Ravardre is a new plane, composed of four races that have just escaped a war torn world. By accident the portals made by the ‘walkers land them on the same continent, and there is no time to fix the mistake. The races are: Humans, Zombies, Goblins, and Elves, and they have vowed not be like the plane where they left, full of violence.
Featured cards:
Races
[Spoiler]
Humans- They are the white/blue portion of the color pie. Consisting of wizards and soldiers, they live in harmony in the nation of Dre. The soldier side of the humans live on the continent in the area known as Hondran, with a the capital of Ernoks and the major city of Paktos. The wizards live on the islands of Davnat, with the capital city of Slandav. Stektan (Stektan, City of Dreams) is the magical city of harmony where they live. Guided by the soldier wizard Toatus (Toatus, Uniter of Dre), they have a powerful society which calls upon wishes to solve their problems. Loncald (Loncald, Master of Time Unseen) is another planeswalker, and he has the ability to see the future, but only vaguely.
Zombies- The black portion of the color pie. Their nation is Mercoos, positioned nicely in the middle of a swamp. Daz is the center of power, and also lies on the river of S***bottom. The zombies are great recyclers, and even their losses can be used to their advantage.
Goblins- Red is a bit more refined here, living in the mountains of Kar-Meres and Tweres. Rak-Mou is the seat of their power, and the Blood Cliffs is another popular gathering place. They plunder from what they destroy. Sismai (pronounced SEE-smae) (Sismai, Goblin Planeswalker) is a powerful planeswalker, and is a driving force in the order they enjoy.
Elvers- Green lives with the land, deep in the heart of Earthroot. They can join in spirit with the land, and the land can join in force with them. Ephanaz is the capital, and the starting point for the Roughway trading route, which passes through Daz, Paktos, and Ernoks. Ephos is a large tree, offering its mana to transform the elves into their leafy form.
The humans are to the north, while the zombies occupy the center. Earthroot is to the southwest, and Rak-Mou is in the southeast. To the east lies Rasmantese (Rasmantese, Home of Rewto), the island home of Rewto. Rewto is the wizard who encourages peace, and was instrumental in bringing the races here and keeping the peace.[/Spoiler]
Story
In the first set, Ravardre, the races have already arrived. All of the races hope that in this world, they can live in peace. They make a vow to never become like the plane they left, full of violence and betrayal. But will this peace last? Can they lay down their weapons? Or will they fall like their forefathers, doomed to fight on another until they are all dead?
In the second set, Shattered, Arrenhes (Arrenhes, Traitor to Magic) wants the soldier portion of the humans to rule over the wizards, so he takes a sword Loncald. But the assassination is witnessed by an apprentice wizard, who quickly informs Toatus. Toatus attempts to arrest Arrenhes, but he escapes by ordering a legion loyal to his cause (Hondranean Legion) to attack Toatus. With this, the humans are divided into three groups: the mono-white soldiers, the mono-blue wizards, and the white/blue wizard soldiers that are trying to unite the humans.
Seizing the advantage offered by the civil war that is erupting in Dre, Sismai unites the Goblins with the Elves and the Zombies, then attacks the broken defences of Dre. But two days prior to the attack, Toatus reads the last prophecy of Loncald and is fore-warned of the attack. Building a portal to another plane (Portal to Rolwood), he sends most of those loyal to him into the portal, led by Thriltinte (Thriltinte, Call Answered). Toatus remains behind to attempt once more to convince the remaining humans to leave to Rolwood, the plane to which his portal opened.
In the third set, Retold, most of the humans are gone, and only a remnent remain. Toatus has found his spark and become a planeswalker, trying to protect the few humans left. Sismai decides that not only should the humans be taken of the plane, but so should the Elves and the Zombies. Banding together, his goblins burn down the forest (Pyro Fallout), then invade Mercoos. The Goblins take over and set up shop. But even amongst the Goblins there is violence, hinting at a dark future.
So, did the races create a better world? No. This a like a parable, because the four races came from a war torn plane, and just as soon left Ravardre because they fought each other. Nothing ever changes. They will always fight each other.
Mechanics
[Spoiler]Ravardre
[spoiler]White/Blue
Call Upon- At the beginning of your upkeep, if this creature has no Wish counters on it, put a Wish counter on it. Remove a Wish counter from this creature: search your library for a Wish card that shares a color with this creature and play it without paying its mana cost. Follow all timing restrictions on the chosen card.
-Wish will be added as a new subtype.
-Wish cards will be generally weaker per mana cost, and only about as powerful as two mana can get.
Example
[spoiler]Generous Djinn 4UUU
Creature- Djinn Wizard (R)
Flying
Other wizards you control get +1/+1 and Flying
Call Upon (At the beginning of your upkeep, if this creature has no Wish counters on it, put a Wish counter on it. Remove a Wish counter from this creature: search your library for a Wish card that shares a color with this creature and play it without paying its mana cost. Follow all timing restrictions on the chosen card.)
4/4
and
Healing Aid 1W
Instant- Wish (C)
Prevent up to 4 damage dealt between up to 4 target creatures.[/spoiler]
Black/Green
Deathwish- Whenever this creature dies, search your library for a Wish card that shares a color with this card and play it without paying its manacost.
Example
[spoiler]Necromatic Dreamer 3BB
Creature- Human Spellcaster (U)
Deathwish
Deathtouch
2/2
and
Dark Dreams 2BB
Enchantment- Aura Wish (C)
Enchant Creature
At the beginning of the enchanted creatures controller's upkeep, put a -1/-1 counter on it.[/spoiler]
Red
Dualcast- Whenever you cast this spell, search your library for a Wish card that shares a color with it and play it without paying its manacost.
Example
Legion Fire R
Sorcery- Wish
Search your library for any number of cards named CARDNAME, reveal them, and put them into your hand.
CARDNAME deals 1 damage to target creature or player.[/spoiler][/spoiler]
Shattered
[Spoiler]White
Tactician- Whenever this creature attacks, you may have target creture the defending player controls block this creature if able.
Example
[spoiler]Hondranean Legion 2WWW
Creature- Human Soldier (U)
Tactician (Whenever this creature attacks, you may have target creture the defending player controls block this creature if able.)
Creatures blocking or blocked by this creature lose protection abilities and cannot gain protection abilities
4/4[/spoiler]
Blue
Shield (#)- This creature enters the battlefield with (#) Shield counters on it. Remove a Shield counter: Target creature gains protection from the card type of your choice until the end of the turn.
Example
[spoiler]Slandav Apprentice 1U
Creature- Human Wizard (C)
Shield 1 (This creature enters the battlefield with 1 Shield counters on it. Remove a Shield counter: Target creature gains protection from the card type of your choice until the end of the turn.)
1/1[/spoiler]
Black
Reuse- Sacrifice this creature: put a number of +1/+1 counters on target creature equal to this creatures power.
-I know this can be VERY over powered. I’m only using it on low powered creatures, and very sparingly.
Example
[spoiler]S***bottom Boatsmasher 2BB
Creature- Zombie Crocodile (C)
Islandwalk
Reuse (Sacrifice this creature: put a number of +1/+1 counters on target creature equal to this creatures power.)
2/2[/spoiler]
Red
Plunder- Whenever a creature dealt damage by this creature dies this turn, (positive effect)
Example
[spoiler]Bloodcliff Goblin 1R
Creature- Goblin Warrior (C)
Plunder- put a +1/+1 counter on this creature (Whenever a creature dealt damage by this creature dies this turn, put a +1/+1 counter on this creature)[/spoiler]
Green
Terraform- Target creature you control becomes a copy of a land you control; or target land you control becomes a copy of target creature you control.
Example
[spoiler]Elves of the Deep Earth 1G
Creature- Elf (R)
First Strike
Terraform- When this creature enters the battlefield, target land you control becoms a copy of this creature.
2/2[/spoiler]
Jund BRG
Tough- Discard a card from your hand: (effect)
Example
[spoiler]Rtentush, Undead Elf BBGG
Legendary Creature- Zombie Elf (M)
Trample
Tough- Discard a card: Rtentush gains +2/+2 and indestructability until the end of the turn.
Whenever you discard a card, target player discards a card a random.[/Spoiler][/spoiler]
Retold
[spoiler]Red
Banding
Example
[/spoiler]I don’t have any yet.[/Spoiler][/spoiler]
Themes
So, this is a tribal(ish) block, and the tribal decks are supposed to be very fast. Jund colors should be resilient, while White Blue is meant to play the control part. Another deck style that could be utilized is the toolbox style with the Wish cards.
Where I need help
What I need is
- Any thing that you think that can be improved! I would love to have a discussion here!
- A better Jund mechanic. The one I have now is good, but it doesn’t feel original.
-More cards! I’m looking at a self contained block, so I need hundreds of cards!
-More design space for banding. I just came up with this idea, and need original, genuine ideas.
-The numbers on cards per set. I’m thinking Large/Large/Small for the block structure.
-Cards that need help or need to be made
-Rewto, Soul of Peace with a cost of (W/U)(U/B)(B/R)(R/G)(G/W)
-Rasmantese, Home of Rewto
Where are the cards?
The entire list is found HERE. If you post a card here and I approve it, I’ll add it to the master list along with crediting it to you.
Ravardre is a new plane, composed of four races that have just escaped a war torn world. By accident the portals made by the ‘walkers land them on the same continent, and there is no time to fix the mistake. The races are: Humans, Zombies, Goblins, and Elves, and they have vowed not be like the plane where they left, full of violence.
Featured cards:
Races
[Spoiler]
Humans- They are the white/blue portion of the color pie. Consisting of wizards and soldiers, they live in harmony in the nation of Dre. The soldier side of the humans live on the continent in the area known as Hondran, with a the capital of Ernoks and the major city of Paktos. The wizards live on the islands of Davnat, with the capital city of Slandav. Stektan (Stektan, City of Dreams) is the magical city of harmony where they live. Guided by the soldier wizard Toatus (Toatus, Uniter of Dre), they have a powerful society which calls upon wishes to solve their problems. Loncald (Loncald, Master of Time Unseen) is another planeswalker, and he has the ability to see the future, but only vaguely.
Zombies- The black portion of the color pie. Their nation is Mercoos, positioned nicely in the middle of a swamp. Daz is the center of power, and also lies on the river of S***bottom. The zombies are great recyclers, and even their losses can be used to their advantage.
Goblins- Red is a bit more refined here, living in the mountains of Kar-Meres and Tweres. Rak-Mou is the seat of their power, and the Blood Cliffs is another popular gathering place. They plunder from what they destroy. Sismai (pronounced SEE-smae) (Sismai, Goblin Planeswalker) is a powerful planeswalker, and is a driving force in the order they enjoy.
Elvers- Green lives with the land, deep in the heart of Earthroot. They can join in spirit with the land, and the land can join in force with them. Ephanaz is the capital, and the starting point for the Roughway trading route, which passes through Daz, Paktos, and Ernoks. Ephos is a large tree, offering its mana to transform the elves into their leafy form.
The humans are to the north, while the zombies occupy the center. Earthroot is to the southwest, and Rak-Mou is in the southeast. To the east lies Rasmantese (Rasmantese, Home of Rewto), the island home of Rewto. Rewto is the wizard who encourages peace, and was instrumental in bringing the races here and keeping the peace.[/Spoiler]
Story
In the first set, Ravardre, the races have already arrived. All of the races hope that in this world, they can live in peace. They make a vow to never become like the plane they left, full of violence and betrayal. But will this peace last? Can they lay down their weapons? Or will they fall like their forefathers, doomed to fight on another until they are all dead?
In the second set, Shattered, Arrenhes (Arrenhes, Traitor to Magic) wants the soldier portion of the humans to rule over the wizards, so he takes a sword Loncald. But the assassination is witnessed by an apprentice wizard, who quickly informs Toatus. Toatus attempts to arrest Arrenhes, but he escapes by ordering a legion loyal to his cause (Hondranean Legion) to attack Toatus. With this, the humans are divided into three groups: the mono-white soldiers, the mono-blue wizards, and the white/blue wizard soldiers that are trying to unite the humans.
Seizing the advantage offered by the civil war that is erupting in Dre, Sismai unites the Goblins with the Elves and the Zombies, then attacks the broken defences of Dre. But two days prior to the attack, Toatus reads the last prophecy of Loncald and is fore-warned of the attack. Building a portal to another plane (Portal to Rolwood), he sends most of those loyal to him into the portal, led by Thriltinte (Thriltinte, Call Answered). Toatus remains behind to attempt once more to convince the remaining humans to leave to Rolwood, the plane to which his portal opened.
In the third set, Retold, most of the humans are gone, and only a remnent remain. Toatus has found his spark and become a planeswalker, trying to protect the few humans left. Sismai decides that not only should the humans be taken of the plane, but so should the Elves and the Zombies. Banding together, his goblins burn down the forest (Pyro Fallout), then invade Mercoos. The Goblins take over and set up shop. But even amongst the Goblins there is violence, hinting at a dark future.
So, did the races create a better world? No. This a like a parable, because the four races came from a war torn plane, and just as soon left Ravardre because they fought each other. Nothing ever changes. They will always fight each other.
Mechanics
[Spoiler]Ravardre
[spoiler]White/Blue
Call Upon- At the beginning of your upkeep, if this creature has no Wish counters on it, put a Wish counter on it. Remove a Wish counter from this creature: search your library for a Wish card that shares a color with this creature and play it without paying its mana cost. Follow all timing restrictions on the chosen card.
-Wish will be added as a new subtype.
-Wish cards will be generally weaker per mana cost, and only about as powerful as two mana can get.
Example
[spoiler]Generous Djinn 4UUU
Creature- Djinn Wizard (R)
Flying
Other wizards you control get +1/+1 and Flying
Call Upon (At the beginning of your upkeep, if this creature has no Wish counters on it, put a Wish counter on it. Remove a Wish counter from this creature: search your library for a Wish card that shares a color with this creature and play it without paying its mana cost. Follow all timing restrictions on the chosen card.)
4/4
and
Healing Aid 1W
Instant- Wish (C)
Prevent up to 4 damage dealt between up to 4 target creatures.[/spoiler]
Black/Green
Deathwish- Whenever this creature dies, search your library for a Wish card that shares a color with this card and play it without paying its manacost.
Example
[spoiler]Necromatic Dreamer 3BB
Creature- Human Spellcaster (U)
Deathwish
Deathtouch
2/2
and
Dark Dreams 2BB
Enchantment- Aura Wish (C)
Enchant Creature
At the beginning of the enchanted creatures controller's upkeep, put a -1/-1 counter on it.[/spoiler]
Red
Dualcast- Whenever you cast this spell, search your library for a Wish card that shares a color with it and play it without paying its manacost.
Example
[spoiler]Forked Attack 2RR
Instant (U)
Dualcast
CARDNAME deals 3 damage to target creature.
and
Legion Fire R
Sorcery- Wish
Search your library for any number of cards named CARDNAME, reveal them, and put them into your hand.
CARDNAME deals 1 damage to target creature or player.[/spoiler][/spoiler]
Shattered
[Spoiler]White
Tactician- Whenever this creature attacks, you may have target creture the defending player controls block this creature if able.
Example
[spoiler]Hondranean Legion 2WWW
Creature- Human Soldier (U)
Tactician (Whenever this creature attacks, you may have target creture the defending player controls block this creature if able.)
Creatures blocking or blocked by this creature lose protection abilities and cannot gain protection abilities
4/4[/spoiler]
Blue
Shield (#)- This creature enters the battlefield with (#) Shield counters on it. Remove a Shield counter: Target creature gains protection from the card type of your choice until the end of the turn.
Example
[spoiler]Slandav Apprentice 1U
Creature- Human Wizard (C)
Shield 1 (This creature enters the battlefield with 1 Shield counters on it. Remove a Shield counter: Target creature gains protection from the card type of your choice until the end of the turn.)
1/1[/spoiler]
Black
Reuse- Sacrifice this creature: put a number of +1/+1 counters on target creature equal to this creatures power.
-I know this can be VERY over powered. I’m only using it on low powered creatures, and very sparingly.
Example
[spoiler]S***bottom Boatsmasher 2BB
Creature- Zombie Crocodile (C)
Islandwalk
Reuse (Sacrifice this creature: put a number of +1/+1 counters on target creature equal to this creatures power.)
2/2[/spoiler]
Red
Plunder- Whenever a creature dealt damage by this creature dies this turn, (positive effect)
Example
[spoiler]Bloodcliff Goblin 1R
Creature- Goblin Warrior (C)
Plunder- put a +1/+1 counter on this creature (Whenever a creature dealt damage by this creature dies this turn, put a +1/+1 counter on this creature)[/spoiler]
Green
Terraform- Target creature you control becomes a copy of a land you control; or target land you control becomes a copy of target creature you control.
Example
[spoiler]Elves of the Deep Earth 1G
Creature- Elf (R)
First Strike
Terraform- When this creature enters the battlefield, target land you control becoms a copy of this creature.
2/2[/spoiler]
Jund BRG
Tough- Discard a card from your hand: (effect)
Example
[spoiler]Rtentush, Undead Elf BBGG
Legendary Creature- Zombie Elf (M)
Trample
Tough- Discard a card: Rtentush gains +2/+2 and indestructability until the end of the turn.
Whenever you discard a card, target player discards a card a random.[/Spoiler][/spoiler]
Retold
[spoiler]Red
Banding
Example
[/spoiler]I don’t have any yet.[/Spoiler][/spoiler]
Themes
So, this is a tribal(ish) block, and the tribal decks are supposed to be very fast. Jund colors should be resilient, while White Blue is meant to play the control part. Another deck style that could be utilized is the toolbox style with the Wish cards.
Where I need help
What I need is
- Any thing that you think that can be improved! I would love to have a discussion here!
- A better Jund mechanic. The one I have now is good, but it doesn’t feel original.
-More cards! I’m looking at a self contained block, so I need hundreds of cards!
-More design space for banding. I just came up with this idea, and need original, genuine ideas.
-The numbers on cards per set. I’m thinking Large/Large/Small for the block structure.
-Cards that need help or need to be made
-Rewto, Soul of Peace with a cost of (W/U)(U/B)(B/R)(R/G)(G/W)
-Rasmantese, Home of Rewto
Where are the cards?
The entire list is found HERE. If you post a card here and I approve it, I’ll add it to the master list along with crediting it to you.