may pay 2 life. If you do, return target creature card from your graveyard to your hand.
With bone and blood the dead are made living again.
3/3
Skaven Doubleagent 2B
Creature — Rat Rogue (C)
Whenever Skaven Doubleagent enters the battlefield, target player discards a card.
He ratted us out.
2/2
Soul Release 1BB
Enchantment — Aura (U)
You may cast Soul Release from your graveyard if you pay 2 more to cast it.
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
You run from it, while death is a blessing.
Soulreaver 2BB
Enchantment Creature — Demon (M)
Flying, trample
Hex 4BB (If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Whenever you lose life, each opponent gains that much life.
6/6
Tiefling Vanguard 3B
Creature — Demon Scout (C)
Pay 2 life: Regenerate Tiefling Vanguard.
“The demons thought they could corrupt our people, but not even absolute power could take hold of us.”
2/4
Arena Hound 2R
Creature — Hound (C)
When Arena Hound enters the battlefield, you may have it fight target creature an opponent controls.
What little fauna the streets of Akkadia have to offer, are almost always used in some sort of blood sport.
2/2
Badland Bloodscale 1R
Creature — Viashino Warrior (C)
The viashino didn’t join the leonin campaign until they had found that the drying up of the rivers and streams meant no more frog leg soup.
3/1
Bloodscale Marauder 2R
Creature — Viashino Warrior (U)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Whenever Bloodscale Marauder deals combat damage to a player, put a +1/+1 counter on it.
2/1
Bonecrusher Giant 5R
Creature — Giant (C)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Bonecrusher Giant must be blocked if able.
It doesn’t need a reason to fight.
3/3
Bufflo Soldier 4R
Creature — Minotaur Soldier Ally (C)
Trample
Whenever Bufflo Soldier or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bufflo Soldier.
2/2
Burning Desire 2R
Sorcery (U)
Search your library for a card and exile it. Then shuffle your library. You may play that card this turn.
You want it. And you want it now.
Call to Battle 1RR
Sorcery (R)
Untap all creatures. After this main phase, there is an additional combat phase followed by an additional main phase.
“A road either to security or ruin, warfare cannot be neglected.” — Kabir
Campfire Kin 1R
Creature — Human Shaman Ally (C)
Whenever Campfire Kin or another Ally enters the battlefield under your control, you may have Campfire Kin deal 1 damage to target player.
“I kindle the fires of the heart.”
1/1
Coinkeeper 2R
Creature — Goblin (U)
When Coinkeeper enters the battlefield, flip a coin. If you win the flip, put a +1/+1 counter on Coinkeeper and it gains haste.
“I’m feeling lucky.”
2/2
Dance for Gold 1R
Sorcery (U)
Gain control of target creature until end of turn. Untap it. It gains haste. Its controller puts a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Devil’s Trick R
Instant (C)
Exile the top card of target player's library. That player may play that card this turn.
“Beyond temptation, the devils have no sway over the living.” — Tavha the Unborn
Diceroller 1R
Creature — Human Rogue (C)
When Diceroller enters the battlefield, discard your hand, then draw two cards.
“I prefer to call it risky business.”
1/1
Drone Foundry 3R
Artifact (R)
T: Put a 1/1 colorless Drone artifact creature token onto the battlefield.
Sacrifice a noncreature artifact: Untap Drone Foundry.
Slaves forging their own masters.
Fiendspark R
Sorcery (U)
Fiendspark can’t be countered.
Damage can’t be prevented this turn.
Fiendspark deals 2 damage to target creature or player.
Each soul will taste of its own fury.
Fire Ceremony R
Sorcery (C)
Add RR to your mana pool.
Draw a card.
“We celebrate the fire most for it reminds us of the warmth of our hearts.” — Chief Lakota
Fortune Reader 1R
Creature — Satyr Shaman (R)
Haste
Whenever Fortune Reader deals combat damage to a player, you may sacrifice it. If you do, each player discards his or her hand, then draws seven cards.
“I see unpredictability in your future.”
2/1
Furious Reistance R
Instant (C)
Target blocking creature gets +3/+0 and gains first strike until end of turn.
“Let their own arrogance be their downfall.” — General Rhu
Goblin Bomber R
Creature — Goblin Berserker (C)
Haste (This creature can attack and T as soon as it comes under your control.)
At the beginning of the end step, sacrifice Goblin Bomber and it deals 1 damage to target creature or player.
1/1
Gold Digging 4R
Sorcery (C)
Destroy target land. Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
Without house or home.
Groundbreaker Chieftain 3R
Creature — Minotaur Warrior Ally (U)
Whenever Groundbreaker Chieftain or another Ally enters the battlefield under your control, Ally creatures you control gain haste until end of turn.
He literally breaks through the front lines.
3/2
Hellfire Imp 2R
Enchantment Creature — Imp (U)
Flying
Hex 1R (If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
At the beginning of your upkeep, Hellfire Imp deals 1 damage to you.
3/2
Hellspawn Efreet 1RR
Enchantment Creature — Efreet (R)
Hex 4RR (If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
At the beginning of your upkeep, choose target artifact, creature or land you control at random and destroy it.
6/1
Hyena Pack R
Creature — Hyena (C)
When Hyena Pack enters the battlefield, you may search your library for up to three cards named Hyena Pack, reveal them, put them into your hand, then shuffle your library.
1/1
Infernal Wrath 1R
Sorcery (C)
Target creature you control on the battlefield deals damage equal to its power to target player.
“Fear leads to passion. Passion leads to hate. And from hate we are born.” — Shaytan
Lustful Attraction R
Instant (C)
Choose one —
• Target creature attacks this turn if able.
• Target creature can’t block this turn.
Flesh makes one both blind and weak.
Moonlit Phoenix R
Creature — Phoenix (M)
Flying
Counters remain on Moonlit Phoenix as it moves to any zone other than a player’s hand or library.
When Moonlit Phoenix is put into your graveyard from the battlefield, return it to the battlefield with an additional +1/+1 counter on it at the beginning of the next end step.
0/1
Orcish Rider 2RR
Creature — Orc Warrior (U)
Orcish Rider can’t be blocked except by creatures with defender or flying.
Whenever Orcish Rider attacks, you may put target creature you control into combat tapped and attacking.
Masters of the art of pressure.
2/2
Prankster Devils 2R
Creature — Devil (C)
When Prankster Devils enters the battlefield, target player gains control of target permanent you control.
3/3
Single Out 2R
Sorcery (C)
Target creature blocks this turn if able.
The Akkadians are no strangers to the old adage: ‘divide and conquer’.
Smoke Signal R
Sorcery (C)
Discard up to three cards, then draw that many cards.
Even long distance does not separate the Jemdet.
Taurean Brawler 4RR
Creature — Minotaur Berserker Ally (R)
Whenever Taurean Brawler or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Taurean Brawler, and you may have Taurean Brawler fight up to one target creature you don’t control.
2/3
Three-Headed Hellhound 4RR
Creature — Hound (C)
Three-Headed Hellhound can’t be blocked except by three or more creatures.
It offers a warm welcome.
3/3
Tribal Rush R
Instant (U)
Target creature you control and other creatures you control that share a creature type with that creature get +1/+0 and gain haste until end of turn.
Ride together, die together.
Wartorn Orc R
Creature — Orc Berserker (U)
Haste
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Wartorn Orc attacks each turn if able.
Without home he searches of one.
1/2
Waste Hellion 3RR
Creature — Hellion (R)
Trample
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Its destruction is indiscriminate.
4/4
Alpha Wolf 2GG
Creature — Wolf (R)
Other Wolf creatures you control get +1/+1.
Alpha Wolf gets +2/+2 for each other Wolf you control.
“He is to them, as Lakota is to us.” — Seeing Wolf
2/2
Badland Basilsik 2GG
Creature — Basilisk (C)
Deathtouch
While the imperial forces harness great military might, the rebels use the terrain to their advantage. Entire militias have been turned to stone, led unknowingly into the lair of the basilisks.
2/4
Baphomet 2GG
Enchantment Creature — Satyr (U)
Vigilance
Hex 2GG (If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Creatures you control block each turn if able.
5/3
Brother Bear 2G
Creature — Bear Ally (C)
Whenever Brother Bear or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Brother Bear.
“He’s my big brother; even though I’m the oldest.”
2/2
Coiled Cobra G
Creature — Snake (C)
Flash (You may cast this spell any time you could cast an instant.)
While each warrior dreams of dying an honorable death in battle, many have succumb to the harsh conditions and deadly fauna.
1/1
Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
Turn them against their world, and it will turn on them.
Enchanting Satyr 1G
Creature — Satyr Shaman (C)
Enchanting Satyr gets +1/+1 for each Aura on the battlefield.
“What is life without a little celebration?”
2/2
Enduring Might 2G
Enchantment — Aura (U)
You may cast Enduring Might from your graveyard if you pay 2 more to cast it.
Enchant creature
Enchanted creature gets +3/+3.
G: Regenerate enchanted creature.
Eternal Witness 1GG
Creature — Human Shaman (U)
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero’s oath to the baby’s cry.
2/1
Felhaven Dryad 1G
Creature — Dryad (C)
When Felhaven Dryad enters the battlefield, untap target land.
While the Kassidians came to know great strength through the demon’s curse, it was still feeble compared to that of nature’s.
1/1
Felhaven Stag 5G
Creature — Elk (C)
Even the Elk were so noble to have not succumbed to the demonic spell that had befallen Felhaven. Rather it made them more majestic.
5/6
Garden Serpent G
Creature — Snake (C)
When Garden Serpent enters the battlefield, draw a card if any player is cursed.
It lures the innocent toward knowledge.
1/1
Green with Envy 2GG
Sorcery (U)
Draw a card for each artifact and enchantment target opponent controls.
Sharing is caring.
Harvester Ooze 3GG
Creature — Ooze (R)
Whenever another creature dies, you may put that creature’s +1/+1 counters onto Harvester Ooze.
Whenever a +1/+1 counter is placed on Harvester Ooze, you may draw a card.
Growing in size and understanding.
2/2
Hidden Strength 1G
Enchantment — Aura (C)
You may cast Hidden Strength from your graveyard if you pay 2 more to cast it.
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Horned Behemoth 6G
Creature — Beast (C)
Trample
Subjugated to the lowest echelons of Outland. Forced into servitude. Enslaved by demons and djinn alike.
6/5
Howl 1G
Instant (C)
Put a 2/2 green Wolf creature token onto the battlefield.
A call to brother, sister and ancestor alike.
Ironhoof Rhox 4GG
Creature — Rhino Soldier (C)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Ironhoof Rhox can’t be blocked by more than one creature.
Even to call it a one-tracked mind would be an overstatement.
4/4
Jemdet Ambusher 1G
Creature — Human Warrior Ally (C)
Flash
Whenever Jemdet Ambusher or another Ally enters the battlefield under your control, you may untap each Ally creature you control.
2/1
Kassidian Enchantress 2G
Creature — Elf Druid (R)
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever you cast an Aura spell, draw a card.
“Life is only as enchanting as you make it.”
0/2
Lore Keeper 3G
Creature — Human Druid Ally (R)
Whenever Lore Keeper or another Ally enters the battlefield under your control, you may draw a card, and you may put a +1/+1 counter on Lore Keeper.
“Our ancestors never die, for they live on through us.”
2/3
Man-Eater Spider 4G
Creature — Spider (U)
Reach (This creature can block creatures with flying.)
When Man-Eater Spider attacks, you may have target creature defending player controls block it this turn if able.
2/4
Mocking Brownie G
Enchantment Creature — Ouphe (R)
Hex 2G (If you cast this card for its hex cost, its an Aura Curse spell with enchant player. When it enters the battlefield, enchanted player gains control of it.)
Whenever a creature deals combat damage to you, put a +1/+1 counter on that creature.
2/2
Naturalize 1G
Instant (C)
Destroy target artifact or enchantment.
“Nothing that is built is meant to last. Only life goes on.” — Chief Lakota
Oaken Guardian 5G
Creature — Treefolk Ally (U)
Whenever Oaken Guardian or another Ally creature enters the battlefield under your control, you may have Ally creatures you control gain indestructible until end of turn and you may put a +1/+1 counter on Oaken Guardian.
1/4
Primal Instincts 1G
Instant (U)
Untap all creatures you control.
Draw a card.
“What they rely upon their machines for, we carry within our hearts.” — Kabir
Provisions 2G
Sorcery (C)
Put two +1/+1 counters on target creature.
When nomads come to Kabir and say to him “Give”, he says to them, “Take”.
Rainbow Warrior 1G
Creature — Human Warrior Ally (U)
Whenever Rainbow Warrior or another Ally enters the battlefield under your control, add one mana of any color to your mana pool.
Allegiance beyond creed and color.
1/1
Sacred Wolf 2G
Creature — Wolf (C)
Hexproof
When father sky and mother earth came together for the first time, they had two children. Man and wolf. Father sky proceeded to raise man and mother earth tended to wolf.
3/1
Soulshield 2G
Instant (C)
Regenerate target creature. You gain 4 life.
Nature is already complete. The very notion of imperfection is itself but an illusion.
Stonehorn Charger 4G
Creature — Rhino Warrior (U)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Whenever Stonehorn Charger attacks, untap each creature you control.
“Difficult to lead, easy to follow.”
3/3
Swiftclaw Scout 1GG
Creature — Cat Scout (R)
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Whenever Swiftclaw Scout deals combat damage to a player, draw a card.
Some learn the art of stealth. Others are born with it.
1/3
Tribal Bonding G
Instant (U)
Put a +1/+1 counter on target creature you control and each other creature you control that shares a creature type with that creature.
Together as one.
Withstand Death G
Instant (C)
Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy this permanent.)
Though Kabir’s father was killed many moons ago, his legacy lives on eternally in the hearts of his kin.
Spirituality 4WU
Instant (C)
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Draw a card.
The spirits speak in soft and silent whisper.
Pickpocket 1UB
Creature — Human Rogue (C)
Whenever Pickpocket deals combat damage to a player, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
2/2
Secrecy UB
Sorcery (U)
Search target player’s library for a card and exile it face down. Then that player shuffles his or her library.
What they don’t know won’t hurt them.
Axela, Street Queen 2BR
Planeswalker — Axela (M)
Starting Loyalty: 3
+1: Put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
-2: Any player may have Axela, Street Queen deal 5 damage to him or her. If no one does, draw three cards.
-6: You get an emblem with “If you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.”
Hellfreet 1BR
Creature — Efreet (U)
Haste
Hellfreet has first strike and deathtouch as long as any player is cursed.
A damned creature.
4/1
Uruk Infidel BR
Creature — Imp (C)
Flying
Pay 2 life: Uruk Infidel gets +1/+0 until end of turn.
“Burn, burn, burn down with me!”
1/1
Campsite RG
Enchantment — Aura (C)
Enchant land
When Campsite enters the battlefield, draw a card.
Whenever enchanted land becomes tapped for mana, its controller adds RR to his or her mana pool.
Hassuna Swine 2RG
Creature — Boar (U)
Haste, deathtouch
“Despite its putrid taste, its the only game we’ve got left.” — Kabir
3/2
Brothers in Spirit 1GW
Creature — Human Archer (C)
Reach (This creature can block creatures with flying.)
When Brothers in Spirit enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
1/1
Community 2GW
Enchantment (U)
Creatures you control are indestructible as long as each creature you control shares at least one creature type with each other creature you control.
“When we stand together, the great body is healthy. When we are at war, the great body sickens.”
Excavate WB
Enchantment (U)
When Excavate enters the battlefield, return target creature card from your graveyard to the battlefield.
When Excavate leaves the battlefield, exile that creature.
The bones of a dying world.
Thunderbird 1UR
Creature — Elemental Bird (U)
Flying, haste
At the beginning of the end step, sacrifice Thunderbird.
When Thunderbird enters the battlefield, tap all other creatures. Those creature don’t untap during their controller’s next untap step.
3/1
Natural Will BG
Sorcery (U)
Put the top five cards of your library into your graveyard. Until end of turn, you may cast creature and enchantment cards from your graveyard if you pay 2 more to cast them.
Declare War XRW
Sorcery (U)
Put X 1/1 red and white Soldier creature tokens with haste onto the battlefield.
“Its the most profitable business on the plane.” — Greeb
Pagan Rites 3GU
Instant (U)
Draw a card for each creature that died this turn, then discard three cards. You gain 8 life.
A virgin through the wilderness.
Akkadian Command WUBR
Sorcery (R)
Choose two —
• You gain 5 life.
• Exchange control of two target permanents.
• You draw three cards and lose 3 life.
• Gain control of target land.
Alleyway Entrepreneur WUBR
Creature — Human Rogue (R)
Whenever you cast a noncreature spell, put a colorless artifact token named Gold onto the battlefield. It has “Sacrifice this artifact: Add one mana of any color to your mana pool.”
2/4
Brotherhood RGWU
Enchantment (R)
Whenever a nontoken creature enters the battlefield under your control, put a token that’s a copy of that creature onto the battlefield.
All of us come from mother earth and father sky.
Chief Lakota RGWU
Legendary Creature — Human Advisor (M)
Chief Lakota and other creatures you control are every creature type in addition to their other types.
Lands you control are every basic land type in addition to their other types.
“The plants, the animals, the rocks. We are all one.”
5/5
Felhaven Paladin 1GWUB
Creature — Demon Knight (M)
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one card named Felhaven Paladin on the battlefield if able.
Pay 2 life: Felhaven Paladin gains indestructible until end of turn.
6/8
Friendship RGWU
Creature — Incarnation (M)
Power isn’t everything.
0/30
Greeb, the Taxman WUBR
Legendary Creature — Human Wizard (M)
Spells cost an additional “Sacrifice a permanent” to cast.
“Where there is loss, there is also profit.”
2/4
Hassuna Command BRGW
Sorcery (R)
Choose two —
• Destroy all tapped creatures.
• All creatures able to block this turn do so.
• Put a +1/+1 counter on each creature you control.
• Creatures you control gain double strike until end of turn.
Hassuna Headhuner BRGW
Creature — Rhino Mercenary (R)
Vigilance
Survivor (At the end of each combat, put a +1/+1 counter on this creature if it blocked or was blocked.)
Hassuna Headhuner attacks or blocks each combat if able.
4/4
Imbalance UBRG
Sorcery (R)
Each opponent chooses a number of lands he or she controls equal to less than the number of lands you control, then sacrifices the rest. Repeat this process until each opponent controls less lands than you. Opponents discard cards and sacrifice creatures the same way.
Jemdet Command RGWU
Instant (R)
Choose two —
• Add RGWU to your mana pool.
• Put a colored creature card from your hand onto the battlefield.
• Put three 1/1 white Soldier Ally creature tokens onto the battlefield.
• Draw a card.
Kabir the Great BRGW
Legendary Creature — Cat Rebel (M)
Haste
3: Regenerate target creature. You gain control of that creature if it regenerates this way.
“Either submit or be subdued.”
4/4
Kassite Command GWUB
Instant (R)
Choose two —
• Exile target artifact or enchantment.
• Exile target creature.
• Exile target spell.
• Exile all cards from target player’s graveyard.
Materialism WUBR
Enchantment (R)
Artifacts and enchantments have indestructible.
Creatures and lands have “Whenever this permanent becomes the target of a spell or ability, sacrifice it.”
Morning-Star Shaman RGWU
Creature — Human Shaman (R)
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample or vigilance.
3/3
Nephilim of Discord UBRG
Creature — Nephilim (U)
Protection from white
If a spell or ability would exile a permanent, exile that spell or ability instead..
Incite them to chaos, and you command order over them.
4/4
Nephilim of Drought BRGW
Creature — Nephilim (U)
Protection from blue
Whenever a player taps a land for mana, if its not that players turn, Nephilim of Drought deals 1 damage to that player.
The Akkadians stripped the Hassuna tribes of a once plentiful existence, leaving them an inhospitable wasteland.
4/4
Nephilim of Respite RGWU
Creature — Nephilim (U)
Protection from black
At the beginning of each upkeep, each player puts his or her graveyard on the bottom of his or her library in a random order.
Everything returns to the great womb.
4/4
Nephilim of Scarcity WUBR
Creature — Nephilim (U)
Protection from green
Whenever a land enters the battlefield under a player’s control, if that player had another land enter the battlefield under his or her control this turn, that player sacrifices a permanent.
4/4
Nephilim of Silence GWUB
Creature — Nephilim (U)
Protection from red (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything red.)
Prevent all noncombat damage that would be dealt to creatures and/or players.
4/4
Nether Sage UBRG
Creature — Satyr Wizard (R)
T: Draw a card.
T: Target player discards a card.
T: Nether Sage deals 2 damage to target creature or player.
T: Add two mana in any combination of colors to your mana pool.
2/3
Orcish Champion BRGW
Creature — Orc Warrior (R)
Prevent all damage that would be dealt to Orcish Champion by creatures.
Whenever a creature dealt damage by Orcish Champion this turn dies, put a +1/+1 counter on Orcish Champion.
T: Orcish Champion fights target creature.
3/3
Quiescence GWUB
Enchantment (R)
When Quiescence enters the battlefield, exile target permanent or card from a graveyard.
When Quiescence leaves the battlefield, you may play the exiled card without paying its mana cost.
Raise Hell UBBRRG
Sorcery (M)
Put a 4/4 blue Djinn creature token with flying, a 5/5 black Demon creature token with flying, two 1/1 red Devil creature tokens and a 2/2 green Satyr creature token onto the battlefield. Creatures you control gain haste until end of turn.
Scourge Dragon 2BRGW
Creature — Dragon (M)
Flying, deathtouch, lifelink
XR: Scourge Dragon deals X damage to target creature. That creature deals damage equal to its power to Scourge Dragon. If that creature would die this turn, exile it instead.
6/6
Shaytan UBRG
Legendary Creature — Demon Djinn (M)
Creatures with power less than Shaytan’s power can’t block it.
Whenever an opponent becomes the target of a spell or ability, draw a card. Add BBB to your mana pool if that player is cursed.
4/3
Skyscraper Gargoyle 2WUBR
Artifact Creature — Gargoyle (M)
Flying, double strike
When Skyscraper Gargoyle enters the battlefield, destroy each creature without flying.
3/6
Sophia, Angel of Wisdom GWUB
Legendary Creature — Angel (M)
Sophia, Angel of Wisdom can’t be countered.
Flying, hexproof, indestructible
Whenever you lose life, sacrifice a permanent for each 1 life you lost.
You don’t lose the game for having 0 or less life.
4/4
Tiefling Realmweaver GWUB
Creature — Demon Wizard (R)
You may cast Aura cards from your graveyard as though they had flash if you pay 2 more to cast them.
Pay 2 life: Return Tiefling Realmweaver to its owner’s hand.
“We see them, but they do not see us.”
4/4
Uruk Command UBRG
Sorcery (R)
Choose two —
• Return each nonland permanent your opponents control to their owner’s hands.
• Each opponent discards three cards.
• Uruk Command deals 5 damage to each opponent.
• You may play any number of lands this turn.
Agony 3UB
Sorcery (R)
Each player puts the top half of his or her library, rounded down, into his or her graveyard.
/// fuse ///
Ecstasy 1RG
Sorcery (R)
Return all cards from your graveyard to your hand. Discard your hand at the beginning of the next end step.
Always 1GW
Sorcery (R)
Target creature gains indestructible. Exile this card. (This effect lasts indefinitely.)
/// fuse ///
Forever 3UB
Sorcery (R)
Gain control of target creature. Exile this card. (This effect lasts indefinitely.)
Being GW
Instant (U)
Whenever a nontoken creature dies this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.
///
Nonbeing UB
Instant (U)
Until end of turn, target creature loses all abilities and its base power and toughness becomes 0/0.
Buy WU
Sorcery (R)
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
/// fuse ///
Sell BR
Sorcery (R)
Put an artifact card from your hand onto the battlefield under target opponent’s control. If you do, that player loses 5 life.
Earth 1RG
Instant (R)
All lands become 2/2 creatures until end of turn. They’re still lands.
/// fuse ///
Sky 1WU
Instant (R)
Untap all creatures you control. They gain flying until end of turn.
Loved RG
Sorcery (U)
For each creature you control, add one mana of any color to your mana pool.
/// fuse ///
Lost WU
Sorcery (U)
For each creature, its controller sacrifices a permanent unless he or she pays 1.
Once BR
Sorcery (R)
Take an extra turn after this one. At the beginning of that turn’s end step, you lose all your life.
/// fuse ///
For All 3GW
Sorcery (R)
Put three +1/+1 counters on each creature you control.
Twist UB
Instant (U)
Tap or untap target creature. It gets +3/-3 until end of turn.
/// fuse ///
Shout RG
Instant (U)
Target creature gets +X/+0 until end of turn, where X is its power.
War 1BR
Instant (U)
Choose two target creatures that share no creature types. Those creatures fight each other.
/// fuse ///
Peace GW
Instant (U)
You gain 3 life for each creature that died this turn.
Work WU
Instant (U)
Permanents you control gain protection from instant spells until end of turn.
/// fuse ///
Play BR
Instant (U)
Play deals 2 damage to each creature and each planeswalker.
Outland
Land (U)
T: Add 1 to your mana pool.
Pay 1 life, T, Sacrifice Outland: Search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle it.
Pureland
Land (U)
You may have Pureland enter the battlefield as a copy of any basic land on the battlefield.
A land of opportunity.
Spirit Realm
Land Creature — Spirit (U)
Flying
T: Add 1 to your mana pool.
Here, even the rocks have souls.
0/2
Terramorphic Expanse
Land (C)
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle it.
Plains
Basic Land - Plains (C)
(T: Add W to your mana pool.)
Plains
Basic Land - Plains (C)
(T: Add W to your mana pool.)
Plains
Basic Land - Plains (C)
(T: Add W to your mana pool.)
Plains
Basic Land - Plains (C)
(T: Add W to your mana pool.)
Island
Basic Land - Plains (C)
(T: Add U to your mana pool.)
Island
Basic Land - Plains (C)
(T: Add U to your mana pool.)
Island
Basic Land - Plains (C)
(T: Add U to your mana pool.)
Island
Basic Land - Plains (C)
(T: Add U to your mana pool.)
Swamp
Basic Land - Swamp (C)
(T: Add B to your mana pool.)
Swamp
Basic Land - Swamp (C)
(T: Add B to your mana pool.)
Swamp
Basic Land - Swamp (C)
(T: Add B to your mana pool.)
Swamp
Basic Land - Swamp (C)
(T: Add B to your mana pool.)
Mountain
Basic Land - Mountain (C)
(T: Add R to your mana pool.)
Mountain
Basic Land - Mountain (C)
(T: Add R to your mana pool.)
Mountain
Basic Land - Mountain (C)
(T: Add R to your mana pool.)
Mountain
Basic Land - Mountain (C)
(T: Add R to your mana pool.)
Forest
Basic Land - Mountain (C)
(T: Add G to your mana pool.)
Forest
Basic Land - Mountain (C)
(T: Add G to your mana pool.)
Forest
Basic Land - Mountain (C)
(T: Add G to your mana pool.)
Forest
Basic Land - Mountain (C)
(T: Add G to your mana pool.)
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
AKKADIA is a dying metropolis, a culture built on the corpse of a dying world. Material possessions and monetary wealth reign supreme. Citizens are subject to little to no respect and are treated just as cogs in the wheel, machines, rather than living things. They are simply used to help feed the military prison industrial complex, which enslaves inhabitants not only by the sword but by debt. The city is founded on the expense of the rest of the plane, as the cost of progress sends the surrounding land of HASSUNA, further and further into ruin, soon to extend the reach of its empire to the plains of JEMDET!
FULL IMAGE SPOILERS
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
URUK is an ethereal realm of hellish-horror. Dominion here belongs to Shaytan; half demon-half djinn. URUK's legion of fiends survive off of mortal fear, without it, the realm would vanish - Thus they terrorize and torment the living, that they may have a continued existence in the minds of men. They once offered a "deal-with-the-devil" to both the AKKADIANS and the KASSITES. While the AKKADIANS quickly became a greed driven mega city, exploiting the rest of the surrounding HASSUNA tribe lands in pursuit of material wealth, and rank among the devils; the KASSITES took on the demonic power however and ascended into the ethereal realms with the URUK, where they now are vying to protect the rest of their mortal-ancestry from the hands of evil!
FULL IMAGE SPOILERS
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
The HASSUNA tribes were once living at peace with one another. The now arid wasteland once supported dense vegetation and material abundance. That was until it began to be exploited by industrial contamination by the AKKADIANs who had extracted anything of value from their pride-land in order to feed their materialistic mega-city. The HASSUNA tribes now fight amongst one another, over the increasingly scarce resources, most of them not even knowing why their lands had become barren in the first place. The entire region has become beaten and war-torn. The Orcs, while establishing their dominance over the other HASSUNA tribes are planning a full on invasion of human city, AKKADIA, but the Leonin are aware of how fool-hardy a decision that is, knowing of the AKKADIANs super-high tech military capacity.
FULL IMAGE SPOILERS
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
The JEMDET tribes reside on the far eastern corner of the plane, watched over by the spirit guardians of the KASSITE realm. The JEMDET here are lead by the honorable and wise Chief Lakota, who for four generations has preserved perfect peace and utopia for his people. One with nature and each other, the tribes form an unbreakable bond between themselves, the KASSITE spirit realm and the earth beneath their feet. While they don't have outward military strength, their love and kindness are enough to conquer any demons. Not far off to the west however, the AKKADIANS are plotting a planar take-over as they gear for war, first extinguishing the existing HASSUNA rebels then the passive JEMDET.
FULL IMAGE SPOILERS
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
The premise of KASSITE is that they were once a people much like that of Bant. Mostly human, high elves. Righteous and Patient. They were then approached by a demonic Planeswalker from Nether realm of URUK. He offered them great power through his magic, to which they accepted. The planeswalker had anticpated that the power would corrupt the Kassites and that they would join his legion of devils. They allowed the curse to take hold of them, for its ability to make them stronger, but unlike others who fell under its spell, they retained their repose and with a little effort fought of the ability to be controlled. As a result, the Kingdom of Felhaven became an Ethereal realm, separated from the material plane it was born from. Its inhabitants now vie over the fate of the material world against the evil forces of the URUK nether realms. The curse transformed some of the humans into half-demons known as Tieflings.
FULL IMAGE SPOILERS
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Thanks! It definitely the most revered card in the set thus far!
I'm happy to announce also that I've updated the Sans-Blue faction, HASSUNA with a full image and text spoiler now -- ENJOY!
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Totally missed this somehow...
I really like your mechanics and themes, also most of the cards have sick art! O.o
The factions don't really seem to be on the same level though, especially Akkadia and Hassuna. Are they suppossed to be on equal grounds or is the discrepancy intentional?
I didn't really notice how much lower the overall power of the creatures and threats in the Akkadian faction. I went in and made one of the 2/4's there a 3/3 and made Pitstone Gargoyle a little better by changing its drawback to be less restrictive from 'creature' - to - 'permanent' letting you sac gold counters. Also cut a tap all creatures instant Forced Submission for a new counterspell Traffic Stop which is more cost restrictive than the last card but does something similar to help cement Akkadia's 'control' archetype.
Haha thank you. It was definitely fun to take on a challenge. Hopefully I can keep things up and finish a block. Going for two other smaller sets each 185 count.
Yeah I'd have no problem with that, would you have a website or domain you'd recommend uploading to I'm not sure how to exactly.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Oh I'm so sorry, I meant lorewise :/
Didn't playtest the cards, was just wondering how the Akkadians can snatch ressources right beneath Hassuna land without them noticing.
The changes in Pitstone Gargoyle are nice, with all the gold counters you should be able to keep him around for a while. It also seems "fair", sacrificing your won creatures for a fat, non hexproof flyer was a bit excessive. He was just begging for a 2-shot
Dropbox is one option, google drive is another.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD